Games to Play with the Cards
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Menu of Volunteer Opportunities
Menu of Volunteer Opportunities For the Sherburne County, Minnesota Area Review the whole list or click on a desired category: MOST RECENTLY ADDED OPPORTUNITIES CHILDREN & YOUTH ACTIVITIES DISASTER SERVICES $ ECONOMIC OPPORTUNITY EDUCATION – ADULT & COMMUNITY EDUCATION – CHILDREN & YOUTH ENVIRONMENT & OUTDOORS FOOD & CLOTHING SERVICES GOVERNMENT & PUBLIC SAFETY HEALTH CARE HUMAN & VETERAN SERVICES MEAL SERVICE/DELIVERY OTHER NON-PROFIT SENIOR SERVICES Contact RSVP Sherburne County for more information: 763-635-4505 1 Heather.Brooks @ci.stcloud.mn.us MOST RECENTLY ADDED OPPORTUNITIES RSVP- Retired and Senior Volunteer Program 55+ Volunteers - If you are 55+, this is your invitation to volunteer service! Start with a discussion about your individual interests, skills and time available to volunteer. Explore the possibilities for service through a wide variety of local agencies, including many projects with limited or flexible commitments. End with a rewarding volunteer experience that fits perfectly into your lifestyle and comes with some additional perks because you’re experienced at life! Where to Help? Do you wonder where your volunteer time investment is needed most? What are all the choices? What will fill the time you have available and not more than you expected? Contact RSVP/Volunteer Bridge to explore the possibilities that will fit perfectly into your lifestyle and match your interests, skills and passions! Choose what works best for you and receive help getting connected. Extra perks for those 55+ because you’re experienced at life! One-time events – 55+ RSVP volunteers are asked to assist for a couple hours at a variety of one-time events in the community. From ticket taking at a performance to helping at a blood drive, from a school book sale to counting patrons at the public library. -
Ludopor – Platform for Creating Word Educational Games
LudoPor Word Games Creation Platform Samuel José Raposo Vieira Mira March of 2009 Acknowledgements While I have done a lot of work on this project, it would not have been possible without the help of many great people. I would like to thank my mother and my wonderful girlfriend who have encouraged me in everything I have ever done. I also owe a great amount to my thesis supervisor, Rui Prada whose advice and criticism has been critical in this project. Next I would like to thank the Ciberdúvidas community, especially Ana Martins, for having the time and will to try and experiment my prototypes. A special thanks is owed to my good friend António Leonardo and all the users that helped in this project especially the ones in the weekly meetings. 2 Abstract This thesis presents an approach for creating Word Games. We researched word games as Trivial Pursuit, Scrabble and more to establish reasons for their success. After this research we proposed a conceptual model using key concepts present in many of those games. The model defines the Game World with concepts such as the World Representation, Player, Challenges, Links, Goals and Performance Indicators. Then we created LudoPor - a prototype of a platform using some of the referred concepts. The prototype was made using an iterative design starting from paper prototypes to high fidelity prototypes using user evaluation tests to help define the right path. In this task we had the help of many users including persons of Ciberdúvidas (a Portuguese language community). Another objective of LudoPor was to create games for Ciberdúvidas that would be shown in their website. -
Marvel Universe by Hasbro
Brian's Toys MARVEL Buy List Hasbro/ToyBiz Name Quantity Item Buy List Line Manufacturer Year Released Wave UPC you have TOTAL Notes Number Price to sell Last Updated: April 13, 2015 Questions/Concerns/Other Full Name: Address: Delivery Address: W730 State Road 35 Phone: Fountain City, WI 54629 Tel: 608.687.7572 ext: 3 E-mail: Referred By (please fill in) Fax: 608.687.7573 Email: [email protected] Guidelines for Brian’s Toys will require a list of your items if you are interested in receiving a price quote on your collection. It is very important that we Note: Buylist prices on this sheet may change after 30 days have an accurate description of your items so that we can give you an accurate price quote. By following the below format, you will help Selling Your Collection ensure an accurate quote for your collection. As an alternative to this excel form, we have a webapp available for http://buylist.brianstoys.com/lines/Marvel/toys . STEP 1 Please note: Yellow fields are user editable. You are capable of adding contact information above and quantities/notes below. Before we can confirm your quote, we will need to know what items you have to sell. The below list is by Marvel category. Search for each of your items and enter the quantity you want to sell in column I (see red arrow). (A hint for quick searching, press Ctrl + F to bring up excel's search box) The green total column will adjust the total as you enter in your quantities. -
Family Activities to Do During COVID-19 for Additional Information, Please Visit Loganhealth.Org Or Coronavirus.Ohio.Gov
DISEASE FACT SHEET Family Activities to Do During COVID-19 For additional information, please visit loganhealth.org or coronavirus.ohio.gov. Here are so many things you can do during this time at home…you are only limited to your imagination! Get outside and play! • Take a nature walk at one of the 75 Ohio State Parks. Check the Ohio Department of Natural Resources website for more information. • Join your children outside for a game of hide and seek, kick the can, or a scanvenger hunt around the neighborhood. • Take your dog for a walk or visit the local playground. • Start planning your summer garden! • Go for a jog! • Create an obstacle course with toys and games from your garage. Explore More Indoors! • Have a local library card? Many local libraries, including the Ohio Digital Library, allow you to check out and download ebooks! Read aloud to each other, read silently, or take turns reading to each other. • Start a virtual book club! Choose a book and start an online chat with your friends. The State Library of Ohio, Ohioana Library Association and Ohio Center for the Book recommend these 20 books by Ohio authors. • Play games indoors! Games for younger children include Simon Says, Duck Duck Goose, or Follow the Leader. Older children can play “I Spy,” charades, indoor bowling, or make up new games. • Try a new recipe or make dinner as a family; find recipes and tips for cook with children safely on the Cooking with Kids webpage. • Read a chapter book together and discuss the characters and plot and ask questions to encourage critical thinking. -
Hasbro Closes Acquisition of Saban Properties' Power Rangers And
Hasbro Closes Acquisition of Saban Properties’ Power Rangers and other Entertainment Assets June 12, 2018 PAWTUCKET, R.I.--(BUSINESS WIRE)--Jun. 12, 2018-- Hasbro, Inc. (NASDAQ: HAS) today announced it has closed the previously announced acquisition of Saban Properties’ Power Rangers and other Entertainment Assets. The transaction was funded through a combination of cash and stock valued at $522 million. “Power Rangers will benefit from execution across Hasbro’s Brand Blueprint and distribution through our omni-channel retail relationships globally,” said Brian Goldner, Hasbro’s chairman and chief executive officer. “Informed by engaging, multi-screen entertainment, a robust and innovative product line and consumer products opportunities all built on the brand’s strong heritage of teamwork and inclusivity, we see a tremendous future for Power Rangers as part of Hasbro’s brand portfolio.” Hasbro previously paid Saban Brands$22.25 million pursuant to the Power Rangers master toy license agreement, announced by the parties in February of 2018, that was scheduled to begin in 2019. Those amounts were credited against the purchase price. Upon closing, Hasbro paid $131.23 million in cash (including a $1.48 million working capital purchase price adjustment) and $25 million was placed into an escrow account. An additional $75 million will be paid on January 3, 2019. These payments are being funded by cash on the Company’s balance sheet. In addition, the Company issued 3,074,190 shares of Hasbro common stock to Saban Properties, valued at $270 million. The transaction, including intangible amortization expense, is not expected to have a material impact on Hasbro’s 2018 results of operations. -
Categories for Suggested Activity Periods Population Sizes
Categories for suggested Activity Periods population sizes (Not all games are listed in alphabetical order) Small (2-6) Medium (7-12) Large (13-20) Any Alphabet Games Action Trivia Action Trivia Adverts Basketball Shoot Are you more like… Are you more like... Balloon V-ball Beat the Dice Around the World Adult Musical Chairs Basic Exercise Beetle Alphabet Games Balloon Batting Relay Bocce Ball Bunko Basketball Shoot Birthday Mime Win, lose or draw Bowl a Ball Birthday Mime Bucket Series Beanbag Bowling Bowl a Ball Ball and Bucket Add a Letter Baton Balloons Creative Categories Can You Identify Blackboard Relay Clapping Clues Card Knockout Calling Out Dice Baseball Clapping Clues(5/6) Circle Pass Face Up Card Toss Crossword Puzzle Can You Identify Find Someone Who… Concentration Charades (various) Goin’ for a Ride Create a Comic Strip Creative Categories Guesstures Dot’s Dot Clapping Clues Hot Potato Golf Toss Crossword Puzzle Hoola Hoop Dice Toss Graph-paper Drawing Describing the Object Magic Square Toss Hearts Dice Baseball Moon ball I am going on a trip… Dot’s Dot Musical Hat License Plate Nametag Egg Carton Bounce Name that Sport Map Scavenger Hunt Going Blank Name Six One Minute of Words Graph-paper Drawings Opinion Game Picture, Picture Guess the Guest Pin Guard Product Slogans Guess Who Paper Ball Toss Ping & Pong Hot Potato Relays (outside) Scribbles Last Letter Ring Toss Skunk License Plate Name Tag Spin the Bottle Exercises Spoons Map Scavenger Hunt Straddle Ball Team Hangman Moon ball Target Baseball Twenty Questions Name that -
Keep Kids Busy and Teach Real- World Skills with Board Games
Keep Kids Busy and Teach Real- World Skills with Board Games By Diane Nancarrow, MA, CCC-SLP KCC Director of Adolescent Programs If you’re hearing “I’m bored!” from your kids on a reg- ular basis, here’s an answer that sounds the same but is so much more fun: board games! Time at home with kids is a great opportunity to dust off those old games and remember the benefits of playing them as a family. Some extra benefits: Between smartphones, tablets, gaming systems and • Scrabble’s wooden tiles give wonderful tactile other devices, kids end up playing many games by pleasure. themselves. And let’s face it: pressing buttons on a • Trouble’s plastic dome forces a child to look and device is a lot easier than laying out a board, passing listen to the dice as they change. out money, moving your token, etc. • Chutes and Ladders teaches one-to-one corre- While many electronic games engage children in new spondence as kids move their markers and count and exciting ways, and some even involve physical the boxes. movement, board games also provide important learning opportunities. Since they are rarely complet- • Candy Land teaches colors. ed in a few short minutes, they encourage sustained • Monopoly encourages cooperation when choosing attention. Players must wait for others to complete who gets which iconic token. their turns while planning their own moves. • Parcheesi, Checkers, Sorry, and Aggravation teach When you play with your children, you help prepare turn-taking, strategy building, and patience. them to play with others. They will have the chance to respond to real people, watch facial expressions, body Board games appeal to our senses and are great to language, tone of voice, and the timing of their oppo- touch, see, and hear. -
Games and Simulations in the Foreign Language ER/C Clearinqhcuse On
DOCONVIT 88SONE ED 177 887 FL 010 623 AUTHOR Omaggio, Alice C. TITLE Games and Simulations in theForeign language Classroom. Language in Education. INSTITUTION ER/C Clearinqhcuse on Languagesaud Linguistics, irlington, Va. SPONS AGENCY National Inst. of Education (DHEW) ,Washington, D.C. PUB DATE 78 NolE 66p. AVAILABLE FROMCenter for Applied Linguistics, 1611 b. eletStreet, Arlington, Virginia 22209 ($5.95) EDRS PRICE MF01/PC03 Plus Postage. DESCRIPTORS Chinese; *Classroom Games; Comprehension;Culture; *Educational Games; French; Games; German; Grammar; Italian; *Language Instruction; LanguageSkills; *Learning Activities; Postsecondary Education;Role Playing; Russian; Secondary Education; Second Language Learning; *Simulation; *SkillDevelopment; Spanish; Speech Communication; Teaching Methods; Vocabulary IDENTIFIERS Information Analysis products ABSTRACT This paper presents some of thematerials available for games and simulationactivities ip the foreign language classroom and organizes the materials in terms'of their usefulness for reaching ;.ipecific instructional objectives. Thelist of games and simulations represents a wide variety of activitiesthat cam be used in the development of various skills in anysecond language. Sample games are provided inFrench, German, Russian, Spanish,Chinese and /talian. Each game has beenanaly2ed to determine its particular ohjective in language skills development andhas been integrated into a simplified taxonomicstructure of language-learning tasks.These tasks progress from simple to complex. Thefirst half of the compilation includes gameQ that aredesigned to strengthen students' command of discrete linguisticfeatures olf the second language; the ,econd half includes games that require morecomplex communicative operations. Games in the firstsection, "Knowledge of Specifics," focus on mastery of language forms;those in the section entitled "Development of Communication Skills,"focus on the meaning of the message communicated. -
A Trivial Pursuit: Scrabbling for a Board Game Copyright Rationale
HALES_TRIVIAL PURSUIT 3/7/2013 1:15 PM A TRIVIAL PURSUIT: SCRABBLING FOR A BOARD GAME COPYRIGHT RATIONALE Kevin P. Hales* INTRODUCTION ......................................................................... 242 I:HISTORICAL LACK OF PROTECTION FOR BOARD GAMES ......... 245 II.ARGUMENTS FAVORING COPYRIGHT PROTECTION FOR BOARD GAMES ................................................................. 248 A. Board Games as Creative Works Versus Practical Ones .......................................................... 248 B. Copyright Protection for Comparable Works ......... 250 1. Plays and Similar Dramatic Works ................... 250 2. Sheet Music ......................................................... 252 3. Video games ........................................................ 254 4. Computer software. ............................................. 255 5. Sui Generis Protection for Architectural Works. .................................................................. 256 C. Substantial Similarity and the “Heart” of a Work . 257 D. Benefits of Copyright ............................................... 259 1. Incentivizing Creation of Board Games ............. 259 III.LACK OF PRESSURE FOR COPYRIGHT IN BOARD GAMES ....... 262 A. Legal Hurdles........................................................... 263 B. Board Game Industry Dynamics ............................. 264 IV.ARGUMENTS AGAINST COPYRIGHT IN BOARD GAMES .......... 265 CONCLUSION ............................................................................ 268 * J.D., 2011, University -
Masters of the Universe: Action Figures, Customization and Masculinity
MASTERS OF THE UNIVERSE: ACTION FIGURES, CUSTOMIZATION AND MASCULINITY Eric Sobel A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS December 2018 Committee: Montana Miller, Advisor Esther Clinton Jeremy Wallach ii ABSTRACT Montana Miller, Advisor This thesis places action figures, as masculinely gendered playthings and rich intertexts, into a larger context that accounts for increased nostalgia and hyperacceleration. Employing an ethnographic approach, I turn my attention to the under-discussed adults who comprise the fandom. I examine ways that individuals interact with action figures creatively, divorced from children’s play, to produce subjective experiences, negotiate the inherently consumeristic nature of their fandom, and process the gender codes and social stigma associated with classic toylines. Toy customizers, for example, act as folk artists who value authenticity, but for many, mimicking mass-produced objects is a sign of one’s skill, as seen by those working in a style inspired by Masters of the Universe figures. However, while creativity is found in delicately manipulating familiar forms, the inherent toxic masculinity of the original action figures is explored to a degree that far exceeds that of the mass-produced toys of the 1980s. Collectors similarly complicate the use of action figures, as playfully created displays act as frames where fetishization is permissible. I argue that the fetishization of action figures is a stabilizing response to ever-changing trends, yet simultaneously operates within the complex web of intertexts of which action figures are invariably tied. To highlight the action figure’s evolving role in corporate hands, I examine retro-style Reaction figures as metacultural objects that evoke Star Wars figures of the late 1970s but, unlike Star Wars toys, discourage creativity, communicating through the familiar signs of pop culture to push the figure into a mental realm where official stories are narrowly interpreted. -
Learning Board Game Rules from an Instruction Manual Chad Mills A
Learning Board Game Rules from an Instruction Manual Chad Mills A thesis submitted in partial fulfillment of the requirements for the degree of Master of Science University of Washington 2013 Committee: Gina-Anne Levow Fei Xia Program Authorized to Offer Degree: Linguistics – Computational Linguistics ©Copyright 2013 Chad Mills University of Washington Abstract Learning Board Game Rules from an Instruction Manual Chad Mills Chair of the Supervisory Committee: Professor Gina-Anne Levow Department of Linguistics Board game rulebooks offer a convenient scenario for extracting a systematic logical structure from a passage of text since the mechanisms by which board game pieces interact must be fully specified in the rulebook and outside world knowledge is irrelevant to gameplay. A representation was proposed for representing a game’s rules with a tree structure of logically-connected rules, and this problem was shown to be one of a generalized class of problems in mapping text to a hierarchical, logical structure. Then a keyword-based entity- and relation-extraction system was proposed for mapping rulebook text into the corresponding logical representation, which achieved an f-measure of 11% with a high recall but very low precision, due in part to many statements in the rulebook offering strategic advice or elaboration and causing spurious rules to be proposed based on keyword matches. The keyword-based approach was compared to a machine learning approach, and the former dominated with nearly twenty times better precision at the same level of recall. This was due to the large number of rule classes to extract and the relatively small data set given this is a new problem area and all data had to be manually annotated. -
Brian Munroe Clerk of Courts Bucks County
Brian Munroe Clerk of Courts Bucks County The Docket March/April 2021 Unclaimed Bail A bail bond allows a defendant to be released from incarceration with conditions and a promise to return for court appearances. Bail is determined by a Magisterial District Judge or a Common Pleas Judge. Bail can be posted by the defendant on their own behalf, by a surety or bail bondsman. If a surety or bail bondsman post the bail, it is their responsibility to ensure the accused appears for their court appointments. During this process bail can be revoked or adjusted. Failure to appear can result in the full amount of the bail to be forfeited to the county. If the offender appears in court and the case has been concluded, the bail will be returned, minus a fee. After a case has been completed, our office is required to wait 30 days before the TYPES OF BAIL refund process can begin. We send a letter to the appropriate person, asking how they would like their refund directed. Collected bail money can be applied directly to court ROR– Released on costs or returned. The office will attempt to reach out three times to the current recognizance. No payment but address on file. If a defendant does not change their address with the Clerk of Courts signs a bond assuring future office, or does not authorize distribution of the refund, the money will remain in appearances. escrow. Over the last four decades a significant amount of bail has been unclaimed even though this money still belongs to the defendant or surety.