Christmas Bureau Distribution Toy Drive Wish List
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Masters of the Universe: Action Figures, Customization and Masculinity
MASTERS OF THE UNIVERSE: ACTION FIGURES, CUSTOMIZATION AND MASCULINITY Eric Sobel A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS December 2018 Committee: Montana Miller, Advisor Esther Clinton Jeremy Wallach ii ABSTRACT Montana Miller, Advisor This thesis places action figures, as masculinely gendered playthings and rich intertexts, into a larger context that accounts for increased nostalgia and hyperacceleration. Employing an ethnographic approach, I turn my attention to the under-discussed adults who comprise the fandom. I examine ways that individuals interact with action figures creatively, divorced from children’s play, to produce subjective experiences, negotiate the inherently consumeristic nature of their fandom, and process the gender codes and social stigma associated with classic toylines. Toy customizers, for example, act as folk artists who value authenticity, but for many, mimicking mass-produced objects is a sign of one’s skill, as seen by those working in a style inspired by Masters of the Universe figures. However, while creativity is found in delicately manipulating familiar forms, the inherent toxic masculinity of the original action figures is explored to a degree that far exceeds that of the mass-produced toys of the 1980s. Collectors similarly complicate the use of action figures, as playfully created displays act as frames where fetishization is permissible. I argue that the fetishization of action figures is a stabilizing response to ever-changing trends, yet simultaneously operates within the complex web of intertexts of which action figures are invariably tied. To highlight the action figure’s evolving role in corporate hands, I examine retro-style Reaction figures as metacultural objects that evoke Star Wars figures of the late 1970s but, unlike Star Wars toys, discourage creativity, communicating through the familiar signs of pop culture to push the figure into a mental realm where official stories are narrowly interpreted. -
Toy Industry Product Categories
Definitions Document Toy Industry Product Categories Action Figures Action Figures, Playsets and Accessories Includes licensed and theme figures that have an action-based play pattern. Also includes clothing, vehicles, tools, weapons or play sets to be used with the action figure. Role Play (non-costume) Includes role play accessory items that are both action themed and generically themed. This category does not include dress-up or costume items, which have their own category. Arts and Crafts Chalk, Crayons, Markers Paints and Pencils Includes singles and sets of these items. (e.g., box of crayons, bucket of chalk). Reusable Compounds (e.g., Clay, Dough, Sand, etc.) and Kits Includes any reusable compound, or items that can be manipulated into creating an object. Some examples include dough, sand and clay. Also includes kits that are intended for use with reusable compounds. Design Kits and Supplies – Reusable Includes toys used for designing that have a reusable feature or extra accessories (e.g., extra paper). Examples include Etch-A-Sketch, Aquadoodle, Lite Brite, magnetic design boards, and electronic or digital design units. Includes items created on the toy themselves or toys that connect to a computer or tablet for designing / viewing. Design Kits and Supplies – Single Use Includes items used by a child to create art and sculpture projects. These items are all-inclusive kits and may contain supplies that are needed to create the project (e.g., crayons, paint, yarn). This category includes refills that are sold separately to coincide directly with the kits. Also includes children’s easels and paint-by-number sets. -
Dolltalk: a Computational Toy to Enhance Children's Creativity
Dolltalk: A computational toy to enhance children’s creativity Catherine Vaucelle Tristan Jehan MIT Media Laboratory MIT Media Laboratory Gesture and Narrative Language Group Hyperinstruments Group 20 Ames street, E15-320N 20 Ames street, E15- 445 Cambridge, MA 02139 USA Cambridge, MA 02139 USA +1 617 253 6096 +1 617 253 0095 [email protected] [email protected] ABSTRACT mat the child is playing and plays back related stories from This paper presents a novel approach and interface for peers, as appropriate. Research with Storymat has shown encouraging children to tell and act out original stories. that when children listened to and incorporated elements “Dolltalk” is a toy that simulates speech recognition by from their peer’s stories, their own became richer. Similar capturing the gestures and speech of a child. The toy then results were found with TellTale [5], a toy made of body plays back a child’s pretend-play speech in altered voices pieces of a caterpillar. Each body piece can record a representing the characters of the child’s story. Dolltalk’s sentence as well as an entire story. The child can put the tangible interface and ability to retell a child’s story may pieces together and hear the story organized in the order the enhance a child’s creativity in narrative elaboration. child has chosen. Keywords DESCRIPTION Tangible interface, toy, children, performance, perspective- Continuing in this vein of research, we have built Dolltalk taking, narrative elaboration, motion and speech detection to allow children to record their stories and hear them back with the same content but with different voices. -
Simulacra of Social Desire: Reflection on Collecting and the “Lost Toy Archive”
SIMON ORPANA siMulacrA oF soCiAl desire: reFleCtion on ColleCtinG And the “lost toy ArChive” In 2009, I started to construct an archive that records traces of the toys I collected and played with as a child. While most of these toys have been lost in various garage sales, moves and purges, I started to search out photographic records of my collections, and used these to evoke reflection regarding the role that toys have played in shaping my memories, identity and modes of relating to the world. Rather than simply amassing images, I started to make drawings of them in a sketchbook. This process was aided by my mother’s unearthing of a family photo album, spanning from the late seventies to the early eighties, which contained the originals of many of the images included in my archive. The act of re-drawing these images into my sketchbook expanded the microsecond of time captured in the photograph into a longer meditation through which details in the photos summoned memories and affect. This exercise challenged the abstract, spectacularized place the toys held in my adult imagination and placed the artifacts back into a context of 211 family, friends and personal history, offering a remedy to the “archive fever” SIMULACRA OF SOCIAL DESIRE that overtook me in early adulthood, when recollecting the physical toys I owned as a child became an obsessive preoccupation. The process by which the mass-produced toys of my youth were translated from mere simulacra into a meaningful personal narrative by employing the same logic of simulation is the general theme this paper explores. -
Designing a High-Resolution, LEGO-Based Microscope for an Educational Setting
bioRxiv preprint doi: https://doi.org/10.1101/2021.04.11.439311; this version posted April 11, 2021. The copyright holder for this preprint (which was not certified by peer review) is the author/funder, who has granted bioRxiv a license to display the preprint in perpetuity. It is made available under aCC-BY 4.0 International license. Designing a high-resolution, LEGO-based microscope for an educational setting Bart E. Vos1,2, Emil Betz Blesa, Timo Betz1,2* 1: Institute of Cell Biology, Center for Molecular Biology of Inflammation, Cells-in-Motion Cluster of Excellence, Münster University, Münster, Germany 2: Third Institute of Physics - Biophysics, Georg August University Göttingen, Göttingen, Germany * [email protected] Abstract Microscopy is an essential tool in many fields of science. However, due to their costs and fragility, the usage of microscopes is limited in classroom settings and nearly absent at home. In this article we present the construction of a microscope using LEGO® bricks and low-cost, easily available lenses. We demonstrate that the obtained magnification and resolution are sufficient to resolve micrometer-sized objects and proposea series of experiments that explore various biophysical principles. Finally, a study with students in the age range of 9 to 13 shows that the understanding of microscopy increases significantly after working with the LEGO microscope. Introduction The invention of microscopy in the seventeenth century by Antoni van Leeuwenhoek was the start of an era of research on the micro-world [1]. Although we know by now what the “little animals” are that he observed, the micro- and nano-world is an inexhaustible topic for biophysical research, and for that the (light) microscope is the instrument of choice. -
Active Learning Through Toy Design and Development
Active Learning Through Toy Design and Development 14 Arif Sirinterlikci, Linda Zane, and Aleea L. Sirinterlikci Abstract results in limited retention of knowledge by stu- This article presents an initiative that is dents (Prince, 2004). Active learning is an based on active learning pedagogy by engaging instructional methodology that engages students elementary and middle school students in the toy in the learning process to improve the results of design and development field. The case study the process (Bruner, 1961). Active learning is a presented in this article is about student learning multifaceted and directional approach where var- experiences during their participation in the ious interactions are welcomed (e.g., teacher-to- The Journal of Technology Studies TOYchallenge National Toy Design Competition. student, student-to-teacher, and student-to-stu- Students followed the product development dent) (Grabinger & Dunlap, 2000). process to design and realize toys. They started with marketing surveys and conception, and then In The Seven Principles in Action: followed through by making prototypes to realize Improving Undergraduate Education, Hatfield these designs. The experience generated an (1995) stated that active learning is not solely a engaging and fun learning environment that pro- set of learning activities, but rather it is more of moted higher level, divergent, and creative an attitude-altering approach on the part of both thought processes—an effort that is needed in students and faculty. According to the author, today’s climate of increased attention on STEM the goal is to channel the students to think about education. Collection of two years of student how and what they are learning, and thus having work is included within this study to depict both them take responsibility for their own education. -
Affisch Aktiviteter Cool Creations Serie
Serie Cool Creations Aktiviteter Affisch 6(37(0%(5ǟ2.72%(5 2018-01-se4_creaturefc.indd 1 6/28/18 2:54 PM HJÄLP DE MAGISKA MINIFIGURERNA! 1LưDUHQKDUYDULWXSSWDJHQPHGDWWVRSDXQGDQVDNHUIUÀQGHQQ\DVDPOLQJHQ PLQLƬJXUHUPHG/(*2®+DUU\3RWWHU™RFK/(*2®)DQWDVWLF%HDVWV™ HITTA SAKERNA SOM NIFFLAREN HAR GÖMT! NEVILLES MANDRAGORA DEANS GRYFFINDORFLAGGA PROFESSOR FLITWICKS MEGAFON PROFESSOR TRELAWNEYS KOPP OCH FAT QUEENIES STRUDEL CEDRICS POKAL I MAGISK TREKAMP NEWTS VÄSKA )$17$67,&%($676FKDUDFWHUVQDPHVDQGUHODWHGLQGLFLDDUH v:DUQHU%URV(QWHUWDLQPHQW,QF +$55<3277(5FKDUDFWHUVQDPHVDQGUHODWHGLQGLFLDDUH v:DUQHU%URV(QWHUWDLQPHQW,QF:%6+,(/' v:%(, 'XKLWWDUVYDUHQSÀVLGDQ :,=$5',1*:25/'WUDGHPDUNDQGORJR v:DUQHU%URV(QWHUWDLQPHQW,QF3XEOLVKLQJ5LJKWV-.5 V 2018-02-se4_minifigs.indd 2 6/28/18 2:54 PM Hej, Max här! BOCKA AV DIN Här med några av mina FAVORITDJURTYP! favoritdjurvänner för att fira det här numret som är fullt av varelser och smådjur! Vissa är utdöda, som den sabeltandade tigern och mammuten i LEGO® City serien, andra är påhittade, som LEGO Star Wars Porg™, och vissa – ja, du får lista ut själv! KRAFTFULLA KAN DU SE VARELSEN SOM MAX TYCKER SÄMST OM PÅ DEN HÄR BILDEN? LÄSKIGA KRYP SÖTA SEPTEMBER–OKTOBER | 2018 HALLÅ MAX, ÖH, MÅSTE DRA, MAX SERIE EN STOR SPINDEL GOTT FOLK! NU! DÖK UPP. STOR. RIKTIGT ÅH, OCH HOPPAS DU STOR. HAN FINNS PÅ GILLAR NUMRET! HEJ! DU VET, JAG SIDAN 26. ÄLSKAR ALLA SLAGS DJUR ... JA, UTOM KANSKE SPINDLAR. MEN JAG LOVAR ATT DET INTE FINNS NÅGRA SPINDLAR I DET HÄR NUMRET! VÅTA VA? ... S-S-SPINDEL?? DU MENAR SPIN-DEL? FÖRÄLDRAR! +DUGXEDUQLÀOGHUQs{ÀU" Då är den här tidningen perfekt för dem. De lite För information om För frågor om ditt medlemskap, besök äldre barnen kommer att LEGO® Life, besök LEGO.com/service eller ring älska LEGO® Life appen, LEGO.com/life 00 800 5346 5555 VRPƬQQVJUDWLVL$SS6WRUH och på Google Play. -
Finding Aid to the Stefanie Eskander Papers, 1986-2018
Brian Sutton-Smith Library and Archives of Play Stefanie Eskander Papers Finding Aid to the Stefanie Eskander Papers, 1986-2018 Summary Information Title: Stefanie Eskander papers Creator: Stefanie Eskander (primary) ID: 118.8603 Date: 1986-2018 (inclusive); 1990s (bulk) Extent: 7.5 linear feet (physical); 130 MB (digital) Language: This collection is in English. Abstract: The Stefanie Eskander papers are a compilation of concept sketches, presentation drawings, and other artwork for dolls, toys, and games created by Eskander for various toy companies. The bulk of the materials are from the 1990s. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though the donor has not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, she has given permission for The Strong to make copies in all media for museum, educational, and research purposes. Custodial History: The Stefanie Eskander papers were donated to The Strong in August 2018 as a gift of Stefanie Clark Eskander. The papers were accessioned by The Strong under Object ID 118.8603 and were received from Eskander in a portfolio and several oversized folders. Preferred citation for publication: Stefanie Eskander papers, Brian Sutton-Smith Library and Archives of Play at The Strong Processed by: Julia Novakovic, January 2019 Controlled Access Terms Personal Names • Eskander, Stefanie Corporate Names • Hasbro, Inc. -
“'In a Checkers Game.'” Point Games 2. Ka-Boom!
Board Game Where It Is Found In Book Publisher 1. Checkers P.3 “’In a checkers game.’” Point Games 2. Ka-Boom! P.3 “…four letters. Ka- Blue Orange Games Boom!” 3. Anagrams P.4 “You think it’s some E.E. Fairchild Corporation kind of anagram?” 4. The Impossible Game P.6 “Impossible?” he said. United Nations Constructors 5. Dare! P.12 He’d take their dare. Parker Brothers 6-7. Hungry Hungry Hippo P.12 …like a hungry, hungry Hasbro, GeGe Co. (When and Spaghetti hippo slurping spaghetti. there’s multiple games, I wrote each publisher.) 8. Husker Dü? P.16 “Well, yippie-ki-yay Winning Moves and Husker Dü!” 9. Cranium P.17 Simon’s cranium felt Hasbro like it might explode. 10. Classified P.22 “That information is David Greene (I couldn’t classified.” find a publisher, so I wrote in the creator instead.) 11. Scramble P.24 “Scramble, scramble!” Hasbro 12. Freeze P.26 “Freeze!” shouted Ravensburger Jack’s father. 13. Mastermind P.29 “You’re like a Pressman mastermind!” 14. Dungeons and P.32 “And dungeons. And Wizards of the Coast Dragons dragons!” 15. Imagination Station P.35 His very own Playcare “imagination station.” 16. Clapper P.35 …a remote-controlled Ropoda Clapper… 17. Open Sesame P.35 He also said, “Open IDW Games Sesame,” but that was just for fun. 18. Osmosis P.41 “…through mental toytoytoy osmosis.” 19. Einstein P.43 “It’s like Einstein Artana supposedly said…” 20. Labyrinth P.45 …two sideways Ravensburger labyrinths. 21. Operation P.46 “It’s been quite an Hasbro operation.” 22. -
Finding Aid to the Philip E. Orbanes Papers, 1905-2013
Brian Sutton-Smith Library and Archives of Play Philip E. Orbanes Papers Finding Aid to the Philip E. Orbanes Papers, 1905-2013 Summary Information Title: Philip E. Orbanes papers Creator: Philip E. Orbanes (primary) ID: 112.7138 Date: 1905-2013 inclusive; 1967-2005 bulk Extent: approx. 12 linear feet (physical) and 1.3 GB (digital) Language: All materials are in English unless otherwise noted. Abstract: The Philip E. Orbanes papers are a compilation of correspondence, legal contracts, newspaper articles, reference materials, research notes, game advertisements, photographs, audio files, and other papers collected and used by Philip E. Orbanes over the course of his career in the American toy and game industry. The bulk of the materials are from 1967 through 2005. Staff at The Strong recorded a video oral history of Orbanes in 2013. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open to research use by staff of The Strong and by users of its library and archives. Though the donor has not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, he has given permission for The Strong to make copies in all media for museum, educational, and research purposes. Custodial History: The Philip E. Orbanes papers were donated to The Strong in December 2012 as a gift from Philip E. Orbanes. These materials were accessioned by The Strong under Activity ID 11530, Object ID 112.7138. -
Corporate Fact Sheet
Hasbro JUNE 2021 Fact Sheet Senior Management Team Brian Goldner Company Overview Chairman & Chief Executive Officer Hasbro (NASDAQ: HAS) is a global play and entertainment company joined Hasbro in 2000 committed to making the world a better place for all children, fans Darren Throop and families. Hasbro delivers immersive brand experiences for global Chief Executive Officer, eOne audiences through consumer products, including toys and games; joined Hasbro in 2019 entertainment through eOne, its independent studio; and gaming, led Deborah Thomas by the team at Wizards of the Coast, an award-winning developer of Executive Vice President, tabletop and digital games best known for fantasy franchises MAGIC: THE Chief Financial Officer GATHERING and DUNGEONS & DRAGONS. joined Hasbro in 1998 The company’s unparalleled portfolio of approximately 1,500 Kathrin Belliveau brands includes MAGIC: THE GATHERING, NERF, MY LITTLE PONY, Chief Purpose Officer TRANSFORMERS, PLAY-DOH, MONOPOLY, BABY ALIVE, DUNGEONS joined Hasbro in 1997 & DRAGONS, POWER RANGERS, PEPPA PIG and PJ MASKS, as well Chris Cocks as premier partner brands. For the past decade, Hasbro has been President and Chief Operating Officer, consistently recognized for its corporate citizenship, including being Wizards & Digital Gaming named one of the 100 Best Corporate Citizens by 3BL Media and one of joined Hasbro in 2016 the World’s Most Ethical Companies by Ethisphere Institute. Important Michael Hogg business and brand updates are routinely shared on our Investor Executive Vice President, -
Recreation, Sports, and Leisure
Recreation, Sports, and Leisure Name of App Platform Description Angry Birds 2 IOS Use the slingshot to fling birds at the piggies' towers and bring them crashing down to save the precious eggs. Choose which bird to fling when, play with friends, take on multi stage levels, and compete and collaborate with players around the globe. Clips iOS Clips is a free app for making fun videos to share with friends and family. With a few taps you can create and send a video message or tell a quick story with artistic filters, animated text, music, emoji, and fun stickers featuring characters from Star Wars, Disney•Pixar and more. Colorful - Calm Coloring Book IOS The only coloring book where you make relaxing music while you color. Plenty of FREE content to enjoy: free daily image and a free image in each category Disney Crossy Road iOS DISNEY CROSSY ROAD is an arcade game that will remind older gamers of the classic Frogger and put Disney's library of characters into a totally new world Disney Frozen Free Fall Game iOS Play 1,000+ exciting levels in Disney's amazing puzzle game, Frozen Free Fall! ... Join Anna, Elsa, Olaf and more of your favorite characters on a puzzle journey to slide and match-3 hundreds of icy puzzles Disney Junior Appisodes iOS The Disney Junior Appisodes app allows preschoolers to experience the magic of watching, playing and interacting directly with their favorite Disney Junior TV shows in a whole new way! ... Mickey Mouse Clubhouse Appisodes featuring "Quest for the Cyrstal Mickey" & "Mickey and Donald Have a Farm" episodes.