Toys and Equipment--Guidelines for Compliance
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Masters of the Universe: Action Figures, Customization and Masculinity
MASTERS OF THE UNIVERSE: ACTION FIGURES, CUSTOMIZATION AND MASCULINITY Eric Sobel A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS December 2018 Committee: Montana Miller, Advisor Esther Clinton Jeremy Wallach ii ABSTRACT Montana Miller, Advisor This thesis places action figures, as masculinely gendered playthings and rich intertexts, into a larger context that accounts for increased nostalgia and hyperacceleration. Employing an ethnographic approach, I turn my attention to the under-discussed adults who comprise the fandom. I examine ways that individuals interact with action figures creatively, divorced from children’s play, to produce subjective experiences, negotiate the inherently consumeristic nature of their fandom, and process the gender codes and social stigma associated with classic toylines. Toy customizers, for example, act as folk artists who value authenticity, but for many, mimicking mass-produced objects is a sign of one’s skill, as seen by those working in a style inspired by Masters of the Universe figures. However, while creativity is found in delicately manipulating familiar forms, the inherent toxic masculinity of the original action figures is explored to a degree that far exceeds that of the mass-produced toys of the 1980s. Collectors similarly complicate the use of action figures, as playfully created displays act as frames where fetishization is permissible. I argue that the fetishization of action figures is a stabilizing response to ever-changing trends, yet simultaneously operates within the complex web of intertexts of which action figures are invariably tied. To highlight the action figure’s evolving role in corporate hands, I examine retro-style Reaction figures as metacultural objects that evoke Star Wars figures of the late 1970s but, unlike Star Wars toys, discourage creativity, communicating through the familiar signs of pop culture to push the figure into a mental realm where official stories are narrowly interpreted. -
Materiiis,Available for Parents to Use in Facilitating Their Childrenli Learning
DOCUMENT RESUME ED 175 575 PS 010 879 RUMOR Bergstrom, Joan: Lamar, Irving TITLE Cutriculum BatPrials for the Family as Faculty. PUB D1TE Nov 78 NOTE 48p.: Paper pr._ tilted at the Parents as Educators Conference (Washington, D.C., November 19-21, 1978) IMPS PRICE MF01/PCO2 Plus Postage. DESCRIPTORS Children: *Educatictal Games: *Experiential Learning: Family School Relationship: *Hcme Instruction: *Instructional Materials: *Parent Participation: Resource Materials: *Toys: Youth ABSTRACT This paper provides an overview of educational materiiis,available for parents to use in facilitating their childrenli learning. The primary focus is on developing parental suppo,' /s4stems which extend learning into the homethrough creative and e. ctive use of materials. General considerations such asthe large- 3cial context of the learning process, historical changesin family interaction patterns, the role of play, andthe role of the .Ipcommunity in children's learning are briefly discussed.The current status of mass market materials is discussed in moredetail, with consideration given to materials fcr.different age groups,materials concerned with contemporary society (those concernedwith human ecology, nutriiion, health education, consumereducation, social relations, etc.), and materials designed to offer parental supportin fostering informal learning in children. Also crvered arespecial home-school-ccmmunity programs that foster parent-childinteraction with respect to school learning: publications onparenting: and inadequacies and gaps in the mass -
Toy Box Wish List
Toy Box Wish List Children being treated for cancer and blood disorders at Palmetto Health Children’s Hospital must undergo months and sometimes years of tests, procedures, and treatments. To help make this easier, the patients earn coupons for cooperating with physical exams, treatments and painful procedures.These coupons can then be redeemed for prizes from our toy box. Getting to go “shopping” at the end of a clinic visit creates great excitement for our children. Holiday donations also are used to help "Santa" fill bags for any children or teenagers who may have to be in the hospital during Christmas. We also use toys during the week of CAMP KEMO in our prize room. Each year during our carnival, patients are able to earn tickets for playing games. At the end of the evening they are able to take their tickets to the “Prize Room” and pick out their prizes. Below is a list of toys and prize suggestions. Action figures - Spiderman, Transformers, wrestlers, etc. Arts & crafts kits Balls – (Nerf, footballs, basketballs, etc.) Board games Cars and trucks Card games – ex. Uno, playing cards, etc. Coloring books Dinosaurs Dolls (baby dolls, Polly Pockets, Dora, princesses, Strawberry Shortcake) Fingernail polish Games - handheld Lego kits Play food sets Play jewelry sets Small cars, trucks, motorcycles Sticker books For teenage patients: $10 gift cards to Wal-Mart or Target Gift cards for i-Tunes, Amazon, Best Buy, etc. For more information contact: Children’s Center for Cancer and Blood Disorders Palmetto Health Children’s Hospital 7 Richland Medical Park Drive, Suite 7215, Columbia, SC 29203 . -
Toy Industry Product Categories
Definitions Document Toy Industry Product Categories Action Figures Action Figures, Playsets and Accessories Includes licensed and theme figures that have an action-based play pattern. Also includes clothing, vehicles, tools, weapons or play sets to be used with the action figure. Role Play (non-costume) Includes role play accessory items that are both action themed and generically themed. This category does not include dress-up or costume items, which have their own category. Arts and Crafts Chalk, Crayons, Markers Paints and Pencils Includes singles and sets of these items. (e.g., box of crayons, bucket of chalk). Reusable Compounds (e.g., Clay, Dough, Sand, etc.) and Kits Includes any reusable compound, or items that can be manipulated into creating an object. Some examples include dough, sand and clay. Also includes kits that are intended for use with reusable compounds. Design Kits and Supplies – Reusable Includes toys used for designing that have a reusable feature or extra accessories (e.g., extra paper). Examples include Etch-A-Sketch, Aquadoodle, Lite Brite, magnetic design boards, and electronic or digital design units. Includes items created on the toy themselves or toys that connect to a computer or tablet for designing / viewing. Design Kits and Supplies – Single Use Includes items used by a child to create art and sculpture projects. These items are all-inclusive kits and may contain supplies that are needed to create the project (e.g., crayons, paint, yarn). This category includes refills that are sold separately to coincide directly with the kits. Also includes children’s easels and paint-by-number sets. -
Dolltalk: a Computational Toy to Enhance Children's Creativity
Dolltalk: A computational toy to enhance children’s creativity Catherine Vaucelle Tristan Jehan MIT Media Laboratory MIT Media Laboratory Gesture and Narrative Language Group Hyperinstruments Group 20 Ames street, E15-320N 20 Ames street, E15- 445 Cambridge, MA 02139 USA Cambridge, MA 02139 USA +1 617 253 6096 +1 617 253 0095 [email protected] [email protected] ABSTRACT mat the child is playing and plays back related stories from This paper presents a novel approach and interface for peers, as appropriate. Research with Storymat has shown encouraging children to tell and act out original stories. that when children listened to and incorporated elements “Dolltalk” is a toy that simulates speech recognition by from their peer’s stories, their own became richer. Similar capturing the gestures and speech of a child. The toy then results were found with TellTale [5], a toy made of body plays back a child’s pretend-play speech in altered voices pieces of a caterpillar. Each body piece can record a representing the characters of the child’s story. Dolltalk’s sentence as well as an entire story. The child can put the tangible interface and ability to retell a child’s story may pieces together and hear the story organized in the order the enhance a child’s creativity in narrative elaboration. child has chosen. Keywords DESCRIPTION Tangible interface, toy, children, performance, perspective- Continuing in this vein of research, we have built Dolltalk taking, narrative elaboration, motion and speech detection to allow children to record their stories and hear them back with the same content but with different voices. -
Simulacra of Social Desire: Reflection on Collecting and the “Lost Toy Archive”
SIMON ORPANA siMulacrA oF soCiAl desire: reFleCtion on ColleCtinG And the “lost toy ArChive” In 2009, I started to construct an archive that records traces of the toys I collected and played with as a child. While most of these toys have been lost in various garage sales, moves and purges, I started to search out photographic records of my collections, and used these to evoke reflection regarding the role that toys have played in shaping my memories, identity and modes of relating to the world. Rather than simply amassing images, I started to make drawings of them in a sketchbook. This process was aided by my mother’s unearthing of a family photo album, spanning from the late seventies to the early eighties, which contained the originals of many of the images included in my archive. The act of re-drawing these images into my sketchbook expanded the microsecond of time captured in the photograph into a longer meditation through which details in the photos summoned memories and affect. This exercise challenged the abstract, spectacularized place the toys held in my adult imagination and placed the artifacts back into a context of 211 family, friends and personal history, offering a remedy to the “archive fever” SIMULACRA OF SOCIAL DESIRE that overtook me in early adulthood, when recollecting the physical toys I owned as a child became an obsessive preoccupation. The process by which the mass-produced toys of my youth were translated from mere simulacra into a meaningful personal narrative by employing the same logic of simulation is the general theme this paper explores. -
Designing a High-Resolution, LEGO-Based Microscope for an Educational Setting
bioRxiv preprint doi: https://doi.org/10.1101/2021.04.11.439311; this version posted April 11, 2021. The copyright holder for this preprint (which was not certified by peer review) is the author/funder, who has granted bioRxiv a license to display the preprint in perpetuity. It is made available under aCC-BY 4.0 International license. Designing a high-resolution, LEGO-based microscope for an educational setting Bart E. Vos1,2, Emil Betz Blesa, Timo Betz1,2* 1: Institute of Cell Biology, Center for Molecular Biology of Inflammation, Cells-in-Motion Cluster of Excellence, Münster University, Münster, Germany 2: Third Institute of Physics - Biophysics, Georg August University Göttingen, Göttingen, Germany * [email protected] Abstract Microscopy is an essential tool in many fields of science. However, due to their costs and fragility, the usage of microscopes is limited in classroom settings and nearly absent at home. In this article we present the construction of a microscope using LEGO® bricks and low-cost, easily available lenses. We demonstrate that the obtained magnification and resolution are sufficient to resolve micrometer-sized objects and proposea series of experiments that explore various biophysical principles. Finally, a study with students in the age range of 9 to 13 shows that the understanding of microscopy increases significantly after working with the LEGO microscope. Introduction The invention of microscopy in the seventeenth century by Antoni van Leeuwenhoek was the start of an era of research on the micro-world [1]. Although we know by now what the “little animals” are that he observed, the micro- and nano-world is an inexhaustible topic for biophysical research, and for that the (light) microscope is the instrument of choice. -
Christmas Bureau Distribution Toy Drive Wish List
CHRISTMAS BUREAU DISTRIBUTION TOY DRIVE WISH LIST Newborn - 2 Years VTech Pull and Sing Puppy Sassy Developmental Bumpy Ball Nuby Octopus Hoopla Bathtime Fun Toys, Purple Mega Bloks Caterpillar Lil' Dump Truck Fisher-Price Rock-a-Stack VTech Touch & Swipe Baby Phone VTech Baby Lil' Critters Moosical Beads Oball Shaker Baby Banana Infant Training Toothbrush and Teether, Yellow Fisher - Pri ce Rattle 'n Rock Maracas, Pink/Purple VTech Busy Learners Activity Cube VTech Musical Rhymes Book Bright Baby colors, abc, & numbers first words (First 100) Bright Starts Grab and Spin Rattle First 100 Words Mega Bloks 80-Piece Big Building Bag, Classic Sassy Wonder Wheel Activity Center First 100 Numbers The First Years Stack Up Cups Baby Einstein Take Along Tunes Musical Toy Nuby IcyBite Keys Teether - BPA Free Girls 2 - 5 Years Boys 2 - 5 Years Melissa & Doug Scratch Art Rainbow Mini Notes (125 ct) Fisher-Price Bright Beats Dance & Move BeatBox With Wooden Stylus Kids Bowling Play Set, Safe Foam Bowling Ball Toy LeapFrog Shapes And Sharing Picnic Basket Fisher-Price Rock-a-Stack and Baby's 1st Blocks Bundle Playkidz My First Purse Little Tikes T-Ball Set Play-Doh Sparkle Compound Collection Mega Bloks Block Scooping Wagon Building Set Red ALEX Toys Rub a Dub Princesses in the Tub VTech Busy Learners Activity Cube Lam Wooden Number Puzzle Board Toy Little Tikes Easy Score Basketball Set Puzzled Alphabet Raised Wooden Puzzle for Children Mega Bloks 80-Piece Big Building Bag Aurora World Fancy Pals Plush Pink Pet Carrier Purse with VTech Sit-to-Stand Learning Walker White Pony LEGO Juniors Batman & Superman vs. -
Active Learning Through Toy Design and Development
Active Learning Through Toy Design and Development 14 Arif Sirinterlikci, Linda Zane, and Aleea L. Sirinterlikci Abstract results in limited retention of knowledge by stu- This article presents an initiative that is dents (Prince, 2004). Active learning is an based on active learning pedagogy by engaging instructional methodology that engages students elementary and middle school students in the toy in the learning process to improve the results of design and development field. The case study the process (Bruner, 1961). Active learning is a presented in this article is about student learning multifaceted and directional approach where var- experiences during their participation in the ious interactions are welcomed (e.g., teacher-to- The Journal of Technology Studies TOYchallenge National Toy Design Competition. student, student-to-teacher, and student-to-stu- Students followed the product development dent) (Grabinger & Dunlap, 2000). process to design and realize toys. They started with marketing surveys and conception, and then In The Seven Principles in Action: followed through by making prototypes to realize Improving Undergraduate Education, Hatfield these designs. The experience generated an (1995) stated that active learning is not solely a engaging and fun learning environment that pro- set of learning activities, but rather it is more of moted higher level, divergent, and creative an attitude-altering approach on the part of both thought processes—an effort that is needed in students and faculty. According to the author, today’s climate of increased attention on STEM the goal is to channel the students to think about education. Collection of two years of student how and what they are learning, and thus having work is included within this study to depict both them take responsibility for their own education. -
The Wild Child: Children Are Freaks in Antebellum Novels
City University of New York (CUNY) CUNY Academic Works All Dissertations, Theses, and Capstone Projects Dissertations, Theses, and Capstone Projects 2013 The Wild Child: Children are Freaks in Antebellum Novels Heathe Bernadette Heim Graduate Center, City University of New York How does access to this work benefit ou?y Let us know! More information about this work at: https://academicworks.cuny.edu/gc_etds/1711 Discover additional works at: https://academicworks.cuny.edu This work is made publicly available by the City University of New York (CUNY). Contact: [email protected] The Wild Child: Children are Freaks in Antebellum Novels by Heather Bernadette Heim A dissertation submitted to the Graduate Faculty in English in partial fulfillment of the requirements for the degree of Doctor of Philosophy, The City University of New York 2013 Heim ii Heim © 2013 HEATHER BERNADETTE HEIM All Rights Reserved iii Heim This manuscript has been read and accepted for the Graduate Faculty in English in satisfaction of the Dissertation requirement for the degree of Doctor of Philosophy Hildegard Hoeller_______________________ __________ ______________________________________ Date Chair of Examining Committee Mario DiGangi__________________________ ___________ ______________________________________ Date Executive Officer Hildegard Hoeller______________________________ William P. Kelly_______________________________ Marc Dolan___________________________________ Supervisory Committee THE CITY UNIVERSITY OF NEW YORK iv Heim Abstract The Wild Child: Children are Freaks in Antebellum Novels by Heather Bernadette Heim Advisor: Professor Hildegard Hoeller This dissertation investigates the spectacle of antebellum freak shows and focuses on how Phineas Taylor Barnum’s influence permeates five antebellum novels. The study concerns itself with wild children staged as freaks in Margaret by Sylvester Judd, City Crimes by George Thompson, The Scarlet Letter by Nathaniel Hawthorne, Uncle Tom’s Cabin by Harriet Beecher Stowe and Our Nig by Harriet Wilson. -
Toy Inventor & Designer Guide
TOY INVENTOR & DESIGNER GUIDE THIRD EDITION 2014 Imagination is the beginning of creation. You imagine what you desire, you will what you imagine and at last you create what you will. George Bernard Shaw Irish dramatist (1856-1950) Toy Inventor and Designer Guide | Second Edition Published: June 2014 | © Toy Industry Association, Inc. Comments on this Guide may be submitted to [email protected] Contents Contents 3 Getting Started 4 Coming Up with a Good Idea 5 Is it a unique and marketable idea? 5 Will it sell? 6 Is it cost-effective? 7 Is it safe? 8 Are you legally protected? 9 Entering the Marketplace 10 Selling Your Idea/Invention to a Toy Manufacturer 10 Manufacture and Distribute the Item Yourself 11 Promoting Your Idea 13 Bringing Your Product to Market 13 What Will Promotion Cost? 13 Join the Toy Industry Association Error! Bookmark not defined. Resources 15 3 Toy Inventor and Designer Guide | Third Edition (2014) © Toy Industry Association, Inc. Getting Started New ideas are the backbone of the toy industry. The need for innovative product is constant. Independent inventors and designers are an important source for new product ideas, but it can be a challenge for them to break into the industry. An original idea ― one that is fully developed to a point where it is presentable in either complete drawings or prototype format ― can be seen and it can be sold. To get started as an inventor or designer of toys or games, it’s wise to make an honest evaluation of your personal circumstances, as well as your invention. -
Trueinsightparent.Com Parenting After Crisis Online Course Participant Workbook
Parenting After Crisis Online Course Participant Workbook Trueinsightparent.com © 2019 TIPS All rights reserved. Reproduce by permission only trueinsightparent.com True Insight Parenting Strategies Better Insight = Better Parenting Welcome to the trauma informed parenting skills development and education series. Welcome to a parenting group like no other. This group is specifically crafted to the needs, demands, heart- aches, and joys of parenting a child who has experienced a life disruption. I want to take just a moment and say thank you for taking the time to learn better ways to parent children who have experienced life challenges, trau- ma, or other factors of change that they did not choose. It was Gandhi who suggested that our culture and our very civilization are best assessed by treatment of its most vulnerable members. Parenting children who have experienced trauma, confusion, lack of predictability, and broken promises will have its share of challenges and unique moments. It is our hope that you will find tools and plans that will make life easier for your child while also boosting your sense of effectiveness and confidence as a parent. I encourage you to come into these weeks with openness and a mindset to grow. Some of the things we cover may be old news. If so, take those moments to let the information sink in a little deeper, or even as a moment to rest and feel secure that you have already learned so much about this journey! Other topics may provide new and even challenging ideas. It is our constant effort to explore all of the best , research-based practices for car- ing for children who have been through trauma.