Corporate Fact Sheet

Total Page:16

File Type:pdf, Size:1020Kb

Corporate Fact Sheet Hasbro JUNE 2021 Fact Sheet Senior Management Team Brian Goldner Company Overview Chairman & Chief Executive Officer Hasbro (NASDAQ: HAS) is a global play and entertainment company joined Hasbro in 2000 committed to making the world a better place for all children, fans Darren Throop and families. Hasbro delivers immersive brand experiences for global Chief Executive Officer, eOne audiences through consumer products, including toys and games; joined Hasbro in 2019 entertainment through eOne, its independent studio; and gaming, led Deborah Thomas by the team at Wizards of the Coast, an award-winning developer of Executive Vice President, tabletop and digital games best known for fantasy franchises MAGIC: THE Chief Financial Officer GATHERING and DUNGEONS & DRAGONS. joined Hasbro in 1998 The company’s unparalleled portfolio of approximately 1,500 Kathrin Belliveau brands includes MAGIC: THE GATHERING, NERF, MY LITTLE PONY, Chief Purpose Officer TRANSFORMERS, PLAY-DOH, MONOPOLY, BABY ALIVE, DUNGEONS joined Hasbro in 1997 & DRAGONS, POWER RANGERS, PEPPA PIG and PJ MASKS, as well Chris Cocks as premier partner brands. For the past decade, Hasbro has been President and Chief Operating Officer, consistently recognized for its corporate citizenship, including being Wizards & Digital Gaming named one of the 100 Best Corporate Citizens by 3BL Media and one of joined Hasbro in 2016 the World’s Most Ethical Companies by Ethisphere Institute. Important Michael Hogg business and brand updates are routinely shared on our Investor Executive Vice President, Relations website, Newsroom and social channels (@Hasbro on Twitter, Chief Commercial Officer Instagram, Facebook and LinkedIn.) joined Hasbro in 2005 Dolph Johnson Executive Vice President, Chief Human Resources Officer joined Hasbro in 1997 Eric Nyman Chief Consumer Officer and COO, Hasbro Consumer Products joined Hasbro in 2005 Tarrant Sibley Executive Vice President, Chief Legal Officer joined Hasbro in 2001 employees 1923 worldwide founded 6,800+ @Hasbro Brian Goldner CEO @Hasbro operating in $5.47B @Hasbro annual revenue headquartered in Newsroom.Hasbro.com (FY 2020) 35countries Pawtucket, RI Investor.Hasbro.com 1923 Hasbro founded by Henry and Hillel Hassenfeld. The Company first sold Hasbro’s Brand Blueprint textile remnants before manufacturing pencil boxes and school supplies The Brand Blueprint is Hasbro’s strategic framework for bringing our brands to life in exciting new ways. We see our brands as story-led 1928 Hassenfeld Brothers expands product consumer franchises that we bring to life through compelling content line to include paint sets and wax across a multitude of platforms and media, with a wide variety of digital crayons experiences, music, publishing, and location-based entertainment, and 1940s Hasbro’s first toys — doctor and nurse an impressive array of consumer products, spanning a broad range of kits are created diverse categories. Each brand activates the Blueprint differently, but the result is consistent: 1952 MR. POTATO HEAD created and revolutionized the toy industry. First deeper consumer engagement, innovative brand and product toy advertised on TV experiences and increasingly expansive opportunities for our portfolio. 1964 Launches first action figure; G.I. JOE Informed by our consumer insights and inspired by our storytelling, our becomes an American icon mission to Create the World’s Best Play and Entertainment Experiences is at the core of how we execute our Brand Blueprint. 1968 Becomes publicly traded company 1977 Pays first dividend to shareholders 1983 MY LITTLE PONY brand is born 1984 Acquires Milton Bradley, including its PLAYSKOOL division 1984 TRANSFORMERS brand is born 1991 Acquires Tonka Corporation, including its Kenner and Parker Brothers divisions 1999 Acquires Wizards of the Coast and its MAGIC: THE GATHERING franchise 2001 Turnaround strategy focused on fully leveraging brand portfolio established 2007 TRANSFORMERS movie is released, launching one of the highest-grossing film series ever Corporate Social Responsibility 2008 Brian Goldner becomes Hasbro CEO At Hasbro, we believe that every day is a chance to do better. We strive to always act responsibly and transparently, and in doing so, build a 2009 Launches Hasbro Studios foundation of trust with our stakeholders, while also finding smarter 2011 Established Hasbro’s Gaming Center ways of doing business. Our deep commitment to corporate social of Excellence responsibility (CSR) reflects our desire to help build a sustainable and inclusive company and world for all. While our CSR commitments address 2014 Enters a new strategic merchandising many areas, product safety, environmental sustainability, ethical sourcing, relationship with Disney Consumer and diversity and inclusion are important corporate priorities. Hasbro’s Products for Disney PRINCESS brand and FROZEN brand Sustainability Center of Excellence continues to guide our environmental strategy across the global organization, uniting our facilities and teams 2016 Hasbro acquires Boulder Media, around the world to advance our environmental commitments. Our robust an award-winning animation studio ethical sourcing program ensures social compliance across our global supply chain. Additionally, we are committed to advancing diversity and 2018 Acquires Saban’s Power Rangers inclusion across our business—from our employees to our brands, as well 2018 Launched Magic: The Gathering Arena as our supply chain. Finally, we have a proud tradition of empowering children through our global giving programs. To learn more about our 2019 (Fiscal 2020) Acquired eOne, a global CSR progress, visit hasbro.com/csr. entertainment studio E OF TH ON IS D YE E A M R A ’S N M S O E S POINTS OF LIGHT S T S C E O IN M S U M B UN D ITY-MINDE © 2021 Hasbro, Inc. All Rights Reserved..
Recommended publications
  • Marvel Universe by Hasbro
    Brian's Toys MARVEL Buy List Hasbro/ToyBiz Name Quantity Item Buy List Line Manufacturer Year Released Wave UPC you have TOTAL Notes Number Price to sell Last Updated: April 13, 2015 Questions/Concerns/Other Full Name: Address: Delivery Address: W730 State Road 35 Phone: Fountain City, WI 54629 Tel: 608.687.7572 ext: 3 E-mail: Referred By (please fill in) Fax: 608.687.7573 Email: [email protected] Guidelines for Brian’s Toys will require a list of your items if you are interested in receiving a price quote on your collection. It is very important that we Note: Buylist prices on this sheet may change after 30 days have an accurate description of your items so that we can give you an accurate price quote. By following the below format, you will help Selling Your Collection ensure an accurate quote for your collection. As an alternative to this excel form, we have a webapp available for http://buylist.brianstoys.com/lines/Marvel/toys . STEP 1 Please note: Yellow fields are user editable. You are capable of adding contact information above and quantities/notes below. Before we can confirm your quote, we will need to know what items you have to sell. The below list is by Marvel category. Search for each of your items and enter the quantity you want to sell in column I (see red arrow). (A hint for quick searching, press Ctrl + F to bring up excel's search box) The green total column will adjust the total as you enter in your quantities.
    [Show full text]
  • Music Industry Tastemaker Randy Jackson Joins Hasbro's PLAYSKOOL Brand to Celebrate the Launch of LET's ROCK! ELMO
    September 20, 2011 Music Industry Tastemaker Randy Jackson Joins Hasbro's PLAYSKOOL Brand to Celebrate the Launch of LET'S ROCK! ELMO Most Interactive Elmo Toy Yet Invites Kids to Make Music in Rock Star Fashion PAWTUCKET, R.I., Sept. 20, 2011 /PRNewswire/ -- Are you ready to rock? It's show time as Hasbro Inc.'s (NASDAQ: HAS) iconic PLAYSKOOL brand introduces the LET'S ROCK! ELMO interactive plush, the most innovative Elmo toy yet. Joined by music industry veteran and Grammy Award-winning producer Randy Jackson, LET'S ROCK! ELMO made his official debut at a private event yesterday at the Empire Hotel in New York, NY. Known for his ability to guide the next generation of music superstars into the spotlight, Jackson was on hand to offer advice as LET'S ROCK! ELMO takes the stage at retail this fall. The truly interactive LET'S ROCK! ELMO plush character sings, plays instruments, and invites little musicians to rock out with him! To view the multimedia assets associated with this release, please click: http://www.multivu.com/mnr/52202-randy-jackson-joins- hasbro-playskool-for-let-s-rock-elmo-launch (Photo: http://photos.prnewswire.com/prnh/20110920/MM70945 ) Children can sing along with their favorite red furry rocker to six on-board songs, including the popular "Elmo's World," "What Elmo Likes About You" and original "Elmo Likes to Rock & Roll," while the LET'S ROCK! ELMO toy jams along. When children hand LET'S ROCK! ELMO the included drums, tambourine or microphone, he recognizes which instrument he is playing! Little musicians can join in with a LET'S ROCK! guitar, keyboard or microphone (each sold separately) to form their own rock band with the LET'S ROCK! ELMO toy.
    [Show full text]
  • Hasbro Closes Acquisition of Saban Properties' Power Rangers And
    Hasbro Closes Acquisition of Saban Properties’ Power Rangers and other Entertainment Assets June 12, 2018 PAWTUCKET, R.I.--(BUSINESS WIRE)--Jun. 12, 2018-- Hasbro, Inc. (NASDAQ: HAS) today announced it has closed the previously announced acquisition of Saban Properties’ Power Rangers and other Entertainment Assets. The transaction was funded through a combination of cash and stock valued at $522 million. “Power Rangers will benefit from execution across Hasbro’s Brand Blueprint and distribution through our omni-channel retail relationships globally,” said Brian Goldner, Hasbro’s chairman and chief executive officer. “Informed by engaging, multi-screen entertainment, a robust and innovative product line and consumer products opportunities all built on the brand’s strong heritage of teamwork and inclusivity, we see a tremendous future for Power Rangers as part of Hasbro’s brand portfolio.” Hasbro previously paid Saban Brands$22.25 million pursuant to the Power Rangers master toy license agreement, announced by the parties in February of 2018, that was scheduled to begin in 2019. Those amounts were credited against the purchase price. Upon closing, Hasbro paid $131.23 million in cash (including a $1.48 million working capital purchase price adjustment) and $25 million was placed into an escrow account. An additional $75 million will be paid on January 3, 2019. These payments are being funded by cash on the Company’s balance sheet. In addition, the Company issued 3,074,190 shares of Hasbro common stock to Saban Properties, valued at $270 million. The transaction, including intangible amortization expense, is not expected to have a material impact on Hasbro’s 2018 results of operations.
    [Show full text]
  • Proceedings, International Snow Science Workshop, Breckenridge, Colorado, 2016
    Proceedings, International Snow Science Workshop, Breckenridge, Colorado, 2016 NERF BALL: AVALANCHE RESCUE TRAINING METHOD Halsted Morris1 1Hacksaw Publishing, Inc., Golden, CO, USA ABSTRACT: As advanced as modern digital transceivers are people still need to practice in how to use their transceiver. Having realistic practice in how to search with a transceiver builds skills. Good transceiver skills mean confidence. This paper describes the evolution of NERF™ Ball transceiver training, how to do Nerf Ball training, and offers a new Nerf Ball method that further improves avalanche transceiver training, especially for a solo practice. KEYWORDS: transceiver, training, Nerf Ball, Bash Ball 1. INTRODUCTION With the Nerf football, in order to make it into a As advanced as modern digital transceivers are transceiver holder, cut the football in half people still need to practice in how to use their lengthwise (a bread knife works well), then it is transceiver. Having realistic practice in how to easy to rip-out enough of the foam from the inside search with a transceiver builds skills. Good to make a form-fitting pocket for the transceiver to transceiver skills mean confidence. This paper sit in. Then place the transmitting transceiver describes the evolution of Nerf Ball transceiver inside the pocket and then wrap several large thick training, how to do Nerf Ball training, and offers a rubber-bands around the football (Fig. 1). For new Nerf Ball method that further improves winter practices on snow, a suitable white stuff avalanche transceiver training, especially for a sack/white plastic bag works well to camouflage solo practice. Two articles about the Nerf Ball the ball.
    [Show full text]
  • Hasbro Second Quarter 2012 Financial Results Conference Call Management Remarks July 23, 2012
    Hasbro Second Quarter 2012 Financial Results Conference Call Management Remarks July 23, 2012 Debbie Hancock, Hasbro, Vice President, Investor Relations: Thank you and good morning everyone. Our second quarter earnings release was issued earlier this morning and is available on our website. Additionally, also available on our web site, are presentation slides containing information covered in today’s earnings release and call. The press release and presentation include information regarding Non-GAAP financial measures included in today's call. Please note that during today’s call, whenever we discuss earnings per share or EPS, we are referring to earnings per diluted share. This morning, Brian Goldner, Hasbro’s President and Chief Executive Officer, and Deb Thomas, Hasbro’s CFO, will review our second quarter financial results and discuss important factors impacting our performance. Following their statements, David Hargreaves, Hasbro’s Chief Operating Officer, will join Brian and Deb to field your questions. Before we begin, please note that during this call and the question and answer session that follows, members of Hasbro management may 1 make forward-looking statements concerning management's expectations, goals, objectives and similar matters. These forward- looking statements may include comments concerning our product and entertainment plans, anticipated product performance, business opportunities, plans and strategies, costs, financial goals and expectations for our future financial performance, including expectations for revenues and earnings per share in 2012. There are many factors that could cause actual results or events to differ materially from the anticipated results or other expectations expressed in these forward-looking statements. Some of those factors are set forth in our annual report on form 10-K, our most recent 10-Q, in today's press release and in our other public disclosures.
    [Show full text]
  • The Monopolists Obsession, Fury, and the Scandal Behind the Worlds Favorite Board Game 1St Edition Pdf, Epub, Ebook
    THE MONOPOLISTS OBSESSION, FURY, AND THE SCANDAL BEHIND THE WORLDS FAVORITE BOARD GAME 1ST EDITION PDF, EPUB, EBOOK Mary Pilon | 9781608199631 | | | | | The Monopolists Obsession, Fury, and the Scandal Behind the Worlds Favorite Board Game 1st edition PDF Book The Monopolists reveals the unknown story of how Monopoly came into existence, the reinvention of its history by Parker Brothers and multiple media outlets, the lost female originator of the game, and one man's lifelong obsession to tell the true story about the game's questionable origins. Expand the sub menu Film. Determined though her research may be, Pilon seems to make a point of protecting the reader from the grind of engaging these truths. More From Our Brands. We logged you out. This book allows a darker side of Monopoly. Cannot recommend it enough! Part journalist, part sleuth, Pilon exhausted five years researching the game's origin. Mary Pilon's page-turning narrative unravels the innocent beginnings, the corporate shenanigans, and the big lie at the center of this iconic boxed board game. For additional info see pbs. Courts slapped Parker Brothers down on those two games, ruling that the games were clearly in the public domain. Subscribe now Return to the free version of the site. Help Learn to edit Community portal Recent changes Upload file. After reading The Monopolists -part parable on the perils facing inventors, part legal odyssey, and part detective story-you'll never look at spry Mr. Open Preview See a Problem? The book is superlative journalism. Ralph Anspach, a professor fighting to sell his Anti-Monopoly board game decades later, unearthed the real story, which traces back to Abraham Lincoln, the Quakers, and a forgotten feminist named Lizzie Magie who invented her nearly identical Landlord's Game more than thirty years before Parker Brothers sold their version of Monopoly.
    [Show full text]
  • Masters of the Universe: Action Figures, Customization and Masculinity
    MASTERS OF THE UNIVERSE: ACTION FIGURES, CUSTOMIZATION AND MASCULINITY Eric Sobel A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS December 2018 Committee: Montana Miller, Advisor Esther Clinton Jeremy Wallach ii ABSTRACT Montana Miller, Advisor This thesis places action figures, as masculinely gendered playthings and rich intertexts, into a larger context that accounts for increased nostalgia and hyperacceleration. Employing an ethnographic approach, I turn my attention to the under-discussed adults who comprise the fandom. I examine ways that individuals interact with action figures creatively, divorced from children’s play, to produce subjective experiences, negotiate the inherently consumeristic nature of their fandom, and process the gender codes and social stigma associated with classic toylines. Toy customizers, for example, act as folk artists who value authenticity, but for many, mimicking mass-produced objects is a sign of one’s skill, as seen by those working in a style inspired by Masters of the Universe figures. However, while creativity is found in delicately manipulating familiar forms, the inherent toxic masculinity of the original action figures is explored to a degree that far exceeds that of the mass-produced toys of the 1980s. Collectors similarly complicate the use of action figures, as playfully created displays act as frames where fetishization is permissible. I argue that the fetishization of action figures is a stabilizing response to ever-changing trends, yet simultaneously operates within the complex web of intertexts of which action figures are invariably tied. To highlight the action figure’s evolving role in corporate hands, I examine retro-style Reaction figures as metacultural objects that evoke Star Wars figures of the late 1970s but, unlike Star Wars toys, discourage creativity, communicating through the familiar signs of pop culture to push the figure into a mental realm where official stories are narrowly interpreted.
    [Show full text]
  • GI JOE: RETALIATION Film to Be Released in 3D
    May 23, 2012 G.I. JOE: RETALIATION Film to Be Released in 3D Hasbro Reaffirms 2012 Guidance that it Expects to Grow Revenues and Earnings Per Share Absent the Impact of Foreign Exchange PAWTUCKET, R.I.--(BUSINESS WIRE)-- Hasbro, Inc (NASDAQ:HAS), and Paramount Pictures, announced today that G.I. JOE: RETALIATION will now be released in 3D. The film, originally slated for release in June 2012, is scheduled to be released March 29, 2013. "It is increasingly evident that 3D resonates with movie-goers globally and together with Paramount, we made the decision to bring fans an even more immersive entertainment experience," said Brian Goldner, Hasbro's President and CEO. "In 2012, we continue to have several strong motion picture and television entertainment backed properties that are selling well at retail and our entertainment strategy remains strong and on-track," Goldner said. "Through our own Hasbro Studios for television and in partnership with several movie studios including Paramount, Universal, Sony and Relativity, we are creating entertainment experiences around many of our highly popular iconic brands. For the full year 2012, we continue to believe, absent the impact of foreign exchange, we will again grow revenues and earnings per share." Certain statements in this release contain "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. These statements include expectations concerning the Company's potential performance in 2012, including with respect to its revenues and earnings per share, and business goals and may be identified by the use of forward- looking words or phrases. The Company's actual actions or results may differ materially from those expected or anticipated in the forward-looking statements due to both known and unknown risks and uncertainties.
    [Show full text]
  • Merchandising, Transmediality and Nostalgia in Power Rangers Super Megaforce Ross P
    [email protected] @DefConG Going Legendary: Merchandising, Transmediality and Nostalgia in Power Rangers Super Megaforce Ross P. Garner School of Journalism, Media and Cultural Studies Cardiff University Introduction • Research questions: • How do forms of nostalgia become constructed in programmes primarily targeting children? • What cultural issues do these industrially-located strategies intersect with? • Approach taken: • Nostalgia as discourse. • Addressing social, cultural, historical and industrial contexts. • Case study: • Power Rangers Super Megaforce (Saban Brands 2014) Introducing Legendary Mode Diegetic Codings of Objects Decontextualized Nostalgia Decontextualized Nostalgia and Imagined Audiences • Audiences targeted: • Fans • ‘Child’ = primary audience: • “Boys aged 4-8” (Saban Brands 2013: 2) • “As they get older, children repeatedly (and often fiercely) reject their former enthusiasms: differences of as little as a couple of years carry enormous significance.” (Buckingham and Sefton- Green 2004: 15). • Adults: • Intertextual pleasures (Gordon 2003) • Inter-generational bridging. Decontextualized Nostalgia, Adults and Reassurance • Useful framework = Giddens (1991)…: • Trust in abstract systems = subjective anxiety and powerlessness. • Counter this through reflexive self-narratives and ontological security. • …but add to this: • Davis (1979: 41) on nostalgia and self-identity. • Holdsworth (2011) – TV rememberance = show and context. • Discourses constructing the Power Rangers: • Violence; consumerist; aesthetic dismissals
    [Show full text]
  • Connecticut Word Wizards Win National School SCRABBLE(R) Championship
    May 5, 2007 Connecticut Word Wizards Win National School SCRABBLE(R) Championship 100 Teams From Across the Nation Competed for National Title PROVIDENCE, R.I., May 5 /PRNewswire/ -- More than a million students play the SCRABBLE® game in approximately 20,000 schools nationwide. Students from across the country hung on every word to see which team would triumph at the 2007 National School SCRABBLE Championship held this weekend in Providence at the Rhode Island Convention Center. A team from the Ridgefield Library in Ridgefield, Conn. won the 2007 National School SCRABBLE Championship. Aune (pronounced Ow-na) Mitchell, 14 of Ridgefield, Conn. and her teammate Matthew Silver, 13 of Westport, Conn. walked away with $5,000. During the final Championship round, the Connecticut team defeated Joey Krafchick, 12 of Roswell, Ga. and Dorian Hill, 13 of Lithonia, Ga. This year's competition had a new twist: ESPN will telecast the Championship as kids head back to school in late August/September 2007. SCRABBLE, the world's most popular crossword game, combines the vocabulary skills of crossword puzzles and anagrams, with the additional element of chance. A family favorite since 1948, the board game today is found in one out of every three homes, according to Hasbro, makers of the SCRABBLE game in the United States and Canada. "Kids everywhere, from all parts of the country, and from all walks of life, love to play SCRABBLE because it's challenging, fun and allows the kids to be creative," says John D. Williams, Jr., executive director, National SCRABBLE Association. "It's not unusual for competitors of this event to have been competing against adults -- and beating them - -in SCRABBLE tournaments across the country." Word Play: Let the Games Begin Teams of 5-8 grade students from the Oregon to Florida competed, playing in teams of two in the tournament.
    [Show full text]
  • Viewing Wars
    Viewing Wars: Action Heroes and Canadian Mothers Concerns about Violent Television for Boys 3-6 Stephen Kline Media Analysis Laboratory Simon Fraser University Canada (draft June 2, 1999) Much of the growing interest in the analysis of audiences is written against the previous effects approach to understanding mass media. These models primarily theorized the influence of mass media rather narrowly as the flow of a dominant meaning from TV (stimulus) to audiences (respondents) and subsumed the idea that ‘reception’ could best be understood as the ’assimilation and storage of that meaning’. Since the late 1970’s however, challenged by a new theorizing of separate encoding and decoding processes (Hall’s 1980), communications studies has become aware of the fragmentation of mass media audiences and the active assimilation of media content (Morley 1986, Schroder 1994). This has inspired greater interest in viewers motivations and choices underlying viewing, and the reception processes have become the focal point for an audience centred study of communication and media culture (Livingstone 1998). There is a growing interest in applying this approach to children’s relationship to media (Livingstone 1999). In this regard, the work of the Himmelweit project using cross national comparative research on children and youth audiences is providing an empirical basis for a broad and subtle understanding of the global problem of children and media. Yet in the light of research that shows young audiences often make diverse, unexpected and even aberrant readings of their media, there is a growing need to better theorize the ‘diversity’ in young peoples media use and audiences (David Buckingham 1993, 1997).
    [Show full text]
  • Power Rangers” Franchise to Nickelodeon
    SABAN BRINGS “POWER RANGERS” FRANCHISE TO NICKELODEON Eighteenth Season of Power Rangers to Air on Nickelodeon and Nicktoons in 2011; 700-Episode Library Bows on Nicktoons in 2010 NEW YORK, May 13, 2010 – Nickelodeon, the number-one entertainment brand for kids, and SCG Power Rangers LLC, an affiliate of Saban Brands, have partnered to make Nick the U.S. television platform for Power Rangers, the long-running kids’ TV phenomenon now heading into its 18th television season. The partnership marks the return of the global franchise to its original developer, Haim Saban, who developed and produced the original “Mighty Morphin Power Rangers” series in 1993. Financial terms of the deal were not disclosed. “We are truly excited to be partners with Haim Saban and his team,” said Cyma Zarghami, President, Nickelodeon/MTVN Kids and Family Group. “As one of the original leaders in kids’ television he helped to create powerful brand equity for Power Rangers and with partnerships like this Nickelodeon will be able to build a broader audience, superserve multiple demos, especially boys, and expand our programming offerings.” “We are delighted to be partnering with Nickelodeon to bring the ever-popular Power Rangers to a whole new generation of viewers,” said Haim Saban, the original developer of Power Rangers. “With Nickelodeon’s reach we are at the beginning of a new era for one of the world’s leading children’s entertainment properties.” “The Saban Brands team is looking forward to collaborating with the experts at Nick to re-launch and propel the new Power Rangers like never before,” said Elie Dekel, President of Saban Brands.
    [Show full text]