OBJECT of the GAME on Each of the Stands

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OBJECT of the GAME on Each of the Stands 00409 Cluedo Jr Instruction 186 2/10/03 16:21 Page 32 100300409186 CLUEDO JUNIOR 186 INSTRUCTIONS 100300409186 00409 Cluedo Jr Instruction 186 2/10/03 16:21 Page 2 G middle of the gameboard. This is the pictured in that room (for example, middle of the gameboard and the stand time that the cake was eaten! Now the plant is on the patio). This ends under the character you're accusing. If mix all the remaining six stands and your turn. all three match your accusation, you place a character token on each of If you land on a white space, secretly win the game! the stands. Place the tokens on their look under the character token that If the stands don't match your matching gameboard spaces. The you moved. This ends your turn. accusation, sorry - you're out of the token with the crumbs under the If you land on a footprint, this ends game! Keep the real solution secret. stand is the character who ate the The other player keep playing until one cake, but don't look for it yet! your turn. You don’t get to look for The case of the clues - sorry! of them solves the mystery or until 2. Set aside the two yellow stands only one player remains in the game. missing chocolate cake without labels. Mix up the other five To play again, remove the character yellow stands. Without looking, MARKING YOUR SHEET Ages 5 - 8/ For 2 - 6 players Drinks and times: tokens from the plastic stands and mix remove one and place it in the them up again! middle of the gameboard. This is the When you find a drink or time under a INSTRUCTIONS drink that was taken with the cake! plastic stand, cross it off your detective It’s a new mystery every time! Now mix all the remaining six sheet. Also cross off each character and stands and place a furniture token furniture token you’ve looked under, so OBJECT OF THE GAME on each of the stands. Place the you’ll know which ones you have Someone ate a piece of chocolate cake tokens off the gameboard, next to already seen. When you know which before dinner! the rooms showing that piece of drink and time are missing, tick the Play detective to find out who ate the furniture. half-circles next to them. cake, with which drink, and at what 3. Each player takes a sheet from the time. Solve the mystery to win the The guilty character: detective notepad and a pencil (not When you find the crumbs under a game! included). Fold your sheet in half, to character token, tick the finger print keep your notes secret! next to it. This is the character who ate CONTENTS the cake! Gameboard, 6 character tokens, 6 furniture tokens, 7 white plastic HOW TO PLAY Pool Table stands, 7 yellow plastic stands, 1 The player who last ate a piece of cake WINNER detective notepad, 1 die, label sheet. goes first. Play then passes to the left. When you know (or think you know) Apple Juice the solution, make an accusation at the On your turn: end of your turn. To do this, say (for ASSEMBLY You can look for clues under the white example): “Miss Scarlett ate the cake Remove the game parts from their bags and yellow plastic stands. Keep track of Desk and cardboard sheets and discard all with water at 14:00.” Then secretly the clues you’ve found on your look under the two stands in the Chocolate Milk waste. detective sheet (see Marking your White plastic stands: Apply the green sheet). On each turn, roll the die and ‘crumb’ label and the five time labels to do the following: Chair the bottoms of six white stands. One If you roll a yellow: white stand will have no label. Not suitable for children Water Secretly look under any furniture under 3 years because of small Yellow plastic stands: Apply yellow token. This ends your turn. parts - choking hazard. drink labels to the bottoms of five yellow stands. Two yellow stands will If you roll a white: Piano Secretly look under any character have no label. © 2003 Hasbro. All rights reserved. token. This ends your turn. Distributed in the United Kingdom by Cola The die: Apply one square label to each Hasbro UK Ltd., Caswell Way, Newport, side of the die. If you roll a number: Gwent NP9 0YH. Move any character token up to that Distributed in Australia by Hasbro Planter SET-UP many spaces along the connecting Australia Ltd., 570 Blaxland Road, 1. Set aside the white stand without footprints. You cannot pass or land on Eastwood, NSW 2122, Australia. Tel: (02) Lemonade label and the white stand with the other tokens, or end your move on the 9874-0999. Distributed in New Zealand space that you started from. by Hasbro Australia Ltd., PO Box 100- ‘crumbs’. Mix up the other five 940, North Shore Mail Centre, Auckland, white stands. Without looking, If you land on a yellow space, secretly New Zealand. Tel: (09) 915-5200. Dining Table remove one and place it in the look under the piece of furniture www.hasbro.co.uk CLUEDO JUNIOR 186 INSTRUCTIONS 100300409186 00409 Cluedo Jr Instruction 186 2/10/03 16:21 Page 4 F mangé. Mélange les 6 supports blancs Si tu tombes sur une case jaune, en secret personnage que tu accuses et sous les 2 restants et fixe un pion personnage sur regarde l’indice sous le pion objet de la pions au centre du plateau. Si les 3 chacun d’eux. Place chaque personnage pièce où tu te trouves (par exemple, éléments sont conformes à ton accusation, sur la case qui lui correspond. Le pion regarde sous la plante, puisque tu te tu as gagné la partie. qui comporte les miettes de chocolat trouves dans le patio). Ton tour s’arrête là. Si en revanche, ce n’est pas le cas, désolé, sous le support représente le coupable Si tu tombes sur une case blanche, en tu dois cesser la partie. Veille à ne pas qui a mangé le gâteau, mais bien sûr tu secret regarde sous le pion personnage que divulguer la solution de l’énigme. Les ne dois pas regarder ! tu viens de déplacer. Ton tour s’arrête là. autres joueurs continuent à jouer jusqu’à ce 2. Mets les 2 supports jaunes sans Si tu tombes sur une empreinte. Ton tour que le mystère soit levé, ou bien jusqu'à ce L'énigme du autocollant de côté. Mélange les 5 autres s’arrête là. Tu ne peux obtenir aucun indice ! qu’il ne reste plus qu’un seul joueur. supports jaunes. Sans regarder, prends-en Pour disputer une nouvelle partie, retire les un et place-le au centre du plateau de jeu. pions personnages de leur support et gâteau au chocolat Il représente la boisson que l’on a prise COMMENT UTILISER SA mélange-les à nouveau. avec la part de gâteau. Mélange ensuite 5 - 8 ans 2 - 6 joueurs FEUILLE DE DETECTIVE Le mystère reste entier à chaque fois que tu les 6 supports jaunes restants, et fixe un Indice boisson et heure : commences une nouvelle partie. pion objet sur chacun d’eux. Place les 6 lorsque tu décèles un indice boisson ou pions en dehors du plateau de jeu, chacun REGLE DE JEU heure sous un support, barre-le de ta à proximité de la pièce dans laquelle feuille. Barre aussi le pion personnage figure l’objet représenté par le pion. ou objet que tu as soulevé, pour bien t’y 3. Chaque joueur prend alors une feuille retrouver durant la partie. Lorsque tu es BUT DU JEU du bloc-notes de détective ainsi qu’un sûr d’avoir deviné la boisson et l’heure Quelqu’un a mangé une part de gâteau au crayon, non fourni dans la boîte. figurant dans l’énigme, coche le petit cercle chocolat avant l’heure du dîner ! Il plie sa feuille en deux de manière juste à côté. Dans le rôle du détective, tente de à conserver ses informations à l’abri découvrir le nom du coupable, avec quelle du regard des autres joueurs. Le coupable : boisson et à quelle heure. A toi de résoudre lorsque tu découvres les miettes de gâteau cette énigme pour gagner la partie. sous un personnage, coche l’empreinte COMMENT JOUER correspondante sur la feuille de détective. Le joueur qui a mangé la part de gâteau Cela signifie que tu as démasqué le CONTENU la dernière fois commence la partie, qui se coupable. Plateau de jeu, 6 pions personnage, 6 pions déroule ensuite dans le sens des aiguilles objet, 7 supports blancs, 7 supports jaunes, d’une montre. Billard 1 bloc-notes de détective, 1 dé, 1 feuille LE GAGNANT Jus de pom d’autocollants. Dès que tu penses connaître la solution, tu A ton tour : peux porter une accusation à la fin de ton me Tu peux recueillir des indices sous les tour. Pour cela, dis par exemple, Mlle Rose supports blancs ou jaunes. Note bien les a mangé le gâteau et a bu un verre d’eau à ASSEMBLAGE indices que tu découvres sur ta feuille de Débarrasse chacun des éléments de jeu de 14 h 00. Puis en secret, regarde sous le Bureau détective. Voir paragraphe ‘Comment son contour, et jette toutes les chutes. utiliser sa feuille de détective’. Chocolat chaud Supports blancs : applique l’autocollant vert avec des miettes sous l’un des 7 Le dé : supports blancs et un autocollant sur lequel A chaque tour, lance le dé et exécute figure une heure sous 5 supports blancs.
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