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International Journal on Recent and Innovation Trends in Computing and Communication ISSN: 2321-8169 Volume: 4 Issue: 6 494 - 497 ____________________________________________________________________________________________________________________ Study of Manga, Animation and Anime as an Art Form Steena. J. Mathews Department of Master Of Computer Application(MCA) University Of Mumbai Dr.G.D.Pol Foundation YMT College of Management Sector-4 Kharghar, Navi Mumbai-410210, India [email protected] ne 1 (of Affiliation): dept. name of organization Abstract—Manga is from Japanese for comics or whimsical images. Manga grow from combining of Ukiyo-e and from Western style drawing and it’s currently soon after World War II. Part from Manga's covers which is usually issued in black and white. But it is usual to find introductions to chapters to be in color and is read from top to bottom and then right to left, alike to the layout of a Japanese basic text. Anime relates to the animation style developed in Japan. It is characterized by particular characters and backgrounds which are hand drawn or computer generated that visually and confined set it apart from other forms of animation. Plots may include a variety of imaginary or ancient characters, events and settings. Anime is a complex art form that includes various themes, animation styles, messages, and aspects of Japanese culture. Each member will understand the differences in theme, style, animation, and cultural influences between Anime, Manga and American animation. As mass- produced art, anime has a stature and recognition even American animated films, long accepted as a respectable style of film making, have yet to achieve. -
The Origins of the Magical Girl Genre Note: This First Chapter Is an Almost
The origins of the magical girl genre Note: this first chapter is an almost verbatim copy of the excellent introduction from the BESM: Sailor Moon Role-Playing Game and Resource Book by Mark C. MacKinnon et al. I took the liberty of changing a few names according to official translations and contemporary transliterations. It focuses on the traditional magical girls “for girls”, and ignores very very early works like Go Nagai's Cutie Honey, which essentially created a market more oriented towards the male audience; we shall deal with such things in the next chapter. Once upon a time, an American live-action sitcom called Bewitched, came to the Land of the Rising Sun... The magical girl genre has a rather long and important history in Japan. The magical girls of manga and Japanese animation (or anime) are a rather unique group of characters. They defy easy classification, and yet contain elements from many of the best loved fairy tales and children's stories throughout the world. Many countries have imported these stories for their children to enjoy (most notably France, Italy and Spain) but the traditional format of this particular genre of manga and anime still remains mostly unknown to much of the English-speaking world. The very first magical girl seen on television was created about fifty years ago. Mahoutsukai Sally (or “Sally the Witch”) began airing on Japanese television in 1966, in black and white. The first season of the show proved to be so popular that it was renewed for a second year, moving into the era of color television in 1967. -
Chuubo's Miraculous Arcs
The Chuubo’s Marvelous Wish-Granting Engine RPG – Miraculous Arcs Bindings (Blue): You’re connected to sealed, bound powers or wicked, dangerous things. Gatekeeper* (Immortality): You stand between humanity and harmful, malevolent, and/or alien “others.” As befitting such a guardian, you can hunt them, trap them, and draw upon their power as potent magical tools and weapons. Renegade* (Frantic): You’re a clever schemer, perhaps a dabbler in dark arts, who plots from the shadows. You excel at ferreting out secrets, finding ways to fix problems (or make them worse!), and fooling people. It’s all part of your plan! Wounded Angel (Sickly): You tried to be good and perfect and awesome, but it failed. Now there’s a blasphemy within you, a dark Fate – but you can wound yourself and bind the pain into any miraculous power you can imagine. Knight (Orange): There’s some role that you’re meant to take on, but it’ll be challenging. Allegory* (Immortality): You’re the embodiment of a concept, emotion, or ideal – a character straight out of a passion play. You are probably sneaky and a good fighter, and can animate the objects, animals, and world around you. Become Somebody (Frantic): You are fallible and imperfect, but you were meant to be this. Whatever this role is, it belongs to you – you can see yourself in others, bind them to (or away from) the role, and command the masses. Reality Syndrome (Sickly): You have some special power, like a cheat code for life. Maybe your wishes come true, or you can steal the identity and powers of others, or you can travel in time. -
International Journal of Asia Digital Art and Design
ISSN 1738-8074 International Journal of Asia Digital Art and Design Vol.21 No.02 2017 Asia Digital Art and Design Association Contents categories name title Original Article Motegi, Ryuta A Study on Playful Attributes of Mobile Messenger 81 Guo Wenjun Garden Aqua: Tangible user interface study using levitation 89 Art Paper Mansoor, Alvanov Media Façade and the design identity of buildings based on 97 Zpalanzani visual density Categories for paper ・Original Article A paper in this category has to be a logical and empirical report of the study, the review and the proposal by the author on the issue of digital art and design based on media technology. It also has to include the novelty and academic values which can be shared with ADADA members or the people who study digital art and design. Number of pages: 6 -10 ・Art Paper A paper in this category has to consist of the author’s practice, result and expository writing on the field of digital art and design. It also has to have the originality in its concepts, methods, expression techniques and making process, and the result should have some values which can be shared with ADADA members or the people who study digital art and design. Number of pages: 6 -10 Received May 30, 2017; Accepted June 14, 2017 ROBOT CHARACTER DESIGN SIMULATION SYSTEM USING 3D PARTS MODELS MOTEGI, RYUTA. TSUJI, SHOTA. Tokyo MetropolitAn University and Tokyo University oF TecHnology Tokyo University oF TecHnology [email protected] [email protected] KANEMATSU, YOSHIHISA. MIKAMI, KOJI. KONDO, KUNIO. Tokyo MetropolitAn University Tokyo University oF TecHnology Tokyo University oF TecHnology [email protected] [email protected] [email protected] Abstract The purpose of this research is the design support for robot on animation. -
Exploring the Magical Girl Transformation Sequence with Flash Animation
Georgia State University ScholarWorks @ Georgia State University Art and Design Theses Ernest G. Welch School of Art and Design 5-10-2014 Releasing The Power Within: Exploring The Magical Girl Transformation Sequence With Flash Animation Danielle Z. Yarbrough Follow this and additional works at: https://scholarworks.gsu.edu/art_design_theses Recommended Citation Yarbrough, Danielle Z., "Releasing The Power Within: Exploring The Magical Girl Transformation Sequence With Flash Animation." Thesis, Georgia State University, 2014. https://scholarworks.gsu.edu/art_design_theses/158 This Thesis is brought to you for free and open access by the Ernest G. Welch School of Art and Design at ScholarWorks @ Georgia State University. It has been accepted for inclusion in Art and Design Theses by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact [email protected]. RELEASING THE POWER WITHIN: EXPLORING THE MAGICAL GIRL TRANSFORMATION SEQUENCE WITH FLASH ANIMATION by DANIELLE Z. YARBROUGH Under the Direction of Dr. Melanie Davenport ABSTRACT This studio-based thesis explores the universal theme of transformation within the Magical Girl genre of Animation. My research incorporates the viewing and analysis of Japanese animations and discusses the symbolism behind transformation sequences. In addition, this study discusses how this theme can be created using Flash software for animation and discusses its value as a teaching resource in the art classroom. INDEX WORDS: Adobe Flash, Tradigital Animation, Thematic Instruction, Magical Girl Genre, Transformation Sequence RELEASING THE POWER WITHIN: EXPLORING THE MAGICAL GIRL TRANSFORMATION SEQUENCE WITH FLASH ANIMATION by DANIELLE Z. YARBROUGH A Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Art Education In the College of Arts and Sciences Georgia State University 2014 Copyright by Danielle Z. -
1558416536770.Pdf
Introduction In a world of seemingly endless negativity, there is one girl still holding out for a happy ending. In fact, she’s actively trying to create that happy ending with everything she’s got! Homura Akemi has gone through countless cycles of time to save her best friend Madoka Kaname, but she never succeeds. This failure will no doubt drive her mad in the end… but that is not the story of this Homura. For some strange reason, Homura’s ability to turn back time has started to insert her into stranger and stranger parallel worlds called Time Flows. These Time Flows can have relatively mundane differences from the original, like a world where everyone is oddly more spaced out, or could be ludicrously different, like a world that has a bar for the different Homuras of the multiverse! You enter into this odd multiverse just as the 38th most powerful Homura, Tamura, enters into the “Spaced-Out” Time Flow. Location (Roll 1d8 or spend 50 cp to choose) Akemi-Ya (1) The bar and restaurant made for and by Homuras. It’s a place for the Homuras of the multiverse to relax from their constant failures to save Madoka… and from the increasingly odd Time Flows. It has an incredibly jovial atmosphere and the people there do not take kindly to people intentionally ruining that atmosphere. You’ll no doubt run into a whole host of characters here, but you will assuredly meet Bar Homura and Professor Homura! “Spaced-Out” Time Flow (2) The first odd time flow that Tamura will find herself placed in. -
1554688371156.Pdf
Introduction In a world of seemingly endless negativity, there is one girl still holding out for a happy ending. In fact, she’s actively trying to create that happy ending with everything she’s got! Homura Akemi has gone through countless cycles of time to save her best friend Madoka Kaname, but she never succeeds. This failure will no doubt drive her mad in the end… but that is not the story of this Homura. For some strange reason, Homura’s ability to turn back time has started to insert her into stranger and stranger parallel worlds called Time Flows. These Time Flows can have relatively mundane differences from the original, like a world where everyone is oddly more spaced out, or could be ludicrously different, like a world that has a bar for the different Homuras of the multiverse! You enter into this odd multiverse just as the 38th most powerful Homura, Tamura, enters into the “Spaced-Out” Time Flow. Location (Roll 1d8 or spend 50 cp to choose) Akemi-Ya (1) The bar and restaurant made for and by Homuras. It’s a place for the Homuras of the multiverse to relax from their constant failures to save Madoka… and from the increasingly odd Time Flows. It has an incredibly jovial atmosphere and the people there do not take kindly to people intentionally ruining that atmosphere. You’ll no doubt run into a whole host of characters here, but you will assuredly meet Bar Homura and Professor Homura! “Spaced-Out” Time Flow (2) The first odd time flow that Tamura will find herself placed in. -
MAD SCIENCE! Ab Science Inc
MAD SCIENCE! aB Science Inc. PROGRAM GUIDEBOOK “Leaders in Industry” WARNING! MAY CONTAIN: Vv Highly Evil Violations of Volatile Sentient :D Space-Time Materials Robots Laws FOOT table of contents 3 Letters from the Co-Chairs 4 Guests of Honor 10 Events 15 Video Programming 18 Panels & Workshops 28 Artists’ Alley 32 Dealers Room 34 Room Directory 35 Maps 41 Where to Eat 48 Tipping Guide 49 Getting Around 50 Rules 55 Volunteering 58 Staff 61 Sponsors 62 Fun & Games 64 Autographs APRIL 2-4, 2O1O 1 IN MEMORY OF TODD MACDONALD “We will miss and love you always, Todd. Thank you so much for being a friend, a staffer, and for the support you’ve always offered, selflessly and without hesitation.” —Andrea Finnin LETTERS FROM THE CO-CHAIRS Anime Boston has given me unique growth Hello everyone, welcome to Anime Boston! opportunities, and I have become closer to people I already knew outside of the convention. I hope you all had a good year, though I know most of us had a pretty bad year, what with the economy, increasing healthcare This strengthening of bonds brought me back each year, but 2010 costs and natural disasters (donate to Haiti!). At Anime Boston, is different. In the summer of 2009, Anime Boston lost a dear I hope we can provide you with at least a little enjoyment. friend and veteran staffer when Todd MacDonald passed away. We’ve been working long and hard to get composer Nobuo When Todd joined staff in 2002, it was only because I begged. Uematsu, most famous for scoring most of the music for the Few on staff imagined that our three-day convention was going Final Fantasy games as well as other Square Enix games such to be such an amazing success. -
UNIVERSITY of CALIFORNIA Los Angeles Between Asian Girls Minor
UNIVERSITY OF CALIFORNIA Los Angeles Between Asian Girls Minor Feminisms and Sideways Critique A dissertation submitted in partial satisfaction of the requirements for the degree Doctor of Philosophy in English by Sharon N. Tran 2017 © Copyright by Sharon N. Tran 2017 ABSTRACT OF THE DISSERTATION Between Asian Girls Minor Feminisms and Sideways Critique by Sharon N. Tran Doctor of Philosophy in English University of California, Los Angeles, 2017 Professor Rachel C. Lee, Chair This dissertation expands existing accounts of the history of Asian racialization in the United States by examining the various discursive, symbolic, and affective economies through which the “Asian girl” has been trafficked. I mobilize the “Asian girl” as a critical framework for attending to an especially vulnerable, young female population and girlification as a particular mode of racialization. I examine the Asian girl queered by militarization, the kawaii (cute) Asian girl, the cybernetic/transgenic Asian girl, and the feral Asian girl as critical sites for seriously grappling with material conditions of political constraint and dependency. The project identifies girlish vulnerability as a structure of disavowal/contempt in a historically masculinist minoritarian politics that emphasizes autonomy, sovereignty, and militant resistance and takes forms of vulnerability as a basis theorizing an alternative affective politics. My research draws on the works of Asian/American novelists, poets, and visual artists for how they (re)imagine Asian girls in lateral associations of compoundedness, eroticism, and nascent political solidarity. ii As the title, “Between Asian Girls,” suggests, this dissertation seeks to recuperate theorizations of female homosociality, famously dismissed by Eve Sedgwick, as overly “intelligible”—thereby too facile for investigation—and at the same time, as politically illegible. -
Nendoroid More: Clip Stand and Suction Stands Compatibility List
Compatible products are marked with a circle (◯), incompatible products are marked with a cross (×). Partially compatible products are marked with the following symbol: ※. Please see the reference section for more information. Nendoroid More: Clip Stand and Suction Stands Compatibility List NO. 商品名 対応/非対応 備考 0 Neko Arc : Convert! Grumbling Face Edition ☓ 1 Nendoroid Neko Arc : Convert! Mysterious Jet Flight Edition ☓ 2 Lazy Saber : Limited Edition ☓ 3 Lazy Saber ☓ 4 Mesousa ☓ 5 Yasagure Rin ☓ 6 Ouka-chan: Flying Ver. ☓ 7 Kuwagata Tsumami & Joshi-chan ☓ 8 Ouka-chan : Battle Ready Ver. ☓ 9 Haruhi Suzumiya ☓ 10 Yuki Nagato ☓ 11 Ryuk ☓ 12 Light Yagami ☓ 13 Lazy Saber Alter ☓ 14 The Melancholy of Haruhi Suzumiya : Bunny Girl Set ☓ 15 Tachikoma ☓ 16 Mikuru Asahina ☓ 17 L ☓ 18 Misa Amane ☓ 19 Lazy Sakura ☓ 20 Binchou-tan ☓ 21 Bicycling Rider ☓ 22 Tachikomans Yellow ☓ 23 Tachikomans Silver ☓ 24 Nao ○ 25 Kotona Elegance ☓ 26 Rei Mii ☓ 27a Konata Izumi : Comptiq Ver. ☓ 27b Konata Izumi: Official Webpage Ver. ☓ 27c Konata Izumi: Chara-Ani Ver. ☓ 27d Konata Izumi: Saitama Newspaper 65th Anniversary Ver. ☓ 28a Kagami Hiiragi : Comptiq Ver. ☓ 28b Kagami Hiiragi : Official Webpage Ver. ☓ 28c Kagami Hiiragi : Chara-Ani Ver. ☓ 28d Kagami Hiiragi : Saitama Newspaper 65th Anniversary Ver. ☓ 29 Al Azif ☓ 30 Light Yagami : Santa Ver. ☓ 31 L : Reindeer Ver. ☓ 32 Tsuruya-san ☓ 33 Miku Hatsune ※ Depending on when your product was purchased it may not be compatible. Compatible products will have a hole in the back. 34 Lucky Star : Fate Cosplay Set ☓ 35 Joy Max ☓ 36 Melissa Seraphy ☓ 37 Pastel Ink ☓ 38 Ryofuko-chan : OVA Ver. ☓ 39 Rin Kagamine ※ Depending on when your product was purchased it may not be compatible. -
Seven Seas Will Release Re:Monster As Single PRICE: $12.99 / $15.99 CAN
S E V E N S E A S Kanekiru Kogitsune Re:Monster Vol. 4 A young man begins life anew as a lowly goblin in this action-packed shonen fantasy manga! Tomokui Kanata has suffered an early death, but his adventures are far from over. He is reborn into a fantastical world of monsters and magic--but as a lowly goblin! Not about to let that stop him, the now renamed Rou uses his new physical prowess and his old memories to plow ahead in a world where consuming other creatures allows him to acquire their powers. KEY SELLING POINTS: * POPULAR MANGA SUBJECT: Powerful shonen-style artwork and ON-SALE DATE: 8/27/2019 fast-paced action scenes will appeal to fans of such fantasy series as Overlord ISBN-13: 9781626927100 and Sword Art Online. * SPECIAL FEATURES: Seven Seas will release Re:Monster as single PRICE: $12.99 / $15.99 CAN. volumes with at least two full-color illustrations in each book. PAGES: 180 * BASED ON LIGHT NOVEL: The official manga adaptation of the popular SPINE: 181MM H | 5IN W IN Re:Monster light novel. CTN COUNT: 42 * SERIES INFORMATION: Total number of volumes are currently unknown SETTING: FANTASY WORLD but will have a planned pub whenever new volumes are available in Japan. AUTHOR HOME: KANEKIRU KOGITSUNE - JAPAN; KOBAYAKAWA HARUYOSHI - JAPAN 2 S E V E N S E A S Strike Tanaka Servamp Vol. 12 The unique vampire action-drama continues! When a stray black cat named Kuro crosses Mahiru Shirota's path, the high school freshman's life will never be the same again. -
Festzin Na Conu, Přeji Vám Nezapomenutelný Víkend
křída mat 200-250g CMYK+LAK, 1. (přední) strana obálky >>> ����� ������ Animefest 2015 • číslo dvanácté • samostatně neprodejné ����������������������������� ��������������������������������� ������������������������ ��������������������� ����������������������� ��������� ����� ���������� ����������������������������� ������������������������������������������������������������������ ������������������������ ������������������������������������������������������������������������������������ ��������� ���������������������������� ����������� ₂. ₍�������₎ ������ ������, CMYK ���� ���������������� ������������������������������������������������ ��������������������������� �������������������� Obsah 3 Úvod — vítejte na Animefestu 2015 4 Travič Pocky 5 Kantai Collection — staňte se admirálem i vy! 9 Rozhovor s režisérem Giovanniho ostrova Mizuho Nišikubem 13 NeCONvenčně 15 Škola, základ života? 19 Rozhovor s Gorthaurem, duchovním otcem Cosplaymanie 20 European cosplay academy 25 Anime News Nina 29 Figurky letem světem 32 Maid a jiné kavárny v Tokiu 37 Úvod do světa japonské literatury 41 Co zůstalo v Japonsku 43 NeCONvenčně 45 Na kus řeči s organizátory 47 Partneři a sponzoři 48 Poděkování 54 60 79 80 Legenda: Anime Japonsko Komunita Komiks Tiráž, aneb kdo za to může šéfredaktor: hintzu korektura: Miki, Ximara, Chill koncepce: hintzu obálka: Kobylka v pyžamu sazba a předtisková příprava: Viktor tisk: Uniprint 1 Vítejte na Animefestu 2015 Ve dvanácti letech již Animefest míří Letošní ročník je opět zlomový, co se pro- do puberty a rebelských