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The Origins of the Magical Girl Genre Note: This First Chapter Is an Almost
The origins of the magical girl genre Note: this first chapter is an almost verbatim copy of the excellent introduction from the BESM: Sailor Moon Role-Playing Game and Resource Book by Mark C. MacKinnon et al. I took the liberty of changing a few names according to official translations and contemporary transliterations. It focuses on the traditional magical girls “for girls”, and ignores very very early works like Go Nagai's Cutie Honey, which essentially created a market more oriented towards the male audience; we shall deal with such things in the next chapter. Once upon a time, an American live-action sitcom called Bewitched, came to the Land of the Rising Sun... The magical girl genre has a rather long and important history in Japan. The magical girls of manga and Japanese animation (or anime) are a rather unique group of characters. They defy easy classification, and yet contain elements from many of the best loved fairy tales and children's stories throughout the world. Many countries have imported these stories for their children to enjoy (most notably France, Italy and Spain) but the traditional format of this particular genre of manga and anime still remains mostly unknown to much of the English-speaking world. The very first magical girl seen on television was created about fifty years ago. Mahoutsukai Sally (or “Sally the Witch”) began airing on Japanese television in 1966, in black and white. The first season of the show proved to be so popular that it was renewed for a second year, moving into the era of color television in 1967. -
By: Angelina Chen When and Where Was Anime Created?
Anime and Manga By: Angelina Chen When and Where was Anime Created? The word “anime” is simply an abbreviation of the word “animation”. In Japan, “anime is used to refer to all animation, whereas everywhere else in the world uses “anime” referring to only animations from Japan. Anime was first created in Japan as an influence from Western cartoons. The earliest examples of anime can be traced back all the way from 1917. It was extremely similar to Disney Credit: “7 Oldest Anime Ever Created”. Oldest. https://www.oldest.org/culture/anime/. cartoons and became more of its own Japanese style we know today in the Namakura Gatana, the oldest anime. 1960s through the work of Osamu Tezuka. How did Anime Begin? The history of anime stretches back to more than the 20th century. At first, traditional Japanese art was done on scrolls. This form of art was very time-consuming and expensive, so artists decided to create a new form of art called manga. Western cartoons inspired Japanese manga to go wider through cartoon characters that entertain others through newspapers and magazines. In America, Walt Disney and other cartoonists used the idea of silent films—films American Animation featuring humans that are silent—and created a way for the cartoons to come alive as animations. Japanese followed their example and while the Western cartoons advanced to more realistic character expressions, they continued to have dramatic movements and other features that truly define their work as Japanese. This is why the word “anime” only means all the animation of Japan, whereas the word “animation” refers to all the animations from the rest of the world. -
Piracy Or Productivity: Unlawful Practices in Anime Fansubbing
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Aaltodoc Publication Archive Aalto-yliopisto Teknillinen korkeakoulu Informaatio- ja luonnontieteiden tiedekunta Tietotekniikan tutkinto-/koulutusohjelma Teemu Mäntylä Piracy or productivity: unlawful practices in anime fansubbing Diplomityö Espoo 3. kesäkuuta 2010 Valvoja: Professori Tapio Takala Ohjaaja: - 2 Abstract Piracy or productivity: unlawful practices in anime fansubbing Over a short period of time, Japanese animation or anime has grown explosively in popularity worldwide. In the United States this growth has been based on copyright infringement, where fans have subtitled anime series and released them as fansubs. In the absence of official releases fansubs have created the current popularity of anime, which companies can now benefit from. From the beginning the companies have tolerated and even encouraged the fan activity, partly because the fans have followed their own rules, intended to stop the distribution of fansubs after official licensing. The work explores the history and current situation of fansubs, and seeks to explain how these practices adopted by fans have arisen, why both fans and companies accept them and act according to them, and whether the situation is sustainable. Keywords: Japanese animation, anime, fansub, copyright, piracy Tiivistelmä Piratismia vai tuottavuutta: laittomat toimintatavat animen fanikäännöksissä Japanilaisen animaation eli animen suosio maailmalla on lyhyessä ajassa kasvanut räjähdysmäisesti. Tämä kasvu on Yhdysvalloissa perustunut tekijänoikeuksien rikkomiseen, missä fanit ovat tekstittäneet animesarjoja itse ja julkaisseet ne fanikäännöksinä. Virallisten julkaisujen puutteessa fanikäännökset ovat luoneet animen nykyisen suosion, jota yhtiöt voivat nyt hyödyntää. Yhtiöt ovat alusta asti sietäneet ja jopa kannustaneet fanien toimia, osaksi koska fanit ovat noudattaneet omia sääntöjään, joiden on tarkoitus estää fanikäännösten levitys virallisen lisensoinnin jälkeen. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Chuubo's Miraculous Arcs
The Chuubo’s Marvelous Wish-Granting Engine RPG – Miraculous Arcs Bindings (Blue): You’re connected to sealed, bound powers or wicked, dangerous things. Gatekeeper* (Immortality): You stand between humanity and harmful, malevolent, and/or alien “others.” As befitting such a guardian, you can hunt them, trap them, and draw upon their power as potent magical tools and weapons. Renegade* (Frantic): You’re a clever schemer, perhaps a dabbler in dark arts, who plots from the shadows. You excel at ferreting out secrets, finding ways to fix problems (or make them worse!), and fooling people. It’s all part of your plan! Wounded Angel (Sickly): You tried to be good and perfect and awesome, but it failed. Now there’s a blasphemy within you, a dark Fate – but you can wound yourself and bind the pain into any miraculous power you can imagine. Knight (Orange): There’s some role that you’re meant to take on, but it’ll be challenging. Allegory* (Immortality): You’re the embodiment of a concept, emotion, or ideal – a character straight out of a passion play. You are probably sneaky and a good fighter, and can animate the objects, animals, and world around you. Become Somebody (Frantic): You are fallible and imperfect, but you were meant to be this. Whatever this role is, it belongs to you – you can see yourself in others, bind them to (or away from) the role, and command the masses. Reality Syndrome (Sickly): You have some special power, like a cheat code for life. Maybe your wishes come true, or you can steal the identity and powers of others, or you can travel in time. -
Workshop Virginia Soldino 'Understanding
First CEP Conference on Sex Offender Management 22-23 November 2018 Riga, Latvia UNDERSTANDING AND WORKING WITH PEOPLE WHO USE CHILD SEXUAL ABUSE MATERIAL VIRGINIA SOLDINO UNIVERSITY RESEARCH INSTITUTE OF CRIMINOLOGY AND CRIMINAL SCIENCE UNIVERSITY OF VALENCIA (SPAIN) 1. CHILD SEXUAL ABUSE MATERIAL • ILLEGAL MATERIAL CHILD PORNOGRAPHY (DIRECTIVE 2011/93/EU) • With real children (< 18): i. Any material that visually depicts a child engaged in real or simulated sexually explicit conduct; ii. Any depiction of the sexual organs of a child for primarily sexual purposes; 1. CHILD SEXUAL ABUSE MATERIAL • ILLEGAL MATERIAL CHILD PORNOGRAPHY (DIRECTIVE 2011/93/EU) • Pornography allusive to children (technical and virtual CP): iii. Any material that visually depicts any person appearing to be a child engaged in real or simulated sexually explicit conduct or any depiction of the sexual organs of any person appearing to be a child, for primarily sexual purposes; or iv. Realistic images of a child engaged in sexually explicit conduct or realistic images of the sexual organs of a child, for primarily sexual purposes. 1. CHILD SEXUAL ABUSE MATERIAL • LEGAL MATERIAL • With real children: • Non-erotic and non-sexualized images of fully or partially clothed or naked children, from commercial sources, family albums or legitimate sources COPINE levels 1,2,3 (Quayle, 2008). • Allusive to children: • Narratives: written stories or poems, sometimes recorded as audio tapes or depicted as cartoons (lolicon/shotacon/yaoi), describing sexual encounters involving minors (Merdian, 2012). 2. OFFENCES CONCERNING CHILD PORNOGRAPHY • Directive 2011/93/UE, article 5: • Acquisition or possession • Knowingly obtaining access • Distribution, dissemination or transmission • Offering, supplying or making available • Production 3. -
International Journal of Asia Digital Art and Design
ISSN 1738-8074 International Journal of Asia Digital Art and Design Vol.21 No.02 2017 Asia Digital Art and Design Association Contents categories name title Original Article Motegi, Ryuta A Study on Playful Attributes of Mobile Messenger 81 Guo Wenjun Garden Aqua: Tangible user interface study using levitation 89 Art Paper Mansoor, Alvanov Media Façade and the design identity of buildings based on 97 Zpalanzani visual density Categories for paper ・Original Article A paper in this category has to be a logical and empirical report of the study, the review and the proposal by the author on the issue of digital art and design based on media technology. It also has to include the novelty and academic values which can be shared with ADADA members or the people who study digital art and design. Number of pages: 6 -10 ・Art Paper A paper in this category has to consist of the author’s practice, result and expository writing on the field of digital art and design. It also has to have the originality in its concepts, methods, expression techniques and making process, and the result should have some values which can be shared with ADADA members or the people who study digital art and design. Number of pages: 6 -10 Received May 30, 2017; Accepted June 14, 2017 ROBOT CHARACTER DESIGN SIMULATION SYSTEM USING 3D PARTS MODELS MOTEGI, RYUTA. TSUJI, SHOTA. Tokyo MetropolitAn University and Tokyo University oF TecHnology Tokyo University oF TecHnology [email protected] [email protected] KANEMATSU, YOSHIHISA. MIKAMI, KOJI. KONDO, KUNIO. Tokyo MetropolitAn University Tokyo University oF TecHnology Tokyo University oF TecHnology [email protected] [email protected] [email protected] Abstract The purpose of this research is the design support for robot on animation. -
Exploring the Magical Girl Transformation Sequence with Flash Animation
Georgia State University ScholarWorks @ Georgia State University Art and Design Theses Ernest G. Welch School of Art and Design 5-10-2014 Releasing The Power Within: Exploring The Magical Girl Transformation Sequence With Flash Animation Danielle Z. Yarbrough Follow this and additional works at: https://scholarworks.gsu.edu/art_design_theses Recommended Citation Yarbrough, Danielle Z., "Releasing The Power Within: Exploring The Magical Girl Transformation Sequence With Flash Animation." Thesis, Georgia State University, 2014. https://scholarworks.gsu.edu/art_design_theses/158 This Thesis is brought to you for free and open access by the Ernest G. Welch School of Art and Design at ScholarWorks @ Georgia State University. It has been accepted for inclusion in Art and Design Theses by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact [email protected]. RELEASING THE POWER WITHIN: EXPLORING THE MAGICAL GIRL TRANSFORMATION SEQUENCE WITH FLASH ANIMATION by DANIELLE Z. YARBROUGH Under the Direction of Dr. Melanie Davenport ABSTRACT This studio-based thesis explores the universal theme of transformation within the Magical Girl genre of Animation. My research incorporates the viewing and analysis of Japanese animations and discusses the symbolism behind transformation sequences. In addition, this study discusses how this theme can be created using Flash software for animation and discusses its value as a teaching resource in the art classroom. INDEX WORDS: Adobe Flash, Tradigital Animation, Thematic Instruction, Magical Girl Genre, Transformation Sequence RELEASING THE POWER WITHIN: EXPLORING THE MAGICAL GIRL TRANSFORMATION SEQUENCE WITH FLASH ANIMATION by DANIELLE Z. YARBROUGH A Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Art Education In the College of Arts and Sciences Georgia State University 2014 Copyright by Danielle Z. -
Of 16 ADA PALMER Curriculum Vitae the University of Chicago 773-834
ADA PALMER Curriculum Vitae The University of Chicago 773-834-8178 Department of History Fax: 773-702-7550 1126 East 59th Street, Mailbox 47 [email protected] Chicago, IL 60637 adapalmer.com ● exurbe.com EDUCATION AND EMPLOYMENT Academic Employment University of Chicago, Department of History, Associate Professor 2018-present . Assistant Professor, 2014-2018 o Associate Member of the Department of Classics o Member of the Institute on the Formation of Knowledge o Affiliate Member of the Center for the Study of Gender and Sexuality Texas A&M University, Department of History, 2009 – 2014, Assistant Professor Education Ph.D., History, 2009, Harvard University, Cambridge, MA M.A., History, 2003, Harvard University, Cambridge, MA B.A., History, cum laude, 2001, Bryn Mawr College, Bryn Mawr, PA A.A., with distinction, 1999, Simon’s Rock College of Bard (now Bard College at Simon’s Rock), Great Barrington, MA Non-Degree Programs: o Seminario di Alta Cultura, 2010, Istituto Internazionale di Studi Piceni, Sassoferrato, Italy o Aestiva Romae Latinitatis, 2004, with Fr. Reginald Foster, Rome, Italy Languages: English, Italian, French, Latin, Ancient Greek, Gothic, German (reading). ACADEMIC PUBLICATIONS Books Reading Lucretius in the Renaissance. I Tatti Renaissance Studies Series. Cambridge, MA: Harvard University Press, 2014. The Recovery of Classical Philosophy in the Renaissance, a Brief Guide, Quaderni di Rinascimento 44. Co-author with James Hankins. Istituto Nazionale di Studi sul Rinascimento. Florence: Leo S. Olschki, 2008. Peer-Reviewed Articles and Book Chapters “Pomponio Leto’s Lucretius and the Negative Space of Humanist Latin Knowledge.” Erudition and the Republic of Letters, forthcoming. Page 1 of 16 Curriculum Vitae Ada Palmer “The Effects of Authorial Strategies for Transforming Antiquity on the Place of the Renaissance in the Current Philosophical Canon,” in Beyond Reception: Renaissance Humanism and the Transformation of Classical Antiquity, eds. -
Anime and Japanese Uniqueness: the Cultural Authenticity of Japanese Animation
ANIME AND JAPANESE UNIQUENESS: THE CULTURAL AUTHENTICITY OF JAPANESE ANIMATION by David Tyler Crump A Thesis Submitted to the Graduate Faculty of George Mason University in Partial Fulfillment of The Requirements for the Degree of Master of Arts Anthropology Committee: ___________________________________________ Director ___________________________________________ ___________________________________________ ___________________________________________ Department Chairperson ___________________________________________ Dean, College of Humanities and Social Sciences Date: _____________________________________ Spring Semester 2018 George Mason University Fairfax, VA Anime and Japanese Uniqueness: The Cultural Authenticity of Japanese Animation A thesis submitted in partial fulfillment of the requirements for the degree of Master of Arts at George Mason University by David Tyler Crump Bachelor of Science University of Mary Washington, 2013 Director: Susan Trencher, Associate Professor Department of Sociology and Anthropology Spring Semester 2018 George Mason University Fairfax, VA © 2018 David Tyler Crump ii ACKNOWLEDGEMENTS I would like to thank my friends, family, and other supporters who have helped me come this far. Specifically, my mother and father who encouraged me to receive a higher education, my older sister Alyssa who attended George Mason with me and helped me adjust to graduate life, and especially to Drs. Trencher, Hemmann, Hughes-Rinker and Schiller, as well as all my university professors, who helped guide me to completing -
History 146C: a History of Manga Fall 2019; Monday and Wednesday 12:00-1:15; Brighton Hall 214
History 146C: A History of Manga Fall 2019; Monday and Wednesday 12:00-1:15; Brighton Hall 214 Insufficient Direction, by Moyoco Anno This syllabus is subject to change at any time. Changes will be clearly explained in class, but it is the student’s responsibility to stay abreast of the changes. General Information Prof. Jeffrey Dym http://www.csus.edu/faculty/d/dym/ Office: Tahoe 3088 e-mail: [email protected] Office Hours: Mondays 1:30-3:00, Tuesdays & Thursdays 10:30-11:30, and by appointment Catalog Description HIST 146C: A survey of the history of manga (Japanese graphic novels) that will trace the historical antecedents of manga from ancient Japan to today. The course will focus on major artists, genres, and works of manga produced in Japan and translated into English. 3 units. GE Area: C-2 1 Course Description Manga is one of the most important art forms to emerge from Japan. Its importance as a medium of visual culture and storytelling cannot be denied. The aim of this course is to introduce students and to expose students to as much of the history and breadth of manga as possible. The breadth and scope of manga is limitless, as every imaginable genre exists. With over 10,000 manga being published every year (roughly one third of all published material in Japan), there is no way that one course can cover the complete history of manga, but we will cover as much as possible. We will read a number of manga together as a class and discuss them. -
Hayao Miyazaki and His Anime Movies
Hayao Miyazaki And His Anime Movies Radin-Mačukat, Lucija Undergraduate thesis / Završni rad 2018 Degree Grantor / Ustanova koja je dodijelila akademski / stručni stupanj: University of Zadar / Sveučilište u Zadru Permanent link / Trajna poveznica: https://urn.nsk.hr/urn:nbn:hr:162:982522 Rights / Prava: In copyright Download date / Datum preuzimanja: 2021-09-30 Repository / Repozitorij: University of Zadar Institutional Repository of evaluation works Sveučilište u Zadru Odjel za anglistiku Preddiplomski sveučilišni studij engleskog jezika i književnosti (dvopredmetni) Lucija Radin-Mačukat Hayao Miyazaki And His Anime Movies Završni rad Zadar, 2018. Sveučilište u Zadru Odjel za anglistiku Preddiplomski sveučilišni studij engleskog jezika i književnosti (dvopredmetni) Hayao Miyazaki And His Anime Movies Završni rad Student/ica: Mentor/ica: Lucija Radin-Mačukat Dr.sc. Mario Vrbančić Zadar, 2018. Izjava o akademskoj čestitosti Ja, Lucija Radin-Mačukat, ovime izjavljujem da je moj završni rad pod naslovom Hayao Miyazaki And His Anime Movies rezultat mojega vlastitog rada, da se temelji na mojim istraživanjima te da se oslanja na izvore i radove navedene u bilješkama i popisu literature. Ni jedan dio mojega rada nije napisan na nedopušten način, odnosno nije prepisan iz necitiranih radova i ne krši bilo čija autorska prava. Izjavljujem da ni jedan dio ovoga rada nije iskorišten u kojem drugom radu pri bilo kojoj drugoj visokoškolskoj, znanstvenoj, obrazovnoj ili inoj ustanovi. Sadržaj mojega rada u potpunosti odgovara sadržaju obranjenoga i nakon obrane uređenoga rada. Zadar, 2018. Radin – Mačukat 4 Table of contents: 1. Introduction ………………………………………………………………………………..7 2. What is anime? ………………………………………………………………………….....8 3. Anime genres ……………………………………………………………………………...12 3.1. Action ………………………………………………………………………………….12 3.2. Adventure ……………………………………………………………………………...12 3.3.