Seven Seas January 2017 Tip Sheet 5.11.16.Indd
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International Journal on Recent and Innovation Trends in Computing and Communication ISSN: 2321-8169 Volume: 4 Issue: 6 494 - 497 ____________________________________________________________________________________________________________________ Study of Manga, Animation and Anime as an Art Form Steena. J. Mathews Department of Master Of Computer Application(MCA) University Of Mumbai Dr.G.D.Pol Foundation YMT College of Management Sector-4 Kharghar, Navi Mumbai-410210, India [email protected] ne 1 (of Affiliation): dept. name of organization Abstract—Manga is from Japanese for comics or whimsical images. Manga grow from combining of Ukiyo-e and from Western style drawing and it’s currently soon after World War II. Part from Manga's covers which is usually issued in black and white. But it is usual to find introductions to chapters to be in color and is read from top to bottom and then right to left, alike to the layout of a Japanese basic text. Anime relates to the animation style developed in Japan. It is characterized by particular characters and backgrounds which are hand drawn or computer generated that visually and confined set it apart from other forms of animation. Plots may include a variety of imaginary or ancient characters, events and settings. Anime is a complex art form that includes various themes, animation styles, messages, and aspects of Japanese culture. Each member will understand the differences in theme, style, animation, and cultural influences between Anime, Manga and American animation. As mass- produced art, anime has a stature and recognition even American animated films, long accepted as a respectable style of film making, have yet to achieve. -
The Origins of the Magical Girl Genre Note: This First Chapter Is an Almost
The origins of the magical girl genre Note: this first chapter is an almost verbatim copy of the excellent introduction from the BESM: Sailor Moon Role-Playing Game and Resource Book by Mark C. MacKinnon et al. I took the liberty of changing a few names according to official translations and contemporary transliterations. It focuses on the traditional magical girls “for girls”, and ignores very very early works like Go Nagai's Cutie Honey, which essentially created a market more oriented towards the male audience; we shall deal with such things in the next chapter. Once upon a time, an American live-action sitcom called Bewitched, came to the Land of the Rising Sun... The magical girl genre has a rather long and important history in Japan. The magical girls of manga and Japanese animation (or anime) are a rather unique group of characters. They defy easy classification, and yet contain elements from many of the best loved fairy tales and children's stories throughout the world. Many countries have imported these stories for their children to enjoy (most notably France, Italy and Spain) but the traditional format of this particular genre of manga and anime still remains mostly unknown to much of the English-speaking world. The very first magical girl seen on television was created about fifty years ago. Mahoutsukai Sally (or “Sally the Witch”) began airing on Japanese television in 1966, in black and white. The first season of the show proved to be so popular that it was renewed for a second year, moving into the era of color television in 1967. -
Chuubo's Miraculous Arcs
The Chuubo’s Marvelous Wish-Granting Engine RPG – Miraculous Arcs Bindings (Blue): You’re connected to sealed, bound powers or wicked, dangerous things. Gatekeeper* (Immortality): You stand between humanity and harmful, malevolent, and/or alien “others.” As befitting such a guardian, you can hunt them, trap them, and draw upon their power as potent magical tools and weapons. Renegade* (Frantic): You’re a clever schemer, perhaps a dabbler in dark arts, who plots from the shadows. You excel at ferreting out secrets, finding ways to fix problems (or make them worse!), and fooling people. It’s all part of your plan! Wounded Angel (Sickly): You tried to be good and perfect and awesome, but it failed. Now there’s a blasphemy within you, a dark Fate – but you can wound yourself and bind the pain into any miraculous power you can imagine. Knight (Orange): There’s some role that you’re meant to take on, but it’ll be challenging. Allegory* (Immortality): You’re the embodiment of a concept, emotion, or ideal – a character straight out of a passion play. You are probably sneaky and a good fighter, and can animate the objects, animals, and world around you. Become Somebody (Frantic): You are fallible and imperfect, but you were meant to be this. Whatever this role is, it belongs to you – you can see yourself in others, bind them to (or away from) the role, and command the masses. Reality Syndrome (Sickly): You have some special power, like a cheat code for life. Maybe your wishes come true, or you can steal the identity and powers of others, or you can travel in time. -
International Journal of Asia Digital Art and Design
ISSN 1738-8074 International Journal of Asia Digital Art and Design Vol.21 No.02 2017 Asia Digital Art and Design Association Contents categories name title Original Article Motegi, Ryuta A Study on Playful Attributes of Mobile Messenger 81 Guo Wenjun Garden Aqua: Tangible user interface study using levitation 89 Art Paper Mansoor, Alvanov Media Façade and the design identity of buildings based on 97 Zpalanzani visual density Categories for paper ・Original Article A paper in this category has to be a logical and empirical report of the study, the review and the proposal by the author on the issue of digital art and design based on media technology. It also has to include the novelty and academic values which can be shared with ADADA members or the people who study digital art and design. Number of pages: 6 -10 ・Art Paper A paper in this category has to consist of the author’s practice, result and expository writing on the field of digital art and design. It also has to have the originality in its concepts, methods, expression techniques and making process, and the result should have some values which can be shared with ADADA members or the people who study digital art and design. Number of pages: 6 -10 Received May 30, 2017; Accepted June 14, 2017 ROBOT CHARACTER DESIGN SIMULATION SYSTEM USING 3D PARTS MODELS MOTEGI, RYUTA. TSUJI, SHOTA. Tokyo MetropolitAn University and Tokyo University oF TecHnology Tokyo University oF TecHnology [email protected] [email protected] KANEMATSU, YOSHIHISA. MIKAMI, KOJI. KONDO, KUNIO. Tokyo MetropolitAn University Tokyo University oF TecHnology Tokyo University oF TecHnology [email protected] [email protected] [email protected] Abstract The purpose of this research is the design support for robot on animation. -
Exploring the Magical Girl Transformation Sequence with Flash Animation
Georgia State University ScholarWorks @ Georgia State University Art and Design Theses Ernest G. Welch School of Art and Design 5-10-2014 Releasing The Power Within: Exploring The Magical Girl Transformation Sequence With Flash Animation Danielle Z. Yarbrough Follow this and additional works at: https://scholarworks.gsu.edu/art_design_theses Recommended Citation Yarbrough, Danielle Z., "Releasing The Power Within: Exploring The Magical Girl Transformation Sequence With Flash Animation." Thesis, Georgia State University, 2014. https://scholarworks.gsu.edu/art_design_theses/158 This Thesis is brought to you for free and open access by the Ernest G. Welch School of Art and Design at ScholarWorks @ Georgia State University. It has been accepted for inclusion in Art and Design Theses by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact [email protected]. RELEASING THE POWER WITHIN: EXPLORING THE MAGICAL GIRL TRANSFORMATION SEQUENCE WITH FLASH ANIMATION by DANIELLE Z. YARBROUGH Under the Direction of Dr. Melanie Davenport ABSTRACT This studio-based thesis explores the universal theme of transformation within the Magical Girl genre of Animation. My research incorporates the viewing and analysis of Japanese animations and discusses the symbolism behind transformation sequences. In addition, this study discusses how this theme can be created using Flash software for animation and discusses its value as a teaching resource in the art classroom. INDEX WORDS: Adobe Flash, Tradigital Animation, Thematic Instruction, Magical Girl Genre, Transformation Sequence RELEASING THE POWER WITHIN: EXPLORING THE MAGICAL GIRL TRANSFORMATION SEQUENCE WITH FLASH ANIMATION by DANIELLE Z. YARBROUGH A Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Art Education In the College of Arts and Sciences Georgia State University 2014 Copyright by Danielle Z. -
MAD SCIENCE! Ab Science Inc
MAD SCIENCE! aB Science Inc. PROGRAM GUIDEBOOK “Leaders in Industry” WARNING! MAY CONTAIN: Vv Highly Evil Violations of Volatile Sentient :D Space-Time Materials Robots Laws FOOT table of contents 3 Letters from the Co-Chairs 4 Guests of Honor 10 Events 15 Video Programming 18 Panels & Workshops 28 Artists’ Alley 32 Dealers Room 34 Room Directory 35 Maps 41 Where to Eat 48 Tipping Guide 49 Getting Around 50 Rules 55 Volunteering 58 Staff 61 Sponsors 62 Fun & Games 64 Autographs APRIL 2-4, 2O1O 1 IN MEMORY OF TODD MACDONALD “We will miss and love you always, Todd. Thank you so much for being a friend, a staffer, and for the support you’ve always offered, selflessly and without hesitation.” —Andrea Finnin LETTERS FROM THE CO-CHAIRS Anime Boston has given me unique growth Hello everyone, welcome to Anime Boston! opportunities, and I have become closer to people I already knew outside of the convention. I hope you all had a good year, though I know most of us had a pretty bad year, what with the economy, increasing healthcare This strengthening of bonds brought me back each year, but 2010 costs and natural disasters (donate to Haiti!). At Anime Boston, is different. In the summer of 2009, Anime Boston lost a dear I hope we can provide you with at least a little enjoyment. friend and veteran staffer when Todd MacDonald passed away. We’ve been working long and hard to get composer Nobuo When Todd joined staff in 2002, it was only because I begged. Uematsu, most famous for scoring most of the music for the Few on staff imagined that our three-day convention was going Final Fantasy games as well as other Square Enix games such to be such an amazing success. -
Seven Seas Will Release Re:Monster As Single PRICE: $12.99 / $15.99 CAN
S E V E N S E A S Kanekiru Kogitsune Re:Monster Vol. 4 A young man begins life anew as a lowly goblin in this action-packed shonen fantasy manga! Tomokui Kanata has suffered an early death, but his adventures are far from over. He is reborn into a fantastical world of monsters and magic--but as a lowly goblin! Not about to let that stop him, the now renamed Rou uses his new physical prowess and his old memories to plow ahead in a world where consuming other creatures allows him to acquire their powers. KEY SELLING POINTS: * POPULAR MANGA SUBJECT: Powerful shonen-style artwork and ON-SALE DATE: 8/27/2019 fast-paced action scenes will appeal to fans of such fantasy series as Overlord ISBN-13: 9781626927100 and Sword Art Online. * SPECIAL FEATURES: Seven Seas will release Re:Monster as single PRICE: $12.99 / $15.99 CAN. volumes with at least two full-color illustrations in each book. PAGES: 180 * BASED ON LIGHT NOVEL: The official manga adaptation of the popular SPINE: 181MM H | 5IN W IN Re:Monster light novel. CTN COUNT: 42 * SERIES INFORMATION: Total number of volumes are currently unknown SETTING: FANTASY WORLD but will have a planned pub whenever new volumes are available in Japan. AUTHOR HOME: KANEKIRU KOGITSUNE - JAPAN; KOBAYAKAWA HARUYOSHI - JAPAN 2 S E V E N S E A S Strike Tanaka Servamp Vol. 12 The unique vampire action-drama continues! When a stray black cat named Kuro crosses Mahiru Shirota's path, the high school freshman's life will never be the same again. -
The Cultural Context and the Interpretation of Japanese 'Lolita
Intercultural Communication Studies XXIII: 2 (2014) HINTON The Cultural Context and the Interpretation of Japanese ‘Lolita Complex’ Style Anime Perry R. HINTON Independent Academic Researcher, UK Abstract: Japanese animated films or anime have been popular in the West since the early 1990s. However, media interest in anime (particularly in Britain) has tended to focus on negative representations of anime concerning violence, sexuality and young girls. The current paper undertakes an examination of the genre of ‘Lolita complex’ or rorikon anime, the focus of these concerns. It is argued that the term ‘Lolita’ has a culturally specific meaning and that it has a different meaning in Western culture to that in Japan. This has led to a misperception of aspects of Japanese society and its cultural products such as anime. Furthermore it is argued that rorikon anime reflects teenage anxieties about the adult world, and changes in society and gender roles rather than perverse male sexual desire. An examination of the elements of rorikon anime shows that, rather than the product of a cultural ‘other’, it reflects features common across Japanese and Western cultures. Keywords: Japanese anime, Lolita complex, rorikon, shoujo, British media, cultural context, gender roles 1. Introduction One of the key aspects of globalization is the ready availability of the cultural products of one country to other nations round the world. The development of the internet as a global marketplace and its social media role for creating communities of fans of these products has further enhanced this cross-cultural communication. This can be seen most clearly in the popularity of Japanese popular culture (in terms of a range of products such as animated films (anime), comic books (manga), video games and toys) in Western countries. -
Cards Against Otakus Anime Manga
Cards against otakus Anime Manga No, I haven’t seen that Trying not to cry while But we’re both guys series but I’ve heard watching the last 30 and you’re my brother about it. minutes of the first Pokémon movie Cosplay Drama Queens Power ranger Sailor Twinset Scout Weeboo bullshit Hipsters Zombies stole my coffee Yaoi fans Yuri fans Yaoi fans vs Yuri fans Yuri Yaoi Hentai Underage cosplayers in Larping Fainting in front of your bondage gear favorite voice actor It’s over 9000!!!! Grumpy cat Saving the world with fanservice That one episode Sexy anime boys Sexy anime girls Fictional character Justified Pedophilia Anime girls in bikinis crushes AHHHHHH! GAAAHHHH! Cosplaying a character from a Hentai “Accidental” boob grab Transformation Godzilla sequence Bronies Man Feye Cosplay The cosplay boyfriend The cosplay girlfriend Holding stuff for your friend with the better cosplay Trying not to hit other Hipster glasses What if Zelda was a people with your girl? cosplay props A 2DS PS4 vs Xbox One Using Old Spice to become manlier Con Funk Girls cosplaying as The Princess is in sexy ponies another castle Stuffing your bra I know that you know, The chick with the hair that she knows, that we know When the secondary Sake A velociraptor holding character has more a rifle while riding a screen time than the shark main character Student loans Your mom Getting your news from Twitter Facebook Twitter Two kids dressed as a man Are you a boy or a girl? A Nigerian prince Oral sex Coconut filled Sexting Freddy Mercury chocolate STOP….in the name of An oversized -
Alphabetical Order (Created & Managed by Manyfist)
Jump List • Alphabetical Order (Created & Managed by Manyfist) 1. 007 2. 80’s Action Movie 3. A Certain Magical Index 4. A Song of Fire & Ice 5. Ace Attorney 6. Ace Combat 7. Adventure Time 8. Age of Empires III 9. Age of Ice 10. Age of Mythology 11. Aion 12. Akagi 13. Alan Wake 14. Alice: Through the Looking Glass 15. Alice's Adventures in Wonderland 16. Alien 17. Alpha Centauri 18. Alpha Protocol 19. Animal Crossing 20. Animorphs 21. Anno 2070 22. Aquaria 23. Ar Tonelico 24. Archer 25. Aria 26. Armored Core 27. Assassin’s Creed 28. Assassination Classroom 29. Asura’s Crying 30. Asura’s Wrath 31. Austin Powers 32. Avatar the Last Airbender 33. Avatar the Legend of Korra 34. Avernum! 35. Babylon 5 36. Banjo Kazooie 37. Banner Saga 38. Barkley’s Shut & Jam Gaiden 39. Bastion 40. Battlestar Galactica 41. Battletech 42. Bayonetta 43. Berserk 44. BeyBlade 45. Big O 46. Binbougami 47. BIOMEGA 48. Bionicle 49. Bioshock 50. Bioshock Infinite 51. Black Bullet 52. Black Lagoon 53. BlazBlue 54. Bleach 55. Bloodborne 56. Bloody Roar 57. Bomberman 64 58. Bomberman 64 Second Attack 59. Borderlands 60. Bravely Default 61. Bubblegum Crisis 2032 62. Buffy The Vampire Slayer 63. Buso Renkin 64. Cardcaptor Sakura 65. Cardfight! Vanguard 66. Career Model 67. Carnival Phantasm 68. Carnivores 69. Castlevania 70. CATstrophe 71. Cave Story 72. Changeling the Lost 73. Chroma Squad 74. Chronicles of Narnia 75. City of Heroes 76. Civilization 77. Claymore 78. Code Geass 79. Codex Alera 80. Command & Conquer 81. Commoragth 82. -
Harga Sewaktu Wak Jadi Sebelum
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21W Macm Seven Seas Page 1 of 126
21W Macm Seven Seas Page 1 of 126 How to Treat Magical Beasts: Mine and Master's Medical Journal Vol. 5 by Kaziya In an age of science and forgotten magic, mythic beasts are beginning to disappear from the world. A young girl named Ziska, born into a line of mages, becomes the apprentice to a veterinarian of regular animals - but Ziska's interests lie with beasts of a more magical nature. Can she help these creatures of legend survive in a world that is leaving them behind? Author Bio Kaziya is a Japanese manga creator best known for the series How to Treat Magical Beasts: Mine and Master's Medical Journal. Seven Seas On Sale: Mar 9/21 5 x 7.12 • 180 pages 9781645054481 • $16.99 • pb Comics & Graphic Novels / Manga / Fantasy • Ages 13 and up Series: How to Treat Magical Beasts Notes Promotion Sales Rep 21W Macm Seven Seas Page 2 of 126 A Certain Scientific Railgun: Astral Buddy Vol. 4 by Kazuma Kamachi, illustrated by Yasuhito Nogi Hokaze Junko, one of the top "handmaidens" of Shokuhou Misaki, has always blended into the background of Tokiwadai–an easy feat when you go to an all- girls' school full of powerful psychics. But when a ghostly figure starts stalking her, Junko is suddenly the center of attention! As Junko investigates her stalker, she starts to learn new things about her classmates. .and herself! Author Bio Kazuma Kamachi is a Japanese writer of light novels and manga. He is best known for A Certain Magical Index and A Certain Scientific Railgun.