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KNIGHT CLUB: the Bat & the Crow
KNIGHT CLUB: The Bat & The Crow – One shot PAGE ONE PANEL ONE – EXT. DARK BATTLEFIELD – NIGHT This panel takes up one half of the page, vertically. The setting is a DARK and CHAOTIC BATTLEFIELD. In the foreground is MALIZAR. He is a tall, lanky, and worn-looking evil wizard in a scarred, leathery cloak. Bathed in shadow behind Malizar is his army of gruesome fiends, both human and non-human. CAPTION (top of page): In the time before the Three Crown War, before the lands of Trygia were forever lost, vast armies of unfathomable creatures battled for the right to shape the four realms in their image. The commanders of these warring factions were two wicked spell-casters of indescribable power. CAPTION (beside Malizar): Malizar the Bloodthirsty ruled legions of cruel beasts and hideous undead fiends. His mastery of the dark arts was rivaled by that of only one other. PANEL TWO – EXT. DARK BATTLEFIELD – NIGHT This panel makes up the second half of the page. In a similar setting, we see KALKUS in the foreground. He is a stocky, crook-nosed man with wild hair and an ornate feathered cloak. Bathed in similar shadow behind him is another similar army of creatures. CAPTON: (beside Kalkus): Kalkus the Dark was the only wizard to oppose Malizar’s reign and live. He ruled over an entire kingdom of twisted, otherworldly beings and wraith-like warlocks. CAPTION: (bottom of page): The two dark masters collided on countless occasions. Each confrontation brought about immense turmoil, painting entire mountains red with inhuman blood. Still, neither man would yield. -
Copyright by Jason Todd Craft 2004 the Dissertation Committee for Jason Todd Craft Certifies That This Is the Approved Version of the Following Dissertation
Copyright by Jason Todd Craft 2004 The Dissertation Committee for Jason Todd Craft Certifies that this is the approved version of the following dissertation: Fiction Networks: The Emergence of Proprietary, Persistent, Large- Scale Popular Fictions Committee: Adam Z. Newton, Co-Supervisor John M. Slatin, Co-Supervisor Brian A. Bremen David J. Phillips Clay Spinuzzi Margaret A. Syverson Fiction Networks: The Emergence of Proprietary, Persistent, Large- Scale Popular Fictions by Jason Todd Craft, B.A., M.A. Dissertation Presented to the Faculty of the Graduate School of The University of Texas at Austin in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy The University of Texas at Austin December, 2004 Dedication For my family Acknowledgements Many thanks to my dissertation supervisors, Dr. Adam Zachary Newton and Dr. John Slatin; to Dr. Margaret Syverson, who has supported this work from its earliest stages; and, to Dr. Brian Bremen, Dr. David Phillips, and Dr. Clay Spinuzzi, all of whom have actively engaged with this dissertation in progress, and have given me immensely helpful feedback. This dissertation has benefited from the attention and feedback of many generous readers, including David Barndollar, Victoria Davis, Aimee Kendall, Eric Lupfer, and Doug Norman. Thanks also to Ben Armintor, Kari Banta, Sarah Paetsch, Michael Smith, Kevin Thomas, Matthew Tucker and many others for productive conversations about branding and marketing, comics universes, popular entertainment, and persistent world gaming. Some of my most useful, and most entertaining, discussions about the subject matter in this dissertation have been with my brother, Adam Craft. I also want to thank my parents, Donna Cox and John Craft, and my partner, Michael Craigue, for their help and support. -
Archons (Commanders) [NOTICE: They Are NOT Anlien Parasites], and Then, in a Mirror Image of the Great Emanations of the Pleroma, Hundreds of Lesser Angels
A R C H O N S HIDDEN RULERS THROUGH THE AGES A R C H O N S HIDDEN RULERS THROUGH THE AGES WATCH THIS IMPORTANT VIDEO UFOs, Aliens, and the Question of Contact MUST-SEE THE OCCULT REASON FOR PSYCHOPATHY Organic Portals: Aliens and Psychopaths KNOWLEDGE THROUGH GNOSIS Boris Mouravieff - GNOSIS IN THE BEGINNING ...1 The Gnostic core belief was a strong dualism: that the world of matter was deadening and inferior to a remote nonphysical home, to which an interior divine spark in most humans aspired to return after death. This led them to an absorption with the Jewish creation myths in Genesis, which they obsessively reinterpreted to formulate allegorical explanations of how humans ended up trapped in the world of matter. The basic Gnostic story, which varied in details from teacher to teacher, was this: In the beginning there was an unknowable, immaterial, and invisible God, sometimes called the Father of All and sometimes by other names. “He” was neither male nor female, and was composed of an implicitly finite amount of a living nonphysical substance. Surrounding this God was a great empty region called the Pleroma (the fullness). Beyond the Pleroma lay empty space. The God acted to fill the Pleroma through a series of emanations, a squeezing off of small portions of his/its nonphysical energetic divine material. In most accounts there are thirty emanations in fifteen complementary pairs, each getting slightly less of the divine material and therefore being slightly weaker. The emanations are called Aeons (eternities) and are mostly named personifications in Greek of abstract ideas. -
Henry Jenkins Convergence Culture Where Old and New Media
Henry Jenkins Convergence Culture Where Old and New Media Collide n New York University Press • NewYork and London Skenovano pro studijni ucely NEW YORK UNIVERSITY PRESS New York and London www.nyupress. org © 2006 by New York University All rights reserved Library of Congress Cataloging-in-Publication Data Jenkins, Henry, 1958- Convergence culture : where old and new media collide / Henry Jenkins, p. cm. Includes bibliographical references and index. ISBN-13: 978-0-8147-4281-5 (cloth : alk. paper) ISBN-10: 0-8147-4281-5 (cloth : alk. paper) 1. Mass media and culture—United States. 2. Popular culture—United States. I. Title. P94.65.U6J46 2006 302.230973—dc22 2006007358 New York University Press books are printed on acid-free paper, and their binding materials are chosen for strength and durability. Manufactured in the United States of America c 15 14 13 12 11 p 10 987654321 Skenovano pro studijni ucely Contents Acknowledgments vii Introduction: "Worship at the Altar of Convergence": A New Paradigm for Understanding Media Change 1 1 Spoiling Survivor: The Anatomy of a Knowledge Community 25 2 Buying into American Idol: How We are Being Sold on Reality TV 59 3 Searching for the Origami Unicorn: The Matrix and Transmedia Storytelling 93 4 Quentin Tarantino's Star Wars? Grassroots Creativity Meets the Media Industry 131 5 Why Heather Can Write: Media Literacy and the Harry Potter Wars 169 6 Photoshop for Democracy: The New Relationship between Politics and Popular Culture 206 Conclusion: Democratizing Television? The Politics of Participation 240 Notes 261 Glossary 279 Index 295 About the Author 308 V Skenovano pro studijni ucely Acknowledgments Writing this book has been an epic journey, helped along by many hands. -
Multiprocessing Contents
Multiprocessing Contents 1 Multiprocessing 1 1.1 Pre-history .............................................. 1 1.2 Key topics ............................................... 1 1.2.1 Processor symmetry ...................................... 1 1.2.2 Instruction and data streams ................................. 1 1.2.3 Processor coupling ...................................... 2 1.2.4 Multiprocessor Communication Architecture ......................... 2 1.3 Flynn’s taxonomy ........................................... 2 1.3.1 SISD multiprocessing ..................................... 2 1.3.2 SIMD multiprocessing .................................... 2 1.3.3 MISD multiprocessing .................................... 3 1.3.4 MIMD multiprocessing .................................... 3 1.4 See also ................................................ 3 1.5 References ............................................... 3 2 Computer multitasking 5 2.1 Multiprogramming .......................................... 5 2.2 Cooperative multitasking ....................................... 6 2.3 Preemptive multitasking ....................................... 6 2.4 Real time ............................................... 7 2.5 Multithreading ............................................ 7 2.6 Memory protection .......................................... 7 2.7 Memory swapping .......................................... 7 2.8 Programming ............................................. 7 2.9 See also ................................................ 8 2.10 References ............................................. -
Third Person : Authoring and Exploring Vast Narratives / Edited by Pat Harrigan and Noah Wardrip-Fruin
ThirdPerson Authoring and Exploring Vast Narratives edited by Pat Harrigan and Noah Wardrip-Fruin The MIT Press Cambridge, Massachusetts London, England 8 2009 Massachusetts Institute of Technology All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher. For information about special quantity discounts, please email [email protected]. This book was set in Adobe Chapparal and ITC Officina on 3B2 by Asco Typesetters, Hong Kong. Printed and bound in the United States of America. Library of Congress Cataloging-in-Publication Data Third person : authoring and exploring vast narratives / edited by Pat Harrigan and Noah Wardrip-Fruin. p. cm. Includes bibliographical references and index. ISBN 978-0-262-23263-0 (hardcover : alk. paper) 1. Electronic games. 2. Mass media. 3. Popular culture. 4. Fiction. I. Harrigan, Pat. II. Wardrip-Fruin, Noah. GV1469.15.T48 2009 794.8—dc22 2008029409 10987654321 Index American Letters Trilogy, The (Grossman), 193, 198 Index Andersen, Hans Christian, 362 Anderson, Kevin J., 27 A Anderson, Poul, 31 Abbey, Lynn, 31 Andrae, Thomas, 309 Abell, A. S., 53 Andrews, Sara, 400–402 Absent epic, 334–336 Andriola, Alfred, 270 Abu Ghraib, 345, 352 Andru, Ross, 276 Accursed Civil War, This (Hull), 364 Angelides, Peter, 33 Ace, 21, 33 Angel (TV show), 4–5, 314 Aces Abroad (Mila´n), 32 Animals, The (Grossman), 205 Action Comics, 279 Aparo, Jim, 279 Adams, Douglas, 21–22 Aperture, 140–141 Adams, Neal, 281 Appeal, 135–136 Advanced Squad Leader (game), 362, 365–367 Appendixes (Grossman), 204–205 Afghanistan, 345 Apple II, 377 AFK Pl@yers, 422 Appolinaire, Guillaume, 217 African Americans Aquaman, 306 Black Lightning and, 275–284 Arachne, 385, 396 Black Power and, 283 Archival production, 419–421 Justice League of America and, 277 Aristotle, 399 Mr. -
The Rapture in Twenty Centuries of Biblical Interpretation
TMSJ 13/2 (Fall 2002) 149-171 THE RAPTURE IN TWENTY CENTURIES OF BIBLICAL INTERPRETATION James F. Stitzinger Associate Professor of Historical Theology The coming of God’s Messiah deserves closer attention than it has often received. The future coming of the Messiah, called the “rapture,” is imminent, literal and visible, for all church saints, before the hour of testing, premillennial, and, based on a literal hermeneutic, distinguishes between Israel and the church. The early church fathers’ views advocated a sort of imminent intra- or post- tribulationism in connection with their premillennial teaching. With a few exceptions, the Medieval church writers said little about a future millennium and a future rapture. Reformation leaders had little to say about prophetic portions of Scripture, but did comment on the imminency of Christ’s return. The modern period of church history saw a return to the early church’s premillennial teaching and a pretribulational rapture in the writings of Gill and Edwards, and more particularly in the works of J. N. Darby. After Darby, pretribulationism spread rapidly in both Great Britain and the United States. A resurgence of posttribulationism came after 1952, accompanied by strong opposition to pretribulationism, but a renewed support of pretribulationism has arisen in the recent past. Five premillennial views of the rapture include two major views—pretribulationism and posttribulation-ism—and three minor views—partial, midtribulational, and pre-wrath rapturism. * * * * * Introduction The central theme of the Bible is the coming of God’s Messiah. Genesis 3:15 reveals the first promise of Christ’s coming when it records, “He shall bruise you on the head, And you shall bruise him on the heel.”1 Revelation 22:20 unveils the last promise when it records “He who testifies to these things says, ‘Yes, I am coming quickly,’ Amen. -
DA WISH LIST JULY 21 2016 Page 1
DA WISH LIST JULY 21 2016 1001 night by Meguey Baker 13th age soundtrack Achtung! Cthulhu Fate edition Advanced Song of Blades and Heroes Advanced Sorcery supplement for Chaosium's Magic World. Against the Dark Yogi or any of its supplements Age of Cthulhu vol. 8 - Starfall Over the Plateau of Leng Agents of Smersh Alien Squad Leader Alpha blue Alshard and Alshard GAIA Amazing Stories of WW2: Homefront Villains (for Icons) Amber Aspects.pdf Amber Nobles of Amber.pdf Amber Revised Basic Mechanics for Amber.pdf Ambush at Altair Ancient Odysseys (any and all) anything from blade of the iron throne Anything from Vajra entertainment Apotheosis Drive X Arion Games' Maelstrom and/or Maelstrom Domesday Armed Force expansion for Armageddon The End Times Armed Force supplement for Armageddon The End Times Ars Magica - Lands of the Nile Art of Zendikar Atlas of Rokugan. Battle Between the Worlds Battle Century G/Z Be A Better Campaign Master Book One Better Angels Core Rulebook Better Angels No Soul Left Behind Between Sand & Sea: Mythic Africa Beyond the Gates of Antares Black Hand - new v20 Guide to Black Hand Black Jade for Jadepunk Blade of the iron throne Blasters and Bulkheads Blaze of Glory 1: Alamo Bay Blood of the Elements Blowback Book of Heroic Races: Advanced Lizardfolk Book of Unremmiting Horror, the d20 version by Pelgrane Press Breachworld for Mini Six/d6 System Breakfast Cult (https://www.drivethrurpg.com/product/182520/Breakfast-Cult?src=slider_view) bubblegumshoe BUG Sector, apparently it was only leaked online (never printed) Campaign Book 1 for Memoir '44 (sold on the DoW site)? Cartel: Ashcan Edition by Mark Diaz Truman. -
Armageddon RPG the Day of Reckoning Has Come—Don't Go
th Seal Arma geddon RPG The day of reckoning has come—don’t go down without a fight! By 3 Man Publishing 1 3 MAN PUBLISHING 7th Seal Armageddon RPG “For the great day of their wrath has come, and who is able to survive?” Revelations 6:17 Joshua F Ely Summer 2013 7th Seal is a cinematic role playing game based on post -apocalyptic anime. 7th Seal reveals a world in chaos, ravaged by the Last War, Armageddon, a viral contagion and an alien invasion. From this disastrous beginning, though, emerges a new breed of heroes. Forged in the fire of war, fueled with Old Testament faith, alien technology and psionic mutations these heroes fight to bring order out of chaos, to rebuild and protect their world, and to defeat the Leviathan. So don you power suit, say your prayers, grab your lucky plasma rifle and your psionic friend, too, and let’s kick some mutant-demon- zombie-alien-butt! 2 7th Seal: Armageddon RPG ©2012 by Joshua F Ely All rights reserved. Written By Joshua F Ely Game Testers Justin Goodman, Don King, Jeremy Piles, Trey Lee, Steve Roy, Trey Sleeper, Brian Weihausen, Wade Weihausen and Nat Wilganowski Barbarians of Lemuria Barbarians of Lemuria role playing game written and owned by Simon Washbourne is the fantastic sword and sorcery game from which many of the mechanics of 7 th Seal were derived. Thank you for adding crunch to my fluff. Barbarians of the Aftermath Barbarian of the Aftermath role playing game supplement written and owned by Nathaniel Torson is the fantastic post apocalypse rules expansion for Barbarians of Lemuria. -
Mud Connector
Archive-name: mudlist.doc /_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ /_/_/_/_/ THE /_/_/_/_/ /_/_/ MUD CONNECTOR /_/_/ /_/_/_/_/ MUD LIST /_/_/_/_/ /_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ o=======================================================================o The Mud Connector is (c) copyright (1994 - 96) by Andrew Cowan, an associate of GlobalMedia Design Inc. This mudlist may be reprinted as long as 1) it appears in its entirety, you may not strip out bits and pieces 2) the entire header appears with the list intact. Many thanks go out to the mud administrators who helped to make this list possible, without them there is little chance this list would exist! o=======================================================================o This list is presented strictly in alphabetical order. Each mud listing contains: The mud name, The code base used, the telnet address of the mud (unless circumstances prevent this), the homepage url (if a homepage exists) and a description submitted by a member of the mud's administration or a person approved to make the submission. All listings derived from the Mud Connector WWW site http://www.mudconnect.com/ You can contact the Mud Connector staff at [email protected]. [NOTE: This list was computer-generated, Please report bugs/typos] o=======================================================================o Last Updated: June 8th, 1997 TOTAL MUDS LISTED: 808 o=======================================================================o o=======================================================================o Muds Beginning With: A o=======================================================================o Mud : Aacena: The Fatal Promise Code Base : Envy 2.0 Telnet : mud.usacomputers.com 6969 [204.215.32.27] WWW : None Description : Aacena: The Fatal Promise: Come here if you like: Clan Wars, PKilling, Role Playing, Friendly but Fair Imms, in depth quests, Colour, Multiclassing*, Original Areas*, Tweaked up code, and MORE! *On the way in The Fatal Promise is a small mud but is growing in size and player base. -
A TIDAL WAVE. Anyone with a Little Passion Can Start a Movement in Their Community
AUGUST 12 - 18, 2018 staradvertiser.com SOCAL DRAMEDY When former surfer Dud (Wyatt Russell) fi nds a ring on the beach, it leads him to a rundown fraternal lodge in Lodge 49. Middle-aged plumbing salesman Ernie Fontaine (Brent Jennings) takes him under his wing and welcomes him to the club. Sonya Cassidy also stars in the freshman comedy-drama as Dud’s twin sister, Liz. Airing Monday, Aug. 13, on AMC. Even the tiniest voice can start A TIDAL WAVE. Anyone with a little passion can start a movement in their community. Champion an issue. Cheer an event. Support a cause. ¶ũe^ehbla^k^mh^fihp^krhnpbma the training, equipment and airtime you need so your olelo.org voice can be heard. Visit olelo.org. ON THE COVER | LODGE 49 Fresh start Slacker surfer finds new belly up. While she mostly keeps it together, Liz Benjamin,” 1980) and Kurt Russell (“Escape can sometimes lose it under the pressure of from New York,” 1981) worked his way up purpose in ‘Lodge 49’ modern life. through the entertainment industry after an Their tragic loss and precarious financial injury halted his burgeoning hockey career. By Kyla Brewer situation makes the Dudley twins relatable for He appeared in such films as “Escape from TV Media many, and “Lodge 49” executive producer Jeff L.A.” (1996), “This Is 40” (2012) and “22 Jump Freilich (“Halt and Catch Fire”) is confident that Street” (2014). He also co-starred in the indie s television continues to evolve, some viewers will connect with the characters. film “Folk Hero & Funny Guy” (2016), and has series seem to defy and transcend “Each of the characters in this show are so appeared in the acclaimed British anthology Agenres, mixing elements of comedy and well defined and so real that I know all of them,” series “Black Mirror.” drama in the same hour — sometimes even Freilich said in a promo for the new series. -
Irrevocability in Games
IRREVOCABILITY IN GAMES Interactive Qualifying Project Report completed in partial fulfillment of the Bachelor of Science degree at Worcester Polytechnic Institute, Worcester, MA Submitted to: Professor Brian Moriarty Daniel White Michael Grossfeld 1 Abstract This report examines the history and future application of irrevocability in video games. Decision making is an essential part of playing video games and irrevocability negates replayability by disallowing alternate decisions. We found that successful games with this theme exhibit irreversibility in both story and game mechanics. Future games looking to use irrevocability well must create an ownership that the player feels towards the experience by balancing these two mechanics. 2 Table of Contents IRREVOCABILITY IN GAMES .............................................................................................................. 1 Abstract .................................................................................................................................................... 2 Table of Contents ................................................................................................................................... 3 Part One: Concept of Irrevocability ................................................................................................ 4 Introduction .......................................................................................................................................................... 4 Part Two: Chronology of Irrevocability ........................................................................................