Gamer's Guide, Experimenting with the Intriguing Suggestions All an Relied Will Find Tile Pt:Llalli~ for Mh:Takes Less in One Package
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2 ADVANCED CIVILIZATION Preface CIVlLlZA110N is an outstanding game, ADVANCED CNlLlZA1TON" (p.17), which sets which has been played by many who could not out the differences between CIVlLIZA110N and be considered by any stretch of the imagination ADVANCED CIVlLIZA110N. Readers who arc to be ~wargamers". Articles suggesting rule unfamiliar with either game will still find Gar) changes for CIVlL1ZA110N have occasionally Rapanos' article interesting for historical reas been published, and house rules abound, but no ons, but CIVILlZAllON players will fUld ill systemic revision of CJVJUZAI10N has been invaluable in helping them know what to remem attempted. Until now. ber and what to forget. WEST T¥IO articles which should be of genenJ "Advanced" CIVILIZATION interest are -The Wrath of the Gods· (p.26) and -Civilization Cards" (p.31), which discuss EXTENSION The term ~advanced- is likely Il misnomer. "Enhanced" might have been more accurate, but several essential aspects of the game. The ADVANCED CNTUZAI10N follows a tradition insights in these articles are definitely not which is already established at Avalon Hill. exhaustive, but provide food for thought. MAP A somewbat different approach to the game is When a product is based on an existing game, found in -Through the Labyrinth - (p .20) and • A but goes beyond it, it is appropriate to use the For some time players of the popular Study in Contrasts- (p.28), which discuss the term "advanced-, as in ADVANCED SQUAD CIV1LfZATIONhave been looking for ways LEADER or ADVANCED TlURD RETCH. This pili)' of Crete, Egypt and Africa. ADVANCED to impro'Ve this already~classic game. Back CIVILIZATION is not susceptible to exact does not necessarily imply that the -advanced in 1982, the "Expansion Trade Cards" were analysis, but these articles contain many useful version is more complex or difficult to play, introduced-and were an immediate hit. Now although it might be, but rather that it represents ideas, and offer examples of the applications of comes a new map, extending the world of general principles familiar to many players. what the designers see as the next step in the CWJlIZA710N to the Straits of Hercules and -The Wisdom of the Ages?- (p.39) is an development of the original game concept. adding all Gaul, southern England . and attempt to gather some of these principles ADVANCED CNlLlZATTON is almost cer western North Africa. Printed on heavy, together for the benefit of the reader. They look tainly no more difficult to play than the original glossy stock. the West Extension Map may great on paper, but I suspect that once the exc ite,.. game. The addition of civilization, commodity be added to any standard or ADVANCED ment ofa game takes over, I would be lucky if I and calamity cards does not make the game CIVlllZATION game to produce a greatly paid attention to more than half of them. harder to understand. ADVANCED ClVILIZA~ improved four-pl2yer scenario and a chal -The Road to Civilization~ (p.23) discusses TION is really just CIVIliZATION, only more lenging five-, six- or seven-player version. the A.S.T. , which is no longer determinative in so. Some may fecI that a change such as allow Iberia now starts from any of the three areas ing the purchase of more than 11 civilization ADVANCED CNlLlZATTON, but is still on the western edge of the peninsula (replac important. The requirements of the A.S. T. have cards hurts the game, by eliminating a key ing Italy as a player-race); African openings element of the classic game. Those who reach all sorts of effects on other areas of the game. are also expanded. Both make use of a such conclusions should continue to play CIVlLI Another crucial aspect of the game is ana· revised AST Table printed directly upon the ZAllON. which will still be published and sold lyzed in -Diplomacy- (p.38), which may cause new map section. Other than these intriguing by Avalon Hill. the reader to look at this familiar subject from a changes. all standard rules remain in force. different perspective. Experienced players, perhaps suffering A complete package ·Season to Taste" (p.46) offers experienced ennui after yet another thraShing as Africa, players some optional rules. Certainly it is best will fmd their games considerably livelier as ADVANCED CIVILIZATION is presented in a to become familiar with the standard new approaches are debated. Novice players. somewhat unique form . It was decided to offer ADVANCED CNlLIZAT10N rules before with more room for expansion of their peoples. the public both the rules and a Gamer's Guide, experimenting with the intriguing suggestions all an relied will find tile pt:llalli~ for mh:takes less in one package. Sueh approach found in that article. daunting. Whether with four or seven. the heavily on the designers and play testers, and FuU-fledged variants are contained in extended-map version of CIVILIZATION is only time will tell if it is well-received. It is -Imperial Civilizations- (42) and ~Civilization sure to be seen at morc than a few Saturday hoped that the articles included in this publica and Trade" (p.44), and it will bc interesting to night gaming sessions. tion will ease the transition from CIVILIZAT10N see if these ideas achieve popularity. A variant to ADVANCED CNlLlZATTON, as well as on a somewhat smaller scale is contained in The West Extension Map is now avail giving players insights into how the new game "Atlantis" (PAl). able for $8.00 from The Avalon HiU Game works. Much of the expertise gained from Company (4517 Harford Road, Baltimore, playing CIVTLfZATION will still apply, but Conclusion MD 21214). Please add $3.00 shipping and much will not, and players who do not develop handling for domestic orders; $6.00 for If I were to find fault with the Gamer's strategies which suit the new game will quickly Guide, it would be that too much of it reflects Canadian; $9.00 for overseas. Maryland find themselves in trouble. residents please add 5% state sales tax. For easy my own views of ADVANCED CIVJUZATION, credit card ordering. can 1-800-999·3222. although the final product represents a consider Rules able effort from a large number of contributors, To some extent, the organization of the rules to whom I express my appreciation. follO'NS those in the original game. A number of To a lesser extent, I suppose, the same can be MIl improvements have been made, especially in said aboutthe rules themselves, but again it must numbering, and players should be able to quick be emphasized that many CIVILIZA110N players IUlc. .... £ .. o. ly find applicable rules during play. An index contributed important and innovative ideas STRATEC.Y was not thought to be necessary. which appear in this publication. All those who participated in the development of ADVANCED The Avalon Hill Gamer's Guide CIVILTZAT10N and the production of the The Gamer's Guide consists of a number of Gamer's Guide hope that both will provide Game Company garners with many hours of challenge and Division of Monarch Avalon, Inc. articles on a variety of topics. The "Designer's Notes" (p.16) may interest some, but all CIVILI enjoyment. ZATION players should read -Learni ng Bruce Harper 3 ADVANCED CIVILIZATION Table of Contents 31. ACQUISITION OF CIVILIZATION CARDS . .. 13 Preface ............. .............. 2 32. CIVILIZATION CARD ATTRIBUTES ............. 13 Table of Contents •..•...•••••..•••••••.• 3 33 . MOVEMENT OF MARKERS ON THE A.S.T. ...... 15 Design Credits ••••••...••.•.....••..•.• 3 VI. WINNING THE GAME 34. THE END OF THE GAME. • • • • • . • . .. 15 35. VICTORY DETERMINATION ...•• .• •••••••... 15 RULES GAl\1ER'S GUIDE I. OVERVIEW 1. INTRODUCTION . ........... ............... 4 DESIGNER'S NOTES •..••.•••••••.••..•. 16 2. DESCRIPTION OF PLAY ............... ... ... 4 Is CNlLlZATlON Advancing? By Bruce Harper II. GAME COMPONENTS LEARNING ADVANCED CIVILIZATION .•..•.• 17 3. COMPONENTS .............. ........... ... 4 A Guide for ClVlLlZATlONPlayers By Gary Rapanos 4. THE MAPBOARD .......................... 5 5. PLAYING PIECES .......................... 5 THROUGH THE LABYRINTH •.•••..•..•••• 20 6. CIVILIZATION CARDS .... .. ..... .. •...• .... 5 Playing Crete in ADVANCED CIVlLlZA.110N By Eric Hunter 7. TRADE CARDS ............................ 5 8. COMMODITY CARDS ... ... ........... ...... 5 THE ROAD TO CIVILIZATION ••••••••.••.. 23 9 . CALAMITY CARDS ..... ... .. ............... 6 The A.S.T. in ADVANCED CIVIUZAI10N . By Michael Roos 10. ARCHAEOLOGICAL SUCCESSION CARD ... .. ... 6 11. PLAYER MATS ........................ ... 6 CONFERENCE MAP ••...•••..••..•..•.•. 24 12. PLACE CARDS ........ .... ................ 6 13 . CALAMITY EFFECTS SUMMARY ............... 6 THE WRATH OF THE GODS .•••••••••••.•• 26 14. CIVILIZATION CARD CREDIT AND GAME RECORD Calamities in ADVANCED CIVILIZATION By Jennifer Schlickbernd SHEET ............. ...... .............. 6 A STUDY IN CONTRASTS ••.•.••..•..•..•• 28 ill. GETTING STARTED Egypt and Africa in ADVANCED CIVILIZATION By Lauren Banerd 15. SETTING UP THE GAME ...... ............ ... 6 16. THE NUMBER OF PLAYERS ...... ..... ....... 7 CIVILIZATION CARDS •••••••.••••...•... 31 The Options in ADVANCED CIVILIZATION By Bruce Harper IV. TURN BY TURN PROCEDURE DIPLOMACY •.••...•.••••.•••••.•.•... 38 17. THE GAME TURN .......................... 7 A Civilized Approach By Lauren Banerd 18. SEQUENCE OF PLAY ......... ...... ....... 7 THE WISDOM OF THE AGES? •.•••••.••• .. 39 V. THE PHASES Advancing your Civilization By Lauren Banerd and others 19. TAXATION .............................. 8 20. POPULATION EXPANSION