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Russian Front Consolidated Rulebook
Russian Front – Consolidated Rulebook – Version 12132009 4.8 MARKING BATTLE LOCATIONS: .......... 6 7.3.5 EFFECTS OF HITS:............................. 9 5.0 THE BASIC GAME PREPARATION PHASES 6 7.3.6 RETREATS DUE TO ELIMINATION: 5.1 THE OUT OF SUPPLY MARKING ........................................................................ 9 STEPS: ............................................................... 6 7.4 ADDITIONAL ROUNDS OF COMBAT: .. 9 5.2 THE BASIC GAME REINFORCEMENT 7.4.1 VOLUNTARY RETREAT CHOICES:9 STEPS: ............................................................... 6 7.4.2 CHANGING ENGAGED UNITS:....... 9 5.2.1.1 REINFORCEMENTS ARRIVE 7.5 RETREATS: ................................................ 9 IN NAMED CITY:.................................. 6 7.5.1 RETREAT MOVEMENT: ................... 9 5.2.1.2 REINFORCEMENTS ARRIVE 7.5.2 RETREAT DIRECTIONS: .................. 9 “ANY”:.................................................... 6 7.5.2.1 AIR UNIT RETREATS:.............. 9 5.2.1.3 REINFORCEMENT ARRIVAL 7.5.2.2 GROUND UNIT RETREATS: ... 9 TABLE OF CONTENTS RESTRICTIONS:.................................... 6 7.5.3 UNITS INVOLVED IN RETREATS:10 THE BASIC GAME RULES FOLDER 5.2.2 HOLDING BACK 7.5.4 UNITS UNABLE TO RETREAT:..... 10 TABLE OF CONTENTS ...........................................1 REINFORCEMENTS: .................................. 6 7.6 END OF BATTLE–RETURN TO THE RUSSIAN FRONT BASIC GAME RULES 6.0 THE BASIC GAME MOVEMENT PHASES.... 6 MAPBOARD:.................................................... 10 FOLDER....................................................................3 -
Rules of Play
OSTKRIEGOSTKRIEG WW II Eastern Front RULESRULES OFOF PLAYPLAY Game Design: Mitchell Ledford and Gregory M. Smith OSTKRIEG RULEBOOK TABLE OF CONTENTS Counters 1.0 Description .................................................................. 2 2.0 Victory Conditions ..................................................... 2 3.0 Game Components .................................................... 2 4.0 Game Setup ................................................................. 3 5.0 Bidding ......................................................................... 5 German Infantry German Infantry 6.0 Game Play .................................................................... 5 with Entrenchment 7.0 Year Start ..................................................................... 5 8.0 Card Play ...................................................................... 5 9.0 Year End .................................................................... 10 10.0 Play Example .......................................................... 12 11.0 Solitaire Play Aid .................................................... 20 German Armor German Land Air 12.0 Designer’s Notes ..................................................... 20 13.0 Suggested Reading ................................................. 23 1.0 DESCRIPTION Finnish Infantry Bulgarian Infantry Ostkrieg is a strategic level two-player game which represents the Russian Front in World War II. The game is five turns long, with each turn lasting one year. 2.0 VICTORY CONDITIONS Hungarian Infantry Italian -
Gamer's Guide, Experimenting with the Intriguing Suggestions All an Relied Will Find Tile Pt:Llalli~ for Mh:Takes Less in One Package
2 ADVANCED CIVILIZATION Preface CIVlLlZA110N is an outstanding game, ADVANCED CNlLlZA1TON" (p.17), which sets which has been played by many who could not out the differences between CIVlLIZA110N and be considered by any stretch of the imagination ADVANCED CIVlLIZA110N. Readers who arc to be ~wargamers". Articles suggesting rule unfamiliar with either game will still find Gar) changes for CIVlL1ZA110N have occasionally Rapanos' article interesting for historical reas been published, and house rules abound, but no ons, but CIVILlZAllON players will fUld ill systemic revision of CJVJUZAI10N has been invaluable in helping them know what to remem attempted. Until now. ber and what to forget. WEST T¥IO articles which should be of genenJ "Advanced" CIVILIZATION interest are -The Wrath of the Gods· (p.26) and -Civilization Cards" (p.31), which discuss EXTENSION The term ~advanced- is likely Il misnomer. "Enhanced" might have been more accurate, but several essential aspects of the game. The ADVANCED CNTUZAI10N follows a tradition insights in these articles are definitely not which is already established at Avalon Hill. exhaustive, but provide food for thought. MAP A somewbat different approach to the game is When a product is based on an existing game, found in -Through the Labyrinth - (p .20) and • A but goes beyond it, it is appropriate to use the For some time players of the popular Study in Contrasts- (p.28), which discuss the term "advanced-, as in ADVANCED SQUAD CIV1LfZATIONhave been looking for ways LEADER or ADVANCED TlURD RETCH. This pili)' of Crete, Egypt and Africa. ADVANCED to impro'Ve this already~classic game. -
BATTLE-SCARRED and DIRTY: US ARMY TACTICAL LEADERSHIP in the MEDITERRANEAN THEATER, 1942-1943 DISSERTATION Presented in Partial
BATTLE-SCARRED AND DIRTY: US ARMY TACTICAL LEADERSHIP IN THE MEDITERRANEAN THEATER, 1942-1943 DISSERTATION Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in the Graduate School of The Ohio State University By Steven Thomas Barry Graduate Program in History The Ohio State University 2011 Dissertation Committee: Dr. Allan R. Millett, Adviser Dr. John F. Guilmartin Dr. John L. Brooke Copyright by Steven T. Barry 2011 Abstract Throughout the North African and Sicilian campaigns of World War II, the battalion leadership exercised by United States regular army officers provided the essential component that contributed to battlefield success and combat effectiveness despite deficiencies in equipment, organization, mobilization, and inadequate operational leadership. Essentially, without the regular army battalion leaders, US units could not have functioned tactically early in the war. For both Operations TORCH and HUSKY, the US Army did not possess the leadership or staffs at the corps level to consistently coordinate combined arms maneuver with air and sea power. The battalion leadership brought discipline, maturity, experience, and the ability to translate common operational guidance into tactical reality. Many US officers shared the same ―Old Army‖ skill sets in their early career. Across the Army in the 1930s, these officers developed familiarity with the systems and doctrine that would prove crucial in the combined arms operations of the Second World War. The battalion tactical leadership overcame lackluster operational and strategic guidance and other significant handicaps to execute the first Mediterranean Theater of Operations campaigns. Three sets of factors shaped this pivotal group of men. First, all of these officers were shaped by pre-war experiences. -
STRATEGIC APPRAISAL the Changing Role of Information in Warfare
STRATEGIC APPRAISAL The Changing Role of Information in Warfare Edited by ZALMAY M. KHALILZAD JOHN P. WHITE Foreword by ANDREW W. MARSHALL R Project AIR FORCE The research reported here was sponsored by the United States Air Force under contract F49642-96-C-0001. Further information may be obtained from the Strategic Planning Division, Directorate of Plans, Hq USAF. Library of Congress Cataloging-in-Publication Data The changing role of information in warfare / Zalmay M. Khalilzad, John P. White, editors. p. cm. “Prepared for the United States Air Force by RAND's Project AIR FORCE.” “MR-1016-AF.” Includes bibliographical references (p. ). ISBN 0-8330-2663-1 1. Military art and science—Automation. I. Khalilzad, Zalmay M. II. White, John P. UG478.C43 1999 355.3 ' 43—dc21 99-24933 CIP RAND is a nonprofit institution that helps improve policy and deci- sionmaking through research and analysis. RAND® is a registered trademark. RAND’s publications do not necessarily reflect the opin- ions or policies of its research sponsors. © Copyright 1999 RAND All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopy- ing, recording, or information storage and retrieval) without permis- sion in writing from RAND. Cover design by Eileen Delson La Russo Published 1999 by RAND 1700 Main Street, P.O. Box 2138, Santa Monica, CA 90407-2138 1333 H St., N.W., Washington, D.C. 20005-4707 RAND URL: http://www.rand.org/ To order RAND documents or to obtain additional information, contact Distribution Services: Telephone: (310) 451-7002; Fax: (310) 451-6915; Internet: [email protected] PREFACE The effects of new information technologies are all around us. -
Eastfront the War in Russia 1941-45
EastFrontTM The War in Russia 1941-45 ������� ������� ������������� �������������� � ������������� � � � � EastFront The War in Russia, 1941-45 Game Design Craig Besinque Tom Dalgliesh Map & Graphics Craig Besinque Tom Dalgliesh Cover Art David Pentland/Cranston Fine Arts Developers & Playtesters Ron Hodwitz Grant Dalgliesh Steve Goodman Robert Holzer Mike Hoyt David Robert Cal Stengel Tim Taylor © 1991, 1994, 2000, 2006 Craig Besinque & Tom Dalgliesh EastFront is a trademark of Columbia Games Inc. COLUMBIA GAMES INC POB 3457, Blaine, WA 98231, U.S.A. www.columbiagames.com OVERVIEW EASTFRONT INTRODUCTION Each scenario has a VP handicap COMMENTARY which is added to or subtracted from Axis Although it is largely unrecognized in the West, EastFront simulates the largest military VPs, relating VP totals to historical results. World War II in Europe was won and lost on the campaign in history: the "Eastern Front" Russian Front. in World War II, 1941-45. One player GAME TURNS In November 1942 the Axis tide of expansion commands the Axis forces, the other A month consists of a Production was reversed at El Alamein in North Africa commands the Soviets. segment followed by two Fortnights and at Stalingrad in Russia. However, while of play. Production involves adding Montgomery chased Rommel’s forces of about replacement steps to units in play, and 3 corps westward in North Africa, the Red THE MAPBOARD Army began driving 45-50 German corps back The mapboard depicts the eastern rebuilding destroyed units into 1CV towards Berlin. units, or cadres. Control of economic half of the European theater in WW2. In July, 1943, the Red Army crushed Germany’s objectives on the map yields Production The mapboard is divided into hexagons, last eastern offensive at Kursk, a titanic battle called "hexes", to determine location and Points, which are used to "pay" for these involving thousands of tanks and millions of movement. -
Fighting World War II/EQ: What Military Strategies Did the United States and Its Allies Pursue to Defeat the Axis Powers in World War II?
Outline Ch. 36 – Fighting World War II/EQ: What military strategies did the United States and its allies pursue to defeat the Axis powers in World War II? 36.1 – Introduction After the attack on Pearl Harbor, the United States began mobilizing troops for war. Some of these soldiers would end up in Europe, fighting the German army. o First, though, they had to cross the Atlantic Ocean on troop ships, braving attacks by Germany’s deadly U-boat fleet. o Since the start of the war, in 1939, German U-boats had been working to disrupt and destroy Allied shipping in the Atlantic. When the United States entered the war, its Atlantic coastal waters were relatively unprotected. o During the first several months of 1942, U-boats sank dozens of American ships off the Atlantic Coast. o These losses would not continue, however. o As in World War I, the Allies reduced their losses by using the convoy system. By 1943, it was churning out enough ships to replace lost vessels and to defend against U-boat attacks. This new U.S. fleet would play a key role in naval battles and in supporting ground and air forces during World War II. 36.2. – Preparing for War in Europe In late December 1941, Franklin Roosevelt and Winston Churchill met in Washington, D.C. Their purpose was to devise a strategy to help the … o Allies [Allies: the countries that fought against the Central Powers during World War I and the countries that fought against the Axis Powers during World War II] o defeat the o Axis powers [Axis Powers: the alliance between Germany, Italy, and Japan during World War II] They would concentrate most of their forces on winning back Europe, while initially fighting a defensive war against Japan in the Pacific. -
The Squad Leader Makes the Difference
The Squad Leader Makes the Difference Readings on Combat at the Squad Level Volume I Lieutenant M.M. Obalde and Lieutenant A.M. Otero United States Marine Corps Marine Corps Warfighting Lab Marine Corps Combat Development Command Quantico, Virginia 22134 August 1998 1 United States Marine Corps Marine Corps Warfighting Lab Marine Corps Combat Development Command Quantico, Virginia 22134 May 1998 FOREWORD In combat, the actions of individual leaders affect the outcome of the entire battle. Squad leaders make decisions and take actions which can affect the operational and strategic levels of war. Well-trained squad leaders play an important role as combat decisionmakers on the battlefield. Leaders who show initiative, judgment, and courage will achieve decisive results not only at the squad level, but in the broader context of the battle. Without competent squad leaders, capable of carrying out a commander’s intent, even the best plans are doomed to failure. This publication illustrates how bold, imaginative squad leaders impact the outcome of a battle or campaign. The historical examples here represent some of the cases in which squad leaders were able to change the course of history. In each case, the squad leader had to make a quick decision without direct orders, act independently, and accept responsibility for the results. Short lessons are presented at the end of each story. These lessons should help you realize how important your decisions are to your Marines and your commander. In combat, you must think beyond the squad level. You must develop opportunities for your commander to exploit. Your every action must support your commander’s intent. -
Glantz Vol III Book 1 LATEST.Indd
© University Press of Kansas. All rights reserved. Reproduction and distribution prohibited without permission of the Press. Contents List of Maps, Tables, and Illustrations ix Preface xv Selected Abbreviations xxi Part I. Soviet Strategic Planning 1. Framework for Disaster 3 Frustration 3 The Wehrmacht in November 1942 8 German Field Commanders 11 The Red Army in November 1942 12 Soviet Field Commanders 15 2. Soviet Strategic Planning: The Genesis of Plan Uranus 20 Who Formulated Plan Uranus? The Historical Debate 20 Competing Offensive Concepts 23 Triumph of the “Different Solution,” 1–13 October 31 Plan Uranus Takes Shape, 14–31 October 38 Final Preparations, 1–18 November 41 Reflections 50 3. Gathering the Troops: Soviet Order of Battle and the Uranus Plan 55 Regrouping Forces for the Counteroffensive 55 Soviet Order of Battle 58 The Uranus Plan 79 Front and Army Plans 93 4. The Balance of Opposing Forces on 18 November 127 Soviet Forces 127 Axis Forces and Defenses 131 The Correlation of Opposing Forces 165 Part II. The Uranus Counteroffensive 5. The Penetration Battle, 19–20 November 185 Preliminaries 185 © University Press of Kansas. All rights reserved. Reproduction and distribution prohibited without permission of the Press. viii Contents The Southwestern and Don Fronts’ Offensive, 19–20 November 192 The Stalingrad Front’s Offensive, 20 November 248 6. The Encirclement Closes, 21–23 November 268 German Dilemmas on 21 November 268 The Southwestern and Don Fronts’ Offensive, 21 November 271 The Stalingrad Front’s Offensive, 21 November 288 The Southwestern and Don Fronts’ Offensive, 22 November 299 The Stalingrad Front’s Offensive, 22 November 323 The Southwestern and Don Fronts’ Offensive, 23 November 337 The Stalingrad Front’s Offensive, 23 November 358 The Situation Late on 23 November 369 German Dilemmas on 23 November 371 7. -
Squander Cover
The importance and vulnerability of the world’s protected areas Squandering THREATS TO PROTECTED AREAS SQUANDERING PARADISE? The importance and vulnerability of the world’s protected areas By Christine Carey, Nigel Dudley and Sue Stolton Published May 2000 By WWF-World Wide Fund For Nature (Formerly World Wildlife Fund) International, Gland, Switzerland Any reproduction in full or in part of this publication must mention the title and credit the above- mentioned publisher as the copyright owner. © 2000, WWF - World Wide Fund For Nature (Formerly World Wildlife Fund) ® WWF Registered Trademark WWF's mission is to stop the degradation of the planet's natural environment and to build a future in which humans live in harmony with nature, by: · conserving the world's biological diversity · ensuring that the use of renewable natural resources is sustainable · promoting the reduction of pollution and wasteful consumption Front cover photograph © Edward Parker, UK The photograph is of fire damage to a forest in the National Park near Andapa in Madagascar Cover design Helen Miller, HMD, UK 1 THREATS TO PROTECTED AREAS Preface It would seem to be stating the obvious to say that protected areas are supposed to protect. When we hear about the establishment of a new national park or nature reserve we conservationists breathe a sigh of relief and assume that the biological and cultural values of another area are now secured. Unfortunately, this is not necessarily true. Protected areas that appear in government statistics and on maps are not always put in place on the ground. Many of those that do exist face a disheartening array of threats, ranging from the immediate impacts of poaching or illegal logging to subtle effects of air pollution or climate change. -
Dispatches BAKERSFIELD CA PERMIT NO 66 from Decision Games #39 FALL 2020
PRESRT STD US POSTAGE PAID DISPATCHES BAKERSFIELD CA PERMIT NO 66 FROM DECISION GAMES #39 FALL 2020 (661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakersfield CA 93390 | DECISIONGAMES.COM Excerpt from Strategy & Tactics #50 The Last Strategies By Stephen B. Patrick Germany By December, 1944, the Axis existed only in Hitler’s mind. Accordingly, all strategies were Hitler’s. Germany was fighting on four fronts by this time: the west, Italy, Poland and the Balkans. The last two were nominally one front, but, because the two Soviet drives were basically independent, they had to be treated separately. Hitler’s strategy, such as it was, was one of desperation and wishful thinking. He was convinced that the Anglo-American alliance with the Soviets could not endure. Subsequent events proved him right. What he failed to recognize was that the mutual hatred they bore for Nazism was sufficient to hold the alliance together for the duration of the war. Hitler seemed to have few illusions about Germany’s chances to win the war. He now wanted to settle for destroying Communism. Hitler convinced himself that he could work out an alliance with the Anglo- Americans and the three would then crush the Bolshevik menace. To “encourage” the British and American governments to see things his way, Hitler felt he needed a major victory in the west. He may not have seriously believed he could root the western Allies, but he did expect to deliver a blow that would seriously upset the western timetable. He also hoped to so upset morale at home in the western alliance that the German Panzer V Panther on the Eastern Front, 1944. -
A Look Back at the Past While We Head Towards the Future! Notes from the Editor
www.diplomacyworld.net A Look Back at the Past While We Head Towards the Future! Notes From the Editor Welcome back for another issue of Diplomacy World. It places to play and people to play with, and publications has been a long time in coming – more than 30 years – like this one can still provide entertainment, education, but despite a number of obstacles along the way, and hopefully increase your enjoyment of Diplomacy – a Diplomacy World has reached its 100th issue. A lot has game like no other. changed since Walt Buchanan founded this zine. We’ve seen the growth and decline of the postal hobby; the This is my second stint as Lead Editor of Diplomacy birth and death of Compuserve’s and America On Line’s World, and although the hobby has changed quite a bit communities; the advent of the Judge systems; the since the 1990’s, I am still hard-pressed to decide switch to on-line play; the transfer of Diplomacy between whether I am enjoying myself more now or then. game companies; the release and general dismissing of Perhaps it is a bit more challenging now, but on the other Colonial Diplomacy; numerous attempts to release an hand it’s easier to get in touch with people via email, official computer version; design of various adjudication easier to transfer articles, and the days of printing out and mapping software; the recent growth in face-to-face 200 or 300 copies and stuffing them into envelopes are activity; and so much more. In so many ways, the hobby gone as well (although we still have a few copies which is completely different from what it once was.