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Arak and Gwydion (Some Thoughts on the Shadow Elves' History) By R. Sweeney Gwydion isn't a 'real' demon, but rather a creature of great power from the plane of shadow. Gwydion's evil was his enslavement of the ShadowElves. His torment is his betrayal by Arak. Unlike Vecna, he was not on the prime and could only be 'trapped' because he was trying to follow the Shadow Elves into RL. (Presumably to kill them or re-enslave them). I wonder what Arak was thinking, however. Would there be anyplace he could take the Shadow elves into exile where Gwydion could not follow? Did he think he could hide from such a powerful creature? Gwydion must have had an enemy. A sibling perhaps. The Shadow Elves must have acted as some sort of armed forces for him. Arak must have believed that if Gwydion suddenly found himself without his Slaves, he would have been destroyed by his rivals. However, there other.. less satisfying, perhaps, ways of re-writing ShadowElf history. Gwydion, the shadow-being, falls 'in love' with an elf from some other world. They mate, bear children. Woman dies, Gwydion takes his children and their children as slaves. Millenia pass. Arak was Gwydion's favorite. Perhaps, Gwydion had mated with one of the Shadow elves of unsurpassed beauty and begat Arak. Thus, he set his son above all the other slaves. Arak, however, desired more than to be the head of the slaves. He managed to betray his father to his enemies. Arak had intended patricide. He was going to take away Gwydion's protective armed forces, leaving him vulnerable to attack by his other enemies. -
Cult of the Dragon
Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc. -
Russian Front Consolidated Rulebook
Russian Front – Consolidated Rulebook – Version 12132009 4.8 MARKING BATTLE LOCATIONS: .......... 6 7.3.5 EFFECTS OF HITS:............................. 9 5.0 THE BASIC GAME PREPARATION PHASES 6 7.3.6 RETREATS DUE TO ELIMINATION: 5.1 THE OUT OF SUPPLY MARKING ........................................................................ 9 STEPS: ............................................................... 6 7.4 ADDITIONAL ROUNDS OF COMBAT: .. 9 5.2 THE BASIC GAME REINFORCEMENT 7.4.1 VOLUNTARY RETREAT CHOICES:9 STEPS: ............................................................... 6 7.4.2 CHANGING ENGAGED UNITS:....... 9 5.2.1.1 REINFORCEMENTS ARRIVE 7.5 RETREATS: ................................................ 9 IN NAMED CITY:.................................. 6 7.5.1 RETREAT MOVEMENT: ................... 9 5.2.1.2 REINFORCEMENTS ARRIVE 7.5.2 RETREAT DIRECTIONS: .................. 9 “ANY”:.................................................... 6 7.5.2.1 AIR UNIT RETREATS:.............. 9 5.2.1.3 REINFORCEMENT ARRIVAL 7.5.2.2 GROUND UNIT RETREATS: ... 9 TABLE OF CONTENTS RESTRICTIONS:.................................... 6 7.5.3 UNITS INVOLVED IN RETREATS:10 THE BASIC GAME RULES FOLDER 5.2.2 HOLDING BACK 7.5.4 UNITS UNABLE TO RETREAT:..... 10 TABLE OF CONTENTS ...........................................1 REINFORCEMENTS: .................................. 6 7.6 END OF BATTLE–RETURN TO THE RUSSIAN FRONT BASIC GAME RULES 6.0 THE BASIC GAME MOVEMENT PHASES.... 6 MAPBOARD:.................................................... 10 FOLDER....................................................................3 -
Rules of Play
OSTKRIEGOSTKRIEG WW II Eastern Front RULESRULES OFOF PLAYPLAY Game Design: Mitchell Ledford and Gregory M. Smith OSTKRIEG RULEBOOK TABLE OF CONTENTS Counters 1.0 Description .................................................................. 2 2.0 Victory Conditions ..................................................... 2 3.0 Game Components .................................................... 2 4.0 Game Setup ................................................................. 3 5.0 Bidding ......................................................................... 5 German Infantry German Infantry 6.0 Game Play .................................................................... 5 with Entrenchment 7.0 Year Start ..................................................................... 5 8.0 Card Play ...................................................................... 5 9.0 Year End .................................................................... 10 10.0 Play Example .......................................................... 12 11.0 Solitaire Play Aid .................................................... 20 German Armor German Land Air 12.0 Designer’s Notes ..................................................... 20 13.0 Suggested Reading ................................................. 23 1.0 DESCRIPTION Finnish Infantry Bulgarian Infantry Ostkrieg is a strategic level two-player game which represents the Russian Front in World War II. The game is five turns long, with each turn lasting one year. 2.0 VICTORY CONDITIONS Hungarian Infantry Italian -
Eastfront the War in Russia 1941-45
EastFrontTM The War in Russia 1941-45 ������� ������� ������������� �������������� � ������������� � � � � EastFront The War in Russia, 1941-45 Game Design Craig Besinque Tom Dalgliesh Map & Graphics Craig Besinque Tom Dalgliesh Cover Art David Pentland/Cranston Fine Arts Developers & Playtesters Ron Hodwitz Grant Dalgliesh Steve Goodman Robert Holzer Mike Hoyt David Robert Cal Stengel Tim Taylor © 1991, 1994, 2000, 2006 Craig Besinque & Tom Dalgliesh EastFront is a trademark of Columbia Games Inc. COLUMBIA GAMES INC POB 3457, Blaine, WA 98231, U.S.A. www.columbiagames.com OVERVIEW EASTFRONT INTRODUCTION Each scenario has a VP handicap COMMENTARY which is added to or subtracted from Axis Although it is largely unrecognized in the West, EastFront simulates the largest military VPs, relating VP totals to historical results. World War II in Europe was won and lost on the campaign in history: the "Eastern Front" Russian Front. in World War II, 1941-45. One player GAME TURNS In November 1942 the Axis tide of expansion commands the Axis forces, the other A month consists of a Production was reversed at El Alamein in North Africa commands the Soviets. segment followed by two Fortnights and at Stalingrad in Russia. However, while of play. Production involves adding Montgomery chased Rommel’s forces of about replacement steps to units in play, and 3 corps westward in North Africa, the Red THE MAPBOARD Army began driving 45-50 German corps back The mapboard depicts the eastern rebuilding destroyed units into 1CV towards Berlin. units, or cadres. Control of economic half of the European theater in WW2. In July, 1943, the Red Army crushed Germany’s objectives on the map yields Production The mapboard is divided into hexagons, last eastern offensive at Kursk, a titanic battle called "hexes", to determine location and Points, which are used to "pay" for these involving thousands of tanks and millions of movement. -
Fighting World War II/EQ: What Military Strategies Did the United States and Its Allies Pursue to Defeat the Axis Powers in World War II?
Outline Ch. 36 – Fighting World War II/EQ: What military strategies did the United States and its allies pursue to defeat the Axis powers in World War II? 36.1 – Introduction After the attack on Pearl Harbor, the United States began mobilizing troops for war. Some of these soldiers would end up in Europe, fighting the German army. o First, though, they had to cross the Atlantic Ocean on troop ships, braving attacks by Germany’s deadly U-boat fleet. o Since the start of the war, in 1939, German U-boats had been working to disrupt and destroy Allied shipping in the Atlantic. When the United States entered the war, its Atlantic coastal waters were relatively unprotected. o During the first several months of 1942, U-boats sank dozens of American ships off the Atlantic Coast. o These losses would not continue, however. o As in World War I, the Allies reduced their losses by using the convoy system. By 1943, it was churning out enough ships to replace lost vessels and to defend against U-boat attacks. This new U.S. fleet would play a key role in naval battles and in supporting ground and air forces during World War II. 36.2. – Preparing for War in Europe In late December 1941, Franklin Roosevelt and Winston Churchill met in Washington, D.C. Their purpose was to devise a strategy to help the … o Allies [Allies: the countries that fought against the Central Powers during World War I and the countries that fought against the Axis Powers during World War II] o defeat the o Axis powers [Axis Powers: the alliance between Germany, Italy, and Japan during World War II] They would concentrate most of their forces on winning back Europe, while initially fighting a defensive war against Japan in the Pacific. -
Gaz Wendar V3[1].2.Pdf
Unofficial Game Accessory The Realm of Wendar Editor J. T. R Content by Jesper Andersen, Traianus Decius Aureus, Marco Dalmonte, Gary, Geoff Gander, Bruce Heard, Lost Woodrake, Mortepierre Malepeste, J. T. R, Shawn Stanley, Patrick Sullivan, Thorfinn Tait, and Zendrolion Table of Contents Welcome to Wendar ................................................................................................................................... 2 History as the Characters Know it ........................................................................................................... 3 History as the Immortals Know it ............................................................................................................ 4 Geography ................................................................................................................................................... 9 Society ........................................................................................................................................................ 12 Military....................................................................................................................................................... 15 Personalities .............................................................................................................................................. 16 Special Rules for Wendar ........................................................................................................................ 18 Monsters.................................................................................................................................................... -
The Squad Leader Makes the Difference
The Squad Leader Makes the Difference Readings on Combat at the Squad Level Volume I Lieutenant M.M. Obalde and Lieutenant A.M. Otero United States Marine Corps Marine Corps Warfighting Lab Marine Corps Combat Development Command Quantico, Virginia 22134 August 1998 1 United States Marine Corps Marine Corps Warfighting Lab Marine Corps Combat Development Command Quantico, Virginia 22134 May 1998 FOREWORD In combat, the actions of individual leaders affect the outcome of the entire battle. Squad leaders make decisions and take actions which can affect the operational and strategic levels of war. Well-trained squad leaders play an important role as combat decisionmakers on the battlefield. Leaders who show initiative, judgment, and courage will achieve decisive results not only at the squad level, but in the broader context of the battle. Without competent squad leaders, capable of carrying out a commander’s intent, even the best plans are doomed to failure. This publication illustrates how bold, imaginative squad leaders impact the outcome of a battle or campaign. The historical examples here represent some of the cases in which squad leaders were able to change the course of history. In each case, the squad leader had to make a quick decision without direct orders, act independently, and accept responsibility for the results. Short lessons are presented at the end of each story. These lessons should help you realize how important your decisions are to your Marines and your commander. In combat, you must think beyond the squad level. You must develop opportunities for your commander to exploit. Your every action must support your commander’s intent. -
Dragon Magazine #136
Issue #136 Vol. XIII, No. 3 August 1988 SPECIAL ATTRACTION Publisher Mike Cook 7 Urban Adventures: An orc in a dungeon is a foe. An orc in the city could be mayor. Editor 8 Building Blocks, City Style Thomas Kane Roger E. Moore Is there a fishmonger in this town? This city-builder has the answer. Assistant editor Fiction editor 18 The Long Arm of the Law Dan Howard Robin Jenkins Patrick L. Price Crime and punishment in FRPG cities; or, flogging isnt so bad. 22 Taking Care of Business Anthony D. Gleckler Editorial assistants The merchant NPC class: If you like being rich better than anything else. Eileen Lucas Barbara G. Young 28 A Room for the Knight Patrick G. Goshtigian and Nick Kopsinis Art director Rating the inns and taverns of fantasy campaign worlds. Roger Raupp 34 Fifty Ways to Foil Your Players Jape Trostle Mad prophets, con men, and adoring monsters to vex your characters. Production staff Betty Elmore OTHER FEATURES Kim Janke Lori Svikel 40 The Curse of the Magus fiction by Bruce Boston and Robert Frazier Subscriptions U.S. Advertising Even in exile, a wizard is still the most dangerous of opponents. Pat Schulz Sheila Meehan 46 Arcane Lure Dan Snuffin U.K. correspondents Recharge: One simple spell with a lifetime of uses. Graeme Morris Rik Rose 54 The Golems Craft John C. Bunnell To build a golem, you first need a dungeon full of money. U.K. advertising Dawn Carter Kris Starr 58 Through the Looking Glass Robert Bigelow A look at convention fun, deadlines, and a siege-tower giant. -
Rune Caster – a New Character Class
Sample file Rune Caster – A New Character Class THE RUNE CASTER WHAT IS A RUNE CASTER? WHY PLAY A RUNE CASTER AND NOT A A rune caster is a master of arcane spells, but WIZARD? rather than relying on a spellbook, the rune In certain campaigns your pointy hat caster uses magical symbols known as runes. In bookworm wizard might not fit thematically, addition the rune caster is much more for instance in a Viking campaign. In these dependent on ritual spellcasting. situations the rune caster might be a better option. WHAT IS A RUNE? A rune is a magical symbol that allows the rune CREATING A RUNE CASTER caster to cast one or more cantrips or spells. Creating a rune caster character requires a The rune caster carries these runes around and backstory where your character came into uses them as an arcane focus for spell casting. contact with the arcane. This contact awoke an Often the rune caster will use these runes in interest, causing your character to study the rituals for casting spells. arcane afterwards. It is often the case that the study of arcane lore is forbidden and your character had to do it in secret. Perhaps the predominant religion considers such studies heresy. Whatever the case, your character feels strong and confident enough now to use the abilities. The Rune Caster Proficiency Runes Runes - Spells Slots per Spell Level - Level bonus Features Known Attuned 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1st +2 Rune casting, Ritual casting 3 1 2 - - - - - - - - 2nd +2 Rune recovery 3 1 3 - - - - - - - - 3th +2 Portent 4 2 4 2 - - - - - -
Glantz Vol III Book 1 LATEST.Indd
© University Press of Kansas. All rights reserved. Reproduction and distribution prohibited without permission of the Press. Contents List of Maps, Tables, and Illustrations ix Preface xv Selected Abbreviations xxi Part I. Soviet Strategic Planning 1. Framework for Disaster 3 Frustration 3 The Wehrmacht in November 1942 8 German Field Commanders 11 The Red Army in November 1942 12 Soviet Field Commanders 15 2. Soviet Strategic Planning: The Genesis of Plan Uranus 20 Who Formulated Plan Uranus? The Historical Debate 20 Competing Offensive Concepts 23 Triumph of the “Different Solution,” 1–13 October 31 Plan Uranus Takes Shape, 14–31 October 38 Final Preparations, 1–18 November 41 Reflections 50 3. Gathering the Troops: Soviet Order of Battle and the Uranus Plan 55 Regrouping Forces for the Counteroffensive 55 Soviet Order of Battle 58 The Uranus Plan 79 Front and Army Plans 93 4. The Balance of Opposing Forces on 18 November 127 Soviet Forces 127 Axis Forces and Defenses 131 The Correlation of Opposing Forces 165 Part II. The Uranus Counteroffensive 5. The Penetration Battle, 19–20 November 185 Preliminaries 185 © University Press of Kansas. All rights reserved. Reproduction and distribution prohibited without permission of the Press. viii Contents The Southwestern and Don Fronts’ Offensive, 19–20 November 192 The Stalingrad Front’s Offensive, 20 November 248 6. The Encirclement Closes, 21–23 November 268 German Dilemmas on 21 November 268 The Southwestern and Don Fronts’ Offensive, 21 November 271 The Stalingrad Front’s Offensive, 21 November 288 The Southwestern and Don Fronts’ Offensive, 22 November 299 The Stalingrad Front’s Offensive, 22 November 323 The Southwestern and Don Fronts’ Offensive, 23 November 337 The Stalingrad Front’s Offensive, 23 November 358 The Situation Late on 23 November 369 German Dilemmas on 23 November 371 7. -
Dispatches BAKERSFIELD CA PERMIT NO 66 from Decision Games #39 FALL 2020
PRESRT STD US POSTAGE PAID DISPATCHES BAKERSFIELD CA PERMIT NO 66 FROM DECISION GAMES #39 FALL 2020 (661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakersfield CA 93390 | DECISIONGAMES.COM Excerpt from Strategy & Tactics #50 The Last Strategies By Stephen B. Patrick Germany By December, 1944, the Axis existed only in Hitler’s mind. Accordingly, all strategies were Hitler’s. Germany was fighting on four fronts by this time: the west, Italy, Poland and the Balkans. The last two were nominally one front, but, because the two Soviet drives were basically independent, they had to be treated separately. Hitler’s strategy, such as it was, was one of desperation and wishful thinking. He was convinced that the Anglo-American alliance with the Soviets could not endure. Subsequent events proved him right. What he failed to recognize was that the mutual hatred they bore for Nazism was sufficient to hold the alliance together for the duration of the war. Hitler seemed to have few illusions about Germany’s chances to win the war. He now wanted to settle for destroying Communism. Hitler convinced himself that he could work out an alliance with the Anglo- Americans and the three would then crush the Bolshevik menace. To “encourage” the British and American governments to see things his way, Hitler felt he needed a major victory in the west. He may not have seriously believed he could root the western Allies, but he did expect to deliver a blow that would seriously upset the western timetable. He also hoped to so upset morale at home in the western alliance that the German Panzer V Panther on the Eastern Front, 1944.