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Unofficial Game Accessory The Realm of Wendar

Editor J. T. R

Content by Jesper Andersen, Traianus Decius Aureus, Marco Dalmonte, Gary, Geoff Gander, , Lost Woodrake, Mortepierre Malepeste, J. T. R, Shawn Stanley, Patrick Sullivan, Thorfinn Tait, and Zendrolion

Table of Contents

Welcome to Wendar ...... 2 History as the Characters Know it ...... 3 History as the Immortals Know it ...... 4 Geography ...... 9 Society ...... 12 Military...... 15 Personalities ...... 16 Special Rules for Wendar ...... 18 Monsters...... 19 The Elvenstar and Other ...... 20 Legendary Items ...... 20 Adventures ...... 21 Credits DUNGEONS & DRAGONS and D&D are Design: JTR registered trademarks owned by , a subsidiary of Hasbro, Inc. Editing: JTR This book is a work of fan contributions and does Early Project Editing: Thorfinn Tait not possess official recognition by Wizards of the Coast. The editor and contributors make no Content Contributors: Jesper Andersen, Traianus representations to imply otherwise. Decius Aureus, Marco Dalmonte, Gary, Geoff This work may not be sold commercial in the United Gander, Bruce Heard, Lost Woodrake, Mortepierre States of America or abroad. It may be electronically Malepeste, JTR, Shawn Stanley, Patrick Sullivan, replicated (“downloaded”) in its entirety for personal Thorfinn Tait, and Zendrolion use.

Cover Artist: JTR The contributors retain copyright to their individual contributions with a fair-use understanding of citation Cartography: Thorfinn Tait in subsequent works. The cover artist and cartographer retain all rights to their works as typically construed Typography: aia (avatar of the Spam Overlord) for art.

© 2006 JTR The editor retains all rights to the product “Realm Version: 0.3 03/13/06 of Wendar.” Welcome to Wendar

Forward ______elves are far more “human” in their behavior rather single class characters in any of the and lifestyle than the more familiar elves of four standard human races. Welcome to the northern Realm of Alfheim to the south. Like humans, many In there are no true “half-elves” Wendar, the first nation of Mystara to elven lords dreaming of expansion of their outside of the Eusdrian-Robrenn region on receive the “Gazetteer” treatment since holdings. The populace is beset by dangers . The progeny of mixed TSR/Wizards of the Coast™ ceased from beyond every boundary, but the parentage are either human or , though production on the only game world legendary Elvenstar protects them. appearances may be deceptive. However, designed for the box-set series of Dungeons if your personal campaign permits half-elves & Dragons™, also known as OD&D. as a standard race option, then such The demise of what came to be known The Final Goal of characters are clearly acceptable in Wendar. as the Mystara line of products the Campaign ______The short folk, dwarves and , are corresponded in time with the birth of the possible character races, but they have a Internet (at least outside of academe, A campaign set in Wendar can center on poor reputation in Wendar due to the government, and the military). Fans from several different goals to match your group’s community of Dawnblossom-Qvar. around the globe were able to preserve interest. Wendarian dwarves and Halflings as Mystara through websites and mailing lists A traditional campaign, including monster characters are more probably émigrés or and even contribute their own thoughts on and treasure hunts, can easily occur on the second-generation residents, and then they how to expand or improve upon the original periphery. The Mengul Mountains are best are found only in the southeast. material. The accretion of these fan suited for humanoid and giant encounters, Nonstandard race options that are contributions became available at the Vaults the Wendarian Range for dragon appropriate include the gnome, the of Pandius, a website granted official adventures, the north for lost ruins, and the Denagothian brute (resembling a half- acknowledgement by Wizards of the Adri Varma Plateau for rare monstrosities. or a brute-man), and the centaur. Coast™. More recently, Wizards has made The Elvenstar and the Korrigan are a Besides its races, Wendar is a land of message boards available for a variety of major focus for a Realm campaign. Here heroes who gather together in bands to discontinued worlds including Mystara. the adventures ultimately touch upon the protect their towns against predations from The contents of this gazetteer have been powers and history of the Elvenstar as well the surrounding dangers. Ierendians may developed by a series of individuals who, as various factions seeking to claim the play at adventure, but the Wendarians’ like you, are merely fans of Mystara. In artifact. Some of these ideas are presented survival depends upon it. particular, the professional-looking maps by in the mini-campaigns in the Adventures Thorfinn Tait gave the community hope section. that we could collectively put forth A political campaign can be driven by the Kudos and Corrections _ something resembling the Gazetteer need to further cement Wendar as a united product line. It has been my privilege to kingdom and to deal with external threats. The contributors would like to thank serve as an editor for the final product as What would happen if a second lord were Stephen Bourne for introducing Wendar well as to provide contributions of my own. elevated to kingship? What if the ambitions and Denagoth in the adventure X11 Saga The Gazetteer follows a format familiar of the elven lords again led the people of of the Shadow Lord. We also thank Aaron to readers of the original GAZ series. The the Genalleth Valley northward into the Allston, , and Elizabeth main distinction is in product length, with Wildlands? Externally, Wendar may be Tornabene for their work on the Poor “Kingdom of Wendar” being far smaller drawn into the conflicts of pre- and post- Wizards/Joshuan’s Almanacs. than the 96 page standard used for most of Wrath periods. Some original source information has the official products. Wendar can also be used simply as a site been modified to better integrate the for an adventure or two before the party settings into Mystara. King Gylharen, moves on to other lands. portrayed as a centuries-old elven fighter- Wendar ______mage in the Almanacs, is now considered a human (as in X11) of mixed ancestry whose Wendar is a seclude kingdom north of Who Should Play elven heritage longevity has been drawn out the Principalities of . It was first in Wendar? ______through contact with the Elvenstar. introduced in the exceptional module X11 Final thanks fall to Bruce Heard, without Saga of the Shadow Lord alongside its Wendar is a land of human-elf whom Mystara would never have been truly menacing neighbor Denagoth. The Poor cooperation, and these two races are the realized. He also contributed ideas about Wizard’s Almanacs series shed further light centerpoint for most campaign arcs taking power lines and sentient buildings in Wendar on the nation. place within Wendar. In particular, that were adopted, with much modification, Wendar is a place where elves and humans Wendarian elves are rarely fighter-mages but in this product. have learned to live together. Wendarian

2 History as the Characters Know it

“No, we are no outcasts of Alfheim, my lord north freed by the glaciers and there settled the Great Northern Campaigns. Trezantius. We have ever followed our own path: estates. Their southern members welcomed The First Campaign was a glorious conquest, exploration, betrayals - not unlike you human barbarians into Kevareth, and the retaking of northern estates, including Thyatians. As the sage Bensarian wrote in the northern lords encountered the Kingdom of Thalion, but jealousy embittered the King Elven Chronicles …” Forenath peopled by the sons of Lothenar. of Amoleth. The fellowship of the lords But again the death came, and it destroyed was broken when Amoleth successfully When the Great Rain of Fire washed over Forenath from within. The Genalleth lords warred against those who held lands once the world, man and elf were thrown down abandoned their northern estates and belonging to Nimbeth in the Second from their prideful cities and made to wander withdrew to the south as humanoids Campaign. into a newborn world. Genalleth, an elf of captured the vacated lands. With no fellowship to bind them, the lords that new age, went forth from the lands of In 662 BC, a healing spring was discovered of Genalleth were unprepared to wage the the south seeking not a restoration of in humanoid lands, and the elf-lord Beldareth Third Campaign. Amoleth and Nimbeth paradise, a new Evergrun, but a new land led elves and humans to create the silver- were isolated against the hordes of the where the most common elf was noble of domed city of Nimbeth around it. A sister mountains. In the west, Campaigners sought bearing and deed. city, Thalion, was built far to the west across to remake lost Forenath and in the age’s Genalleth led his followers across the the Moors of Chlyras, but Lord Aranael’s darkest hour turned against both man and middle sea, and there they met other Thalion was cruel to the native humans. It elf. Even Thalion was not spared their wandering elves. Knowing that his people was his lack of fellowship with man that attention. would be well tended and that his personal sowed the seeds of his city’s ultimate The Fourth Campaign saw Thalion fall to task was done, Genalleth gave up the ghost. destruction. wild humans of the north and Amoleth Enoreth his aide assumed the mantle of Back in the east, Beldareth was elevated sundered when King Voronwil provoked the leadership. to a kingship when he defeated four giant Felzuumath. The heroine Nione In time all the elves moved through lands Denagothian chiefs at Alvar’s Stead. His gathered new heroes about her, and they filled with bitter humans and those not quite realm stretched south, while the Genalleth ended the giant’s menace. The fellowship human. It was at one of these beastmen lords pushed north to reclaim their lost of the Genalleth Valley was finally restored villages that the elves became divided. Many estates. The pressures were too strong in in the Fifth Campaign, when heroes finally were presumed lost, but Enoreth led his the Northern Wildlands, and soon the expelled and Denagothians from their followers beyond the beasts and beyond the denizens of the moors attacked Nimbeth, lands. ice to a land untouched and new, and there Thalion, and the Genalleth lords. King The peoples of the mountains returned they learned to live anew in the Valley of Aranael reaped the rewards of his discord several centuries later, but they were turned Genalleth. and fell with Thalion. aside by Wendarians and the Defenders of In time, the followers of Enoreth looked Denagothians swept down once more Genalleth under the elf Sylidair. beyond their retreat and found cousins to from the northern Mengul Mountains, and the east, the Geffronell. How they had Nimbeth’s King Geldarion moved his seat The Modern Age ____ survived the hordes of beastmen and frozen to Amoleth, as the black Prince Arendyll led wastes was unknown, but fellowship was the defense of the north. His success was The fellowship of the valley was strained soon made, and together they settled the so stunning that Arendyll was poisoned by a century ago when the words of Idris turned Lothenar Forest. Enoreth left the Valley of ambition, and he marched to take Amoleth human against elf, but Gylharen of Wendar Genalleth to live with the Gefrronell, and and make himself king. His breach of the repaired the breach. When the he was made king of the elves. But all fellowship of kin reaped no reward, for Denagothians returned organized under the kingdoms fall. Prince Lerian slew his cousin at King’s Shadow Lord, Gylharen led the defense of A great death swept the eastern plateau, Sorrows, and Nimbeth was lost to the people the valley in the Wizards’ . Initial defeats and Enoreth, fearful that it might spread to of the north. were reversed with the Elvenstar and the the Valley, ordered that no contact be made The people of Genalleth looked to unlikely aid of Thyatian legionnaires enroute between the groups. The plague passed after themselves for protection, and from their to Ghyr. a time, but the kingdom of elves dissolved midst came heroes who banded together. Gylharen was declared King of Wendar, as Enoreth was laid to rest. Bereft of The greatest of these was Wendar. His the first king since Amoleth, and other leadership, the elves of Genalleth soon made Wendarian League provided peace for almost communities and estates came to join the of themselves lords to watch over the a century. It was a time of good fellowship, Realm of Wendar. settlements as the beast Akkila moved but the skill of the hardened warriors lured through valley. nobles to again return to the Northern These lords looked to the lands of the Wildlands and three centuries of war during

3 History as the Immortals Know it

The history as presented in the previous Ilsundal’s Returnists at the foot of the Black had revealed a pass through the Menguls. section is fairly accurate, thanks to the Mountains. Ilsundal was still refining his Explorers made their way on to the meticulous research of the sage Bensarian, philosophy of Heimsleidh, but two Denagothian Plateau and discovered but there are both inaccuracies and operational principles were already Denagothian brutes, Antalians, and another omissions contained within the Elven entrenched: that his authority was absolute group of elves, the Geffronell. Chronicles. in the travel, and that the The Geffronell, confused as to their own technology was blasphemous and any origins, were mistakenly thought to be a Streams of remnants were to be destroyed. similar exodus splinter group. A new The abandonment of numerous clans settlement was established in the Lothenar the Great Rain ______testified to the former principle. The latter Forest on the Plateau. The three was evidenced by his covert sabotage of communities united into a single kingdom Arctic glaciers covered the Genalleth Blackmoor installations during the under the leadership of Enoreth. Valley before the Great Rain of Fire, and migrations. Buffetted by Akkila-Khan’s humanoids for two millennia afterwards the glaciers It was precisely at such a storehouse in and disease from the Glantrian Catastrophe, raced northwards. Their movements the Black Mountain foothills where Ilsundal the kingdom dissolved upon the death of continually opened and closed habitable and Genalleth confronted one another alo- Enoreth. The Elvenstar had its first pockets. ne. After a lengthy dispute, the matter recorded use in freeing both man and elf It was in these pockets that Carnuilh became violent. Genalleth was no match for from the withering plague. human tribes first settled the valley. They the magical might of Ilsundal. His body Relations with the Denagothians soured, remained isolated for two centuries, before physically unmarked, Genalleth was returned and many of the plateau elves looked for glacial movements and Antalian pressures to his group noting only that he had suddenly new lands in the west. They established the forced them north and into the Midlands. died. kingdoms of Forenath and Soreth where the The valley remained emptied for another The elf Enoreth assumed organizational Mengul Mountains intersect the Northern three hundred years. control of the faction and tried to integrate Wildlands. Native humans joined Forenath, At the same time, the elven nation of them with the Returnists. During the and harried Antalians from the Heldann Grunland (Vulcania) was collapsing from difficult circumvention of the Black region settled in Genalleth. Meanwhile, both social and geological fissures. A second Mountains, Enoreth’s group became more Genalleth strongholds were set up in the exodus left for the northern continent of in tune with their magical heritage. southern Wildlands. Brun. Unlike their predecessors, the Hardships only strengthened their resolve In 950 BC, a new plague struck the Returnists, these refugees had no unifying for a new and noble homeland. humans of Forenath and ignited a series of philosophy or leadership to bind them After passing the poisonous Adri Varma events that sundered the Elven Kingdoms together. Fractious at the onset, the elves Plateau, the elves found themselves at the in the Northern Wildlands. The Geffronell quickly partitioned themselves into smaller threshold of Urzud where the beastmen had refused to cure the humans with the groups. One such group fell under the sway gathered. The passage was made all the more Elvenstar, and Soreth executed any humans of an elf named Genalleth. hazardous as Ilsundal raided the ancient entering its territories. Human-elf conflicts Born after the Great Rain of Fire, Blackmoor outpost. In the ensuing chaos, escalated until Forenath was torn apart. Genalleth had studied the archives of the Enoreth’s group became separated and was Genalleth strongholds in the north were old world and came to the realization that abandoned. They fled northeast along a abandoned. Humanoids entered the region the technology that was failing in Grunland nearby glacial edge. The Genalleth elves, as uncontested and dominated it for several could be recovered in the north in places they then called themselves, finally crested centuries. Soreth, isolated in the north, was that had been safe vouched from the the glacier and traveled south along the never heard from again. destruction of Blackmoor. If he could locate Mengul Mountains to a pocket valley. those caches, he could build a new, better Starved and succumbing to the cold nation with himself at its head. He joined Nimbeth and Thalion __ environment, the Genalleth elves adjusted the second exodus and began attracting with the aid of local Antalians. individuals to whom the idea of a noble elven The great city of Nimbeth was nation resonated. Throughout the trek, he constructed under the elf-lord Beldareth kept his knowledge of the technological The Ancient around a healing spring that had been stores a secret from even his closest Elven Kingdoms ______discovered in the Northern Wildlands in 662 followers. BC. A century and a half later, the elf The wandering host splintered many Two centuries later, the Antalians had Aranael led Nimbethans to erect a sister city, times, but eventually the main body crossed disappeared from the Genalleth Valley, Thalion, west of the Moors of Chlyras. In the Addakian Sound and encountered leaving the elves alone. Glacial movement the process, they violently displaced a human

4 population and sealed them inside a cave Amoleth was left to fend for itself against reconciling the peoples of Genalleth. system. droves of Denagothians and orcs pouring When the Denagothians again invaded Beldareth was proclaimed a king after from the Menguls. Westward, Genalleth under the banner of the Shadow Lord, the defeating four Denagothian chieftains at nobles sought to expand their holdings in valley was united in opposition under Alvar’s Stead. His kingdom stretched the north but were ambushed by the renewed Gylharen. Aided by the Elvenstar and southward along the Menguls with Amoleth threat of the frogmen. When that menace Thyatian passers-by, the defenders routed as its eventual southernmost extent. had finally been contained, the Campaigners their attackers. The Northern Wildlands destabilized once became drunk on the notion of restoring Wendar declared Gylharen king, the first more as humans and frogmen warred the old kingdom of Forenath. They attacked such title-bearer since the destruction of sporadically with Thalion and Nimbeth and elven and human homesteads that refused Amoleth. He traveled the valley, encouraging as Genalleth nobles reclaimed their lost to join, and even turned on Thalion when other communities to join in league with his strongholds. In response to attacks, Thalion its people refused to give allegiance. The Realm of Wendar. became increasingly harsh in its treatment Third Campaign ended with the deaths of of humans, culminating with the Queen Ancalimë of Amoleth and her The Last Century _____ introduction of the slavery of humans in 292 potential heir Gwindor, son of Lerian. BC. A century later, slave revolts destroyed Voronwil, who had also pressed a claim, was Many new people have entered the Realm the city and claimed the life of King Aranael. crowned. of Wendar since Gylharen was crowned. Denagothian attacks precipitated a royal Voronwil inherited his dominion at a time Heldannic refugees fled both internal challenge within Nimbeth. The king at the when much of the land was occupied by orcs squabbles and the Heldannic Knights of time, Geldarion, had removed himself to and Denagothians. Voronwil’s War (358-435 Vanya. Trade brought Glantrians, Amoleth and had charged his cousin, Prince AC) saw Voronwil expand his holdings north Darokinians, Denagothians and others to Arendyll, with defense of the north. So back to Nimbeth. There his forces were settle the valley. successful was Arendyll, he established the routed by the giant Felzuumath whose city of Nimbeth as his own seat of authority. reprisal destroyed Amoleth. In 103 AC, Arendyll marched on Amoleth. Nione’s War, or the second part of the Wendarian Timeline _ He was slain by his cousin Lerian at the Battle Fourth Great Northern Campaign (435-456 BC 3000: The Great Rain of Fire of King’s Sorrow. Without a leader, AC), was a response to the threat to the rest Nimbeth was sacked by Denagothians and of the Genalleth Valley posed by BC 2600: Carnuilh tribes entered Wendar and orcs. Felzuumath. Nione’s warriors echoed the Denagoth. now-defunct Wendarian League, and though Nione herself fell, her forces successfully The Great Northern BC 2500: The second exodus of southern destroyed Felzuumath’s followers. elves. Genalleth recruits adherents. Campaigns ______The Fifth, and final, Great Northern Campaign (462-474 AC) saw the expulsion With little faith in the king at Amoleth and BC 2400: Carnuilh tribes on the plateau were of orcs and Dengothians from the Genalleth Thalion lost, local heroes banded together destroyed or absorbed by early Antalians, Valley. to give protection. One such band was the but those in Wendar fled to the Midlands Wendarian League, formed at the behest of to avoid the glacial movements. the elf-human hero Wendar. Adventurers Denagoth and the throughout the Genalleth Valley joined the Realm of Wendar _____ BC 2300: Genalleth was secretly slain after League, and their efforts created a peace that his expedition through the Addakian lasted for some 70 years. Two centuries of relative tranquility ended Sound joined with Ilsundal at the foot of The Wendarian League’s success had when the Denagothians’ renewed their threat the Black Mountains. He was replaced produced a cadre of especially skilled to the Valley. Successive invasions were by Enoreth. warriors. The warriors returned to the repelled first by Wendarians and then the northern frontiers to reclaim lost holdings Defenders of Genalleth under the elf BC 2200: Enoreth’s group became separated during the First Great Northern Campaign Sylidair. from Ilsundal near the humanoid (AC 192-209). Thalion was retaken at the Essurian might under King Naren settlements. They turned northeast Campaign’s conclusion. restrained the Denagothians, whose most hugging the edge of a glacier. The Second Great Northern Campaign barbaric members returned to the northern (AC 267-283) saw conflict between the wastelands. His brother and eventual BC 2120: Genalleth elves crested the glacier Wendarian League and Amoleth over the successor, Halvan, studied under the tutelage and discovered an unwelcoming valley ownership of lands won by Campaigners of the sage Bensarian. It was through this filled with treacherous moors and near Nimbeth. Despite a sequence of gains connection that Bensarian acquired first the powerful monsters. They turned south that included the capture of Amoleth, the Blackstick and then the Elvenstar. along the Mengul Mountains. Wendarian League was finally defeated at the An ancient Denagothian faith, the Cult of Battle of Two Kings. Idris, silently spread its influence throughout BC 2050: Genalleth elves stumbled into the The Third Great Northern Campaign (AC the plateau and valley. Relations between fledgling valley forests north of Glantri. 285-339) witnessed a reversal of elven humans and elves turned poisonous in turn. Local Antalians helped them adapt to fortunes. The House of Nimbeth and Gylharen, a human from Wendar, set about their new home.

5 began attacking elves in belief that they retreated to their northernmost BC 1900: Antalians disappear from the began the plague. territories. Genalleth Valley. BC 890: Northern Genalleth strongholds BC 400-382: Construction of the Bridge BC 1800: Genalleth elves discovered the were abandoned in the face of humanoid of Thalion. Geffronell elves of Denagoth. raids. Only a quarter of Forenath’s pre- plague human population survived. BC 350: The city of Amoleth marked BC 1725: Settlements in Lothenar Forest. Desperate elvish elders ordered the Nimbeth’s southernmost extent. Enoreth united the three northern elven wholesale slaughter of human villages for communities. sheltering traitors to the realm. Those BC 313: Humans preyed upon elvish BC 1721: Akkila Khan’s forces swept we- of mixed ancestry were persecuted by settlers around Thalion. stern Wendar enroute to Glantri and the both humans and elves. Within a decade, Ethengar Steppes. only a handful of Forenath elves BC 298: King Beldareth discovered the remained deep within the forests. As the vacant city of Soreth. BC 1700: The Glantrian catastrophe remaining humans turned on one another dropped the temperature in Genalleth in suspicion of elven sympathies, BC 292: The armies of Thalion and and produced a strange disease that humanoid tribes entered Forenath Nimbeth routed the humans and waged drained physical strength and memories. unopposed and initiated two centuries of severe reprisals against nearby human The Elvenstar restored the elven groups terror in the Northern Wildlands. settlements. and later the humans of Denagoth. BC 662: Word of a healing spring reached BC 260: Surviving humans of the BC 1688: The elven nation dissolved upon Beldareth, a Genalleth elf-lord. After Northern Wildlands retreated to a Enoreth’s death. years of searching, he erected the town handful of secret havens. of Nimbeth at the spring. Nimbeth BC 1600: Relations between elves and slowly grew into a small city of elves and BC 221: Geldarion succeeded his father Denagothians strained. Antalians. Beldareth, but he was inattentive towards the Mengul Range. BC 1500: Plateau elves settled habitable land BC 560: A complex designed to protect the west of the Mengul Mountains. There spring of Nimbeth was adorned with BC 200-184: Slave revolts rocked Thalion. they discovered primitive humans in the silver domes that came to mark the These concluded with the city’s fall far west who regarded the elves as region’s architectural style. when a large number of armed humans powerful earth spirits. emerged from cellars and sewers. Only BC 500: Nimbeth elves migrated to a lush the Bridge of Thalion survived the BC 1300: Lothenar elves established the river valley west of the Moors of Chlyras. city’s fall. realm of Forenath south of the Muil They displaced the local humans into a River. It contained both elven and human nearby cave system - sealing them in – BC 50-38: Thousands of Denagothian villages. and erected the town of Thalion under warriors descended upon Nimbeth. the rule of Aranael. Prince Arendyll, cousin to King BC 1200: Reclusive Lothenar clans settled Geldarion, defeated the main horde the northern town of Soreth. BC 487-479: Denagothian tribes attacked near the town of Aelmar upon whose Nimbeth. Beldareth was hailed a king ruins he built a tower. BC 1100: Forenath humans adopted the after Nimbeth’s victory at the Battle of elvish language and culture. Minor Alvar’s Stead where four Denagothian AC 39: The Denagothian tribes again Genalleth strongholds were established chieftains fell. attacked Nimbeth. south of the Muil River. BC 477: The humans exiled at Thalion AC 50: Entrusted with the defense of the BC 1000: Fleeing Nithian encroachment, reached the surface in the Moors Chlyras northern territories, Arendyll Antalian tribes arrived in the Genalleth and forged a wary peace with the established his own court at Nimbeth. Valley. indigenous frogmen. AC 103: The Battle of King’s Sorrow. BC 950: Geffronell elves refused to aid BC 454-448: The inhabitants of the moors Arendyll marched on Amoleth, but was plague-stricken Forenath humans. The attacked Nimbeth, temporarily capturing slain by Crown Prince Lerian. King elves of Soreth executed humans entering the town of Eredhon. Ultimately several Geldarion renounced his claims to the their lands. frogman chieftains submitted to northern territories beyond of the city Beldareth. The humans were expelled of Nimbeth. BC 900: Genalleth elves contacted the northward. Antalian refugees. In Forenath, the AC 110: Denagothians and orcs sacked rotting plague had claimed over a third BC 440: Genalleth lords reclaimed their Nimbeth. of the human population. Human mobs abandoned strongholds. The frogmen

6 AC 117: Wendar, a young hero of mixed besieged Amoleth (302). Raiders ranged and Denagothians. By the campaign’s parentage, killed a huge green dragon. throughout Genalleth. end, northern Genalleth was freed.

AC 120: Wendar organized a band of local AC 320-339: The Third Great Northern AC 500: Surewatch Keep was erected in the adventurers to protect their homeland. Campaign, part II. Warriors of the Third Scarlet Groves. Anorion, an elf-mage Adventurers from Sylvair joined with Great Northern Campaign attacked elvish who had labored to heal the land after Wendar. By AC 125, people began enclaves in western Forenath in hopes of the Campaigns, perished after discovering referring to the coalition as the Wendarian restoring the old kingdom. The Battle a city of black stone upon the Adri Varma League. of Yngvarsvall (AC 326) stabilized Plateau. The lands surrounding his tower Genalleth’s northern frontier 60-70 miles grew corrupted and poisonous. AC 162: Wendar died. The village of south of modern Wendar’s. Lerian’s Gethenar was renamed Wendar. Tower and Thalion were isolated. Elven AC 648: Denagothians and hobgoblins Campaigners next turned on Thalion unsuccessfully assaulted the town of AC 192-209: The First Great Northern (335-337). Queen Ancalimë of Amoleth Wendar and the communities to the Campaign was an effort by the Wendarian was assassinated in AC 339. Voronwil, a south. League to recover lost elven cities and free young elf claiming descent from King embattled frontier domains. Elven Beldareth, managed to claim the throne AC 688: The elf Sylidair created the holdings extended to Thalion which had after Gwindor, son of Lerian, died while Defenders of Genalleth. been recaptured from orcs. hunting. The ascension formally ended AC 748: Humanoids of the southern AC 206: Ellareth, second son of Geldarion, the Third Campaign. Menguls raided the Kevar Hills. inherited the Amoleth throne. AC 358-435: The Fourth Great Northern AC 753-763: The sage Bensarian traveled AC 217: King Ellareth demanded that the Campaign, part I (Voronwil’s War). King throughout Genalleth and the Great Wendarian League return lands formerly Voronwil, aided by Woodgate volunteers, Forest of Geffron. belonging to Nimbeth. A few of the strove to retake southern Nimbeth. His frontier nobles swore fealty after shows eastern frontiers pushed 50 miles AC 773: Humanoid hordes breached the of force. northwards within a decade, but much of Mengul Mountains, but they were northern Genalleth remained occupied. defeated by Sylidair. AC 250: The Wendarian League started to King Voronwil discovered the mountain decline. giant Felzuumath in control of the ruins AC 793: Halvan, brother to the king of of Nimbeth (407). His five year siege Essuria, traveled abroad and studied with AC 267-283: Second Great Northern was repelled. Felzuumath’s forces rolled the sage Bensarian. Campaign. King Ellareth invaded the south. Elsewhere in the valley, the northern dominions, drawing retaliation Wendarian League had fully dissolved by AC 800: Upon his return to Essuria, Prince from the Wendarian League. Indlath, a AC 400, and humans had taken a number Halvan sought to transform Drax Tallen previously dispossessed noble, sacked of strongholds. After sacking Thalion into a wonderous capital. He built a Amoleth (AC 281) and crowned himself (413), the victorious humans returned to mausoleum for the royal line and King. At the Battle of Two Kings, King the north. Prince Lerian died peacefully discovered Nebunar’s Blackstick during Indlath wounded Ellareth before being at the age of 719 in AC 428, and King excavation of the old tombs. overcome, thus ending the war. Voronwil died with his subjects during Felzuumath’s siege of Amoleth in 433. AC 808: The mausoleum of Drax Tallen was AC 285-320: The Third Great Northern completed, and the king suddenly died. Campaign, part I. With many Thalion AC 435-456: The Fourth Great Northern Halvan, at age 54, assumed the duties of elves fleeing increasing numbers of Campaign, part II (Nione’s War). The king. King Halvan soon sent the human raiders, elven nobles sought glory Woodgate adventuress Nione assembled Blackstick to Bensarian, but the sage in the north while Nimbeth struggled a band of heroes dedicated to ridding the began to experience unbalancing effects, with orcs and Denagothians. After King land of Felzuumath. Mortally wounded, so he gave the relic to the elves of Ellareth was slain (AC 287), the pleas of Nione slew the giant at the battle of Geffron for safe keeping. As payment his daughter Ancalimë were rebuffed by Felzuumath’s Fall (AC 452). Her for their guardianship, Bensarian offered the Wendarian League. At the Battle of companions pursued the giant’s to write the history of the elven folk in Isiliath (292 AC), frogmen routed the disarrayed forces into the north. Maeglin, this part of the world. The elves held armies of four frontier dominions, and son of Voronwil and last heir to the the offer with such gratitude, that they by year’s end, they captured five House of Nimbeth, built a shrine to gave Bensarian longevity and the dominions. Armies from Genalleth and Nione and vowed that Amoleth would Elvenstar. Despite Halvan’s wisdom, the northern dominions relieved Thalion not be rebuilt in penance to the other Essurian began to decline. (AC 295), but two years later, Queen realms. This ended the Campaign. Ancalimë ordered her people to abandon AC 813: Bensarian finished his elven history Nimbeth. Victorious Denagothians and AC 462-474: The Fifth Great Northern and gave the Elven Chronicles to the orcs headed south where they later Campaign was declared against the orcs Geffronell and Genalleth elves.

7 Geffronell elves aided the assault on Drax AC 957: Heldannic refugees settle AC 818: Sylidair passed away. Tallen. Henadin perished in the taking Dalvarhøfn. of the city, and Landryn Teriak fled across AC 852: Gallathon inherits the throne of the Plains of Avien before being burned AC 960: After frictions in Kevar, Essuria. A trader and merchant, he down by the last gold dragon. The Heldanner refugees from Skolgrim/ granted Essurian regions autonomy, and dragon assumed guardianship of the Grauenberg settle the village of Hvollsvatn. in a spirit of openness he allowed the Idris ruins of Drax Tallen. A passing pilgrim cult to return to Essuria. mistakenly revived the fallen king, who AC 970: Wendar opened formal took possession of the cleric’s body. The diplomatic ties with Glantri. AC 862: Having escaped Glantrian cleric was slain but not before Teriak was laboratories, dwarves and Halflings settle cursed. AC 982: Wendar opened ties with Alfheim, Dawnblossom-Qvar. Darokin and Norwold. AC 917: Teriak traveled west and found a AC 864: Human and elven villages primitive and barbaric country ripe for AC 989: Wendar opened ties with the skirmished in Genalleth. the taking. Heldannic Territories and Sind.

AC 872: King Mirimar succeeds Gallathon AC 920-925: Landryn Teriak rose to power AC 1000: Time of the Gazetteers of Essuria. A renknowned scholar of among the Denagothians, his identity hid history and science, he paid little attention behind the title of the Shadow Lord. He AC 1006: The Shadow Lord retakes Drax to the changes within his kingdom. claimed the tower of Gareth Minar as his Tallen and Gereth Minar. The Lothenar AC 890: King Vespen of Essuria died of a seat of power. elves are wiped out, and the Geffronell sudden illness. Landryn Teriak, brother are beleaguered. to the king, claimed the throne. The AC 925: Denagothian and humanoid forces venerable Church of Essuria was replaced invaded Lothenar. The elves of Denolas AC 1008: The Shadow Lord learns that the by the Cult of Idris, and the red wyvern were finally defeated by Idris’s champion Elvenstar holds curative powers that displaced the Essurian eagle as the of darkness – the black dragon Vitriol. could heal him. national standard. Essuria passed into a time of darkness. AC 926: Forces of the Shadow Lord AC 1009: Camla, an agent of the Shadow captured Geron and the pass leading to Lord, steals the Elvenstar. At the close AC 906: Gylharen, a young human from Wendar. His generals pointed to of the , Alfheim Wendar, began to restore peace between settlements of the Genalleth Valley, a refugees enter Wendar bringing with humans and elves in the Wendarian Valley. region the hordes had often raided. them the Plague. Uumarne grows rapidly with the influx of Alfheimers and AC 915: Thyatian legionnaires and settlers AC 927: Invasion of Wendar. The leprechauns. Humanoid hordes assemble passed through Wendar into the Wendarians were sent reeling until at the borders. Northern Wildlands. The reputation of Bensarian gave the Elvenstar to Lord Essuria had grown so foul, that northern Gylharen. The Wendarians were also AC 1010: A serious drought withers crops barbarians united under Henadin to aided by Thyatian Legionnaires who were and depletes the water supply in Wendar. destroy Essuria. in transit to Ghyr. The Denagothians One seventh of the population has died. were routed, ending the Wizard’s War. Wendarian heroes recover the Elvenstar. AC916: Fall of Drax Tallen. Henadin’s The early events of X11. followers, accompanied by two gold AC 935: Gylharen united the communities dragons, traveled the Route of Henadin of the Genalleth Valley into the Realm of AC 1011: Landryn transforms into a Shadow through the Mengul Mountains. Wendar. The cult of Idris was outlawed. Wraith. The latter events of X11.

8 Geography

The Land ______are the foothills where the Wendarian Range the forest from those who would trespass and the Mengul Mountains come together. against nature. Few humans live in the Wendar occupies a broad valley nestled The hills rise quickly from 1000 feet to 3100 vicinity of the Enchanted Forest, and the among the Adri Varma Plateau, the Mengul feet at the edge of the mountains. East of elves of Laurianta are isolationists. Tales of Mountains, and the Wendarian Range. It is the village Kevar, the land is suitable for light missing wanderers abound. a secluded and ancient land that still holds pastoral usage. Towards the mountains are Legend says that the Scarlet Groves arose many secrets and marvels. Historically the stands of trees amid shrubbery. The Royal at the foot of the Menguls after thousands residents of the Genalleth Valley have made Way, a highway leading from Wendar, crosses of soldiers died in defending Wendar from no claims to these natural borders and cede into the Heldannic Freeholds at Kevar Pass. Denagothian invasions. These woods are the latter two to the Denagothians and The hills become increasingly wooded to the filled with red pines, red oaks, poinsettias, Glantrians. southwest (the Kevareth Woods) and to the and apple and cherry trees. Grasses also The open expanse of the valley is known north along the Menguls. The Kevareth exhibit a rusty coloration. Further along as the Sonnoleth Plains. The region is 1000 region is noted for an abundance of natural the Mengul Mountains, the wind howls feet above sea level at the base of the Kevar resources. To date, there are two large mines through the Laughing Woods. The rushing Hills and falls gradually to 800 feet in the in operation with the Kevareth Woods. wind produces sounds like giggling and kingdom’s north. There are no major rivers South of the mines is a nearly inaccessible laughter at night. upon the Plains. Water is absorbed into the valley which Wendar claims. The Dark Woods of Baamor mark soil feeding annual bluegrasses or passing Wendar’s northern extent. The trees are into underground water systems. Meadows darker, more knotted variants of the other of false indigo and goldenrod color the Forests ______trees in the valley. The parotid fauna landscape. The rich soil is suitable for alternates between skittishness and farming. In addition to the Kevareth Woods, aggression. The Moors of Chlyras rest to The local plains between the Forest of evergreen and mixed forests blanket more the north. Bounty and the Baamor Woods in the north than half of the Sonnoleth Plains, the most are called the Shunned Plains. important of which is the Korrigan Forest. The Korrigan Forest lies due west of the Waterways ______Kevar Hills. The majority of the realm’s Mountains and Hills __ population lives in or near this forest There are few large bodies of water in preserve. The capital Wendar City occupies Wendar, standing or moving. Small ponds Mountain chains ring the Genalleth Valley a cleared track within the forest interior. The and marshes are scattered throughout the to the east and south. The western Mengul Korrigan Forest boasts young sequoias, forested regions. Lake Phyrroe is one Mountains (10,000’ above the valley), white spruce, the ever-present green ash, and notable large lake in the south of the Forest running northwest-to-southeast, prohibit isolated buckeyes or basswood. of Bounty. Another is the Golden Lake of direct contact with the Denagothian Plateau The Forest of Shadows lies along the the Enchanted Forest. The latter is fed by save for a single guarded pass. Red and white middle of the Wendarian Range. The the Laure River. The Laure is known as the pines and firs cover the lower slopes. The northern faces of the mountains are rather Gold River to nearby humans, and its banks peaks of the Menguls retain glacier caps. sheer with little in the way of foothills. The and riverbed are littered with iron pyrite Humanoids and Denagothians inhabit the Forest of Shadows is thus cast in a shadowy (fool’s gold). mountains in scattered groups. existence particularly during the winter Wendar is separated from Glantri by the months. Humans give the forest a wide Elven sages blame this to a mysterious Wendarian Range (average altitude 11,000’). berth, and the elves are not much braver. being (or race, this is not clearly defined) As with the Mengul Mountains, it is Pines, ash and oaks tower over thistles and called Baamor, who tried to poison the entire impossible to traverse the range for holly shrubs. Hidden in the south are continent in the ancient days to appease the and mounts. Traders seeking access to the Shadowmere and the Foxwoods. Dark Immortals. However, the Korrigans south are forced to travel the Elven Pass in The Forest of Bounty lines the western rebelled against Baamor and ultimately the far west by the foul Adri Varma Plateau. border. Mighty and sturdy oaks grow here, defeated him, imprisoning the evil Baamor Humanoids are common in the Range, but as does basswood. Logging is a profitable inside one of the blight trees of this forest. dragons are the greatest threat to travelers. industry, and game is plentiful, particularly Therefore, in order to avoid freeing him, it White pines and balsam firs are common in grouse. is strictly prohibited to cut down any tree in the eastern and central regions, while the At the center of the Genalleth Valley is this region. In fact, few people venture there, west is noted for blue ash and aspens. the mysterious Enchanted Forest, a region for it is said that Baamor tries to possess The Wendarian Foothills form a thin hilly that the elves hold sacred. Legends speak of anyone who walks into his forest and use terrain along the western edge of the fairies and other sylvan creatures who protect him to achieve freedom. Wendarians. Kevareth, or the Kevar Hills,

9 Surrounding Lands __ 42 Farenheit. Daylight only lasts 9-10 hours mix of humans and elves who engage in during winter. timber export and manufacturing goods out The Wendarian Ranges and the Mengul Spring temperatures run 40 to 65 degrees, of wood. Mountains have already been discussed and the monthly precipitation is 1.4 inches. Genalldhon is a village in the forested hills above. The remaining periphery Summertime is constricted a week at the south of the Mengul Range. Genalldhon encompasses the Adri Varma Plateau and the beginning and end. Temperatures are in the (600, elves humans, gnomes) is well-known Northern Wildlands. range 55-95. Rainfall is a minute .1 inches for its artisans, who produce exquisite birch The face of the Adri Varma facing Wendar per month. Fall resembles the spring. and oak carvings and marble sculptures. has fallen in many spots permitting relatively The military garrison at Gylharen Keep easy access to its poisoned lands. (250, including civilians) was established after The Northern Wildlands is made of two Communities ______the last war with Denagoth to deter invaders. regions. The Moors of Chlyras and Patrols are also tasked with the protection surrounding river valleys are the southern The City of Wendar is the capital of the of the artisans at Genalldhon. portion. It is here that the early elven realm. Some 25,000 souls inhabit the city Dalvarhøfn is another village established kingdoms and strongholds existed. Beyond and its surroundings. The residents are when Heldanners fled persecution by the them lie a vast stretch of barren lands comprised of equal numbers of elves and Heldannic Order. Dalvarhøfn has 1,100 extending hundreds of miles north and west. humans. It sits at the end of a caravan route residents who work as farmers and furriers. Considered the Wildlands proper, the region that begins in Freiburg. The road to Kevar Surewatch Keep is charged with watching is filled with rocks and dry plains. Pass is patrolled. The city is a citadel. The trail leading up to the Scarlet Groves has the border regions near the Denagothian been unfrequented by non-military patrols village of Geron. The limited trade that Climate and since the war with Denagoth. Wendar conducts with the Plateau is subject Environmental Notes Oakwall (7,000, 30% human) is a town in to the scrutiny of the Keep guards. 500 bra- southwest Wendar. ve individuals make Surewatch their home. Wendar is shielded from much of the Sylvair (6,500, 10% human, 5% gnomes) Bynflaare Hall, located in the dense weather patterns in the Know World. Spring is considered the most elven of Wendar’s Laughing Woods of northeast Wendar, is a and fall precipitation is generated by systems towns. Sylvair is situated within an isolated haven for monasteries and abbeys. Originally in Glantri that are strong enough to pass over wood on the Sonnoleth Plains. Most a gnomish community after the loss of the Wendarian Range. Because rainfall residences are built among the trees; they are Torkyn Falls, Bynflaare Hall became a draw comes in rare, sudden bursts, flashfloods and not grown as is the custom in Alfheim. for those who sought to remove themselves landslides often result each year. During The town of Woodgate (4,500, 70% from the outside world. All total, there are winter months, the arctic jet stream pulls human) is in the north. over 5,000 gnomes, humans, and elves living down into Wendar, bring with it snow. The Hawksgate guards the Kevar Pass in the region around Bynflaare Hall. Summer is very dry, with little or no rain leading to Heldann. All traffic through the Lerian’s Tower stands in the Gap of Tears falling. The higher atmosphere becomes pass must enter the fortress, where between the Baamor Woods and the charged during these months, and sudden Wendarian soldiers check trade goods and Laughing Woods. A scattering of human lightning storms are a major risk to travelers. enforce border taxes. The fort is renowned farms surround it. In a rare racially strained These storms have been known to cause for its expert falconers. There are 200 area, the fifty-elf garrison supervises 150 wildfires in the Korrigan Forest. inhabitants of Hawksgate, including the human farmers in scattered homesteads. Windstorms moving northwest are garrison. These farmers have refused to join with local common in the fall in the Kevar Hills. Thick Kevar is a large mining and farming village estate lords who are members of the High fog often rolls down the mountains and can with 1800 residents. Seven in ten residents Lords of Genalleth. Humanoid raiders from affect much of the Realm. are human. the north have learned that these settlements The Sonoleth Plains are slowly rising Hvollsvatn is a young village of 1,200 are outside of the lords’ protection, and they (about an inch every 5 years). This is a Heldanners. The region remains under- have chosen raiding targets accordingly. recovery from the removal of the glacial populated. Today many Hvollsvatners work Yngvarsvall is a mixed settlement (2,200, masses that once occupied the Genalleth as miners and smelters. The mines south of 75% human) between the Enchanted Forest Valley. They Plains have another 10 feet of the village are rich in iron-ore. and the Baamor Woods. It serves as a billet elevation before the expansion is complete. Brethiliath is a small village located in the for soldiers traveling to and from Lerian’s The Menguls and the Kevar Hills have far Forest of Shadows. The 350 elves that live Tower. Many of the residents are retired more growth ahead of them, and they are here prefer to have little to do with the veterans. Many of the locals are of mixed rising at a faster rate (above an inch every outside world, and have focused on spiritual blood to some degree. The people of year and every two years, respectively). This matters. Brethiliath has become known Yngvarsvall are somewhat suspicious of differential expansion, in conjunction with among Wendarian elves as a place to learn outsiders not in uniform. Yngvarsvall has plate tectonics, produces minor earthquakes about and meditate on the relationship the highest concentration of Renatic- along the Menguls and in the Kevar Hills. between their race and nature. It is also a speaking families in Wendar, but they still Winter begins a week earlier and ends a center of knowledge on dragons. only account for 350 villagers. week later than the Known World. 4 inches Duncan’s Keep is a tiny, fortified The Tower of Twilight guards Woodgate of rain/snow/ice is the expected monthly settlement on the edge of the Forest of from any troubles driving out from Baamor. drop. Temperture ranges from 10 below to Shadows. It is home to some 70 families, a 300 inhabitants live in and around the tower.

10 Aelythnar is an elven fortress within the and some of the finest furniture is made as he might believe. lowland region known as the Shunned Plains. here. Lauriantans frown upon trips deeper Aebhyrn Lwnn is a settlement of a very The garrison guards the incursions from the into the Forest by outsiders. reclusive and militant centaur clan in the north by wild humans and elves. Only 25 In addition to the communities described midst of the Dark Woods of Baamor. The civilian residents live within Aelythnar’s walls above, there are many tiny villages and 460 centaurs lodge in several stone “stables” along with 75 soldiers. isolated homesteads within the Realm of protected by a brick wall. The Realm of Ammalanleth is a village deep in the Forest Wendar. Communities in the south, Wendar has a claim on the region around of Bounty. It is populated by 700 elven particularly in the Kevar Hills, are Aebhyn Lwnn, but it has so far left the traditionalists who follow Ilsundal’s predominantly human. Those in the north centaurs undisturbed. The dangers of the philosophy of Heimsleidh. are generally elven. Dark Woods have deterred any thoughts of At the southern edge of the Forest of changing this policy. Bounty is Uumarne, a small fishing village There are approximately 410,000 total On the edge of the Forest of Bounty in on the shores of Lake Phyrroe. The bustling inhabitants of the Genalleth Valley. While Wendar’s northwestern corner is the Tower village has 2,100 residents split evenly this may seem large, it averages to only 3.8 of Anorion. The land around the tower is between humans and elves. people per square mile. 60,200 live within sickly, the grasses are grey, and fruits are Everway Tower is charged with the the communities described above, with poisonous. No animal will go near the tower, protection of the Elven Pass leading into another 2,050 living around Wendar’s and those who spend too much time at the Glantrian territory. garrison stations. The 400-odd Estates tower inevitably sicken and die from a Dawnblossom-Qvar was established by a account for another 56,000 individuals. Of strange wasting disease. The sickness and group of halflings and dwarves who escaped these Estates, forty have over 500 individuals tales of fiendish guardians deter adventurers the towers of Glantrian wizards during the each and are capabable of sending from seeking the tower’s rumored wealth of Years of Infamy. The residents are viewed companies into military campaigns. The magical lore. with much suspicion by the rest of Wendar, remaining 311,750 are homesteaders who The ruins of Amoleth lie along the and they suffer bouts of madness and live outside of the control of the lords. southern fringes of the Laughing Woods. spontaneous diseases and mutations – Once the capital of a wide-reaching elven legacies of the Glantrian wizards. There 210 Other Locations ______kingdom, Amoleth fell to the armies of the halfings and 160 dwarves living in the village. giant Felzuumath. By oath to the southern Laurianta (1,200 elves, 200 humans) is a Bensarian’s Hermitage is the home to the Genalleth Lords, Amoleth was never to be prosperous elven village within the famous sage of the Genalleth Valley. The revived. Enchanted Forest and along the fast-flowing Hermitage is actually a well stocked cavern Castle Qarnt is a keep high up in the Laure. The village grew around a bridge in the Kevar Hills whose entrance is Mengul Mountains off of the route to spanning the Laure centuries ago; outsiders protected by a wrought iron gate. At times Geron in Denagoth. Its captain, Qarnt, and now claim the bridge to be solid gold. The Bensarian has one or two students in its soldiers were among the first to fall during industrious villagers have built several water residence. Unexpected visitors are not the invasion of Wendar. It is now home to wheels to operate their mills and saws. welcome, but as Bensarian is a master of the cloud giant Azor. Lauriantan wood is recognized for its quality, divination, not every visitor is as unexpected

11 Society

Races ______dwarves and Halflings in the Wendarian It is unclear whether such a noble would be Foothills. They have a poor reputation considered subservient to Gylharen, a peer, Wendar’s population is fairly split between among both elves and humans. or even a rival. humans and elves. They associate freely with Consequently, dwarves and halflings who one another in most communities, though Religion ______accompanied Thyatian settlers have suffered there are noted exceptions. Dwarves and a cold reception. Halflings are not particularly prominent in Wendar does not have a formal state Gnomes: Gnomes can be found in small Wendar. church. Matters of faith have long been enclaves in the Laughing Woods as well as Humans: The native human population is considered a private matter. There are two in neighboring towns. They are descendants strongly related to the peoples of the major faiths in Wendar and two minor ones. of one of the last major gnomish Northern Reaches and Norwold and more strongholds of the Known World, Torkyn distantly so to the native populations of The Folkways Fall, which fell to dragons five hundred years Dunadale, the Hinterlands, and Robrenn. The Folkways are a common set of beliefs ago. They trade peaceably with the They retain their historic naming held by many native humans and a few elves. Wendarians, but they do not consider conventions but have surrendered their Immortals who figure into the legendry of themselves subjects to the kingdom. language in favor of the Wendarian dialect the Folkways include Ode (Odin), Lok Brutes: The Denagothian Brutes are the of Elvish. In the last century, humans from (Loki), and the Lady of the Forest (Djaea). northern barbarians of the Plateau. They Heldann, Glantri, and have added When entering a building, many rap the are equally noted for their fortitude and their to the human population in the kingdom. doorway three times: “once for Lok and unappealing visage. Individual brutes have Elves: The elves of Wendar are called the twice for Ode.” settled in Wendar during times of peace and Genalleth after their leader during the post- war. They are generally tolerated as such Rain migrations. The Genalleth were part Neuel-ethin Orie settlers have stood with the Wendarians of the second exodus from Vulcania, and The Precepts of the Korrigans, Neuel- against invasions. they accompanied Ilsundal and the ethin Orie, are adhered to by a plurality of Returnists for a mere two centuries. elves and many humans. The number of Consequently, the Genalleth do not possess Social Standing ______followers has grown since the Elvenstar was the same outlook and cultural development granted to Wendar. The central tenet of as the elves of Alfheim. In particular, they Wendar has a limited class system. Most Neuel-ethin Orie is the strength of do not honor Ilsundal or Mealidel, they do individuals (95%) are commoners and are fellowship, and it resonates with the people not maintain Trees of Life, and they did not free to participate in their local governance. of Genalleth Valley. Today, the nine fully reintegrate their magical heritage. A few, mostly elves but also some humans, Korrigans are known by the titles Fiery Few individuals embody the elven are lords. Above the lords sits the King. Champion, Dreaming Seer, Merciful Healer, trademark fighter-mage; most adventurers Thalion once instituted slavery over the Silent Hunter, Spring Maiden, Eternal pursue a single discipline. The elves of Northern Wildlands humans, but the Wanderer, Verdant Caretaker, Rainbow Wendar farm, log, and live in homes practice ended with Thalion’s destruction Singer, and Silver Carver. constructed of wood or stone. Genalleth during slave revolts. elves are the most “human-like” group of Lords possess incorporated estates to The Cult of Idris elves. Facial hair is common, and dark which communities give allegiance. This The Cult of Idris is an outlawed faith that auburn or black hair predominates. A few, allegiance may be broken or transferred to venerates bribery, torture, blackmail, and self- such as King Ghylharen, are winsome and another lordship by the community, but the gratification. A black dragon curled at the blonde. The Genalleth are not divided people run the risk of reprisal. feet of a beautiful woman is the artistic motif further into clans. Rather the elves form A commoner may be elevated to a lord in of the Cult. It is a native faith for many leagues and associations with their human two manners. He or she may be granted Denagothians. neighbors. estates by another lord or the King. In Half-elves: The two groups have return, the new lord owes fealty, and duties, Heimsleidh – The Way of the Land intermarried for millennia, so it is not to his or her benefactor. Alternatively, an A partial observance and understanding uncommon to find individuals of mixed independent community may declare a local of Ilsundal’s philosophy is found among parentage. As in Alfheim, the race of the defender their lord. small groups of elves within the Forest of mother determines the race of the character, In a similar vein, a lord may be raised to Bounty and Enchanted Woods. They are and human males are stillborn. the status of king by the support of other more isolationist than other Wendarians, Dwarves and Halflings: The short folk are lords. This is the process by which Gylharen distancing themselves from even native mostly unknown in Wendar. Dawnblossom- became king of Wendar. The elevation of humans. They do not maintain Trees of Life, Qvar is a community of slightly insane second king within the realm is a possibility. but they are strongly biased against

12 technology that conflicts with nature. High Lords of Genalleth: this copper coin. Traditionally these coins have Waterwheels and windmills are fine, but association is made of elven lords who been minted by local estate lords. Ten years dwarven steam engines would not be, as an dream of reclaiming the lost territories of ago, the Realm of Wendar began to issue example. Most fighter-mage elves in Wendar the Northern Wildlands and a return to glory the 5-On Mark to replace the common Di come from the ranks of this philosophy’s of the old elven kingdoms. and On, but the estate lords continue their followers. Requirements: membership in the minting. The symbol of the Realm of household of a current member. Wendar is a nine-point gold star, and its Other Faiths and Traditions Cost: 100 Di/ 50 Di official colors are gray and gold. The nine- Recent Heldannic refugees maintain their Privileges: Access to political and military point star is etched on the back of the new own traditions which are similar to those planners; adventure assignments, leniency in Mark. found in . Frey, Freyja, mistreatment of local commoners Wendar is economically self-contained and Loki feature more prominently than do Responsibilities: Answer any call to arms with little foreign trade. It imports garlic, Odin, Thor, or Hel. Individuals from other for invasion of the Northern Wildlands salt, and salmon roe from Boldavia, and wine nations have their own practices. Hindrances: poor reaction from the and cheese from New Averoigne. It exports Sonnoleth Rangers and humans. to Glantri and Darokin sculpted wood, gold, Societies and iron, dragon scales, fur, and baskets. A few The Strands: this is the Denagothian/ individual traders trek to Sind or the Organizations ______Idris spy network organized by Camla to Midlands, but the practice is not yet disrupt Wendarian society in preparation for common. Members of Darokin Diplomatic Wendarian Pathfinders: this the eventual invasion. Corps are currently evaluating how to bring adventurers’ league is composed of Requirements: recruitment only Wendar in to the large economic community. individuals interested in exploring the Cost: None/None Wendarian periphery. Pathfinders also ser- Privileges: opportunities to engage in ve as scouts for the Wendarian army during Governance ______subterfuge and sabotage in Wendar wartime. Hindrances: Execution for discovered Requirements: 3rd level, survival skill Local governance affairs are handled by members. Cost: 20 Di/ 5 Di burgomasters, or mayors, and or a council. Privileges: The right to call for assistance Taxation is normally in the form of a poll Elanoitanam Monks: this secretive from other Pathfinders; adventuring tax that reaches 5 Tecis per month per organization of elves, humans, and gnomes opportunities person. The remainder of local funding know the full history of the Elvenstar, and Responsibilities: must serve in whatever derives from fines and tolls. The council they possess knowledge of how to cleanse capacity necessary to aid Wendar in times members are elected or chosen by certified the Korrigan of its burden (see the section of war. groups. These groups vary from community Monsters). to community. Burgomasters can be elected, Sonnoleth Rangers: The Rangers but they are often appointed by governing provide a roving protection for Language ______lords or the king. homesteaders in the west. An estate lord normally charges a seasonal Requirements: 5th level, riding skill There are three languages native to 2 Di tax on each household under his Cost: None/15 On Wendar. Wendarian Elvish is the most authority. Half of this tax is paid in goods Privileges: combat and riding training, common, and its spoken by all elves and the or services. The king in turn assesses a 5 Di request a night’s lodging from any lord or majority of humans. It is similar to the annual tax on each free homestead in the commoner (person only), monthly pay of language spoken in Alfheim, but there are Realm and a 20 Di tax on each estate lord. 24 Marks noticeable differences in some vocabulary Wendar does not directly tax those residing Responsibilities: Service is a three-year (Antalian borrowings and neologisms) and within an estate. hitch with assigned patrols and tasks. idioms. The king is advised by the Estates Hindrances: Unfriendly reactions from the Heldannic is the second most common Assembly. Each lord and every independent High Lords of Genalleth. tongue. It is spoken by humans in villages community in allegiance to the realm have a like Hvollsvatn. voice in the Estates Assembly. As with much Heroes of the Realm: The Heroes of The third language of Wendar is Renatic, of Wendar’s government, the official duties the Realm are those officially recognized by and old Antalian language still maintained and powers of the Estates Assembly has not Lord Gylharen for uncommon valor in the by a small number of families. been codified, and at present it meets defense of the people of Wendar. Other languages are foreign in nature, and irregularly at called sessions. The king is Requirement: successful completion of are limited to a single site (Dwarvish) or more commonly advised by his ministers and adventure where character is heavily involved within ethnic quarters in Wendar (Darokin, the Heroes of the Realm. with the defense of Wendar or a community. Thyatian). Cost: None/None An important but unwritten law concerns Privileges: access to the King, positive Currency and Trade __ land ownership. The acquisition of unsettled reaction from the population land is governed by “squatter’s right”. Such Responsibilities: None The common gold piece is called the Di. a claim is limited to an arrow’s flight from The On is a silver coin, and the Teci is a the home. Assuming it is not another’s home

13 or estate, land beyond this range is freely Relations with Norwold: Wendar has made official useable, an important tradition for herd Other Nations ______contact with the court of Ericall, but it has drivers. not yet sent an ambassador. A representative Holdings of larger size are estates, and the Glantri: The Realm is on good terms with of Alpha is expected shortly, and she will holder must be recognized a lord to have the Principalities of Glantri, its largest trade bring pressure on Wendar to join the any valid standing. Disputes over partner. Garlic, salt, and roe are brought in Alphatian Empire, a sore spot with both the overlapping land-claims and the from Boldavia. Thyatian representative and Glantrian establishment of would-be estates are not Sind: Wendar trades with Peshmir. ambassadors. unheard of. Midlands: Wendar has no formal relations Denagoth: Wendar has no formal ties with the inhabitants to the northwest. The with any of the groups on the plateau. Crime and Punishment __ region is filled with many tribes and Essuria was destroyed by barbarians, and the settlements of various races and dispositions. Geffronell have withdrawn from outside Some adventurous traders do make treks The legal system of Wendar is predicated contact. across the desert plains. on custom, much like the rest of its Thyatis: Wendar and Thyatis have had an Heldannic Order: Relations with the governance. The king has explicitly understanding of friendly relations since Heldannic Order is reserved and studiously promulgated two crimes and their approved Thyatians traveled through Wendar enroute neutral. Gylharen understands the potential sanctions. The first is that fraud against the to Ghyr and parts north. An official risk of having yet another foreign power Realm (stealing from government, making ambassador has not been sent, but hostile to the residents of the Genalleth false treaties, etc) is to be punished by representatives have been present ever since. Valley. The refugee situation will likely restitution equaling ten times the amount of Alphatia: Wendar has no contact with exacerbate the situation in the coming years. damage and permanent exile. The second Alphatia proper. All dealings to date have Northern Wildlands: These lands have law makes involvement with the Cult of Idris been through Norwold. been avoided for centuries now. No punishable by death, with Heroes of the Ghyr: The kingdom of Ghyr lies beyond arrangements, formal or otherwise, have Realm and Lords authorized to perform the Northern Wildlands. There are no clear been made with the elves, humans, and summary execution if a criminal is caught lines of communication, and thus no formal frogmen of the region. If Genalleth lords in the activity. Those simply alleged to be dealings. attempt to reclaim the lost strongholds, involved with the Cult must stand trial before Alfheim: Wendar and Alfheim are aware historical conflicts may reignite. the king. of one another, but they have made no Darokin: Wendar has good trade relations Murder, personal theft, and other crimes official treaties. Alfheim wanderers have with Darokin, and the two nations have are handled by estate lords and local been steadily visiting the communities of exchanged ambassadors. The Darokinian magistrates. Wergild is still practiced by the Wendar looking for those interested in envoys are eager to see how best to “grow” Heldannic immigrants, but most other fighting the Shadowelves. Wendar’s trading profile. communities punish murder by exile from the community.

14 Military

The Realm of Wendar maintains a very Surewatch Keep Garrison town residents. A militia will only small military force of its own that garrisons Personnel: 75: 5 F9, 40 F4, 20 T2, 10 MU 3, participate in local defense. the towers along the borders. However, in armed with good equipment, fighters sca- Personnel: 50 normal men and elves the event of war, each estate lord can field le mail and shield Leadership: F3 his own company, and they would be joined Leadership: Captain F13 (Rogan Troop Class: Untrained by quasi-independent groups such as the Hammersen) BR 10 Sonnoleth Rangers and the Wendarian Troop Class: Good Pathfinders. BR 127 Sonnoleth Rangers The Wendarian military structure is very Personnel: 10 characters at name level, 40 simple. Each company is an independent unit Lerian’s Tower Garrison between 5th and 8th. All are mounted, at led by a captain, or hetman, who is assisted Treat as Gylharen Keep Garrison, but all least 5% are casters, and 20% have by an aide-de-camp. Smaller units are led by members are elves. magical items. either the senior-most member or a Troop Class: Average Leadership: Elven T11 (Korgrim) designated commander. There is no official BR=110 Troop Class: Good rank designation such as sergeant for these BR 167 commanders, and the responsibility is Tower of Twilight Garrison considered fluid. Treat as Gylharen Keep. Wendarian Pathfinders There is also no equivalent to a general Personnel: 5 characters at name level, 45 among the Wendarian forces. In a large Aclythnar Garison between 3rd and 8th with good equipment. assembly, the king and his advisors may Treat as Surewatch Keep Garrison. Leadership: 11th level describe a general strategy, but each company Troop Class: Average fights independent of the others. Everway Tower Garrison BR 101 The War Machine statistics for Wendarian Treat as Hawksgate Garrison. units are as follows. Heroes of the Realm Typical Estate Company The Heroes of the Realm do not train Hawksgate Garrison There are perhaps 40 estates capable of together as a group. They simply answer Personnel: 50 elf and human F2 armed with fielding a 25 man company. the king’s call in times of need. spear, sword, chain mail and shield Personnel: 25 2nd level characters, usually Personnel: 25 characters at name level, 25 Leadership: Captain Elf F5 (Aledhorn) with 2 wizards below name (average 7th), 30% casters, all Troop Class: Fair Leadership: Lord or Captain level 9 with good equipment. BR 70 Troop Class: Good Leadership: MU17 (Lord Gylharen) BR 113 Troop Class: Elite Gylharen Keep Garrrison BR 207 Personnel: 50. 30 elf and human F2 with Typical Town Guard sword, dagger, bow, and leather armor, Town Guards will only participate in local All total, there are only 358 members of and 20 elf and human MU2 with dagger defense. the Wendarian armed forces. It can raise and staff Personnel: 25 F1 with sword another 1,193 bodies from the estates and Leadership: Captain human MU8 Leadership: F3 adventuring independent groups (not Troop Class Fair Troop Class: Poor counting town guards and militias). At 1,551 BR 83 BR 23 strong, the military might of Wendar is far below that of neighboring nations. Its Wendarian Guard Typical Militia defense depends heavily upon the actions Treat as Gylharen Keep Garrison Such a militia can be put together within 2 of adventurers. weeks from neighboring homesteads and

15 Personalities

City of Wendar ______16, Ambassador of Darokin. Wittington instrumental in delivering the Elvenstar to hails from Athenos and has had difficulty Lord Gylharen during the invasion by Gylharen, Lord and Wizard-King of with Wendarian weather. He is interested in Denagoth. He is possessed of long life, a Wendar: MU17. The aging Gylharen was the lands that supposedly lie beyond the gift of the Geffronell elves. Use the lower an adventurer who made peace between Northern Wildlands desert, and the level for combat purposes and the higher humans and elves in Genalleth Valley and Darokinian envoy will sponsor adventuring level for divination spells. Bensarian is later led the defense of Wendar against parties to make contact and scout trail paths. accompanied by his hawk Vensul and his Denagoth. In the aftermath of the war, Mariela: MU4. Mariela is the ambassador current student Nethelar. Gylharen was proclaimed a king by his peers, that will be sent from Norwold. Her Aledhorn, Captain of Hawksgate: EF5. and he worked to expand the number of selection was made by Empress Eriadna and Aledhorn is in command of the Wendarian lords in allegiance. The king is ruthless in not Ericall, and it is Alphatia where her ulti- garrison at Hawksgate in Kevar Pass. Now defense of Wendar but is otherwise kindly. mate loyalties reside. Mariela is easily 175 years old, he fought with Gylharen in Gylharen is lonely and troubled about the flattered and comes to Wendar in ernest, but the defense of Wendar. He is suspicious of future of his realm and his choices of a she is capable of holding an intense grudge those not native to Genalleth, and believes successor. At 110 years of age, the human against slights. that Darokinian merchants are agents in king’s longevity is maintained by his elven Sean: T6, a member of the Pathfinders, preparation for an invasion of some kind. heritage and the Elvenstar. Appearance: he serves as a spy for Wendar in Geron where blonde-grey hair and beard, dark eyes, 5’9", he poses as a fur trapper. wearing grey and gold robes. Equipment: Duncan’s Keep ______Sergeant Burrows: H7. Sergeant dagger+3, shield +2, chain mail+2. Burrows is a retired member of the Thyatian Camla, Advisor: MU7, Ch17. Camla is a Agnes Stellasdottir: NW. This Imperial Engineers Cohort. He former pupil of Gylharen who has been Heldannic-descent woman is the mayor of accompanied Lord Trezantius on the journey serving the king as a general advisor since Duncan’s Keep and is considered the to Wendar, but he has found the reception AC 994. Camla is a secret follower of Idris, strongest potential successor to Lord given to Halflings chilling of his normal and he covertly organizes Denagothian Duncan. Agnes recently bore a son Axel mirth. He resides in the Thyatian quarter. operations inside of Wendar leading up to a Emrodeson. Equipment: short sword +1, +3 vs dragons, potential invasion. If the invasion is Emrode: F5. Emrode is a Soderfjord shield +2, horn of blasting. successful, the Shadow lord will make Camla warrior whose adventuring party slew a Kavien: T7. Kavien is a thief hiding out master of Wendar. Camla is intelligent and green dragon threatening Duncan’s Keep. in the Thyatian quarter of the city. He charming, and he will help adventurers defeat He is currently adventuring in the elsewhere participated in a failed robbery of imperial Denagothian agents if it is necessary for his in Wendar, but as a son with the mayor Agnes palace of Thyatis, but his sentence was survival and success. Equipment: a ring of Stellasdottir. commuted to service to Lord Trezantius. masking, which prevents the Elvenstar from Lord “Baron” Duncan III: F2. Lord Soon after the envoy’s arrival to Wendar, detecting his danger. Duncan is the grandson of the founder of Kavien escaped his holdings and has been Derik: T6, Camla’s servant. Derik is a Duncan’s Keep. The beloved widower is hiding in the alleyways of the city. skilled assassin and may be called upon to sadly without heirs, and jockeying for rights deal with Gylharen. Equipment: leather to his estate have begun. Duncan is called armor +3. Kevar Hills ______“Baron” by the people of Duncan’s Keep Trezantius, Alexander, Thyatian as a matter of local pride over neighboring Diplomat: Rake 12. Lord Trezantius is in Bensarian, the Sage: MU3/MU23. estates, but the title carries no greater Wendar to secure a permanent alliance Bensarian is a sage and wizard who keeps a authority than that normally held by an estate between the two nations. Trezantius is an cave-hermitage in the Kevar Hills. Bensarian lord. imperial representative but technically not an was born in Kevar in AC 724. Orphaned at Theodor Thunderburp: Gnome 2; ambassador. He has a penchant for wooing an early age, he was reared by an elf. In his Theodor exports furniture to Glantri and attractive females and occasionally takes early adulthood, Bensarian traveled the Heldann, and he hopes to be the new lord more than their hearts. Genalleth Valley and Denagothian Plateau. of Duncan’s Keep. Theodor is a comical Vanderhoos, Orlando: MU9, Fire 1, Reclusive and careful with his information, figure, frequently orating wherever he is. Ambassador from Glantri. Orlando is a Bensarian is the most authoritative source Like many gnomes in Wendar, he has a Flaemish wizard from Glantri City who is a on elven history. His Elven Chronicles are strong dislike for dragons. This sometimes member of the Ambassadors and Ministers the most complete and accurate public colors his perception of the people of Syndicate and the Spokesmen’s Guild. source of knowledge about the elves in Brethiliath. Vanderhoos is rabidly anti-Alphatian. Wendar and Genalleth, but there is more still Jonaleth Silverbrim: NM (bard)/ Wittington, Chambers: F2/Merchant that he has privately withheld. Bensarian was Merchant 5. Jonalelth is a Darokinian émigré

16 who has taken up residence at Duncan’s Lord Shalazar: E10 (C). Shalazar owns the region near Oceansend. He recently Keep. He is always looking for opportunities a sizeable estate in the northeast near served as a soldier for the King, but to make a gold piece, but he does not always Amoleth. He believes that he has a claim to entanglements with the Thieves’ Guild of comprehend the risks of a venture. At the ancient House of Nimbeth and Amoleth, Landfall left him scurrying to Heldann and present, he is trying to woo Agnes in the and he is considering how to best make his Wendar. He currently reside at Dalvarhøfn. event she receives the lordship of Duncan’s case. Shalazar is also the leader of the High Equipment: sword+2. Keep. Lords of Genalleth. Miridor: E6. Miridor is a distant nephew Meetholan: EC9. Meetholan is an elven Korigrim: ET11. Korigrim is in charge of Brendian, the Erendyl Clanmaster. He is priest of the Korrigans at Duncan’s Keep. of the Sonnoleth Rangers, and he makes his at ease in court environments, having visited He feels that the people of the community headquarters at Oakwall. His attention is many in his 274 years. are violating the precepts of the Korrigans often spend on problems arising from Renia: F7. Renia is a loner of unknown by not embracing a complete egalitarian Dawnblossom-Qvar, but he occasionally origin. Somewhere in her history, she found fellowship in harmony with nature around must handle issues arising from the Adri cause to despise solidiers. She wears a gold the settlement. Should Lord Duncan die, Varma Plateau. ring with the emblem of a kingfisher, and Meetholan would seek the lordship. Lord Menathian: EF6. Menathian’s esta- she is secretly questing to find clues to the te encompasses the town of Oakwall. fate of her kin. Her quest thus far has led Other Notables ______Though no a member of the High Lords of her to Sylvair. Equipment: chain mail +2. Genalleth, he nevertheless has difficulties Mirva: C6. Mirva is a cleric of He Who Nawanne Shirvanawe: CT7/Sh2. with the Sonnoleth Rangers. This is Watches, a faith of the barbarian peoples Nawanee is a female centaur and the leader particularly so since their leader Korigrim is north of Denagoth. She is a distant relation of Aebhyrn Lwnn. The nuckalavee Aantkh- based in Oakwall. to Lord Henadin of the Northern Wildlands Nyr slew her mate Cephae Wy’maav. Eleesa: EC19. Elessa is the head abbess (not the legendary Hendain). She is visiting Aantkh-Nyr: This is a murderous of the Elanoitanam Monks. She alone with monks at Bynflaare Hall. Equipment: nuckalavee who controls the southern knows the complete formula for the mace+2, chain+2, staff of withering. portion of the Moors of Chlyras and parts cleansing of the Korrigan. Eleesa has taken Dreago: D6. Dreago is a Senior dwarf of the Dark Woods of Baamor. a vow of silence, and she communicates only from Rockhome. He is visiting Brulefer: a large blue dragon who guards by a system of signals known to her order. Dawnblossom-Qvar. Dreago is combative the gateway through the Menguls to Dylian: EM12. Dylian is an elven wizard and often starts brawls, which has not Denagoth. Brulefer is highly motivated and who once studied under Bensarian. Like his furthered the dwarves’ reputation in Wendar. vigilant. His lair sits 200’ above the only master, he specializes in divination. Dylian Rannulf: MU7. Rannulf is a human from known trail through the mountains. resides in Uumarne, but he travels frequently. Hvollsvatn who became enamored with Azor: a cloud giant occupying Castle Rogan Hammersen, Captain of elves. Studying briefly with Bensarian, he Qarnt in the Menguls. Azor is an enemy of Surewatch: F13. Rogan was born in now lives at Brethiliath. He seeks to acquire the dark lancers of the Shadow Lord. Yngvarsvall in 960 AC. He senses that elven artifacts and secrets, and he is keen to He has white skin and long grey hair, and danger is mounting from beyond the one day visit the Tower of Anorion. He has he wears white silk robes. The keep is located Menguls. Impressive in combat, the no time for thieves, dwarves or fighters. on a goat trail that leads to a robe bridge Captain’s weakness is overuse of mead. Equipment: ring of protection+3, staff of spanning the Naga River near Geron. Allonrik: F6, Allonrik is a barbarian from striking.

17 Special Rules for Wendar

Elven Characters _____ Starting Skills ______Other Game Systems __

As discussed in the section on Society, few Elves and humans of common class must Wendar is useable for game systems other Wendarian elves are fighter-mages. To take a laboring skill (Mining, Agriculture, than OD&D. Here are guidelines for qualify for this path, an elf must have 14 in Fishing, Logging). Characters from the translation. intelligence and 13 in either strength or larger towns may substitute a professional Under First Edition AD&D, half-orcs are dexterity. skill (tailor, etc), and those from Genalldhon replaced by Denagothian Brutes. Dwarves All standard human classes are available may substitute an artisan skill. and Halflings are limited to Fighter, Thief, to elves, including clerics. These characters Noble-born characters must take riding and Fighter/Thief. Elves have no level limit possess the standard elven abilities such as and etiquette. if they are single-classed, but they are subject detecting secret doors and immunity to ghoul Dwarves and Halflings from to those restrictions if they multi-class. paralysis. To compensate for this slight Dawnblossom-Qvar must take farming and Barbarians, thief-acrobats, and monks are advantage over humans of the same class, another labor skill. The Halflings’ common culturally incongruous with Wendar, but an elf does not receive a hit point bonus tongue is Darokin, and the common tongue cavaliers are a good choice for noble-born beyond 10th level. for the Dwarves is Dwarvish. Characters characters. Elven fighters use a d6 hit die, they receive must take the other race’s native tongue as a Under Second Edition AD&D, the only +1 at 10th level. skill language if their intelligence does not following kits are appropriate to Wendar: Elven thieves (scouts and adventurers) use cover a second language. It is advisable, but cavalier, noble warrior, peasant hero (the a d6 hit dice and a cleric’s XP progression. not required, that they also take a skill in most popular kit), adventurer, bandit, scout, All elven classes receive the racial bonus either Elvish (Wendarian) or Heldannic. scholarly priest, academician, militant wizard, against Dragon Breath. Gnomes from Bynflaare Hall must take mystic, patrician wizard, and peasant wizard. Optional Rule: Elven thieves use the Meditation, a labor skill, and History of the Wilderness warriors can be found near the standard d4 hit die. They progress as thieves Gnomes. Dark Woods of Baamor, and Heldannic but require a 5% increase in XP. Wendarian fighters must take bravery, refugees can be berserkers. clerics mysticism and a history skill, and Good choices for a specialist wizard are Age Limits ______magic-users a history skill and a knowledge Divination, Enchantment/Charm, skill. Thieves must take two of Survival Alteration or Abjuration. Illusionists, Elves in Wendar do not have the life (Terrain), Tracking, Signaling, Appraisal, and Evokers/Invokers, and Summoners/ expectancy as those in Alfheim. 600 is the Bargaining. Conjurers are typically Glantrian visitors. commonly accepted limit for pure or nearly Necromancers, either from Boldavia or pure elves. In contrast, humans tend to live Social Status ______Denagoth, are rare and unwelcomed. longer than their counterparts elsewhere. Psionicists, not typically a part of Mystara, Native humans can live 120 years, and those could be located among the monks at with extensive elven heritage can live up to d00 Social Standing Bynflaare Hall. 150 years. 01-05 Commoner, Outcast Most Third Edition AD&D prestige 06-20 Commoner, Struggling classes are incompatible with Wendar, and Mystara in general. For instance, the Harpers Language in 21-70 Commoner 71-89 Commoner, Well-Off do not exist on Mystara. As with other Wendar ______90-99 Commoner, House of a Lord editions, Denagothian Brutes stand in for 00 Estate Lord half-orcs. The barbarian and monk classes All elves and most humans have the are not generally compatible with the setting, Wendarian dialect of Elvish as their first Elves add 5 to their roll, while dwarves but the sorcerer is. Dwarven characters language. Immigrants and a few established and Halflings subtract 15. Social standing cannot be wizards or sorcerers. families predominantly speak their native does not impact a character’s starting gold. languages, and so they must expend either a A commoner who is in the house of a Lord language or skill slot in order to is usually a family member (cousin or child), communicate with the rest of the Realm. but it can also include a devoted servant. A Traditionalist human families maintain a human or elf character who naturally rolls variant of Antalian that has elements in 00 is a young estate lord whose parent has common with Ranax. The language is just died, and he will be faced with the known as Renatic. A human character must attendant problems of that scenario. choose whether Renatic or Elvish is his “first” language.

18 Monsters

Monstrous creatures are not very common ferret, gremlin, sasquatch, beholder (deep Breathe underwater at will. within the Realm’s interior. The majority of underground), wyvern, frost giant Shapeshift at will to either a comely female encounters are with normal or large animals, Mengul Mountains: grizzly bear, dire or another animal but more dangerous foes are encountered wolf, bugbear, mountain lion, dragon (black, In human form, she can magically charm at the periphery. This list of likely monsters blue, green), ogre, cave/rock toad (north), a male to join her for a year. The save is includes creatures found in both the Rule beholder (deep underground), wyvern, cloud made at -10, but the penalty is negated if Compendium and the Creature Catalog. and mountain giant, goblin, orc, hobgoblin, the male has a wife. In animal form, she wight, thoul, spitting cobra, brigand, may charm any male animal of her form. Western Borderlands (Everway Tower to Denagothian Whoever spends a year with her loses 20 the Tower of Anorion): dragon (brown) elf, years of life expectancy. The Korrigan will human, spitting cobra, death demon, The Korrigan ______maintain her current statistics during the troglodyte (mammalian) period. Kevar Hills: Black and grizzly bear, boar, AC 9 to -10 Once per month, the Korrigan can brigand, blue dragon, orc, stirge, thoul, HD 1* to 20**** summon an actaeon champion to defend her normal and dire wolf, mountain lion, elf, Move 210 (70) at the cost of one step in Armor class, Hit human, timber rattler, troll, vampire, Attack Charge or special Dice, and Damage. nosferatu, wyvern, archer bush, vampire rose Damage 1d6 to 20d6 or special Three time per day, the Korrigan can harm Forest of Shadows: Black bear, boar, No. Appearing 0 (1) (as Inflict Critical Wounds) with its breath giant centipede, giant ferret, werewolf, Morale 5 or 12 (one victim). werebear, wereboar, timber rattler, wyvern, Alignment N Once per day, the Korrigan may drain the archer bush, vampire rose, gremlin, dragon Intelligence 6 life of a victim, increasing one step in AC, Wendarian Foothills: boar, human, XP Value 6 to HD, and Damage. A successful save leaves dwarf, , gremlin, timber rattler Habitat Enchanted Forest the victim unconscious with 1 hp. The Korrigan Forest: Black bear, boar, elf, Korrigan will heal all wounds, but not gain human, wererat (City of Wendar only), deer, The Korrigan is the legendary animal from in its statistics. horned owl, giant owl, common frogs, which a band of nine elven heroes took their The Korrigan is immune to Inflict Wound timber rattler name. While many Wendarians revere the spells and spells of instant death. She is Scarlet Groves: boar, giant centipede, elf, Immortals Korrigans, not even their clerics otherwise vulnerable to all normal attacks. wyvern, wight, vision, apparition, spectre know the history of the animal and its role The Korrigan loses one step in Armor Laughing Woods: grizzly bear, moose, in creation of the Elvenstar. Only the sage Class, Hit Dice and Damage each full month dire wolf, boar, elf, human, gnome, stirge, Bensarian and the Elanoitanam Monks at that she is without a companion. Each lynx, cold drake (Bynflaare Hall), dark-hood, Bynflaare Hall know the truth. month she must check against the hunger grey philosopher. Wraiths, specters, lesser The Elvenstar is a life-source, a pole within by rolling less than her current HD on a d20 haunts, and visions are found in the Gap of the flow of life created by the Korrigans to (-10 if with a current companion). Failure Tears. heal the peoples of Denagoth and challenge causes her to seek out, with morale 12, a Enchanted Forest: actaeon, wolf, boar, the dark elves. Like magnetism, isolated victim to drain. She will not drain her current dryad, elf, faerie, treant, unicorn, pixie, nixie, monopoles could not be created within the companion. sprite, sidhe, the Korrigan flow of life, and so a life-sink also was made. The Korrigan is lonely and depressed over Sonnoleth Plains: horse, boar, elf, The Korrigans could not entrust the life-sink the harm she causes, including the extinction human, giant locust, grouse, goose, giant into a device for fear of its destructive use. of her species. The inhabitants of Laurianta racer, giant weasel, wyrd (Shunned Plains), Someone of noble heart would have to bear have become aware of her plight, if not her lesser phantom (Shunned Plains) the life-sink. The Korrigans’s search for a history, and many male elves volunteer to Forrest of Bounty: wolf, boar, elk, dryad, host ended with the legendary animal, who spend time with her. In return for their elf, werefox, giant snail, skunk, porcupine, willingly accepted the burden. The same kindness, the Korrigan goes to northern deer Korrigan survives to this day, sequestered forest edge when she is taken by the hunger Dark Woods of Baamor: actaeon, grizzly away from the world. to lure in travelers. bear, elk, dire wolf, boar, centaur, giant The Korrigan’s natural form is of a swift centipede, giant slug/snail, lynx poisonous badger-like animal with stag-antlers. The frog, nuckalavee, owl bear, caecilia, frogman Korrigan has the following powers: (moors), killer frog Invisibility when hiding perfectly still in Wendarian Range: snow and white ape, woodland areas wolf, mountain lion, dragon (all colors), giant

19 The Elvenstar and Other Legendary Items

The Elvenstar ______can then be transferred to any of the Shrines a slowly dawning sentience. The tower can or any point along one of the lines of channel the magical well to alter its structure The Elvenstar is a blue sapphire the size conection. at 1000 cubic feet per day. Alternatively, the of a fist. Gylharen received the gem from The significance of the shrines locations Tower can transmit a gigantic magic pulse Bensarian who named it but gave no account is not explained in Gylharen’s tome, but it (level 20, 50x statistics) that either dispels of its history. In addition, he provided a relates to various wells of power that can be magic or acts of chain lightning. With tome of incantations to be used in found in the Genalleth Valley and in intelligence, the Tower is now learning to use conjunction with the Elvenstar. Denagoth. the items that its previous owner had The Elvenstar was designed for the Similar to the magic points found within collected. The mood of the Tower shifts preservation and generation of life. The Alfheim, the Shrines can affect spells in their irregularly, and visitors can soon find Elvenstar possesses the following powers: area. This does not apply to spells cast themselves aggressively expelled. · Amplifies spell statistics 10 to 50 times through the Elvenstar. normal. These spells have special formulae Fiery Champion: 50% increase in fire given in accompanying tome. Some spells Other Items ______magic, 50% reduction in air, water, earth and can have duration up to a year, and cold magic. protection spells can extend to 5,000’ There are other items of great import in Dreaming Seer: Increase in divination and · The Elvenstar acts as a crystal ball Wendar besides the Elvenstar. Most of these illusion, reduction in all other spells. alerting the Wizard-king to presence or objects are waiting to be discovered. Here Merciful Healer: double healing spells, encroachment of a gathering evil. This does are three examples of Wendarian relics. including remove disease and restore; not provide the location of such evil, nor Holmgard: The great elven defender reduction of all injurious magic. does it detect individual evil – such as Camla’s Sylidair wielded this short sword against the Silent Hunter: Increase in magic missile treachery. Denagothians and Orcs who invaded damage, statue, contingency, and instant · Once per month, it can heal two Genalleth. In addition to serving as a short death spells; reduction in all “flashy” or noisy characters I mortal danger. This power may sword +2, +5 vs orcs, it was capable of spells (such as fireball or lightning bolt). be used to resurrect or to remove Idrisian deflecting a multitude of arrows and blows. Spring Maiden: Improved summoning of dragonfear, but only be a lawful wielder. The metal of the blade had a notable green woodland protectors such as Actaeons and · Its owner is granted luck (+2 save) and hue. unicorns and improved protection spells. good health. This power is only established The Sword of Nione: the heroine’s blade This advantage is only granted to characters after a year of exposure. slew the mountain giant Felzuumath. It is a who are themselves maidens. · It is harmful to remain in direct physical two-handed sword +3, +6 vs giants. The Eternal Wanderer: increase in all travel contact with the Elvenstar for prolonged weapon was lost during the war’s aftermath. spells; decrease in healing magic. periods. After 1 turn of exposure, the holder It may have additional powers. The weapon Verdant Caretaker: Increase in plant- feels a slight warmth in the heart and gains appeared to have a simple steel blade with a affecting spells; decrease in fire spells. 5 hit points over his or her normal maximum. hilt of brass and wood. Rainbow Singer: Increase in charm and Each turn grants another 5 hp, but when a The Barrel of Containment: This item, illusion spells; decrease in weather, wind and character’s total is doubled, he or she dies. discovered by Anorion, has the ability to lightning spells. If contact is interrupted, then all new points contain the magical effects of anything sealed Silver Carver: increase in enchantment and are lost immediately, and each day thereafter within. Magical beings placed within are held shaping spells; decrease in movement spells. the character permanently loses one hp, up in stasis. The barrel was originally a Located near Woodgate is the Shrine of to the total gained. This lose may only be Blackmoor engine shielding device that Nione. Nione was a heroine during the arrested by a remove curse (treat as cast at survived the Great Rain of Fire by its Great Northern Campaigns. Her shrine is 10th). proximity to the old polar cap. Its existence not one of the Korrigan Shrines, and it does The range of the Elvenstar has been is unknown to the people of Wendar. It is not act as a node for determining where the augmented by the erection of Nine Shrines one of the treasures awaiting those willing Elvenstar can operate. of the Korrigans. Following instructions to brave the Tower of Anorion. within the tome given by Bensarian, Gylharen dedicated these sites to the elves The Tower of who, unbeknownst to to the Lord of Anorion ______Wendar, were the makers of the Elvenstar. The effect of the Shrines is that they ope- The Tower of Anorion sits upon a magical rate as nodes connected to one another and well similar to those under the shrines. The to the Elvenstar. When using the Elvenstar accident that blighted the neighboring land to augment a spell, the casting point of origin transformed the tower into a construct with

20 Adventures

This section includes a series of be killed before it informs Verit of the party’s the party to investigate the plot. Camla adventuring ideas for the Realm of Wendar presence. planted the rumors to cause political turmoil, and its immediate surroundings. The Hunting the Dragon: With a base of but he has no intent of harming the adventures are thematically grouped into operations secured and Verit’s patroller slain, Alphatian for fear of reprisals. mini-campaigns to give a sense of cohesion. the party must search the neighboring terrain Unfortunately, the rumors give another agent While the mini-campaigns are written as a for the dragon’s lair. While the dragon is – a Flaemish wizard, a Thyatian or even a progression, adventures from one mini- away, the lair is well trapped. It also contains Norwold agent – the cover to make his own campaign could be interlaced or reordered priests of the Cult of Idris with undead attempt. The party must follow clues, true with those of another. The level suggestions servitors. The party must dispatch them, raid and false, to prevent the real assassin. could also be modified to better suit your Verit’s lair for items and information, and The Darokin Affair: The attempt on the campaign needs. escape to their base. life of the Norwold representative has placed War with the Dragon: Verit is enraged King Gylharen in a difficult position. The Dragonfear at the loss of priests and the despoilment Darokin ambassador offers to smooth things of her lair. She summons her reinforcements over with his peer, in exchange for trade (Levels 1-4) ______and moves into the valley. Half of the keep assistance. Trolls and other humanoids have garrison, along with a handful of volunteers hit several Darokinian convoys before they In this series of adventures, the characters and local lords, has arrived at the base. The reach Hawksgate. Official Wendarian forces are faced with the terror of a black dragon. characters must alert the leadership of Verit’s cannot patrol the region in respect of The dragon, Verit, is beholden to Vitriol (or impending attack and may offer suggestions Heldannic sovereignty, so the job must fall Brulefer) in Denagoth. She is charged with for dealing with it. After that, it will be a to adventurers. establishing a hold on the Wendarian side long running battle between the two forces. The party is asked to protect an arriving of the Mengul Mountains. The characters Verit ultimately may escape with her life, but caravan and root out the troll nests along are at Dalvarhøfn within Verit’s territory. she will cease her contestation for the region. the road. Unknown to both the party and Any of the communities along the Menguls In the aftermath, the characters must relocate the Darokinian ambassador, the caravan is or in the Kevar Hills are suitable, as are the villagers. For their efforts, King Gylharen smuggling contraband items and plans for smaller steads. The basic story outline also will declare them Heroes of the Realm – an Camla’s network of agents. These items are can be modified for communities along the honorific title, but not a lordship proper. caught during inspections at Hawksgate. Wendarian Range. When confronted, the ambassador says that Moonlight Escape: The characters are the caravan was intended to go to Jonaleth in Dalvarhøfn, either traveling through or Wrath Politics Silverbrim of Duncan’s Keep. Silverbrim as a home. A young child has just found (Levels 5-9) ______was oblivious to the contents. He had something in the field – a dragon scale. The agreed, for a fee, to serve as the official characters are tasked with going into the hills The Norwold emissary is due to arrive in destination of the smuggled goods. The to investigate. In the process, the characters Wendar, and this has touched off problems caravan was to be intercepted enroute discover a cave system being used by orcs in in the foreign quarter. The City of Wendar through the Forests of Shadow. The Verit’s employ. They also learn of an and the Realm’s southern regions serve as a Darokinian ambassador agrees to put his impending attack on the community. The gameboard as agents stir up problems to resources at the disposal of Gylharen in characters must race Verit back to strengthen their nations’ position with the uncovering the smuggling operation. Dalvarhøfn and gather the villagers to seek northern kingdom. Thyatis, Alphatia and Mine Collapse at Hvollsvatn/Kevar: As shelter in the caves. Norwold seek formal with Wendar. worked out by the Darokinian ambassador, The party must then lead the people to The latter two ostensibly share the same Gylharen has agreed to grant the Norwold safety through the caverns and then onward goals, but Norwold eyes independence, and ambassador personally a day’s haul from the to either Surewatch or Gylharen Keep. this rift exists within the emissary’s mines at Hvollsvatn or Kevar. She has sent Call for Heroes: The garrison of the keep diplomatic party. Glantrian representatives her brother to inspect the mine and collect is alerted to Verit’s attack. While they are will pair with Thyatis, leaving neutral Darokin the load. While he was below ground, the being deployed, the keep commander puts and the spy Camla as wildcards. mine shaft collapsed, forcing survivors deep out a call for heroes to help reclaim The Norwold Emissary: Recently underground. A rescue effort is underway Dalvarhøfn – a call which the party accepts. honored by Gylharen, the party begins in when the throne is notified. The collapse The advanced scout party, including the the city of Wendar when news that the was actually accidental, but the ambassador characters, retraces the route to the village. Alphatian envoy is due to arrive. Thyatians believes it was another attack. The party is They must secure the original cave system and Glantrians in the city become upset. asked to go into mines and find the survivors and then examine Dalvarhøfn. A wight Rumors reach Gylharen of an assassination who are now in danger from subterranean wyvern-rider patrols the village, and it must attempt. On behalf of the king, Camla asks denizens.

21 Incident at Dawnblossom-Qvar: The Kevar Passes stream 30,000 Alfheim elves basic estate offered, 2-3 24mph hexes, is Norwold emissary, aggrieved over both the displaced from war with the Shadowelves. particularly large relative to the standard assassination attempt and the mine collapse, The king and his advisors, now including estates of the Realm. If Wendar is holds Wendar responsible. The Alphatian party members, must decide how to absorb economically depressed as a result of the war with Glantri and Thyatis has now the immigrants. In addition to normal war, Gylharen will exchange further one arrived, and Wendar must declare its population pressures, the elves are carriers 12mph hex for 5,000gp in rewards. This is allegiances. Gylharen declines to side with of a disease that eventually will claim 5,000 a source of consternation to older nobles, Alphatia and asks the envoy to leave. When of the refugees and half of Wendar’s particularly those who also fought against news reaches Dawnblossom-Qvar, it has population. Camla has switched the Denagoth. evolved to say that Wendar would militarily Elvenstar with an enchanted sapphire, and Boundaries: The characters must go and support Glantri. The dwarves and Halflings Gylharen’s attempt to reign in the plague fail. claim their holdings, erect strongholds, and become irate, triggering a new wave of The enchantment temporarily masks the deal with local neighbors. The last is the madness, disease and monstrous mutations deception, but it is dispelled on the Day of most troublesome, as homesteaders and local in the region. Nearby residents, feed up with Dread. Famine and civil disorder follow. lords have claims against portions of the problems from the village, demand action. The party must help the king handle the im- estates. In addition, there dominion leaders The king sends the party to stop the situation mediate crises before searching for the must deal with lingering effects of the war. before he is forced to militarily end the Elvenstar. The Baamor Woods: Aantkh-Nyr’s insurrection. In addition to dealing with the Theft of the Elvenstar: Camla now in predations on Aebhyrn Lwnn have caused disease and monsters, the party must subdue possession of the item, initially remains in the centaurs to seek aid from the local lords, the villagers, convince them that Wendar is Wendar and maintaining his cover. With the the characters, offering their community remaining neutral in the war, and then crises under management they must investi- allegiance in exchange. The nuckalavee is protect them from their neighbors. gate the theft. Camla races to Surewatch dangerous, but other threats also inhabit the Forest of Shadows: Darokinian agents Keep and then Geron when he feels that he Dark Woods. have put together an understanding of the can no longer maintain the ruse. He has Tower of Anorion: The former smuggling operation. Members of the Cult already sent the gem ahead to Gareth Mi- Alphatian-Norwold envoy, thought lost with of Idris had traveled south into the Known nar. her nation, was sighted at Bynflaare Hall, World to gather information and materiel for Assassination Attempt on Gylharen: A Woodgate, and finally Aelythnar. Rumors agents within Wendar in preparation for an message arrives from the sage Bensarian (or say that she was interested in the legend of impending attack. Their base is within the Camla reveals under interrogration) that an the Tower of Anorion in the northwest. Forest of Shadows. Only one creature, the assassination attempt will be made on Tales of the Tower’s powerful items have green dragon Shurilax, knows that the ulti- Gylharen. The party must defend the king drawn her back to Wendar. Lords in the area mate coordinator for Denagothian activities in his hall from the assassin(s). are rightly concerned with the prospect of is Camla, with whom he communicates. The Recovery of the Elvenstar: As Gylharen the woman attaining such power. The party must track the operations through rallies the lords of Wendar for war, the par- characters must claim the tower themselves, Duncan’s Keep and Brethiliath and into the ty must make its way passed the Mengul if possible. Forest. The latter village serves as a source Mountains to Geron and track the Elvenstar The Enchanted Forest: Human travelers of information on dragons in the area, to Gareth Minar. There they are confronted around the Enchanted Forest are including Shurilax. Initially, Camla will take with the Shadow Lord himself. (This is the disappearing at an alarming rate. Local lords measures to thwart the party’s work, but first half of X11). must investigate the matter and deal with the when it is clear they are to deal with Shurilax, Denagothian Invasion: Regardless of reticent elves of the forest who protect an he will actively and openly help the party to the previous outcome, General Gevren has unknown creature – the true Korrigan. destroy the dragon and protect his own led his army of 5,000 through the mountains The Monks of Bynflaare Hall: News secret. to Surewatch Keep. The party must race of the vampiric nature of the Korrigan could through enemy lines back to the City of cause a crisis of faith among many religious Shadow Lord Wendar and help organize the assembled communities. The party must secretly lords and heroes for war. A possible transport the Korrigan to a secluded (Levels 10-14) ______Denagothian strategy is to to send the orcs monastery at Bynflaare Hall, and find sages and goblins to terrorize the countryside, in the region who know how to cleans the Camla and the party are honored for their while using lancers, bowmen and hobgoblins beast of its hunger. efforts in stamping out the Denagothian to take the City of Wendar. network operating out of the Forest of Shadows. With no chance of a surprise strike Wrath of the Wraith from within, the Denagothians only military Lords of War Lord (Levels 20) ______option is a direct assault. But before that is (Levels 15-19) ______possible, the Elvenstar’s protection must be This is a stand alone adventure, though removed. The perfect time is when Alfheim Following the events of the Wrath of the technically the true conclusion of the refugees seek sanctuary. These adventures Immortals and the War with the Shadow Denagoth campaign arc. During a session are based on the module X11 Saga of the Lord, the characters will be granted lordships of the Estates Assembly, news comes that Shadow Lord. of estates near the Northern Wildlands strange goings on have been witnessed near Alfheim Refugees: Up through the Elven (presumably near the Shunned Plains). The the hermitage of the sage Bensarian. Lord

22 Gylharen asks the party to visit the scholar. be cleared, and consequences of the oath- undertake nine quests, one for each of the Bensarian is under attack by several wyvern- breaking must be dealt with. Korrigans, to construct a new Elvenstar. riding wraiths or other undead. After Independent Strongholds: Genalleth Once the device is made, the Dark Lady rescuing Bensarian, he sends the party into lords rush north to reclaim strongholds in must be defeated. As a life-source, the new Denagoth to first recover the Blackstick and the Northern Wildlands. Elvenstar can buffer against the Dark Lady’s destroy the menace of Landryn Teriak once The Campaign for Nimbeth and power. If directly fused with her, the and for all. The adventure culminates in the Eredhorn: The lord of Amoleth rallies his Elvenstar and the life sink will annihilate one ruins of Drax Tallen. (This is the latter peers to reclaim holdings originally belonging another. If the Dark Lady is defeated, but portion of X11). to the old kingdom. the life-sink is not destroyed, a new host for The Bridge to Thalion: Humanoids the life-sink must be found. The party could Reclamation of the inhabiting the famed city of Thalion must burden the poor Korrigan at Bynflaare Hall, be removed. or an individual could volunteer to be the Lost Territories A Realm of Two Kings: With success in carrier. Whatever choice is made, there will (Levels 21-26) ______the north, the lord of Amoleth is declared a be a lasting impact on the region. king. Gylharen and his supporters must de- Incursions from humans and frogmen of cide if this can be tolerated, and to what Timing the Adventures the Northern Wildlands rekindle the degree. ambitions of traditional Genalleth lords. These adventures are written with the They reestablish Amoleth, and seek out the assumption that a Wendarian campaign lost cities of Nimbeth, Thalion, and Soreth. Trial of the Korrigans would begin in AC 1000 before the events The ambitions drive prideful impulses, and (Levels 27-36) ______of the Wrath of the Immortals took place. the lord of Amoleth is declared king. With minimal alteration, they can be begun Wendar must now decide if it is to be a The cleansing of the Korrigan had an during or after the Wrath. The ambassador modern, cohesive nation, or return to the unfortunate effect – an imbalance in the flow from Norwold could argue for actions old ways and petty lordships. These of life. The life-sink expelled from the against the Heldannic Knights rather than adventures are very open-ended, and may Korrigan wandered until it found a new host, Thyatis and Glantri, while the Knights could be taken in many directions and in different the Dark Lady of Soreth. A high priestess be making overtures – some friendly, others orders. of Idris, she is following her patron’s path not – to Wendar. Raiders from the Northern Wildlands: to Immortality. Her first activation of the There are also possibilities for historic role Humans and frogmen of the Northern power, the draining of a single individual, playing by using an episode from the Wildlands begin to raid the characters’ alerts the Korrigans to the gathering threat. Timeline as the campaign focus. The various domains. The Elvenstar blackens and ceases to Northern Campaigns are particularly well The Restoration of Amoleth: Causing work. Clerics of the Korrigans and monks suited for this type of treatment. a stir among the nobility, a lord claiming a from Bynflaare Hall gather to study the right to House of Amoleth and Nimbeth situation, and they conclude that the decides to rebuild Amoleth. The ruins must champions of the Genalleth Valley must

23

The Realm of Wendar

An Unofficial Game Accessory

“Seek glory to the north, my child, for it is Genalleth beyond Kevareth that we now hold, and Thalion that we yet will.”

This is the first in a new series of unofficial Gazetteer gaming aids for enthusiasts of the world of Mystara. This work covers the remote Realm of Wendar which lies at the northern end of the Known World.

“Realm of Wendar” provides descriptions of the history, society, and personalities of a land where elf and man live together under the protection of the mysterious Elvenstar. Here dangers menace from every direction, and adventurers answer the call of duty.

This product also provides guidelines for single class elves and introduces the poignant animal that legend called the Korrigan.