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Ssi-87-88Catalog
NEW GAMES NEW GAMES In the 21st century, Europe suffered the same bio-war that devas PANZER STRIKE!'" boasts the highest resolution of any of our World tated America, a holocaust that established the deadly scenario for War 11 titles. Each unit symbol represents either one tank/gun or a squad SSl 's exciting ROADWAR 2000 ".' of infantry; each square of the 60 x60 map, 50 yards. The action is so Now this sequel creates a post-doomsday Europe held hostage detailed, you 'll feel like you 're caught in the middle of the blitzkrieg of by maniacal terrorists who are threatening the German Army in all its major campaigns . to detonate five nuclear devices across the Three theaters are covered: The entire continent. Before the United Nations caves Eastern Front, the Western Front in 1940, in to their demands, it has agreed to a last and the North African campaign. This tactical desperate measure - send in the one man game includes practically every ground who can save Europe: You . weapon used in those theaters - from ROADWAR EUROPA starts off with tanks, tank destroyers and artillery to trucks, llU APPLE (Dec.) APPLE (low) you as the leader of a large road gang mortars and machine guns. C·H/128 (low) equipped with cars, trucks, and motorcycles C·H/128 (Jan.) AlllGA (low) Advanced . The ratings for armored vehicles go IBM (Nov.) of your own design. Transfer your crew from beyond even our usual high standards for ATARI ST (low) ROADWAR 2000 or create a new elite band. realism. For example, armor is segmented Introductory. -
WARGAMER's NEWSLETTER !!! the NEWSPAPER of the Hohby! NOW AVAILABLE—MINIFIGS FLAGS ^ Catalog
A MONTHLY MAGAZINE FOR THOSE WHO FIGHT BATTLES WITH MODEL SOLDIERS WARGAMER'S NEWSLETTER !!! The NEWSPAPER of the hohby! NOW AVAILABLE—MINIFIGS FLAGS ^ Catalog. 3 sets of BRITISH INFANTRY FLAGS 25mm scale Send B1 Sheet of 5 standards (Shield centre device) 50p each * B2 Sheet of 5 standards (Gircie centre device) 50p each 75p B3 Sheet of 5 standards (Kings colours) 50p each INLAND These fully coloured flags are of the superb quality associated with all Minifigs products. All you do is number them. 90p TRADE ENQUIRIES WELCOME OVERSEAS MINIATURE FIGURINES LTD 28-32 NORTHAM Ra,SOimiAMPTON. Tel:20855 OUR SUPERB QUALITY FIGURES * * NOW AVAILABLE AT * ** Minifigs Skytrex (UK) Ltd. FULL STOCK ALL OF ALL WARGAMERS, COLLECTORS Victoria AND ENTHUSIASTS WILL MINIFIGS Woolworths Station AND RECEIVE A WARM WELCOME SKYTREX FROM THE MANAGER PRODUCTS DAVE ROTOR PLUS AT 13 GILLINGHAM STREET BOOKS LONDON S.W.I RULES Giliingham Street GAMES Please note AND PERSONAL SERVICE ONLY ACCESSORIES AT THIS ADDRESS Please note new prices,caused Heroics & Ros Figures by enormous Increases in specialists in 1j300th scaie cost of metal. Heroics & Ros Figures are manufactured in high-quaiity tin-lead alloy and great attention is paid to detail and proportion. ~~~ WORLD WAR II MICRO-AFV's NEW! Pre-coloured card cut-out Landing Craft(LCT4). Pack of 5 for 60p German OstwindAA separately {5p) JSII locomotive (30p} ACV Dorchester M18 Hellcat Panzer II B Wirbelwind AA Rommel personality set JS III Armoured wagon with ACVAEC M4A3 Sherman Panzer II F OpelBlitz with Rommel, staff -
Spring 2008 Issue
www.diplomacyworld.net Variety Melange Variants: The Spice of Life Notes From the Editor Welcome back to another issue of Diplomacy World. that continues in the coming issues as well! This is now my fifth issue since returning as Lead Editor, and in some ways it was the hardest issue to do. I This issue you’ll also find the results of the latest believe this was simply a case of all the additional time Diplomacy World Writing Contest. While I would have and effort that went into doing Issue #100. It wasn’t until liked to get more entries than I did, at least we received #100 was finished and uploaded to the web site that I enough to actually award the prizes this time! realized how many extra hours I’d been spending each Congratulations to our winners, and keep your eyes week trying to assemble all that material. Sitting back open for future writing contests, or contests of other the next day, I was a bit worried about whether I had run types. If you have suggestions, please let me know. the well (or my personal gas tank) dry. Which leads me into the usual quarterly mantra: this Fortunately, that wasn’t the case. First of all, we had a particular issue, and Diplomacy World as a whole, is few wonderful pieces of material set aside for this issue, only as good as the articles you hobby members submit. starting with Stephen Agar’s variant symphony and I can’t write the whole thing myself, not even with the David McCrumb’s designer notes on 1499: The Italian assistance of the DW Staff…we need your ideas, your Wars. -
The AVALON HILL
$2.50 The AVALON HILL July-August 1981 Volume 18, Number 2 3 A,--LJ;l.,,,, GE!Jco L!J~ &~~ 2~~ BRIDGE 8-1-2 4-2-3 4-4 4-6 10-4 5-4 This revision of a classic game you've long awaited is the culmination What's Inside . .. of five years of intensive research and playtest. The resuit. we 22" x 28" Fuli-color Mapboard of Ardennes Battlefield believe, will provide you pleasure for many years to come. Countersheet with 260 American, British and German Units For you historical buffs, BATTLE OF THE BULGE is the last word in countersheet of 117 Utility Markers accuracy. Official American and German documents, maps and Time Record Card actual battle reports (many very difficult to obtain) were consuited WI German Order of Appearance Card to ensure that both the order of battle and mapboard are correct Allied Order of Appearance Card to the last detail. Every fact was checked and double-checked. Rules Manual The reSUlt-you move the actual units over the same terrain that One Die their historical counterparts did in 1944. For the rest of you who are looking for a good, playable game, BATTLE OF THE BULGE is an operational recreation of the famous don't look any further. "BULGE" was designed to be FUN! This Ardennes battle of December, 1944-January, 1945. means a simple, streamlined playing system that gives you time to Each unit represents one of the regiments that actually make decisions instead of shuffling paper. The rules are short and participated (or might have participated) in the battle. -
Gamer's Guide, Experimenting with the Intriguing Suggestions All an Relied Will Find Tile Pt:Llalli~ for Mh:Takes Less in One Package
2 ADVANCED CIVILIZATION Preface CIVlLlZA110N is an outstanding game, ADVANCED CNlLlZA1TON" (p.17), which sets which has been played by many who could not out the differences between CIVlLIZA110N and be considered by any stretch of the imagination ADVANCED CIVlLIZA110N. Readers who arc to be ~wargamers". Articles suggesting rule unfamiliar with either game will still find Gar) changes for CIVlL1ZA110N have occasionally Rapanos' article interesting for historical reas been published, and house rules abound, but no ons, but CIVILlZAllON players will fUld ill systemic revision of CJVJUZAI10N has been invaluable in helping them know what to remem attempted. Until now. ber and what to forget. WEST T¥IO articles which should be of genenJ "Advanced" CIVILIZATION interest are -The Wrath of the Gods· (p.26) and -Civilization Cards" (p.31), which discuss EXTENSION The term ~advanced- is likely Il misnomer. "Enhanced" might have been more accurate, but several essential aspects of the game. The ADVANCED CNTUZAI10N follows a tradition insights in these articles are definitely not which is already established at Avalon Hill. exhaustive, but provide food for thought. MAP A somewbat different approach to the game is When a product is based on an existing game, found in -Through the Labyrinth - (p .20) and • A but goes beyond it, it is appropriate to use the For some time players of the popular Study in Contrasts- (p.28), which discuss the term "advanced-, as in ADVANCED SQUAD CIV1LfZATIONhave been looking for ways LEADER or ADVANCED TlURD RETCH. This pili)' of Crete, Egypt and Africa. ADVANCED to impro'Ve this already~classic game. -
BATTLE-SCARRED and DIRTY: US ARMY TACTICAL LEADERSHIP in the MEDITERRANEAN THEATER, 1942-1943 DISSERTATION Presented in Partial
BATTLE-SCARRED AND DIRTY: US ARMY TACTICAL LEADERSHIP IN THE MEDITERRANEAN THEATER, 1942-1943 DISSERTATION Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in the Graduate School of The Ohio State University By Steven Thomas Barry Graduate Program in History The Ohio State University 2011 Dissertation Committee: Dr. Allan R. Millett, Adviser Dr. John F. Guilmartin Dr. John L. Brooke Copyright by Steven T. Barry 2011 Abstract Throughout the North African and Sicilian campaigns of World War II, the battalion leadership exercised by United States regular army officers provided the essential component that contributed to battlefield success and combat effectiveness despite deficiencies in equipment, organization, mobilization, and inadequate operational leadership. Essentially, without the regular army battalion leaders, US units could not have functioned tactically early in the war. For both Operations TORCH and HUSKY, the US Army did not possess the leadership or staffs at the corps level to consistently coordinate combined arms maneuver with air and sea power. The battalion leadership brought discipline, maturity, experience, and the ability to translate common operational guidance into tactical reality. Many US officers shared the same ―Old Army‖ skill sets in their early career. Across the Army in the 1930s, these officers developed familiarity with the systems and doctrine that would prove crucial in the combined arms operations of the Second World War. The battalion tactical leadership overcame lackluster operational and strategic guidance and other significant handicaps to execute the first Mediterranean Theater of Operations campaigns. Three sets of factors shaped this pivotal group of men. First, all of these officers were shaped by pre-war experiences. -
The Boardgamer Magazine
Volume 9, Issue 3 July 2004 The BOARDGAMER Sample file Dedicated To The Competitive Play of Avalon Hill / Victory Games and the Board & Card Games of the World Boardgame Championships Featuring: Puerto Rico, 1776, Gunslinger, Victory In The Pacific, Naval War, Panzerblitz / Panzer Leader and AREA Ratings 2 The Boardgamer Volume 9, Issue 3 July 2004 Current Specific Game AREA Ratings To have a game AREA rated, report the game result to: Glenn Petroski; 6829 23rd Avenue; Kenosha, WI 53143-1233; [email protected] March Madness War At Sea Roborally 48 Active Players Apr. 12, 2004 134 Active Players Apr. 1, 2004 70 Active Players Feb. 9, 2004 1. Bruce D Reiff 5816 1. Jonathan S Lockwood 6376 1. Bradley Johnson 5439 2. John Coussis 5701 2. Ray Freeman 6139 2. Jeffrey Ribeiro 5187 3. Kenneth H Gutermuth Jr 5578 3. Bruce D Reiff 6088 3. Patrick Mitchell 5143 4. Debbie Gutermuth 5532 4. Patrick S Richardson 6042 4. Clyde Kruskal 5108 5. Derek Landel 5514 5. Kevin Shewfelt 6036 5. Winton Lemoine 5101 6. Peter Staab 5489 6. Stephen S Packwood 5922 6. Marc F Houde 5093 7. Stuart K Tucker 5398 7. Glenn McMaster 5887 7. Brian Schott 5092 8. Steven Caler 5359 8. Michael A Kaye 5873 8. Jason Levine 5087 9. David Anderson 5323 9. Andy Gardner 5848 9. David desJardins 5086 10. Dennis D Nicholson 5295 10. Nicholas J Markevich 5770 10. James M Jordan 5080 11. Harry E Flawd III 5248 11. Vince Meconi 5736 11. Kaarin Engelmann 5078 12. Bruno Passacantando 5236 12. -
Liste De Jeux - 1/26 - Ambition Schmidt France G
N Nom editeur createurs An Num Lg Tr Min Max 1870 Descartes Jean-Pierre Defieux 1978 W 82 fr - 2 1806: Iéna, Campagne de Prusse (Jena!) Tilsit Ed Wimble 1997 W 71 fr - 2 1814: Six jours de gloire Tilsit Kevin Zucker 1998 W 61 fr - 2 1830 Avalon Hill Francis Tresham 1986 S 52 en fr 3 6 1862, The Battles and Leaders Series Simulation Design Incorporated Richard Berg, Thaddeus B. Kubis, 1990 W 99 en - 2 Robert G. Markham 1863: Chickamauga, la rivière de la mort Tilsit Gary Selrik , Stephen Rawling 1997 W 84 fr - 2 221b Baker Street: Master Detective Game Gibsons Games Sg 12 en - 2 6 2e D.B. 1 Normandie Descartes Jean-Jacques Petit 1983 W 32 fr - 2 4 7 Royaumes combattants (les) éditions du stratège Jean-Pierre Pecau, Jël Gourdon W 127 fr - 2 7 8th army: WWII desert campaign Attactix 1982 W 81 en - 2 4 A Game of Throne Fantasy Flight Games Christian T. Petersen 2003 S 305a en fr 3 5 A Game of Throne : A clash of Kings Fantasy Flight Games Christian T. Petersen 2005 S 305b en fr 3 6 A Game of Throne : A storm of Swords Fantasy Flight Games Christian T. Petersen 2006 S 305c en fr 3 6 Abalone Hasbro Michel Lalet, Laurent Lévi 1990 R 8 fr - 2 Accross 5 April Victory Games Eric Lee Smith 1992 W 48 en fr 2 4 Adel Verpflichtet FX Schmid Klaus Tauber 1990 S 92 de fr 2 5 Africa 1880 Tilsit Francis Pacherie 1997 S 28 fr - 3 6 Afrika: La guerre du Désert Oriflam Dean Essig 1994 W 134 fr - 2 Âge des dieux (L') Asmodée Edition Croc 2004 S 236 fr - 3 6 Age of Battles : the Battle of Marathon Zvezda W 122 en - 2 Age of Chivalry 3W Rob Markham 1992 W 65 en - 1 4 Age of Renaissance Avalon Hill 1996 S 142 en fr 3 6 Age of Steam Warfrog Martin Wallace 2001 S 259 en fr 2 6 Ages of Mythology Eagle Games Glenn Drover 2003 S 223 en fr 4 6 Aigles (les) Descartes J.m. -
Donald Featherstone's Air War Games: Wargaming Aerial Warfare 1914
Donald Featherstone’s Air War Games Wargaming Aerial Warfare 1914-1975 Revised Edition Edited by John Curry This book was first published in 1966 as Air War Games by Stanley and Paul. This edition 2015 Copyright © 2015 John Curry and Donald Featherstone Sturmstaffel: Defending the Reich is copyright of Tim Gow; Rolling Thunder is copyright Ian Drury, and On a Wing and Prayer is copyright John Armatys. All three sets of rules are reproduced with permission. With thanks to all three of these people who kindly contributed to this new edition. The right of John Curry and Donald Featherstone to be identified as Author of this Work has been asserted by him in accordance with the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reproduced or transmitted in any form by any means, electronic, mechanical, photocopying, recording, or otherwise without the prior written permission of the authors in writing. More than 30 books are currently in the History of Wargaming Project Army Wargames: Staff College Exercises 1870-1980. Charlie Wesencraft’s Practical Wargaming Charlie Wesencraft’s With Pike and Musket Donald Featherstone’s Lost Tales Donald Featherstone’s War Games Donald Featherstone’s Skirmish Wargaming Donald Featherstone’s Naval Wargames Donald Featherstone’s Advanced Wargames Donald Featherstone’s Wargaming Campaigns Donald Featherstone’s Solo Wargaming Paddy Griffith’s Napoleonic Wargaming for Fun Sprawling Wargames: Multi-player wargaming by Paddy Griffith Verdy’s ‘Free Kriegspiel’ including the Victorian Army’s 1896 War Game Tony Bath’s Ancient Wargaming Phil Dunn’s Sea Battles Joseph Morschauser’s How to Play War Games in Miniature And many others See The History of Wargaming Project for other publications. -
Guadacanal Symposium V1.Indd
Symposium Program BB’s Stage Door Canteen Symposium Speaker Books To order your books before the Symposium, 7:30 a.m. – 8:30 a.m. visit www.SHOPWWII.org or call 1-504-528-1944 X 244. Arrival and Registration Use promo code TRAVELVIP to save 10%. 8:30 a.m. – 8:45 a.m. Welcome and Opening Remarks – Robert M. Citino, PhD, Moderator 8:45 a.m. – 9:30 a.m. Session 1 – The Road to Guadalcanal / The Solomons –Richard Frank, Guadalcanal: The Definitive Account of the Landmark Battle 9:30 a.m. – 10:00 a.m. Break and Book Signing 10:00 a.m. – 10:45 a.m. Session 2: Land –Andrew Wiest, PhD, The Pacific War: Pearl Harbor, Singapore, Midway, Guadalcanal, Philippines Sea, Iwo Jima 10:45 a.m. – 11:15 a.m. Break and Book Signing RICHARD FRANK ANDREW WIEST, PhD JIM HORNFISCHER 11:15 a.m. – 12:00 p.m. Guadalcanal The Pacific War Neptune’s Inferno Session 3: Sea Item #3189 Item #22649 Item #15461 –Jim Hornfischer, Neptune’s Inferno: The US Navy at Guadalcanal $25.00 $34.95 $35.00 12:00 p.m. – 1:15 p.m. Break, Book Signing, and Lunch 1:15 p.m. – 2:00 p.m. Session 4: Air –Stephen L. Moore, The Battle for Hell’s Island: How a Small Band of Carrier Dive-Bombers Helped Save Guadalcanal 2:00 p.m. – 2:30 p.m. Break and Book Signing 2:30 p.m. – 3:15 p.m. Session 5: Lessons Learned –Trent Hone 3:15 p.m. -
Games & Puzzles Magazine (Series 1 1972
1 GAMES & PUZZLES MAGAZINE (SERIES 1 1972-1981) INDEX Preliminary Notes [DIP] Diplomacy - Don Turnbull 1-10 [DIP] Diplomacy - Alan Calhamer 37-48 G&P included many series, and where a game [DRA] Draughts - 'Will o' the Wisp' 19-30 reference relates to a series, a code in square brackets [FAN] Fantasy Games - 'Warlock' 79-81 is added. [FIG] Figures (Mathematics) - Many authors 19-71 The table below lists the series in alphabetical order [FO] Forum (Reader's letters) 1-81 [GV] Gamesview (Game reviews) 6-81 with the code shown in the left hand column. [GGW] Great Games of the World - David Patrick 6-12 Principal authors are listed together with the first and [GO] Go - Francis Roads 1-12 last issue numbers. Small breaks in publication of a [GO] Go - John Tilley 13-24 series are not noted. Not all codes are required in the [GO] Go - Stuart Dowsey 31-43 body of the index. [GO] Go, annotated game - Francis Roads 69-74 Book reviews were initially included under [MAN] Mancala - Ian Lenox-Smith 26-29 Gamesview, but under Bookview later. To distinguish [MW] Miniature Warfare - John Tunstill 1-6 book reviews from game reviews all are coded as [BV]. [OTC] On the Cards - David Parlett 29-73 [PG] Parade Ground (Wargames) - Nicky Palmer 51-81 References to the Forum series (Reader's letters - [PB] Pieces and Bits - Gyles Brandreth 1-19 Code [FO]) are restricted to letters judged to [PEN] Pentominoes - David Parlett 9-17 contribute relevant information. [PLA] Platform - Authors named in Index 64-71 Where index entries refer consecutively to a particular [PR] Playroom 43-81 game the code is given just once at the end of the [POK] Poker - Henry Fleming 6-12 issue numbers which are not separated by spaces. -
SSI Catalog 1984.Pdf
$1,000 C-64 FORTRESS™TOURNAMENT New Role-Playing Games We are pleased to announce the Commodore 64'" conversion of FORTRESS", a fun and simple strategy game that ranks right up there with the classics such as chess and go. FO RI KESS, like most of OUT games. lets you play against another human or against the QUESTRO N T ~, a fa ntasy adventure role-playing game, computer - but with a twist: Every time you play against the computer, it learns from you. our proud addition to the never-e nding saga o f As you get better and tougher the more you play, it improves commensurately. In essence, the computer becomes an extension of yourself! Thai being the case, 551 proudly presents a batt le between good and evil. It is a tale of the very djfferent kind of strategy game tournament: Competition by co mpu ter proxy! Empire, w hich has corne u nder murderous Send us a disk of your best-trained computer player and we'U match it against other entries. by Mantor, the renegade sorceror, and his legion The trainer of the winning disk in this bottle 0/ electronic wits will win $ l ,OOO! hell-spawned monsters, Entries must be postmarked no later than July 31. 1984, Please note that this tournament Questron 's once-m ighty a rmies lie decimated, a nd is only for the Commodore 64'" FORTRESS. (The Apple· and Atari i!l tournament closed on ;ye,e become h e r only hope. Where massed forces have February 29, 1984.) the s tealth and cunn ing of one man may yet You'll find Details and tournament rules inside every game of FORTRESS.