Ssi-87-88Catalog
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Atari 8-Bit Family
Atari 8-bit Family Last Updated on October 2, 2021 Title Publisher Qty Box Man Comments 221B Baker Street Datasoft 3D Tic-Tac-Toe Atari 747 Landing Simulator: Disk Version APX 747 Landing Simulator: Tape Version APX Abracadabra TG Software Abuse Softsmith Software Ace of Aces: Cartridge Version Atari Ace of Aces: Disk Version Accolade Acey-Deucey L&S Computerware Action Quest JV Software Action!: Large Label OSS Activision Decathlon, The Activision Adventure Creator Spinnaker Software Adventure II XE: Charcoal AtariAge Adventure II XE: Light Gray AtariAge Adventure!: Disk Version Creative Computing Adventure!: Tape Version Creative Computing AE Broderbund Airball Atari Alf in the Color Caves Spinnaker Software Ali Baba and the Forty Thieves Quality Software Alien Ambush: Cartridge Version DANA Alien Ambush: Disk Version Micro Distributors Alien Egg APX Alien Garden Epyx Alien Hell: Disk Version Syncro Alien Hell: Tape Version Syncro Alley Cat: Disk Version Synapse Software Alley Cat: Tape Version Synapse Software Alpha Shield Sirius Software Alphabet Zoo Spinnaker Software Alternate Reality: The City Datasoft Alternate Reality: The Dungeon Datasoft Ankh Datamost Anteater Romox Apple Panic Broderbund Archon: Cartridge Version Atari Archon: Disk Version Electronic Arts Archon II - Adept Electronic Arts Armor Assault Epyx Assault Force 3-D MPP Assembler Editor Atari Asteroids Atari Astro Chase Parker Brothers Astro Chase: First Star Rerelease First Star Software Astro Chase: Disk Version First Star Software Astro Chase: Tape Version First Star Software Astro-Grover CBS Games Astro-Grover: Disk Version Hi-Tech Expressions Astronomy I Main Street Publishing Asylum ScreenPlay Atari LOGO Atari Atari Music I Atari Atari Music II Atari This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
Computer Gaming World Issue
VOL. 2 NO. 2 MAR. - APR. 1982 Features SOUTHERN COMMAND 6 Review of SSI's Yom Kippur Wargame Bob Proctor SO YOU WANT TO WRITE A COMPUTER GAME 10 Advice on Game Designing Chris Crawford NAPOLEON'S CAMPAIGNS 1813 & 1815: SOME NOTES 12 Player's, Designer's, and Strategy Notes Joie Billings SO YOU WANT TO WIN A MILLION 16 Analysis of Hayden's Blackjack Master Richard McGrath ESCAPE FROM WOLFENSTEIN 18 Short Stay Based on the Popular Game Ed Curtis ODE TO JOY, PADDLE AND PORT: 19 Some Components for Game Playing Luther Shaw THE CURRENT STATE OF 21 COMPUTER GAME DOCUMENTATION Steve Rasnic Tern NORDEN+, ROBOT KILLER 25 Winner of CGW's Robotwar Tournament Richard Fowell TIGERS IN THE SNOW: A REVIEW 30 Richard Charles Karr YOU TOO CAN BE AN ACE 32 Ground School for the A2-FS1 Flight Simulator Bob Proctor BUG ATTACK: A REVIEW 34 Cavalier's New Arcade Game Analyzed Dave Jones PINBALL MANIA 35 Review of David's Midnight Magic Stanley Greenlaw Departments From the Editor 2 Hobby & Industry News 2 Initial Comments 3 Letters 3 The Silicon Cerebrum 27 Micro Reviews 36 Reader's Input Device 40 From the Editor... Each issue of CGW brings the magazine closer Input Device". Not only will it help us to know just to the format we plan to achieve. This issue (our what you want to read, it will also let the man- third) is expanded to forty pages. Future issues ufacturers know just what you think about the will be larger still. games on the market. -
Strategic Simulations, Inc;' · Credits Table of Contents
STRATEGIC SIMULATIONS, INC;' · CREDITS TABLE OF CONTENTS Qame Creation: Beyond Software, Inc. Introduction: First Night in Yartar ......... ,................................ ,........................... ......... 1 System Creation: SSI Special Projects Qroup Important Features of the Savage Frontier .................................................................. 2 Scenario Design: Don Daglow Towns and Cities .................................................................................................... 2 IBM Programming and Forests ..................................................................................................................... 3 Technical Design: Cathryn Mataga The Troll moors .............................................................................. ... ....................... 3 Amiga Programming: Linwood Taylor C-64 Programming: Mark Manyen The Cjreat Desert .............. ·....................................................................................... 3 Other C-64 Programming: Westwood Associates lslands ..................................................................................................................... 3 Amiga Programming Support and Characters and Parties ....................................................... .. ........................ ... ............. 4 IBM Music Driver: MicroMagic, Inc. Player Races ............................................................................................................ 4 IBM Sound Effects Driver: John Ratcliffe Ability Scores ................................................................................................ -
Seven Chunks of Character Creation: Examining Acceptance of Ranges for Attributes in Role-Playing Games
Seven Chunks of Character Creation: Examining Acceptance of Ranges for Attributes in Role-Playing Games Faculty of Department of Game Design Author(s): Malm, Karl Bachelor’s Thesis in Game Design, 15 hp Program: Game Design and Programming Supervisor: Magnus Johansson Examiner: Henrik Warpefelt June 2018 Abstract Digital game developers often struggle with creating games that are challenging but inviting towards new audiences. One of these challenges revolves around the complexity of character creation, specifically in Role-Playing Games. Presenting and utilizing statistics that a player can alter is done at a critical moment of play, often before a player has begun playing the main portion of the game. A risk therefore exists of confusing or alienating those who have adopted the game with too much information that has a significant effect on later experiences with said game. This paper sought to determine which player demographics seek or may avoid specific numerical complexity within digital games and suggests which range of decisions they would accept when presented with a new gaming experience, focusing specifically on character attributes (also known as statistics). Keywords: Character Creation, Role-Playing Games, Cognitive Psychology, Flow Abstrakt (Swedish) Digitala spelutvecklare måste ofta kämpa med att skapa spel som både lockar nya spelare men samtidigt är svåra nog att klara för att vara utmanande. En utmaning kopplad till detta är skapandet av karaktärer, specifikt i rollspel. Presentationen av karaktärsattribut som spelare kan ändra sker vid ett kritiskt moment av spelande (dess början), oftast innan en spelare har börjat spela huvuddelen av ett spel. Det existerar därför en risk av att förvirra eller skrämma bort de som införskaffat spelet, då de överväldigas av för mycket information om spelelement som har markant effekt, speciellt senare i det nämnda spelets delar. -
I\ATARI Power Without the Prie'"
SOFTT'IABE CATA1OGTJE FOR ATARI 8.BIT PERSONAL COMPUTER SYSTEMS 400 / wo / &0xL / 800x1/ I 30xE /I\ATARI Power Without the Prie'" ISSUE II _SEPTEMBER ]985 This cotologue contoins o selection of the best softwore ovoiloble for your Atori Personol Computer System. Soflwore is ovoiloble on either cossette or disk formot (certoin titles ore ovoiloble on bothl), ond selected titles ore ovoiloble on ROM cortridge. CONTACT... Your locol Atori deoler should be oble to help you select the softwo re for your requirements. lf you ore unoble io obtoin o softwore title in this cotologue, or would like detoils of your locol Atori deoler, conioct your neorest regionol Atori supplier: SILICON CENTRE LENDAC DATA SYSTEMS SILICA SHOP 7 Antiguo Slreet Unit 31 1-4 The Mews Edinburgh IDA Enterprise Centre Hothedey Rood &:otlond EN I 3NH Peo rse Streel Sidcu p (031) 557 4546 Dublin 2 Kent lrelond (0r) ELTEC 309 lrl (Dublin) 710226 Compus Rood THOMPSON COOK Lister Hills kience ATARI Hening Rood Pork PO Box 555 Woshford Brodford Slough Redditch Yorkshire BD7 1HR Berks SL2 5BZ Worcester BGB ODH (0274) 722512 (0753) 33344 (0s27) 25000 THERE'S MORE. A complete ronge of peripherols, books, mogozines ond other occessories ore ovoiloble for your Atorr personol Computer. Contoct your locol Atori deoler for detoils. CHECK! Before purchosing ony soflwore or hordwore, ensure lhot it is desrgned to work with your Alori computer model. Prod6ed by ATART (UK) pO CORp LID, BOX 555, SIOJGH, BERKS. SL2 5M otNEIAl. rtral{AoEmE1{I, INTEGIATED PACXAOES ETC. BUSTNESS Advmrure lnre.notlonol C.R.t.S. -
SSI Catalog 1984.Pdf
$1,000 C-64 FORTRESS™TOURNAMENT New Role-Playing Games We are pleased to announce the Commodore 64'" conversion of FORTRESS", a fun and simple strategy game that ranks right up there with the classics such as chess and go. FO RI KESS, like most of OUT games. lets you play against another human or against the QUESTRO N T ~, a fa ntasy adventure role-playing game, computer - but with a twist: Every time you play against the computer, it learns from you. our proud addition to the never-e nding saga o f As you get better and tougher the more you play, it improves commensurately. In essence, the computer becomes an extension of yourself! Thai being the case, 551 proudly presents a batt le between good and evil. It is a tale of the very djfferent kind of strategy game tournament: Competition by co mpu ter proxy! Empire, w hich has corne u nder murderous Send us a disk of your best-trained computer player and we'U match it against other entries. by Mantor, the renegade sorceror, and his legion The trainer of the winning disk in this bottle 0/ electronic wits will win $ l ,OOO! hell-spawned monsters, Entries must be postmarked no later than July 31. 1984, Please note that this tournament Questron 's once-m ighty a rmies lie decimated, a nd is only for the Commodore 64'" FORTRESS. (The Apple· and Atari i!l tournament closed on ;ye,e become h e r only hope. Where massed forces have February 29, 1984.) the s tealth and cunn ing of one man may yet You'll find Details and tournament rules inside every game of FORTRESS. -
Article: the WAR in the PACIFIC: 1941-1945 by Albert A
WGA’s Wargamers Guide to Gary Grigsby’s/Matrix Games’ PACIFIC WAR, Version 3.0; updated 100511 Page 1 of 52 10.7. Air Bombardment Surface Combat 10.8. Submarine Combat WARGAME ACADEMY’S WARGAMER’S 11. REPAIR PHASE 12. SUPPLY GUIDE TO GARY GRIGSBY’S PACIFIC 13. BASE CONSTRUCTION AND EXPANSION 14. FUEL/SUPPLY CONSUMPTION WAR; MATRIX GAMES’ 3.0 EDITION 15. AIR ZONES OF CONTROL 16. SIGINT (WWW.MATRIXGAMES.COM) 17. RADAR • Original 1992 Strategic Simulations Rulebook 18. REPLACEMENTS • Strategic Simulations Update (bold gray italics) 19. REINFORCEMENTS • Matrix 3.0 Update Notes 20. VICTORY CONDITIONS • Examples: (bold dark blue) 21. AMPHIBIOUS OPERATIONS • Original Designers: Notes (green) 22. TUTORIAL • Formulas (bold orange) 23. DESIGNER’S NOTES • Wargame Academy Modifications from various sources; minor 24. STRATEGY AND TACTICS formatting changes not distinguished. Various statements of SSI 25. TIMELINE warranty, disk replacement; have been deleted (magenta). Send all comments, additional information to Bill Thomson; [email protected]; www.wargameacademy.org 1.0 INTRODUCTION PACIFIC WAR is a strategy game that covers the entire war between the Japanese Empire and the Western Alliance. All facets of the war are covered; CONTENTS carrier battles, amphibious assaults, strategic bombing, kamikazes, and the A. Rulebook submarine war against merchant shipping are all critical in determining the B. Menus and Tables outcome. Pacific War places you in the role of a Nimitz or Yamamoto. You C. Article: THE WAR IN THE PACIFIC: 1941-1945 by Albert A. Nofi deploy all of your nation’s strategic assets, and plan naval, air, and land D. Novice Player Tools campaigns in an effort to crush your opponents. -
Ssi-84Catalog
FALL 1984 CATALOG $39.95 ATARJ"'&C-64" $59.95 APPLE~ATARl"'&C-64" Available October 1 Available October 1 551: A CUT ABOVE ASPECIAL NOTE TO SPECIAL CASSETTE OWNERS CLOSE-OUT At SSI, our state-of-the-art computer games are designed BARGAINS with one purpose: To provide you Ovvners of cassette version games who wish to convert to with strategy simulations that are CLOSE-OUTS AT 50% OFF: sophisticated, thought-provoking, disk format may now purchase backup disks directly from SSI exciting, and playable. CYTRON MASTERS for only $10.00. In short, just plain fun. Apple/ Atari disk: $19.98 NEW Our games cover a broad Atari cassette: $17.48 range of subject matter and are QUEEN OF HEARTS WORLD designed for all of the most popu- ACCELERATORS Apple& Atari disks: $17.48 each lar, home computers: Apple ~ S.E.U.l.S. Commodore 64"; Atari ~ IBM"'PC FOR FASTER PLAY WAR II (and PCjr®), and TRS-80 ~ This Apple disk: $19.98 means at least one of them will be THE SHATTERED ALLIANCE right for you. But as varied as our Recently, it has come to our Apple disk: $29.98 GAMES programs may be, they all share attention that accelerators for the Atari disk: $19.98 common features which meet our Apple"' are available from several GALACTIC GLADIATORS demanding standards of excellence. manufacturers. They claim that Apple disk: $19.98 To approximate the "you-are- accelerators can increase play IBM disk: $19.98 there" feeling so vital in game play- speed by up to 3'h times. -
AMIG·A Titles Sugg
ELECTRONIC ARTS DISTRIBUTION AMIG·A titles Sugg. Ship Sugg. Ship PrQduct Part# Retail Mo. Product Part# Retail Mo. AMIGA A MTfiA (~Qnt.) EI!.a:1r2n is; Ar1s ® First Rvte ® Bard's Tale 1202 $49.95 OW First Letters and Words 1539 $39.95 ow B:1rd's Tale Il: Dest!ny Knight 1313 $59.95 ow First Shapes 1536 $39.95 Now Deluxe Music Construction Kid Talk 1531 $39.95 OW Set Version 2.0 1197 $99.95 ow i\lad Libs 1547 $19.95 Now DeluxePaint II 1231 $129.95 ow Math Talk 1528 $3~.q5 ow DeluxePhotoLab 1784 $149.95 Now Math Talk Fractions 1544 $39.95 Now DeluxeProductions 1626 $199.95 Now SmoothTalker 1520 $39.95 'ow Deluxe Video version 1.2 1275 $129.95 Now Speller Uee 1523 $39.95 Now F/A-18 Interceptor 1324 $49.95 Now Ferrari Formula One 1321 $49.95 Now Interstel TM Instant Music 1137 $49.95 Now Empire 1615 $49.95 Now lnteilitype 1301 $49.95 Now Quizam! 1264 $34.95 ow Marble Madness 1175 $49.95 ow Reel Fish'n (formerly Gone Fish'n) 1879 $44.95 Dec Return to Atlantis 1273 $49.95 OW Startlcct I 1221 $54.95 OW Skyfox II 1400 $39.95 Now Weaver Baseball 1254 $49.95 'ow Sierca-0 11 - l .inf ™ World Tour Golf 1628 $39.95 Now lllack Cauldron 1260 $39.95 Now Zany Golf* 1791 $39.95 Jan King's Quest I 1257 $49.95 Now King's Quest II 1258 $49.95 Now Data Disks King's Quest Ill 1259 $49.95 Now Art Parts #1 (Deluxe Art) 1170 $29.95 Now Leisure Su it Larry 1578 $39.95 OW Art Parts #2 (Deluxe Art) 1246 $29.95 Now 4-. -
Stephen M. Cabrinety Collection in the History of Microcomputing, Ca
http://oac.cdlib.org/findaid/ark:/13030/kt529018f2 No online items Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Processed by Stephan Potchatek; machine-readable finding aid created by Steven Mandeville-Gamble Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc © 2001 The Board of Trustees of Stanford University. All rights reserved. Special Collections M0997 1 Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Collection number: M0997 Department of Special Collections and University Archives Stanford University Libraries Stanford, California Contact Information Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc Processed by: Stephan Potchatek Date Completed: 2000 Encoded by: Steven Mandeville-Gamble © 2001 The Board of Trustees of Stanford University. All rights reserved. Descriptive Summary Title: Stephen M. Cabrinety Collection in the History of Microcomputing, Date (inclusive): ca. 1975-1995 Collection number: Special Collections M0997 Creator: Cabrinety, Stephen M. Extent: 815.5 linear ft. Repository: Stanford University. Libraries. Dept. of Special Collections and University Archives. Language: English. Access Access restricted; this collection is stored off-site in commercial storage from which material is not routinely paged. Access to the collection will remain restricted until such time as the collection can be moved to Stanford-owned facilities. Any exemption from this rule requires the written permission of the Head of Special Collections. -
Computer Gaming World Issue
I VOL. 3 NO. 2 Mar.-Apr. 1983 Features SOME READER COMMENT 9 Comments from R.I.D.s COMPUTER GAMES IN 1983 10 A Report on CES and HIA Russell Sipe COSMIC BALANCE 14 Tactics and Ship Design Floyd Mathews ZORK! 18 An Overview of the Series David P. Stone ULTIMA II 23 The Revenge of the Enchantress James A. McPherson LATCH ONTO THE BULL 26 The "Bear" Facts about MILLIONAIRE Johnny L. Wilson ROBOTWAR TOURNAMENT RESULTS 30 Results of CGW's 2nd Annual Tourney LISTEN TO THE MOCKINGBOARD 33 Sound and Speech for the Apple II Thomas Cleaver EPIDEMIC 39 "An Apple (or PC) a day. ." Valerie Trott READER INPUT 48 Game Ratings of the Past 10 Months Departments Letters 2 Inside the Industry 3 Hobby and Industry News 3 Real World Gaming 4 Taking a peek 5 Atari Arena 20 The Learning Game 36 Microcomputer Mathemagic 38 Micro Reviews 41 Reader Input Device 48 Dear Editor: READER COMMENTS, page 43 of Dear Editor: your VOL. 2 No. 5 issue, I quote, I am an avid gamer and have "There is a senseless preference Thank you for promoting Robot- been for all but a few early years of war activities. It is a game that shown for APPLES and ATARIS over my life. I advanced through the var- requires continuing competition the TRS-80 graphic junkies."; "Too ious levels of the gaming world with other players to be fully many games are first developed for much like any other gamer my age, appreciated. the APPLE then converted to the and I faced the same dreaded ATARI. -
Ssi-91Catalog
EXPLORE AD&D® WELCOME TO THE COMPUfER FANTASY 25™ CENfURY! ROLE-PLAYING LIKE It is the year 2456. NEVER BEFORE! The powerful, despotic Jurri the Rogue fingers his Russo-American Mercantile lockpicks, deftly slipping one (RAM) holds the solar system into the lock. With a soft click, in its iron grip. All hope for the door creaks open, reveal freedom lies with a daring ing a dimly lit corridor. band of rebels, the New Earth Without warning, skeletons Organization (NEO) led by leap from the shadows and Buck Rogers. slash at the party! Swords Now, you and the members flash, spells sizzle, then ... all of your team can join Buck is quiet, and the corridor is and his allies to rid the solar littered with bones. system of RAM tyranny! Legend has it there's a A detailed computer role criminal conspiracy hiding in playing game, COUNTDOWN w the Waterdeep sewers. Well, DOOMSDAY is based on TSR's if someone's hiding down new BUCK ROGERS®XX.Vc ' here, we're going to find role-playing system, and uses them ... and destroy them! a specially enhanced version So begins the quest that of SSl's award-winning heralds the first graphically AD&D111 computer fantasy based AD&D111 computer role-playing system. fantasy role-playing saga - the Assemble a team of LEGEND SERIES! Rocketjocks, Warriors, Control four Player Engineers, Rogues and TSR, Inc. Characters (PCs) and two Non Medics, recruited from TM Player Characters (NPCs) of six various races. As your team character races and six char explores the solar system, acter classes.