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Ssi-87-88Catalog
NEW GAMES NEW GAMES In the 21st century, Europe suffered the same bio-war that devas PANZER STRIKE!'" boasts the highest resolution of any of our World tated America, a holocaust that established the deadly scenario for War 11 titles. Each unit symbol represents either one tank/gun or a squad SSl 's exciting ROADWAR 2000 ".' of infantry; each square of the 60 x60 map, 50 yards. The action is so Now this sequel creates a post-doomsday Europe held hostage detailed, you 'll feel like you 're caught in the middle of the blitzkrieg of by maniacal terrorists who are threatening the German Army in all its major campaigns . to detonate five nuclear devices across the Three theaters are covered: The entire continent. Before the United Nations caves Eastern Front, the Western Front in 1940, in to their demands, it has agreed to a last and the North African campaign. This tactical desperate measure - send in the one man game includes practically every ground who can save Europe: You . weapon used in those theaters - from ROADWAR EUROPA starts off with tanks, tank destroyers and artillery to trucks, llU APPLE (Dec.) APPLE (low) you as the leader of a large road gang mortars and machine guns. C·H/128 (low) equipped with cars, trucks, and motorcycles C·H/128 (Jan.) AlllGA (low) Advanced . The ratings for armored vehicles go IBM (Nov.) of your own design. Transfer your crew from beyond even our usual high standards for ATARI ST (low) ROADWAR 2000 or create a new elite band. realism. For example, armor is segmented Introductory. -
Atari 8-Bit Family
Atari 8-bit Family Last Updated on October 2, 2021 Title Publisher Qty Box Man Comments 221B Baker Street Datasoft 3D Tic-Tac-Toe Atari 747 Landing Simulator: Disk Version APX 747 Landing Simulator: Tape Version APX Abracadabra TG Software Abuse Softsmith Software Ace of Aces: Cartridge Version Atari Ace of Aces: Disk Version Accolade Acey-Deucey L&S Computerware Action Quest JV Software Action!: Large Label OSS Activision Decathlon, The Activision Adventure Creator Spinnaker Software Adventure II XE: Charcoal AtariAge Adventure II XE: Light Gray AtariAge Adventure!: Disk Version Creative Computing Adventure!: Tape Version Creative Computing AE Broderbund Airball Atari Alf in the Color Caves Spinnaker Software Ali Baba and the Forty Thieves Quality Software Alien Ambush: Cartridge Version DANA Alien Ambush: Disk Version Micro Distributors Alien Egg APX Alien Garden Epyx Alien Hell: Disk Version Syncro Alien Hell: Tape Version Syncro Alley Cat: Disk Version Synapse Software Alley Cat: Tape Version Synapse Software Alpha Shield Sirius Software Alphabet Zoo Spinnaker Software Alternate Reality: The City Datasoft Alternate Reality: The Dungeon Datasoft Ankh Datamost Anteater Romox Apple Panic Broderbund Archon: Cartridge Version Atari Archon: Disk Version Electronic Arts Archon II - Adept Electronic Arts Armor Assault Epyx Assault Force 3-D MPP Assembler Editor Atari Asteroids Atari Astro Chase Parker Brothers Astro Chase: First Star Rerelease First Star Software Astro Chase: Disk Version First Star Software Astro Chase: Tape Version First Star Software Astro-Grover CBS Games Astro-Grover: Disk Version Hi-Tech Expressions Astronomy I Main Street Publishing Asylum ScreenPlay Atari LOGO Atari Atari Music I Atari Atari Music II Atari This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
Video Games and the Mobilization of Anxiety and Desire
PLAYING THE CRISIS: VIDEO GAMES AND THE MOBILIZATION OF ANXIETY AND DESIRE BY ROBERT MEJIA DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Communications in the Graduate College of the University of Illinois at Urbana-Champaign, 2012 Urbana, Illinois Doctoral Committee: Professor Kent A. Ono, Chair Professor John Nerone Professor Clifford Christians Professor Robert A. Brookey, Northern Illinois University ABSTRACT This is a critical cultural and political economic analysis of the video game as an engine of global anxiety and desire. Attempting to move beyond conventional studies of the video game as a thing-in-itself, relatively self-contained as a textual, ludic, or even technological (in the narrow sense of the word) phenomenon, I propose that gaming has come to operate as an epistemological imperative that extends beyond the site of gaming in itself. Play and pleasure have come to affect sites of culture and the structural formation of various populations beyond those conceived of as belonging to conventional gaming populations: the workplace, consumer experiences, education, warfare, and even the practice of politics itself, amongst other domains. Indeed, the central claim of this dissertation is that the video game operates with the same political and cultural gravity as that ascribed to the prison by Michel Foucault. That is, just as the prison operated as the discursive site wherein the disciplinary imaginary was honed, so too does digital play operate as that discursive site wherein the ludic imperative has emerged. To make this claim, I have had to move beyond the conventional theoretical frameworks utilized in the analysis of video games. -
Castle Wolfenstein™
M(8Etm SOFTWARE QfASTLE ltlJ°LFENSTEINtm For Apple II or Apple It Plus with 48K . Apple IS a TM 01 Apple COmpu1er. Inc Copyright 1981 Muse Software. Inc By Silas Warner Published by MUSE TM SOFTWARE Baltimore347 N. ChM aries Street , aryl and 21201 ~yrignl © 1981 F rtghtsreserved or ~~~~~~~ II ~\iS DOS 3.2 or 3.3 DO NOT UPDATE this disk with other versions of the disk operating system (DOS). If you do it will destroy this program disk. REPLACEMENT - If this disk becomes worn or damaged. MUSE Software will gladly replace it. Send the damaged disk with proof of purchase and $10.00 to: MUSE Software 347 N. Charles Street Baltimore, MD 21201 This documentation manual was prepared with Super-Text, the pro· fessional word processor for the Apple II from MUSE. Always ask for MUSE Quality Software at your local Computer store. WARNING· Castle WollensteinH.1 reads and writes the program disk during loading and play. DO NOT press RESET or remove the disk while the disk drive is active as it may destroy the program disk. CASTLE WOLFENSTEIN™ World Wa r II is rag ing across Europe, and Castle Wol lenstein has been occupied by the Nazis and converted into their HO. You have just been captured behind enemy lines and await interrogation and torture by the dreaded 55 in the dungeons 01 Castle Wollenstein. A dying cell mate bequeaths you yo ur only hope - a gun and ten bullets. Your Mission: Find the war plans and escape Irom Castle Wollenstein ALIVE! Starting the game: Bool the program disk. -
Avalon Hill Microcomputer Games Catalog Spring 1984
NEW for SPRING of '84! *ifT Jr — jifcr V ~ > • Strategy, Science Fiction, Fantasy, Adventure, Educational, •* '» a . mvts»ON c* Sports & Arcade GAMES for the HOME COMPUTER mrvti QUALITY microcomputer games A Division of The AVALON HILL Game Company New Strategy War Games: DREADNOUGHTS Recreate ALL of the major naval action in the North Atlantic during the early years (1939-41) of the Second World War. Most ALL of the major warships actually utilized by the British, German, French and American navies are represented. Playing the game on both strategic and tac- tical levels one or two players create very realistic battle engagements where the most minute details are at their disposal. Nearly EVERYTHING is taken into account; gun sizes, range, ship armor, ship speed, radar, torpedoes, air- craft and much, much more. lie. #45552 Available on diskette (48K) for Apple II, II + , and 1 or 2 players, Playing Time: IV2 hours (7) $30.00 GULF STRIKE Perhaps the world's most critical flashpoint, the Persian Gulf is an area fraught with ideological, economic, political, and military animosities where every flare-up car- ries the threat of global repercussions. GULF STRIKE allows one or two players to examine most every aspect of this complex region where the potential for superpower con- frontation is imminent. This is a brigade level simulation pit- ting Iran and ihe U.S.A. vs. Iraq and the U.S.3.R. complete with fine scrolling map and a unique way of handling unit stacks. #44953 Available on diskette (48K) for Atari Home Com- puters, joystick required. -
SSI Catalog 1984.Pdf
$1,000 C-64 FORTRESS™TOURNAMENT New Role-Playing Games We are pleased to announce the Commodore 64'" conversion of FORTRESS", a fun and simple strategy game that ranks right up there with the classics such as chess and go. FO RI KESS, like most of OUT games. lets you play against another human or against the QUESTRO N T ~, a fa ntasy adventure role-playing game, computer - but with a twist: Every time you play against the computer, it learns from you. our proud addition to the never-e nding saga o f As you get better and tougher the more you play, it improves commensurately. In essence, the computer becomes an extension of yourself! Thai being the case, 551 proudly presents a batt le between good and evil. It is a tale of the very djfferent kind of strategy game tournament: Competition by co mpu ter proxy! Empire, w hich has corne u nder murderous Send us a disk of your best-trained computer player and we'U match it against other entries. by Mantor, the renegade sorceror, and his legion The trainer of the winning disk in this bottle 0/ electronic wits will win $ l ,OOO! hell-spawned monsters, Entries must be postmarked no later than July 31. 1984, Please note that this tournament Questron 's once-m ighty a rmies lie decimated, a nd is only for the Commodore 64'" FORTRESS. (The Apple· and Atari i!l tournament closed on ;ye,e become h e r only hope. Where massed forces have February 29, 1984.) the s tealth and cunn ing of one man may yet You'll find Details and tournament rules inside every game of FORTRESS. -
Análisis De Wolfenstein: the New Order (Machinegames, 2014)
Cuando los videojuegos escribieron el Holocausto: Análisis de Wolfenstein: The New Order (Machinegames, 2014) Aarón Rodríguez Serrano Universidad Europea de Valencia [email protected] Recibido: 10 de julio de 2014 Aceptado: 19 de septiembre de 2014 Resumen: El artículo pretende ser un análisis de Wolfenstein: The New Order (Machinegames, 2014), el primer videojuego en construir una narración que incorpora de manera explícita distintos contenidos relacio- nados con el Holocausto Se pretenden evaluar de manera crítica los distintos elementos que generan significación dentro del videojuego, utilizando para ello tanto un enfoque estético (construcción visual, narratividad) como ético (posibilidades y límites de la representación del Holocausto). Para ello, opta- remos por una doble metodología de análisis formal y temático, heredera de los procesos de análisis fílmico holocáustico pero convenientemente adaptada al lenguaje del videojuego. El trabajo resultará pionero no sólo por la cercanía con el objeto de estudio, sino por la propia necesidad que éste exige a la hora de adaptar las herramientas analíticas ya establecidas en los procesos de significación de la repre- sentación holocáustica a un formato polémico y nunca antes utilizado con estos fines. Palabras clave: Holocausto; Videojuegos; Wolfenstein: The new order; Análisis textual When the videogames wrote the Holocaust: Analysing Wolfenstein: The New Order (Machinegames, 2014) Abstract: Our paper tries to propose an analyse of Wolfenstein: The new order (Machinegames, 2004), the first videogame who shows explicitly several representations of the Holocaust. We will evaluate critically the different elements who create meaning in an aesthetical level (visual construction, narrative aspects) and an ethical level (possibilities and limits of the Holocaust´s representations). -
A Redneck Head on a Nazi Body. Subversive Ludo-Narrative Strategies in Wolfenstein II: the New Colossus
arts Article A Redneck Head on a Nazi Body. Subversive Ludo-Narrative Strategies in Wolfenstein II: The New Colossus Hans-Joachim Backe Center for Computer Games Research, IT University of Copenhagen, 2300 Copenhagen, Denmark; [email protected] Received: 13 July 2018; Accepted: 19 October 2018; Published: 6 November 2018 Abstract: This article argues that Wolfenstein: The New Colossus, a AAA First-Person Shooter, is not only politically themed, but presents in itself a critical engagement with the politics of its genre and its player base. Developed at the height of #Gamergate, the game is interpreted as a response to reactionary discourses about gender and ability in both mainstream games and the hardcore gamer community. The New Colossus replaces affirmation of masculine empowerment with intersectional ambiguities, foregrounding discourses of feminism and disability. To provoke its players without completely alienating them, the game employs strategies of carnivalesque aesthetics—especially ambivalence and grotesque excess. Analyzing the game in the light of Bakhtinian theory shows how The New Colossus reappropriates genre conventions pertaining to able-bodiedness and masculinity and how it “resolves” these issue by grafting the player character’s head on a vat-grown Nazi supersoldier-body. The breaches of genre conventions on the narrative level are supported by intentionally awkward and punishing mechanics, resulting in a ludo-narrative aesthetic of defamiliarization commensurate to a grotesque story about subversion and revolt. Echoing the ritualistic cycle of death and rebirth at the heart of carnivalesque aesthetics, The New Colossus is nothing short of an ideological re-invention of the genre. Keywords: game narrative; politics; gender; ability; cyborg; defamiliarization; carnivalesque; Gamergate; Bakhtin; Haraway; AAA; FPS 1. -
Wander Into Wonderland! ADVENTURE GAMES TAKE YOU on a VACATION to a PLACE AS VIVID AS YOUR IMAGINATION
Wander Into Wonderland! ADVENTURE GAMES TAKE YOU ON A VACATION TO A PLACE AS VIVID AS YOUR IMAGINATION BY SHAY ADDAMS -i ouOU won't need a passport to vacation in THE LIMESTONE. THE ROOM GLOWS WITH DIM LIGHT faraway lands this summer—the boulevards of PROVIDED BY PHOSPHORESCENT MOSS, AND WEIRD Paris and the pyramids of Egypt are onlyfar SHADOWS as MOVE ALL AROUND YOU. A NARROW PATH away as the nearest adventure game. Just WINDS AMONG THE STALAGMITES. But type in GO don't expect a tour guide to show you around, south and you may wind up at the local Club for your decisions determine what happens on Med. Graphic adventures show a game's differ this kind of trip. If you type go north in an all- ent locations, people, and objects with high- text adventure like Zork, the program will dis resolution pictures, and briefly sum up the sit play a paragraph of prose describing the new uation in a fewlines of text below. location you'vereached: just. .. carved out of In addition to sightseeing, you have a spe- IU.USTKAT!O,\ BY UARTONSTABLER JUNK 1985 37 three games from the lower skill levels. Ad ADVENTURE-GAME vanced games require more patience and time GLOSSARY (up to three months) to solve, and those de scribed as "Masters only" contain the thorniest problems of all. Command: The instructions you the words in the program's vocabu Though adventure games are designed to type in to tell the program what you lary. Well-programmed parsers enable be played by one person, two or more heads can want to do next. -
Instructions Compiled by Hike Noore Nibbles Away II .Parameters
I L THE PARAMETER GUIDE Compiled By Hike Noore Contents: Instructions Nibbles Away II .Parameters Locksmith 4.1 Parameters Copy II Plus 4.1 Parameters i ssential Data Duplicator Parameters Back It Up 11+ Parameters Additional Locksmith Parameters Nibbles Away I Parameters Locksmith 3.1 Parameters Advanced (Cracking) Parameters Locksmith Technical Notes The CH EAT Guide Nibbles "'\\vay .11 Update 1 Index Moore's Microware 417 Persimmon Hoad Walnut Creek, CA 9459E Source ID: TCT492 Instructions Thank you for buying The Parameter Guide. If you have any questions wi th this manual, please feel free to mai 1 us at: Moore's Microware 417 Persimmon Road Walnut Creek, CA 94598 We are currently trying to collect as many parameters as possible. If you have any parameters that you would 1 iKe to 'donate' to Moore's Microware, we would be more then glad to receive them. For any parameters we receive, we will give credit towards the next guide or update. The additional parameter file contains many parameters that were left out of the LocKsmith parameter file, because of their new pol icy concerning backups. The advanced parameter file contains steps to 'breaK' or take out the copy protection of certain programs. Many different methods are used to do this. These steps are for the advanced user. Moore's Microware cannot be responible for any damages caused by using these parameters. Moore's Microware also cannot be responible if the parameters do not wo~k. These parameters are provided not for illegal purposes but for back-up only. For ordering infomation please contact Moore's Microware at the address below. -
Computer Gaming World Issue
r Vol. 3 No. 6 December 1983 FEATURES ROBOTWAR: 12 Third Annual Tournament ULTIMA III 18 Review & Tips Scorpia OPERATION WHIRLWIND 25 Review Mark Bausman REACH FOR THE STARS 27 Review Ed Curtis LEGACY OF LLYLGAMYN 28 An Intro Robert Reams BROADSIDES 30 Review David Long NORTH ATLANTIC ' 86 34 Review & Strategies Jay Selover Departments Inside the Industry 6 Taking a Peek 8 Letters 14 Dispatches 16 Scorpion's Tale 17 Name of the Game 20 Tele-Gaming 32 Atari Arena 37 The Commodore Key 38 Micro Reviews (Flying Tigers, Space Station Zulu, The Enchanter, Fortress, Secret Agent) 42 Game Ratings 52 Reader Input Device 54 garners represent almost all the money they make when INSIDE THE INDUSTRY they offer a new title. We're not saying these things just to make you feel im- portant. These are facts that market-wise software publishers consider when they decide to release a new game or expand their line. by Dana Lombardy And what are you telling the industry? Your answers to our survey confirm trends reported by stores and distributors over the past months: computer game sales are still good, but overall game sales have slowed, and the average customer is being more careful with his money. Results of the Readers Survey from the July/August 73 percent of you are spending less on software now 1983 issue of CGW. that you have in the past. For whatever reasons-whether Percent it's too many titles to choose from, or too many bad of games- you're cutting back on the number of items you Question Readers buy and the amount you spend. -
Article: the WAR in the PACIFIC: 1941-1945 by Albert A
WGA’s Wargamers Guide to Gary Grigsby’s/Matrix Games’ PACIFIC WAR, Version 3.0; updated 100511 Page 1 of 52 10.7. Air Bombardment Surface Combat 10.8. Submarine Combat WARGAME ACADEMY’S WARGAMER’S 11. REPAIR PHASE 12. SUPPLY GUIDE TO GARY GRIGSBY’S PACIFIC 13. BASE CONSTRUCTION AND EXPANSION 14. FUEL/SUPPLY CONSUMPTION WAR; MATRIX GAMES’ 3.0 EDITION 15. AIR ZONES OF CONTROL 16. SIGINT (WWW.MATRIXGAMES.COM) 17. RADAR • Original 1992 Strategic Simulations Rulebook 18. REPLACEMENTS • Strategic Simulations Update (bold gray italics) 19. REINFORCEMENTS • Matrix 3.0 Update Notes 20. VICTORY CONDITIONS • Examples: (bold dark blue) 21. AMPHIBIOUS OPERATIONS • Original Designers: Notes (green) 22. TUTORIAL • Formulas (bold orange) 23. DESIGNER’S NOTES • Wargame Academy Modifications from various sources; minor 24. STRATEGY AND TACTICS formatting changes not distinguished. Various statements of SSI 25. TIMELINE warranty, disk replacement; have been deleted (magenta). Send all comments, additional information to Bill Thomson; [email protected]; www.wargameacademy.org 1.0 INTRODUCTION PACIFIC WAR is a strategy game that covers the entire war between the Japanese Empire and the Western Alliance. All facets of the war are covered; CONTENTS carrier battles, amphibious assaults, strategic bombing, kamikazes, and the A. Rulebook submarine war against merchant shipping are all critical in determining the B. Menus and Tables outcome. Pacific War places you in the role of a Nimitz or Yamamoto. You C. Article: THE WAR IN THE PACIFIC: 1941-1945 by Albert A. Nofi deploy all of your nation’s strategic assets, and plan naval, air, and land D. Novice Player Tools campaigns in an effort to crush your opponents.