The Games Journal
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ISSUE 430 -NOVEMBER 2011 ISSN 0257-361X Volume 35 THE GAMES JOURNAL www.gamesjournal.at INTERNATIONAL EDITION: IN THIS ISSUE WE PRESENT 55 GAMES OUR REVIEW u DIE BRÜCKE AM RIO D‘ORO to drag ourselves back to camp with the NO CHILD’S PLAY last dredges of our strength from where we set out again boldly in the next round. On top of this, all is handled politically very cor- DIE BRÜCKE AM RIO D‘ORO rectly, which does not mean that there is no 3D TREASURE HUNT WITH A RISK tension in the race for the most treasures. At the start of the game four planks on the With „Die Brücke am Rio d’Oro“ Amigo en- The box inlay mutates into a deep canyon rope bridge are cracked and are placed ters into competition with games featuring with a roaring river at its bottom, crossed by with the cracked side showing accord- three-dimensional game set-ups, that usu- a three-dimensional plank made of sturdy ingly. Equipped with one man each it is ally are found with publishers like Kosmos cardboard, on the which the planks rest the challenge for all amateur Indys to cross and enchant especially children. Therefore only loosely – and some of them are already the bridge and carry up to three lovely glit- a first glance at the backside of the box, cracked deeply. One wrong step and you tering glass jewels back to camp in their where the set-up ready for play is shown, journey downwards accompanied by all backpacks. Governing movement are three suggests that Frederic Moyersoen’s latest your treasures. dice that show certain numbers of feet and game might also be a children’s game. But that’s far off the mark! Beamed back to Camp Stefan Olschewski As „Die Brücke am Rio d’Oro“ defines itself in An astonishingly tactical dice game with some aggravation Echoes of Indy the end as a family game, our man is not lost potential for children, families and friends, too! Challeng- ing, with attractive looks and nice hap tic sensation, and In the best manner of Indiana Jones we when tumbling into the canyon and his life not nearly as banal as the first impression might suggest! are tasked with crossing a wobbly plank not lost; only the treasures that we carry in bridge in competition with up to three our backpack – up to three are possible – fall more treasure hunters, to reach the mys- down into the canyon and are buried in the special symbols. While the green dice offers terious treasure cave and start on the way waters (at least in our mind!) We ourselves a somewhat slow but considerably safe trip back to camp, laden with gold and jewels. obviously always manage a courageous you can make same great leaps with the The set-up on the table is quite impressive. jump to reach the edge of the canyon and help of the red die, but you risk to provoke a Color codes, target groups, features, icons and GABIS are 2 ISSUE 430 / NOVEMBER 2011 explained on page 5 and at the bottom of pages 34 and 35 www.gamesjournal.at DIE BRÜCKE AM RIO D‘ORO / 40 LINES FOR MEEPLES t OUR REVIEW dangerous situation and to tumble into the under one’s feet quite literally. Players ob- canyon together with your treasures. struct each other nicely and have nothing to spare for each other, especially no jewels! When we are not carrying jewels we are You win if you are first to bring a given num- free to use all three dice, we can roll all of ber of jewels into the camp, or to have most them and then decide if, and when so then jewels in camp when the treasure cave at which or how many we want to use. When the other side of the bridge has been emp- the rolled side of a die has been completely tied of its jewels. implemented, we do the same for the next one. But: All is possible, nothing is a must! Resume Despite the luck of the roll we are forced to The question posed at the start of the game, take decisions, which sometimes are not so whether this is a children’s game, can be an- easy to make as regards to the fact that we swered with a clear „no“! Because adults too, are racing each other for the most treasures. and especially adults catch the adventure That each transported treasure, which we bug quickly and bring out “Die Brücke am did place on our backpack card, reduces Rio D’Oro” as a warm-up game or end-of- the selection of dice by one is yet another evening game after taxing strategy games, factor enhancing the dilemma for our deci- even when their offspring is absent. The sions. The backpack is emptied only when game is solidly produced, nicely illustrated the man has reached camp, then all dice are by Michael Menzel, as is only to be expected available again and the jewels are safe from from him, and provides classy components loss. in the shape of glass nuggets, big wooden men and very sturdy cardboard parts, so 40 Lines for Meeples Steal and shove that users will enjoy the game for a long Dagmar de Cassan, Editor-in-Chief Especially with the full complement of play- time. The nice duration of sometimes not ers it is rather full on the bridge and so we even 20 minutes, the compact packaging The Adlung family did show it many years shove blocking men in best RoboRally tra- and the moderate price will, that is my pre- ago on TV, in „Wetten dass ..??“: If you shake dition one plank forward in direction of our diction, pave the way for„Die Brücke am Rio the christmassy gift-wrapped game box can movement. This can lead to chain reactions d’Oro“ onto many a games table. sound out the name of the game. that often cause an unintentional dive into Stefan Olschewski That might work for titles, but we do believe the river, because if you are shoved into that touching and shaking only of a new a gap you fall. And how do gaps happen game box does not suffice to determine the in the bridge? For this and for some other INFORMATION content and quality of a game. nasty little tricks, which Designer Moyer- PLAYERS: Every month we report on 55 or more new soen has dreamed up to enhance interac- Designer: Frederic Moyersoen 2-4 games, present them to you and feel obliged tion among players and the aggravation Artist: Michael Menzel AGE: to strictly adhere to our quality standards level, too, the already mentioned additional Price: ca. 20 Euro 8+ when reviewing and assessing the games. symbols on the dice are responsible. If you Publisher: Amigo Spiele 2011 TIME: Well, the overwhelming number of Essen decide to implement a dice result, you must www.amigo-spiele.de 30+ news and the Austrian Games Fair have not only use the footprints, but also the ad- played havoc with our timetable, so we are ditionally pictured actions. So you might late. be able to steal a jewel from another man EVALUATION But our decision was clear: Rather be a few you joined on a plank, before you shove Roll & Move with risk days late than reduce quality. him forward. Or you can repair a cracked For families So, our December issue will be published Version: de or missing plank, if necessary; the plank is Rules: de in January, but as February this year has 29 then placed on the bridge undamaged side In-game text: no days, we are confident that we will catch up! up. A lighting symbol means danger and Comments: Have fun when reading this issue and if you that you must roll the danger die to know Compact packaging * Dice results can need more information, please check our be tactically implemented * Interaction games data base LUDORIUM at which danger is looming. In half of the rolls is a bit player-dependant nothing happens, but you might lose one of http://www.ludorium.at Our data base your jewels or the plank on which you stand Compares to: now contains more than 28.000 text files and All roll & move games with a risk factor is damaged and cracks. If is was already more than 20.000 images of games. cracked before that, it is removed from the Other editions: WIN The Games Journal can now be read bridge, the treasures are lost in the water Currently none as an eBook and on Kindle (Both the Ger- and your man may try his luck again next man and the English edition) and is thus even round, setting out again from the camp. easier read on the different modern devices Those few but definitely not trite rules are than a PDF file. sufficient to provide an astonishingly tacti- If you like win we invite to subscribe to WIN. cal and rather turbulent family game for We have a PayPal account, so payment of € your table, with a very realistic flair of ad- 6 for a one-year subscription is safe and ease, venture. You keep counting other people’s see http://www.gamesjournal.at treasures, deliberate with yourself while carrying a full backpack whether to go back slowly and safely step by step or to take a full risk and have the rug pulled out from My rating: WIN The Games Journal now also available as eBook! www.gamesjournal.at For all information on that check our website.