The General Vol 02 No 6
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History of the World Rulebook
TM RULES OF PLAY Introduction Components “With bronze as a mirror, one can correct one’s appearance; with history as a mirror, one can understand the rise and fall of a state; with good men as a mirror, one can distinguish right from wrong.” – Emperor Taizong of the Tang Dynasty History of the World takes 3–6 players on an epic ride through humankind’s history. From the dawn of civilization to the twentieth century, you will witness humanity in all its majesty. Great minds work toward technological advances, ambitious leaders inspire their 1 Game Board 150 Armies citizens, and unpredictable calamities occur—all amid the rise and fall (6 colors, 25 of each) of empires. A game consists of five epochs of time, in which players command various empires at the height of their power. During your turn, you expand your empire across the globe, gaining points for your conquests. Forge many a prosperous empire and defeat your adversaries, for at the end of the game, only the player with the most 24 Capitols/Cities 20 Monuments (double-sided) points will have his or her immortal name etched into the annals of history! Catapult and Fort Assembly Note: The lighter-colored sides of the catapult should always face upward and outward. 14 Forts 1 Catapult Egyptians Ramesses II (1279–1213 BCE) WEAPONRY I EPOCH 4 1500–450 BCE NILE Sumerians 3 Tigris – Empty Quarter Egyptians 4 Nile Minoans 3 Crete – Mediterranean Sea Hittites 4 Anatolia During this turn, when you fight a battle, Assyrians 6 Pyramids: Build 1 monument for every Mesopotamia – Empty Quarter 1 resource icon (instead of every 2). -
Ah-80Catalog-Alt
STRATEGY GAME CATALOG I Reaching our Peek! FEATURING BATTLE, COMPUTER, FANTASY, HISTORICAL, ROLE PLAYING, S·F & ......\Ci l\\a'C:O: SIMULATION GAMES REACHING OUR PEEK Complexity ratings of one to three are introduc tory level games Ratings of four to six are in Wargaming can be a dece1v1ng term Wargamers termediate levels, and ratings of seven to ten are the are not warmongers People play wargames for one advanced levels Many games actually have more of three reasons . One , they are interested 1n history, than one level in the game Itself. having a basic game partlcularly m1l11ary history Two. they enroy the and one or more advanced games as well. In other challenge and compet111on strategy games afford words. the advance up the complexity scale can be Three. and most important. playing games is FUN accomplished within the game and wargaming is their hobby The listed playing times can be dece1v1ng though Indeed. wargaming 1s an expanding hobby they too are presented as a guide for the buyer Most Though 11 has been around for over twenty years. 11 games have more than one game w1th1n them In the has only recently begun to boom . It's no [onger called hobby, these games w1th1n the game are called JUSt wargam1ng It has other names like strategy gam scenarios. part of the total campaign or battle the ing, adventure gaming, and simulation gaming It game 1s about Scenarios give the game and the isn 't another hoola hoop though. By any name, players variety Some games are completely open wargam1ng 1s here to stay ended These are actually a game system. -
View from the Trenches Avalon Hill Sold!
VIEW FROM THE TRENCHES Britain's Premier ASL Journal Issue 21 September '98 UK £2.00 US $4.00 AVALON HILL SOLD! IN THIS ISSUE HIT THE BEACHES RUNNING - Seaborne assaults for beginners SAVING PRIVATE RYAN - Spielberg's New WW2 Movie LANDING CRAFT FLOWCHART - LC damage determination made easy GOLD BEACH - UK D-Day Convention report IN THIS ISSUE PREP FIRE Hello and welcome the latest issue of View From The Trenches. PREP FIRE 2 The issue is slightly bigger than normal due to Greg Dahl’s AVALON HILL SOLD 3 excellent but rather large article and accompanying flowchart dealing with beach assaults. Four extra pages for the same price. Can’t be INCOMING 4 bad. SCOTLAND THE BRAVE 5 In keeping with the seaborne theme there is also a report on the replaying of the Monster Scenarios ‘Gold Beach’ scenario in the D-DAY AT GOLD BEACH 6 D-Day museum in June, and a review of the new Steve Spielberg WW2 movie, Saving Private Ryan. HIT THE BEACHES RUNNING! 7 I hope to be attending ASLOK this year, so I’m not sure if the “THIS IS THE CALL TO ARMS!” 9 next issue will be out at INTENSIVE FIRE yet. If not, it’ll be out soon after IF’98. THE CRUSADERS 12 While on the subject of conventions, if anyone is planning on SAVING PRIVATE RYAN 18 attending the German convention GRENADIER ’98 please get in touch with me. If we can get enough of us to go as a group, David ON THE CONVENTION TRAIL 19 Schofield may be able to organise transport for all us. -
Playing Purple in Avalon Hill Britannia
Sweep of History Games Magazine #2 Page 1 Sweep of History Games Magazine #2, Spring 2006. Published and edited by Dr. Lewis Pulsipher, [email protected]. This approximately quarterly electronic magazine is distributed free via http://www.pulsipher.net/sweepofhistory/index.htm, and via other outlets. The purpose of the magazine is to entertain and educate those interested in games related to Britannia ("Britannia-like games"), and other games that cover a large geographical area and centuries of time ("sweep of history games"). Articles are copyrighted by the individual authors. Game titles are trademarks of their respective publishers. As this is a free magazine, contributors earn only my thanks and the thanks of those who read their articles. This magazine is about games, but we will use historical articles that are related to the games we cover. This copyrighted magazine may be freely distributed (without alteration) by any not-for-profit mechanism. If you are in doubt, write to the editor/publisher. The “home” format is PDF (saved from WordPerfect); it is also available as unformatted HTML (again saved from WP) at www.pulsipher.net/sweepofhistory/index.htm. Table of Contents strategy article in Issue 1, is one of the “sharks” from the World Boardgaming Championships. 1 Introduction Nick has twice won the Britannia tournament 1 Playing Purple in Avalon Hill there, and is also (not surprisingly) successful at Britannia by Nick Benedict WBC Diplomacy. 7 Britannia by E-mail by Jaakko Kankaanpaa 11 Review of game Mesopotamia: I confess, I’m fascinated to see what strategies the “sharks” will devise for the Second Edition, which by George Van Voorn Birth of Civilisation I understand will be used at this year’s 12 Trying to Define Sweep of History tournament. -
Domain Specific Techniques for Creating Games
Worcester Polytechnic Institute Digital WPI Major Qualifying Projects (All Years) Major Qualifying Projects April 2007 Domain Specific echniquesT for Creating Games Jeremiah J. Chaplin Worcester Polytechnic Institute Micah D. Gaulin-McKenzie Worcester Polytechnic Institute Michael Anthony Anastasia Worcester Polytechnic Institute Follow this and additional works at: https://digitalcommons.wpi.edu/mqp-all Repository Citation Chaplin, J. J., Gaulin-McKenzie, M. D., & Anastasia, M. A. (2007). Domain Specific eT chniques for Creating Games. Retrieved from https://digitalcommons.wpi.edu/mqp-all/1348 This Unrestricted is brought to you for free and open access by the Major Qualifying Projects at Digital WPI. It has been accepted for inclusion in Major Qualifying Projects (All Years) by an authorized administrator of Digital WPI. For more information, please contact [email protected]. Project Number. GFP0607 Domain Specific Techniques for Creating Games A Major Qualifying Project Report: submitted to the faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for the Degree of Bachelor of Science by: ___________________________ Michael Anastasia ___________________________ Jeremiah Chaplin ___________________________ Micah Gaulin-McKenzie ___________________________ April 25, 2007 Approved: ______________________________ Professor Gary F. Pollice, Major Advisor 1. Domain-Specific Languages 2. Strategic games 3. Code Generation Abstract Modern game development projects rely on specialized tools for physics, graphics, -
Gamer's Guide, Experimenting with the Intriguing Suggestions All an Relied Will Find Tile Pt:Llalli~ for Mh:Takes Less in One Package
2 ADVANCED CIVILIZATION Preface CIVlLlZA110N is an outstanding game, ADVANCED CNlLlZA1TON" (p.17), which sets which has been played by many who could not out the differences between CIVlLIZA110N and be considered by any stretch of the imagination ADVANCED CIVlLIZA110N. Readers who arc to be ~wargamers". Articles suggesting rule unfamiliar with either game will still find Gar) changes for CIVlL1ZA110N have occasionally Rapanos' article interesting for historical reas been published, and house rules abound, but no ons, but CIVILlZAllON players will fUld ill systemic revision of CJVJUZAI10N has been invaluable in helping them know what to remem attempted. Until now. ber and what to forget. WEST T¥IO articles which should be of genenJ "Advanced" CIVILIZATION interest are -The Wrath of the Gods· (p.26) and -Civilization Cards" (p.31), which discuss EXTENSION The term ~advanced- is likely Il misnomer. "Enhanced" might have been more accurate, but several essential aspects of the game. The ADVANCED CNTUZAI10N follows a tradition insights in these articles are definitely not which is already established at Avalon Hill. exhaustive, but provide food for thought. MAP A somewbat different approach to the game is When a product is based on an existing game, found in -Through the Labyrinth - (p .20) and • A but goes beyond it, it is appropriate to use the For some time players of the popular Study in Contrasts- (p.28), which discuss the term "advanced-, as in ADVANCED SQUAD CIV1LfZATIONhave been looking for ways LEADER or ADVANCED TlURD RETCH. This pili)' of Crete, Egypt and Africa. ADVANCED to impro'Ve this already~classic game. -
View Annual Report
ANNUAL REPORT To Our Shareholders There is no better mission in life than “Making the World Smile!” At Hasbro, our business is built on fun, and our nearly 6,000 employees worldwide are all focused on bringing joy and exciting play experiences to millions of kids and families across the globe. You can see this commitment and passion in everything we do --- from the toys, games and licensed products we bring to market, to how we manage our business, and create value for our shareholders. As you read about all of the great things happening within your company, we hope that Hasbro brings out the kid in all of you and that you continue to personally discover the magic within our brands! 2007 Highlights In 2007, Hasbro had a very strong year and delivered record-breaking results, in spite of the challenges facing the toy industry. We started 2007 strong, performed well throughout the year, and fi nished with a robust fourth quarter, even though the industry saw a holiday season that was negatively affected by a weak retail environment and the impact of the lead paint recalls. We were proud that Hasbro avoided any lead paint recalls --- a tribute to our commitment to product safety. Our growth was broad based, both in terms of geography and product categories, and we continued to drive innovation in all aspects of our business. All in all, Hasbro had an extraordinary year! We have accomplished a great deal over the past six years --- growing revenues at a compounded annual growth rate of over 6%, surpassing our longer-term goal of 3-5% per year, and achieving an operating margin of 13.5%, also exceeding our target of 12% or better, set several years ago. -
Illustrated Optional Rules and Clarifications for Gettysburg '88
Illustrated Optional Rules and Clarifications for Gettysburg '88 A game by the Avalon Hill Game Company Author: Steven Moses Web Version: Walter O'Hara The following additional rules are paraphrased by an excellent article by Steven Moses, first published in THE GENERAL, Vol. 29, No. 4. Being a fan of the game (warts and all), I consider this article to be worthy of note for Getty88 players. Therefore, I present this Illustrated Optional Rules page in hopes that it will be useful to fans of the game. I will not post the rules or text of the article for copyright reasons. These rules are considered OPTIONAL or CLARIFICATIONS. I will highlight the differences. Clarifications should be considered an attempt to explain existing rules that were either poorly written or inconclusive, Optional rules as new rules proposed by Mr. Moses in his article. All material copyright, the Avalon Hill Game Company, Hasbro, Inc. Movement/Combat Rules OPTIONAL Artillery Units may cross streams only by roads or railways. OPTIONAL Units attacking across a stream receive a -1 combat modifier. OPTIONAL: Artillery units may not move AND fire in the same turn. I didn't think this needed a picture... OPTIONAL: Artillery may not fire from Gettysburg city hexes. Page 1 of 4 CLARIFICATION: Units entering board in same hex must enter in column. The yellow markers indicate the movement costs for entry. OPTIONAL: Units may not use the road bonus within two hexes (inclusive) of enemy artillery. Stacking Units CLARIFICATION: Any number of Generals can stack together. OPTIONAL: Two Cavalry units from the same corps/division (only) may stack together. -
BATTLE-SCARRED and DIRTY: US ARMY TACTICAL LEADERSHIP in the MEDITERRANEAN THEATER, 1942-1943 DISSERTATION Presented in Partial
BATTLE-SCARRED AND DIRTY: US ARMY TACTICAL LEADERSHIP IN THE MEDITERRANEAN THEATER, 1942-1943 DISSERTATION Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in the Graduate School of The Ohio State University By Steven Thomas Barry Graduate Program in History The Ohio State University 2011 Dissertation Committee: Dr. Allan R. Millett, Adviser Dr. John F. Guilmartin Dr. John L. Brooke Copyright by Steven T. Barry 2011 Abstract Throughout the North African and Sicilian campaigns of World War II, the battalion leadership exercised by United States regular army officers provided the essential component that contributed to battlefield success and combat effectiveness despite deficiencies in equipment, organization, mobilization, and inadequate operational leadership. Essentially, without the regular army battalion leaders, US units could not have functioned tactically early in the war. For both Operations TORCH and HUSKY, the US Army did not possess the leadership or staffs at the corps level to consistently coordinate combined arms maneuver with air and sea power. The battalion leadership brought discipline, maturity, experience, and the ability to translate common operational guidance into tactical reality. Many US officers shared the same ―Old Army‖ skill sets in their early career. Across the Army in the 1930s, these officers developed familiarity with the systems and doctrine that would prove crucial in the combined arms operations of the Second World War. The battalion tactical leadership overcame lackluster operational and strategic guidance and other significant handicaps to execute the first Mediterranean Theater of Operations campaigns. Three sets of factors shaped this pivotal group of men. First, all of these officers were shaped by pre-war experiences. -
STRATEGIC APPRAISAL the Changing Role of Information in Warfare
STRATEGIC APPRAISAL The Changing Role of Information in Warfare Edited by ZALMAY M. KHALILZAD JOHN P. WHITE Foreword by ANDREW W. MARSHALL R Project AIR FORCE The research reported here was sponsored by the United States Air Force under contract F49642-96-C-0001. Further information may be obtained from the Strategic Planning Division, Directorate of Plans, Hq USAF. Library of Congress Cataloging-in-Publication Data The changing role of information in warfare / Zalmay M. Khalilzad, John P. White, editors. p. cm. “Prepared for the United States Air Force by RAND's Project AIR FORCE.” “MR-1016-AF.” Includes bibliographical references (p. ). ISBN 0-8330-2663-1 1. Military art and science—Automation. I. Khalilzad, Zalmay M. II. White, John P. UG478.C43 1999 355.3 ' 43—dc21 99-24933 CIP RAND is a nonprofit institution that helps improve policy and deci- sionmaking through research and analysis. RAND® is a registered trademark. RAND’s publications do not necessarily reflect the opin- ions or policies of its research sponsors. © Copyright 1999 RAND All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopy- ing, recording, or information storage and retrieval) without permis- sion in writing from RAND. Cover design by Eileen Delson La Russo Published 1999 by RAND 1700 Main Street, P.O. Box 2138, Santa Monica, CA 90407-2138 1333 H St., N.W., Washington, D.C. 20005-4707 RAND URL: http://www.rand.org/ To order RAND documents or to obtain additional information, contact Distribution Services: Telephone: (310) 451-7002; Fax: (310) 451-6915; Internet: [email protected] PREFACE The effects of new information technologies are all around us. -
The General Vol 13 No 1
GENERAL PAGE 2 THEGENERAL I 1 Analon HiU Philosophy Part 55 I The Game Players Magazine UPCOMING GAMES I The Avalon Hill GENERAL 1% if6dicated ta the preen Early indications are that 1976 has brought invasions of Russia from four different perids lion of authoritatiue articles on the strategy, tactics, a an acceleration to the already hectic newgame are recreated.Thefour different invaders are the variation of Avalon Hill games of sitategv. Histerkl artrc pace. We now have more titles under active Mongols, Charles the XII, Napoleon and Hitler's are Included only inmuch a9 they provide useful ba @round information on current Avelon Hill t~tles. T development than at any other time during our Operation Barbarossa. Turns are weekly with no GENERAL is PuMished by thn Avalon HIH Corr@arry 501 history. To help out with our increasedworkload version lasting more than 6 months. Originally , for the cultural edlfimtion wi the seriouagamaficionado - the hopes of Improving the game ownw'sproficieplcy o+ pla we've added another full time developer in the planned for releaseat ORIGINS 11,4 ROADS has and oroviding services not otherwiw nvailablm to the Avalo form of A. Richard Harnblen, an inveterate run into problems in development and probably HIII gams bufl. wargame designer and player of long standing. will not be available before fall. Publication 3s bi-monthly with mailingsmadsclose to SQUAD LEADER is a game we're pretty the end of February, Aprrl. June, August. Octohr, and Among other things, Richard brings us an Ducember All Bdltorial and general maif should besent to immense amount of expertise on the American excited about. -
Hasbro 2021 Investor Event Transcript
REFINITIV STREETEVENTS EDITED TRANSCRIPT HAS.OQ - Hasbro Inc Investor Event 2021 EVENT DATE/TIME: FEBRUARY 25, 2021 / 3:00PM GMT REFINITIV STREETEVENTS | www.refinitiv.com | Contact Us ©2021 Refinitiv. All rights reserved. Republication or redistribution of Refinitiv content, including by framing or similar means, is prohibited without the prior written consent of Refinitiv. 'Refinitiv' and the Refinitiv logo are registered trademarks of Refinitiv and its affiliated companies. FEBRUARY 25, 2021 / 3:00PM, HAS.OQ - Hasbro Inc Investor Event 2021 CORPORATE PARTICIPANTS Brian D. Goldner Hasbro, Inc. - Chairman & CEO Casey Collins Hasbro, Inc. - Senior VP & GM of Consumer Products Chris Cocks Wizards of the Coast LLC - President Darren Dennis Throop Entertainment One Ltd. - CEO, President & Director Debbie Hancock Hasbro, Inc. - SVP of IR Deborah M. Thomas Hasbro, Inc. - Executive VP & CFO Eric C. Nyman Hasbro, Inc. - Chief Consumer Officer Kathrin Belliveau Hasbro, Inc. - Senior VP & Chief Purpose Officer Kim Boyd Hasbro, Inc. - Senior Vice President & General Manager of Global Brands Olivier Dumont Entertainment One Ltd. - President of Family Brands Steve Bertram Entertainment One Ltd. - President of Film & Television CONFERENCE CALL PARTICIPANTS Arpine Kocharyan UBS Investment Bank, Research Division - Director and Analyst David James Beckel Joh. Berenberg, Gossler & Co. KG, Research Division - Analyst Eric Owen Handler MKM Partners LLC, Research Division - MD, Sector Head & Senior Analyst Frederick Charles Wightman Wolfe Research, LLC