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Cutscenes, Agency and Innovation Ben Browning a Thesis In
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Concordia University Research Repository Should I Skip This?: Cutscenes, Agency and Innovation Ben Browning A Thesis in The Mel Hoppenheim School of Cinema Presented in Partial Fulfillment of the Requirements for the Degree of Master of Arts (Film Studies) at Concordia University Montreal, Quebec, Canada April 2016 © Ben Browning CONCORDIA UNIVERSITY School of Graduate Studies This is to certify that the thesis prepared By: Ben Browning Entitled: Should I Skip This?: Cutscenes, Agency and Innovation and submitted in partial fulfillment of the requirements for the degree of Master of Arts (Film Studies) complies with the regulations of the University and meets the accepted standards with respect to originality and quality. Signed by the final examining committee: Chair Darren Wershler External Examiner Peter Rist Examiner Marc Steinberg Supervisor Approved by Haidee Wasson Graduate Program Director Catherine Wild Dean of the Faculty of Fine Arts Date ___________________________________ iii ABSTRACT Should I Skip This?: Cutscenes, Agency and Innovation Ben Browning The cutscene is a frequently overlooked and understudied device in video game scholarship, despite its prominence in a vast number of games. Most gaming literature and criticism concludes that cutscenes are predetermined narrative devices and nothing more. Interrogating this general critical dismissal of the cutscene, this thesis argues that it is a significant device that can be used to re-examine a number of important topics and debates in video game studies. Through an analysis of cutscenes deriving from the Metal Gear Solid (Konami, 1998) and Resident Evil (Capcom, 1996) franchises, I demonstrate the cutscene’s importance within (1) studies of video game agency and (2) video game promotion. -
Resident Evil 2: the Board Game Rulebook
RULEBOOK 1 CONTENTS Introduction . 3 Additional Game Rules . 16 Tiles ........................................16 Game Contents . 4 Tile Encounter Levels .....................16 Character Profiles ............................6 Terrain Elements ............................17 Profile Cards ...............................6 1. Doors ..................................17 The Health Track ..........................6 2. Stairwells ..............................17 Inventories ................................6 3. Walls. 17 Item Cards ...................................7 4. Item Boxes .............................17 The Playing Area .............................8 Characters ..................................18 Square Model Limits .......................8 The Health Track .........................18 Range .....................................8 Resuscitation and Character Death ......18 Line of Sight ...............................8 Items .....................................18 Herb Items .............................18 Enemy Reference Cards .......................9 Weapon Profiles ........................18 Custom Weapons .......................18 Gameplay – The Basics . 10 Enemies ....................................19 Character Activations ........................10 Enemy Reference Cards ...................19 1. The Action Phase .......................10 Move ..................................10 Getting Ready to Play Scenario 2A. .20 Open/Close Door .......................10 Setting Up ................................20 Search .................................10 -
Call of Cthulhu D20 by Wizards of the Monsters Such As the T-Virus Infected Zombies, the Coast and Chaosium
Introduction In the beginning of the twenty-first century the breakthrough in genetic research and manipulation had set the battlefield for a corporate war in the medical industry. But one corporation stands out more than the others, The Umbrella Corporation. Resident Evil: The Umbrella Files is an unofficial Complete stats and background on the many RE supplement for Call of Cthulhu d20 by Wizards of the monsters such as the T-virus infected Zombies, the Coast and Chaosium. It allows players to run Cerberus, Hunters, Lickers, the massive Tyrant, the campaigns or single scenarios in the Resident Evil Nemesis and even the mutating G-Type. universe. New professions such as Umbrella Special Forces Units, Scientists and more. This 26-page supplement will feature: And much more… Background information on the Umbrella Corporation, the T-Virus and more. This supplement was created without license, and was New rules for combat. created for fans of the Resident Evil series and should New feats. therefore remain free. This supplement may freely be New skills. copied and distributed as long as we get the credit for New high-tech items and equipment. all the hard work we put into this supplement. Story ideas to get you started. Resident Evil™ and Umbrella Corp™ are © Copyright Capcom. Call of Cthulhu™ is © Copyright Chaosium. All images contained in this supplement are © Copyright respectively. Resident Evil: The Umbrella Files is © Copyright J. Davidsen & M. Hansen 2002. 2 The Background The incident In 1998, an accident happened at the mansion and the In the beginning of the twenty-first century the T-virus was released. -
Resident Evil Deckbuilding Ga
Table of Contents Chapter I. pg 02 Game Concept Chapter II. Pg 02 Card analysis Chapter III. Pg 05 things You Need to play Chapter IV. Pg 05 Field Layout Chapter V. Pg 06 Basic Game Setups Chapter VI. Pg 08 Game Modes Chapter VII. Pg 21 terminology of the Game Chapter VIII. Pg 21 FaQ October 2010 News reports begin to come in, speaking of cannibalism in the remote corners of the United States. reports indicate that people were attacked by a group of roughly 10 people. the only evidence found were bits of torn flesh and bone. the grisly incidents continue to increase, with the epicenter being triangulated to an isolated mansion just outside the city limits. Upon approaching the Mansion, however, you come under attack. Your aggressors seem unfazed by your attacks, and you retreat into the mansion. Unable to go back the way you came, will you be able to forge ahead, find a way out and, most of all, escape with your life? Welcome to the Survival horror... Chapter I. Game Concept Welcome to the Resident EvilTM Deck Building Game. This is a game where you build up a deck from meager beginnings. The deck you build represents your Inventory, whether that includes medical supplies, Weapons, or ammunition. Your deck will be your lifeline to survival. Chapter II. Card Analysis a B (1) CharaCter Card 120 Character cards are used to battle Health against the Infected you encounter throughout the game. Each Character has special effects that could change the game when used. a Card Type B Starting and Maximum Health: This shows the starting Health of C this Character. -
Interplay: the Adaptive Contexts of Videogame Adaptations
Stuart Knott Interplay Interplay: The Adaptive Contexts of Videogame Adaptations and Franchises Across Media By Stuart Knott Submitted in partial fulfilment of the requirements of a PhD degree at De Montfort University, Leicester April 2016 1 Stuart Knott Interplay Table of Contents Abstract 3 Acknowledgements 4 Introduction i.i Understanding Videogame Adaptations 5 i.ii Existing Work 11 i.iii Chapter Summary 14 i.iv Conclusion 21 Chapter One: A Brief History of Videogames and their Adaptations 1.1 Theory and History 23 1.2 Cinema(tic) Immersion 34 1.3 Reputation 47 1.4 The Japanese Connection 58 1.5 Early Videogame Adaptations 66 1.6 Cross-Media Complexity 82 1.7 Conclusion 93 Chapter Two: Japanese Videogame Culture as International Multimedia 2.1 The Console Wars 98 2.2 Building a Mascot 110 2.3 Developing a Franchise 120 2.4 Sonic the Animation 128 2.5 International Multimedia 147 2.6 Conclusion 160 Chapter Three: Unifying Action and Culture through Mortal Kombat 3.1 Martial Arts Cinema 165 3.2 The Action Genre 173 3.3 Arcade Duelling 186 3.4 Adapting Street Fighter 195 3.5 Franchising Mortal Kombat 201 3.6 Cult Success and Aftermath 216 3.7 Conclusion 227 Chapter Four: The Appropriations, Economics, and Interplay of Resident Evil 4.1 Zombie Cinema 232 4.2 Developing Resident Evil 240 4.3 The Economics of Adaptation 247 4.4 Personifying Adaptation 265 4.5 Further Appropriations 284 4.6 Beyond Anderson 291 4.7 Conclusion 297 Conclusion 305 Appendices Appendix One: Videogame Adaptations 329 Appendix Two: Sonic Timeline 338 References 343 2 Stuart Knott Interplay Abstract Videogame adaptations have been a staple of cinema and television since the 1980s and have had a consistent presence despite receiving overwhelmingly negative reactions. -
Ancient Times
THE BEGINNING: On primordial earth, a virus exists that provides raw material for the development of cellular life, driving its diversification into varied organisms that will eventually fill every corner of the planet. This virus will one day be known as the Progenitor Virus and right now it makes a critical contribution to the emergence of life on Earth. In other words, this Progenitor Virus is the answer to the question of questions, a question to which the answer will go on to fascinate great scientists and brilliant thinkers for centuries; the question of the origins of life. The Progenitor Virus also has the ability to mix genetic information to cause unique mutations, possessing the ability to transfer these altered genes into other organisms by first infecting then causing a fresh spontaneous mutation. The ability for spontaneous mutation functions both between whole organisms and individual cells. Although Progenitor will not be formally discovered and classified until the mid-20th Century, its name symbolises the precursor for humanity and all life before it. Its marine equivalent for deep sea zones and evolution of oceanic life is a natural virus able to thrive and evolve in deep pressure zones. This strain will eventually become known as The Abyss Virus. 5-7 MILLION YEARS AGO: The earliest human ancestors evolve in Alkebulan, later known as Africa. It is the oldest continent on Earth and also the source point of the Progenitor Virus. The ancient name Alkebulan aptly means Mother of Mankind, or Garden of Eden. ANCIENT TIMES: Also in Alkebulan/Africa, a unique parasitic organism appears which is able to grow inside and take over a host organism, manipulating its behaviour and movements completely. -
Nightmare Horrors .4
P a g e | 444444 “Nightmare Horrors and Perils of the Night”: Zombies and Modern Science Kristine Larsen Science (so noble in origin and original purpose) has produced in alliance with sin nightmare horrors and perils of the night before which giants and demons grow pale .1 – J.R.R. Tolkien In the second half of the twentieth century, the zombie has increasingly become the poster child for the collection of cinematic monsters that have captivated the imaginations of film directors and their audiences. From multiple encyclopaedic compendia and myriad graduate student theses to articles in The Economist , Popular Mechanics , and Newsweek , popular culture pundits and academics from across the disciplines are pondering the increasing popularity of these unlikely cinematic darlings. Zombies are devoid of social skills, aesthetic properties, and basic hygiene. They lack the eroticism of the vampire, and never ask their victims if they want to be “turned”. Rather, they are usually portrayed as part of a mindless, marauding hoard driven by the single-minded primeval urge to feed on human flesh. But this has not always been the cinematic vision of the undead. In the first few decades of the zombie’s film history, it was still recognizable as human, a silent, lumbering slave who often menaced rather than killed, and would never think (if they thought at all) of eating their victims. These early cinematic zombies were created using some semblance of traditional Haitian rituals, and even if their creator was a scientist, science had very little to do with it. Then the world changed. On 16 July 1945, American scientists tested the first nuclear bomb, and less than a month later used this terrifying weapon on Japanese civilians in order to end World War II. -
Lifting the Lid on Video Games
£3 ALL FORMATS LIFTING THE LID ON VIDEO GAMES Degrees of Livin’ the Separation Dreamcast Chris Avellone on Inside its thriving narrative design indie scene Issue 7 £3 Material wfmag.cc worlds Making games with wool and clay 07 72000 16 7263 97 THE DEVS BACK FROM THE BRINK WITH SOMEDAY YOU’LL RETURN Subscribe today 12 weeks for £12* Visit: wfmag.cc/12weeks to order * UK Price. 6 issue introductory offer 2019: the year indie dies? his is not an indiepocalypse column. We’ve This was their first or second major release, and they had plenty of those, and they’ve all been were counting on Steam Christmas money that didn’t wrong. This is, however, a cautionary piece. come. Those same studios are too young to pull off T I’d argue that 2019 will be remembered as Patreons or Kickstarters due to a lack of community, the year ‘indie’ died. Why isn’t this an indiepocalypse? and had insufficient forewarning to build one. Well, let’s dig into some terms. MEGAN FOX They are, in part, who I’m writing this to. You just saw Originally, ‘indie’ just meant independent, or made your sales report, and it punched you in the gut. Part of Megan Fox runs without the aid of a publisher. We’re so far past that you is going, “We’ll buckle down and hit Steam again.” Glass Bottom Games, point that indies have themselves become publishers. a maker of absurdly Don’t. Stop, and recognise the game has changed. Chucklefish and Stardew Valley come to mind here. -
Confidential Report Editorial
THE RESIDENT EVIL P DCAST 1 RESIDENT EVIL CONFIDENTIAL REPORT AN UPDATED & CONSOLIDATED ANALYSIS BY NEPTUNE (@RE_Neptune) The Resident Evil Podcast THE RESIDENT EVIL P DCAST 2 THE RESIDENT EVIL P DCAST 3 CONTENTS Introduction&Overview 5 Game Analysis Review 6-7 Characters 8 Files,Weapons&Items 9 In-Depth Analysis Resident Evil Confidential Report File #1 10-15 In-Game Storyline Locations Bio-Organic Weapons Timeline Considerations Resident Evil Confidential Report File #2 16-21 In-Game Storyline Locations Bio-Organic Weapons Timeline Considerations Resident Evil Confidential Report File #3 22-24 In-Game Storyline Locations Bio-Organic Weapons Timeline Considerations Resident Evil Confidential Report File #4 25-27 In-Game Storyline Locations Bio-Organic Weapons Timeline Considerations Discussions & Theories TheCanonQuestion 28-29 TheMatchlessSoldierVirus 29-32 TheEnding 33 Conclusions 33-34 Timeline 35-40 Appendices A:In-GameFiles 41-47 B:Weapons 47 C:PressRelease 48-49 VersionHistory&SpecialThanks 50 THE RESIDENT EVIL P DCAST 4 INTRODUCTION & OVERVIEW Long term readers and listeners of the Resident Evil Podcast will know that I have invested a certain amount of time in the quirky Resident Evil game - Confidential Report. In the past, I had researched and produced 2 editorials examining this often forgotten game. Why? Well, Confidential Report was a rare breed for Biohazard mobile phone games - an original story/game series that was made directly by Capcom themselves. Instantly this raised some questions about how and if the storyline fits in within the main story chronology of events. With access to all four games on my trusty Nokia E51 (a truly brilliant phone I might add) I set out to not only play all four Confidential Report games, but then report on it in such detail that no-one else would have to. -
The Zombie Apocalypse Has Already Happened: Queering Subjectivity in Zombie Film Jessica Dunn
Duquesne University Duquesne Scholarship Collection Electronic Theses and Dissertations Summer 8-11-2018 The Zombie Apocalypse Has Already Happened: Queering Subjectivity in Zombie Film Jessica Dunn Follow this and additional works at: https://dsc.duq.edu/etd Part of the Feminist, Gender, and Sexuality Studies Commons, Film and Media Studies Commons, Philosophy of Science Commons, and the Theory and Philosophy Commons Recommended Citation Dunn, J. (2018). The Zombie Apocalypse Has Already Happened: Queering Subjectivity in Zombie Film (Doctoral dissertation, Duquesne University). Retrieved from https://dsc.duq.edu/etd/1485 This Immediate Access is brought to you for free and open access by Duquesne Scholarship Collection. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of Duquesne Scholarship Collection. For more information, please contact [email protected]. THE ZOMBIE APOCALYPSE HAS ALREADY HAPPENED: QUEERING SUBJECTIVITY IN ZOMBIE FILM A Dissertation Submitted to the McAnulty College and Graduate School of Liberal Arts Duquesne University In partial fulfillment of the requirements for the degree of Doctor of Philosophy By Jessica Dunn, M.A. August 2018 Copyright by Jessica Dunn, M.A. 2018 THE ZOMBIE APOCALYPSE HAS ALREADY HAPPENED: QUEERING SUBJECTIVITY IN ZOMBIE FILM By Jessica Dunn, M.A. Approved May 3, 2018 ________________________ _____________________ Suzanne Barnard, Ph.D. Claire Colebrook, Ph.D. Associate Professor of Psychology Edwin Erle Sparks Professor of (Committee Chair) English, Philosophy, and Women’s, Gender, and Sexuality Studies Penn State University (Committee Member) _______________________ _______________________ Leswin Laubscher, Ph.D. Leswin Laubscher, Ph.D. Associate Professor of Psychology Associate Professor of Psychology Psychology Department Chair Psychology Department Chair (Committee Member) _______________________ James Swindal, Ph.D. -
Resident Evil
1 • GameOn Magazine Resident Evil Edition • March 2013 Artwork by: Milena ‘Milish’ Korzeniewska 2 • GameOn Magazine Resident Evil Edition • March 2013 With the imminent release of Resident Evil 6 for PC around the corner, we’re taking a stagger through the history of the series. Where it came from, where it’s been and whose brains are the tastiest. My bets are on Chris Wakefield. There’s plenty of info on Resident Evil 5, to help you get up to speed for 6 and a peek into what the 3DS’s Mercenaries release was like so that you could get your zombie fix on the road. We’ve got the review of RE6 on consoles to whet your appetite for the PC version which is only one short zombie shuffle away now. For now, sit back and relax. Pay no attention to the shuffling sound outside the door and always, always make sure you aim for the head. If you have to. If you like our work and want to support us GameOn do a monthly Magazine for the Kindle, iOS, Android and Windows. Kindle UK Kindle Worldwide iOS, Android and Windows 3 • GameOn Magazine Resident Evil Edition • March 2013 About Capcom Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including best-selling franchises Resident Evil®, Street Fighter®, Mega Man ®, and Devil May Cry®. Capcom maintains operations in the U.S., U.K., France, Germany, Tokyo, Hong Kong and Korea, with corporate headquarters located in Osaka, Japan. -
Resident Evil: Regenesis - 1 - Resident Evil
RESIDENT EVIL: REGENESIS - 1 - RESIDENT EVIL: REGENESIS CHAPTER 1: “WHAT IS IT? “ Page 3 THE EVIL AMONGST US Page 4 CHAPTER 2: THE WEB THEY WEAVE Page 7 A SORDID HISTORY Page 10 CHAPTER 3: DON’T HATE THE PLAYERS Page 20 SKILLS & QUALITIES Page 22 CHARACTERS Page 28 CHAPTER 4: GOT SOME GOOD THINGS ON SALE Page 90 MELEE WEAPONS Page 92 RANGED WEAPONS Page 97 AMMUNITION PAGE 117 PROTECTION & ARMOUR PAGE 124 ITEMS PAGE 125 CHAPTER 5: CREATURE COMFORTS PAGE 132 VIROLOGY 101 PAGE 133 NEW ZOMBIE POWERS PAGE 137 ZOMBIE GENUS PAGE 143 TYRANT GENUS PAGE 160 NEMESIS PARASITE PAGE 185 G-VIRUS HOST PAGE 192 HUNTER GENUS PAGE 200 TEST SUBJECTS PAGE 212 MUTANT EXPOSURE PAGE 231 FOLIAGE PAGE 265 HUMAN MUTATIONS PAGE 273 LAS PLAGAS PAGE 286 t-ABYSS MUTANTS PAGE 307 UROBOROS PAGE 324 C-VIRUS STRAIN PAGE 346 t-PHOBOS PAGE 374 CHAPTER 6: REGENESIS Page 390 THE SECOND COMING Page 394 APPENDIX: NEW THINGS PAGE 412 OLD THINGS PAGE 419 RESIDENT EVIL: REGENESIS - 2 - CHAPTER 1: “WHAT IS IT?” The door loomed closer with each step I took, the corridor flashing by me as I ran away from the disfigured green creature that was chasing me. I had my shotgun, though after the other creatures I’d faced in the guard house – the zombies and the spiders, as well as that giant friggin’ plant – I was real low on ammo, and knew that I didn’t have enough to take out the Hunter behind me. The one shell I had left in the breech had knocked him down, and that was all I had.