Resident Evil 2: the Board Game Rulebook
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RULEBOOK 1 CONTENTS Introduction . 3 Additional Game Rules . 16 Tiles ........................................16 Game Contents . 4 Tile Encounter Levels .....................16 Character Profiles ............................6 Terrain Elements ............................17 Profile Cards ...............................6 1. Doors ..................................17 The Health Track ..........................6 2. Stairwells ..............................17 Inventories ................................6 3. Walls. 17 Item Cards ...................................7 4. Item Boxes .............................17 The Playing Area .............................8 Characters ..................................18 Square Model Limits .......................8 The Health Track .........................18 Range .....................................8 Resuscitation and Character Death ......18 Line of Sight ...............................8 Items .....................................18 Herb Items .............................18 Enemy Reference Cards .......................9 Weapon Profiles ........................18 Custom Weapons .......................18 Gameplay – The Basics . 10 Enemies ....................................19 Character Activations ........................10 Enemy Reference Cards ...................19 1. The Action Phase .......................10 Move ..................................10 Getting Ready to Play Scenario 2A. .20 Open/Close Door .......................10 Setting Up ................................20 Search .................................10 Playing the Scenario .......................20 Trade ..................................10 Use Item ...............................10 Advanced Rules . 21 Attack .................................11 Gameplay and Scenarios .....................21 2. The Reaction Phase .....................12 Priority Items .............................21 Basic Attacks ...........................12 Adding Additional Cards to the Game. 21 Out-of-Sequence Reactions. .13 Sustained Effect Tokens ...................21 3. The Tension Phase ......................13 The Tension Deck and Running Out of Time . 21 Scenario 1A Brief – Ink Ribbons and Typewriters ...........21 Getting to the Police Department. 14 Additional Terrain Elements and Conditions ..21 Setting Up ................................15 Corpses ................................21 The Playing Area ........................15 Poison .................................21 Choosing Characters ....................15 Bosses ......................................22 Card Decks ...............................15 Behaviour Deck ...........................22 Playing Scenario 1A .......................15 Powerful Attacks .......................22 Equidistant Targets and Rules Conflicts ..15 Alternate Game Modes. 23 Easy Mode ................................23 Solo Play Mode ............................23 Campaign Mode ..........................23 INTRODUCTION Failing a Scenario and using Continues ...23 Quick Reference Sheet for Activations . 24 CREDITS Resident Evil™ series by ©CAPCOM CO., LTD. ALL RIGHTS RESERVED. “Resident Evil” and its logo are trademarks of Capcom. Game Concept: Mat Hart Sculpting: Ben Charles, Russ Charles, Playtesting: Harvey Barrington, Richard Bowker, Lead Game Design: Sherwin Matthews Michael Jenkins, Thomas Lishman Henry Clark, Corey Davies, Dave Downs, Jason Enos, Project Manager: Edward Ball Daniel Harwood, Ann-Marie Manwaring, Additional Development: Steve Margetson Phil Manwaring, Thomas Simms, Chris Wills, Design Team: David Carl, Alex Hall, Production Team: Matt Elliott, Paul Waters The Steamforged Raccoon City Survivors Bryce Johnston, Rich Loxam, Jamie Perkins Steamforged Games: Charles Agel, Christine Agel, Special Thanks to Stefano Barolo, Ayaka Segami Graphic Design and Layout: Tom Hutchings, Michael Archer, Mike Appleton, Sean Dooley, and David Haddon at ©CAPCOM Europe Abigail Thornton Jay Finnegan, John Ford, Tristan Freer, Jamie Giblin, John Hockey, Rich Jennings, Extra Special Thanks to all of our Kickstarter Additional Layout: Daniel Comerci, Tim Toolen Ronan Kelly, Adam King, Andy Lyon, Louis Moore, Backers and Late Pledgers! Texture Design: Ed Bourelle, Rhys Pugh Sam Page, Aitch Parker, Greg Plail, Firoz Rana, Editing: Darla Kennerud Gareth Reid, Tom Rochford, Zach Stein, Doug Telford, Jak Thraves, Matt Warren 2 INTRODUCTION Earlier this year, a bizarre incident occurred in the Arklay Mountains, Night has fallen over Raccoon City, and a shroud of darkness hides the on the outskirts of an American suburb named Raccoon City. After horrors within. The viral outbreak has brought this once-prosperous receiving several reports of missing persons, the Raccoon City Police town to its knees, infecting the populace and turning them into ravenous Department’s special S.T.A.R.S. unit immediately began investigating undead monsters. On faltering steps, they stagger through the streets the affair. It was revealed that the terrible disaster had been caused by hunting the last remaining survivors, those brave souls trying to flee the the T-Virus, a mutagenic toxin created by the international enterprise ruined city. But the undead are not the only predators in this forsaken known as Umbrella Incorporated for use in bioweapon experiments. place. Within the darkness other, more dangerous adversaries prowl, awaiting those unwary or foolish enough to stray across their path. After the destruction of a secret laboratory discovered under the sprawling Spencer Mansion, the case was closed. But the Umbrella It is into this nightmare you are now thrown, another survivor Corporation’s experiments were far from finished. desperately trying to escape with your life. Along the way you’ll have to aid others like you, battle enemies unknown, and search for the sinister truth behind the disaster that has befallen Raccoon City. Resident Evil™ 2: The Board Game is a co-operative game of survival Players will need to explore for clues and items in order to progress, horror for 1–4 players set in the overrun streets and buildings of and each resource they find must be carefully managed. They’ll need Raccoon City. To survive, players have to work together to complete to learn when to attack enemies and when to evade—remember, the objectives of the scenario they are playing, with each success fighting foes is not the only way to survive, and time is short before bringing them one step closer to escaping the nightmare. the city is overrun! 3 GAME CONTENTS CHARACTERS BOSSES Leon S. Kennedy Claire Redfield Ada Wong Robert Kendo G-Mutant Birkin Stage 3 ENEMIES 4x Zombie Dogs 2x Lickers 12x Zombies TILES TERRAIN ELEMENTS 20x Doors 4x Stairwells 3x Typewriters 1x 4x4 Tile 5x 4x4 L Tile 4x 2x4 P Tile 1x Item Box 10x Corpses 4x Short Walls 2x Long Walls SUSTAINED EFFECT & GAMEPLAY TOKENS 4x 3x3 Tile 4x 2x3 Tile 4x 2x2 Tile 4x 2x1 Tile 12x Wound/ 14x Item 8x Sustained Effect Tokens G-Imago Tokens Tokens 4 CARDS To help players get started with the game, the order of cards in each pack is preset, so try not to shuffle or mix up the decks when you take them out of the box! GAME CONTENTS ITEM CARDS CHARACTER PROFILE CARDS ADA WONG2 8 SUBMACHINE ROBERT2 KENDO HANDGUN 2 8 GREEN HERB GUN CLAIRE REDFIELD 6 6 15 Reckless Made in Heaven At the end of any character’s activation (including Once per scenario, Claire may spend an actionher own), Ada may take an out-of-sequence Marksman 1 to heal another character on the same tile by activation. After doing so, she must forfeit her Once per activation, Kendo may reroll all of the6 LEON S. KENNEDY two levels. following activation. dice from an attack roll, provided the weapon EQUIP EQUIP EQUIP Cool Under Fire used was not a Knife. He must keep the results of Discard this card to heal this Once per activation, Leon may use an item while Intrigue the second roll. character or another character one or more enemies are in his square without making an evade roll. Once per scenario, Ada may discard a card in the same or an adjacent drawn from the tension deck without resolving square one level. the effects. LOS LOS 2 2 1 ©CAPCOM RE2:COR ©CAPCOM RE2:COR ©CAPCOM ©CAPCOM ©CAPCOM ©CAPCOM RE2:COR RE2:COR RE2:COR RE2:COR RE2:COR ©CAPCOM 26x Item Deck A Cards 20x Item Deck B Cards 12x Starting Item Cards 4x Character Profile Cards ENEMY REFERENCE CARDS BOSS REFERENCE LOCKED DOOR CARDS CARDS SUBJECT SUBJECT BIRKIN STAGE THREE EVOLVED 3 MODIFIED G-MUTANT 1 3 1 4 Unstoppable 1 3LICKER ZOMBIE After an attack is resolved against Birkin Stage Three, it ZOMBIE DOG Lurching Gait performs a move towards the active character. 1 Scuttler 1 After resolving a behaviour card with an attack profile Deadly Pursuit 1 where the G-Mutant was unable to attack, it performs LICKER Unnatural Strength After resolving a behaviour card with an attack profile A Licker makes a move reaction every time a 1 a move. 1 character on the same or a linked tileA character performs cannot push this model after a failed where Birkin Stage Three was unable to attack, resolve the Scuttler evade roll. G-Imago Bite profile is drawn, each Reflex Slash reference card. A Licker makes a move reaction everya move time action, a unless the character began the Pack Mentality If a behaviour card with per a G-Imago token on their profile Horrific Mutation character on the same or a linked tilemove performs in the same square as the Licker.Suicide Lunge 1 character suffers Before resolving a Rabid Chase attack, all Zombie The health dial for Birkin Stage Three begins on 20. The This