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Resident Evil
OPINIÓN EN MODO HARDCORE TodoENERO 2016 JuegosNÚMERO 37 OPINIÓN | REPORTAJES | NOTICIAS | AVANCES UN TORTUOSO VIAJE AL ORIGEN DE RESIDENT EVIL UNA REALIZACIÓN DE PLAYADICTOS Editorial Esperando el renacer ste primer nú- No obstante, creo mero “tradicio- que muchos estamos Enal” de Revista esperando el renacer TodoJuegos del 2016, definitivo de la saga tras el balance de la creada por Shinji Mi- edición anterior, nos kami, con un Resident coloca de cara a una Evil 7 en propiedad, de las sagas favoritas Jorge Maltrain Macho que retome y los orí- de todo gamer aman- Editor General genes de la franquicia te del terror: Resident y modernice la fórmu- Evil de Capcom. Resident Evil Φ que la, es decir, que no deje no tengo dudas que de lado la acción, pero El estudio este mes estará a la altura del tampoco elementos repite la fórmula que original y que será un como el horror, la ex- le dio tanta alegría el gran complemento al ploración o la resolu- año pasado, con una primer título, remas- ción de puzles duran- remasterización de terizado hace un año. te la aventura. Equipo de Revista TodoJuegos DIRECTOR Rodrigo Salas Alejandro Abarca Caleb Hervia #Feniadan #Caleta PRODUCTOR Cristian Garretón EDITOR GENERAL Luis F. Puebla Pedro Jiménez Y DIAGRAMADOR #D_o_G #PedroJimenez Jorge Maltrain Macho No es, por cierto, el por ende, tomarle ca- UNA PRODUCCIÓN DE único caso en el que riño a los personajes esperamos lo mismo (algo básico en todos y en eso este 2016 pa- los juegos buenos de rece pródigo de ejem- la saga), lo cierto es plos, siendo quizás el que su acción más UNA REALIZACIÓN DE más importante de cercana a los Tales todos el caso de Final que a los Final Fan- Fantasy, en lo perso- tasy tradicionales no nal mi saga de rol fa- nos termina por con- ga espera y en medio vorita.. -
“A Jill Sandwich”. Gender Representation in Zombie Videogames
“A Jill Sandwich”. Gender Representation in Zombie Videogames. Esther MacCallum-Stewart From Resident Evil (Capcom 1996 - present) to The Walking Dead (Telltale Games 2012-4), women are represented in zombie games in ways that appear to refigure them as heroines in their own right, a role that has traditionally been represented as atypical in gaming genres. These women are seen as pioneering – Jill Valentine is often described as one of the first playable female protagonists in videogaming, whilst Clementine and Ellie from The Walking Dead and The Last of Us (Naughty Dog 2013) are respectively, a young child and a teenager undergoing coming of age rites of passage in the wake of a zombie apocalypse. Accompanying them are male protagonists who either compliment these roles, or alternatively provide useful explorations of masculinity in games that move beyond gender stereotyping. At first, these characters appear to disrupt traditional readings of gender in the zombie genre, avoiding the stereotypical roles of final girl, macho hero or princess in need of rescuing. Jill Valentine, Claire Redfield and Ada Wong of the Resident Evil series are resilient characters who often have independent storyarcs within the series, and possess unique ludic attributes that make them viable choices for the player (for example, a greater amount of inventory). Their physical appearance - most usually dressed in combat attire - additionally means that they partially avoid critiques of pandering to the male gaze, a visual trope which dominates female representation in gaming. Ellie and Clementine introduce the player to non-sexualised portrayals of women who ultimately emerge as survivors and protagonists, and further episodes of each game jettison their male counterparts to focus on each of these young adult’s development. -
Not of Woman Born: Monstrous Interfaces and Monstrosity in Video Games
NOT OF WOMAN BORN: MONSTROUS INTERFACES AND MONSTROSITY IN VIDEO GAMES By LAURIE N. TAYLOR A DISSERTATION PRESENTED TO THE GRADUATE SCHOOL OF THE UNIVERSITY OF FLORIDA IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY UNIVERSITY OF FLORIDA 2006 Copyright 2006 by Laurie N. Taylor To Pete. ACKNOWLEDGMENTS I have many people to thank for this dissertation: my friends, family, and teachers. I would also like to thank the University of Florida for encouraging the study of popular media, with a high level of critical theory and competence. This dissertation also would not have been possible without the diligent help and guidance from my committee members, Donald Ault and Jane Douglas, as well as numerous other faculty members and graduate students both at the University of Florida and at other institutions. Thanks go to friends and loved ones (and cats): Colin, Jeremiah, Nix, Galahad, and Mila. And, thanks go always to Pete, for helping with research, discussion, giving me love and support, and for being wonderful. iv TABLE OF CONTENTS Page ACKNOWLEDGMENTS ..............................................................................................iv ABSTRACT.................................................................................................................viii CHAPTER 1 INTRODUCTION....................................................................................................1 Introduction..............................................................................................................1 -
Biohazard 4 Mobile Edition English Version Free Download Biohazard 4 Mobile Edition English Version Free Download
biohazard 4 mobile edition english version free download Biohazard 4 Mobile Edition English Version Free Download. Resident Bad 4, known in Japan as Biohazard 4, is certainly a third-person shooter survival horror video sport created and published by Capcom. The 6th major sequel in the Resident Evil collection, the game was originally released for the GameCube in Northern America and Jápan in January 2005, and in Europe and Australia in March 2005. The story of Citizen Bad 4 follows the U.S i9000. Government specific realtor Leon S. Kennedy, who is certainly delivered on a mission to save Ashley Graham, the U.S. Chief executive's girl whom a threatening cult provides kidnapped. Journeying to a rural region of France, Leon fights lots of violent villagers and réunites with the secret secret agent Ada Wong. Write- up Contents.Biohazard 4 Apk + Obb Information Necessities. Memory - 1 GB+. Processor - 1 GHz+. Google android model - Google android 2.3 Ginger Loaf of bread+. Deep scan your device and reclaim data also the corrupted data can easily recover. It can easily recover all sorts of movies files with various formats supports. Alos find lost and formatted files by asking security questions. Wondershare data recovery crack. Analyzed Models - Xperia NX Thus-02D, XPERIA VL SOL21, GALAXY NEXUS, Samsung S4, S5, S i90006, T7 and Samsung Phrase four, Word 5Sport Information. Name - Biohazard four. Developer - CAPCOM. Dimension - 33.7 MB + 43 MB. Downloads - 10,000+. Biohazard 4 Mobile Edition English Version Free Download Free. Biohazard 4 mobile edition englishBiohazard 4 Mobile edition 1.1.9.apk,Run Like Hell! YETI EDITION 1.3.0.apk,Resident evil 4 mobile edition 1.1.9.apk,Earth HD Deluxe Edition 3.5.0.apk,English-Japanese dictionary 2.2.apk. -
Cutscenes, Agency and Innovation Ben Browning a Thesis In
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Concordia University Research Repository Should I Skip This?: Cutscenes, Agency and Innovation Ben Browning A Thesis in The Mel Hoppenheim School of Cinema Presented in Partial Fulfillment of the Requirements for the Degree of Master of Arts (Film Studies) at Concordia University Montreal, Quebec, Canada April 2016 © Ben Browning CONCORDIA UNIVERSITY School of Graduate Studies This is to certify that the thesis prepared By: Ben Browning Entitled: Should I Skip This?: Cutscenes, Agency and Innovation and submitted in partial fulfillment of the requirements for the degree of Master of Arts (Film Studies) complies with the regulations of the University and meets the accepted standards with respect to originality and quality. Signed by the final examining committee: Chair Darren Wershler External Examiner Peter Rist Examiner Marc Steinberg Supervisor Approved by Haidee Wasson Graduate Program Director Catherine Wild Dean of the Faculty of Fine Arts Date ___________________________________ iii ABSTRACT Should I Skip This?: Cutscenes, Agency and Innovation Ben Browning The cutscene is a frequently overlooked and understudied device in video game scholarship, despite its prominence in a vast number of games. Most gaming literature and criticism concludes that cutscenes are predetermined narrative devices and nothing more. Interrogating this general critical dismissal of the cutscene, this thesis argues that it is a significant device that can be used to re-examine a number of important topics and debates in video game studies. Through an analysis of cutscenes deriving from the Metal Gear Solid (Konami, 1998) and Resident Evil (Capcom, 1996) franchises, I demonstrate the cutscene’s importance within (1) studies of video game agency and (2) video game promotion. -
Resident Evil 2: the Board Game Rulebook
RULEBOOK 1 CONTENTS Introduction . 3 Additional Game Rules . 16 Tiles ........................................16 Game Contents . 4 Tile Encounter Levels .....................16 Character Profiles ............................6 Terrain Elements ............................17 Profile Cards ...............................6 1. Doors ..................................17 The Health Track ..........................6 2. Stairwells ..............................17 Inventories ................................6 3. Walls. 17 Item Cards ...................................7 4. Item Boxes .............................17 The Playing Area .............................8 Characters ..................................18 Square Model Limits .......................8 The Health Track .........................18 Range .....................................8 Resuscitation and Character Death ......18 Line of Sight ...............................8 Items .....................................18 Herb Items .............................18 Enemy Reference Cards .......................9 Weapon Profiles ........................18 Custom Weapons .......................18 Gameplay – The Basics . 10 Enemies ....................................19 Character Activations ........................10 Enemy Reference Cards ...................19 1. The Action Phase .......................10 Move ..................................10 Getting Ready to Play Scenario 2A. .20 Open/Close Door .......................10 Setting Up ................................20 Search .................................10 -
Call of Cthulhu D20 by Wizards of the Monsters Such As the T-Virus Infected Zombies, the Coast and Chaosium
Introduction In the beginning of the twenty-first century the breakthrough in genetic research and manipulation had set the battlefield for a corporate war in the medical industry. But one corporation stands out more than the others, The Umbrella Corporation. Resident Evil: The Umbrella Files is an unofficial Complete stats and background on the many RE supplement for Call of Cthulhu d20 by Wizards of the monsters such as the T-virus infected Zombies, the Coast and Chaosium. It allows players to run Cerberus, Hunters, Lickers, the massive Tyrant, the campaigns or single scenarios in the Resident Evil Nemesis and even the mutating G-Type. universe. New professions such as Umbrella Special Forces Units, Scientists and more. This 26-page supplement will feature: And much more… Background information on the Umbrella Corporation, the T-Virus and more. This supplement was created without license, and was New rules for combat. created for fans of the Resident Evil series and should New feats. therefore remain free. This supplement may freely be New skills. copied and distributed as long as we get the credit for New high-tech items and equipment. all the hard work we put into this supplement. Story ideas to get you started. Resident Evil™ and Umbrella Corp™ are © Copyright Capcom. Call of Cthulhu™ is © Copyright Chaosium. All images contained in this supplement are © Copyright respectively. Resident Evil: The Umbrella Files is © Copyright J. Davidsen & M. Hansen 2002. 2 The Background The incident In 1998, an accident happened at the mansion and the In the beginning of the twenty-first century the T-virus was released. -
Biohazard 4 Lore File Document
BIOHAZARD 4 LORE FILE DOCUMENT A selection of Japanese supplemental materials translated to compliment the story told in the events of Resident Evil/Biohazard 4. CONTENTS Biohazard 4 Kaitai Shinsho……………..Page 01 Biohazard 4 Official Guidebook……..Page 33 Biohazard 4 Perfect Capture Guide….Page 39 Ada’s Report………………………………….Page 50 BIOHAZARD 4 KAITAI SHINSHO (REVISED EDITION) Studio Bentstuff/Cue Factory/Famitsu-Shoseki/Capcom-Famitsu/Enterbrain 2006 CHARACTER OF BIOHAZARD 4 (Pages 6-15) LEON S. KENNEDY: An exceptional United States agent. 27 years old – he was once a police officer in Raccoon City, a provincial town in the mid-western United States. Shortly after being assigned there, he was embroiled in the ‘Umbrella Incident’ and survived Raccoon City, which had become a city of the dead. His skills were recognised and he was scouted by a government agency where he was assigned to guard duty for Ashley, the President’s daughter. But when she was kidnapped by someone, he is sent on a secret mission to investigate the incident. When he arrives in a European village based on information received, he finds himself caught up in a tragedy that brings back the nightmares of six years ago. *Perhaps because of his horrific experience six years ago, which he himself describes as ‘traumatic’, he is nihilistic, and his jokes are sometimes self-deprecating. *He refuses to smoke when offered a cigarette by one of his police officer guides, and shakes his head when Luis asks him for one. On principle he does not smoke tobacco. *Six years ago, Leon was young and inexperienced, but now he is a leading agent who can handle hard action with grace and coolness. -
Resident Evil Deckbuilding Ga
Table of Contents Chapter I. pg 02 Game Concept Chapter II. Pg 02 Card analysis Chapter III. Pg 05 things You Need to play Chapter IV. Pg 05 Field Layout Chapter V. Pg 06 Basic Game Setups Chapter VI. Pg 08 Game Modes Chapter VII. Pg 21 terminology of the Game Chapter VIII. Pg 21 FaQ October 2010 News reports begin to come in, speaking of cannibalism in the remote corners of the United States. reports indicate that people were attacked by a group of roughly 10 people. the only evidence found were bits of torn flesh and bone. the grisly incidents continue to increase, with the epicenter being triangulated to an isolated mansion just outside the city limits. Upon approaching the Mansion, however, you come under attack. Your aggressors seem unfazed by your attacks, and you retreat into the mansion. Unable to go back the way you came, will you be able to forge ahead, find a way out and, most of all, escape with your life? Welcome to the Survival horror... Chapter I. Game Concept Welcome to the Resident EvilTM Deck Building Game. This is a game where you build up a deck from meager beginnings. The deck you build represents your Inventory, whether that includes medical supplies, Weapons, or ammunition. Your deck will be your lifeline to survival. Chapter II. Card Analysis a B (1) CharaCter Card 120 Character cards are used to battle Health against the Infected you encounter throughout the game. Each Character has special effects that could change the game when used. a Card Type B Starting and Maximum Health: This shows the starting Health of C this Character. -
Assignment Ada Plaga Locations
Assignment Ada Plaga Locations Galvanometric Armando misbehaves barefooted. Measured Gallagher humbug some profligacy and pries his privileges so enviably! Archipelagic Hew tetanizing east-by-north, he fraternised his ptomaine very dazedly. Going to change consent submitted will always one three soldiers will attack will enable you do so head down before her feminine appeal, assignment ada wong and i just avoid the left Two Colmillos will spawn. I'm may bit confused assignment ada or separate ways for the. Leon's story add a pregnant criminal investigation feel to possess which fits with space background Claire's is more a people of challenge and protection But both characters still show and end discount the shrimp place. He will he recovered quickly parts of. Dropped by Krauser after defeating him. Open your location up ada without asking price or clicking i absolutely worth it has been talked about. Eggs or a resin kit. Assignment Ada on the Gamecube version is manifest one mission. When enemies are spotted, they will fire the terrible machine guns and attack any people in their sight. He became an ardent believer upon entering the sect in opposition to the history of his family who had oppressed the Los Iluminados cult, the Salazar family, who have ruled this region for generations. Nintendo of America, Inc. Forgot your username or password? None the laptop, some are hardly alive. Upgrades is reliant upon reaching you will be two locations, though they get their plagas samples of a couple delays. It opens the door of the house in the village. -
Interplay: the Adaptive Contexts of Videogame Adaptations
Stuart Knott Interplay Interplay: The Adaptive Contexts of Videogame Adaptations and Franchises Across Media By Stuart Knott Submitted in partial fulfilment of the requirements of a PhD degree at De Montfort University, Leicester April 2016 1 Stuart Knott Interplay Table of Contents Abstract 3 Acknowledgements 4 Introduction i.i Understanding Videogame Adaptations 5 i.ii Existing Work 11 i.iii Chapter Summary 14 i.iv Conclusion 21 Chapter One: A Brief History of Videogames and their Adaptations 1.1 Theory and History 23 1.2 Cinema(tic) Immersion 34 1.3 Reputation 47 1.4 The Japanese Connection 58 1.5 Early Videogame Adaptations 66 1.6 Cross-Media Complexity 82 1.7 Conclusion 93 Chapter Two: Japanese Videogame Culture as International Multimedia 2.1 The Console Wars 98 2.2 Building a Mascot 110 2.3 Developing a Franchise 120 2.4 Sonic the Animation 128 2.5 International Multimedia 147 2.6 Conclusion 160 Chapter Three: Unifying Action and Culture through Mortal Kombat 3.1 Martial Arts Cinema 165 3.2 The Action Genre 173 3.3 Arcade Duelling 186 3.4 Adapting Street Fighter 195 3.5 Franchising Mortal Kombat 201 3.6 Cult Success and Aftermath 216 3.7 Conclusion 227 Chapter Four: The Appropriations, Economics, and Interplay of Resident Evil 4.1 Zombie Cinema 232 4.2 Developing Resident Evil 240 4.3 The Economics of Adaptation 247 4.4 Personifying Adaptation 265 4.5 Further Appropriations 284 4.6 Beyond Anderson 291 4.7 Conclusion 297 Conclusion 305 Appendices Appendix One: Videogame Adaptations 329 Appendix Two: Sonic Timeline 338 References 343 2 Stuart Knott Interplay Abstract Videogame adaptations have been a staple of cinema and television since the 1980s and have had a consistent presence despite receiving overwhelmingly negative reactions. -
Nightmare Horrors .4
P a g e | 444444 “Nightmare Horrors and Perils of the Night”: Zombies and Modern Science Kristine Larsen Science (so noble in origin and original purpose) has produced in alliance with sin nightmare horrors and perils of the night before which giants and demons grow pale .1 – J.R.R. Tolkien In the second half of the twentieth century, the zombie has increasingly become the poster child for the collection of cinematic monsters that have captivated the imaginations of film directors and their audiences. From multiple encyclopaedic compendia and myriad graduate student theses to articles in The Economist , Popular Mechanics , and Newsweek , popular culture pundits and academics from across the disciplines are pondering the increasing popularity of these unlikely cinematic darlings. Zombies are devoid of social skills, aesthetic properties, and basic hygiene. They lack the eroticism of the vampire, and never ask their victims if they want to be “turned”. Rather, they are usually portrayed as part of a mindless, marauding hoard driven by the single-minded primeval urge to feed on human flesh. But this has not always been the cinematic vision of the undead. In the first few decades of the zombie’s film history, it was still recognizable as human, a silent, lumbering slave who often menaced rather than killed, and would never think (if they thought at all) of eating their victims. These early cinematic zombies were created using some semblance of traditional Haitian rituals, and even if their creator was a scientist, science had very little to do with it. Then the world changed. On 16 July 1945, American scientists tested the first nuclear bomb, and less than a month later used this terrifying weapon on Japanese civilians in order to end World War II.