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Zombies—A Pop Culture Resource for Public Health Awareness Melissa Nasiruddin, Monique Halabi, Alexander Dao, Kyle Chen, and Brandon Brown
Zombies—A Pop Culture Resource for Public Health Awareness Melissa Nasiruddin, Monique Halabi, Alexander Dao, Kyle Chen, and Brandon Brown itting at his laboratory bench, a scientist adds muta- secreted by puffer fish that can trigger paralysis or death- Stion after mutation to a strand of rabies virus RNA, like symptoms, could be primary ingredients. Which toxins unaware that in a few short days, an outbreak of this very are used in the zombie powders specifically, however, is mutation would destroy society as we know it. It could be still a matter of contention among academics (4). Once the called “Zombie Rabies,” a moniker befitting of the next sorcerer has split the body and soul, he stores the ti-bon anj, Hollywood blockbuster—or, in this case, a representation the manifestation of awareness and memory, in a special of the debate over whether a zombie apocalypse, manu- bottle. Inside the container, that part of the soul is known as factured by genetically modifying one or more diseases the zombi astral. With the zombi astral in his possession, like rabies, could be more than just fiction. Fear of the the sorcerer retains complete control of the victim’s spiri- unknown has long been a psychological driving force for tually dead body, now known as the zombi cadavre. The curiosity, and the concept of a zombie apocalypse has be- zombi cadavre remains a slave to the will of the sorcerer come popular in modern society. This article explores the through continued poisoning or spell work (1). In fact, the utility of zombies to capitalize on the benefits of spreading only way a zombi can be freed from its slavery is if the spell public health awareness through the use of relatable popu- jar containing its ti-bon anj is broken, or if it ingests salt lar culture tools and scientific explanations for fictional or meat. -
A Naturalist Lost – CP Thunberg's Disciple Johan Arnold
九州大学学術情報リポジトリ Kyushu University Institutional Repository A naturalist lost – C. P. Thunberg’s disciple Johan Arnold Stützer (1763–1821) in the East Indies Wolfgang, Michel Faculty of Languages and Cultures, Kyushu University : Professor emeritus http://hdl.handle.net/2324/1563681 出版情報:Japanese collections in European museums : reports from the Toyota-Foundation- Symposium Königswinter 2003. 3, pp.147-162, 2015-03-01. Bier'sche Verlagsanstalt バージョン: 権利関係: A NATURALIST LOST - C. P. THUNBERG'S DISCIPLE JOHAN ARNOLD STUTZER (1763-1821) IN THE EAST INDIES Wolfgang MICHEL, Fukuoka Johan Arnold Stiitzer was one of two disciples man barber surgeon, Martin Christian Wilhelm of the renowned Swedish scholar Carl Peter Stiitzer (1727- 1806). Martin Stiitzer had im Thunberg who traveled overseas as an employ migrated from Oranienburg (Prussia) to Stock ee of the Dutch East India Company to lay the holm during the 17 50s. After traveling to the foundations of an academic career. Following West Indies in 1757 and undertaking further in the footsteps of his famous teacher, he even studies including an examination to become managed to work as a surgeon at the Dutch trad a surgeon in 1760, he married Anna Maria ing post ofDejima in Nagasaki. However, after Soem (?- 1766), whose father, Christian Soem years of rapidly changing circumstances and ( 1694-1775), was also a barber surgeon. 1 twists and turns, this promising young naturalist Surgeons were educated and organized settled down to serve the British in Ceylon with in guilds and, like his father-in-law, Martin out ever returning to Europe. While most of the Stiitzer took part in the fight for recognition objects collected by Westerners in Japan ended and reputation. -
And Paclitaxel-Eluting Stent
Long term follow-up after drug-eluting stent implantation and early experience with endothelial progenitor cell capture stent De resultaten van drug-eluting stent implantatie op lange termijn en vroegtijdige ervaringen met de endotheliale progenitor cell gecoate stent Jiro Aoki Cover illustrations: Front Cover: Photo of IJsselmeer from Afsluitdijk Back Cover: Cover page of “Kaitai-shinsyo” Kaitai-shinsho is the first medical book in Japan. The events leading up to the publication of the work are described in detail in a later work by Gempaku, his Rangaku Kotohajime, where he states that in March 1771. Gempaku, Ryotaku and others observed the dis- section of the body of a criminal executed at Honegahara in the Senju district of Edo. Comparing their findings with the Anatomische Tabellen, a Dutch translation of a work on anatomy by the German Johann Adam Kulmus, they were astonished at its exactitude, and undertook to do a Japanese translation, which they achieved after three and a half years of indescribable labor. This translation was published under the title Kaitai-shinsho. The Kaitai-shinsho not only contributed greatly to the advancement of medicine in Ja- pan, it also stimulated a wider interest in Rangaku or Dutch studies, and in this sense too it is a landmark work of classic translation. Long term follow-up after drug-eluting stent implantation and early experience with endothelial progenitor cell capture stent De resultaten van drug-eluting stent implantatie op lange termijn en vroegtijdige ervaringen met de endotheliale progenitor cell gecoate stent Thesis to obtain the degree of Doctor from the Erasmus University Rotterdam by command of the Rector Magnificus Prof.dr. -
Resident Evil
OPINIÓN EN MODO HARDCORE TodoENERO 2016 JuegosNÚMERO 37 OPINIÓN | REPORTAJES | NOTICIAS | AVANCES UN TORTUOSO VIAJE AL ORIGEN DE RESIDENT EVIL UNA REALIZACIÓN DE PLAYADICTOS Editorial Esperando el renacer ste primer nú- No obstante, creo mero “tradicio- que muchos estamos Enal” de Revista esperando el renacer TodoJuegos del 2016, definitivo de la saga tras el balance de la creada por Shinji Mi- edición anterior, nos kami, con un Resident coloca de cara a una Evil 7 en propiedad, de las sagas favoritas Jorge Maltrain Macho que retome y los orí- de todo gamer aman- Editor General genes de la franquicia te del terror: Resident y modernice la fórmu- Evil de Capcom. Resident Evil Φ que la, es decir, que no deje no tengo dudas que de lado la acción, pero El estudio este mes estará a la altura del tampoco elementos repite la fórmula que original y que será un como el horror, la ex- le dio tanta alegría el gran complemento al ploración o la resolu- año pasado, con una primer título, remas- ción de puzles duran- remasterización de terizado hace un año. te la aventura. Equipo de Revista TodoJuegos DIRECTOR Rodrigo Salas Alejandro Abarca Caleb Hervia #Feniadan #Caleta PRODUCTOR Cristian Garretón EDITOR GENERAL Luis F. Puebla Pedro Jiménez Y DIAGRAMADOR #D_o_G #PedroJimenez Jorge Maltrain Macho No es, por cierto, el por ende, tomarle ca- UNA PRODUCCIÓN DE único caso en el que riño a los personajes esperamos lo mismo (algo básico en todos y en eso este 2016 pa- los juegos buenos de rece pródigo de ejem- la saga), lo cierto es plos, siendo quizás el que su acción más UNA REALIZACIÓN DE más importante de cercana a los Tales todos el caso de Final que a los Final Fan- Fantasy, en lo perso- tasy tradicionales no nal mi saga de rol fa- nos termina por con- ga espera y en medio vorita.. -
“A Jill Sandwich”. Gender Representation in Zombie Videogames
“A Jill Sandwich”. Gender Representation in Zombie Videogames. Esther MacCallum-Stewart From Resident Evil (Capcom 1996 - present) to The Walking Dead (Telltale Games 2012-4), women are represented in zombie games in ways that appear to refigure them as heroines in their own right, a role that has traditionally been represented as atypical in gaming genres. These women are seen as pioneering – Jill Valentine is often described as one of the first playable female protagonists in videogaming, whilst Clementine and Ellie from The Walking Dead and The Last of Us (Naughty Dog 2013) are respectively, a young child and a teenager undergoing coming of age rites of passage in the wake of a zombie apocalypse. Accompanying them are male protagonists who either compliment these roles, or alternatively provide useful explorations of masculinity in games that move beyond gender stereotyping. At first, these characters appear to disrupt traditional readings of gender in the zombie genre, avoiding the stereotypical roles of final girl, macho hero or princess in need of rescuing. Jill Valentine, Claire Redfield and Ada Wong of the Resident Evil series are resilient characters who often have independent storyarcs within the series, and possess unique ludic attributes that make them viable choices for the player (for example, a greater amount of inventory). Their physical appearance - most usually dressed in combat attire - additionally means that they partially avoid critiques of pandering to the male gaze, a visual trope which dominates female representation in gaming. Ellie and Clementine introduce the player to non-sexualised portrayals of women who ultimately emerge as survivors and protagonists, and further episodes of each game jettison their male counterparts to focus on each of these young adult’s development. -
The Quest for Civilization
The Quest for Civilization <UN> Simon Vissering (1818–1888). Collection of Universiteit Leiden. The Quest for Civilization Encounters with Dutch Jurisprudence, Political Economy, and Statistics at the Dawn of Modern Japan By Ōkubo Takeharu Translated by David Noble LEIDEN | BOSTON <UN> Cover illustration: Leyden (Breestraat), ca. 1850, by Bruining, T.C., Bos, G.J. and Trap, P.W.M. Collection of Regionaal Archief Leiden. Library of Congress Cataloging-in-Publication Data Takeharu, Okubo. [Kindai Nihon no seiji koso to Oranda. English] The quest for civilization : encounters with Dutch jurisprudence, political economy, and statistics at the dawn of modern Japan / by Okubo Takeharu ; translated by David Noble. pages cm Includes bibliographical references and index. ISBN 978-90-04-24536-5 (hardback : alk. paper) 1. Political science--Japan--History--19th century. 2. Japan--Civilization--Dutch influences. I. Title. JA84.J3O38713 2014 320.0952’09034--dc23 2014020024 This publication has been typeset in the multilingual “Brill” typeface. With over 5,100 characters covering Latin, IPA, Greek, and Cyrillic, this typeface is especially suitable for use in the humanities. For more information, please see www.brill.com/brill-typeface. isbn 978-90-04-24536-5 (hardback) isbn 978-90-04-24537-2 (e-book) Copyright 2014 by Koninklijke Brill NV, Leiden, The Netherlands. Koninklijke Brill NV incorporates the imprints Brill, Brill Nijhoff, Global Oriental and Hotei Publishing. All rights reserved. No part of this publication may be reproduced, translated, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without prior written permission from the publisher. -
From Voodoo to Viruses: the Evolution of the Zombie in Twentieth Century Popular Culture
From Voodoo to Viruses: The Evolution of the Zombie in Twentieth Century Popular Culture By Margaret Twohy Adviser: Dr. Bernice Murphy A thesis submitted in partial fulfilment of the Degree of Master’s of Philosophy in Popular Literature Trinity College Dublin Dublin, Ireland October 2008 2 Abstract The purpose of this thesis is to explore the evolutionary path the zombie has followed in 20th Century popular culture. Additionally, this thesis will examine the defining characteristics of the zombie as they have changed through its history. Over the course of the last century and edging into the 21st Century, the zombie has grown in popularity in film, videogames, and more recently in novels. The zombie genre has become a self-inspiring force in pop culture media today. Films inspired a number of videogames, which in turn, supplied the film industry with a resurgence of inspirations and ideas. Combined, these media have brought the zombie to a position of greater prominence in popular literature. Additionally, within the growing zombie culture today there is an over-arcing viral theme associated with the zombie. In many films, games, and novels there is a viral cause for a zombie outbreak. Meanwhile, the growing popularity of zombies and its widening reach throughout popular culture makes the genre somewhat viral-like as well. Filmmakers, authors and game designers are all gathering ideas from one another causing the some amount of self- cannibalisation within the genre. 3 Table of Contents Introduction 4 Chapter One 7 Evolution of the Dead Chapter Two 21 Contaminants, Viruses, and Possessions—Oh my! Chapter Three 34 Dawn of the (Digital) Dead Chapter Four 45 Rise of the Literary Zombie Conclusion 58 Bibliography 61 4 Introduction There are perhaps few, if any fictional monsters that can rival the versatility of the humble zombie (or zombi)1. -
Catalogue 229 Japanese and Chinese Books, Manuscripts, and Scrolls Jonathan A. Hill, Bookseller New York City
JonathanCatalogue 229 A. Hill, Bookseller JapaneseJAPANESE & AND Chinese CHINESE Books, BOOKS, Manuscripts,MANUSCRIPTS, and AND ScrollsSCROLLS Jonathan A. Hill, Bookseller Catalogue 229 item 29 Catalogue 229 Japanese and Chinese Books, Manuscripts, and Scrolls Jonathan A. Hill, Bookseller New York City · 2019 JONATHAN A. HILL, BOOKSELLER 325 West End Avenue, Apt. 10 b New York, New York 10023-8143 telephone: 646-827-0724 home page: www.jonathanahill.com jonathan a. hill mobile: 917-294-2678 e-mail: [email protected] megumi k. hill mobile: 917-860-4862 e-mail: [email protected] yoshi hill mobile: 646-420-4652 e-mail: [email protected] member: International League of Antiquarian Booksellers, Antiquarian Booksellers’ Association of America & Verband Deutscher Antiquare terms are as usual: Any book returnable within five days of receipt, payment due within thirty days of receipt. Persons ordering for the first time are requested to remit with order, or supply suitable trade references. Residents of New York State should include appropriate sales tax. printed in china item 24 item 1 The Hot Springs of Atami 1. ATAMI HOT SPRINGS. Manuscript on paper, manuscript labels on upper covers entitled “Atami Onsen zuko” [“The Hot Springs of Atami, explained with illustrations”]. Written by Tsuki Shirai. 17 painted scenes, using brush and colors, on 63 pages. 34; 25; 22 folding leaves. Three vols. 8vo (270 x 187 mm.), orig. wrappers, modern stitch- ing. [ Japan]: late Edo. $12,500.00 This handsomely illustrated manuscript, written by Tsuki Shirai, describes and illustrates the famous hot springs of Atami (“hot ocean”), which have been known and appreciated since the 8th century. -
REVIEW Modern Japanese Medical History and the European In¯Uence
REVIEW Modern Japanese medical history and the European in¯uence Yoshio Izumi and Kazuo Isozumi1 Department of Neurology, Tokai University School of Medicine, Kanagawa 1 Department of Neurology, Ashikaga Red Cross Hospital, Tochigi, Japan (Received for publication on January 19, 2001) Abstract. Before the ®rst European visited Japan in 1549, traditional Chinese medicine was mainly employed in Japan. Francisco de Xavier, a missionary of the Society of Jesus, tried to promote the introduction of Christianity by providing a medical service for Japanese citizens. However, Japan implemented a national isolation policy in 1639 and cut off diplomatic relations with the rest of the world, except Holland and China. For over 200 years, until the American admiral Matthew Perry forced Japan to open its doors in 1853, Japan learned about western medicine only from doctors of the Dutch merchants' of®ce or from Dutch medical books. After 1853, Western medicine was rapidly introduced into Japan, and great achievements by Japanese medical doctors soon followed, such as the serum therapy for tetanus, the discovery of the plague and dysentery bacilli, the invention of Salvarsan for the treatment of syphilis, and the demonstration of the neurosyphilis spirochete. (KeioJMed50(2): 91±99, June 2001) Key words: Kaitai-Shinsho, Seishu Hanaoka, Siebold, Pompe, Shibasaburo Kitasato Xavier's Visit to Japan and Obtaining the permission of the feudal lord of Satsuma, ``Southern Barbarian Style Surgery'' Shimazu, he engaged in missionary work in the western parts of Japan. According to the record of Nippon- The God of medicine in Europe is Asclepius, but the Seikyo-Shi (History of Western Religion in Japan), person honored as the founder of medicine is Hippo- Xavier nursed sick persons during his missionary work. -
Not of Woman Born: Monstrous Interfaces and Monstrosity in Video Games
NOT OF WOMAN BORN: MONSTROUS INTERFACES AND MONSTROSITY IN VIDEO GAMES By LAURIE N. TAYLOR A DISSERTATION PRESENTED TO THE GRADUATE SCHOOL OF THE UNIVERSITY OF FLORIDA IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY UNIVERSITY OF FLORIDA 2006 Copyright 2006 by Laurie N. Taylor To Pete. ACKNOWLEDGMENTS I have many people to thank for this dissertation: my friends, family, and teachers. I would also like to thank the University of Florida for encouraging the study of popular media, with a high level of critical theory and competence. This dissertation also would not have been possible without the diligent help and guidance from my committee members, Donald Ault and Jane Douglas, as well as numerous other faculty members and graduate students both at the University of Florida and at other institutions. Thanks go to friends and loved ones (and cats): Colin, Jeremiah, Nix, Galahad, and Mila. And, thanks go always to Pete, for helping with research, discussion, giving me love and support, and for being wonderful. iv TABLE OF CONTENTS Page ACKNOWLEDGMENTS ..............................................................................................iv ABSTRACT.................................................................................................................viii CHAPTER 1 INTRODUCTION....................................................................................................1 Introduction..............................................................................................................1 -
Biohazard 4 Mobile Edition English Version Free Download Biohazard 4 Mobile Edition English Version Free Download
biohazard 4 mobile edition english version free download Biohazard 4 Mobile Edition English Version Free Download. Resident Bad 4, known in Japan as Biohazard 4, is certainly a third-person shooter survival horror video sport created and published by Capcom. The 6th major sequel in the Resident Evil collection, the game was originally released for the GameCube in Northern America and Jápan in January 2005, and in Europe and Australia in March 2005. The story of Citizen Bad 4 follows the U.S i9000. Government specific realtor Leon S. Kennedy, who is certainly delivered on a mission to save Ashley Graham, the U.S. Chief executive's girl whom a threatening cult provides kidnapped. Journeying to a rural region of France, Leon fights lots of violent villagers and réunites with the secret secret agent Ada Wong. Write- up Contents.Biohazard 4 Apk + Obb Information Necessities. Memory - 1 GB+. Processor - 1 GHz+. Google android model - Google android 2.3 Ginger Loaf of bread+. Deep scan your device and reclaim data also the corrupted data can easily recover. It can easily recover all sorts of movies files with various formats supports. Alos find lost and formatted files by asking security questions. Wondershare data recovery crack. Analyzed Models - Xperia NX Thus-02D, XPERIA VL SOL21, GALAXY NEXUS, Samsung S4, S5, S i90006, T7 and Samsung Phrase four, Word 5Sport Information. Name - Biohazard four. Developer - CAPCOM. Dimension - 33.7 MB + 43 MB. Downloads - 10,000+. Biohazard 4 Mobile Edition English Version Free Download Free. Biohazard 4 mobile edition englishBiohazard 4 Mobile edition 1.1.9.apk,Run Like Hell! YETI EDITION 1.3.0.apk,Resident evil 4 mobile edition 1.1.9.apk,Earth HD Deluxe Edition 3.5.0.apk,English-Japanese dictionary 2.2.apk. -
Social Decorating: Dutch Salons in Early Modern Japan
SOCIAL DECORATING: DUTCH SALONS IN EARLY MODERN JAPAN TERRENCE JACKSON Adrian College Seated Intellect, Performative Intellect Cultural salons proliferated during the last half of the eighteenth century in Japan, accommodating a growing interest in the za arts and literature (za-bungei 座文芸). The literal meaning of za 座 was “seat,” and the za arts (visual and literary) were performed within groups, which were presumably “seated” together. Za culture first appeared as early as the thirteenth century when the Emperor Go-Toba 後鳥羽 held poetry gatherings in his salon (zashiki 座敷). In practice, za also referred to the physical space where these individuals gathered, and it is from that that the related term zashiki, or “sitting room” was derived.1 Zashiki served a function similar to the salons of Europe in the early modern period—as a semi-private space to entertain guests and enjoy cultural interaction. Za arts gatherings met within the homes of participants or patrons, but also in rented zashiki at temples and teahouses. During their meetings, professionals and amateurs interacted and cooperated to produce culture. The epitome of this was renga 連歌 poetry in which groups created linked-verses. However, other types of cultural groups met in salons to design such items as woodblock prints and playful calendars, to debate flower arranging, or to discuss the latest bestsellers. Within these spaces, the emphasis was on group production and on the rights of all attendees to participate, regardless of social background. The atmosphere of zashiki gatherings combined civility, curiosity, playfulness, and camaraderie. The distinction between artistic and intellectual pursuits had fuzzy boundaries during the Tokugawa period, and scholars largely operated within a social world similar to artists, poets, and fiction writers .