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Cutscenes, Agency and Innovation Ben Browning a Thesis In
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Concordia University Research Repository Should I Skip This?: Cutscenes, Agency and Innovation Ben Browning A Thesis in The Mel Hoppenheim School of Cinema Presented in Partial Fulfillment of the Requirements for the Degree of Master of Arts (Film Studies) at Concordia University Montreal, Quebec, Canada April 2016 © Ben Browning CONCORDIA UNIVERSITY School of Graduate Studies This is to certify that the thesis prepared By: Ben Browning Entitled: Should I Skip This?: Cutscenes, Agency and Innovation and submitted in partial fulfillment of the requirements for the degree of Master of Arts (Film Studies) complies with the regulations of the University and meets the accepted standards with respect to originality and quality. Signed by the final examining committee: Chair Darren Wershler External Examiner Peter Rist Examiner Marc Steinberg Supervisor Approved by Haidee Wasson Graduate Program Director Catherine Wild Dean of the Faculty of Fine Arts Date ___________________________________ iii ABSTRACT Should I Skip This?: Cutscenes, Agency and Innovation Ben Browning The cutscene is a frequently overlooked and understudied device in video game scholarship, despite its prominence in a vast number of games. Most gaming literature and criticism concludes that cutscenes are predetermined narrative devices and nothing more. Interrogating this general critical dismissal of the cutscene, this thesis argues that it is a significant device that can be used to re-examine a number of important topics and debates in video game studies. Through an analysis of cutscenes deriving from the Metal Gear Solid (Konami, 1998) and Resident Evil (Capcom, 1996) franchises, I demonstrate the cutscene’s importance within (1) studies of video game agency and (2) video game promotion. -
Resident Evil 2: the Board Game Rulebook
RULEBOOK 1 CONTENTS Introduction . 3 Additional Game Rules . 16 Tiles ........................................16 Game Contents . 4 Tile Encounter Levels .....................16 Character Profiles ............................6 Terrain Elements ............................17 Profile Cards ...............................6 1. Doors ..................................17 The Health Track ..........................6 2. Stairwells ..............................17 Inventories ................................6 3. Walls. 17 Item Cards ...................................7 4. Item Boxes .............................17 The Playing Area .............................8 Characters ..................................18 Square Model Limits .......................8 The Health Track .........................18 Range .....................................8 Resuscitation and Character Death ......18 Line of Sight ...............................8 Items .....................................18 Herb Items .............................18 Enemy Reference Cards .......................9 Weapon Profiles ........................18 Custom Weapons .......................18 Gameplay – The Basics . 10 Enemies ....................................19 Character Activations ........................10 Enemy Reference Cards ...................19 1. The Action Phase .......................10 Move ..................................10 Getting Ready to Play Scenario 2A. .20 Open/Close Door .......................10 Setting Up ................................20 Search .................................10 -
DOI: 10.2478/Aay2019y0010 Doctor Who Meets Loving Vincent Van
'2,DD 'RFWRU:KRPHHWV/RYLQJ9LQFHQW9DQ*RJK $FDVHVWXG\RIWKHWRUWXUHG DUWLVW´VWRFNFKDUDFWHULQSRSXODUFXOWXUH 0DUWLQ%RV]RUiG 0DUWLQ %RV]RUiG UHFHLYHG KLV 3K' LQ WKH ILHOG RI DHVWKHWLFV DIWHU HDUOLHU VWXGLHV LQ DHVWKHWLFHGXFDWLRQDQG*HUPDQODQJXDJHDQGOLWHUDWXUH+HLVFXUUHQWO\WKHKHDGRIWKH,QVWLWXWH RI /LWHUDU\ DQG $UWLVWLF &RPPXQLFDWLRQ &RQVWDQWLQH WKH 3KLORVRSKHU 8QLYHUVLW\ LQ 1LWUD 6ORYDNLD +LVUHVHDUFKLQWHUHVWVLQFOXGHPDLQO\WKHWKHRUL]DWLRQRISRSXODUFXOWXUH+HKDVFR DXWKRUHGWZRPRQRJUDSKVDQGILYHWH[WERRNVDQGKDVZULWWHQPRUHWKDQVFLHQWLILFSDSHUV SXEOLVKHGLQGLYHUVHMRXUQDOVDQGFROOHFWLYHYROXPHVDQGDURXQGILYHGR]HQOLWHUDU\RUILOP UHYLHZVDQGDUWLFOHVGHYRWHGWRWKHWRSLFRI SRS FXOWXUH Abstract: Methodologically connecting at its core the experience-based and interpretation- based aesthetic approach to popular culture/popular art(s) on one hand and the basis-building views of what is called arch-textual thematology on the other, the paper seeks to examine, following its particular embodiment, one of the most stable, recurring and probably therefore one of the most iconic stock characters – the “tortured artist” stock character. This example of a “stereotyped character easily recognized by readers or audiences from recurrent appearances in literary or folk tradition” (Baldick, 2008, p. 317) can be – besides other principal and distinctive examples such as the “mad scientist”, the “lady/damsel in distress” or, let’s say, the “everyman” – witnessed all across culture, including the sub-sphere of popular culture, and the arts. The implied cultural significance and “omnipresence” -
The Anti-Hero As Social Critic: Two Original Scripts
The Anti-Hero as Social Critic: Two Original Scripts by Jeremy W. White, M.A., B.F.A. A Dissertation In Fine Arts - Theatre Submitted to the Graduate Faculty of Texas Tech University in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy Approved Norman Bert Chair of Committee Dorothy Chansky William Gelber Brian Steele Michael Stoune Dominick Casadonte Interim Dean of the Graduate School December 2013 Copyright 2013, Jeremy W. White Texas Tech University, Jeremy W. White, December 2013 ACKNOWLEDGMENTS Over the course of writing this dissertation there have been many people who have provided assistance. I would like to thank my dissertation committee of Norman Bert, Dorothy Chansky, William Gelber, Michael Stoune and Brian Steele for their invaluable feedback and encouragement as this process moved from rough idea to completion. I would also like to thank the cast and crew of The Solution for their hard work which helped mold the play into its final form which is presented here in this dissertation, especially director Cheramie Howe for her tireless efforts in bringing the script to life. I would also like to thank Dorothy White, Mary Margaret White, and Gwendolyn Balboa for their unceasing personal support throughout this process. ii Texas Tech University, Jeremy W. White, December 2013 TABLE OF CONTENTS ACKNOWLEDGMENTS .................................................................................... ii ABSTRACT ........................................................................................................ -
Call of Cthulhu D20 by Wizards of the Monsters Such As the T-Virus Infected Zombies, the Coast and Chaosium
Introduction In the beginning of the twenty-first century the breakthrough in genetic research and manipulation had set the battlefield for a corporate war in the medical industry. But one corporation stands out more than the others, The Umbrella Corporation. Resident Evil: The Umbrella Files is an unofficial Complete stats and background on the many RE supplement for Call of Cthulhu d20 by Wizards of the monsters such as the T-virus infected Zombies, the Coast and Chaosium. It allows players to run Cerberus, Hunters, Lickers, the massive Tyrant, the campaigns or single scenarios in the Resident Evil Nemesis and even the mutating G-Type. universe. New professions such as Umbrella Special Forces Units, Scientists and more. This 26-page supplement will feature: And much more… Background information on the Umbrella Corporation, the T-Virus and more. This supplement was created without license, and was New rules for combat. created for fans of the Resident Evil series and should New feats. therefore remain free. This supplement may freely be New skills. copied and distributed as long as we get the credit for New high-tech items and equipment. all the hard work we put into this supplement. Story ideas to get you started. Resident Evil™ and Umbrella Corp™ are © Copyright Capcom. Call of Cthulhu™ is © Copyright Chaosium. All images contained in this supplement are © Copyright respectively. Resident Evil: The Umbrella Files is © Copyright J. Davidsen & M. Hansen 2002. 2 The Background The incident In 1998, an accident happened at the mansion and the In the beginning of the twenty-first century the T-virus was released. -
A Feminist Reading of Ex Machina and Westworld Zoe E
Bates College SCARAB Honors Theses Capstone Projects 5-2017 Constructing Womanhood and the Female Cyborg: A Feminist Reading of Ex Machina and Westworld Zoe E. Seaman-Grant Bates College, [email protected] Follow this and additional works at: http://scarab.bates.edu/honorstheses Recommended Citation Seaman-Grant, Zoe E., "Constructing Womanhood and the Female Cyborg: A Feminist Reading of Ex Machina and Westworld" (2017). Honors Theses. 202. http://scarab.bates.edu/honorstheses/202 This Open Access is brought to you for free and open access by the Capstone Projects at SCARAB. It has been accepted for inclusion in Honors Theses by an authorized administrator of SCARAB. For more information, please contact [email protected]. Constructing Womanhood and the Female Cyborg: A Feminist Reading of Ex Machina and Westworld An Honors Thesis Presented to the Faculty of the Department of Women and Gender Studies Bates College In partial fulfillment for the Degree of Bachelor of Arts Zoë Seaman-Grant Lewiston, ME March 24, 2017 ii Acknowledgements I would like to thank my advisor, Eden Osucha, for her advice, support, and patience throughout this year. I am especially thankful for her constantly pushing me to explore new perspectives and offering her own, incredibly insightful, thoughts on this project. I would have never decided to write a chapter on Westworld without her. Many thanks to Rebecca Herzig for her insights on how to organize a project of this size and her academic and emotional support throughout this process. Thank you to Erica Rand for pushing me to narrow down my topic, sending me interesting and useful articles, and for serving on my panel. -
The Top Legendary Fictional (And Sometimes Mad) Scientists
The Top Legendary Fictional (and Sometimes Mad) Scientists With Halloween upon us, we had to ask ourselves, who are the most legendary fictional scientists to have graced film and literature? With arch nemeses, secret lairs, and crazy, wild hair, our list of “mad” scientists are sure to frighten a few. While others on the list simply might have been childhood favorites that bestowed a love of science on you. So here is our list (in no particular order) of the most legendary fictional scientists! Dr. Victor Frankenstein One of the original “mad” scientists! Dr. Victor Frankenstein is a young scientist who is obsessed with creating life in the shape of a grotesque but intelligent creature in some very unorthodox ways. The story, Frankenstein, was molded together after a night of ghost stories between the author, Mary Shelley; her husband, Percy Shelley; Lord Byron; and John Polidori after they challenged each other to see who could write the best horror story. It is safe to say (via Villains Wiki) that Mary won that bet! Dr. Henry Jekyll…but definitely not Mr. Hyde The Top Legendary Fictional (and Sometimes Mad) Scientists No one on our list battles the fight between good and evil more than Dr. Jekyll. The Strange Case of Dr. Jekyll and Mr. Hyde, by Robert Louis Stevenson, tells the story of a prominent London scientist obsessed with his theory that man has a “good” side and a “bad” side. After drinking a potion that would eliminate the evil in him, he instead created his alter ego, Mr. Edward Hyde, whom he quickly lost control of. -
Out of Bounds: the Mad Scientist Figure in the Nineteenth Century Jessica W
Liberated Arts: A Journal for Undergraduate Research Volume 2, Issue 1 Article 5 2016 Out of Bounds: The Mad Scientist Figure in the Nineteenth Century Jessica W. Macdonald Huron University College Follow this and additional works at: https://ojs.lib.uwo.ca/index.php/lajur Recommended Citation MacDonald, Jessica (2016) "Out of Bounds: The Mad Scientist Figure in the Nineteenth Century," Liberated Arts: a journal for undergraduate research: Vol. 2: Iss. 1, Article 5. Liberated Arts is an open access journal, which means that its content is freely available without charge to readers and their institutions. All content published by Liberated Arts is licensed under the Creative Commons License, Attribution- NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0). Readers are allowed to read, download, copy, distribute, print, search, or link to the full texts of the articles in this journal without seeking prior permission from Liberated Arts or the authors. For more information, please contact [email protected]. Liberated Arts: A Journal for Undergraduate Research Macdonald 1 Out of Bounds: The Mad Scientist Figure in the Nineteenth Century Jessica W. Macdonald, Huron University College Abstract: This paper examines the figure of the scientist in nineteenth century England. It argues that this figure encroaches upon religious territory by examining both real-life scientists (Darwin and his contemporaries) and their literary counterparts, as found in Robert Louis Stevenson’s The Strange Case of Dr. Jekyll and Mr. Hyde, H. G. Wells’ The Island of Dr. Moreau, and Richard Marsh’s The Beetle. These sources— contextualized by the development of Christianity and the Self/Other mode of thinking it enforces—reveal scientific paranoia as concern not over the consequences of scientific exploration, but rather the fear of a god-like figure who can unite previously divinely separated entities like man and animal. -
Gender, Mad Scientists and Nanotechnology J
FOCUSED DISCUSSION (peer reviewed paper) Frankenstein in Lilliput: Science at the Nanoscale Gender, Mad Scientists and Nanotechnology J. Kasi Jackson* Abstract What does feminism have to do with nanotechnology? And how do mad scientists demonstrate the connections between the two? To explore this, I examine a case study of mad scientists in film, discussing first why mad scientist images arise and why nanotechnology, or the manipulation of matter on the atomic and molecular scales, may be particularly vulnerable to this kind of representation. National funding agencies are calling for the integration of ethics and societal implications into nanoscience and technology research and the training of future scientists and engineers. This emphasis offers a powerful way to break down stereotypes about science and engineering that discourage the participation of some groups. Bocking (2007, 55‐56) calls for a “new contract” between science and society that would “enable the construction of knowledge considered credible by all parties” through rigorous peer review (including participation by local knowledge holders), decision‐making that is context‐dependent and sensitive to local concerns, and research priorities that are set by diverse persons. Toumey (2006) identifies nanoscale science and engineering (NSE) as a potential area within which to experiment with methodologies for democratizing science and encouraging public participation because “[a]fter all, every citizen is a potential stakeholder in nanotechnology in the sense that it will affect everybody’s life, even if it is unclear how democratic societies will honour the status of the stakeholder” (6). Though many citizens lack awareness of nanotechnology, * Kasi Jackson is an assistant professor of women’s studies at West Virginia University, and a participant in WVNano, West Virginia’s nanoscale science and engineering initiative. -
From the Instructor
From the Instructor This was Patrick Allen’s final paper for a WR 100 course titled “The Mad Scientist in Literature and Film.” In the course, we traced the long history of the mad scientist figure from myths and legends which tell of the religious transgressions of the “overreacher” to more recent stories and their added urgency due to the potentially destructive power of new tech- nologies. We saw that there are many types of mad scientist, whose stories raise different social and philosophical questions, but we found that com- mon themes emerge, especially questions concerning the ethics of research and invention and a consideration of humanity’s place in nature. Patrick made quick progress as a writer over the semester, and this essay demonstrates his increasingly sophisticated vocabulary and sentence structure, and his insightful analyses. Though the scope of the essay is perhaps overly ambitious, there is a logic behind it. He begins with Fran- kenstein, arguably the first major modern mad scientist, who creates a man, then moves to the industrial age with Karel Čapek’s R.U.R., in which men are mass produced, and ends with Dr. Strangelove, of the military- industrial complex, where it is mad politicians and generals who wield the power of technology. Across this line of modern development, Patrick both identifies a type of cultural anxiety that lies behind mad scientist stories, whereby the promise of science can inspire both hope and discontent, and considers what happens when the utopian motives of mad scientists themselves come up against the paradoxes inherent in knowledge, freedom, and, as the word implies, utopia. -
Lesson 5, 3-5, Plantenstein
VICTORY GARDENS Lesson and Activity Suggestions for 3rd - 5th The Great Plant Escape Case 4: Plantenstein This lesson is brought to you from the University of Illinois Extension Office, which is the flagship outreach effort of the University of Illinois at Urbana-Champaign. It is a wonderful, online, interactive program called “The Great Plant Escape.” made up of six cases or mysteries that teach all about plant life. Parents may want to start at the Teacher’s Guide, but kids can begin from the home page (https://web.extension.illinois.edu/gpe/index.cfm). Case 4 covers the topic of plant reproduction. Working through the mystery will teach the importance of flowers and the pollination process. Students will identify different ways in which plants are able to reproduce. Students then get to apply what they’ve learned to propagate their own “Plantenstein.” (We would love for you to share photos of that!) EISENHOWER 1 LIBRARY & FOUNDATION www.EisenhowerFoundation.net frankenstein vs. plantenstein If you worked through The Great Plant Escape, Case 4, you ended with the hands-on “Plantenstein” activity. They also provide another extension activity called “After Lunch Gardening” in which you can learn to grow some of your own vegetables from the leftover parts of others. Using this, you can be your own mad scientist and create a full cast of characters.This activity can be found by choosing the “Next” arrow after the end of Plantenstein’s instructions. Or, you can go directly to it at: https://web.extension.illinois.edu/gpe/case4/c4hgi.html Fun Fact: “Frankenstein” is actually the name of the mad scientist who sewed together different dead bodies to create a new man who is never named beyond “The Creature.” It is our Halloween culture that started calling him “Frankenstein.” In the novel, author Mary Shelley is asking the reader to contemplate who the real monster is, Dr. -
Mad' Scientists, Realism, and the Supernatural in Late Victorian Popular Fiction
TESTING REALITY’S LIMITS: ‘MAD’ SCIENTISTS, REALISM, AND THE SUPERNATURAL IN LATE VICTORIAN POPULAR FICTION A dissertation presented by Jennifer Sopchockchai Bankard to The Department of English In partial fulfillment of the requirements for the degree of Doctor of Philosophy in the field of English Northeastern University Boston, Massachusetts March 2013 1 TESTING REALITY’S LIMITS: ‘MAD’ SCIENTISTS, REALISM, AND THE SUPERNATURAL IN LATE VICTORIAN POPULAR FICTION by Jennifer Sopchockchai Bankard ABSTRACT OF DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in English in the Graduate School of Social Sciences and Humanities of Northeastern University March 2013 2 ABSTRACT In the late Victorian period, approaching the fin de siècle, popular fiction frequently featured what critics would now call mad scientists. These mad scientist characters served as a vehicle for Victorian authors to explore the epistemological relationship between humans and the material world, often highlighting the shortcomings of the human eye or subjective perception of reality. By tracing the scientific and supernatural discourses surrounding representations of scientists featured in works by H.G. Wells, Bram Stoker, Robert Louis Stevenson, and Arthur Conan Doyle, this revisionist literary history demonstrates that Victorian popular fiction and “classic realist” novels share a common interest in human perceptions and representations of a material reality. Arguing that the genre categories traditionally applied to these texts are permeable and unstable, Testing Reality’s Limits continues work begun by scholars, such as George Levine, who redefined Victorian realism as a self-conscious experiment rather than a naively mimetic practice, and addresses literature not yet studied by such scholars.