Staff, Spear, and Poleaxe Training Manual

Total Page:16

File Type:pdf, Size:1020Kb

Staff, Spear, and Poleaxe Training Manual Triangle Sword Guild KdF Training Guide Staff / Spear / Poleaxe Contents About this Manual ........................................................................................................................................ 3 Our Approach to Spear and Staff .................................................................................................................. 3 TSG’s Curriculum ........................................................................................................................................... 3 Phase 1 Requirements .................................................................................................................................. 4 Phase 2 Requirements .................................................................................................................................. 4 Phase 3 Spear Requirements ........................................................................................................................ 5 Staff and Spear Basics – An Overview ........................................................................................................... 6 English Quarterstaff .................................................................................................................................... 10 English Staff Terms ...................................................................................................................................... 14 Some Basic Staff Drills ................................................................................................................................. 16 Some Historical Examples of the Quarterstaff in Use ................................................................................. 17 Talhoffer’s Spear ......................................................................................................................................... 20 Ringeck’s Spear ........................................................................................................................................... 24 Fiore Spear .................................................................................................................................................. 26 Attacking the Spear ..................................................................................................................................... 29 Bibliography ................................................................................................................................................ 30 2 About this Manual This text is designed to be a training guide to spear and staff material for Triangle Sword Guild members. This is not intended to be a comprehensive guide to all spear techniques, nor is it an adequate substitute for good in‐class instruction. The main goal of this guide is to give members a resource to help them start training on their own. Our Approach to Spear and Staff When designing our curriculum, we had to decide how much to emphasize spear and staff material. As a Liechtenauer‐based KdF club, it was tempting to only focus on the one or two purely Liecthenauer‐ influenced spear manuscripts, even though the material in these texts was fairly limited in scope. Had we chosen this route, spear would play a very minute part of our study, relegated to the position of a curiosity mostly. Instead, we wanted to give our members the ability to understand and train a deep and varied approach to this very ubiquitous weapon. So, we decided to incorporate focused training from a number of different sources, a variety that allows students to develop a flexible and effective understanding of the weapon outside the very narrow context seen in the Liechtenauer texts. Our choice of source material is primarily late‐medieval with one or two exceptions. For instance, we briefly use some of the English staff material to emphasize feeling from crossed staves since this nicely parallels the fuhlen we see in the Liechtenauer sword material. In general, our progression starts with staff, then moves to spear, then to poleaxe. To preserve some focus we avoid an emphasis on other, later medieval and renaissance polearms. TSG’s Curriculum Our curriculum is divided into three phases: Fundamentals, Core and Focus Classes. Phase 1, Fundamentals: At this phase, students start with an introduction to longsword, messer, dagger, and staff. The staff material here is fairly basic, focusing on staff handling, guards, thrusting, and striking. Phase 2, Core: This phase develops a core defensive competency in the four weapons introduced in Fundamentals. We build on the staff material from Phase 1, learning basic defense, binding, and other actions. We also introduce spear, primarily focusing on spear material from Ringeck. Phase 3, Spear and Poleaxe: At this phase students will focus on specific texts including Fiore Spear, Talhoffer Spear, Paurñfeyndt staff, Jeu de la Hache Poleaxe, Talhoffer Poleaxe, and others. 3 Phase 1 Requirements Overview Phase 1 is designed to give new students a comfort with the four Liechtenauer‐based weapons, longsword, messer, dagger, and spear. For staff, students really only need a basic exposure to the weapons, enough comfort level to know how the fundamentals work. See the Longsword and Messer Training Guide for full details on Phase 1 requirements. Only spear requirements are listed here. Knowledge Spear/Staff 1. Quarterstaff Guards ‐ English Staff 2. Half‐Staff Guards ‐ Talhoffer, Ringeck 3. Transitions a. Between half and quarterstaff b. Between guards c. Between left and right hand leading d. Between hand down and hand up grips Basic Thrusts Initiatory Prize Play See Longsword / Messer Training Guide. The first prize play focuses primarily on the Longsword. Phase 2 Requirements Overview After Phase 2, students are expected to have a core competency in the four basic Liecthenauer weapons, longsword, messer, dagger, and spear. They should have a basic sparring and skill competency with each and be comfortable defending against attacks from each. Knowledge Spear/Staff 1. Basic defenses against a thrust and strike 2. Basic binding work from quarter and half staff 3. Ability to defend against basic spear attacks in a near‐sparring environment 4. Armored spear basics from Ringeck 4 Core Prize Play See the Longsword and Messer Training Guide for full details on Phase 1 requirements. Only spear requirements are listed here. Spear Prize The spear prize involves two distinct pieces, the demonstration of ability in freeplay at the half‐staff, and skill demonstration at the quarterstaff. The half‐staff portion will proceed to significance, as other prize fights. For safety, the quarterstaff demonstration will involve on the demonstration of the ability to defend a variety of attacks and binding actions from a variety of opponents using a variety of grips. Phase 3 Spear Requirements Overview Phase 3 focuses developing a wide understanding of the kinds of ways the staff, spear, and poleaxe are used by focusing on specific staff texts. Knowledge 1. Staff a. Paurñfeyndt b. Peter Faulkner 2. Spear a. Fiore (including Defeating a man with a spear) b. Talhoffer c. Gladiatoria MSS 3. Poleaxe a. Talhoffer poleaxe b. Jeu de last Hache Phase 3 Prize Plays The phase 3 prize play for spear is still under development. Though the member should be able to demonstrate skills from each of the texts studies in practice including defending against non‐spear weapons, attacking a man with a spear, single handed spear material, armored spear, spear v. multiple opponents, and other skills. 5 Staff and Spear Basics – An Overview Holding the Spear English Sources o Held at one end (in the quarter) o Either hand forward o Forward hand may be palm up or down o Hand switching using the weavers shuttle method Fiore o Forward hand up o Spear held in center o Half masters have right hand leading, half have left o Hand switching not explicit Ringeck o Not explicit, but presumably from some descriptions it seems the staff is held in the middle o Not explicit, but left forward right back is the only hand position that makes sense given some of the descriptions o No hand switching o Forward hand position not explicit, but likely palm down, as with halfswording. Talhoffer o Held somewhat center o Either hand is shown leading o The lead hand may be up or down o No explicit instruction on switching grip Guards English Sources o Upper Ward: held like pflug at the waist, top toward your opponent. o Lower Ward: held like a hanging guard, tip toward the ground Fiore o Masters on the Right (dominant hand leading, dominant foot back) . Full Iron Door: Staff held fairly vertical, at the dominant shoulder Fiore calls this a good master to wait for your opponent in . Middle Iron Door: Staff on the non‐dominant side (feet stay the same) with the point extended or to the floor Perhaps the end position for a strike from Full Iron Door or the pulled‐ back position after a thrust . Right Window: Staff over the dominant shoulder, pulled back Not explicit in Fiore, but we’ve found this works well for a recovered thrust pulled back around the head and through this position to again issue another strike. o Masters on the Left (non‐dominant hand leading, dominant foot behind, facing a threat from that direction) . Boar’s Tooth: Similar to Full Iron Door, but on the opposite shoulder . True Cross: Similar to Middle Iron Door, but on the dominant side 6 . Left Window: Arms crossed, still over the dominant shoulder. Tip toward your opponent. Also functions
Recommended publications
  • The European Bronze Age Sword……………………………………………….21
    48-JLS-0069 The Virtual Armory Interactive Qualifying Project Proposal Submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for graduation by _____________________________ ____________________________ Patrick Feeney Jennifer Baulier _____________________________ Ian Fite February 18th 2013 Professor Jeffrey L. Forgeng. Major Advisor Keywords: Higgins Armory, Arms and Armor, QR Code 1 Abstract This project explored the potential of QR technology to provide interactive experiences at museums. The team developed content for selected objects at the Higgins Armory Museum. QR codes installed next to these artifacts allow visitors to access a variety of minigames and fact pages using their mobile devices. Facts for the object are selected randomly from a pool, making the experience different each time the code is scanned, and the pool adapts based on artifacts visited, personalizing the experience. 2 Contents Contents........................................................................................................................... 3 Figures..............................................................................................................................6 Introduction ……………………………………………......................................................... 9 Double Edged Swords In Europe………………………………………………………...21 The European Bronze Age Sword……………………………………………….21 Ancient edged weapons prior to the Bronze Age………………………..21 Uses of European Bronze Age swords, general trends, and common innovations
    [Show full text]
  • Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies
    Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies at 1st Level: Alchemist Basic weapons, Natural, Crossbows, any other 1 Barbarian Basic weapons, Natural, any other 4 Bard Basic weapons, Natural, any other 3 Cavalier Basic weapons, Natural, Spears, any other 3 Cleric Basic weapons, Natural, deity’s weapon group, any other 2(3 groups if not following a deity) Druid Basic weapons, Natural, druid weapons, any other 1 Fighter Basic weapons, Natural, any other 5 Gunslinger Basic weapons, Natural, firearms, any other 3 Monk Basic weapons, and all monk weapons Inquisitor Basic weapons, Natural, deity’s weapon group, Bows or Crossbows, any other 3 (4 groups if not following a deity) Magus Basic weapons, Natural, any other 4 Oracle Basic weapons, Natural, any other 1 (+3 if taking Skill at Arms) Paladin/Anti­Paladin Basic weapons, Natural, any other 4 Ranger Basic weapons, Natural, any other 4 Rogue Basic weapons, Natural, any other 3 Sorcerer Basic weapons, Natural, spears, crossbows , any other 1 Summoner Basic weapons, Natural, spears, crossbows , any other 1 Witch Basic weapons, Natural, spears, crossbows , any other 1 Wizard Basic weapons, Natural, spears, crossbows This system doesn’t change Racial Weapon Familiarity. Weapon Group Name: Weapons In Group: Axes bardiche, battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, hooked axe, knuckle axe, light pick, mattock, orc double axe, pata, and throwing axe Basic club, dagger, quarterstaff, and sling Blades, Heavy bastard sword, chakram, double chicken saber, double
    [Show full text]
  • Illusionists: Illusionists Are a Special Class of Magic Light
    WARLOCK Rules for the Universe of 1999-2000 Credits Original Rules Robert Cowan; Basic Combat System Dave Clark; Basic Magic System Kenneth M. Dahl; Basic Clerical System Mike Lowry and Pat Shea; Thievish Rules Nick Smith; Other Systems and Rules Previous Version Bart Hibbs Current Version Mike Riley; Editor who actually do things in the world of your referee, but the Introduction players control them. We suggest you have only a small Several years ago, the first copies of a new game called number of player characters per player. In our games we Dungeons and Dragons appeared on the market. Fantasy allow any player to involve any 2 of his characters in any fans and gamers in general were enthralled at the one adventure or expedition. Whether these player possibilities. Most of them became hooked on the game, due characters are Fighters or Elves, Clerics or Dwarves, to its unusual and imaginative nature. You could actually do remember that in their own world, they are people, and treat unusual things: slay dragons, rescue the downtrodden, and them accordingly. just grab loot. Characteristics: There are eight things that are When our group first started playing the game, our determined for each character at his or her creation: overall reaction was that it had great ideas, "but“but maybe Strength, Intelligence, Wisdom, Constitution, Dexterity, we should change the combat system, clarify the Magic, and Agility, Charisma, and Size. These are called redo the monsters".monsters”. Warlock is not intended to ‘characteristics’. See the rules on ‘Creating Player replace D&D, and, indeed would not exist without that Characters’ for more.
    [Show full text]
  • Interpretation of Fiore Dei Liberi's Spear Plays
    Acta Periodica Duellatorum, Hands On section, articles 131 Interpretation of Fiore dei Liberi’s Spear Plays Jakub Dobi Ars Ensis [email protected] Abstract – How did Fiore Furlano use a spear? What is the context, purpose, and effect of entering a duel armed with a spear? My article- originally a successful thesis work for an Ars Ensis Free Scholler title- describes in detail what I found out by studying primary sources (Fiore’s works), related sources (contemporary and similar works), and hands-on experience in controlled play practice, as well as against uncooperative opponents. In this work I cover the basics- how to hold the spear, how to assume Fiore’s stances, how to attack, and how to defend yourself. I also argue that the spear is not, in fact, a preferable weapon to fence with in Fiore’s system, at least not if one uses it in itself. It is however, a reach advantage that has to be matched, and thus the terribly (mutually) unsafe situation of spear versus spear occurs. As a conclusion, considering context and illustrations of spear fencing, I argue that the spear is only to be considered paired with other weapons, like dagger, or sword. In fact, following Fiore’s logic, we can assume he used the spear to close the distance to use a weapon he feels more in control with. Keywords – Fiore, Furlano, Liberi, Italian, duel, spear, Ars Ensis I. PROCESS OF RESEARCH The article itself is largely devoted to trying to point out the less obvious points to make about this specific style of spear fencing.
    [Show full text]
  • Manual Text LAWRENCE SCHICK LAWRENCE SCHICK Artistic Director with SANDY PETERSEN MICHAEL HAIRE Manual Editor Lead Programmer JEFFERY L
    SWORD OF THE SAMURAI Computer Game MICROPROSE SOFTWARE INC. 180 Lakefront Drive, Hunt Valley, MD 2 1030 (410) 771-I 151 All rights reserved Copyright 0 I989 by MicroProse Software, inc. This bk may not be reproduced in whole or in part by any means without permission, except the quotation of brief passages for reviews. PRINTING HISTORY First printing 1989 Printing: 9 8 7 6 5 4 3 2 1 Sword of the Samurai is MicroProse Software’s trademark for its computer game of feudal Japan. SWORD OF THE SAMURAI Game Design/Project Leader Manual Text LAWRENCE SCHICK LAWRENCE SCHICK Artistic Director with SANDY PETERSEN MICHAEL HAIRE Manual Editor Lead Programmer JEFFERY L. BRIGGS JIM SYNOSKI Print Media Director Role-Playing Program IRIS IDOKOCI JIM SYNOSKI Full-Page Illustrations with SID MEIER RONNIE ORDANZA and MARCELL CIOLA Melee Program Spot Illustrations JOHN KENNEDY OSCAR RATTI* Battle Program Layout DAVID McKlBBlN MICHAEL HAIRE and MURRAY TAYLOR with DAN CHANG Paper Map Graphics Duel Program MARCELL CIOLA SID MEIER MURRAY TAYLOR and MICHAEL REIS Music and Sound Quality Assurance KEN LAGACE and JIM McCONKEY ALAN ROIREAU, CHRIS TAORMINO, Music by JEFFERY L. BRIGGS and RUSS COONEY Computer Graphics Packaging Design MICHAEL HAIRE MARK CIOLA and JOHN EMORY with JACKIE ROSS Type Fonts by BARBARA BENTS *(from Secrets of the Samurai by Oscar Ratti and Adele Westbrook; used by permission of the publisher, the Charles E. Tuttle Company, Inc.) CONTENTS INTRODUCTION THE LIFE OF A SAMURAI General Overview: Another Time, Another Culture 3 Quickstart: On the
    [Show full text]
  • Xvi Cent. Italian Partisan and Spetum
    XVI CENT. ITALIAN PARTISAN AND SPETUM SOURCES ACHILLE MAROZZO, Opera Nova, book IV, 1536 ANTONIO MANCIOLINO, Opera Nova, book VI, 1531 FRANCESCO ALTONI, Monomachia, book II, XVI cent RELATORS Andrea Morini & Devis Carli – SALA D'ARME ACHILLE MAROZZO Polearms are metal weapons put on a very long wooden shaft (which can be reinforced by metal strips) in order to increase their offensive and defensive distance. Their shapes heavily depend on the type of polearm, place and date of fabrication. Dimensions vary depending on the type of weapon. Since the shafts were made of wood, which is a very perishable material, we don’t have many original weapons. Most of them are blades put on a new shaft, or blades alone. The peculiarity of these weapons is their length, which influences offensive, defensive potential and wielding. Agriculture tools were used in war even without modification, but were only slightly improved to reach their full performance as weapons. In the treatises is fairly common the use of: poleaxe, halberd, bill, spetum, partesan, big partesan, spear and pike. ANDREA MORINI & DEVIS CARLI XVI CENT. ITALIAN PARTISAN AND SPETUM PARTISAN Pietro Monte (Book I, Chap. 1) tells us the partisan is a roughly two meters long weapon, that is to say the distance from ground level to the raised hand of a man. The partisan had a simple triangular blade, put on a square or octagonal (says Francesco Altoni) shaft. Both its edges were sharp. Two prongs (curved little wings) were later added in the blade’s base. The first kind of partisans (without prongs) disappeared during the XVII century, while a lot of the second kind (with prongs), with maybe a better finish and slightly more decorative, managed to survive.
    [Show full text]
  • Old World Armoury.Pdf
    FANTASY FLIGHT GAMES 1975 West County Road B2 Roseville, MN 55113 USA No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form by any means, electronic, mechanical, photocopying, recording or otherwise without the prior permission of the publishers. Warhammer Fantasy Roleplay © Games Workshop Limited 2005. This edition © Games Workshop Limited 2009. Games Workshop, Warhammer, Warhammer Fantasy Roleplay, the foregoing marks’ respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, TM and/or © Games Workshop Ltd 2000-2009, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. Fantasy Flight Games and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners. For more information about the Warhammer Fantasy Roleplay line, free downloads, answers to rules questions, or to participate in the online community, visit us online at: www.FantasyFlightGames.com Credits TM MILITARIA & MISCELLANIA Design and Writing: Robert J. Schwalb Additional Material: Kate Flack and Rick Priestly Development: Chris Pramas Editing: Kara Hamilton Graphic Design and Art Direction: Hal Mangold Cover Art: Dave Gallagher WFRP Logo: Darius Hinks Interior Art: Toren “Macbin” Atkinson, John Blanche, Alex Boyd, Paul Dainton, Dave Gallagher, John Gravate, Kennon James, Naula Kinrade, Eric Lofgren, Pat Loboyko, Britt Martin, Val Mayerik, Michael Phillippi, Eric Polak, Scott Purdy, Rock Sardinha, Adrian Smith, Steve Tappin, Franz Vohwinkel, and John Wigley WFRP Development Manager: Kate Flack Project Manager: Ewan Lamont Head of Black Industries: Simon Butler A Black Industries Publication © Copyright Games Workshop Limited 2005.
    [Show full text]
  • Military Technology in the 12Th Century
    Zurich Model United Nations MILITARY TECHNOLOGY IN THE 12TH CENTURY The following list is a compilation of various sources and is meant as a refer- ence guide. It does not need to be read entirely before the conference. The breakdown of centralized states after the fall of the Roman empire led a number of groups in Europe turning to large-scale pillaging as their primary source of income. Most notably the Vikings and Mongols. As these groups were usually small and needed to move fast, building fortifications was the most efficient way to provide refuge and protection. Leading to virtually all large cities having city walls. The fortifications evolved over the course of the middle ages and with it, the battle techniques and technology used to defend or siege heavy forts and castles. Designers of castles focused a lot on defending entrances and protecting gates with drawbridges, portcullises and barbicans as these were the usual week spots. A detailed ref- erence guide of various technologies and strategies is compiled on the following pages. Dur- ing the third crusade and before the invention of gunpowder the advantages and the balance of power and logistics usually favoured the defender. Another major advancement and change since the Roman empire was the invention of the stirrup around 600 A.D. (although wide use is only mentioned around 900 A.D.). The stirrup enabled armoured knights to ride war horses, creating a nearly unstoppable heavy cavalry for peasant draftees and lightly armoured foot soldiers. With the increased usage of heavy cav- alry, pike infantry became essential to the medieval army.
    [Show full text]
  • Fantasy Imperium
    Fantasy Imperium Name: Emmet Fox Player: Profession: Clothier / Brewer / Soldier Income / Savings: £25 / £5 Characteristics Combat Factors History Appearance Strength 72% Hits 137 Nationality Irish Sex Male Endurance 65% Shock 46 Social Class Middle Class (3) Age 26 Dexterity 88% Morale 35 Siblings 2nd of 5 Height 6’ Intuition 86% Winded 65 Birth Date Aug 12, 995 Weight 210 Self Discipline 42% Exhausted 130 Birthplace Drogheda Skin Cauc. Reasoning 60% Burnout 195 Residence Drogheda Hair Black Ego 63% Power 0 Religion Christian Eyes Brown Awareness 45% Fate 5 Movement Encumbrance Magick Resistance Presence 90% Luck 15 0 Walk 2” Light 36 Ceremonial 13% Attractiveness 93% Piety 60% 1 Jog 4” Medium 72 Natural 12% Extra Damage +1 Spirit 75 2 Run 5” Heavy 144 Extrasensory 14% Speed Bonus +3 Initiative -5 5 Sprint 11” Extreme 360 Black Magic 12% Possessions Celtic Helmet Tailor shop Wealth: £20 Ringmail Tunic Roundshield Celtic Sword Celtic Spear Dagger 1 Fantasy Imperium Melee Weapons Weapon Skill % H Throw Wt. Mat. Break % Sharp. I F Parry Parry % Damage Celtic Sword 64% 1 -35 3 Iron 14% -3 4 +11 43% 4d6 E P Celtic Spear 68% 1.5 -5 3 Wood 1%2 -3 3 +13 47% 4d6 P E Dagger 68% 1 -2 1 Iron 8% 0 1 +2 36% 1d6 P E Missile Weapons Weapon Skill % Ammo Wt. Pull Load I F S M L X Damage Celtic Spear 43% 1 3 0 1 -3 3 5 10 20 30 4d6 P Dagger 36% 1 1 0 1 0 1 3 5 10 15 1d6 P –0% –25% –50% –75% Armor Name & Material Wt.
    [Show full text]
  • Dungeons & Dragons 3.5 Edition Index
    Dungeons & Dragons 3.5 Edition Index – Equipment http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) Report Suggestions or Errors at http://www.crystalkeep.com/forum/index.php April 14, 2006 Table of Contents Armors & Shields.....................................................................2 Weapons Errata......................................................................20 Light Armor ........................................................................2 Weapon Features...............................................................20 Medium Armor....................................................................3 Resizing Weapons.............................................................21 Heavy Armor.......................................................................4 Weapon Equivalencies......................................................21 Shields.................................................................................5 Superior Equipment ...............................................................22 Options................................................................................6 Alchemy Items ..................................................................22 Melee Weapons........................................................................7 Superior Materials.............................................................26 Unarmed Melee Weapons ...................................................7 Other Items........................................................................26
    [Show full text]
  • The Quarter-Staff After Joseph Swetnam, 1617
    The Quarter-staff after Joseph Swetnam, 1617 This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License. Note: the following is based on a transcript of Joseph Swetnam’s ‘The Schoole of the Noble and Worthy Science of Defence’ hosted at www.thearma.org. Some spelling has been modernised and minor edits made for readability. Any errors are entirely my own - William Carew, November 2012. Introductory remarks The first chapter shows what weapons are chiefly to be learned, with many other principal notes worthy of observation. Because old weapons lie rusty in a corner, and every man desires the newest fashion of weapons, especially if they seem to be more danger to the enemy than the old, therefore it is my intention and purpose at this time to express and set down both the true and false play principally of the rapier and dagger, and staff, for I hold that the skill of these two weapons are chiefly and necessary of every man to be learned, for to have the use of a rapier to ride with, and staff to walk on foot with, for those whom have the skill of these two weapons may safely encounter against any man having any other weapon whatsoever, as hereafter you shall be sufficiently satisfied... The Quarter-staff Keep the point of your staff right in your enemy’s face, holding one hand at the very butt end of the staff, and the other a foot and a half distant, looking over your staff with both your eyes and your feet at one and a half distance apart, or thereabouts, according to this picture, always standing cross with your enemy, I mean, if his right hand and foot be foremost, let yours be so likewise, and if his left hand and foot be foremost, then make you your change and cross with him also.
    [Show full text]
  • 11101.0 Money 1102.0 Goods, Services and Equipment 53
    11101.0 MONEY 1102.0 GOODS, SERVICES AND EQUIPMENT Nippon's economy is based on the rice crop. All finances are counted in terms of the "Koku," a measure of rice sufficient to feed While adventuring through Nippon, the characters will find one man for one year (at a subsistence level). This is about 5 bushels themselves in need of various goods, equipment and services from in Western measurement. time to time. The availability of such things will depend on the location. The exact availability and price may be decided arbitrarily Currency is in copper or bronze, silver, and gold. Gold is rarely by the Gamesmaster, or he may use the suggested base prices given seen outside of the coffers of Daimyo, and even they usually conduct here and determine availability and price modification using the their business in silver. Values of this coinage have shifted over the chart below. centuries, and there is no fixed way to set up a "historical" currency in the game. The following system is used to impose a uniform value To use the chart, cross-index the type of location in which the on currency in the campaign: characters find themselves with the class of goods desired. The A copper coin is the basic unit of money. We will refer to coppers, chart will yield two numbers. The first is the percentage chance of or copper pieces, in talking about them. A copper represents the cost finding the desired goods. The second is the percentage of the base of a bowl of rice and a cup of cha (tea), which is viewed as the bare price that is being asked for the goods.
    [Show full text]