Xvi Cent. Italian Partisan and Spetum
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
The European Bronze Age Sword……………………………………………….21
48-JLS-0069 The Virtual Armory Interactive Qualifying Project Proposal Submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for graduation by _____________________________ ____________________________ Patrick Feeney Jennifer Baulier _____________________________ Ian Fite February 18th 2013 Professor Jeffrey L. Forgeng. Major Advisor Keywords: Higgins Armory, Arms and Armor, QR Code 1 Abstract This project explored the potential of QR technology to provide interactive experiences at museums. The team developed content for selected objects at the Higgins Armory Museum. QR codes installed next to these artifacts allow visitors to access a variety of minigames and fact pages using their mobile devices. Facts for the object are selected randomly from a pool, making the experience different each time the code is scanned, and the pool adapts based on artifacts visited, personalizing the experience. 2 Contents Contents........................................................................................................................... 3 Figures..............................................................................................................................6 Introduction ……………………………………………......................................................... 9 Double Edged Swords In Europe………………………………………………………...21 The European Bronze Age Sword……………………………………………….21 Ancient edged weapons prior to the Bronze Age………………………..21 Uses of European Bronze Age swords, general trends, and common innovations -
Interpretation of Fiore Dei Liberi's Spear Plays
Acta Periodica Duellatorum, Hands On section, articles 131 Interpretation of Fiore dei Liberi’s Spear Plays Jakub Dobi Ars Ensis [email protected] Abstract – How did Fiore Furlano use a spear? What is the context, purpose, and effect of entering a duel armed with a spear? My article- originally a successful thesis work for an Ars Ensis Free Scholler title- describes in detail what I found out by studying primary sources (Fiore’s works), related sources (contemporary and similar works), and hands-on experience in controlled play practice, as well as against uncooperative opponents. In this work I cover the basics- how to hold the spear, how to assume Fiore’s stances, how to attack, and how to defend yourself. I also argue that the spear is not, in fact, a preferable weapon to fence with in Fiore’s system, at least not if one uses it in itself. It is however, a reach advantage that has to be matched, and thus the terribly (mutually) unsafe situation of spear versus spear occurs. As a conclusion, considering context and illustrations of spear fencing, I argue that the spear is only to be considered paired with other weapons, like dagger, or sword. In fact, following Fiore’s logic, we can assume he used the spear to close the distance to use a weapon he feels more in control with. Keywords – Fiore, Furlano, Liberi, Italian, duel, spear, Ars Ensis I. PROCESS OF RESEARCH The article itself is largely devoted to trying to point out the less obvious points to make about this specific style of spear fencing. -
World Builder Part 1
Table of Contents Book One: Stock-in-Trade 5 1:7 Cloth Patterns 45 Armor 8 1:8 Furs 48 Weapons 18 1:9 d20 Lodging & Board 55 Measurements 40 1:11 Ship’s Cargo 62 The Bazaar 43 2:1a Type of Rain & Visibility 64 The Tavern 56 2:1b Rainfall by Hour and Day 65 Transport 60 2:2 Ice Strength 66 2:3 Type of Snow & Visibility 66 Book Two: Geographics 63 2:4 Wind: Beaufort Wind Scale 66 Geography 64 2:5a Wind Pressure 67 Flora 82 2:5b: Wind Pressure on Sea 67 Fauna 100 2:6 Land Productivity 71 2:7 Water Spring Production 73 Book Three: Dwellings 103 2:8 MOH’s Hardness Scale 75 Materials & Construction 104 2:9 d20 Birth Stones Planet, Luck 76 Buildings 117 2:10 d20 Birth Stones 77 Rooms & Furnishings 127 2:11 d20 Metal/Stones/Gems 78-79 Populace 139 2:12 LA Metal/Stone/Gems 80-81 2:13 d20 Magical Affects of Herbs 97 Appendix A Random Generator 147 2:14 d20 The Horse 102 Appendix B Human Generator 155 2:15 d20 Other Common Animals 102 Appendix C Structures Generator 163 3:1 Tensile Strength Metals 105 Appendix D Colors 163 3:2 Melting Points Metals 105 Appendix E Light from a Flame 165 3:3 d20 Magical Metals 106 Appendix F Unusual Names 166 3:4a d20 Metals Value 107 Appendix G Gems 167 3:4b LA Metals Value 107 Appendix H Crimes Defined 174 3:5 Workmanship Value Addition 107 3:6 Hardness Scale (Extended) 108 Index 177 3:7 Common Uses for Wood 109 OGL 180 3:8 Materials Resistance to Crush 109 3:9 d20 Door Composition 110 Tables 3:10 d20 Weight of Things 112 1:1 d20 Armor 16 3:11 d20 Randomiz Concealment 114 1:2 d20 Head Covering & Helmets 17 3:12 Rope Strengths 114 1:3 d20 Shields 17 3:13 Construction Costs 115 1:4 d20 New Weapons 34-37 3:14 Computations 116 1:5 LA New Weapons 38 3:15 Person Based Measurements 120 1:6 LA Identifying Weapons 39 3:16 Cistern Capacity 124 3:17 Noble Coronets 140 Gary Gygax’s World Builder ARMOR PIECES AND GARMENTS Chausses: The close-fitting leg pieces of a suit of plate mail. -
Military Technology in the 12Th Century
Zurich Model United Nations MILITARY TECHNOLOGY IN THE 12TH CENTURY The following list is a compilation of various sources and is meant as a refer- ence guide. It does not need to be read entirely before the conference. The breakdown of centralized states after the fall of the Roman empire led a number of groups in Europe turning to large-scale pillaging as their primary source of income. Most notably the Vikings and Mongols. As these groups were usually small and needed to move fast, building fortifications was the most efficient way to provide refuge and protection. Leading to virtually all large cities having city walls. The fortifications evolved over the course of the middle ages and with it, the battle techniques and technology used to defend or siege heavy forts and castles. Designers of castles focused a lot on defending entrances and protecting gates with drawbridges, portcullises and barbicans as these were the usual week spots. A detailed ref- erence guide of various technologies and strategies is compiled on the following pages. Dur- ing the third crusade and before the invention of gunpowder the advantages and the balance of power and logistics usually favoured the defender. Another major advancement and change since the Roman empire was the invention of the stirrup around 600 A.D. (although wide use is only mentioned around 900 A.D.). The stirrup enabled armoured knights to ride war horses, creating a nearly unstoppable heavy cavalry for peasant draftees and lightly armoured foot soldiers. With the increased usage of heavy cav- alry, pike infantry became essential to the medieval army. -
The Virtual Tour
Worcester Polytechnic Institute Digital WPI Interactive Qualifying Projects (All Years) Interactive Qualifying Projects April 2012 The irV tual Tour Elizabeth Laura Mayor Worcester Polytechnic Institute Justin Henry McLaughlin Worcester Polytechnic Institute Kai He Worcester Polytechnic Institute Seth Michael Lipkind Worcester Polytechnic Institute Follow this and additional works at: https://digitalcommons.wpi.edu/iqp-all Repository Citation Mayor, E. L., McLaughlin, J. H., He, K., & Lipkind, S. M. (2012). The Virtual Tour. Retrieved from https://digitalcommons.wpi.edu/ iqp-all/2641 This Unrestricted is brought to you for free and open access by the Interactive Qualifying Projects at Digital WPI. It has been accepted for inclusion in Interactive Qualifying Projects (All Years) by an authorized administrator of Digital WPI. For more information, please contact [email protected]. The Virtual Tour Interactive Qualifying Project Submitted to the Faculty of the Worcester Polytechnic Institute in partial fulfillment of the requirements for graduation by Runzi Gao Kai He Seth Lipkind Elizabeth Mayor Justin McLaughlin Professor Jeffrey L. Forgeng, Major Advisor ii iii Abstract This project integrated technology and history to transform the visitor experience at the Higgins Armory Museum. The team upgraded the museum’s “Virtual Armory” website, creating a Virtual Tour with interactive and multimedia content for over a dozen pieces in the Higgins collection, including videos, animations, interactive graphics, and a Flash-based minigame. The team -
Fantasy Imperium
Fantasy Imperium Name: Emmet Fox Player: Profession: Clothier / Brewer / Soldier Income / Savings: £25 / £5 Characteristics Combat Factors History Appearance Strength 72% Hits 137 Nationality Irish Sex Male Endurance 65% Shock 46 Social Class Middle Class (3) Age 26 Dexterity 88% Morale 35 Siblings 2nd of 5 Height 6’ Intuition 86% Winded 65 Birth Date Aug 12, 995 Weight 210 Self Discipline 42% Exhausted 130 Birthplace Drogheda Skin Cauc. Reasoning 60% Burnout 195 Residence Drogheda Hair Black Ego 63% Power 0 Religion Christian Eyes Brown Awareness 45% Fate 5 Movement Encumbrance Magick Resistance Presence 90% Luck 15 0 Walk 2” Light 36 Ceremonial 13% Attractiveness 93% Piety 60% 1 Jog 4” Medium 72 Natural 12% Extra Damage +1 Spirit 75 2 Run 5” Heavy 144 Extrasensory 14% Speed Bonus +3 Initiative -5 5 Sprint 11” Extreme 360 Black Magic 12% Possessions Celtic Helmet Tailor shop Wealth: £20 Ringmail Tunic Roundshield Celtic Sword Celtic Spear Dagger 1 Fantasy Imperium Melee Weapons Weapon Skill % H Throw Wt. Mat. Break % Sharp. I F Parry Parry % Damage Celtic Sword 64% 1 -35 3 Iron 14% -3 4 +11 43% 4d6 E P Celtic Spear 68% 1.5 -5 3 Wood 1%2 -3 3 +13 47% 4d6 P E Dagger 68% 1 -2 1 Iron 8% 0 1 +2 36% 1d6 P E Missile Weapons Weapon Skill % Ammo Wt. Pull Load I F S M L X Damage Celtic Spear 43% 1 3 0 1 -3 3 5 10 20 30 4d6 P Dagger 36% 1 1 0 1 0 1 3 5 10 15 1d6 P –0% –25% –50% –75% Armor Name & Material Wt. -
11101.0 Money 1102.0 Goods, Services and Equipment 53
11101.0 MONEY 1102.0 GOODS, SERVICES AND EQUIPMENT Nippon's economy is based on the rice crop. All finances are counted in terms of the "Koku," a measure of rice sufficient to feed While adventuring through Nippon, the characters will find one man for one year (at a subsistence level). This is about 5 bushels themselves in need of various goods, equipment and services from in Western measurement. time to time. The availability of such things will depend on the location. The exact availability and price may be decided arbitrarily Currency is in copper or bronze, silver, and gold. Gold is rarely by the Gamesmaster, or he may use the suggested base prices given seen outside of the coffers of Daimyo, and even they usually conduct here and determine availability and price modification using the their business in silver. Values of this coinage have shifted over the chart below. centuries, and there is no fixed way to set up a "historical" currency in the game. The following system is used to impose a uniform value To use the chart, cross-index the type of location in which the on currency in the campaign: characters find themselves with the class of goods desired. The A copper coin is the basic unit of money. We will refer to coppers, chart will yield two numbers. The first is the percentage chance of or copper pieces, in talking about them. A copper represents the cost finding the desired goods. The second is the percentage of the base of a bowl of rice and a cup of cha (tea), which is viewed as the bare price that is being asked for the goods. -
Martial Arts of the Middle Age
IQP JLS-0072 Martial Arts of the Middle Age Interactive Qualifying Project Report Submitted to the Faculty of the Worcester Polytechnic Institute, Worcester, MA in partial fulfillment of the requirements for graduation by Andrew Aveyard ___________________ Jason Cardwell ___________________ Brad Davison ___________________ Daniel Haggerty ___________________ May 6, 2014 _______________________________ Professor Jeffrey L. Forgeng, Advisor 1 Table of Contents Table of Contents .......................................................................................................................................... 1 Abstract ......................................................................................................................................................... 4 Introduction .................................................................................................................................................. 5 History of European Martial Arts ................................................................................................................ 10 Medieval Time Period ............................................................................................................................. 10 Environment of the Medieval Age ...................................................................................................... 10 Knightly Combat .................................................................................................................................. 12 Masters and their Manuscripts -
Pietro Monte
THE COLLECTION OF RENAISSANCE MILITARY ARTS AND EXERCISES OF PIETRO MONTE A TRANSLATION OF THE EXERCITIORUM ATQUE ARTIS MILITARIS COLLECTANEA BY MIKE PRENDERGAST AND INGRID SPERBER THE COLLECTION OF RENAISSANCE MILITARY ARTS AND EXERCISES OF PIETRO MONTE Translation © 2018 Mike Prendergast Translation by Mike Prendergast and Dr. Ingrid Sperber. This translation is freely available for non-commercial use. THE TRANSLATORS MIKE PRENDERGAST Mike Prendergast has been researching, practising and teaching historical strategy and martial arts since 1999. His main focus is on the art of fencing of Renaissance Italy. Initially studying Bolognese fencing, he moved to specialise in the system of Fiore dei Liberi (c. 1410) and the rapier style of Nicoletto Giganti (1606), before embarking on his study of Monte. Having initially started with Japanese martial arts, Mike discovered historical European fencing through the international medievalist group, the Society for Creative Anachronism, where he has received the society's highest award for research, the Laurel. In 2015 he was appointed one of the three premier Masters of Defence for the European branch of the society. Mike instructs in rapier and longsword with SCA Dun in Mara and interprets and teaches the martial arts of Pietro Monte, as chief instructor with the Historical Combat Academy, in Dublin, Ireland. He also teaches internationally at Historical European Martial Arts events and hosted the 2015 International Rapier Seminar. Mike competes internationally in tournaments and has taken medals in a variety of weapon forms including gold in rapier and sword & buckler. He also trained for several years in Hyoho Niten Ichi Ryu, the traditional Japanese style of swordsmanship founded by the famous duellist and strategist Miyamoto Musashi. -
Armour & Weapons in the Middle Ages
& I, Ube 1bome Hnttquarg Series ARMOUR AND WEAPONS IN THE MIDDLE AGES t Digitized by the Internet Archive in 2014 https://archive.org/details/armourweaponsinmashd PREFACE There are outward and visible signs that interest in armour and arms, so far from abating, is steadily growing. When- ever any examples of ancient military equipment appear n in sale-rooms a keen and eager throng of buyers invariably | assembles ; while one has only to note the earnest and ' critical visitors to museums at the present time, and to compare them with the apathetic onlookers of a few years J ago, to realize that the new generation has awakened to j j the lure of a fascinating study. Assuredly where once a single person evinced a taste for studying armour many | now are deeply interested. t The books dealing with the subject are unfortunately ' either obsolete, like the works of Meyrick, Planche, Fos- broke, Stothard, and others who flourished during the last L century, or, if recent, are beyond the means of many would-be students. My own book British and Foreign Arms and Armour is now out of print, while the monographs of I Charles ffoulkes, the Rev. Charles Boutell, and | Mr Mr Starkie Gardner are the only reasonably priced volumes j now obtainable. It seemed, therefore, desirable to issue a small handbook which, while not professing in the least to be comprehensive, would contain sufficient matter to give the young student, y the ' man in the street,' and the large and increasing number of persons who take an intelligent interest in the past just j that broad outline which would enable them to understand more exhaustive tomes upon armour and weapons, and 5 ARMOUR AND WEAPONS possibly also to satisfy those who merely wish to glean sufficient information to enable them to discern inac- curacies in brasses, effigies, etc., where the mind of the medieval workman—at all times a subject of the greatest interest—has led him to introduce features which were not in his originals, or details which he could not possibly have seen. -
BLACK DAWN - Equipment [Manufacturers]
BLACK DAWN THE ROLEPLAYING GAME THIS BOOK IS INTENDED AS A STAND ALONE PRODUCT THAT ALLOWS A COMPREHENSIVE, YET SIMPLE, ROLEPLAYING EXPERIENCE IN ANY UNIVERSE WHERE MAGICK, FASTER THAN LIGHT TRAVEL AND EXTRA TERRESTRIAL RACES COULD BE A REALITY. BLACK DAWN - Equipment [Manufacturers] CORE RULES CHARACTER GENERATION Each character has 8 main statistics, 8 secondary statistics and 4 combat statistics. The combat stats are each used in separate ways and change during the course of action, influenced by wounds and exhaustion etc. The way to generate these statistics is only dependant on the 8 primary stats. The rest are the result of an equation that usually involves only the primary statistics. The best way to generate statistics is based upon the power level of the campaign to be undertaken. This power level is an abstraction of the level of competency for the starting characters. The GM should be careful to ensure the characters can actually make it to the main gist of the campaign. Killing off characters that are „too weak‟ when you as the GM assigned their „power level‟ is bad form. When assigning power levels to the characters an amount of character-points are given with which to generate primary STATS. Remember that the human average for a primary STAT is 10. There is an exception to the secondary statistics. That is Appearance. This is purposefully left to the agreement of GM and player. A general guideline to the APP stat is to remember it should be within 5 or 6 points either side of the CHA stat. -
Weapon Damage Range Type Weapon Group Hands Qualities Size Weight Price Adze 1D6 --- Piercing, Slashing Axes 1 One-Hand Small 4 Lbs
Weapon Damage Range Type Weapon Group Hands Qualities Size Weight Price Adze 1d6 --- Piercing, Slashing Axes 1 One-hand Small 4 lbs. 3 gp Awl Pike 1d8 --- Piercing Polearms, Spears 2 Brutal, Reach, Two-hand Medium 12 lbs. 10 gp Axe, battleaxe 1d8 --- Slashing Axes 1 Brutal, One-hand Small 6 lbs. 10 gp Axe, double orc axe 1d8/1d8 --- Slashing Axes 2 Brutal, Double Medium 15 lbs. 60 gp Axe, dwarven waraxe 1d10 --- Slashing Axes 2 Brutal,One-hand Small 8 lbs. 30 gp Axe, greataxe 1d12 --- Slashing Axes 2 Brutal, Two-hand Medium 12 lbs. 20 gp Axe, hand axe 1d6 --- Slashing Axes 1 Brutal, Off-hand Small 3 lbs. 6 gp Axes, Light Blades, Light Axe, throwing 1d6 10 ft. Slashing Thrown 1 Off-hand Tiny 2 lbs. 8 gp Bardiche 1d10 --- Slashing Axes, Polearms 2 Brutal, Reach, Two-hand Medium 12 lbs. 7 gp Bludgeoning, Hammers, Picks, Bec de Corbin 1d8 --- Piercing, Slashing Polearms 2 Reach, Two-hand Medium 10 lbs. 8 gp Belaying Pin 1d4 --- Bludgeoning Maces & Clubs 1 Off-hand Tiny 2 lbs. 2 cp Bill 2d4 --- Piercing, Slashing Axes, Polearms 2 Reach, Two-hand Medium 15 lbs. 7 gp Heavy Blades, Bill-guisarme 1d10 --- Piercing, Slashing Polearms, Spears 2 Reach, Two-hand Medium 15 lbs. 7 gp Blowgun 1d3 10 ft. Piercing breath 2 Small 2 lbs. 5 gp Bo Stick 1d6 --- Bludgeoning Staffs 1 One-hand Small 4 lbs. 5 cp Bolas 1d4 10 ft. Bludgeoning Whips, Ropes & Chains 1 Tiny 2 lbs. 5 gp Bolas, two-ball 1d4 10 ft. Bludgeoning Whips, Ropes & Chains 1 Tiny 2 lbs.