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Daniel Cohen Game Designer 1-631-708-6177 | [email protected]| English – Fluent || Japanese - N5

Daniel Cohen Game Designer 1-631-708-6177 | Danieljcoh@Gmail.Com| English – Fluent || Japanese - N5

Daniel Cohen Game Designer 1-631-708-6177 | [email protected]| https://danielj.design/ English – Fluent || Japanese - N5

Experience Audio Designer, Schell Games, Pittsburgh, PA Jan. 2018 – May 2018 • Composed entire game Original Soundtrack of the game “Until You Fall” using the companies standard digital audio workstation, Logic Pro X. • Worked closely with the game director, art director, producer and level designers to understand game needs in order to design an interactive and dynamic music structure for in-game reactions from real time player decisions and actions. • Implemented, iterated, and tested all game music, transitions, and musical stingers within Unity 3D and Schell Games personal audio framework extensively throughout the entire development cycle to ensure all is working as intended, physically, emotionally, and computer-wise. • Collaborated closely with the engineering team to adjust the audio framework in order to support the needs and nice- to-haves for the music system/structure. • Continuously jumped from team to team, delivering on a variety of projects with different needs and milestones. Projects Zomz, Story driven – hack n’ slash, Game Designer - Unity 3D Jan. 2018 – Present • White-boxed and created working preliminary level designs using a mix of in-game assets and standard geometry tools within Unity, then iterated utilizing user feedback through 3D playtests using 2D wireframing tools, like Lucid Chart. • Created entire story line and narrative design using tools such as Articy;Draft 3 and Twine. Prototyped 2D cutscenes using still character images and backgrounds given from the 2D artist. • Created design documents for combat, , narrative, enemies/behaviors, and documented user feedback and iteration cycles. CuriouSer, Educational Virtual Reality Game, Game Designer - Unity 3D Aug. 2017 – Dec. 2017 • Designed the user experience to satisfy teacher curriculums, educational state standards and administration learning goals and themed the game appropriately for the age group to satisfy student engagement. • Researched the educational environment within computer science classes from 7th to 10th grade using classroom visitations, teacher testimonies, research studies, other computer science education games, and personal experience. • Iterated designs and how well they fit the learning goals through A, B testing between different classes and schools. • Created entire game OST. Skills / Tools • Unity 3D, Unreal 4, Javascript (Basic), C++ (Basic), Blueprint, Perforce, SVN, Jira, Adobe Suite Design Skills • Rapid Prototyping, Narrative Design, Creative Writing, Level Design, Play-testing, Audio Design, Documentation Platforms • PC, Rift, HTC Vive, Android, Makey-Makey Leadership Mentor, Summer Industry Games Course, Online June 2019 – July 2019 • Mentored students by attending voice & video calls for feedback on concepts, prototyping, and design philosophy. Teaching Assistant, Carnegie Mellon University Aug. 2017 – Dec. 2017 • Mentored students specializing in creating and designing interactive experiences in and audio design for abstract platforms. Education M.A Entertainment Technology, Carnegie Mellon University Aug. 2016 – May 2018 • Emphasis in rapidly creating and designing interactive experiences within multidisciplinary teams. B.A Music Education, SUNY Fredonia Aug. 2011 – May 2015 • Specialized in K-12 musical training using an organized structure and various teaching methods to synergize learning.