Uberlaufer A Game

Manual Version: 0.908 (Draft)

Uberlaufer

by August Branchesi

Published by

Überläufer is a registered trademark All Rights Reserved Foreward

Special thanks to my family and friends who have been supportive of this passion project over the last 2+ years. It takes a lot of time and effort to make a , let alone a procedurally generated VR game. I do have a normal job, so this project has been worked solely on nights and weekends with my head down at the computer. I could not have done it without their patience and support.

Back in high school, I absolutely loved the original Castle Wolfenstein games by Silas Warner and Muse. I spent countless hours playing these games on the C64 and Apple II. Überläufer is a love letter to these original games, re-imagined in Virtual Reality but with a different backstory and completely reworked to include rogue-like and new mechanics for VR. I wanted to accentuate the stealth portions of the game, ramp up the “tension” of escaping, and lean on real historical assets. It combines elements of some of my favorite games that I think creates something unique.

In addition to gaining a lot of XR experience for my regular engineering job, this game was also a way to share some stories about real people in Germany and Austria who bravely challenged the hate, bigotry and extreme nationalism of the Third Reich. In America, we don’t hear about those stories, so this was one way to share them. A message that is more important today than ever.

At the end of this manual you will find links to various sites that offer information about these resistance movements and the people behind them. The Story You play as a German Wermacht soldier in World War 2 who opposed the Nazi party and has been imprisoned in a dungeon. You are freed from your cell by the German resistance with only one pistol and limited ammunition. You must complete your objectives and then find the exit to escape.

Gameplay This game is procedurally generated. This means every time you play, the dungeon layout, enemies, objects and objectives are different. Every time you begin the dungeon, an AI generated photo and short biography of your character are also generated. You can view these in your Soldbuch (Soldier’s book) from within the game.

If you perish, you must start over again in a brand new dungeon with a new character. As you play the game, however, you are earning credits towards achievements which can unlock additional weapons, perks and enemies. The more you play, the better you become at the game and will progress further. Do not be discouraged dying on your first try, the game is meant to be challenging. Progression If you escape the dungeon, you can continue to the next dungeon taking control of a new character and continue this process until you perish.

Regardless of whether you succeed or not, you will be working towards achievements that unlock other weapons, perks and additional enemies that may spawn in the dungeon. You also earn experience points that can be spent at the beginning of a dungeon to equip your character with a weapon or perk immediately. The shop appears in the room where you start, and allows you to spend experience points to bribe a guard for these items.

Once you pass through the door exiting the start area, the shop is no longer available for that dungeon, so be sure to stock up before you enter! There are currently two different dungeon types: German Dungeon This is a standard dungeon with medium lighting. It is always the first dungeon.

Stalag This dungeon is in greyscale with the exception of specific colors. It has a gritter, old war movie feel. The lighting is normal, but can be a little scarier. Controls The game can be played seated or standing. You can reset your headset view at anytime through the menu.

The options menu has multiple settings for comfort, control and to increase immersion.

For example:

• You can hear letters in native German or English while the text remains English • Turn off object highlighting • Disable blood effects • Enable sensitive symbology from World War II • Use snap-turn or smooth locomotion • Tunneling effect for people sensitive to motion sickness • Swap left and right controller locomotion controls Navigating the Dungeon Your Soldbuch (German for Soldiers Book) provides your character’s biography and objective information as well as information on usable inventory items.

To access the Soldbuch at any time, lay either hand out flat in front of you with your palm facing up. You will see the Soldbuch appear and can grab it with your other hand.

The right hand side of the Soldbuch will show a map of the explored dungeon for the current floor you are on. If you find the full map when exploring the dungeon, you will be able to see all areas on the map. You are the red dot on the map. Looking at your map leaves you vulnerable to enemies, so keep your eyes and ears peeled!

Opening Doors and Chests To open doors and chests, simply grab and pull by pointing your hand at the handle. Cells doors require a silver key to open (can be used once for each door), or can be shot open. Shooting cell doors may attract nearby guards so always be aware of your surroundings when you do this. Health You can always see how much health you have by looking at the tattoo on the bottom of either wrist. The tattoo will slowly disappear as you lose health and your hands will become more bloody.

There are no “health packs” in the game although there is a small health boost you can purchase with earned credits at the beginning of the dungeon.

Weapon Handling You can store one firearm in addition to the firearm you are holding. To store a weapon, simply place it to your chest and let go. To retrieve it, put your hand to your chest and grab (like you are pulling it out of your jacket). There is no need to look down to retrieve your weapon. Simply pull it from your chest.

You can quickly swap weapons by simply dropping your current weapon in your jacket. It will be stored and if you already have a weapon in storage, it will automatically be swapped and put into your hand. Reloading Weapons To reload a weapon, empty the clip by pressing the primary button on your controller holding the weapon.

Grab a new clip with your other hand by reaching behind your back and grabbing. You can then place the new clip into your firearm.

Most weapons require you to cock the gun before firing by grabbing the bolt and pulling back. You are now ready to fire.

You can always see how many bullets and clips you have available by pointing the firearm straight up. Reload management is crucial to surviving! Always be ready! Weapon Types The following weapons are currently in the game. Others are planned in the future. P08 The standard P08 is always available when you start a dun- geon with two magazines. It has eight rounds and a sight you can use for aiming. It has an average sound profile for alerting nearby enemies. Suppressed P08 This is a P08 with a suppression device attached, making it less noisy. It does not attract guards as far away as other firearms, but is harder to aim as it has no sight. This weapon must be unlocked via an achievement before it can appear in the dungeon or be purchased. C96 The C96 has more bullets (ten) in a clip, easier reload and a sight but requires special ammo clips or an ammo box that spawn less frequently. It is better as a secondary weapon. This weapon must be unlocked via an achievement before it can appear in the dungeon or be purchased.

MP40 This sub-machine gun has a large capacity and rate of fire (fully automatic), but is harder to control. Use two hands to make your shots more accurate. It requires special ammunition which spawns less frequently and definitely attracts more attention. This is a great secondary weapon when you are in a pinch. This weapon must be unlocked via an achievement before it can appear in the dungeon or be purchased. Grenades Grenades can be purchased in the shop before entering the dungeon once you complete a specific achievement.

Using a grenade requires two hands leaving you at a disadvantage since you will have to store your weapon. To charge the grenade, grab the bottom, pull and throw.

Grenades can also be used to replace a booby trap after it has been defused or detonated. To reset a booby trap with a grenade, simply hold the grenade near the booby trap and let go. Enemies This is a brief overview of enemy types. There are different variations of each enemy that may have different roaming behaviour, equipped weapons, accuracy and posture. It is up to the player to learn their behaviors.

Standard Wermacht Soldiers Officers Special Ops Winter Soldier

Most enemies have a chance of surrendering when injured except for the SS. When surrendering they will always drop their weapon which can be picked up and used or stored. It is up to you on what to do with them, but knocking them out can be helpful towards earning some achievements. SS Assault Trooper

The SS assault troopers are easily identified by their black uniform and gas mask. They typically spawn after you have attracted too much attention. There is always a klaxxon and announcement that plays when one has been dispatched. The amount of time before the SS reaches you can vary.

Their accuracy and lethality is high and can spawn with different weapons depending on the current difficulty.

They will frequently stay just out of sight until you come around a corner but may also storm right into whatever room you are in. Listen for their footsteps and take a defensive position if they are approaching. Taking them out while they are still far from your position is the best bet if you are good aim, but may require you to position yourself in a strategic spot. Searching Guards Defeated guards can be searched for usable inventory like ammunition, silver keys, credits (Reichmarks) and completed dungeon maps.

To search a guard, grab him from the ground and hold on. An indicator will display as it will take a random number of seconds to search. Once completed, a message will be displayed and any usable items will be added to your inventory. Miscellaneous non-usable items may also be found and will be listed.

When searching guards you are vulnerable. Collecting Items To collect an item, simply grab it using the grab button on your controller, place it behind your back and let go. This will add the item to your inventory and it will appear checked off in your Soldbuch.

Destroying Items To destroy an objective item, simply shoot it. The objective will be cleared from your Soldbuch. If you run out of bullets you will have to find more or knockout a guard for the chance of finding more. Photographing an Item You have a camera at your disposal at all times. To access it, simply hold your hand out flat with your palm up and you will see the camera below your wrist. Grab it with your other hand.

To use the camera, put it in front of your face. You will now be looking through the viewfinder and rangefinder. Before you can take a photo, you must focus the camera. Move your joystick or DPAD left or right to line up the two images. Once they are lined up, you can snap your photo with the trigger. This is actually how a real rangefinder works in these old cameras (aligning two images to focus). Taking photos leaves you vulnerable, so keep an ear out for guards approaching.

Photos you take will also be viewable after you perish or escape the dungeon and can be saved later. Stealth When possible, your best bet is knocking guards out from behind by swinging with your gun, an object or even your hands. This will prevent them from alerting nearby guards if you knock them out quickly enough. Regular fists do much less damage than a melee object like your pistol and will require several hits.

Any time you fire your weapon, it can attract nearby guards. The distance it can be heard depends on the weapon you are using and any perks you might have earned or purchased. Every shot also increases the chances that an SS soldier will be dispatched.

There is no aim assistance in the game, so you must be accurate with your shots and keep your ammo count in mind. Alerted Guards Guards can be alerted a number of ways.

• Hear gunshots from player or other enemies • Hear a door, locker or chest opening very closeby* • Hear a grenade explosion or booby trap* • Lit up by a flashlight • See a dead or knocked out body* • Hear an object hit the floor or wall (brick, tin cups, bottles, or coins)*

In most cases, a normal alerted guard will walk to the area of the noise or body to investigate. Guards alerted by bodies immediately double their field of vision, so it will be hard to come up behind them.

Player can attempt to hide behind an object, inside a wall hiding spot or can alternatively use the attraction of the guard to their advantage.

There is also a perk you can purchase to eliminate door, chest or locker noise from alerting guards.

The alerts noted with an * cause the guard to say “Was ist das? (What is that?) giving you some notification so you can react.

A common tactic is to use throwable objects that will make noise to lure an enemy to a location. You can use this to get them closer to you coming around a corner to melee, or lure them to a broken floor or booby trap. They can also be used to get the guard to move and face away from you so you can come up behind them and knock them out. Hiding Spots Hiding spots are areas of a broken wall you can hide in. Unalerted guards cannot see you in a hiding spot which makes them a good place to hide when someone is coming, or to lure a nearby guard without being spotted.

Hiding spots can also be used to escape enemies pursuing you. You need to run far enough away from the enemy (a few meters outside of shotting range) and then duck into a hiding spot and they will lose you. As you run away, keep in mind that you can run into another enemy, a collapsed floor or booby trap very easily.

Hiding spots can also be used to hide bodies. Bodies Bodies (dead or knocked out) are removed automatically when you get far away from it, but if you are going to remain in the area of a body exploring a room, it may be advantageous to hide it so a roaming guard who walks by does not investigate. Enemies that discover a dead body are on high alert and their field of vision increases so it will be harder to come up behind them.

Bodies can be thrown in a hiding spot, inside a collapsed floor (pit) or behind something to avoid alerting other enemies.

Bodies can also be held in front of the player in a pinch as a shield of sorts, but it has to be positioned correctly and is not always reliable (bullets can go through). You will notice the body move when getting hit as you hold it. Light and Sound Light and sound play a critical part in the game. You can listen for guards approaching so they do not get the jump on you. There are various radios located throughout the dungeon that can make it hard to hear. You can pick these up and turn them off, or shoot them to silence them, but remember... gunfire can attract guards!

If you are in the lit area of a torch or ceiling light, you will be easier to detect (farther distance) and enemies will be much more likely to hit you when shooting. You can always tell if you are in a lit area by looking at your hands. If they have a red glow, you are more vulnerable to detection and damage. Stay out of the light when engaging enemies. You can also shoot out ceiling lights at the risk of alerting nearby guards. There is a generator room in every dungeon. Turning off the generator will shut off ALL the artificial lights, but will also alert the SS!

Using light attachments on some firearms will help you see further, but will alert guards if the light shines on them. Be tactful about when you use the light attachment.

Torches can only be extinguished using the welding gloves. These are unlocked through an achievement and can then be purchased before you venture into the dungeon. To extinguish a torch with the gloves, simply put your hand near the torch and grab. Dungeon Objects There are several objects in the game, some of them are items you may be asked to collect in order to escape, some can be used as melee weapons, and others may be non-usable or story items. Here is the background on some of the items seen in the game.

White Rose Leaflets The White Rose Society was an underground group opposed to the Nazi party in Germany. They would pass out leaflets in secret denouncing the Nazi party. The leaflets you find in the game are excerpts from the real leaflets translated to your localized language. Once these are discovered, you can view them from the Main Menu Collectibles area.

Dossiers The dossiers you find in the game give a short biography of real resistance members in Germany and Austria at the time. Once each Dossier is discovered and added to your inventory, you can view them from the Main Menu Collectibles area at anytime. Letters There are a sequence of letters in the dungeon you may find each time you play. The letters are between a former prisoner and his wife telling their story. Once these are discovered, you can view and listen to them from the Main Menu Collectibles area. Volksempfänger VE301 Radio This radio (which means “People’s Receiver” in German) was common in households and allowed the Nazi party to push their propaganda to the masses. They were specifically made to only tune into the specific frequencies for these broadcasts. Altering them was a serious offense.

In the game, the radios play real music or broadcasts from the time period! The radios can make it harder to hear approaching guards, so you can turn them off or shoot them to silence them. 16mm Projector This projector was made by a German company in the 1930s. In the game there are multiple reels that will randomly generate and allow you to watch real historic footage from old newsreels at the time. Viewing these reels can sometimes be an objective to complete the dungeon.

When projector films are an objective, you must keep loading reels till you find the correct one. The ID is not displayed till the end of the movie reel, so you will need to watch out in case guards approach you while locating the correct movie reel.

Bottles Wine and beer bottles found in the dungeon can be used as melee weapons. To switch the hand position of the bottle use the trigger. German Camera This camera was made in the 1930s and the company still makes high-end cameras even today. These cameras are operated with two viewing windows. One is to compose the shot, the other is to focus and is called a rangefinder.

The VR implementation of the camera has a similar experience to using the real camera. When you hold the camera to your face in the game, you will see two small squares of the shot. You must align these two and then the shot will be focused. This is very much how the real rangefinder operates!

The camera is accessible at all times from your wrist and in addition to completing certain objectives, you can use it to take in-game screenshots. Dungeon Map Your dungeon map will always show you areas you have explored, so it is charting as you move. Occasionally, you may find a completed dungeon map when searching a guard. After this has been added to your inventory, the map will show the entire dungeon level for whatever floor you are on.

Pressing the trigger when holding the map will allow you to cycle between different floors on the map.

Ammunition Ammunition can be found when searching guards as well as appearing in the dungeon. Different ammunition is required for different guns. Lugers, Mauser Pistols, and the MP40 all take different ammunition types. Ammunition is hard to come by, especially for non-Luger weapons.

If you have enough experience points, you can purchase an additional magazine or clip when you start the dungeon. Broken Walls Some walls may be visibly broken with a few loose stones in front of a chest.

You cannot open the chest behind a broken wall until all of the stone bricks are removed! Keep an ear out for approaching guards. Secret Areas Small secret stashes can be found throughout the dungeon.

These stashes are hidden behind loose stones in the middle of some walls which can be grabbed and pulled away to find various items. Wall stashes are the only places where you can possibly find the following items spawn in the dungeon:

• Credits (Reichmarks) which can be used to purchase items at the beginning of a dungeon • Unlocked Weapons • Uniform • Future collectible rare items

You cannot grab an item behind a hidden wall until all of the stone bricks are removed!

These can be easy to miss while focusing on survival, so keep an eye out. If you manage to find all the secrets wall stashes on a given map, you will earn a special achievement.

Your Soldbuch will tell you how many secret wall stashes there are and how many you have found. Broken Floors You will see some floors have a visible hole covered by loose bricks. Stepping on these will result in falling through the floor and instant death. Walk around these areas when exploring rooms.

Other objects can fall into the hole, so be sure not to lose any critical items as they will be unretrievable.

Enemies can also fall into these holes, or trip on them and knock themselves out. It’s possible to coax a guard to walk over a broken floor in the right situation. Once a floor has collapsed, guards will not be fooled and will avoid it. Uniform After unlocking a specific achievement, the uniform will begin appearing in the dungeon or be available for purchase using your credits at the start of a dungeon.

The uniform prevents normal guards from attacking you on sight as long as you are not holding a weapon. When approaching guards with a uniform, you may be asked to show your pass. You can retrieve your pass by reaching behind your back and grabbing without a firearm in your hand.

The uniform only works for a couple of minutes till the guards catch on. A timer is displayed on your wrist while wearing the uniform so you can keep track of the time remaining.

Once you show your pass, you can easily knock a guard out. Be quick about it before they can warn other guards. Alerted guards will attack you even if you have the uniform on. SS will also not be fooled by the uniform. Booby Traps After unlocking a specific achievement, booby traps will begin appearing in the dungeon.

Booby Traps will randomly be found in tight corridors and consist of a german grenade mounted to the wall with a wire going across your path. If you walk across the wire, the trap will instantly explode and cause serious damage as well as alert enemies.

To disarm the trap, use the wire cutter by grabbing it from your wrist and cut the wire. These traps can be hard to spot if you aren’t paying attention, so take care in these areas.

Enemies will also set these off and kill or injure themselves. Cunning players can potentially attract a guard to a boobytrap. Defused or exploded traps can be reset if you have a grenade. Photographs In addition to completing certain objectives, the camera can be used to take screenshots in the game. Any photographs you take with your camera will be displayed on a table after you end your dungeon session, either by escaping or perishing.

Photos can be grabbed from the table and examined more closely. If you would like to save the photo, simply place it in your jacket by putting it close to your chest and releasing it.

Saved photos are stored in your game installation directory in a subfolder called “screenshots”. Any unsaved photos will be purged the next time you enter a dungeon. Scoring After perishing or ending your game run, the statistics for your game will be displayed as well as a score.

The score is currently calculated based on a number of criteria:

• How many dungeons you escaped before dying • Number of guards you knocked out • Accuracy of shots • Number of SS you terminated • Number of regular enemies you killed

You get a higher score for killing FEWER regular enemies. The more regular soldiers you kill, the less points you get for each one. You also get a higher point value for knocking guards out. Try not to kill more than five regular soldiers in each dungeon if you are striving for higher scores.

The scoring system may be changed during the Early Access process. Once this has been firmed up, leaderboards will be reset. There are currently four global leaderboards that work across all platforms:

All Time High Scores Monthly Dungeon Escapes Monthly High Scores Monthly Knockouts Title Music The title music of the game features two tracks from Aquabella, an incredible European all-female acapella group. The translated lyrics for the songs are included below, thanks to a very helpful redditor.

The songs not only are examples of how German can be a beautiful language, but the melancholy themes also line up well with the letters you find in the dungeon.

Ich hab die Nacht geträumet I Had a Dream Last Night

I had a dream last night, It was such a worrisome dream, A rosemary tree Was growing in my garden

The garden was a graveyard The flowerbed was a grave Crown and blossoms Were falling from the green tree

I gathered the blossoms in a golden jar, It fell out of my hands, And smashed to pieces.

Out of it I saw pearls trickling And tiny rose-red drops What could the dream mean? Oh, my love, are you dead? Mein Aug’sind müde My Eyes are tired

Sleep my husband so you can wake tomorrow

My eyes are tired and still my soul is wide I cried the night for our sorrow My cheeks’ bleakness give me the last kiss You left without words and my loss is grand My wailing all night did you hear it in your dream the sound of my song of sorrow I want to reach out my hands but you left this place You stay in stranger hands do you still remember me Another night awake I am so tired so empty at our tombstone it is too heavy for me alone

Sleep my husband so you can wake tomorrow

Tomorrow you shall awake and do your day’s work When your tears run then I can finally rest Two angels shall sing for our love song And stand by our side my friend I say farewell My wailing all night did you hear it in your dream the sound of my song of sorrow

Sleep my husband so you can wake tomorrow Other German Translations

Enemy guards voices are in German for immersion and authenticity. Here is a translation for the phrases you will hear them say:

Überläufer Turncoat / Defector

Der Gefangene ist entkommen The prisoner has escaped

Stehen bleiben oder ich schieße Stop or I will shoot

Keine Bewegung Freeze (No movement)

Hinter ihm her Follow him; get him

Achtung Watch out

Feindkontakt Enemy contact

Ich ergebe mich I surrender

Nicht schießen ich ergebe mich Don´t shoot, I surrender

Ganz ruhig Calm down

Bitte nicht Please no! Tips • Avoid standing in lit areas when you engage an enemy. It is a death sentence. • Peek around corners before exposing yourself. Look at their stance and wait till they turn around before coming up behind them. • You can shoot blindly around a corner without exposing yourself but with little accuracy. • Use hiding areas to hide from nearby guards, then use thrown coins to attract them near you and come up behind them for a takedown. • The tension music that plays only indicates there are a certain number of guards nearby. Do not rely on it to tell you if there is anyone near you! • Be mindful and precise with your shots. Not only do they attract attention, you have a limited amount of ammo. • Always search guards, but be mindful of when you do it! • Some objects like loose stones from walls make great weapons which can be thrown. Melee objects have different damage values depending on whether they are thrown, held and the combat state of the guard. • You can lure enemies into broken floors that have not yet collapsed or booby traps. • If things are getting tense, run away from enaged enemies at least 19 meters and duck into a hiding spot. You will lose them and can take a breather. Mods

There is limited modification support in the game for certain music/sounds. Additional modification support will be considered for the game as it becomes more final.

When the game is first launched, there is a folder created in the game directory called “mods”. Within the subfolder called music, you can place the following WAV files with your own custom music to replace specific tension music played in the game. I highly recommend Dan Brown’s soundtrack from the RTCW games if you have them!

These two sound files will be randomly played when there are a number of enemies nearby. tension1.wav tension2.wav

These two sound files will be randomly played when you are engaged in combat with regular enemies. battlemusic1.wav battlemusic2.wav

This sound file will be played when engaging in combat with an SS trooper. ssbattle.wav Other Features

Rich Presence The game supports rich presence in both Discord and Steam. The number of statistics displayed is different in each as Discord has more ways of displaying information.

Some of the information that is available:

• Your total number of escapes • Which dungeon you are currently playing on • How many objectives you have completed so far in that dungeon • The name of your AI generated character

If you have suggestions for Rich Presence drop us a note on the Discord server. Historical References One of the goals of this game is to get players curious about the history of those who resisted the Nazi party in Germany and Austria. In Germany alone, the Nazi’s executed more than 70,000 people for some sort of resistance. While that is a lot of people, it was a small number compared to the rest of the population who turned a blind eye. This makes telling their stories even more important. The dossiers in the game feature not only some notable resistance figures, but those whose fight is not well known at all.

Here are some helpful resources to learn more about the movements and people behind them.

United States Holocaust Memorial Museum https://encyclopedia.ushmm.org/content/en/article/ger- man-resistance-to-hitler https://encyclopedia.ushmm.org/content/en/article/resis- tance-inside-germany

German Resistance Memorial Center https://www.gdw-berlin.de/en/home/ https://www.gdw-berlin.de/en/recess/biographies/index_ of_persons/biographie/view-bio/freya-graefin-von-moltke

Documentation Centre of Austrian Resistance https://www.doew.at/english

National WW2 Museum https://www.nationalww2museum.org/war/articles/sophie- scholl-and-white-rose Roadmap / Discord

This game is a work-in-progress. New features and priorities are based on community feedback. Some are easier to add than others, but here is a list of things that are currently on my possible inclusion list:

• Companion: Mozart (see teaser by getting to dungeon 3 without dying) • Boss Level • New Objectives and Photographable Objects • Localization (The game supports it, I just need professional translations) • New Dungeon Type • New Weapons • Ability to save/share and compete in favorite levels using the dungeon seed • Extended MOD support • Additional story letter chains • Native Quest 2 Support

I do have a discord server setup if you would like to express any thoughts and participate. I’m very busy working on the game, so please be patient if I don’t respond right away. This is a part-time passion project for me. discord.uberlaufer.com Credits

Programming August Branchesi

Creative Writing August Branchesi Nicola Everett

Voice Actors Leonie Jana Resistance Narrator, Ingrid Dennis Wiencke Enemy Officer, Otto Ferdi Özten Enemy Soldier Patrick SS Soldier, SS Loudspeaker

Music Aquabella Ich hab die nacht geträumet Aquabella Meine Aug’ sind müde

Trailer Production Sandy Collins

Special Modeling Joey Branchesi

Script Editing August Branchesi Kim Branchesi Lisa Walters Testers Joey Branchesi Jay Branchesi

Paper Dungeon A small dungeon you can play with a pencil and one six sided die! Your goal is to collect both dossiers, the gold key and then get to the exit.

To Play: Start off with 10 hit points at the White Rose icon.

Roll the dice to move. If you roll a 1,3, or 5, move diagonoly in one direction the number of spaces you rolled. For a 2, 4, or 6, you can move up, down left or right the number of spaces you rolled. If you cannot move in the direction you can move whichever direction is available but you must move the total number of spaces.

If you land within one space of a key, dossier or uniform you can pick them up.

If you obtain the uniform, guards cannot detect you for three dice rolls. The uniform can only be picked up once.

If you land within one square of an enemy, you must engage them. Roll a die for each of you to fire until one of you dies. Guards have five hit points. For you, if you roll a 1-3 your shot hits. For the guard. if you roll a 4-6 he hits.

Feel free to change the rules and if you have suggestions, let me know on Discord.

For a complete produrally generated dungeon paper experience, please visit www.gladden.design. I got the idea from playing his game and he gave his blessing for me to include this in my manual. Uberlaufer