La Bataille de Leipzig

Scénarios Pour le Règlement de l’An XXX et Le Règlement des Marie-Louise

2 La Bataille de Leipzig December 19, 2013 • French Victory: Hold all hexes of Güldengossa, the Auenhain Farm, Markkleeberg, Dölitz and Connewitz, one hex each of All rules herein take precedence over any rules in the series rules, Gross Pössna and Seifertshain, and place Meerveldt’s II Corps which they may contradict. on Morale Level Three by the end of the scenario.

Rules marked with an eagle or are shaded with a gray • French Tactical Victory: Hold one hex of Güldengossa, the background apply only to players using the Règlements de Auenhain Farm, all hexes of Markkleeberg, Dölitz, and l’An XXX. Connewitz and place Klenau’s IV Corps and Meerveldt’s II Corps on Morale Level Two by the end of the scenario. NOTE: All references to Artillery Ammunition Wagons (AAWs), Ammunition Supply, Artillery Ricochet, Cavalry Skirmishers and • Draw: Any result that is not a victory for either side. Grand Charges apply only to players using the Règlements de l’An XXX. • Coalition Tactical Victory: Hold all hexes of Güldengossa, the Manor House at Dölitz and place Lauriston’s on Morale Level Two by the end of the scenario. 1.0 INTRODUCTION La Batallie de Leipzig is a game of one day, the 16th, of the battle • Coalition Victory: Hold all hexes of Markkleeberg, that took place from October 14-19. Güldengossa, the Auenhain Farm, Gross Pössna, the Manor House at Dölitz and Dölitz or Connewitz by the end of the scenario. 2.0 RULES QUESTIONS • Coalition Decisive Victory: Hold all hexes of Wachau, Check the La Bataille forums on Consimworld: Liebertwolkwitz, Connewitz and Dölitz by the end of the http://www.consimworld.com or on http://boardgamegeek.com. scenario.

3.0 THE SOUTHERN BATTLE If Napoléon is killed or captured the Coalition is automatically granted a Decisive Victory. 3.1 Introduction If the Tsar or Emperor Francis I is killed or captured, France is This scenario represents the entire battle for the South covering automatically granted a Decisive Victory. Scenario 1 and Scenario 61 together.

3.2 Time If the King of is killed or captured increase the level of victory by one in France’s favor. Start Time: 9:00 AM. Finish Time: 6:00 PM (inclusive).

Dusk begins with the 5:00 PM turn. Night begins with the 6:00 PM turn. 3.3 Play Area Use Maps 4, 5, 6 & 7. 3.4 Command This is simply a re-listing of the Army and Corps leaders involved in these scenarios. All command rules listed in the Exclusive Rules still apply. 3.4.1 French: Napoléon and Murat act as Army Leaders for the Southern Front. The following leaders generate CPs when present on the map: Napoléon, Murat, Oudinot, Mortier, Victor, Lauriston, Poniatowski, Augereau, and MacDonald for a total of 9 when all are on the map. 3.4.2 Coalition: Barclay de Tolly and Schwarzenberg act as Army Leaders and may activate Corps leaders as per the series rules. Barclay de Tolly may only activate Russian and Prussian Corps leaders. Schwarzenberg may only activate Austrian and Prussian Corps leaders in the Army of Bohemia. The following leaders generate CPs when present on the map: Schwarzenberg, Barclay de Tolly, Gorchakov, Schachafskoi, Raevski, Yermolov, Meerveldt, Klenau, F. Hessen-Homburg, and Kleist for a total of 10 when all are present. 3.5 Victory Conditions • French Decisive Victory: Exit 25 Increments of any type off the south map edge and hold all hexes of Güldengossa, the Auenhain Farm, Gross Pössna, Seifertshain, Markkleeberg, Dölitz, Connewitz and the Manor House at Dölitz by the end of the scenario.

3 minutes late. Roll separately for each group listed under the specified 3.6 French Deployment time. Within 5 hexes of Connewitz Lefol Infantry 10:40 AM: Enters on the northern road to Probstheida Guard Cavalry Corps Within 5 hexes of Dölitz and east of the Pleisse River VIII Corps 11:20 AM: Enters on north edge at Holzhausen 26th Division II Cavalry Corps 12th Infantry Regiment 14th Infantry Regiment 11:40 AM: Enters on north edge at Holzhausen th 15th Infantry Regiment 28 Light Cavalry Brigade/XI Corps

East of the Pleisse within 5 hexes of the river and between Connewitz 12:00 PM: Enters on north edge at Holzhausen and Dölitz inclusive Marshal MacDonald, staff and Corps artillery VIII Corps st 27th Light Cavalry Brigade 31 Division/XI Corps 2nd Foot Artillery th 3rd Foot Artillery 35 Division/XI Corps 4th Foot Artillery th 36 Division/XI Corps Within 3 hexes of Markkleeberg th 39 Division/XI Corps VIII Corps Marshal Poniatowski and staff Enters on the northern road to Probstheida General Kamieniecki st Vistula Legion 1 Old Guard Division 1st Infantry Regiment nd 8th Infantry Regiment 2 Old Guard Division 16th Infantry Regiment 1st Foot Artillery Remainder of Guard Artillery (i.e. excluding those deployed 5th Foot Artillery with II Corps) 6th Foot Artillery 27th Light Cavalry Brigade 5:00 PM: Enters on the northern edge road to Probstheida Within 5 hexes of Dösen th IX Corps 8 Division/III Corps without artillery

th Within 10 hexes of Dösen and north of the Gösel stream 11 Division/III Corps without artillery IV Cavalry Corps NOTE: The artillery had difficulty keeping up with the infantry Within 5 hexes of Probstheida through Leipzig and did not arrive before nightfall. 1st Young Guard Corps 2nd Young Guard Corps

North of Wachau within 10, but at least 6 hexes from the village II Corps 3rd Guard Foot Artillery 4th Guard Foot Artillery 5th Guard Foot Artillery 6th Guard Foot Artillery

Within 2 hexes of Liebertwolkwitz or the Galgenberg V Corps

Within 4 hexes of Zuckelhausen I Cavalry Corps

Within 4 hexes of Bebel Siedlung V Cavalry Corps

On the Galgenberg Napoléon, Murat, their staffs and escort units

3.7 French Reinforcements Reinforcement arrival times are variable. On the turn of arrival roll one die. On a 1 or 2 the units arrive on the current turn, on a 3 or 4 the units arrive 20 minutes late, on a 5 or 6 the units arrive 40

4 La Bataille de Leipzig Prussian II Corps Reserve Artillery 3.8 Coalition Deployment Coalition Left Wing Within 10 hexes of Siefertshain – Hetman Platov and his Cossacks

In the Markleeberg Manor House on west side of the Pleisse, 3.9 Coalition Reinforcements opposite Markkleeberg – Austrian 1st Battalion of Kaunitz IR Nr. 20 Reinforcement arrival times are variable. On the turn of arrival roll Infantry, II Corps. one die. On a 1 or 2 the units arrive on the current turn, on a 3 or 4 the units arrive 20 minutes late, on a 5 or 6 the units arrive 40 Within 10 hexes of Gautzsch minutes late. Roll separately for each group listed under the specified time. Prince Schwarzenberg and staff and any Headquarters Escort units of the Coalition player’s choice 11:00 AM: Enter on the south map edge within 20 hexes of the road to Krustewitz. Austrian II Corps including the Pontoon and Pioneer companies, Meerveldt and staff less 1/IR Nr. 20 Prince Gallitzin and staff and the Life Guard Light Cavalry Division Within 10 hexes of Krustewitz 11:20 AM: Enter on the south map edge within 20 hexes of the road GL Kleist and staff to Krustewitz.

Prussian 12th Infantry Brigade/II Corps Russian 2nd Cuirassier Division

Russian 14th Infantry Division/ Russian 3rd Cuirassier Division less those units attached to the Coalition Left Wing. Russian Starodoub and Novgorod Cuirassier regiments/3rd Cuirassier Division of the Russian Guard Cavalry Corps 11:40 AM: Enter on the south map edge within 20 hexes of the road NOTE: Treat these units as Army Assets. to Krustewitz.

Coalition Center Wing Russian III Grenadier Corps

Within 2 hexes of the Tsar hex - Alexander I, Francis I, Frederick 1:20 PM: Enter on the south map edge within 5 hexes of the road to William III, their staffs and any Headquarters Escort units of the Krustewitz. Coalition player’s choice. Austrian Reserve Cavalry Within 10 hexes of Güldengossa 1:40 PM: Enter on the south map edge within 5 hexes of the road to Barclay de Tolly, Wittgenstein and their staffs and any Krustewitz. Headquarters Escort units of the Coalition player’s choice Austrian Reserve Corps Russian II Corps Austrian Reserve Artillery GL Pahlen III and his cavalry 2:00 PM: Enter on the south map edge within 20 hexes of the road to Prussian 9th Infantry Brigade, Prussian II Corps Krustewitz.

Within 5 hexes of Störmthal Gallitzin and staff, Russian Guard Cavalry Corps including 1st Life Guard Light Cavalry Division, 1st Cuirassier Division and Russian I Corps artillery. Gorchakov and Staff Russian 5th Division 2:40 PM: Enter on the south map edge, east of and within 20 hexes of Corps artillery the Pleisse River.

Prussian 10th Infantry Brigade/II Corps Constantine and staff

Silesian Kürassier Regiments from the Prussian Reserve Cavalry Russian V Life Guard Corps Brigade NOTE: Treat this unit as an Asset of the Prussian II Corps. Russian Army Artillery Reserve

st Coalition Right Wing Russian 1 Cuirassier Division

Within 8 hexes of Gross Pössna Prussian Guard Infantry Brigade

Austrian IV Corps Prussian Guard Cavalry Brigade

Prussian Reserve Cavalry Brigade less the Silesian Kürassier Regiment attached to 10th Infantry Brigade

Prussian 11. Infanterie Brigade/II Corps

5 Within 5 hexes of Lindenau or Plagwitz Leipzig Garrison 4.0 LINDENAU 39th Division General Margaron 4.1 Introduction 2/96 Line Initially Schwarzenberg planned to have the Armee von Schlesien 2/103 Line and Gyulai’s Korps attack Lindenau and bottle Napoléon’s army up. 1/132 Line However, the terrain at Lindenau was very favorable to the defender 1/2 Baden Line attacking from the west. Blücher believed that an entire army could be held off by a brigade. Plus if the Armee von Schlesien was on the III Cavalry Corps west side of the Elster then Napoléon could have escaped the trap to General Arrighi and staff the north by falling back on . Blücher would have 2nd Brigade/4th Heavy Cavalry Division nothing to do with Schwarzenberg’s schemes and kept his army 13th Cuirassiers where he could attack the Grande Armée. Thus Gyulai’s primary 16th Dragoons mission was reduced to establishing communications between the 17th Dragoons Armee von Schlesien and the Armee von Böhmen. He had secondary 21st Dragoons missions of covering operationally vital locations to the south west 26th Dragoons and numerous forces were detached from his command forthwith. 27th Dragoons His advance on Lindenau was to be a faint to distract the French which it did admirably well by drawing out Bertrand’s IV Corps 4.7 French Reinforcements d’Armée, but at a high cost in casualties. Actually capturing 11:00 AM: Enter on the road to Leipzig (near top-right corner of Lindenau was not part of Graf von Gyulai’s orders. However, he felt map) he had to try. He issued his orders, assembled his orders and IV Corps attacked. General Bertrand and staff 12th Division 4.2 Time 15th Division Start Time: 9:00 AM. 38th Division Finish Time: 6:00 PM (inclusive). 24th Light Cavalry Brigade 29th Light Cavalry Brigade Dusk begins with the 5:00 PM turn. Night begins with the 6:00 PM Corps Artillery turn. 4.8 Coalition Deployment 4.3 Play Area Within 2 hexes of Leutzsch Use Map 3. 1st Column FML Hessen-Homburg 4.4 Command Warasdiener-Kreuzer Grenz Nr. 5 4.4.1 French: The French receive one CP until Bertrand arrives. At Jäger Battalion #2 that point Bertrand’s CP is the only CP the French receive. IR Nr. 60 Ignaz Gyulai 4.4.2 Coalition: FZM Graf Gyulai divided his forces into 3 columns IR Nr. 37 Mariassy and a reserve without regard to which divisions the units belonged. Therefore, all units of the Austrian III Corps and Liechtenstein’s 1st Within 5 hexes of Schönau Light Division are treated as Assets of the Austrian III Corps or the Streifkorps Theilmann 1st Light Division and thus can be attached to any MU formed by Streifkorps Mensdorf-Pouilly

FML Hessen-Homburg, FML Murray, FML Crenneville or FML nd Fürst Moritz Liechtenstein. Gyulai generates one CP. The 2 Column Streifkorps of Mendsorf and Theilmann may roll for Light Cavalry FZM Graf Gyulai and staff Initiative. FML Crenneville FML Murray 4.5 Victory Conditions Warasdiener-Saint-George Grenz Nr. 6 Jäger Battalion #1 • Coalition Decisive: Capture all town hexes of Lindenau and IR Nr. 28 Frehlich Plagwitz, as well as the 3 French earthworks prior to the end of ChL Regiment Nr. 5 Klenau the scenario. ChL Regiment Nr. 6 Rosenberg • Coalition Victory: Capture all town hexes of Plagwitz and the 3 Dragoon Regiment Nr. 4 Levenehr French earthworks prior to the end of the scenario. All artillery batteries of III Corps and 1st Light Division • Coalition Tactical: Place the IV Corps d’Armée on Morale Level One or higher by the end of the scenario. Within 3 hexes of Gross-Zschocher • Draw: Any result that is not a victory for either side. 3rd Column • French Tactical: Place III Corps on Morale Morale Level One FML Liechtenstein by the end of the scenario. IR Nr. 41 Kottulinsky • French Victory: Place III Corps on Morale Level Two by the IR Nr. 1 Kaiser end of the scenario. 1/Broder Grenz Nr. 7 • French Decisive: Place III Corps on Morale Level Three by the Jäger Battalion Nr. 7 end of the scenario. ChL Regiment Nr. 1 Kaiser 4.6 French Deployment ChL Regiment Nr. 4 Saint-Vincent

In each Earthwork – One fixed battery In Schönau Reserve IR Nr. 36 Kollowrath

6 La Bataille de Leipzig Marshall Marmont and staff, VI Corps Artillery Reserve, VI Corps 5.0 THE NORTHERN BATTLE Within 6 hexes of Bridge 3 5.1 Introduction 5th Light Cavalry Division, III Cavalry Corps This scenario represents the Northern Battle between the Armee von Schlesien and the III and VI Corps d’Armée under the overall Within 3 hexes of F6L command of Maréchal Ney. 6th Light Cavalry Division, III Cavalry Corps

5.2 Time Within 3 hexes of F4D th Start Time: 1:00 PM. 4 Heavy Cavalry Division, III Cavalry Corps Finish Time: 7:40 PM (inclusive). With any unit of III Cavalry Corps Dusk begins with the 5:00 PM turn. Night begins with the 6:00 PM General Arrighi and staff, III Cavalry Corps turn. Within 6 hexes of Gross Wiederitzsch 5.3 Play Area 27th Infantry Division, VIII Corps Use Maps 1 and 2. Within 8 hexes of Klein Wiederitzsch 5.4 Command 18th Light Cavalry Brigade, VIII Corps This is simply a re-listing of the Army and Corps leaders involved in 5.7 French Reinforcements these scenarios. All command rules listed in the Exclusive Rules still apply. Reinforcement arrival times are variable. On the turn of arrival roll one die. On a 1 or 2 the units arrive on the current turn, on a 3 or 4 5.4.1 French: Ney acts as Army Leaders for the Northern Front. The the units arrive 20 minutes late, on a 5 or 6 the units arrive 40 following leaders generate CPs when present on the map: Ney, minutes late. Roll separately for each group listed under the specified Marmont and Souham for a total of 3 when all are on the map. time. 5.4.2 Coalition: Blücher acts as Army Leaders and may activate Corps leaders as per the series rules. The following leaders generate 4:00 PM: Enter on the east edge of map 2, north of the Elster. CPs when present on the map: Blücher, Yorck, Saint-Priest, Olsuvief, 23rd Light Cavalry Brigade and Kapzevitch for a total of 5 when all are present. 4:20 PM: Enter on the east edge of map 2, north of the Elster. 5.5 Victory Conditions 9th Infantry Division • Coalition Decisive: Capture all town hexes of Möckern, Gohlis, Eurteritzsch and hold both hexes of bridges 1, 2, & 3 at the end of the scenario. • Coalition Victory: Capture all town hexes of Möckern and hold both hexes of bridges 1 & 2 at the end of the scenario. • Coalition Tactical: Place the VI Corps d’Armee on Morale Level and hold both hexes of bridge 2 at the end of the scenario. • Draw: Any result that is not a victory for either side. • French Tactical: Place any two of the Prussian I Armeekorps, Russian VIII Corps, Russian IX Corps, or Russian on Morale Level One and hold all hexes of Gohlis, Eurteritzsch and both hexes bridge 2 at the end of the scenario. • French Victory: Place any three of Prussian I Armeekorps, Russian VIII Corps, Russian IX Corps, or Russian X Corps on Morale Level One and old all hexes of Gohlis, Eurteritzsch and both hexes of bridges 1 & 3 at the end of the scenario. • French Decisive: Place any two of Prussian I Armeekorps, Russian VIII Corps, Russian IX Corps, or Russian X Corps on Morale Level Two and hold all hexes of Gohlis, Euteritzsch and both hexes of Bridges 1, 2 & 3 at the end of the scenario. 5.6 French Deployment Within 6 hexes of F20 20th Infantry Division, VI Corps

Within 6 hexes of the crossroads hamlet between Möckern and Wiederitzsch 22nd Infantry Division, VI Corps

Within 6 hexes of F21 21st Infantry Division, VI Corps

Within 5 hexes of F25 25th Light Cavalry Brigade, VI Corps

Deploy in any of the areas assigned to VI Corps above

7 Enter on the east (right) edge of map 1 north on the road to 5.8 Coalition Deployment Wiederitzsch (near RKor) th In any hex of Lindenthal 8 Infantry Division, Russian X Corps General Blücher and staff 3:20 PM: Enter on the east (right) edge of map 1 north on the road to Within 12 hexes of the north (left) map edge road to Möckern entry Wiederitzsch (near RKor) nd hex 22 Infantry Division, Russian X Corps Prussian I Corps Avant Garde 3:40 PM: Enter on the east (right) edge of map 1 north on the road to Within 8 hexes of the north (left) map edge road to Möckern entry Wiederitzsch (near RKor) hex Russian X Corps Prussian 2nd Brigade Langeron and staff Kapzevich and staff Within 4 hexes of Lindenthal Corps Artillery Reserve General Vassil’shikov and staff Russian 3rd Dragoon Division 4:00 PM: Enter on the east (right) edge of map 1 north on the road to Wiederitzsch (near RKor) th Within 3 hexes of setup location R2H 9 Infantry Division, Russian IX Corps Russian 2nd Hussar Division 4:20 PM: Enter on the east (right) edge of map 1 north on the road to Within 4 hexes of setup location RKa Wiederitzsch (near RKor) th General Karpov II 15 Infantry Division, Russian IX Corps Cossacks 4:40 PM: Enter on the east (right) edge of map 1 north on the road to 5.9 Coalition Reinforcements Wiederitzsch (near RKor) Reinforcement arrival times are variable. On the turn of arrival roll Russian IX Corps one die. On a 1 or 2 the units arrive on the current turn, on a 3 or 4 General Olsuvief and staff the units arrive 20 minutes late, on a 5 or 6 the units arrive 40 Corps Artillery Reserve minutes late. Roll separately for each group listed under the specified time.

1:00 PM: Enter on the north (left) map edge within 10 hexes of the road to Möckern General Yorck and staff Prussian 1st Brigade

1:20 PM: Enter on the north (left) map edge within 8 hexes of Lindenthal Russian VIII Corps General Saint-Priest and staff Russian 11th Division

1:40 PM: Enter on the north (left) map edge within 10 hexes of the road to Möckern Prussian 7th Brigade

2:00 PM: Enter on the north (left) map edge within 10 hexes of the road to Möckern Prussian 8th Brigade

Enter on the north (left) map edge within 8 hexes of Lindenthal Russian VIII Corps 17th Division Corps Artillery Reserve

2:40 PM: Enter on the north (left) map edge within 10 hexes of the road to Möckern Prussian I Corps Artillery Reserve

Enter on the east (right) edge of map 1 north on the road to Wiederitzsch (near RKor) Russian Advance Guard Cavalry under General Korff NOTE: These units are not part of the original counter mix and are not on the Organization Display. They are DTP.

3:00 PM: Enter on the north (left) map edge within 10 hexes of the road to Möckern Prussian I Corps Reserve Cavalry

8 La Bataille de Leipzig FML Hessen-Homburg, FML Murray, FML Crenneville or FML Fürst Moritz Liechtenstein. Gyulai generates one CP. The 6.0 THE BATTLE OF NATIONS Streifkorps of Mendsorf and Theilmann may roll for Light Cavalry 6.1 Introduction Initiative. This scenario represents the Southern Front, Northern Front and 6.5 Victory Conditions Lindenau scenarios combined into a single Grand Battle scenario. • French Decisive Victory: Exit 25 Increments of any type off the south map edge and hold all hexes of Güldengossa, the 6.2 Time Auenhain Farm, Gross Pössna, Seifertshain, Markkleeberg, Start Time: 9:00 AM. Dölitz, Connewitz and the Manor House at Dölitz by the end of Finish Time: 7:40 PM. the scenario. And place any two of Prussian I Armeekorps, Russian VIII Corps, Russian IX Corps, or Russian X Corps on Dusk begins with the 5:00 PM turn. Night begins with the 6:00 PM Morale Level Two and hold all hexes of Gohlis, Euteritzsch and turn. both hexes of Bridges 1, 2 & 3 at the end of the scenario. • French Victory: Hold all hexes of Güldengossa, the Auenhain 6.3 Play Area Farm, Markkleeberg, Dölitz and Connewitz, one hex each of Use all 7 maps. Gross Pössna and Seifertshain, and place Meerveldt’s II Corps on Morale Level Three by the end of the scenario. And place 6.4 Command any three of Prussian I Armeekorps, Russian VIII Corps, 6.4.1 French: As per E5.1. The French may move troops between Russian IX Corps, or Russian X Corps on Morale Level 1 and maps as in E4.14. old all hexes of Gohlis, Eurteritzsch and both hexes of bridges 1 HISTORICAL NOTE: Command is a little more difficult for the & 3 at the end of the scenario. French player as larger decisions of where to send reserve troops • French Tactical Victory: Hold one hex of Güldengossa, the and the ability to move troops between maps become more Auenhain Farm, all hexes of Markkleeberg, Dölitz, and prominent. For example, Bertrand’s IV Corps marched from Leipzig Connewitz and place Klenau’s IV Corps and Meerveldt’s II to Lindenau, Arrighi’s 4th Heavy Cavalry Division marched from Corps on Morale Level Two by the end of the scenario. And Lindenau to Wiederitzsch and Souham’s III Corp mostly marched place any two of the Prussian I Armeekorps, Russian VIII back and forth aimlessly. Corps, Russian IX Corps, or Russian X Corps on Morale Level 1 and hold all hexes of Gohlis, Eurteritzsch and both hexes 6.4.1.1 French Reserves: The French player has two major groups of bridge 2 at the end of the scenario. reserves available for use on any front. The reserves include both III • Draw: Any result that is not a victory by either side. and IV Corps. The reserves are released and become available as • Coalition Tactical Victory: Hold all hexes of Güldengossa, the listed below. When available reserves are directed onto any of the Manor House at Dölitz and place Lauriston’s V Corps on three battlefronts. Morale Level Two by the end of the scenario. And place the VI Divisions and Light Cavalry Brigades of a Corps may be Corps d’Armee on Morale Level and hold both hexes of bridge directed to different battlefronts. All units of a Division or Light 2 at the end of the scenario. Cavalry Brigade must be directed to the same battlefront. They are • Coalition Victory: Hold all hexes of Markkleeberg, not allowed to be subdivided and portions directed to different Güldengossa, the Auenhain Farm, Gross Pössna, the Manor battlefronts. Corps artillery, leaders and staff may accompany any House at Dölitz and Dölitz or Connewitz by the end of the infantry Division of the reserve the French player desires. They may scenario. And capture all town hexes of Möckern and hold both not accompany the Light Cavalry Brigades. hexes of bridges 1 & 2 at the end of the scenario. During the Command Segment of the turn following the release • Coalition Decisive Victory: Hold all hexes of Wachau, of a reserve the French player may send written orders to its Liebertwolkwitz, Connewitz and Dölitz by the end of the constituent Divisions and Light Cavalry Brigade. The orders simply scenario. And capture all town hexes of Möckern, Gohlis, state the map each group of reserves is to be directed to. The orders Eurteritzsch and hold both hexes of bridges 1, 2, & 3 at the end are revealed to the Coalition player when they enter the map. Each of the scenario. violation of the order moves the victory one level in the Coalition’s favor. If Napoléon is killed or captured the Coalition is automatically In the same Command Segment the order is written the reserves granted a Decisive Victory. begin marching to their battlefront using the procedure for movement between maps in E4.14. While a reserve is marching to a battlefront If the Tsar or Emperor Francis I is killed or captured, France is its destination may be changed, using the procedure for sending an automatically granted a Decisive Victory. order above and beginning the procedure in E4.14 anew by rolling a die to determine the new transit time. If the King of Prussia is killed or captured increase the level of victory by one in France’s favor. 6.4.1.2 III Corps: French III Corps is released from the reserve at the beginning of the 3:00 PM turn. Orders may be written at the beginning of the 3:20 PM turn. The III Corps consists of the 8th, 9th and 11th Divisions and the 23rd Light Cavalry Brigade. 6.4.1.3 IV Corps: French IV Corps is released from the reserve at the beginning of the 9:40 AM turn. Orders may be written at the beginning of the 10:00 AM turn. The IV Corps consists of the 12th, 15th and 38th Divisions and the 24th and 29th Light Cavalry Brigades. 6.4.2 Coalition: As per E6.1 except for Gyulai below. 6.4.2.1 Gyulai: FZM Graf Gyulai divided his forces into 3 columns and a reserve without regard to which divisions the units belonged. Therefore, all units of the Austrian III Corps and Liechtenstein’s 1st Light Division are treated as Assets of the Austrian III Corps or the 1st Light Division and thus can be attached to any MU formed by

9

6.6 French Deployment Within 5 hexes of Lindenau or Plagwitz Southern Front Leipzig Garrison th 39 Division Within 5 hexes of Connewitz General Margaron Lefol Infantry Division 2/96 Line 2/103 Line Within 5 hexes of Dölitz and east of the Pleisse River 1/132 Line VIII Corps 1/2 Baden Line 26th Division 12th Infantry Regiment III Cavalry Corps 14th Infantry Regiment General Arrighi and staff nd th 15th Infantry Regiment 2 Brigade/4 Heavy Cavalry Division th 13 Cuirassiers th East of the Pleisse within 5 hexes of the river and between Connewitz 16 Dragoons th and Dölitz inclusive 17 Dragoons st VIII Corps 21 Dragoons th 27th Light Cavalry Brigade 26 Dragoons th 2nd Foot Artillery 27 Dragoons 3rd Foot Artillery 4th Foot Artillery Northern Front

Within 3 hexes of Markkleeberg Within 6 hexes of F20 th VIII Corps 20 Infantry Division, VI Corps Marshal Poniatowski and staff General Kamieniecki Within 6 hexes of the crossroads hamlet between Möckern and Vistula Legion Wiederitzsch nd 1st Infantry Regiment 22 Infantry Division, VI Corps 8th Infantry Regiment 16th Infantry Regiment Within 6 hexes of F21 st 1st Foot Artillery 21 Infantry Division, VI Corps 5th Foot Artillery 6th Foot Artillery Within 5 hexes of F25 th 27th Light Cavalry Brigade 25 Light Cavalry Brigade, VI Corps

Within 5 hexes of Dösen Deploy in any of the areas assigned to VI Corps above IX Corps Marshall Marmont and staff, VI Corps Artillery Reserve, VI Corps Within 10 hexes of Dösen and north of the Gösel stream IV Cavalry Corps Within 6 hexes of Bridge 3 th 5 Light Cavalry Division, III Cavalry Corps Within 5 hexes of Probstheida Within 3 hexes of F6L th 1st Young Guard Corps 6 Light Cavalry Division, III Cavalry Corps 2nd Young Guard Corps Within 6 hexes of Gross Wiederitzsch th North of Wachau within 10, but at least 6 hexes from the village 27 Infantry Division, VIII Corps

II Corps Within 8 hexes of Klein Wiederitzsch th 3rd Guard Foot Artillery 18 Light Cavalry Brigade, VIII Corps 4th Guard Foot Artillery 5th Guard Foot Artillery 6.7 French Reinforcements 6th Guard Foot Artillery Reinforcement arrival times are variable. On the turn of arrival roll one die. On a 1 or 2 the units arrive on the current turn, on a 3 or 4 Within 2 hexes of Liebertwolkwitz or the Galgenberg the units arrive 20 minutes late, on a 5 or 6 the units arrive 40 V Corps minutes late. Roll separately for each group listed under the specified time. Within 4 hexes of Zuckelhausen I Cavalry Corps Southern Front

Within 4 hexes of Bebel Siedlung 10:40 AM: Enters on the northern road to Probstheida V Cavalry Corps Guard Cavalry Corps

On the Galgenberg 12:00 PM: Enters on the northern road to Probstheida Napoléon, Murat, their staffs and escort units 1st Old Guard Division Lindenau 2nd Old Guard Division In each Earthwork near Lindenau – One fixed battery

10 La Bataille de Leipzig Remainder of Guard Artillery (i.e. excluding those deployed with II Corps)

11:20 AM: Enters on north edge at Holzhausen II Cavalry Corps

11:40 AM: Enters on north edge at Holzhausen 28th Light Cavalry Brigade/XI Corps

12:00 PM: Enters on north edge at Holzhausen

Marshal MacDonald and staff Corps artillery

31st Division/XI Corps

35th Division/XI Corps

36th Division/XI Corps

39th Division/XI Corps

Lindenau and Northern Front

NOTE: In this scenario no reinforcements are specifically dedicated to Lindenau or the Northern Front. The French player may decide to send reinforcements using the procedure outlined above (E6.4.1.1).

11 Prussian II Corps Reserve Artillery 6.8 Coalition Deployment Southern Front, Coalition Left Wing Within 10 hexes of Siefertshain – Hetman Platov and his Cossacks

In the Markleeberg Manor House on west side of the Pleisse, Lindenau opposite Markkleeberg – Austrian 1st Battalion of Kaunitz IR Nr. 20 Infantry, II Corps. Within 2 hexes of Leutzsch st 1 Column Within 10 hexes of Gautzsch FML Hessen-Homburg Warasdiener-Kreuzer Grenz Nr. 5 Prince Schwarzenberg and staff and any Headquarters Escort Jäger Battalion #2 units of the Coalition player’s choice IR Nr. 60 Ignaz Gyulai IR Nr. 37 Mariassy Austrian II Corps including the Pontoon and Pioneer companies, Meerveldt and staff less 1/IR Nr. 20 Within 5 hexes of Schönau Streifkorps Theilmann Within 10 hexes of Krustewitz Streifkorps Mensdorf-Pouilly

nd GL Kleist and staff 2 Column FZM Graf Gyulai and staff Prussian 12th Infantry Brigade/II Corps FML Crenneville FML Murray Russian 14th Infantry Division/I Corps Warasdiener-Saint-George Grenz Nr. 6 Jäger Battalion #1 Russian Starodoub and Novgorod Cuirassier regiments/3rd IR Nr. 28 Frehlich Cuirassier Division of the Russian Guard Cavalry Corps ChL Regiment Nr. 5 Klenau NOTE: Treat these units as Army Assets. ChL Regiment Nr. 6 Rosenberg Dragoon Regiment Nr. 4 Levenehr st Southern Front, Coalition Center Wing All artillery batteries of III Corps and 1 Light Division

Within 2 hexes of the Tsar hex - Alexander I, Francis I, Frederick Within 3 hexes of Gross-Zschocher rd William III, their staffs and any Headquarters Escort units of the 3 Column Coalition player’s choice. FML Liechtenstein IR Nr. 41 Kottulinsky Within 10 hexes of Güldengossa IR Nr. 1 Kaiser 1/Broder Grenz Nr. 7 Barclay de Tolly, Wittgenstein and their staffs and any Jäger Battalion Nr. 7 Headquarters Escort units of the Coalition player’s choice ChL Regiment Nr. 1 Kaiser ChL Regiment Nr. 4 Saint-Vincent Russian II Corps In Schönau GL Pahlen III and his cavalry Reserve IR Nr. 36 Kollowrath Prussian 9th Infantry Brigade, Prussian II Corps 6.9 Coalition Reinforcements Within 5 hexes of Störmthal Reinforcement arrival times are variable. On the turn of arrival roll one die. On a 1 or 2 the units arrive on the current turn, on a 3 or 4 Russian I Corps the units arrive 20 minutes late, on a 5 or 6 the units arrive 40 Gorchakov and Staff minutes late. Roll separately for each group listed under the specified Russian 5th Division time. Corps artillery Southern Front Prussian 10th Infantry Brigade/II Corps 11:00 AM: Enter on the south map edge within 20 hexes of the road Silesian Kürassier Regiments from the Prussian Reserve Cavalry to Krustewitz. Brigade NOTE: Treat this unit as an Asset of the Prussian II Corps. Prince Gallitzin and staff and the Life Guard Light Cavalry Division Southern Front, Coalition Right Wing 11:20 AM: Enter on the south map edge within 20 hexes of the road Within 8 hexes of Gross Pössna to Krustewitz.

nd Austrian IV Corps Russian 2 Cuirassier Division

rd Prussian Reserve Cavalry Brigade less the Silesian Kürassier Russian 3 Cuirassier Division less those units attached to the Regiment attached to 10th Infantry Brigade Coalition Left Wing.

Prussian 11. Infanterie Brigade/II Corps

12 La Bataille de Leipzig 11:40 AM: Enter on the south map edge within 20 hexes of the road 1:40 PM: Enter on the north (left) map edge within 10 hexes of the to Krustewitz. road to Möckern Prussian 7th Brigade Russian III Grenadier Corps 2:00 PM: Enter on the north (left) map edge within 10 hexes of the 1:20 PM: Enter on the south map edge within 5 hexes of the road to road to Möckern Krustewitz. Prussian 8th Brigade

Austrian Reserve Cavalry Enter on the north (left) map edge within 8 hexes of Lindenthal Russian VIII Corps 1:40 PM: Enter on the south map edge within 5 hexes of the road to 17th Division Krustewitz. Corps Artillery Reserve

Austrian Reserve Corps 2:40 PM: Enter on the north (left) map edge within 10 hexes of the road to Möckern Austrian Reserve Artillery Prussian I Corps Artillery Reserve

2:00 PM: Enter on the south map edge within 20 hexes of the road to Enter on the east (right) edge of map 1 north on the road to Krustewitz. Wiederitzsch (near RKor) Russian Advance Guard Cavalry under General Korff Gallitzin and staff. Russian Guard Cavalry Corps including 1st NOTE: These units are not part of the original counter mix and Life Guard Light Cavalry Division, 1st Cuirassier Division and are not on the Organization Display. They are DTP. artillery. 3:00 PM: Enter on the north (left) map edge within 10 hexes of the 2:40 PM: Enter on the south map edge, east of and within 20 hexes of road to Möckern the Pleisse River. Prussian I Corps Reserve Cavalry

Constantine and staff Enter on the east (right) edge of map 1 north on the road to Wiederitzsch (near RKor) Russian V Life Guard Corps 8th Infantry Division, Russian X Corps

Russian Army Artillery Reserve 3:20 PM: Enter on the east (right) edge of map 1 north on the road to Wiederitzsch (near RKor) Russian 1st Cuirassier Division 22nd Infantry Division, Russian X Corps

Prussian Guard Infantry Brigade 3:40 PM: Enter on the east (right) edge of map 1 north on the road to Wiederitzsch (near RKor) Prussian Guard Cavalry Brigade Russian X Corps Langeron and staff Northern Front Kapzevich and staff Corps Artillery Reserve 12:20 PM: Enter on the north (left) map edge within 10 hexes of the road to Möckern 4:00 PM: Enter on the east (right) edge of map 1 north on the road to General Blücher and staff Wiederitzsch (near RKor) Prussian I Corps Avant Garde 9th Infantry Division, Russian IX Corps

12:40 PM: Enter on the north (left) map edge within 10 hexes of the 4:20 PM: Enter on the east (right) edge of map 1 north on the road to road to Möckern Wiederitzsch (near RKor) Prussian 2nd Brigade 15th Infantry Division, Russian IX Corps

Enter on the north (left) map edge within 8 hexes of Lindenthal 4:40 PM: Enter on the east (right) edge of map 1 north on the road to General Vassil’shikov and staff Wiederitzsch (near RKor) Russian 3rd Dragoon Division Russian IX Corps General Olsuvief and staff Russian 2nd Hussar Division Corps Artillery Reserve

General Karpov II Cossacks

1:00 PM: Enter on the north (left) map edge within 10 hexes of the road to Möckern General Yorck and staff Prussian 1st Brigade

1:20 PM: Enter on the north (left) map edge within 8 hexes of Lindenthal Russian VIII Corps General Saint-Priest and staff Russian 11th Division