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Company Profile Virtually Live

Live Sports and The market Virtually Live targets the global eSports market, having a unique converge when everyone is proposition as being the sole game application, available across invited to participate and multiple devices, which merges live sports with eSports. The global gaming market is estimated at USD 115 bn within which the Racing compete with the pros in Game segment has an estimated value of USD 5 bn, in addition, the the ultimate fan experience global revenue exceeds USD 30 bn. The E-sports virtually live at real-world market is set to exceed USD 2 bn and 500 mn participants by 2021. events. Fundraising plans (next 12 to 24 month) Virtually Live seeks to raise EUR 20 mn to EUR 25 mn fund the Donald Monson go-to market of its product during 5 of the Product championship starting on December 15 in Riyadh, Saudi Arabia. Virtually Live is a next-generation eSports platform The funding is to cover the global roll-out of our product and further with real-time, data-driven sports replication development of Virtually Live. technology that invites users to compete live with the pros in real-world events. The eSports What are the venture’s key achievements to date? Website platform enables users to interact and share Virtually Live has tested and perfected its unique sports platform over www.virtuallylive.com SURɇOHVDQGFRQWHQWZLWKLQWKHSODWIRUP:LWK the past three years, working in cooperation with its partners Formula E, Industries Media and entertainment RIɇFHVLQ=XULFK0DODJD6DQ)UDQFLVFRDQG FIA, and Magnetti Marelli, enabling a user to produce live content, Virtual reality/live e-sports Singapore, Virtually Live creates a fully-immersive engage in the live race in CGI enabling to view the race/consume the Founder and interactive experience for fans to consume experience within the virtual world, and share and post the experience Tectus Group W Investments and participate virtually in live events across with friends and ultimately participate in the Live Formula E Race Foundation year multiple devices and platforms. All events are E\HIIHFWLYHO\EHLQJWKHGULYHURIFDUQRLQWKH)RUPXOD(ɇHOG 2008 FUHDWHGLQFRPSXWHUJHQHUDWHGLPDJHU\ &*,  during the live race. Legal form and visualized via data gathered and processed Limited liability company through Virtually Live’s proprietary machine What are the plans for future development? Headquarters Zurich, Switzerland learning algorithms and rendering system. The Virtually Live platform with its patented technology can be scaled Key executives ɇUVWSURGXFW9LUWXDOO\/LYH*KRVW5DFLQJKDV by deepening its motorsports presence, being in talks with further Markus Tellenbach, CEO been developed in partnership with the ABB racing series such as the World Rally Championship and Bruno Valsangiacomo, Executive Chairman FIA Formula E Championship, the world’s as well as by expanding in other sports such as golf, tennis, and Jamil El-Imad, Chief Scientist pioneering electric street racing series. Virtually football. Jesús Hormigo, CTO Andrew Felder, CFO Live puts fans at the center of the action and Mikko Kähärä, CMO in full control to consume and curate on races, Number of employees allows users move around the most iconic FE 60 tracks, qualify for races, and even race along- Past funding Investment to date >EUR 20 mn side the real pilots live.

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