Schedule. May 16, 2015 Schedule. May 15, 2015

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Schedule. May 16, 2015 Schedule. May 15, 2015 SCHEDULE. MAY 15, 2015 Conference Hall Tolstoy Hall Pushkin Hall Chekhov Hall 10:00 – 11:30 Keynote: “Twitch and beyond: Simultaneous translation is provided in Conference and Tolstoy Halls Technology & Development Getting the new dictators of video to Art & Animation “Game development for smartwatches. “How law affects game design: disabler, play your game" Game Design & Narrative Challenges and solutions" enabler and carry" 10:30 – 11:00 Mike Rose, tinyBuild Sound & Audio Andrei Gradinari, Spooky House Vladislav Arkhipov, Dentons Games & Postmortems “We need your opinion: is asking players “Porting games from other platforms to Platforms 11:00 – 11:30 how to improve the game worth it?" HTML5" General\Useful Keynote: “Battlefield 4: Creating a more Svetlana Polovinkina, Wargaming.net Olga Khomenko, PlayToMax Special Events dynamic Battlefield" “Certification/Development & Publishing Linnea Harrison, EA DICE “Interface as a metaphore" 11:30 – 12:00 on Wii U for an indie studio" Dmitry Veretelnikov, Indie Cedric Bache, Neko Entertainment iOS Workshop “The creative process: sentinels in Shards “Quick porting of Flash animations and “Testing the next frontier” 12:00 – 12:30 of War" UI to Unity, Cocos and Starling" Keynote: “Creating the music for Oliver Trogemann, Bigpoint Sergey Sorokin, GAF Media Minecraft and designing sound by Limited to 50 people playing games" “Facebook for your games: the right “Mid-core: how to strike a golden mean" Pre-registration is required! Daniel Rosenfeld, C418 12:30 – 13:00 strategy" Alexander Vashchenko, Game Insight Igor Pashchenko, Facebook Valentin Merzlikin, Creative Mobile 13:00 – 15:00 Lunch Lunch Lunch Lunch Keynote: Successful with the first “Art and game design. Two sides of one 15:00 – 15:30 “Tools for better game design - creating game? The weird story of title" Speed Game Dating systems and game mechanics" Beatbuddy" Artur Gimaldinov, RJ Games Anwar Dalati, InnoGames First Stream 15:30 – 16:00 Wolf Lang, THREAKS Dmitriy Pikalin, RJ Games “Development specifics and market “Developer’s Survival Guide" prospects of virtual reality" 16:00 – 16:30 Leonid Sirotin, Independent expert Keynote: “ID@Xbox in a Windows Dmitry Osin, Fibrum 10 world" “Visual storytelling and directing the Agostino Simonetta, Microsoft “Out There: Postmortem" 16:30 – 17:00 illustration" Michael Peiffert, Mi-clos studio Victor Surkov, Allods Team Speed Game Dating Discussion Panel: “Burning issues of “Shadow Fight 2: architecture of the Second Stream “Convincing effects on any engine" gaming industry" analytics system handling billion events" 17:00 – 17:30 Alexander Yatsukevich, Wargaming.net Moderator: Petr Kharitonov, RAKETA Viacheslav Nikulin, Nekki Leonid Sirotin, Independent expert Maxim Maximov, RJ Games Maxim Donskikh, Game Insight “How to eliminate risks in game design “Contract Wars: hard and interesting 17:30 – 18:00 Sergey Brui, Vizor Interactive evaluation?" way of creating a shooter" Anton Volkov, AlternativaPlatform Alex Rekhlov, Creative Mobile Nikita Buyanov, AbsolutSoft 18:30 – 20:00 The Movie Premiere: “GameLoading: Rise of the Indies” English with Russian Subtitles SCHEDULE. MAY 16, 2015 Conference Hall Tolstoy Hall Pushkin Hall Chekhov Hall Simultaneous translation is provided in Conference and Tolstoy Halls 10:00 – 10:30 “Game dynamics" Alex ‘DiscoFish’ Starovoit, Indie Developer 10:30 – 11:00 Business Lounge 11:00 – 11:30 Keynote: “This War of Mine: Under the Workshop: “Audio implementation into sponsored by Renatus “Animation boot сamp" hood" game interface. Creative madness" Kirill Kravchenko, Heyworks 11:30 – 12:00 Grzegorz Mazur, 11bit studios Alexander Ahura, Indie Composer “Many faces of a dialogue system" 12:00 – 12:30 Keynote: “LUFTRAUSERS: from Alina Brazdeikene, Rhapsody Games “Hands-on with the Unity 5 game engine" development to PlayStation release” Business participants only! Andy Touch, Unity Technologies Rami Ismail, Vlambeer “Steam: all secrets of Valve unveiled 12:30 – 13:00 (almost)” Sergey Galyonkin, Independent expert 13:00 – 15:00 Lunch Lunch Lunch Discussion Panel: “Traffic Providers vs. Developers” 15:00 – 15:30 Keynote: “Game of Thrones: Moderator: Alex Nichiporchik, tinyBuild “Resolving physics upgrade issues with Bringing Westeros to life” Igor Pashchenko, Facebook Unity 5” Michael Charles Swanson, Bigpoint Tomas Piktozis, ChartBoost Anthony Yakovlev, Unity Technologies 15:30 – 16:00 Maria Essig, Kongregate Rami Ismail, Vlambeer “Ultrafine design. Game mechanics “How to cook a UI. Tasty recipes from Business Lounge development sans prototyping” 16:00 – 16:30 Heyworks chef” sponsored by Renatus “Creating the game art for King of Vladimir Yatsukevich, Vizor Interactive Nikita Zakharchenko, Heyworks Thieves” Alexey Atomsky, Zeptolab “Making a video presentation for your “Minions Paradise: Optimization of mobile 16:30 – 17:00 game: process and tips” Unity application” Nikita Leonenko, Alconost Dmitry Vedenko, Electronic Arts “Bringing X-Mercs: Invasion to life – Game Lynch “Balance is a key!” lessons learnt from making a hardcore Business participants only! 17:00 – 17:30 Moderator: Alex Nichiporchik, tinyBuild Sergey Galyonkin, Independent Expert Vladimir Kovtun, AlternativaPlatform 3D mobile strategy game with Unity” Rami Ismail, Vlambeer Oleg Pridiuk, Game Insight Mike Rose, tinyBuild “Ins and outs of game art” “Unity Networking: new possibilities” 17:30 – 18:00 Wolf Lang, THREAKS Andre Krug, SoftGames Igor Glushchenko, RealJamStudio Valentin Simonov, Unity Technologies DevGAMM Awards Ceremony Technology & Development Sound & Audio General\Useful 18:00 – 19:00 “Bye-Bye Mingle” right after Art & Animation Games & Postmortems Special Events Game Design & Narrative Platforms .
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