Where Does Baltimore Go from Here? by Andrew R
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Formal End to Judeo-Christian America Lambro (25) Clinton, Hillary Will (9) He U.S
At Issue this week... Culture War by Dennis Prager July 8, 2015 2016 Election Formal end to Judeo-Christian America Lambro (25) Clinton, Hillary Will (9) he U.S. Supreme Court’s ruling sex marriage. They have rendered those And therein lies one of the reasons that Confederate Flag on the redefinition of marriage who believe that marriage should remain the notion of obedience to religion is so Buchanan (23) seals the end of America as the a man-woman institution the most vilified loathed by the cultural left. Biblical Juda- Chavez (27) FoundersT envisioned it. group in America today. ism and Christianity repeatedly dismiss Greenberg (20) It is the heart — not the mind, not mil- the heart as a moral guide. Krauthammer (10) From well before 1776 until the second Massie (20) half of the 20th century, the moral values lennia of human experience, nor any secu- Moreover, the war to replace God, Towery (24) of the United States were rooted in the Bi- lar or religious body of wisdom — that has Judeo-Christian values and the Bible as Culture War ble and its God. determined that marriage should no longer moral guides is far from over. What will Bozell (28) Unlike Europe, which defined itself as be defined as the union of a man and a this lead to? Buchanan (3) exclusively Christian, America became the woman. Here are three likely scenarios: Murchison (27) Prager (1) first Judeo-Christian society. The Ameri- 1. Becoming more and more like West- Dear Mark can Founders were Christians — either Dennis ern Europe, which has more or less created Levy (19) theologically or culturally — but they the first godless and religion-less societies Democrats were rooted in the Hebrew Scriptures. -
Bomb Suspect Dzhokhar Tsarnaev Took Responsibility for Marathon Attacks in Note Scrawled in Boat - Metro - the Boston Globe
Sources: Bomb suspect Dzhokhar Tsarnaev took responsibility for Marathon attacks in note scrawled in boat - Metro - The Boston Globe Subscribe to BostonGlobe.com for only 99¢. Stay up-to-date on breaking news in New England and beyond. SUBSCRIBE LOG IN NEWS MetroMETRO LOTTERY OBITUARIES ARTS BUSINESS GLOBE NORTH GLOBE SOUTH SPORTS OPINION GLOBE WEST DATA DESK NotePOLITICS may offer details LIFESTYLEon bomb motive MAGAZINE INSIDERS E-MAIL FACEBOOK TWITTER GOOGLE+ LINKEDIN 32 TODAY'S PAPER 05/01/2015 on Library Circuit First by Viewed Last By Maria Cramer and Peter Schworm GLOBE STAFF MAY 16, 2013 Just before his capture last month, Boston Marathon bombing suspect Dzhokhar Tsarnaev scrawled a note inside the boat where he was hiding that seemed to take responsibility for his role in the attack, according http://www.bostonglobe.com/...-responsibility-for-marathon-attacks-note-scrawled-boat/UhBOmEByeWVxGd1RAxz0tO/story.html[5/1/2015 1:04:27 PM] Sources: Bomb suspect Dzhokhar Tsarnaev took responsibility for Marathon attacks in note scrawled in boat - Metro - The Boston Globe to two law enforcement officials with knowledge of the message. After police forced Tsarnaev out of the boat, trailered at a Watertown residence, they found the handwritten message in which he praised Allah and said he would soon be joining his dead brother, Tamerlan, according to one of the officials. “They found a note that took responsibility,” said the official, who did not provide additional details. The message in the boat appears to match statements Tsarnaev made to authorities after his capture, but seems to provide a clearer picture of his motives. -
DEEN FREELON CHARLTON D. MCILWAIN MEREDITH D. CLARK About the Authors: Deen Freelon Is an Assistant Professor of Communication at American University
BEYOND THE HASHTAGS DEEN FREELON CHARLTON D. MCILWAIN MEREDITH D. CLARK About the authors: Deen Freelon is an assistant professor of communication at American University. Charlton D. McIlwain is an associate professor of media, culture and communi- cation and Associate Dean for Faculty Development and Diversity at New York University. Meredith D. Clark is an assistant professor of digital and print news at the University of North Texas. Please send any questions or comments about this report to Deen Freelon at [email protected]. About the Center For Media & Social Impact: The Center for Media & Social Impact at American University’s School of Communication, based in Washington, D.C., is an innovation lab and research center that creates, studies, and showcases media for social impact. Fo- cusing on independent, documentary, entertainment and public media, the Center bridges boundaries between scholars, producers and communication practitioners across media production, media impact, public policy, and audience engagement. The Center produces resources for the field and academic research; convenes conferences and events; and works collaboratively to understand and design media that matters. www.cmsimpact.org Internal photos: Philip Montgomery Graphic design and layout: openbox9 The authors gratefully acknowledge funding support from the Spencer Foundation, without which this project would not have been possible. We also thank Ryan Blocher, Frank Franco, Cate Jackson, and Sedale McCall for transcribing participant interviews; David Proper and Kate Sheppard for copyediting; and Mitra Arthur, Caty Borum Chattoo, Brigid Maher, and Vincent Terlizzi for assisting with the report’s web presence and PR. The views expressed in this report are the authors’ alone and are not necessarily shared by the Spencer Foundation or the Center for Media and Social Impact. -
Intersomatic Awareness in Game Design
The London School of Economics and Political Science Intersomatic Awareness in Game Design Siobhán Thomas A thesis submitted to the Department of Management of the London School of Economics for the degree of Doctor of Philosophy. London, June 2015 1 Declaration I certify that the thesis I have presented for examination for the PhD degree of the London School of Economics and Political Science is solely my own work. The copyright of this thesis rests with the author. Quotation from it is permitted, provided that full acknowledgement is made. This thesis may not be reproduced without my prior written consent. I warrant that this authorisation does not, to the best of my belief, infringe the rights of any third party. I declare that my thesis consists of 66,515 words. 2 Abstract The aim of this qualitative research study was to develop an understanding of the lived experiences of game designers from the particular vantage point of intersomatic awareness. Intersomatic awareness is an interbodily awareness based on the premise that the body of another is always understood through the body of the self. While the term intersomatics is related to intersubjectivity, intercoordination, and intercorporeality it has a specific focus on somatic relationships between lived bodies. This research examined game designers’ body-oriented design practices, finding that within design work the body is a ground of experiential knowledge which is largely untapped. To access this knowledge a hermeneutic methodology was employed. The thesis presents a functional model of intersomatic awareness comprised of four dimensions: sensory ordering, sensory intensification, somatic imprinting, and somatic marking. -
BC Law Magazine Summer 2015 Boston College Law School
Boston College Law School Digital Commons @ Boston College Law School Boston College Law School Magazine Summer 7-1-2015 BC Law Magazine Summer 2015 Boston College Law School Follow this and additional works at: http://lawdigitalcommons.bc.edu/bclsm Part of the Legal Education Commons Recommended Citation Boston College Law School, "BC Law Magazine Summer 2015" (2015). Boston College Law School Magazine. 46. http://lawdigitalcommons.bc.edu/bclsm/46 This Book is brought to you for free and open access by Digital Commons @ Boston College Law School. It has been accepted for inclusion in Boston College Law School Magazine by an authorized administrator of Digital Commons @ Boston College Law School. For more information, please contact [email protected]. NEWSMAKER Justice in Baltimore How Marilyn Mosby ’05 Stunned the Nation POLITICS BOSTON COLLEGE LAW SCHOOL MAGAZINE The Citizen SUMMER 2015 Leon Rodriguez ’88 BC.EDU/BCLAWMAGAZINE Safeguards the American Dream PROFILE Lost and Found The Remarkable Journey of Taisha Sturdivant ’16 THE ODD COUPLE PAUL CALLAN ’75 AND MEL ROBBINS ’94 ARE THE UNLIKELIEST OF PAIRINGS AS TWO OF CNN’S TOP LEGAL ANALYSTS. BUT THEIR ON-AIR FUSION YIELDS SHREWD INSIGHT, CHARISMATIC COMMENTARY, AND TURBO-CHARGED DEBATE BC Law Magazine AGAINST THE ODDS HOW TAISHA STURDIVANT ’16 USED HER WITS TO SURVIVE AND THRIVE. PAGE 38 Photograph by DANA SMITH Contents SUMMER 2015 VOLUME 23 / NUMBER 2 Features 24 It Takes Two Paul Callan ’75 and Mel Robbins ’94 are the unlike- liest of pairings as two of 32 CNN’s top legal analysts but their on-air fusion 68 yields shrewd insight, commentary, and debate. -
Participatory Gaming Culture
Master thesis Participatory gaming culture: Indie game design as dialogue between player & creator Martijn van Best student ID: 3175421 [email protected] New Media Studies Faculty of Humanities UTRECHT UNIVERSITY Course code: 200700088 THE-Scriptie / MA NMDC Supervisor: Erna Kotkamp Second reader: René Glas DATE: March 28th, 2011 1 To Mieke 2 Abstract In this thesis I argue that the current dichotomy between indie game design and mainstream design based on commercial appeal versus creative audacity is non-constructive. Instead, I wish to investigate to what extent indie game designers are able to establish a personal dialogue with their audience through their game. I frame independent game design as a participatory culture in which indies alter and modify existing game design conventions through a practice called abusive game design. This is a concept developed by Douglas Wilson and Miguel Sicart. Players who wish to master (partially) abusive games, need to learn about the designer's intentions rather than the game system. I argue that a designer's visibility in this way allows for a dialogue between creator and player. However, in a case study of indie title Super Crate Box (2010), it appears that in order to maintain a sense of fun, certain conventions of mainstream game design need to be adhered to. Indie designers, who often have the most visible and personal relationship with their audience, need to navigate between their wish for a personal connection with players and user friendly, but 'faceless' design. Scaling the tipping point too much to the abusive side instead of the conventional one, may be counter to designers' wishes to create an enjoyable game. -
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MAY 11, Wednesday Badge PickUp Pre-Party Get your badge and start networking day before! 18:00 – 22:00 Sponsored by Chartboost Address: “Apriori” (Loft 300), Leninskaya sloboda 26 (m.Avtozavodskaya) Additional registration to the Pre-Party is required! http://bit.ly/devgamm-pre-party What to expect: beer, cider, soft drinks, fries, sausages, snacks and a lot of networking! MAY 12, Thursday RED HALL ORANGE HALL YELLOW HALL BLUE HALL GREEN HALL 10:00 – 10:10 Opening! Technology & Development Simultaneous translation is provided Extra Catering, wi-fi, charging stations Narrative Keynote: Punch Club Postmortem in Red, Orange and Blue Halls you can find in Business Lounge (see map) Platforms (Eng-Rus & Rus-Eng) 10:10 – 11:00 Alex Nichiporchik, tinyBuild Game Design VR Bob the Robber: road from flash Problems and solutions when Game Postmortems Microsoft Platform for Game to mobile release developing synchronized PvP Art & Animation 11:00 – 11:30 Developers Miscellaneous Keynote: Twitch Talk: The Dos Ted Ursu, Funtomic MMO games Neil Leslie, Microsoft Special Events and Don'ts of Broadcasting Alexey Davydov, Flazm Philipp Gladkov, Pixonic Jon Carnage, Twitch Stop whining and make a Preorders Are Your Problem 11:30 – 12:00 cross-platform game already! Nelson Rodriguez, Akamai Sergey Lerg, Corona Labs Millions of Dollars from Windows Store - how to make it? Unity & VR: What we are working iOS Workshop Romuald Zdebskiy, Microsoft 12:00 – 12:30 on and how to design & develop Keynote: Firewatch: Rethinking VR Experiences Multiplayer sandbox. Game Limited to 30 people Story-Driven Games Antony Douglas, Unity design and mechanics Pre-registration is required! Chris Remo, Campo Santo How to be Successful on Google Vladimir Piskunov, Bitbox Ltd. -
Balasko-Mastersreport-2020
The Report Committee for Alexander Balasko Certifies that this is the approved version of the following report: An Untitled Goose by Any Other Name: A Critical Theorization of the Indie Game Genre APPROVED BY SUPERVISING COMMITTEE: Supervisor: _____________________________________ James Buhler _____________________________________ Bryan Parkhurst An Untitled Goose by Any Other Name: A Critical Theorization of the Indie Game Genre by Alexander Balasko Report Presented to the Faculty of the Graduate School of The University of Texas at Austin in Partial Fulfillment of the Requirements for the Degree of Master of Music The University of Texas at Austin May 2020 An Untitled Goose by Any Other Name: A Critical Theorization of the Indie Game Genre Alexander Balasko, M.Music The University of Texas at Austin, 2020 Supervisor: James Buhler As the field of ludomusicology has grown increasingly mainstream within music studies, a methodological trend has emerged in discussions of genre that privileges the formal attributes of game sound while giving relatively little attention to aspects of its production. The problems with this methodological bent become apparent when attempting to discuss the independent (“indie”) game genre, since, from 2010-2020 the indie game genre underwent a number of significant changes in aesthetic trends, many of which seem incoherent with one another. As such, the indie genre has received relatively little attention within the ludomusicological literature despite its enormous impact on broader gaming culture. By analyzing the growth of chiptune aesthetics beginning in 2008 and the subsequent fall from popularity towards 2020, this paper considers how a satisfying understanding of the indie game genre can be ascertained through its material cultures, rather than its aesthetics or gameplay. -
Independent Video Games and the Games ‘Indiestry’ Spectrum: Dissecting the Online Discourse of Independent Game Developers in Industry Culture By
Independent Video Games and the Games ‘Indiestry’ Spectrum: Dissecting the Online Discourse of Independent Game Developers in Industry Culture by Robin Lillian Haislett, B.S., M.A. A Dissertation In Media and Communication Submitted to the Graduate Faculty of Texas Tech University in Partial Fulfillment of the Requirements for the Degree of DOCTOR OF PHILOSOPHY Approved Dr. Robert Moses Peaslee Chair of Committee Dr. Todd Chambers Dr. Megan Condis Dr. Wyatt Philips Mark Sheridan Dean of the Graduate School December, 2019 Copyright 2019, Robin Lillian Haislett Texas Tech University, Robin Lillian Haislett, December 2019 ACKNOWLEDGMENTS This is the result of the supremely knowledgeable Dr. Robert Moses Peaslee who took me to Fantastic Fest Arcade in 2012 as part of a fandom and fan production class during my doctoral work. This is where I met many of the independent game designers I’ve come to know and respect while feeling this renewed sense of vigor about my academic studies. I came alive when I discovered this area of study and I still have that spark every time I talk about it to others or read someone else’s inquiry into independent game development. For this, I thank Dr. Peaslee for being the catalyst in finding a home for my passions. More pertinent to the pages that follow, Dr. Peaslee also carefully combed through each malformed draft I sent his way, narrowed my range of topics, encouraged me to keep my sense of progress and challenged me to overcome challenges I had not previously faced. I feel honored to have worked with him on this as well as previous projects. -
The Institutional Failure of the Legal System to Hold Police Accountable
University of Richmond UR Scholarship Repository Honors Theses Student Research 2020 A License to Kill: The Institutional Failure of the Legal System to Hold Police Accountable Eliana R. Fleischer Follow this and additional works at: https://scholarship.richmond.edu/honors-theses Part of the Leadership Studies Commons Recommended Citation Fleischer, Eliana R., "A License to Kill: The Institutional Failure of the Legal System to Hold Police Accountable" (2020). Honors Theses. 1441. https://scholarship.richmond.edu/honors-theses/1441 This Thesis is brought to you for free and open access by the Student Research at UR Scholarship Repository. It has been accepted for inclusion in Honors Theses by an authorized administrator of UR Scholarship Repository. For more information, please contact [email protected]. A License to Kill: The Institutional Failure of the Legal System to Hold Police Accountable by Eliana R. Fleischer Honors Thesis in Leadership Studies University of Richmond Richmond, VA May 1, 2020 Advisor: Dr. Julian Hayter 2 Abstract A License to Kill: The Institutional Failure of the Legal System to Hold Police Accountable Eliana R. Fleischer Committee members: Dr. Julian Hayter, Dr. Jessica Flanigan, Professor Mary Kelly Tate In recent years, police shootings of unarmed African American men have become nationally visible. With few exceptions, the police officers involved in those shootings have escaped any criminal penalties. This paper addresses why so few police officers are convicted after shooting unarmed African Americans. Using an interdisciplinary approach, it addresses three aspects of the criminal justice system: prosecutorial power, Supreme Court case law, and jury bias. This paper argues that the legal system is structured to protect police officers from liability, making it unable to deliver justice after on-duty police shootings of unarmed African American men. -
1 Supporting Proposed Maryland Reforms To
SUPPORTING PROPOSED MARYLAND REFORMS TO ADDRESS UNJUST CONVICTIONS AND JUDGMENTS Letter from Criminal Justice Leaders March 7, 2019 The undersigned current and former prosecutor and law enforcement leaders write to support efforts by Baltimore City State’s Attorney Marilyn Mosby to promote a mechanism for prosecutors to correct unjust convictions and judgments. Prosecutors are charged with serving as “administrators of justice”1 and, as such, have a responsibility to zealously pursue justice at all times. That role requires the pursuit of just results not simply prospectively, but also imposes an obligation to address and remedy past injustices. Many prosecutors’ offices and legislative bodies are facilitating the pursuit of justice by developing processes and remedies that enable prosecutors and judges to correct past convictions or previously imposed sentences that no longer represent a fair and just result. These vitally important mechanisms to ensure a just result include: conviction integrity units to address and remedy claims of wrongful conviction;2 legal vehicles to review convictions predicated on police or prosecutorial misconduct that casts doubts on the integrity of the process;3 vehicles for expungement of convictions when those prosecutions are no longer deemed appropriate;4 and mechanisms to revisit and modify extreme sentences.5 A provision currently pending in the Maryland legislature similarly would allow prosecutors to address past injustices by asking the court to vacate a conviction if “the interest of justice and fairness” justifies such action.6 This proposal seeks to address a gap in Maryland law which currently provides no clear legal basis for a prosecutor to request that a judge revisit a prior conviction. -
The Paradox of “Progressive Prosecution”
THE PARADOX OF “PROGRESSIVE PROSECUTION” When Freddie Gray woke up on April 12, 2015, he surely did not know that he would soon enter a coma only to die a week later. That morning, he walked to breakfast in his old West Baltimore neighbor- hood with two of his best friends.1 The restaurant they wanted to visit was closed, however, so they left.2 At some point on the way home, they encountered police officers on bicycles.3 After a brief chase, Gray stopped voluntarily, at which point officers arrested him.4 Video footage shows the officers savagely shoving Gray’s face into the sidewalk and twisting his arms and legs.5 Unable to stand or walk, Gray was dragged to the back of a police van where he would spend the next forty minutes handcuffed, shackled, unbuckled, and, while conscious, begging for his twenty-five-year-old life as the officers drove around the city making several stops.6 Eventually, Gray emerged unconscious with a nearly severed spinal cord and a crushed voice box.7 Paramedics later trans- ferred him to the Maryland Shock Trauma Center, where he remained comatose for a week before dying.8 For five consecutive days, protesters took to the streets, City Hall, and the police headquarters to denounce Gray’s death at the hands of the Baltimore police officers.9 Citizens and community leaders de- manded that the city fire the officers and press criminal charges against them.10 After over a week of intensifying protests and national atten- tion,11 State’s Attorney Marilyn J.