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MAY 11, Wednesday Badge PickUp Pre-Party Get your badge and start networking day before! 18:00 – 22:00 Sponsored by Chartboost Address: “Apriori” (Loft 300), Leninskaya sloboda 26 (m.Avtozavodskaya) Additional registration to the Pre-Party is required! http://bit.ly/devgamm-pre-party What to expect: beer, cider, soft drinks, fries, sausages, snacks and a lot of networking! MAY 12, Thursday RED HALL ORANGE HALL YELLOW HALL BLUE HALL GREEN HALL 10:00 – 10:10 Opening! Technology & Development Simultaneous translation is provided Extra Catering, wi-fi, charging stations Narrative Keynote: Punch Club Postmortem in Red, Orange and Blue Halls you can find in Business Lounge (see map) Platforms (Eng-Rus & Rus-Eng) 10:10 – 11:00 Alex Nichiporchik, tinyBuild Game Design VR Bob the Robber: road from flash Problems and solutions when Game Postmortems Microsoft Platform for Game to mobile release developing synchronized PvP Art & Animation 11:00 – 11:30 Developers Miscellaneous Keynote: Twitch Talk: The Dos Ted Ursu, Funtomic MMO games Neil Leslie, Microsoft Special Events and Don'ts of Broadcasting Alexey Davydov, Flazm Philipp Gladkov, Pixonic Jon Carnage, Twitch Stop whining and make a Preorders Are Your Problem 11:30 – 12:00 cross-platform game already! Nelson Rodriguez, Akamai Sergey Lerg, Corona Labs Millions of Dollars from Windows Store - how to make it? Unity & VR: What we are working iOS Workshop Romuald Zdebskiy, Microsoft 12:00 – 12:30 on and how to design & develop Keynote: Firewatch: Rethinking VR Experiences Multiplayer sandbox. Game Limited to 30 people Story-Driven Games Antony Douglas, Unity design and mechanics Pre-registration is required! Chris Remo, Campo Santo How to be Successful on Google Vladimir Piskunov, Bitbox Ltd. Windows 10 Store Impovements 12:30 – 13:00 Play & Tricks for Game Developers Dmitri Martynov, Google Play Victor Kiselev, Microsoft 13:00 – 15:00 Lunch Break Lunch Break Lunch Break Total immersion VR. A new word Turning Your Indie Game Into An in the entertainment industry 15:00 – 15:30 Indie Franchise Keynote: How The World of The Alexander Lukichev, ARena Speed Game Dating Dan Da Rocha, Toxic Games Windows 10 UWP Development Witcher 3 Was Created: Quest Egor Tomskiy, ARena Design Overview First Stream Philipp Weber, CD Projekt Red Self-publishing on Nintendo Localization Crowdsourcing: Tips for Jaime Rodriguez, Microsoft 15:30 – 16:00 eShop Game Developers and Publishers Pre-registration is required! Ed Valiente, Nintendo Ksenia Mezhenina, All Correct Group Different Realities - VR, AR and 16:00 – 16:30 Holograms An Introduction to Writing Animated art adaptation for games Are you really a producer? Andrey Ivashentsev, Game Insight Custom Unity Shaders! and publishing kids' franchise Leonid Sirotin, Independent Expert Andrew Touch, Unity Alexey Iliyn, VGTRK 16:30 – 17:00 Alexey Strahov, VGTRK Unity 5.3 for Virtual Reality and Speed Game Dating HoloLens Second Stream Code and memory optimization Valentin Simonov, Unity 17:00 – 17:30 tricks Pre-registration is required! Keynote: 10 things that seem to Developing More Opportunities Evgeny Muralev, Sperasoft be working right now for indies for Your Game Today and Mike Bithell, Bithell Games Tomorrow with Twitch OVIVO: From Hackathon project Garnett Lee, Amazon Voxel rendering on mobile devices 17:30 – 18:00 Nikolai Shalimov, EPAM to winning Microsoft Imagine Cup IzHard GamesJamKanobu 18:00 – 18:45 Awards Ceremony Official After Party Address: “Jagger Hall”, Rochdelskaya 15, build.30 20:00 – 00:00 Sponsored by Riot Games Badge and ID is required! 18+ MAY 13, Friday RED HALL ORANGE HALL YELLOW HALL BLUE HALL GREEN HALL Discussion Panel: International Indie Survival Guide 10:00 – 10:30 Chris Remo, Campo Santo; Mike Bithell, Bithell Games; Technology & Development Game Design Art & Animation Rami Ismail, Vlambeer; Narrative VR Miscellaneous Adriel Walliсk, TrainJam; 10:30 – 11:00 Dan Da Rocha, Toxic Games; Platforms Game Postmortems Special Events Grzegorz Mazur, Vile Monarch Discussion Panel: Streamers & Game design mistakes in Punch Gamedev writer: from game to Video Bloggers: user's manual Workshop 11:00 – 11:30 Artavazd Muradyan, Igromania Club the book and back Richard "Useless Mouth" Chirkin, Nikita Kulaga, Lazy Bear Games ID@Xbox - your games on Xbox Alexander Zorich, Zorichbooks Denis "We Love Games" Korobkov Introduction to Unreal Engine One and Windows 10 Nikolay "Pixel Devil" Gubanov Agostino Simonetta, Microsoft Yulia Vakhrusheva, tinyBuild Narrative VS MMO 11:30 – 12:00 Andy Hess, Epic Games Playtests: from AAA to III Kirill Kalashnikov, DavayLayma Alexey Kolesnikov, Mail.Ru Group Host: Roman Goroshkin, PR in GameDev Slava Lukyanenka, Wargaming.net Pieces of advice: plod to prosperity 12:00 – 12:30 Keynote: Nuclear Throne with VK gaming platform Maxim Babichev, VK.com Boosting Engagement in UWP Postmortem: from Early Access to apps Consoles Release Narrative Challange Rendering and synchronization of Jaime Rodriguez, Microsoft Rami Ismail, Vlambeer 12:30 – 13:00 4000 units in Mushroom Wars 2 Alex Feer, Zillion Whales 13:00 – 15:00 Lunch Break Lunch Break Lunch Break "Play & Chat" Optimized Rendering Techniques Discussion Panel: How much 15:00 – 15:30 Leonid Sirotin, Independent Expert does narrative cost or how to Marina Goncharova, 101xp for Mobile VR Microsoft Azure for Gaming - Semen Voynov, Zeptolab Roberto Lopez Mendez, ARM Game design analytics: expressive count game story profit? Ultimate Backend Evgeniy Danilov, Independent Expert Roman Povolotskiy, 2RealLife reports Alexander Belotserkovskiy, Evgeni Puzankov, Suricate Games Alexandra Pestretsova, My.com Mobile publishing and platforms Konstantin Sakhnov, Rocket Jump Valentin Merzlikin, Creative Mobile Alina Brazdeikene, Creative Mobile 15:30 – 16:00 Microsoft Alexey Kolesnikov, Mail.Ru Group Hosts: Roman Goroshkin, PR in GameDev landscape in Asia Iliya Esaulov, GameShow Stephan Lee, 6waves Host: Maria Kochakova, Narratorika Discussion Panel: I've got my VR, Game art integrity or how to defeat Psychological factor of player now where's the money? 16:00 – 16:30 Kirill Udintsev, Gaijin chaos influence Anton Lande, Academy Andy Hess, Epic Games Artificial Intelligence in games Yurii Nudha, Playrix Deep Dive into DirectX 12 of Acting Arts Lande Project Alexander Lukichev, ARena Grzegorz Mazur, Vile Monarch Dmitry Andreev, Microsoft Yaroslav Sivokhin, Fibrum Games: from obligation to aesthetic Game script writer Zen: plot, text Antony Douglas, Unity 16:30 – 17:00 Hosts: Sergey Galyonkin, Epic Games enjoyment and characters in casual game Oleg Chumakov, Nival Vladimir Kovtun, AlternativaPlatform Evgeniy Danilov Crank art out: how to use your art Big and small development: key UI & UX hints for UWP on Rights to Characters and Nuances of Easter Eggs: Facets 17:00 – 17:30 Game Lynch team at maximum capacity differences Windows 10 of Intellectual Property Alex Nichiporchik, tinyBuild Vera Velichko, OWL-Studio Alexander Myasishchev, Nival Sergey Galyonkin, Epic Games Evgeniy Shkliar, Microsoft Vladislav Arkhipov, Dentons Jon Carnage, Twitch Rami Ismail, Vlambeer Custom location editor for a Unity Resume and interviews. How to TurnOn: Developing first Russian Game humor: serious talk on not 17:30 – 18:00 Chris Remo, Campo Santo project: how to do and why to apply for a job in an international Game for ID@Xbox so serious business bother Pavel Shtangeev, zGames company Kirill Buyanin, King.com Evgeniy Romin, Brainy Studio Igor Nesmelov, Saber Interactive Wi-Fi is available only fo BUSINESS participants 18:00 – 19:00 DevGAMM Awards DO NOT MISS! Simultaneous translation is provided New and Improved! Featuring live music concert! You can find password in Business Lounge in Red, Orange and Blue Halls GAMM:Play Showcase area 19:00 – 21:00 Bye-Bye Mingle Right after Awards.