The New Cultural Economy of Digital Game Production A

Total Page:16

File Type:pdf, Size:1020Kb

The New Cultural Economy of Digital Game Production A UNIVERSITY OF CALIFORNIA Santa Barbara An Industry of Indies: The New Cultural Economy of Digital Game Production A dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Philosophy in Film and Media Studies by John Robert Vanderhoef II Committee in charge: Professor Michael Curtin, Co-Chair Professor Anna Everett, Co-Chair Professor Constance Penley Professor Lisa Parks Professor Alenda Chang Professor Matthew T. Payne September 2016 The dissertation of John Robert Vanderhoef II is approved. _____________________________________________________ Alenda Chang _____________________________________________________ Matthew T. Payne _____________________________________________________ Lisa Parks _____________________________________________________ Constance Penley _____________________________________________________ Anna Everett, Committee Co-Chair _____________________________________________________ Michael Curtin, Committee C-Chair June 2016 An Industry of Indies: The New Cultural Economy of Digital Game Production Copyright © 2016 by John Vanderhoef iii PREFACE AND ACKNOWLEDGEMENTS Like any scholarly work, this dissertation is the result of years of collaboration, mentorship, and guidance by many talented and generous people. First, I would like to thank the members of my dissertation committee, Michael Curtin, Anna Everett, Matthew T. Payne, Lisa Parks, Constance Penley, and Alenda Chang for their intellectual and material support throughout my time at UCSB and while engaged with this project. Each has contributed invaluable suggestions and resources that have enriched the project in ways both profound and subtle. I have had the opportunity to take many classes at UCSB as a PhD student. Each and every professor I have had the privilege of studying under has helped shape me as a scholar and inspired aspects of this project. Some professors I did not study under, but instead encountered through department socializing, organized events, or through other facets of academic life. These professors offered valuable advice or – and this cannot be overstated – a friendly conversation to ease the anxiety that graduate school often evokes. While many of these professors ended up on my committee, and I will not relist them here, I want to provide a brief litany of equally outstanding scholars who have offered me support and encouragement over the last few years: Janet Walker; Jennifer Holt; Charles Wolfe; Ross Melnick; Peter Bloom; Anna Brusutti; Bhaskar Sarkar; Greg Siegel; Cynthia Felando; and Dick Hebdige. In particular, Kevin Sanson, who I worked closely with for a few years on the Media Industries Project, was an enormously generous boss, colleague, and friend. Before one can run, one has to walk. With this in mind, my time at UCSB would not have been possible without the support of my master’s thesis committee at the University of Wisconsin-Milwaukee. Thanks to Barbara Ley for helping me get to where I am today. Michael Z. Newman has remained a close friend and, in fact, offered me the chance to iv produce the first of many co-authored publications way back in 2012. I especially want to thank Elana Levine for seeing something in an intellectually precocious poet 10 years ago, in 2006, while I was enrolled in her Introduction to Media Studies course at UW-Milwaukee. While I was not quite the model student, Elana still encouraged me to pursue a career in media studies, rather than creative writing, and remains a close friend and mentor today. Surviving in graduate school is almost impossible without a group of supportive colleagues with whom you can share your victories and defeats – and maybe a drink or two. These people have all been exceptional in this regard: Greg Burris; Maria Corrigan; David Gray; Regina Longo; Bianka Ballina Calderon; Alexander Champlin; Alston D’Silva; Rachel Fabian; Hannah Goodwin; Daniel Grinberg; Lisa Han; Jennifer Hessler; Abigail Hinsman; Wesley Jacks; Carlos Jimenez; Lan Xuan Le; Juan Llamas-Rodriguez; Steve Malcic; Rahul Mukherjee; Bhargavi Narayanan; Lindsay Palmer; Jade Petermon; Dan Reynolds; Noah Zweig; Diana Pozo; Athena Tan; Corrigan Vaugn; and Thong Win. I would like to thank Janet Walker for her role in guiding the initial proposal for this project in a course dedicated to that task, and I would also like to thank Steven Malcic, Alston D’Silva, and Greg Burris. Along with Janet’s sagely guidance, we shared in the sometimes painful process of writing original research proposals. Every research project is overdetermined with its influences. With this in mind, I want to briefly list just a fraction of the amazing scholars not acknowledged so far that I have had the chance to meet in person and who have personally influenced my scholarship. Unfortunately, due to the nature of these things, many worthy names have been omitted. If you are one of them, please accept my sincere apologies: Karen Petruska; Melanie Swallwell; v Jaroslav Svelch; Adrienne Shaw; Amanda Phillips; Shira Chess; Carly A Kocurek; Jennifer deWinter; Judd Ruggill; Ken Mcallister; Felan Parker; Jessica Aldred; and Harrison Gish. I would be remiss not to thank my parents and my sisters, if for no other reason than they have been putting up with me for the past 31 years. They do not always understand the work that I do, but they remain supportive. I can only marvel at their unconditional love. Without a doubt, I am compelled to extend a humble thanks to my partner in crime, Erin Lennon, who always believes in me more than I believe in myself. While I am not always convinced, there is great comfort in this. I am blessed to have the support of every member of my dissertation committee, including my wonderful co-chair, Anna Everett, but I want to especially recognize Michael Curtin for providing me with numerous opportunities for intellectual and professional growth over the last several years. Graduate school can be a very isolating experience and not every student is lucky enough to have strong mentors. I have been lucky enough to have several, but Michael has gone above and beyond the call of duty in his role as mentor and co-chair. Solidarity. vi VITA OF JOHN ROBERT VANDERHOEF II September 2016 EDUCATION 2016 Ph.D., Film and Media Studies, UC-Santa Barbara (expected) 2010 M.A., Media Studies, UW-Milwaukee 2008 B.A. Journalism/Creative Writing, UW-Milwaukee (Magna Cum Laude) PROFESSIONAL EMPLOYMENT 2015 Lecturer, Film Department, Santa Barbara City College 2015 Lecturer, Communications Department, California State University – Dominguez Hills 2014-2015 Teaching Associate, Department of Film and Media Studies, University of California, Santa Barbara 2013 Teaching Assistant, Department of Film and Media Studies, University of California, Santa Barbara 2012-2014 Graduate Student Researcher, Carsey-Wolf Center’s Media Industries Project 2010-2011 Instructor, UW-Milwaukee Upward Bound Summer Program 2008-2010 Teaching Assistant, Department of Journalism, Public Relations, and Media Studies, University of Wisconsin-Milwaukee SELECT PUBLICATIONS 2016 “Creative Labor in Cinema and Media Industries,” co-authored with Michael Curtin and Kevin Sanson. In Oxford Bibliographies in Cinema and Media Studies. Ed. Krin Gabbard. New York: Oxford University Press. 2016 “The Crunch Heard Round the World: The Global Era of Digital Game Labor,” co- authored with Michael Curtin, in Production Studies: The Sequel, edited by Bridget Conor, Miranda Banks, and Vicki Mayer (New York: Routledge), 196-209. 2015 “A Vanishing Piece of the Pi: The Globalization of Visual Effects Labor,” co- authored with Michael Curtin. TV & New Media 16(3): 219-239. 2014 “TV that Watches You: Data Collection and the Connected Living Room,” co- authored with Karen Petruska. Spectator 34(2): 33-42. 2014 “Masculinity,” co-authored with Michael Z. Newman, in Routledge Companion to Video Game Studies, edited by Mark J.P. Wolf and Bernard Perron (New York, Routledge), 380-387. 2013 “Magic Disguised as Technology: Microsoft’s Kinect, Gender, and Domestic Space.” Media Fields Journal (7): http://mediafieldsjournal.squarespace.com/magic-disguised-as-technology/ 2013 “Casual Threats: The Feminization of Casual Video Games.” Ada: Journal of Gender, New Media, and Technology 1(2): http://adanewmedia.org/2013/06/issue2- vanderhoef/ vii ABSTRACT An Industry of Indies: The New Cultural Economy of Digital Game Production by John Robert Vanderhoef II An Industry of Indies builds upon foundational questions concerned with the constitution, operations, changes, disruptions, and borders of the global digital games industry. Although scholars have engaged with the dynamics of the video game industry, few have analyzed the emergence of indie games over the last decade and the impact of these small games on the always already shifting terrain of this industry. During this period, the video game industry has been confronting a wave of changes wrought by continually emerging technologies, player expectations, and a generation of small game developers who have challenged particular industry practices and dogmas, even as they also provide value to the industry’s largest video game publishers and platform holders. An Industry of Indies examines a range of independent, marginal, and alternative digital game production cultures across the globe, from commercial indie games to radical avant-garde games, and delineates the cultural and economic relationship of each to the global economy of digital game production and consumption. This dissertation argues that despite
Recommended publications
  • Edinburgh Research Explorer
    Edinburgh Research Explorer Specialization Opportunities in Graphical Workloads Citation for published version: Crawford, L & O'Boyle, M 2019, Specialization Opportunities in Graphical Workloads. in 2019 28th International Conference on Parallel Architectures and Compilation Techniques (PACT). Institute of Electrical and Electronics Engineers (IEEE), pp. 272-283, 28th International Conference on Parallel Architectures and Compilation Techniques, Seattle, United States, 21/09/19. https://doi.org/10.1109/PACT.2019.00029 Digital Object Identifier (DOI): 10.1109/PACT.2019.00029 Link: Link to publication record in Edinburgh Research Explorer Document Version: Peer reviewed version Published In: 2019 28th International Conference on Parallel Architectures and Compilation Techniques (PACT) General rights Copyright for the publications made accessible via the Edinburgh Research Explorer is retained by the author(s) and / or other copyright owners and it is a condition of accessing these publications that users recognise and abide by the legal requirements associated with these rights. Take down policy The University of Edinburgh has made every reasonable effort to ensure that Edinburgh Research Explorer content complies with UK legislation. If you believe that the public display of this file breaches copyright please contact [email protected] providing details, and we will remove access to the work immediately and investigate your claim. Download date: 07. Oct. 2021 Specialization Opportunities in Graphical Workloads Lewis Crawford, Michael O’Boyle School of Informatics, University of Edinburgh, UK Abstract—Computer games are complex performance-critical before passing their output to the next round of shaders in the graphical applications which require specialized GPU hardware. pipeline, and eventually outputting pixel colours to the screen.
    [Show full text]
  • Exploration in a Reverse-RPG
    Exploration in a Reverse-RPG Robogeddon, a Casual Real-Time Strategy Game A Major Qualifying Project Report submitted to the Faculty of the Worcester Polytechnic Institute in partial fulfillment of the requirements of the Degree of Bachelor of Science On April 28th, 2010 Submitted By: Riley Brown, Sean Crepeau, Karl Gibson, Adam Pastorello, Philip Tang, and Ian Williams Advised By: Professor Joseph Farbrook, Professor Jennifer deWinter and Professor Joseph Beck Exploration in a Reverse RPG – Robogeddon, a Casual Real-Time Strategy Game Abstract This report discusses the design, implementation, and analysis of Robogeddon, a casual real-time- strategy game for the PC, and was created as a WPI MQP for the computer science, interactive media and game development, and professional writing majors. Players in Robogeddon have the unique experience of taking on the role of an overwhelming agent of destruction, in contrast to the typical heroic archetype of many role-playing-games. Robogeddon incorporates “tried and true” elements from classic RTS games, as well as unique new features to attract more casual gamers. This report details the designers’ vision, in terms of artistic style and theme, as well as gameplay and the player experience. Additionally, the report will describe the approach to implementation and the challenges therein. Finally, the creators of Robogeddon describe the lessons learned from the process, and advice to future teams at WPI and beyond. 2 Exploration in a Reverse RPG – Robogeddon, a Casual Real-Time Strategy Game Acknowledgements We would like to extend our deepest gratitude to Professors Farbrook, deWinter, and Beck for their continual guidance in bringing our vision to life.
    [Show full text]
  • Carcieri Exhibit #912
    • AFFIDAVIT OF DONALD L. CARCIERI Donald L. Carcieri, being duly sworn, states as follows: I. In my capacity as Governor of Rhode Island during 2010, I served as the Chairman of the Board of Directors of the Rhode Island Economic Development Corporation ("EDC"). 2. In that capacity, I was present at the July 26, 2010 EDC Board meeting, at which the Board passed the resolution attached hereto as Exhibit 1 (the "Resolution"), a draft of which had been provided to me and which I had reviewed prior to the meeting. 3. I understood based on Exhibit A to the Resolution and the presentation and representations by the staff of the EDC that the proceeds of the EDC loan authorized by the Resolution, together with other cash available or to become available to 38 Studios, as set forth in the 38 Studios financial projections, would be sufficient to fund the so-called MMOG game (Project Copernicus) to completion. At no time prior to or during the July 26,2010 meeting did I receive any information to the contrary. 4. I also reviewed and relied upon a July 22,2010 memorandum that I received from the EDC's Executive Director, Keith W. Stokes, a true copy of which is attached hereto as Exhibit 2. Donald L. Carcieri \~ Subscribed and sworn to before me this 3 day of October, 2012. Notaryrf::C ({~. ~G·FUND&as ,.. ""''I"IU"PIIJUcOF- '""" aa. I • -~~~AND My Commission Expires: _, ....ea.. ,, bi&ptaflniiGDfa # 50934297 ' RHODE ISLAND ECONOMIC DEVELOPMENT CORPORATION RESOLUTION AUTHORIZING THE ISSUANCE AND SALE OF JOB GUARANTY PROGRAM TAXABLE REVENUE BONI)S {38
    [Show full text]
  • DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES a Dissertation Submitted in Partial Satisfaction of the Requirements for the Degree Of
    UNIVERSITY OF CALIFORNIA SANTA CRUZ CHANGEFUL TALES: DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Aaron A. Reed June 2017 The Dissertation of Aaron A. Reed is approved: Noah Wardrip-Fruin, Chair Michael Mateas Michael Chemers Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Aaron A. Reed 2017 Table of Contents List of Figures viii List of Tables xii Abstract xiii Acknowledgments xv Introduction 1 1 Framework 15 1.1 Vocabulary . 15 1.1.1 Foundational terms . 15 1.1.2 Storygames . 18 1.1.2.1 Adventure as prototypical storygame . 19 1.1.2.2 What Isn't a Storygame? . 21 1.1.3 Expressive Input . 24 1.1.4 Why Fiction? . 27 1.2 A Framework for Storygame Discussion . 30 1.2.1 The Slipperiness of Genre . 30 1.2.2 Inputs, Events, and Actions . 31 1.2.3 Mechanics and Dynamics . 32 1.2.4 Operational Logics . 33 1.2.5 Narrative Mechanics . 34 1.2.6 Narrative Logics . 36 1.2.7 The Choice Graph: A Standard Narrative Logic . 38 2 The Adventure Game: An Existing Storygame Mode 44 2.1 Definition . 46 2.2 Eureka Stories . 56 2.3 The Adventure Triangle and its Flaws . 60 2.3.1 Instability . 65 iii 2.4 Blue Lacuna ................................. 66 2.5 Three Design Solutions . 69 2.5.1 The Witness ............................. 70 2.5.2 Firewatch ............................... 78 2.5.3 Her Story ............................... 86 2.6 A Technological Fix? .
    [Show full text]
  • Apache TOMCAT
    LVM Data Migration • XU4 Fan Control • OSX USB-UART interfacing Year Two Issue #22 Oct 2015 ODROIDMagazine Apache TOMCAT Your web server and servlet container running on the world’s most power-efficient computing platform Plex Linux Gaming: Emulate Sega’s last Media console, the Dreamcast Server What we stand for. We strive to symbolize the edge of technology, future, youth, humanity, and engineering. Our philosophy is based on Developers. And our efforts to keep close relationships with developers around the world. For that, you can always count on having the quality and sophistication that is the hallmark of our products. Simple, modern and distinctive. So you can have the best to accomplish everything you can dream of. We are now shipping the ODROID-U3 device to EU countries! Come and visit our online store to shop! Address: Max-Pollin-Straße 1 85104 Pförring Germany Telephone & Fax phone: +49 (0) 8403 / 920-920 email: [email protected] Our ODROID products can be found at http://bit.ly/1tXPXwe EDITORIAL his month, we feature two extremely useful servers that run very well on the ODROID platform: Apache Tom- Tcat and Plex Media Server. Apache Tomcat is an open- source web server and servlet container that provides a “pure Java” HTTP web server environment for Java code to run in. It allows you to write complex web applications in Java without needing to learn a specific server language such as .NET or PHP. Plex Media Server organizes your vid- eo, music, and photo collections and streams them to all of your screens.
    [Show full text]
  • UPC Platform Publisher Title Price Available 730865001347
    UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435
    [Show full text]
  • News Announcement Gaming Industry News
    NEWS ANNOUNCEMENT GAMING INDUSTRY NEWS: Extraordinary business opportunity including all Intellectual Property Rights of 38 Studios and Big Huge Games to be auctioned by Heritage Global Partners on behalf of Richard J. Land, Receiver SAN DIEGO, California and PROVIDENCE, Rhode Island – September 27, 2013 – Heritage Global Partners (“HGP”), a global leader in asset advisory and auction services and a subsidiary of Heritage Global Inc. (OTCQB: HGBL), today announced that they have been retained by Richard J. Land, the Court-Appointed Receiver for the assets of 38 Studios, LLC, 38 Studios Baltimore, LLC, Mercury Project, LLC and Precision Jobs, LLC, to oversee the Receivership (Rhode Island Superior Court Case Nos. P.B. 12-4095, P.B. 12-4096, P.B. 12-4097, P.B. 12-4098) sale of all video game and video game related intellectual property rights owned by Rhode Island-based 38 Studios, which was founded by Major League Baseball pitcher Curt Schilling in 2006. Assets to be offered include: . Intellectual property rights in the “Amalur” fantasy universe including: - “Project Copernicus” an in development Massively Multiplayer Online Role Playing Game (MMORPG) including a 10,000 year world history, completed character “races” and playable “zones” - Sequel rights to the critically acclaimed “Kingdoms of Amalur: Reckoning,” including development concepts, game artwork and designs. - Merchandise rights and revenue streams associated with the Xbox 360, PS3 and PC title “Kingdoms of Amalur: Reckoning” . Intellectual property rights in Big Huge Games’ properties including the classic PC strategy title “Rise of Nations” as well as “Rise of Legends” and the Xbox Live Arcade title “Catan” .
    [Show full text]
  • SCMS 2011 MEDIA CITIZENSHIP • Conference Program and Screening Synopses
    SCMS 2011 MEDIA CITIZENSHIP • Conference Program and Screening Synopses The Ritz-Carlton, New Orleans • March 10–13, 2011 • SCMS 2011 Letter from the President Welcome to New Orleans and the fabulous Ritz-Carlton Hotel! On behalf of the Board of Directors, I would like to extend my sincere thanks to our members, professional staff, and volunteers who have put enormous time and energy into making this conference a reality. This is my final conference as SCMS President, a position I have held for the past four years. Prior to my presidency, I served two years as President-Elect, and before that, three years as Treasurer. As I look forward to my new role as Past-President, I have begun to reflect on my near decade-long involvement with the administration of the Society. Needless to say, these years have been challenging, inspiring, and expansive. We have traveled to and met in numerous cities, including Atlanta, London, Minneapolis, Vancouver, Chicago, Philadelphia, and Los Angeles. We celebrated our 50th anniversary as a scholarly association. We planned but unfortunately were unable to hold our 2009 conference at Josai University in Tokyo. We mourned the untimely death of our colleague and President-Elect Anne Friedberg while honoring her distinguished contributions to our field. We planned, developed, and launched our new website and have undertaken an ambitious and wide-ranging strategic planning process so as to better position SCMS to serve its members and our discipline today and in the future. At one of our first strategic planning sessions, Justin Wyatt, our gifted and hardworking consultant, asked me to explain to the Board why I had become involved with the work of the Society in the first place.
    [Show full text]
  • Microsoft Xbox One
    Microsoft Xbox One Last Updated on September 26, 2021 Title Publisher Qty Box Man Comments #IDARB Other Ocean 8 To Glory: Official Game of the PBR THQ Nordic 8-Bit Armies Soedesco Abzû 505 Games Ace Combat 7: Skies Unknown Bandai Namco Entertainment Aces of the Luftwaffe: Squadron - Extended Edition THQ Nordic Adventure Time: Finn & Jake Investigations Little Orbit Aer: Memories of Old Daedalic Entertainment GmbH Agatha Christie: The ABC Murders Kalypso Age of Wonders: Planetfall Koch Media / Deep Silver Agony Ravenscourt Alekhine's Gun Maximum Games Alien: Isolation: Nostromo Edition Sega Among the Sleep: Enhanced Edition Soedesco Angry Birds: Star Wars Activision Anthem EA Anthem: Legion of Dawn Edition EA AO Tennis 2 BigBen Interactive Arslan: The Warriors of Legend Tecmo Koei Assassin's Creed Chronicles Ubisoft Assassin's Creed III: Remastered Ubisoft Assassin's Creed IV: Black Flag Ubisoft Assassin's Creed IV: Black Flag: Walmart Edition Ubisoft Assassin's Creed IV: Black Flag: Target Edition Ubisoft Assassin's Creed IV: Black Flag: GameStop Edition Ubisoft Assassin's Creed Syndicate Ubisoft Assassin's Creed Syndicate: Gold Edition Ubisoft Assassin's Creed Syndicate: Limited Edition Ubisoft Assassin's Creed: Odyssey: Gold Edition Ubisoft Assassin's Creed: Odyssey: Deluxe Edition Ubisoft Assassin's Creed: Odyssey Ubisoft Assassin's Creed: Origins: Steelbook Gold Edition Ubisoft Assassin's Creed: The Ezio Collection Ubisoft Assassin's Creed: Unity Ubisoft Assassin's Creed: Unity: Collector's Edition Ubisoft Assassin's Creed: Unity: Walmart Edition Ubisoft Assassin's Creed: Unity: Limited Edition Ubisoft Assetto Corsa 505 Games Atari Flashback Classics Vol. 3 AtGames Digital Media Inc.
    [Show full text]
  • Dual-Forward-Focus
    Scroll Back The Theory and Practice of Cameras in Side-Scrollers Itay Keren Untame [email protected] @itayke Scrolling Big World, Small Screen Scrolling: Neural Background Fovea centralis High cone density Sharp, hi-res central vision Parafovea Lower cone density Perifovea Lowest density, Compressed patterns. Optimized for quick pattern changes: shape, acceleration, direction Fovea centralis High cone density Sharp, hi-res central vision Parafovea Lower cone density Perifovea Lowest density, Compressed patterns. Optimized for quick pattern changes: shape, acceleration, direction Thalamus Relay sensory signals to the cerebral cortex (e.g. vision, motor) Amygdala Emotional reactions of fear and anxiety, memory regulation and conditioning "fight-or-flight" regulation Familiar visual patterns as well as pattern changes may cause anxiety unless regulated Vestibular System Balance, Spatial Orientation Vestibulo-Ocular Reflex Natural image stabilizer Conflicting sensory signals (Visual vs. Vestibular) may lead to discomfort and nausea* * much worse in 3D (especially VR), but still effective in 2D Scrolling with Attention, Interaction and Comfort Attention: Use the camera to provide sufficient game info and feedback Interaction: Make background changes predictable, tightly bound to controls Comfort: Ease and contextualize background changes Attention The Elements of Scrolling Interaction Comfort Scrolling Nostalgia Rally-X © 1980 Namco Scramble © 1981 Jump Bug © 1981 Defender © 1981 Konami Hoei/Coreland (Alpha Denshi) Williams Electronics Vanguard
    [Show full text]
  • Henry Jenkins Convergence Culture Where Old and New Media
    Henry Jenkins Convergence Culture Where Old and New Media Collide n New York University Press • NewYork and London Skenovano pro studijni ucely NEW YORK UNIVERSITY PRESS New York and London www.nyupress. org © 2006 by New York University All rights reserved Library of Congress Cataloging-in-Publication Data Jenkins, Henry, 1958- Convergence culture : where old and new media collide / Henry Jenkins, p. cm. Includes bibliographical references and index. ISBN-13: 978-0-8147-4281-5 (cloth : alk. paper) ISBN-10: 0-8147-4281-5 (cloth : alk. paper) 1. Mass media and culture—United States. 2. Popular culture—United States. I. Title. P94.65.U6J46 2006 302.230973—dc22 2006007358 New York University Press books are printed on acid-free paper, and their binding materials are chosen for strength and durability. Manufactured in the United States of America c 15 14 13 12 11 p 10 987654321 Skenovano pro studijni ucely Contents Acknowledgments vii Introduction: "Worship at the Altar of Convergence": A New Paradigm for Understanding Media Change 1 1 Spoiling Survivor: The Anatomy of a Knowledge Community 25 2 Buying into American Idol: How We are Being Sold on Reality TV 59 3 Searching for the Origami Unicorn: The Matrix and Transmedia Storytelling 93 4 Quentin Tarantino's Star Wars? Grassroots Creativity Meets the Media Industry 131 5 Why Heather Can Write: Media Literacy and the Harry Potter Wars 169 6 Photoshop for Democracy: The New Relationship between Politics and Popular Culture 206 Conclusion: Democratizing Television? The Politics of Participation 240 Notes 261 Glossary 279 Index 295 About the Author 308 V Skenovano pro studijni ucely Acknowledgments Writing this book has been an epic journey, helped along by many hands.
    [Show full text]
  • Newagearcade.Com 5000 in One Arcade Game List!
    Newagearcade.com 5,000 In One arcade game list! 1. AAE|Armor Attack 2. AAE|Asteroids Deluxe 3. AAE|Asteroids 4. AAE|Barrier 5. AAE|Boxing Bugs 6. AAE|Black Widow 7. AAE|Battle Zone 8. AAE|Demon 9. AAE|Eliminator 10. AAE|Gravitar 11. AAE|Lunar Lander 12. AAE|Lunar Battle 13. AAE|Meteorites 14. AAE|Major Havoc 15. AAE|Omega Race 16. AAE|Quantum 17. AAE|Red Baron 18. AAE|Ripoff 19. AAE|Solar Quest 20. AAE|Space Duel 21. AAE|Space Wars 22. AAE|Space Fury 23. AAE|Speed Freak 24. AAE|Star Castle 25. AAE|Star Hawk 26. AAE|Star Trek 27. AAE|Star Wars 28. AAE|Sundance 29. AAE|Tac/Scan 30. AAE|Tailgunner 31. AAE|Tempest 32. AAE|Warrior 33. AAE|Vector Breakout 34. AAE|Vortex 35. AAE|War of the Worlds 36. AAE|Zektor 37. Classic Arcades|'88 Games 38. Classic Arcades|1 on 1 Government (Japan) 39. Classic Arcades|10-Yard Fight (World, set 1) 40. Classic Arcades|1000 Miglia: Great 1000 Miles Rally (94/07/18) 41. Classic Arcades|18 Holes Pro Golf (set 1) 42. Classic Arcades|1941: Counter Attack (World 900227) 43. Classic Arcades|1942 (Revision B) 44. Classic Arcades|1943 Kai: Midway Kaisen (Japan) 45. Classic Arcades|1943: The Battle of Midway (Euro) 46. Classic Arcades|1944: The Loop Master (USA 000620) 47. Classic Arcades|1945k III 48. Classic Arcades|19XX: The War Against Destiny (USA 951207) 49. Classic Arcades|2 On 2 Open Ice Challenge (rev 1.21) 50. Classic Arcades|2020 Super Baseball (set 1) 51.
    [Show full text]