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INDOOR, PLAYGROUND OR FIELD PLANS | YEARS 3-6 Dan Partridge PE Planning Tchoukball Year 3 to 6 – Indoor, playground or field plans

Rules of Tchoukball:

Tchoukball is an indoor developed in the 1970s by Swiss biologist Hermann Brandt (Primary schools can play indoor, on playground or field).

The sport is usually played on an indoor court measuring 27 metres by 16 metres. At each end there is a 'frame' (a device similar to a trampoline off which the ball bounces) which measures one square metre and a semicircular D-shaped forbidden zone measuring three metres in radius. Each team can on both ends on the field. In order to score a point, the ball must be thrown by an attacking player, hit the frame and bounce outside the 'D' without being caught by the defending team. Physical contact is prohibited, and defenders may not attempt to intercept the attacking team's passes. Players may take three steps with the ball, hold the ball for a maximum of three seconds, and may not pass the ball more than three times before at the frame.

Overall LO - To develop practical skills in order to participate, compete and lead a healthy lifestyle. Lesson LO Warm up Acquire and Develop skills Select and Apply Cool Down skills (With plenary and evaluation) 1 LO – To begin Introduction –Show example of Tchoukball game Bounce twice to score! Tchoukball (See rules Share the to understand on the IWB - We will play a maximum of 5 a side Set up 2 15x15y courts with a line of cones across the centre (If space above) knowledge the rules of to encourage maximum participation. set up 3 courts). Split class into 6 teams. Each team stands in one half Play 5 v 5. Pupils travel gently Tchoukball. of a court. Play with 1 large bouncy ball to begin. Teams attempt to Teams 1 and 2 play around the area Hot Potato bounce the ball in the oppositions half – if it bounces more than once tchoukball. Teacher to performing cool Mark out an area. Half the class are round the they win a point for their team (You can have a stack of cones where referee. down movements. outside of the area performing pulse raising children can then keep score by winning a cone). When they get to a movements (High knees, heel flicks, star jumps). When serving the ball must be thrown up and down and not ‘Bulleted’ Team 3 – Sit by side classmate they tell Half the class stand in the middle of the area with across the court. After the serve pupils must perform 3 passes before keeping score (Teacher to them a rule of half having a ball. Players with the ball attempt to ‘Shooting.’ Shots can only be done from the chest (Chest push). shout out when a team Tchoukball / what pass ball to players without a ball. Upon teacher’s scores). they did well whistle children stop, players without a ball get a Progressions: Team 4 – Sit by side and during the lesson / point. Swap children on the outside. Repeat but Pupils must keep on the move to confuse opponents. time keep with a what they want to children can only take a maximum of 3 steps before Use a smaller bouncy ball. stopwatch each (4 improve on for passing to another player. Progression – pupils Play a different team. minutes per game). next lesson. must pass quickly to classmates who are available Team 5 and 6 - peer asses – emphasise the importance of accuracy of passing Discussions: (Give pupils skills to and handling in Tchoukball. Pupils discuss tactics – Where each player could move, how did you observe e.g. how many score more points - bounce it lower! Disguise bounces, look a different catches did a team do, way – use creativity. which player did you like Ask teams what was the other team’s tactics? E.g. ‘They gave it to and why). Steve as he is the best’ / They bounced it lower / They disguised their passes etc. Play for 4 minutes then Pupil’s then can add a different rule to the game. rotate teams and roles. Time – 5 mins Time – 10 mins Time – 15 mins Time – 20 mins

Dan Partridge PE Planning Tchoukball Year 3 to 6 – Indoor, playground or field plans

1.Warm up – Hot potato 2. Acquire and Development of skills – Bounce twice to score

3. Select and Apply skills – Tchoukball matches 4. Cool down – Share the knowledge

Dan Partridge PE Planning Tchoukball Year 3 to 6 – Indoor, playground or field plans

Lesson LO Warm up Acquire and Develop skills Select and Cool Down (With Apply skills plenary and evaluation) 2 To work as Show pupils tchoukball game on Circuits (Balance, strength, co-ordination / Rebound net challenge) Tchoukball Choose the child. an effective IWB to recep rules from previous As like last week Choose 4 children with split class into 6 team lesson. Split class into 6 teams of 5 and put in bibs. a fact about each child teams of equal (E.g. favourite ability Tag Set up the two activities below. 3 teams perform activity 1 and 3 teams perform colour/animal/food/

To know Pupils split into pairs. They face each activity 2. what successful move See lesson 1 for when and other, bend their knees, be on the or skill they did in teams’ roles. where to balls of their feet and attempt to tag 1. Balance, strength, co-ordination tchoukball etc). The

the outside of each other’s knees. Set up 5 lines of the following challenges and pupils get into 3’s and line up at the start class travel slowly in- attack. Key points from First to 3 points wins. Repeat. of a line: between the 4 chosen last week - -2 hurdles to jump over children performing Encourage For safety children must keep their -4 spots to run over (Quick feet) various dynamic attacking of both eyes forward and reach with their -A spot to jump in all directions on (Front, back, left and right) stretches. The teacher rebound nets and arms and not move their head -A cone – pupils go in press up position over the cone, put the cone on their back with calls out a fact and the recap non-contact forwards preventing head clashes. one hand and take off with the other whilst staying in press up position. class stand next to the / no Question why these activities would -A bean bag to , clap 3 times then catch before walking back to the start. The child they think the . If be good for tchoukball (E.g. Speed, next player then has their turn. fact is about. 1 point if pupil’s see a balance, concentration, decision they get it right. rebound net with making). Idea – Partners can time them to encourage speed. Question why we cool less defenders Teacher or child demonstrate the activity with a high quality performance. down and its around it attack Dynamic stretches – Question which importance. it. joints we use for an invasion game like 2. Rebound net challenge Question pupils about tchoukball and then demonstrate a Place 3 rebound nets 3 yards away from each other facing the same way. Each team Defence must rules of the game. Ask dynamic stretch for that body part. lines up in front of each net. All teams start at the same time. They throw a ball at the understand it’s how they can improve. Parts should include ankles, calves, rebound net, catch and then pass to the person behind and run to the back. The job is to defend Practice on playground knees, quadriceps, hamstrings, groins, second person repeats. 1 point for each successful catch. First team to 10 points wins. by catching the at breaks. hips, gluts, back, wrists, arms, ball AFTER it is Evaluate / peer assess shoulders, neck. Progression – Throw the ball, move to the side and the player behind catches it. thrown at the / self asses

rebounder. throughout. Show 2 Rotate activities after 10 minutes. children doing it well

at end. What 2 things Swap roles every did they do well? 4 minutes. What 1 aspect do they want to develop?

Time – 20 mins Time – 5 mins Time – 20 mins Time – 5 mins

Dan Partridge PE Planning Tchoukball Year 3 to 6 – Indoor, playground or field plans

2. Acquire and Development of skills – 1.Warm up – Tag knee Balance, strength co-ordination x 3 Rebound net challenge

Bean bag

Cone

Spot

4 spots in a line

2 hurdles

3. Select and Apply skills – Tchoukball matches 4. Cool down – Choose the child

Dan Partridge PE Planning Tchoukball Year 3 to 6 – Indoor, playground or field plans

Lesson LO Warm up Acquire and Develop skills Select and Apply skills Cool Down (With plenary and evaluation) 3 LO – To catch Treasure hunt React races / Co-ordination catch Tchoukball Choose the corner from various Choose 1 pupil to angles Split class into 6 teams of 3 teams perform activity 1 and 3 teams perform activity 2. Swap over See previous lessons but stand in the centre similar ability and give after 10 minutes. reinforce specific rules – LO – To be an 1. React races of the hall with a bib bibs. wrapped around effective team 3 Teams of 5 (same teams from warm up) line up by their own team’s Same set up as last week Spread out up to 100 their eyes member. cone one side of the hall and one player (Server) goes and stands 10 – 2 teams playing, 2 cones in the centre of the teams peer assessing, 1 (Blindfold). The yards away by a cone with a ball. The teacher is the timer. Players take hall. turns to run up to the server who passes the ball to them and they pass team timekeeper, 1 class slowly travel LO – To shoot Place 6 red cones around back. They then run back and tag the next player who repeats. Teams team scorekeeping. around the area and with accuracy the edge of the hall and win 1 point for every successful catch and see how points they win after must be at a corner 15 yellow cones. Half the 1 minute. Swap roles and repeat aiming to get the best score. -Don’t think of guarding of the hall by the players from each team Progression – Server throws ball to players chest / left hand / right hand a player but think where time the centre pupil gets to ‘0’ stand by a red cone and / throw high / throw low – this will challenge catchers reactions (Tip – will the player shoot (Counting down the other half stand by Server calls out where they are throwing e.g. ‘High’ ‘Left’ ‘Right’ etc). from? Then get into position to catch it. from 5). They then their own yellow cone. Differentiation – Size of ball and distance from server. point to a corner – Players by the yellow cone 2. Co-ordination catch Accuracy is key – If they whoever is in that perform heart raising corner is out and sits 3 teams of 5 stand in their own circle with a ball each (1 player can have miss the rebound net movements (Star jumps, in the middle. Keep a stopwatch and be timer). They work together for 1 minute to throw the other team win a playing until there is high knees, heel flicks) for their ball at the same time to the player to their right and if everyone point so concentrate a winner. 1 minute. Players by the catches it they get a point. Progression – Change direction / Throw when shooting and aim

red cones take turns to across circle to other player. for the centre of the Discuss todays run up to gain a cone and Key factors – Getting into a rhythm (E.g. 1,2,3 throw, 1,2,3 throw…) / rebound net. lesson – what were bring back to their team. Good (Legs apart) / Appropriate underarm throw (Just above the key points head height to give partner time to catch – make the ball go up and Teams get together to After 1 minute the team learnt? What did down in a rainbow direction / Use peripheral vision (Stand side on so discuss tactics in order with the most cones wins. they do well? you can see the player to the left and right) / Work as a team – If one to succeed. Swap over and repeat. ‘Cog’ in the machine isn’t performing it will not work – concentration is key – it may take time to get the right rhythm. Swap roles every minute Children perform dynamic and see what your best score can be. stretches to prepare themselves for activity.

Time – 20 mins Time – 5 mins Time – 10 mins Time – 15 mins

Dan Partridge PE Planning Tchoukball Year 3 to 6 – Indoor, playground or field plans

1.Warm up – Treasure hunt (2 - 3 players by red cones taking turns to 2. Acquire and Development of skills – middle to gather cones (Treasure) / 1 player by each yellow cone doing star jumps React races Co-ordination catch x 3 groups

Everyone throws their ball at the

same time

Timekeeper

3. Select and Apply skills – Tchoukball matches 4. Cool down – Choose the corner

Dan Partridge PE Planning Tchoukball Year 3 to 6 – Indoor, playground or field plans

Lesson LO Warm up Acquire and Develop skills Select and Apply skills Cool Down (With plenary and evaluation) 4 LO – To Pass and move Tchoukball challenges Tchoukball bingo Simon says discuss tactics to Split class into 6 teams. Send over 1 captain from each team to Set up the tchoukball area as in previous Teacher to play Simon achieve Mark the area into equal sixths. teacher while remaining players lessons. says encouraging cool down movements success. Each team stands in their own sixth with 2 continue passing game from warm up. The 2 teams playing look at a bingo balls per group (Size of ball dependant on Teacher explains the next game to the which has 9 challenges on (See on next around the area. E.g. Simon says skip slowly ability). captains and hands each captain a pages after tchoukball challenges) round the area etc challenge card (Each card has 2 Inform pupil’s you will be looking at the 3 C’s challenges on for children to choose Inform them that if they complete the Ask pupil’s what they did today – Confidence, Creativity, Cooperation from – Each card has different most challenges during the game they well today and what challenges – See challenge cards on next win a bonus point. they enjoyed about the On teacher’s command children jog in their pages to print off and laminate). lessons. Get in a group small area avoiding collisions. Teacher Give team 3 and 4 a bingo card each to and discuss the names of awards 1 point for the team which remained Captains then go back to their team and mark off when they see a challenge the games, the 3’s C’s on the move without touching other players explain that they have to choose a being completed. (Cards can be and words used.

in their team. challenge and then have 2 minutes to laminated). Self assess – With complete it. Captains read out the thumbs – If they have Progression – Children travel different ways challenges and group decide which Team 1 and 2 playing touched the ball more in (Skipping, sidestepping, hop scotch etc) challenge to do. Captain has final say if this lesson thumbs up, Progression – Children travel but have to pass there is a dispute. Team 3 with bingo cards watching team the same as usual a ball to a team mate every 3 steps. Recap 1 (Cross off when they have completed a thumbs to the side, not importance of accuracy (1 ball per team). Once complete they have to write their challenge) as much thumbs down. Progression – 1st team to 20 passes wins a best score on the back of the challenge point – If they drop the ball they start again. card with a whiteboard pen (E.g. Blue Team 4 with bingo cards watching team What did they enjoy today? Progression – How many passes can they team = 15 points). 2 (Cross off when they have completed a

team do while the teacher speaks to the challenge) captains (See below) Time – 15 mins Team 5 timekeeping Time – 10 mins Team 6 scorekeeping

Swap roles every 4 minutes. The team which completed the most challenges won a bonus point. Time – 10 mins Time – 20 mins

Dan Partridge PE Planning Tchoukball Year 3 to 6 – Indoor, playground or field plans

1.Warm up – Pass and move 2. Acquire and Development of skills – Tchoukball challenges

3. Select and Apply skills – Tchoukball matches (With bingo cards) 4. Cool down – Simon says

Dan Partridge PE Planning Tchoukball Year 3 to 6 – Indoor, playground or field plans Tchoukball Challenge Cards – Teams choose 1 challenge below. Captain has final say if there is a dispute. COLOURED CARDS = YEAR 5 AND 6 CHALLENGES / WHITE CARDS = YEAR 3 AND 4 CHALLENGES

You will need: You will need: 1 ball between 2 or 3. 1 ball and a rebound net.

Line up by a rebound net 2 Perform as many steps away. passes in 1 minute Throw the ball against the rebound net, move out the with a partner or in way, the person behind 3’s as possible from 3 catches the ball. You get 1 point for every giant steps away.

successful catch.

Dan Partridge PE Planning Tchoukball Year 3 to 6 – Indoor, playground or field plans

Year 5 and 6 Tchoukball Challenge Cards – Teams choose 1 challenge below. Captain has final say if there is a dispute.

You will need: 1 ball You will need:

Line up one behind the other. 1 ball each.

Pass the ball over your head to Line up by a rebound net 2 the next player. When it gets steps away. to the end of the line roll the The first player throws ball through everybody’s legs their ball against the until it reaches the front. rebound net and catches it Repeat with a different player with one hand. Go to the at the back. 1 point is scored every time back after your turn. the ball is rolled back through You get 1 point for every everybody’s legs. successful catch.

Dan Partridge PE Planning Tchoukball Year 3 to 6 – Indoor, playground or field plans

Year 5 and 6 Tchoukball Challenge Cards – Teams choose 1 challenge below. Captain has final say if there is a dispute.

You will need: You will need: One ball between 2 or 3. One ball between 2 or 3.

Take turns to see how many Take turns to see how many ways can you flick the ball ways you can balance a ball up from the floor into your on a part of your body. The hands using your feet. ball must balance for 10

seconds to win a point.

You gain 1 point for every different ‘Flick up.’ You gain 1 point for every

successful ‘Balance.’

Dan Partridge PE Planning Tchoukball Year 3 to 6 – Indoor, playground or field plans

Year 5 and 6 Tchoukball Challenge Cards – Teams choose 1 challenge below. Captain has final say if there is a dispute.

You will need: You will need: 1 ball between 2 or 3. 1 ball each.

Stand back to back with a Stand in a circle. partner. Perform side to At the same time pass your side twists passing the ball ball to the person on your to each other. When you right. have done 20 twists 1 point is scored is every perform 10 bounce passes. member of the team You score 1 point when you catches the ball. complete the last bounce.

Dan Partridge PE Planning Tchoukball Year 3 to 6 – Indoor, playground or field plans

Year 5 and 6 Tchoukball Challenge Cards – Teams choose 1 challenge below. Captain has final say if there is a dispute.

You will need: 1 ball. You will need: 1 ball.

Stand in a circle at least 3 Stand in a circle with one player in steps apart from the person the middle. The ball starts with a player on the next to you. outside. Pass a ball to a team mate and Pass the ball to the middle player run to stand next to them. who then passes to the next outside The person with the ball then player and so on. passes to someone else and When every player has passed the runs to stand next to them. ball to the middle player swap the player in the middle. You score 1 point for every 1 point is scored every time you get successful catch and run. to swap the player in the middle.

Dan Partridge PE Planning Tchoukball Year 3 to 6 – Indoor, playground or field plans

Year 5 and 6 Tchoukball Challenge Cards – Teams choose 1 challenge below. Captain has final say if there is a dispute.

You will need: 1 ball. You will need:

Choose 1 player to be a 1 ball between 2 or 3. defender. Players pass the ball to each Take turns to bounce the other. ball 20 times using one hand. If you get 5 successful passes you win a point. You score 1 point every time If the defender touches the a player gets to 20 bounces. ball start again. Swap defenders when they have scored 2 points.

Dan Partridge PE Planning Tchoukball Year 3 to 6 – Indoor, playground or field plans YEAR 3 AND 4 CHALLENGES Tchoukball Challenge Cards – Teams choose 1 challenge below. Captain has final say if there is a dispute.

You will need: You will need: 1 ball between 2 or 3. 1 ball each and a rebound

net. Pass a ball to your partner until the Line up and take turns throwing the ball against teacher says stop. the rebound net. 1 point for every 1 point for every successful catch. successful catch.

Dan Partridge PE Planning Tchoukball Year 3 to 6 – Indoor, playground or field plans

Year 3 and 4 Tchoukball Challenge Cards – Teams choose 1 challenge below. Captain has final say if there is a dispute.

You will need: 1 ball You will need:

Stand in a line. 1 ball each.

Pass the ball over your head Bounce the ball as many to the player behind you. times as you can until the The last player in the line teacher says stop. rolls the ball to the front.

1 point is scored every time the ball is rolled back.

Dan Partridge PE Planning Tchoukball Year 3 to 6 – Indoor, playground or field plans Year 3 and 4 Tchoukball Challenge Cards – Teams choose 1 challenge below. Captain has final say if there is a dispute.

You will need: You will need: 1 ball each. One ball between 2 or 3.

How many ways can you Take turns to see how many flick the ball up from the ways you can balance a ball floor into your hands using on a part of your body. The your feet? ball must balance for 5

You gain 1 point for every seconds to win a point. different ‘Flick up.’ You gain 1 point for every

successful ‘Balance.’

Dan Partridge PE Planning Tchoukball Year 3 to 6 – Indoor, playground or field plans Year 3 and 4 Tchoukball Challenge Cards – Teams choose 1 challenge below. Captain has final say if there is a dispute.

You will need: You will need: 1 ball.

1 ball between 2 or 3. Stand in a circle. Bounce pass to your Pass the ball around the partner until the teacher circle while one player runs says stop. around the outside 3 times. You score 1 point for How many passes can you do every bounce pass. before the runner finishes?

Dan Partridge PE Planning Tchoukball Year 3 to 6 – Indoor, playground or field plans Year 3 and 4 Tchoukball Challenge Cards – Teams choose 1 challenge below. Captain has final say if there is a dispute.

You will need: 1 ball. You will need: 1 ball.

Stand in a circle. Stand in a circle with one player in Pass a ball to a team mate the middle. Take turns passing to middle player. and then run to stand next When every player has passed the to them. ball to the middle player swap the player in the middle. You score 1 point for every 1 point for every catch. successful catch and run.

Dan Partridge PE Planning Tchoukball Year 3 to 6 – Indoor, playground or field plans Year 3 and 4 Tchoukball Challenge Cards – Teams choose 1 challenge below. Captain has final say if there is a dispute.

You will need: 1 ball. You will need: 1 ball each

Choose 1 player to be a defender. Pass and keep the ball away from Bounce the ball using one the defender. hand. If the defender touches the ball they win a point. Swap defenders when they win 2 How many bounces can you points. do until the teacher says stop?

Dan Partridge PE Planning Tchoukball Year 3 to 6 – Indoor, playground or field plans Tchoukball bingo – Cross off a square once task has been completed

Score a point off a Perform 3 passes Switch the play rebound net before shooting from one side to another and score a point Score after a one – All players on the Pass the ball quickly two pass team score a point to score a point (Players hold the ball for less than 1 second) Use creativity to Perform a ‘Fake’ All players on the create a pass to fool the team catch a ball scoring chance other team when defending

Dan Partridge PE Planning Tchoukball Year 3 to 6 – Indoor, playground or field plans

Lesson LO Warm up Acquire and Develop skills Select and Apply skills Cool Down (With plenary and evaluation) 5 LO – To Premier skills Bounce twice to score! (Recap from lesson 1) Tchoukball Shadows choose the Split group into 6 teams with bibs. Set up 2 15x15y courts with a line of cones across the centre (If space set up 3 courts). 3 teams have a ball and 3 do not. Players travel Set up the tchoukball area. most effective Split class into 6 teams. Each team stands in Pupils get with a into spaces passing the ball to as many pass in one half of a court. Play with 1 large bouncy See lesson 1 for rules and teams’ partner (1 leader, Tchoukball. classmates as possible using tchoukball rules. ball to begin. Teams attempt to bounce the roles. shadow). Leader Mark out gates (2 cones 1 yard apart) for pupils ball in the oppositions half – if it bounces travels around the to run through to encourage movement into more than once they win a point for their Team 1 and 2 playing area performing space. team (You can have a stack of cones where Team 3 and 4 assessing jogs, skips, sidesteps children can then keep score by winning a Team 5 timekeeping Teacher to work through key factors cone). Team 6 scorekeeping to cool down. The encouraging players to verbalise their actions When serving the ball must be thrown up shadow follows and and down and not ‘Bulleted’ across the (See below). How many gates can players go -Don’t think of guarding a player copies the leader’s court. After the serve pupils must perform 3 through in 1 minute? passes before ‘Shooting.’ Shots can only be but think where will the player movements. done from the chest (Chest push). shoot from? Then I need to get into If teacher calls Key teaching points – (Play at speed) position to catch it. ‘Swap’ pupils swap Player calls: Progressions: roles. “Running in” Pupils must keep on the move to confuse Teams get together to discuss “My eyes are up” opponents. tactics in order to succeed – who is “Passing left/right” Use a smaller bouncy ball. the most effective player to pass

Progression – Add 3 defenders – Encourage Play a different team. to? (The one who is by a rebound

movement into space using fake passes to fool net with fewer defenders around). Discussions: defenders. Pupils discuss tactics – Where each player Swop defenders every minute. could move, how did you score more points - Swap roles every 4 minutes. Dynamic stretches – question what body parts bounce it lower! Disguise bounces, look a will be used for tchoukball and perform different way – use creativity. dynamic stretches for these body parts – a Ask teams what was the other team’s dynamic stretch should put the body through tactics? E.g. ‘They gave it to Steve as he is the range of movement it will experience during the best’ / They bounced it lower / They

the game. Body parts should include ankles, disguised their passes etc. Pupil’s then can add a different rule to the calves, knees, quadriceps, hamstrings, groins, game. gluts, hips, back, arms, wrists, shoulders, neck.

Teacher assessment – Have pupil’s developed skills from lesson 1? (Passing / Speed / Tactics / Accuracy) Time – 10 mins Time – 20 mins Time – 5 mins Time – 15 mins

Dan Partridge PE Planning Tchoukball Year 3 to 6 – Indoor, playground or field plans

1.Warm up – Premier skills 2. Acquire and Development of skills – Bounce twice to score

3. Select and Apply skills – Tchoukball matches 4. Cool down – Shadows

Dan Partridge PE Planning Tchoukball Year 3 to 6 – Indoor, playground or field plans

Lesson LO Warm up Acquire and Develop skills Select and Apply skills Cool Down (With plenary and evaluation) 6 LO – To be an Movement and handling Tchoukball Lines effective team Pupils have 5 points each. They 6 teams should be differentiated by ability from previous lessons (So similar ability players play member. travel around in all directions they against each other). Children travel around the might move in during Tchoukball. area in their teams in a line If they anyone they lose a Each team has an international name (E.g. England, Spain etc) with a 2 yard safety gap point. Write the teams on a whiteboard scoreboard, after each game write down the points won: between each player. Win = 3 points Whatever movement the Handling Draw = 2 points Half the pupils stand around the Loss = 1 points leader is doing the other edge of the area with a ball. Half Bonus point = Incorporating all players in your team / high quality play / encouragement. team mates copy. the class stand in the centre of the hall without a ball (Mark out a 2 teams playing, 2 teams peer assessing and give bonus point after the game, 1 team timekeeper, When teacher calls swap circle for children to stand in). 1 team scorekeeping. the leader goes to the back. On teacher’s command, pupils in Teams get together to discuss tactics in order to succeed. the centre run to an outer player Idea – Celebration – to receive a pass, they pass back -Discuss where to go when your teammate is shooting – encourage accurate passing and speed of Children travel waving and and return to the centre and run to passing. clapping at the imaginary another outer player. Swap roles. crowd. Recap passing key factors. Mini presentation for winning team (Trophy and performance cards for winning team?). Discuss tchoukball and if Progression – 1st player to visit 10 Idea – Mix teams ability and all teams play each other once. children have enjoyed the outer players put their hand up game. If so create a club at (Winner gets 10 points). school / lunchtime club at Split class into 6 equal teams for school to encourage others the tournament. to participate.

Time – 5 mins Time – 45 mins Time – 5 mins

Dan Partridge PE Planning Tchoukball Year 3 to 6 – Indoor, playground or field plans

1.Warm up – Movement Handling 2. Acquire and Development of skills – Tchoukball tournament

See Select and Apply skills – Tchoukball tournament

3. Select and Apply skills – Tchoukball tournament 4. Cool down – Lines

Dan Partridge PE Planning Tchoukball Year 3 to 6 – Indoor, playground or field plans Key questions Assessment opportunities STEP differentiation (SPACE, Safety aspects Curriculum Resources Why do we warm up? Peer and self-assess TASK, EQUIPMENT, PEOPLE) Ensure playing area is marked Throw and catch with control and Tchoukballs (Size 2-3 What body parts will we need throughout (Relate to LO Space – Larger or smaller out and clear of hazards. accuracy. for Tchoukball? when appropriate). area to pass. More or less bouncy balls). Tchoukball diagram. Where can we find a pulse? Teacher asses throughout – players in a certain area. Ensure equipment is safe to Choose appropriate tactics to cause What is a pulse? can record class to watch problems for the opposition. IWB use. What is the job of the heart? back. Demonstrate good Task – Pass and receive with Rebound nets x 6 Why is exercise important? performance throughout. either hand. Pass in front, Follow the rules of the game and Hoops How do you hold and throw a behind, above or to the side No chewing gum. play fairly. Tchoukball? Have a list of the class on an to make players react. Cones How do we catch and throw? assessment sheet (This has all Harder or easier way to win Children’s hair tied back, laces Maintain possession of a ball. Bibs Can you use either hand? areas of skills required for points. Targets further away done up, jewellery removed. Spots How would you keep a ball Tchoukball (E.g. Passing, or closer / Larger or smaller. Pass to team mates at appropriate Laminated Tchoukball away from a defender? catching, movement, times. Inhalers available and challenge cards Why is special awareness shooting, attacking, Equipment – Larger or labelled. important? defending, creativity smaller balls, larger or Lead others and act as a respectful Laminated Tchoukball

Why is accuracy important? teamwork, understanding of smaller rebound net. team member. bingo cards Children’s medical conditions Can you demonstrate your rules etc). Mark for each Whiteboard known to teacher. passing and catching skills to area over the lessons People – More or less Work alone, or with team mates in Whiteboard pens a partner? whether they are working defenders/attackers, order to gain points or possession. How can we improve our towards (<) / Achieved (=) / Children to self-assess each TA used appropriately. own performance? Exceeded (>) expectations for other in relation to LO. Field, defend and attack tactically Why do we cool down? that particular skill. Weather appropriate. by anticipating the direction of play. What Tchoukball rules do you Choose the most appropriate tactics now know? Lessons should be planned in First aid kit available. for a game. Did you follow the rules? relation to children’s

How will you improve your performance including SEN Uphold the spirit of fair play and performance by next week? differentiation and G and T Non-contact sport. respect in all competitive situations. What did you enjoy today? challenge. What did you do well today? Children perform skill based Lead others when called upon and What do you want to Question pupils throughout. activities. act as a good role model within a improve on? team. Children having enough room to participate.

Rebound nets safe.

All equipment safe, correct size and age appropriate.

Dan Partridge PE Planning Tchoukball Year 3 to 6 – Indoor, playground or field plans

Example links to show children a Tchoukball match

https://www.youtube.com/watch?v=UT64q4WaxqI https://www.youtube.com/watch?v=nzfXKQ6CKBU

Dan Partridge PE Planning Tchoukball Year 3 to 6 – Indoor, playground or field plans Additional information

Basic Rules

Court

• The court size that is generally used is 27 m × 16 m. However, there are variations to this such as in beach tchoukball where a court size of 21 m × 12 m is used. • One rebound frame is placed at each end of the field of play • In front of each frame, a D shaped semi-circle measuring 3 m in radius must be drawn; it defines the limits of the 'forbidden zone' • The lines of the zones are considered part of the zone itself, e.g. the line marking the semicircle forbidden zone is considered part of the forbidden zone, while the line around the entire court is considered a part of the court

Ball

Depending on the category of players (Men/Women/U18/U15/u12), different sizes of balls are used ranging from a circumference of 54 cm to 60 cm and weighs between 325 grams to 475 grams.

Scoring

Two teams of 7 players each (men or women) compete to score points with the team with the most points at the end winning the game. When a team gains a point, control of the ball is transferred to the other team.

• In tchoukball either team can score at either end of the court. • A point is scored when the ball rebounds after hitting either of the 2 frames and touches the ground outside the forbidden zone, any part of the defending player's body below the knees or touches the defending player while he is still in the forbidden zone • A point is given to the non-attacking team when the attacking team shoots and misses the frame, or the ball rebounds outside the playing area (either out of the court or in the forbidden zone). • If a shot is caught by the defending team, the defending team can proceed to attack immediately Dan Partridge PE Planning Tchoukball Year 3 to 6 – Indoor, playground or field plans

Frame Positions

Each team comprises the following positions (Primary Schools have 5 players to encourage maximum participation):

• 2 Right Wings • 2 Left Wings • 2 Forward Pivots (FP) • 1 Centre Pivot (CP)

Each side of the court comprises a left shooter (Left Wing), right shooter (Right Wing) and an inner (FP), while the centre pivot usually stays near the middle of the court. The shooters are generally in charge of shooting although in some cases the inner can also take the shot. The inners are in charge of coordinating the first line defence while the centre pivot takes charge of the second line defence. However other formations include not using a centre pivot, the team would bypass the centre and throw full length court passes directly to the shooters/inners. This gives an extra first line defender or a dedicated second line defender. Playing the game

• The player can take 3 steps and is not allowed to bounce the ball on the ground between these steps. • The attacking team cannot make more than 3 passes before shooting • When a pass is dropped or not completed (i.e. the ball touches the ground), the other team gets possession • The defending team cannot hamper the attacking one, and is a fully non-contact sport. • Touching the ball with one’s feet or legs below the knee is forbidden

• The player with the ball is only allowed to hold the ball for 3 seconds or less