GURPS Classic Espionage
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LIFE IN THE SHADOWS In the world of the spy, nothing is as it seems. Your closest friends are your ene- mies; every plot has a hidden agenda; fact is stranger than rumor, and no one can be trusted. Anyone who enters the deadly world of espionage must have the sharpest wits, the best equipment, and the most complete information. Only the truly brave and cun- ning will live to see their next mission . Welcome to the world of spies and counter- spies, codes and ciphers, ruthless subversion and desperate heroism. GURPS Espionage covers both the high-tech world of the cine- matic super-spy and the gritty adventures of the real-life secret agent. Includes gadgets, a comprehensive list of real-world agencies, and a glossary of spy talk. This PDF is a scanned copy of the last printed edition of GURPS Espionage. No changes or updates from that edition were made, but we have appended all known errata to the end of the document. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks DOWNLOAD. of Steve Jackson Games Incorporated. Pyramid, GURPS Espionage, and the PRINT. names of all products published by Steve Jackson Games Incorporated are reg- PLAY. istered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. All rights reserved. GURPS Espionage is copyright © 1992, 2006 by Steve Jackson Games Incorporated. The scanning, uploading, and distribution of this material via the Internet or e23 via any other means without the permission of the publisher is illegal, and pun- ishable by law. Please purchase only authorized electronic editions, and do not STEVE JACKSON GAMES participate in or encourage the electronic piracy of copyrighted materials. Your e23.sjgames.com TM support of the authors’ rights is appreciated. STEVE JACKSON GAMES e23.sjgames.com Stock #82-0116 Version 1.0 January 25, 2006 I ISBN 1-55h3V-254-3 d GURPS The Secret WorM of Assassins, Spies and Counterspies By Thomas M. Kane Additional Material by Michael Hurst Edited by Michael Hurst and Steve Jackson Cover by Jeffrey K. Starling Illustrated by Darrell Midgette and Gary Washington Additional Illustrations by Timothy Bradstreet, Guy Burchak, Dan Frazier, Rick Harris, John Robiison, Doug Shuler and Ruth Thompson GURPS System Design by Steve Jackson Jeff Koke, Managing Editor Loyd Blankenship, F'roduct Development Manager Chris McCubbin, Art Director Page Layoutand Typography by Clair LaVaye and Monica Stephens Production by Laura Eisenhour, Jeff Koke and Monica Stephens Derek Pearcy, Print Buyer Unindicted Cophytesters: Heather AbbotI, Richard Ammons, Paul "Monty" Ashley, Bill Barton, Stephanie Brach Tim Carroll, William Collins. Greg Daniel, John M. Ford, D. Gene Frye. Mike Gibbons, C. Lee Graham. Ron Hauser, Ken Katano, Matthew L. he.Kevin MacKay, John Perrault, John C. Post, David L. Pulver, Ravi Rai, Matt Reeves, Kim Reeves-Wheatley, Dave Seagraves, Allan Shock, Ray Sinclair, Beverley Spring, Bill Spring, Lisa Steele, M. Craig Stockwell, Marlin Stout, Andrew Wardell, Viola Wardell, Stephanie Wardwell Charlie Wheatley, Shawn White, Todd A. Woods, Mary Zawacki. Steven T. Zieger, and the Illuminati BBS. GURPS, IUuminaU, RorCplaycr md thc all-peeing pymmid are regis& ~adonarlirof SsveJackson Gams Incorpaarcd. AU names of other products published by Stwe JAGarrm hm-tedmrcgislaed w&m!a or trademarks of Steve Jackrao Games Incm,or used under liceasc. GURPSErpiowp is eopydght Q 1992 by Steve Jackson Games IncopmIed AU righll resaved Rioted in the U.S.A. ISBN 1-55654-2S4-3 12345678910 STEVE JACKSON GAMES Blackmail ......................72 The Recruiting of Wllie ...........72 Counterintelligence and Double Cmss ................. 73 Recruiting Agents ................ 74 CONTENTS Disinfomurtion in WWII ........... 74 CountainteIligence ...............75 INTRODUCTION ............3 The Accidental Spy ...............38 Sabotage in WWU ................75 About CURPS .................... 3 The False Flag ...................39 A Dirty Dick .................... 76 About rha Aurhor .................. 3 The Hidden Agenda ..............39 Pmpganda in WWII .............76 Keepins Options Open ............39 Disinfomtion .................. 77 1. CHARACTERS ............ 4 Lm!s and Scandals ............... 40 Bodyguani Wont - How to Roleplay a Spy ............... 5 The Best of Enemies .............. 40 The Shooting of Ronald Reagan .. 77 Chawter'Ilpeo ..................... 5 The Life of a Spy ...................41 Sabotage ....................... 78 Analyst ......................... 5 HistoricdEspio~ge ............. 41 Ekbeth's Advice to Sph ........... 78 Cinematic Spy .................... 6 Campaign Crossovers ................42 Propaganda ..................... 79 Cut-Out ......................... 6 China ..........................42 Assassi~tion.................... 79 Controller ....................... 7 Cli€tlangers .....................42 Bodyguard Work .................80 Counterspy ...................... 8 Cops ..........................42 Historical. Assarsimtion. Techniques 80 Femme Fatale ....................9 Horn .........................42 Assass~nahon.................... 81 GueniUa ........................ 9 Fmtasy andScience Fiction Hostile Extraction ................ 82 Mickey. the Walk-In Spy .......... 10 Espw~ge................... 42 Hostile Extraction ................ 83 sleeper ........................10 Illuminati .......................43 Friendly Extraction ............... 83 Spccial Agent ................... 11 Magic and Psi ................... 43 Rescue .........................83 Stringer ........................ 11 Martial& .....................44 Rescue ......................... 84 Techno-wiuud ..................11 Prisoner ........................44 Friendly Exrraction In Iran ......... 84 Turntist ........................ 12 Special Ops ..................... 44 The Coup d'Etat ................. 85 Wealthypatron .................. 12 Quiet Work .....................44 Coup d'E&t in the Seychelles ....... 85 Real-Life Spies ..................... 13 Plumbing ....................... 86 Louise dc Bettignies .............. 13 Border Crossing .................87 Dr .slsbeth SchragmuUer .......... 13 Friendly Fin .................... 87 Christopher Boyce and Anhw Lze 14 Escape and Evasion ............... 88 Mata Hari. Femme Fatale .......... 14 Transporntion ................... 88 Emily .......................... 15 Computer Espionage .............. 89 Alexandr Dmitrevich Ogorodnik .... 16 The Hamover Hackers ............ 89 Karl F. Koecher .................. 16 Adventure Design ...................90 Advantages ........................ 17 Frameups ....................... 90 Disadvantages ..................... 19 Pmps .......................... 91 SIdlIs ............................. 2Q 5 INTELLIGENCE Jobs and Income .................... 25 . Govemmmt Agents ..............25 ORGANIZATIONS ........92 Job Table .........................25 British Intelligence Services ........... 93 Sample Character: Ahmd Bashir ...... 27 The Meaningless Numbers ......... 93 2 THE ESPIONAGE 3. SPY-TECH ..............-45 Terrorism ....................... 94 . Weapons ..........................46 Canadian Intelligence Services ........ % CAMPAIGN ..............28 Surveillance Gear ................... 49 French Intellieence Services ...........% Campaign Tone .................... 29 Escape and Evasion Gear ............. 51 ~or~dwuze-lnsurgenrOrganizations . % Black and White vs .Shades of Gray . 29 Illegal Envy Gear ................... 53 German Intelligence Services ..........97 Cinematic Spying ................ 29 Communications Equipment .......... 54 Japanese Intelligence Senices .........99 Current Affairs vs .Cinematic Flair . 30 False IdenhT~cationand Documents ..... 55 Russian lntellinence Senices .........100 High Security vs .High Action ...... 30 Miscellanwus ......................56 South A£ri*m&telli.gence Services .... 100 AgentBumou ...................30 Weird Stuff ........................60 Miscelhour Fmnr Organizariom 100 High-Tech vs . Sci-fi .............. 31 Chemicals ......................... 62 USSR Intelligence Services ..........101 The Spy Schools .................31 United States Intelligence Services .... 101 The Campaign Theme ............... 32 4. TRADECRAFT The Most Secret ofAgencies ....... 101 Spy vs . Spy ..................... 32 AND MISSIONS .......... 65 Espio~geTraining Facilities ...... 102 The Enemy Within ............... 32 Tnlcks of the Trade .................. 66 Miscellaneous Intelligence Services ... 103 Spy Gadgets .................... 32 Kurt Ludwig andNazi OldSpiesNeverDie ............. 103 Wan Hot and Cold ............... 33 Strategic Recon~i~sance....... 66 The Green House ................ 104 Big Business .................... 33 Espionage Organization ........... 67 The StapBehind Armies .......... 105 Special Devices Labomtories ....... 33 Combat &tics .................. 67 Warsaw Pact Intelligence Services ..... 106 Political Movements .............. 34 Mission 'Qpes ...................... 67 World War1 .................... 106 The PCas a Double Agent ......... 34 Shdtegic Reconnaissance .......... 67 Hall of Plasurnb* Delights ...... 107 The Wddemess of Mirrors ............ 35 The ll2 Affair .Modem The Red Orchesrra .............. 108 The Double Agent ................ 35 Tactical Recon~issance........ 67 The Oslo Squad ................. 108 Mixed Loyalties .................. 35 Economic Intelligence .............68 Inventing New Intelligence Game Master Resources ...........36 Technical