SALE OF TRADEMARKS AND INTELLECTUAL PROPERTY ASSETS

Copyright ©2010 Pluritas, LLC. 1 “The Amiga was one of the greatest ever made– and for my money , it was the greatest cult , period ” - Harry McCracken of Technologizer (July, 2010)

Copyright ©2010 Pluritas, LLC. 2 KEY INVESTMENT CONSIDERATIONS

Copyright ©2010 Pluritas, LLC. 3 Opportunity Overview Amiga IP Acquisition Opportunity Assets Available for Purchase • 702 registered and pending trademarks • Trademarks • Foreign coverage in over 100 countries including • “Powered By Amiga” Registered US Trademark Argentina, Australia, Brazil, Canada, Chile, China, with “Boing Ball” Logo European Union, India, Indonesia, Israel, Japan, • Registered and Pending Trademarks for “Amiga” Mexico, Singapore, South Africa, South Korea, and Logos throughout the world Switzerland, Taiwan, Thailand, and Vietnam • Amiga Stylistic Trademark Application • Seller requires a license back, and encumbrance • URLs details will be disclosed upon execution of an NDA • www.amiga.com, www.amiga.de, and other related • NDA material is available domains • Other Amiga Intellectual Property including: • Hardware Designs • • Operating Systems

Market Application and Strategic Opportunity

• Gaming: In May 2010, DFC Intelligence estimated that the total global gaming market was $60.4 billion. • PC: Gartner Research reported that global 2010 PC shipments and revenue would increase 19.7% and 12.2% respectively, year over year . This amounts to 366 .1 million units and $245 billion . • Smartphone: Gartner Research reported that Android increased its global market share by 3.5 percentage points in 2009, while Apple’s global market share grew by 6.2 percentage points in 2009. • Tablet: iSuppli reported that the Apple iPad commanded nearly 84% of the tablet market in 2010. In 2011, additional vendors will enter the market. iSuppli predicts that Apple will ship 12.9 million iPads in 2010 and 50.4 million in 2012.

Copyright ©2010 Pluritas, LLC. 4 WHY ACQUIRE THE AMIGA IP?

• Globally recognized and revered brand with an active user base and following; • Unique cult status with developer and artistic/animation community but with mainstream, mass market brand appeal; • Trademark coverage in over 100 countries, including China, Taiwan, Japan, Korea as well as North American and ; • Millions of units sold throughout the world (In June of 1993, estimated that there were 5,000,000,000 Amiga owners worldwide); • The brand has significant authenticity and credibility in the worldwide PC and Gaming categories - a category where brand matters; • Amiga has significant brand awareness whereas a new brand or new comppyany would have to s pend $100’s of millions of marketin g dollars to achieve these levels of awareness today; • Due to its historic roots in innovation, the brand can be married with current and cutting edge technology.

Copyright ©2010 Pluritas, LLC. 5 "WE SELL TO THE MASSES, NOT THE CLASSES"

HISTORY OF THE ICONIC AMIGA BRAND

Copyright ©2010 Pluritas, LLC. 6 AMIGA WAS A TRUE INNOVATOR AND LIVES ON TODAY Amiga can still be found at Universal, Disney, CNN, Royal Navy, USAF Academy, and the Sydney Airport

”Loo k a t A mi ga, w hic h o ffere d an were used in various NASA advanced, graphical, multi-tasking laboratories to keep track of multiple way in advance of low orbiting satellites, and were still anyypy, other company. That is, look at used up to 2003/04 (dismissed and it if you can find it. The Amiga OS is sold in 2006) so good that astonishing numbers of -Reportage: l'Amiga à la NASA« ancient Amigas still chug along, years after 8086s and 80286s and 68K Macs have ceased to be useful, but you'd be hard-pressed to find one at your local computer outlet.”

- The Independent

Copyright ©2010 Pluritas, LLC. 7 SIGNIFICANT MILESTONES IN AMIGA HISTORY

1984: August - Commodore purchases . 1985: July - Commodore unveils the new in New York. 1989: January - Commodore announces that 1 million Amiga computers have been sold. 1990: June - Commodore ships the Amiga A3000 computer. 1990: September - NewTek ships the , a hardware/software real-time video effects tool for the . 1991: January - Commodore releases the CDTV package. It features a CD-ROM player integrated with a 7.16-MHz 68000-based . 1991: Commodore introduces the . 1994: and Commodore (two of the many international components of Commodore Business Machines) file for Chapter 11. 1995: April - At an auction in New York, buys all rights, properties, and technologies of Commodore. 1997: Gateway buys bankrupt Amiga. 1999: Amino Development acquires IP from Gateway. 2004: KMOS acquires assets of Amino and Amiga, Inc. (Delaware) is formed. 2010: The current owner of the trademarks, Amiga, Inc., hires Pluritas to sell Amiga, Inc.’s Intellectual Property.

Copyright ©2010 Pluritas, LLC. 8 Key Amiga, Inc. Developments Amiga, Inc. currently holds the intellectual property related to the Amiga that was developed by Amiga Corporation and Commodore International. Key accomplishments include:

1. Developpgyged and released Amiga Anywhere v. 1.3 enabling Mobile Devices

2. Developed and Released Amiga Anywhere v. 1.51.5 enabling Microsoft CE Devices and for SetSet--toptop Boxes

3. Developed and Released Enabling Technology converting smart memory (smart cards and USB) into "virtual machines"

4. Released sixteen (16) enabled, entertainment applications to the Amiga Anywhere market

5. Rebuilt the Amiga Developer NetworNetworkk from 3 to over 1000 developers

6. Developed SDK supporting application development for Amiga Anywhere v. 1.5 (release date: March 31, 2005)

7. Designed and Published a New Web Site (amig(amiga.com)a.com) supporting direct sales and developer support, including; a full featured storefront capable of mirroring to commercial partners sites

Copyright ©2010 Pluritas, LLC. 9 Key Amiga Attributes – Relevant in 2010

• Powerful, Multi-Media Rich, User Friendly “In July 1985, Commodore released an impressive new multimedia PC called the Amiga. This system, once the object of a legal fight between and Commodore, made waves in the ppgress with its high-resolution color ggpraphics and stereo sound. The Amiga supported 32 colors on screen simultaneously (from a lush palette of 4096), at a time when IBM PCs supported only four colors and the supported just two (white and black). The Amiga also shipped with a multitasking user interface that arggyuably rivaled Mac OS in power and flexibilit y.” • Innovative, Market Leading, Visionary “The secret sauce of the Amiga is in its custom-designed co-processing chipset, the form of three chips with female nicknames. "Paula" handles the computer's sound and controls the floppy drive . "Agnus" performs fancy memory-management magic and a few graphical coprocessor functions. "Daphne" is an early version of a later, more common chip named "Denise" that generates most of the Amiga 1000's impressive graphical output. Together, these chips form the heart and soul of a powerful computer that , while quickly surpassed by IBM PC clones in the market, was far ahead of its time. Legions of loyal Amiga fans still cherish the machine today.”

Source PC WORLD 2010

Copyright ©2010 Pluritas, LLC. 10 VOTED THE 7th GREATEST OF ALL-TIME BY PC WORLD IN 2006

Commodore Amiga 1000 (1985)

“The may have been the best-selling computer of its time, but its follow-up, developed by a Silicon Valley startup that Commodore acquired, was a vastly better computer. Years ahead of its time, the Amiga was the world's first multimedia, multitasking personal computer (see an early commercial for it on YouTube).

The $1500 (sans monitor) Amiga came with the same 68000 CPU used in the Apple Macintosh. But the most innovative thing about its architecture was its three coprocessors--they helped provide the Amiga's graphics and sound, which were stunning for the time. Its main video processor (dubbed Denise) helped Amigas accomplish feats like 3D animation, full- motion video, and fancy TV processing years before other computers. And the four-voice stereo sound chip (Paula) provided , produced more realistic audio than the Commodore 64's famous SID chip, and helped inspire Soundtracker, the first "tracker-style" music sequencing program.

The original Amiga was rechristened the Amiga 1000 when it was replaced by the Amiga 500 and 2000 in 1987; later Amiga- based products included the tower and the CD32, a gaming console. Commodore declared bankruptcy in 1994, and the Amiga name and technologies bounced from owner to owner in subsequent years. Modern iterations of NewTek's Video Toaster and LightWave 3D software continue to be used for major TV and movie productions to this day.

In 1987 I ha d sor t o f los t in teres t in PCs--until I go t my firs t rea l jo b, w hic h happene d to be in an o ffice nex t to a compu ter store called The Memory Location. I walked by its window and saw an Amiga 500 showing off everything it could do. And what it could do was astonishing, given that garden-variety IBM PCs often didn't do color at the time. I collected enough paychecks to buy an Amiga and stuck with the platform until the IBM world caught up--which took years.” -Harry McCracken

Copyright ©2010 Pluritas, LLC. 11 AMIGA CLASSIC GAME SCREENSHOTS

Copyright ©2010 Pluritas, LLC. 12 MASTER BRAND POTENTIAL

Copyright ©2010 Pluritas, LLC. 13 THE AMIGA “MASTER BRAND” AMIGA CAN EXTEND ON PRODUCTS IN MANY CATEGORIES BEYOND COMPUTING

Tablets

Copyright ©2010 Pluritas, LLC. 14 Tablets

Copyright ©2010 Pluritas, LLC. 15 THE MARKET

Copyright ©2010 Pluritas, LLC. 16 THE GLOBAL GAMING MARKET

In May 2010, DFC Intelligence estimated that the total market achieved revenues of $60.4 billion, a figure that spans console, PC, portable, and online games, from boxed products and subscription fees.

According to Avista Partners , the total market capitalization of all public game companies stands between $100 billion to $10 billion

Copyright ©2010 Pluritas, LLC. 17 THE GLOBAL PC MARKET Gartner Research released its preliminary 2010 forecast earlier this year, reporting that global PC shipments and revenue would increase 19.7% and 12.2%, respectively, year over year. In terms of actual numbers, that amounts to 366 .1 million units and $245 billion.

2010 Q1 MARKET SHARE

Copyright ©2010 Pluritas, LLC. 18 PC USE BY REGION

The worldwide PC revenues were $251B in 2000, which increased to over $333B in 2007. Souce eTForecasts

ALL FIGURES ARE IN MLLION UNITS

Copyright ©2010 Pluritas, LLC. 19 THE SMARTPHONE MARKET

Gartner Research reported that Android increased its global market share by 3.5 percentage points in 2009, while Apple’s global market share grew by 6.2 percentage points in 2009.

2009 WORLDWIDE SMARTPHONE SALES BY OS

Copyright ©2010 Pluritas, LLC. 20 THE TABLET MARKET

iSuppli reported that the Apple iPad commanded nearly 84% of the tablet market in 2010. In 2011, additional vendors will enter the tablet market. iSuppli predicts that Apple will ship 12.9 million iPads in 2010, rising to 50. 4 million in 2012. GLOBAL iPAD SHIPMENTS (2010-2012)

Copyright ©2010 Pluritas, LLC. 21 THE POWER OF ICONIC BRANDS

Copyright ©2010 Pluritas, LLC. 22 Why an Iconic Brand?

• The value of the Amiga brand lies in its reputation and authenticity within a brand- dependent category • Great brands can be de-listed from shelves, but not from hearts & minds • “Clean s lt”late” o fdf dormancy can be a ttrac tive to the new owner • Potentially s ubstantial IRR u pon su ccess, du e to comparatively low cost basis

Copyright ©2010 Pluritas, LLC. 23 Intellectual Property Focus

With the intangible elements of brands typically being the only remaining assets of value…

…. Amiga could exploit the cachet, recall, collective ex periences, and goodwill resilient in consumers’ minds

Copyright ©2010 Pluritas, LLC. 24 Strategic drill site: marry brand marks with INNOVATION breakthrough “blue sky” des ign /tech no logy /formul a innova tion “Value transference, in a nutshell, is the premeditated use of multiple intellectual property regimes at specific points across the product lifecycle in order to reali ze true sus tai na ble differen tia tion… ” - Dr. James Conley, as published in Core77, Dec. 2005 ed.

Translated: non-linear process to combine marks and patents, creating a whole greater than the sum of the parts; 1+1=3… outside example:

“Round Up” Isoprophylamine tdtrademark N-phosphonomethyl and design glycine in aquous concept form

Copyright ©2010 Pluritas, LLC. 25 A few outside dormant brand revival examples, across a wide range of categories:

Hypothesis: brands have a life CIRCLE, not life cycle

The New BEETLE®: “Body of the 90s, soul of the 60s”

Copyright ©2010 Pluritas, LLC. 26 REBIRTH OF COMMODORE

“HAVING ONE OF THE MOST REVERED BRANDS IN THE HISTORY OF PERSONAL COMPUTING ISN’T ENOUGH FOR THE LATEST PERSON ATTEMPTING TO REVIVE THE COMMODORE. ACCORDING TO BRANDWEEK, ENTREPRENEUR BARRY ALTMAN IS PLANNING A WHOPPING $30 MILLION ADVERTISING CAMPAIGN TO RESUSCITATE THE ICONIC BRAND, WHICH HAS BEEN BROUGHT BACK TO LIFE IN A FEW DIFFERENT INCARNATIONS.”

- ZDNET SEPTEMBER 18, 2010

REBIRTH OF A LEGEND

Copyright ©2010 Pluritas, LLC. 27 LEVERAGING THE BRAND TO LAUNCH NEW INNOVATION

2010

1992 AMIGA 1200

• Under License from Amiga, Inc, Commodore USA has revealed its plans to release an Amiga- bddllbranded all-in-one keyb oar d compu ter in 2010.

Copyright ©2010 Pluritas, LLC. 28 THE OPPORTUNITY

Copyright ©2010 Pluritas, LLC. 29 AMIGA CAN PROVIDE INSTANT CREDIBILITY AND AUTHENTICITY FOR A BUYER LOOKING TO LEVERAGE THEIR EXISTING PLATFORM IN THE COMPUTING, TECHNOLOGY, AND GAMING CATEGORIES

INFOGRAMES, INC RENAMED ATARI AN ICONIC BRAND CAN BE A “ROCKET BOOSTER” FOR A PRODUCT OR EARLY The comppyany that currentl y bears the name STAGE COMPANY Atari Inc. was founded in 1993 under the name GT Interactive. IESA acquired a 62% controlling interest in GT Interactive in 1999, and renamed it Infogggrames, Inc. Following IESA's acquisition of Hasbro Interactive, Infogrames, Inc. intermittently published Atari branded titles for Infogrames Interactive. In 2003, Infogrames Inc. licensed the Atari name and logo from Atari Interactive and changed its name to Atari Inc. On October 11, 2008, Infogrames completed its acquisition of Atari, Inc., making it a wholly owned subsidiary

Copyright ©2010 Pluritas, LLC. 30 ATARI PROVIDED INFOGRAMES THEIR “ROCKET BOOSTER”

Low Brand Immediate Brand Awareness Awareness

AMIGA COULD PROVIDE THE IMMEDIATE BRAND AWARENESS AND AUTHENTICITY TO AN ACQUIRER

In October 2001, IESA relaunched the Atari brand when Atari Interactive, Inc., at that time a wholly owned subsidi ary of I nf ogrames I nt eracti ve, I nc., rel eased MX rid eR . O n M ay 7 , 2003 , IESA offi c ia lly reorgan ize d its Infogrames Inc. US subsidiary as a separate Nasdaq listed company known as Atari Inc., named its European operations as Atari Europe, renamed Infogrames Interactive, Inc. to Atari Interactive, Inc., (a wholly-owned subsidiary of IESA), rebranded Infogrames Australia Pty Ltd as Atari Australia Pty Ltd, renamed Infoggyrames Melbourne House Pty Ltd to Atari Melbourne House Pty yg Ltd, Infogrames UK became Atari UK, while IESA became a holding company. – Source Wikipedia

INFOGRAMES, in changing their name to Atari, immediately increased their worldwide brand awareness and took advantage of the $100’s of million dollars of marketing dollars that have been spent on the Atari brand over the last 20 years .

Copyright ©2010 Pluritas, LLC. 31 THE INTELLECTUAL PROPERTY

Copyright ©2010 Pluritas, LLC. 32 AMIGA, INC .

Amiga Inc . holds the intellect ual propert y related to the AMIGA personal computer that was developed and sold by Commodore International and Amiga Corporation, including hardware desiggpgyns, software, operating systems, trademarks, and other intellectual properties.

Copyright ©2010 Pluritas, LLC. 33 SALE OF THE AMIGA TRADEMARK PORTFOLIO

TRADEMARK RIGHTS IN OVER 100 AMIGA TRADEMARK USPTO Serial Number COUNTRIES 73571532

•Word Mark AMIGA •Translations FRIENDLY •Goods and Services IC 009. US 026 038. G & S: COMPUTERS, COMPUTER DISK DRIVES, RAM EXPANSION CARTRIDGES, COMPUTER MONITORS, AND COMPUTER MODEMS. FIRST USE: 19850723. FIRST USE IN COMMERCE: 19850806 •Mark Drawing Code (1) TYPED DRAWING •Serial Number 73571532 •Filing Date December 4, 1985 •Current Filing Basis 1A •Original Filing Basis 1A •Published for Opposition April 22, 1986 •Registration Number 1401045 •Registration Date July 15, 1986 •Owner (REGISTRANT) COMMODORE-AMIGA, INC. CORPORATION CALIFORNIA 983 UNIVERSITY AVENUE LOS GATOS CALIFORNIA 95030

•(LAST LISTED OWNER) AMIGA, INC. CORPORATION WASHINGTON Suite 301 167 Madison Avenue NEW YORK NEW YORK 10016 •Assignment Recorded ASSIGNMENT RECORDED •Attorney of Record Darren B. Cohen •Type of Mark TRADEMARK •Register PRINCIPAL •Affidavit Text SECT 15. SECT 8 (6-YR). SECTION 8(10-YR) 20060926. •Renewal 1ST RENEWAL 20060926 •Live/Dead Indicator LIVE.

Copyright ©2010 Pluritas, LLC. 34 OTHER ASSETS OF AMIGA, INC. PkPackaged dihhB with the Bran d/TMld/TM sale • URL: www.amiga.com , www.amiga.de, and other reltddlated doma ins • “Powered By Amiga” Registered US Trademark with “Boing Ball ” logo • “Amiga Anywhere” trademark application • “Am iga Ena ble d” tra demar k app lica tion • Amiga Stylistic trademark application • Registered and pending trademarks for “Amiga”

and Logos throughout the world (Complete List Furnished upon request)

Copyright ©2010 Pluritas, LLC. 35 LICENSES GRANTED

Copyright ©2010 Pluritas, LLC. 36 EXISTING AMIGA LICENSES

All License Agreements will be furnished upon request

• Cloanto Italia srl; • Haage & Partner: Data Storage Advisors AG, Company believes this agreement has been terminated; • eGIGames, Inc.; • On Broadband Networks, LLC; • Envizions, Inc.; • Ironstone Partners; • C.V.B.A., previously known as Hyperion VOF ; Terms of Settlement Agreement will be provided upon request and execution of Non Disclosure Agreement; • Commodore USA

Copyright ©2010 Pluritas, LLC. 37 MORE INFORMATION PROVIDED UPON REQUEST

Copyright ©2010 Pluritas, LLC. 38 INTERESTED PARTIES CONTACT PLURITAS, LLC

About Pluritas , LLC CONTACT Founded in 2002, Pluritas INFORMATION (www.pluritas.com) is a global transaction IP advisory firm Pluritas Main Office: 415-354-1760 specializing in divestitures, acquisitions,and mergers where Intellectual Property (IP) Robert Aronoff - extension 101 is a major component of the email: [email protected] transaction. Pluritas maximizes value for both healthy and Mark Thomann - extension 107 distressed companies by email: [email protected] selling all categories of IP assets.

Copyright ©2010 Pluritas, LLC. 39 NOTICE

THIS PRESENTATION DOES NOT CONSTITUTE AN OFFER FOR SALE OF ASSETS OR SECURITIES FOR AMIGA. IN MAKING A DECISION REGARDING THE AMIGA OPPORTUNITY, POTENTIAL PURCHASERS MUST RELY ON THEIR OWN EXAMINATION OF THE IP INCLUDING THE MERITS AND RISKS INVOLVED. THERE IS NO ASSURANCE THAT THESE INTELLECTUAL PROPERTY RIGHTS WILL BE UPHELD. PLURITAS MAKES NO REPRESENTATION CONCERNING THE VALIDITY OF THE INTELLECTUAL PROPERTY HEREIN. ADDITIONALLY, THESE MATERIALS ARE SOLELY ATTRIBUTABLE TO PLURITAS AND DO NOT NECESSARILY REPRESENT THE VIEWS OR OPINIONS OF AMIGA. NOTHING IN THIS DOCUMENT SHALL CONSTITUTE OR BE INTERPRETED AS LEGAL ANALYSIS REGARDING THE SCOPE OF THE PATENTS OR OTHER INTELLECTUAL PROPERTY RIGHTS. SIMILARLY, NOTHING INCLUDED IN THIS DOCUMENT SHALL BE USED TO INTERPRET, DEFINE, OR OTHERWISE LIMIT THE SCOPE AFFORDED THE ASSOCIATED INTELLECTUAL PROPERTY RIGHTS.

Copyright ©2010 Pluritas, LLC. 40