DKB Kwikstart II Installation and User's Guide
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Arexx Users Reference Manual
Copyright Notice ARexx software and documentation are Copyright ©1987 by William S. Hawes. No part of the software or documentation may be reproduced, transmitted, translated into other languages, posted to a network, or distributed in any way without the express written permission of the author. Disclaimer This product is offered for sale "as is" with no representation of fitness for any particular purpose. The user assumes all risks and responsibilities related to its use. The material within is believed to be accurate, but the author reserves the right to make changes to the software or documentation without notice. Distribution ARexx software and documentation are available from: William S. Hawes P.O. Box 308 Maynard, MA 01754 (508) 568-8695 Please direct orders or inquiries about this product to the above address. Site licenses are available; write for further information. About ... ARexx was developed on an Amiga 1000 computer with 512K bytes of memory and two floppy disk drives. The language prototype was developed in C using I,attice C, and the production version was written in assembly-language using the Metacomco Assembler. The documention was created using the TxEd editor, and was set in 'lEX using Amiga'lEX. This is a 100% Amiga product. Trademarks Amiga, Amiga WorkBench, and Intuition are trademarks of Commodore-Amiga, Inc. Table of Contents ARexx User's Reference Manual Introduction. · 1 1 Organization of this Document . · 1 1 Using this Manual .... .2 2 Typographic Conventions · 2 2 Future Directions · 2 Chapter 1. What is ARexx? · 3 1 Language Features . · 3 2 ARexx on the Amiga . -
Amigaos 3.2 FAQ 47.1 (09.04.2021) English
$VER: AmigaOS 3.2 FAQ 47.1 (09.04.2021) English Please note: This file contains a list of frequently asked questions along with answers, sorted by topics. Before trying to contact support, please read through this FAQ to determine whether or not it answers your question(s). Whilst this FAQ is focused on AmigaOS 3.2, it contains information regarding previous AmigaOS versions. Index of topics covered in this FAQ: 1. Installation 1.1 * What are the minimum hardware requirements for AmigaOS 3.2? 1.2 * Why won't AmigaOS 3.2 boot with 512 KB of RAM? 1.3 * Ok, I get it; 512 KB is not enough anymore, but can I get my way with less than 2 MB of RAM? 1.4 * How can I verify whether I correctly installed AmigaOS 3.2? 1.5 * Do you have any tips that can help me with 3.2 using my current hardware and software combination? 1.6 * The Help subsystem fails, it seems it is not available anymore. What happened? 1.7 * What are GlowIcons? Should I choose to install them? 1.8 * How can I verify the integrity of my AmigaOS 3.2 CD-ROM? 1.9 * My Greek/Russian/Polish/Turkish fonts are not being properly displayed. How can I fix this? 1.10 * When I boot from my AmigaOS 3.2 CD-ROM, I am being welcomed to the "AmigaOS Preinstallation Environment". What does this mean? 1.11 * What is the optimal ADF images/floppy disk ordering for a full AmigaOS 3.2 installation? 1.12 * LoadModule fails for some unknown reason when trying to update my ROM modules. -
Dualbooting Amigaos 4 and Amigaos 3.5/3.9
Dualbooting AmigaOS 4 and AmigaOS 3.5/3.9 By Christoph Gutjahr. Licensed under the GNU Free Documentation License This tutorial explains how to turn a classic Amiga into a dualboot system that lets you choose the desired operating system - AmigaOS 4 or AmigaOS 3.5/3.9 - at every cold start. A "cold start" happens when... 1. the computer has just been switched on 2. you press the key combination Control-Amiga-Amiga for more than ten seconds while running AmigaOS 3 3. you press Control-Alt-Alt (instead of Control-Amiga-Amiga) under AmigaOS 4 During a "warm reboot" (e.g. by shortly pressing Control-Amiga-Amiga), the operating system that is currently used will be booted again. Requirements This tutorial is only useful for people using AmigaOS 3.5 or 3.9 in addition to AmigaOS 4. If you're using an older version of OS 3, you can not use the scripts described below. The Amiga in question should have two boot partitions - one for AmigaOS 4 and one for AmigaOS 3.5/3.9, both should be below the famous 4 GB barrier. The OS 4 partition must have a higher boot priority. Two different solutions There are two different approaches for dualbooting: the first one described below will display a simple 'boot menu' at every cold boot, asking the user to select the OS he wants to boot. The other solution explained afterwards will always boot into AmigaOS 4, unless the user enters the "Early Startup Menu" and selects the OS 3 partition as the boot drive. -
Database of Amiga Software Manuals for SACC
Database of Amiga Software Manuals for SACC Disks 1 - MUSIC & SOUND Description Notes Copies available? A-Sound Elite sound sampler / editor manual 1 yes ADRUM - The Drum Machine digital sound creation manual and box 1 - Aegis Sonix music editor / synthesizer manual 2 yes Amiga Music and FX Guide music guide - not a software manual book 1 Deluxe Music Construction Set music composition / editing manual and DISK 1 yes Dr. T's Caged Artist's K-5 Editor sound editor for Kawai synthesizers manual 1 - Soundprobe digital sampler manual 1 - Soundscape Sound Sampler sound sampling software manual and box 1 - Synthia 8-bit synthesizer / effects editor manual 2 yes Synthia II 8-bit synthesizer / effects editor manual 1 yes The Music Studio music composition / editing manual 1 yes Disks 2 - WORD PROCESSING Description Notes Copies available? Final Writer word processor manual 8 yes Final Writer version 3 word processor manual addendum 1 yes Final Writer 97 word processor manual addendum 1 - Final Copy word processor manual 2 yes Final Copy II word processor manual 2 yes Word Perfect word processor manual 2 yes Scribble! word processor manual 1 yes TransWrite word processor manual 1 yes TxEd Plus word processor manual 1 - ProWrite 3.0 word processor manual 6 yes ProWrite 3.2 Supplement word processor manual addendum 3 yes ProWrite 3.3 Supplement word processor manual addendum 2 yes ProWrite 2.0 word processor manual 3 yes Flow 2.0 (with 3.0 addendum) outlining program manual 1 yes ProFonts font collection (for ProWrite) manual 1 - Disks 3 - GAMES -
Amiga Pod Morphos-Em, Czyli E-UAE
Amiga pod MorphOS-em, czyli E-UAE Filip "widelec" Maryjański (c) Polski Portal Amigowy (www.ppa.pl) Większość, jeśli nie każdy, z użytkowników MorphOS-a swoją przygodę z amigowaniem rozpoczął od Amigi "klasycznej". Po uruchomieniu MorphOS-a i nacieszeniu się "amigowym feelingiem" oraz prędkością i jakością aplikacji działających natywnie, nadchodzi czas, żeby przetestować Trance, czyli emulator procesora 68k zawarty w systemie. Z Aminetu pobieramy i uruchamiamy kilka programów. Wszystkie pisane "pod system" działają tak, jak na "klasyku", lecz z zawrotną dla nich prędkością. W pewnym momencie, spragnieni rozrywki, uruchamiamy jakąś amigową grę i... po paru sekundach mamy pierwszą "zwieszkę" nowego systemu. Co się stało? Gry bardzo często pisane były bez wykorzystania systemowych bibliotek, odwołując się bezpośrednio do układów specjalizowanych Amigi, których Trance niestety nie emuluje. Nie pozostaje nam nic, oprócz wciśnięcia przycisku "reset", aby po kilku chwilach znów ujrzeć świeżo uruchomionego Ambienta. Zawsze możemy zapomnieć o kilku "trefnych" programach, a gry amigowe zastąpić innymi działającymi natywnie pod MorphOS-em. Cóż jednak zrobić, jeśli koniecznie chcemy uruchomić "trefny" program, a bez cotygodniowej partyjki w "The Settlers" czujemy się chorzy? Tutaj z pomocą przyjdzie nam emulator Amigi UAE, a dokładniej jego rozbudowana, multiplatformowa wersja nazwana E-UAE. E-UAE - z czym to się je? Przed rozpoczęciem zabawy w emulację musimy zaopatrzyć się w kilka rzeczy. Przede wszystkim potrzebujemy samego emulatora oraz pliku ze zgranym kickstartem Amigi. Ten ostatni uzyskamy przy pomocy naszego "klasyka" i załączonego do emulatora programu "transrom". Dla wygodnych pozostaje prostsze rozwiązanie - zakupienie pakietu "Amiga Forever" firmy Cloanto. -
Stormc 3 User Manual English
Projektverwaltung N 5 StormC The professional choice Users manual ANSI C/C++ Development- system for the Amiga StormC User Manual 1 N COPYRIGHT Copyright STORMC C/C++ DEVELOPMENT SYSTEM Software and manual (c) 1995-1999 HAAGE & PARTNER Computer GmbH Authors: All rights reserved. This manual and the accompanying Jochen Becher software are copyrighted. They may not be reproduced in Editor any form (whether partically or in whole) by any means of Project Manager procedure, sent, multiplied and/or spread or be translated Debugger into another language. Profiler HAAGE & PARTNER assumes no responsibility for damage, Libraries caused by or resulting from malfunction of the program, Librarian faulty copies or error in the manual are to be led back. ScreenManager Wizard.Library Jens Gelhar ANSI C Compiler C++ Compiler PPC-Frontend pOS-Compiler Michael Rock Optimizing Linker Patcher FD2PRAGMA PPC-Backend Copyrights and trademarks: Markus Nerding Amiga is a registered trademark of its owner. Jeroen T. Vermeulen Amiga, AmigaDOS, Kickstart and Workbench are trade- Wouter van Oortmerssen marks. Peter-Frans Hollants Georges Goncalves SAS and SAS / C are registered trademarks of the SAS Insti- Kersten Emmrich tute Inc. Manual Translation The designation of products which are not from the HAAGE Peter (dreamy) Traskalik & PARTNER COMPUTER GmbH serves information purpo- Hartwig Haage ses exclusively and presents no trademark abuse. Graphics 2 StormC - the professional choice Licensee agreement N LICENSEE AGREEMENT 1 In general (1) Object of this contract is the use of computer programs from the HAAGE & PART- NER COMPUTER GmbH, including the manual as well as other pertinent, written material, subsequently summed up as the product. -
Courses Allow the Student to Pursue Directed Study in Child That Affect the Child’S Or Youth’S Growth and Development
“C” Course Descriptions Click on the course area below to get to the exact page. CHEMISTRY COMPUTER APPLICATIONS AND OFFICE TECHNOLOGIES CHICANO STUDIES COMPUTER SCIENCE INFORMATION CHILD DEVELOPMENT TECHNOLOGY CHINESE CORRECTIONS CINEMA COURSE DESCRIPTIONS COURSE COURSE DESCRIPTIONS 31 Business English (3) CSU 101 General Chemistry I (5) UC:CSU (Formerly Chemistry 1) This course offers an intensive review of the techniques and mechanics Prerequisites: (1) High school chemistry or Chemistry 60 with a grade of English: grammar, sentence structure, business vocabulary, of “C” or better; (2) A minimum of two years of high school mathematics capitalization, punctuation, various business letter styles, proofreadersí or Mathematics 125 or equivalent. symbols, and website reference tools as specifically applied to the field This is a basic course emphasizing principles and theories. It of business. Note: Required of all Business and CAOT majors. includes discussions of chemical stoichiometry, atomic and molecular structure and the periodic table, gases, liquids, solids, solutions, 32 Business Communications (3) CSU oxidation reduction, acids and bases, and an introduction to chemical This course covers the principles and techniques of effective business thermodynamics. The laboratory emphasizes basic laboratory skills, writing which includes the development of the ability to analyze, chemical principles, and quantitative relationships. organize and compose various types of written and oral business UC Transfer Credit Limit: No credit for Chemistry 51 or 60 if taken after communications. Emphasis is placed on writing clear, concise and Chemistry 101. persuasive letters, memos and reports, and the psychology of business letter composition and communications. 102 General Chemistry II (5) UC:CSU (Formerly Chemistry 2) Prerequisite: Chemistry 101 with a grade of “C” or better. -
Amigaos4 Download
Amigaos4 download click here to download Read more, Desktop Publishing with PageStream. PageStream is a creative and feature-rich desktop publishing/page layout program available for AmigaOS. Read more, AmigaOS Application Development. Download the Software Development Kit now and start developing native applications for AmigaOS. Read more.Where to buy · Supported hardware · Features · SDK. Simple DirectMedia Layer port for AmigaOS 4. This is a port of SDL for AmigaOS 4. Some parts were recycled from older SDL port for AmigaOS 4, such as audio and joystick code. Download it here: www.doorway.ru Thank you James! 19 May , In case you haven't noticed yet. It's possible to upload files to OS4Depot using anonymous FTP. You can read up on how to upload and create the required readme file on this page. 02 Apr , To everyone downloading the Diablo 3 archive, April Fools on. File download command line utility: http, https and ftp. Arguments: URL/A,DEST=DESTINATION=TARGET/K,PORT/N,QUIET/S,USER/K,PASSWORD/K,LIST/S,NOSIZE/S,OVERWRITE/S. URL = Download address DEST = File name / Destination directory PORT = Internet port number QUIET = Do not display progress bar. AmigaOS 4 is a line of Amiga operating systems which runs on PowerPC microprocessors. It is mainly based on AmigaOS source code developed by Commodore, and partially on version developed by Haage & Partner. "The Final Update" (for OS version ) was released on 24 December (originally released Latest release: Final Edition Update 1 / De. Purchasers get a serial number inside their box or by email to register their purchase at our website in order to get access to our restricted download area for the game archive, the The game was originally released in for AmigaOS 68k/WarpOS and in December for AmigaOS 4 by Hyperion Entertainment CVBA. -
Vbcc Compiler System
vbcc compiler system Volker Barthelmann i Table of Contents 1 General :::::::::::::::::::::::::::::::::::::::::: 1 1.1 Introduction ::::::::::::::::::::::::::::::::::::::::::::::::::: 1 1.2 Legal :::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1 1.3 Installation :::::::::::::::::::::::::::::::::::::::::::::::::::: 2 1.3.1 Installing for Unix::::::::::::::::::::::::::::::::::::::::: 3 1.3.2 Installing for DOS/Windows::::::::::::::::::::::::::::::: 3 1.3.3 Installing for AmigaOS :::::::::::::::::::::::::::::::::::: 3 1.4 Tutorial :::::::::::::::::::::::::::::::::::::::::::::::::::::::: 5 2 The Frontend ::::::::::::::::::::::::::::::::::: 7 2.1 Usage :::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 7 2.2 Configuration :::::::::::::::::::::::::::::::::::::::::::::::::: 8 3 The Compiler :::::::::::::::::::::::::::::::::: 11 3.1 General Compiler Options::::::::::::::::::::::::::::::::::::: 11 3.2 Errors and Warnings :::::::::::::::::::::::::::::::::::::::::: 15 3.3 Data Types ::::::::::::::::::::::::::::::::::::::::::::::::::: 15 3.4 Optimizations::::::::::::::::::::::::::::::::::::::::::::::::: 16 3.4.1 Register Allocation ::::::::::::::::::::::::::::::::::::::: 18 3.4.2 Flow Optimizations :::::::::::::::::::::::::::::::::::::: 18 3.4.3 Common Subexpression Elimination :::::::::::::::::::::: 19 3.4.4 Copy Propagation :::::::::::::::::::::::::::::::::::::::: 20 3.4.5 Constant Propagation :::::::::::::::::::::::::::::::::::: 20 3.4.6 Dead Code Elimination::::::::::::::::::::::::::::::::::: 21 3.4.7 Loop-Invariant Code Motion -
Amiga A1200 User's Guide
User's Guide A1200 AM/CA (:: Commodore User's Guide A1200 Copyright © 1992 by Commodore Electronics Limited. All rights Reserved. This document may not, in whole or in part, be copied, photocopied, reproduced, translated or reduced to any electronic medium or machine readable form without prior consent, in writing, from Commodore Electronics Limited. With this document Commodore makes no warranties or representations, either expressed, or implied, with respect to the products described herein. The information presented herein is being supplied on an "AS IS" basis and is expressly subject to change without notice. The entire risk as to the use of this information is assumed by the user. IN NO EVENT WILL COMMODORE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM ANY CLAIM ARISING OUT OF THE INFORMATION PRESENTED HEREIN, EVEN IF IT HAS BEEN ADVISED OF THE POSSIBILITIES OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE LIMITATION OF IMPLIED WARRANTIES OR DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY. Commodore and the Commodore logo are registered trademarks of Commodore Electronics Limited. Amiga is a registered trademark, and AmigaDOS, Bridgeboard, Kickstart, and Workbench are trademarks, of Commodore-Amiga, Inc. Hayes is a registered trademark of Hayes Microcomputer Products, Inc. Centronics is a registered trademark of Centronics Data Computer Corp. Motorola is a registered trademark, and 68030 and 68EC020 are trademarks, of Motorola Inc. MultiSync is a registered trademark of NEC Technologies Inc. ARexx is a trademark of William S. Hawes. MS-DOS is a registered trademark of Microsoft Corporation. NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of FCC Rules. -
A History of the Amiga by Jeremy Reimer
A history of the Amiga By Jeremy Reimer 1 part 1: Genesis 3 part 2: The birth of Amiga 13 part 3: The first prototype 19 part 4: Enter Commodore 27 part 5: Postlaunch blues 39 part 6: Stopping the bleeding 48 part 7: Game on! 60 Shadow of the 16-bit Beast 71 2 A history of the Amiga, part 1: Genesis By Jeremy Reimer Prologue: the last day April 24, 1994 The flag was flying at half-mast when Dave Haynie drove up to the headquarters of Commodore International for what would be the last time. Dave had worked for Commodore at its West Chester, Pennsylvania, headquarters for eleven years as a hardware engineer. His job was to work on advanced products, like the revolutionary AAA chipset that would have again made the Amiga computer the fastest and most powerful multimedia machine available. But AAA, like most of the projects underway at Commodore, had been canceled in a series of cost-cutting measures, the most recent of which had reduced the staff of over one thousand people at the factory to less than thirty. "Bringing your camera on the last day, eh Dave?" the receptionist asked in a resigned voice."Yeah, well, they can't yell at me for spreading secrets any more, can they?" he replied. Dave took his camera on a tour of the factory, his low voice echoing through the empty hallways. "I just thought about it this morning," he said, referring to his idea to film the last moments of the company for which he had given so much of his life. -
The Complete Amiga 500+ User Guide
The Complete Amiga 500+ User Guide By Peter Hutchison 8 2016 Revised: 23/10/2016 Contents Introduction Page 3 Setting up the Amiga for First Time Page 4 Guide to Workbench 2.04 Page 6 Menus Page 6 Mouse Page 8 Programs Page 9 Preferences Page 13 Workbench 2.1 Page 19 Beyond Workbench 2.x Page 19 Adding more Memory to the A500+ Page 20 Adding a CD or DVD ROM drive to the A500+ Page 20 Upgrading the Processor Page 21 Upgrading the Kickstart and Workbench Page 22 The Motherboard in details Page 23 Backward Compatibility Page 24 Adding a Hard Disk to A500+ Page 25 Installing Workbench onto a Hard Disk Page 27 2 Introduction Welcome to the Commodore Amiga A500+. The first replacement of the A500 Amiga. It was affordable and easy to use. It had a wide range of software, in particular, games which Jay Minor, the creator of the Amiga, had designed it for. The Amiga A500+ is based on the Motorola 68000 7.14MHz Processor with 1MbRAM, a single 880K floppy drive with support for three more floppy drives and a Custom Chipset that provides the Sound and Graphics. The new A500 Plus now supports the new Kickstart 2.0 and Workbench 2.0 upgrade from Kickstart/Workbench 1.3 and the new Enhanced Chipset (ESC) with up to 2MB of Chip RAM supported, and new high resolutions support for Productivity modes (640 x 470), Super HiRes (1280 x 200/256) and interlace modes. The Blitter can also now copy regions bigger than 1024x10124 pixels in one operation.