Apov Issue 4 Regulars

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Apov Issue 4 Regulars issue 4 - june 2010 - an abime.net publication the amiga dedicated to amIga poInt of vIew AMIGA reviews w news tips w charts apov issue 4 regulars 8 editorial 10 news 14 who are we? 116 charts 117 letters 119 the back page reviews 16 leander 18 dragon's breath 22 star trek: 25th anniversary 26 operation wolf 28 cabal 30 cavitas 32 pinball fantasies 36 akira 38 the king of chicago ap o 40 wwf wrestlemania v 4 42 pd games 44 round up 5 features 50 in your face The first person shooter may not be the first genre that comes to mind when you think of the Amiga, but it's seen plenty of them. Read about every last one in gory detail. “A superimposed map is very useful to give an overview of the levels.” 68 emulation station There are literally thousands of games for the Amiga. Not enough for you? Then fire up an emulator and choose from games for loads of other systems. Wise guy. “More control options than you could shake a joypad at and a large number of memory mappers.” 78 sensi and sensibility Best football game for the Amiga? We'd say so. Read our guide to the myriad versions of Sensi. “The Beckhams had long lived in their estate, in the opulence which their eminence afforded them.” wham into the eagles nest 103 If you're going to storm a castle full of Nazis you're going to need a plan. colorado 110 Up a creek without a paddle? Read these tips and it'll be smooth sailing. v 4 o ap 6 80 your go Let's be honest. We all like video games. What could be more fun than playing them? Playing them with loads of pals, of course. Want to know which are best? Read this. “The addition of a simultaneous two-player mode gives the whole thing an extra dimension.” 90 licenced to ill Game licences: an industry staple and the publisher's best friend. Some licences, though, are more unusual than others. Join us on a ride to the bizarre side. “A sort of alligator/lizard/green/woman thing and what appears to be her broom.” 95 the other side Fans of monochromatic reviews will be happy: we've got an exclusive sampler from rival mag Amiga Paradigm. “Clicking ‘continue’ on the above-mentioned installer interface leads it to continue.” design a cover Needs See that original-looking symbol on the right? It means we'd like your input to the mag. You As the title above suggests, we'd like you lot to design an APoV cover. It should be generally themed around one of our upcoming features: Amiga 8-bit emulation, games based on movies, Amiga DVD, though you can be as literal or lateral as you like. (Just draw a spaceship if you want. Worked for Oli Frey). ap o The best three runners-up will have their work published in APoV, and v 4 the winner will have their design made into a cover (and win a nifty Amiga prezzie). Neat, huh? Send your scribblings to 7 [email protected] and show us how it's done. Welcome to Amiga Point of View issue 4! As promised last time, it hasn't taken years to reach you; only one year and half a year added together. This is actually a lot better than previous issues and, when one considers that the past and future are mere illusions and that there is only an external present, it seems no time at all. One of the main articles this issue is about emulators on the Amiga and my distinguished co-editor will discuss this subject in more detail a few inches down the page. Another article focuses on Amiga 'Doom clones', or in most cases 'Wolfenstein 3D clones'. Wolfenstein and Doom are, of course, PC DOS games but they generated a great effort to reproduce them on the Amiga. I have always been fascinated by the results. Some commercial Amiga Doom clones are well known: Alien Breed 3D, Gloom, Fears and Breathless, for example. Others are a bit more obscure. There was also a thriving scene which produced a number of 3D engines, many of which were intended to be the basis for the Amiga's ultimate Doom game. In this issue we look at all these facets of Amiga Doom. We also investigate two burning issues: what were all the versions of Sensible Soccer and SWOS on the Amiga and just how strange could Amiga licences get? There are also a number of game reviews including Dragon's Breath, Cavitas, Star Trek: The 25th Anniversary (the 50th anniversary will be in just over five years' time) and Pinball Fantasies. Finally, there are all the usual features, including walkthroughs for Colorado and Into The Eagle's Nest. If you found the life of a fur trapper too risky or the hordes of Nazis too over- whelming then these guides will help (probably). Enjoy the issue! Hi everyone! Adrian has very kindly asked me to co-write the editorial this time, so that he can get some more quality (Opera - Ed) watching time in. So what is there to look forward to in this shiny new edition of APoV that A-Simp hasn't already told you about? There's a great feature on console emulators for the Amiga, for one, that aims to bring information on a fascinating range of emus together into one place. And there's a rundown of twenty of the greatest multiplayer PD games ever to grace the Amiga, complete with a report on a historic, never been done before, definitely no cheating involved WinUAE-Kaillera gaming session between Adrian and me. We also have an exclusive extract from rival publication Amiga Paradigm, so anyone who has yet to subscribe to that fine organ can see what they're missing out on. No cover CD, though, sorry. The review section has its customary eclectic variety of games, with something for pretty much everyone (even wrestling fans). The platforming beauty of Leander rubs up against the generally rather less acclaimed Akira; the golden age of bootlegging, murder and spats is brought to the Amiga in The King of Chicago; there's even what could be called a mini-1980s shooting gallery special, with both Cabal and Operation Wolf given the once over. And the news pages (just over the page) have the lowdown on a pretty nifty range of new v 4 games for the Amiga plus an equally niftsome bunch of classic Amiga games remade for new o platforms. Oh, and Oscar. Basically, there's loads of cool Amiga stuff to read about in APoV 4, so get reading! ap 8 A common misconception of news is that it offers a non-prismatic account of events. In truth, news is always filtered and framed according to the biases of its mediators and the narrative(s) they wish to propagate. Our news is no exception, and comes from the point of view of a kitten. GAME NOT OVER They still make games for the Amiga, you know. A variety of developers are working on a crop of titles to give you and your beige buddy fun new things to do. Rub your eyes all you like, it's true: new in the very attractive AGA carnage. games are on their way. Ten, in fact. And Changing tack entirely, Halloween Change It: GM food gone mad. they cover a wide range of genres - from Nightmare is a cartoony platform arcade shoot-'em-ups to puzzlers with plenty in adventure with creepy, kooky overtones. between - so there should be something Collect sweeties and battle monsters for everyone to look forward to. (Sounds like my usual Friday night - Ed), Anarchic, devil-may-care development chatting with friendly characters along group Underground Arcade are first up the way (Perhaps not then - Ed) on a with three games in the works. Trick or Treat session gone wild. The Annihilation is a horizontal shooter third game from the team is different straight from the Salamander school, again: a Mario Party-style multiplayer with power-ups and bosses and squelchy game. Details are sketchy at this point as aliens to zap. One or two players can join the project is apparently "top secret," Where did I put the parsley? The Very Big Deal. which makes it sound more like an experimental military robot programme many more Amiga gamers to sample the than a game, but there you go. delights of jewel-based puzzlement. Some of the games we have to look Clearly a popular genre, the jewel- forward to are ports/remakes: The Very based puzzler, for another game of pre- Big Deal is an update of 1987's The Big cisely that ilk comes our way in the form Deal. Frenetic gameplay is the order of of Change It by Robert Krajcarz and the day (arf) as robot Floyd battles the Marcin Kielesinski. Inspired by PC game clock to serve a never-ending queue of Bejeweled, Change It requires you to hungry customers. Plucked from even swap objects in a grid to match shapes further back in time, venerable It's you against the world in Annihilation. Speccy romp Horace Goes Skiing comes to the Amiga courtesy of Dominic Cresswell and gains a potentially hilarious multiplayer v 4 dimension. Another port of sorts o is Insane-Software's Amijeweled, a diamond-shuffling puzzler. ap Hitherto only available for RTG- equipped machines, the forth- 10 coming AGA version will allow Take that, you groovy ghoulie: Halloween Nightmare.
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