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Ebook - Informations About Operating Systems Version: August 15, 2006 | Download
eBook - Informations about Operating Systems Version: August 15, 2006 | Download: www.operating-system.org AIX Internet: AIX AmigaOS Internet: AmigaOS AtheOS Internet: AtheOS BeIA Internet: BeIA BeOS Internet: BeOS BSDi Internet: BSDi CP/M Internet: CP/M Darwin Internet: Darwin EPOC Internet: EPOC FreeBSD Internet: FreeBSD HP-UX Internet: HP-UX Hurd Internet: Hurd Inferno Internet: Inferno IRIX Internet: IRIX JavaOS Internet: JavaOS LFS Internet: LFS Linspire Internet: Linspire Linux Internet: Linux MacOS Internet: MacOS Minix Internet: Minix MorphOS Internet: MorphOS MS-DOS Internet: MS-DOS MVS Internet: MVS NetBSD Internet: NetBSD NetWare Internet: NetWare Newdeal Internet: Newdeal NEXTSTEP Internet: NEXTSTEP OpenBSD Internet: OpenBSD OS/2 Internet: OS/2 Further operating systems Internet: Further operating systems PalmOS Internet: PalmOS Plan9 Internet: Plan9 QNX Internet: QNX RiscOS Internet: RiscOS Solaris Internet: Solaris SuSE Linux Internet: SuSE Linux Unicos Internet: Unicos Unix Internet: Unix Unixware Internet: Unixware Windows 2000 Internet: Windows 2000 Windows 3.11 Internet: Windows 3.11 Windows 95 Internet: Windows 95 Windows 98 Internet: Windows 98 Windows CE Internet: Windows CE Windows Family Internet: Windows Family Windows ME Internet: Windows ME Seite 1 von 138 eBook - Informations about Operating Systems Version: August 15, 2006 | Download: www.operating-system.org Windows NT 3.1 Internet: Windows NT 3.1 Windows NT 4.0 Internet: Windows NT 4.0 Windows Server 2003 Internet: Windows Server 2003 Windows Vista Internet: Windows Vista Windows XP Internet: Windows XP Apple - Company Internet: Apple - Company AT&T - Company Internet: AT&T - Company Be Inc. - Company Internet: Be Inc. - Company BSD Family Internet: BSD Family Cray Inc. -
Eindhoven University of Technology MASTER 3D-Graphics Rendering On
Eindhoven University of Technology MASTER 3D-graphics rendering on a multiprocessor architecture van Heesch, F.H. Award date: 2003 Link to publication Disclaimer This document contains a student thesis (bachelor's or master's), as authored by a student at Eindhoven University of Technology. Student theses are made available in the TU/e repository upon obtaining the required degree. The grade received is not published on the document as presented in the repository. The required complexity or quality of research of student theses may vary by program, and the required minimum study period may vary in duration. General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. • Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain "77S0 TUIe technische universiteit eindhoven Faculty of Electrical Engineering Section Design Technology For Electronic Systems (ICS/ES) ICS-ES 817 Master's Thesis 3D-GRAPHICS RENDE RING ON A MULTI PROCESSOR ARCHITECTURE. F. van Heesch Coach: Ir. E. Jaspers (Philips Research Laboratories) Dr. E. van der Tol (Philips Research Laboratories) Supervisor: prof.dr.ir. G. de Haan Date: March 2003 The Faculty of Electrical Engineering of the Eindhoven Universily of Technology does not accept any responsibility regarding the contents of Masters Theses Abstract Real-time 3D-graphics rendering is a highly computationally intensive task, with a high memory bandwidth requirement. -
Mastering Amiga AMOS to Phil South ISBN: 1-873308-19-1 Revised Edition: May 1993 (Previously Published October 1992 Under ISBN: 1-873308-12-4)
Applicable to all Amigas Easy and Powerful Programming Hands-on Tuturial and Guide 1 . I Bruce Smith Books astering Amiga A OS Revised Edition Phil South Bruce Smith Books Mastering Amiga AMOS to Phil South ISBN: 1-873308-19-1 Revised Edition: May 1993 (Previously published October 1992 under ISBN: 1-873308-12-4) Editor: Mark Webb Typesetting: Bruce Smith Books Limited All Trademarks and Registered Trademarks used are hereby acknowledged. E&OE All rights reserved. No part of this publication may be reproduced or translated in any form, by any means, mechanical, electronic or otherwise, without the prior written permission of the copyright holder. Disclaimer: While every effort has been made to ensure that the information in this publication (and any programs and software associated with it) is correct and accurate, the Publisher cannot accept liability for any consequential loss or damage, however caused, arising as a result of using the information printed herein. Bruce Smith Books is an imprint of Bruce Smith Books Limited. Published by: Bruce Smith Books Limited, PO Box 382, St. Albans, Herts, AL2 3JD. Telephone: (0923) 894355 — Fax: (0923) 894366. Registered in England No. 2695164. Registered Office: 51 Quarry Street, Guildford, Surrey, GU1 3UA. Printed and bound in the UK by Ashford Colour Press, Gosport. The Author Phil South is a writer and journalist, who started writing for a living in 1984, when he realised he couldn’t actually stand working for anyone but himself. He says his popular columns in magazines such as Computer Shopper, Amiga Format and Amiga Computing are much harder to write than they are to read. -
Frontier (Elite 2)
Frontier (Elite 2) Initial comments and suggestions based on Amiga alpha version 0.06a. I realise that this disk is a very early work in progress version, but I thought I would set out my stall from day one with a few comments. Feel free to completely ignore them! (i) The H.U.D information (Planet names, distance to target etc.) Sometimes the information displayed in white text becomes obscured by the graphics behind it. MicroProse' F-117A Stealth Fighter v2.0 incorporated a key which would toggle the colour of the H.U.D between white or green for improved clarity. I think it would be a nice idea to include something along the same lines for this game. Colours could be white-green-red-black then back to white again. (ii) Graphics I am assuming that the 3D model for inside the station docking bay and the graphics for the ship panel and the faces (when using comms) are only temporary? I would hope that they are, because they really aren't very good. (iii) The cursor There is a small 'arrow head' style squiggle in the middle of the cross hairs. What is it? It changes when you move around. (iv) Depressed buttons When selecting a function by either pressing a function key or by selecting an icon, it would be nice for the buttons to be seen to push in (i.e be pressed and then depressed). This gives a visual positive feedback that the function has been selected just before the function is actually accessed. -
3D Computer Graphics Compiled By: H
animation Charge-coupled device Charts on SO(3) chemistry chirality chromatic aberration chrominance Cinema 4D cinematography CinePaint Circle circumference ClanLib Class of the Titans clean room design Clifford algebra Clip Mapping Clipping (computer graphics) Clipping_(computer_graphics) Cocoa (API) CODE V collinear collision detection color color buffer comic book Comm. ACM Command & Conquer: Tiberian series Commutative operation Compact disc Comparison of Direct3D and OpenGL compiler Compiz complement (set theory) complex analysis complex number complex polygon Component Object Model composite pattern compositing Compression artifacts computationReverse computational Catmull-Clark fluid dynamics computational geometry subdivision Computational_geometry computed surface axial tomography Cel-shaded Computed tomography computer animation Computer Aided Design computerCg andprogramming video games Computer animation computer cluster computer display computer file computer game computer games computer generated image computer graphics Computer hardware Computer History Museum Computer keyboard Computer mouse computer program Computer programming computer science computer software computer storage Computer-aided design Computer-aided design#Capabilities computer-aided manufacturing computer-generated imagery concave cone (solid)language Cone tracing Conjugacy_class#Conjugacy_as_group_action Clipmap COLLADA consortium constraints Comparison Constructive solid geometry of continuous Direct3D function contrast ratioand conversion OpenGL between -
V2.1 User Handbook
V2.1 User Handbook August 24, 2007 i The EMC Team This handbook is a work in progress. If you are able to help with writing, editing, or graphic preparation please contact any member of the writing team or join and send an email to emc- [email protected]. Copyright (c) 2000-6 LinuxCNC.org Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and one Back-Cover Text: "This EMC Handbook is the product of several authors writing for linuxCNC.org. As you find it to be of value in your work, we invite you to contribute to its revision and growth." A copy of the license is included in the section entitled "GNU Free Documentation License". If you do not find the license you may order a copy from Free Software Foundation, Inc. 59 Temple Place, Suite 330 Boston, MA 02111-1307 Contents I Introduction & installing EMC2 1 1 The Enhanced Machine Control 2 1.1 Introduction ........................................... 2 1.2 The Big CNC Picture ....................................... 2 1.3 Computer Operating Systems ................................. 3 1.4 History of the Software ..................................... 3 1.5 How the EMC2 Works ...................................... 4 1.5.1 Graphical User Interfaces ............................... 5 1.5.2 Motion Controller EMCMOT .............................. 6 1.5.3 Discrete I/O Controller EMCIO ............................ 7 1.5.4 Task Executor EMCTASK ............................... 7 1.6 Thinking Like a Machine Operator .............................. 8 1.6.1 Modes of Operation .................................. -
A History of the Amiga by Jeremy Reimer
A history of the Amiga By Jeremy Reimer 1 part 1: Genesis 3 part 2: The birth of Amiga 13 part 3: The first prototype 19 part 4: Enter Commodore 27 part 5: Postlaunch blues 39 part 6: Stopping the bleeding 48 part 7: Game on! 60 Shadow of the 16-bit Beast 71 2 A history of the Amiga, part 1: Genesis By Jeremy Reimer Prologue: the last day April 24, 1994 The flag was flying at half-mast when Dave Haynie drove up to the headquarters of Commodore International for what would be the last time. Dave had worked for Commodore at its West Chester, Pennsylvania, headquarters for eleven years as a hardware engineer. His job was to work on advanced products, like the revolutionary AAA chipset that would have again made the Amiga computer the fastest and most powerful multimedia machine available. But AAA, like most of the projects underway at Commodore, had been canceled in a series of cost-cutting measures, the most recent of which had reduced the staff of over one thousand people at the factory to less than thirty. "Bringing your camera on the last day, eh Dave?" the receptionist asked in a resigned voice."Yeah, well, they can't yell at me for spreading secrets any more, can they?" he replied. Dave took his camera on a tour of the factory, his low voice echoing through the empty hallways. "I just thought about it this morning," he said, referring to his idea to film the last moments of the company for which he had given so much of his life. -
Amigaone-XE G4 We Preview the Fastest Powerpc Motherboard in Eyetech’S Range
Issue 16, Autumn 2003 £4.00 8.00Euro Find out all about this feature-packed Zorro card inside. AmigaOne-XE G4 We preview the fastest PowerPC motherboard in Eyetech’s range. Improve your digital photos and scans with our image enhancement tutorial. Contents News PageStream Issue 16 EditorialChandler’s Amiga OS 4 Update for Amiga OS 4 Autumn 2003 elcome to another on page 10. This time he Grasshopper LLC has display. Hopefully this feature Wbumper 52-page edition reports some interesting announced that they will may be added to the new of Total Amiga! As I write this developments relating to support AmigaOS 4 with a new Amiga version too. The Contents the production of this issue has developing programs for OS 4 version of their professional standard retail price of the full gone very smoothly and it and some changes in priority DTP package, PageStream 4. version of PageStream has looks like it will be out on time. that should mean the As regular readers will know, been reduced to just $99 News This has largely been made AmigaOne version is available Editorial ..............................2 PageStream is a powerful (approximately £65) making it possible by all the people who earlier than would otherwise finding software currently in program and, I think most much more affordable. There is News Items ........................3 contributed to this issue, as have been possible. This development so we thought it people will agree, one of best also a new professional edition Amiga OS 4 Update........ 10 you will see there are several should please Mick and would be worth reviewing. -
Debian GNU/Linux Installation Guide Debian GNU/Linux Installation Guide Copyright © 2004, 2005 the Debian Installer Team
Debian GNU/Linux Installation Guide Debian GNU/Linux Installation Guide Copyright © 2004, 2005 the Debian Installer team This document contains installation instructions for the Debian GNU/Linux 3.1 system (codename “sarge”), for the Motorola 680x0 (“m68k”) architecture. It also contains pointers to more information and information on how to make the most of your new Debian system. Note: Although this installation guide for m68k is mostly up-to-date, we plan to make some changes and reorganize parts of the manual after the official release of sarge. A newer version of this manual may be found on the Internet at the debian-installer home page (http://www.debian.org/devel/debian-installer/). You may also be able to find additional translations there. This manual is free software; you may redistribute it and/or modify it under the terms of the GNU General Public License. Please refer to the license in Appendix E. Table of Contents Installing Debian GNU/Linux 3.1 For m68k.................................................................................viii 1. Welcome to Debian ......................................................................................................................... 1 1.1. What is Debian?................................................................................................................... 1 1.2. What is GNU/Linux? ........................................................................................................... 2 1.3. What is Debian GNU/Linux?.............................................................................................. -
Apov Issue 4 Regulars
issue 4 - june 2010 - an abime.net publication the amiga dedicated to amIga poInt of vIew AMIGA reviews w news tips w charts apov issue 4 regulars 8 editorial 10 news 14 who are we? 116 charts 117 letters 119 the back page reviews 16 leander 18 dragon's breath 22 star trek: 25th anniversary 26 operation wolf 28 cabal 30 cavitas 32 pinball fantasies 36 akira 38 the king of chicago ap o 40 wwf wrestlemania v 4 42 pd games 44 round up 5 features 50 in your face The first person shooter may not be the first genre that comes to mind when you think of the Amiga, but it's seen plenty of them. Read about every last one in gory detail. “A superimposed map is very useful to give an overview of the levels.” 68 emulation station There are literally thousands of games for the Amiga. Not enough for you? Then fire up an emulator and choose from games for loads of other systems. Wise guy. “More control options than you could shake a joypad at and a large number of memory mappers.” 78 sensi and sensibility Best football game for the Amiga? We'd say so. Read our guide to the myriad versions of Sensi. “The Beckhams had long lived in their estate, in the opulence which their eminence afforded them.” wham into the eagles nest 103 If you're going to storm a castle full of Nazis you're going to need a plan. colorado 110 Up a creek without a paddle? Read these tips and it'll be smooth sailing. -
Voodoo 3 2000-3000 Reviewers Guide
Voodoo3™ 2000 /3000 Reviewer’s Guide For reviewers of: Voodoo3 2000 Voodoo3 3000 DRAFT - DATED MATERIAL THE CONTENTS OF THIS REVIEWER’S GUIDE IS INTENDED SOLELY FOR REFERENCE WHEN REVIEWING SHIPPING VERSIONS OF VOODOO3 REFERENCE BOARDS. THIS INFORMATION WILL BE REGULARLY UPDATED, AND REVIEWERS SHOULD CONTACT THE PERSONS LISTED IN THIS GUIDE FOR UPDATES BEFORE EVALUATING ANY VOODOO3 BOARD. 3dfx Interactive, Inc. 4435 Fortran Dr. San Jose, CA 95134 408-935-4400 www.3dfx.com Copyright 1999 3dfx Interactive, Inc. All Rights Reserved. All other trademarks are the property of their respective owners. Voodoo3™ Reviewers Guide August 1999 Table of Contents INTRODUCTION Page 4 SECTION 1: Voodoo3 Board Overview Page 4 • Features • 2D Performance • 3D Performance • Video Performance • Target Audience • Pricing & Availability • Warranty • Technical Support SECTION 2: About the Voodoo3 Board Page 7 • Board Layout - Hardware Configuration & Components - System Requirements • Display Mode Table • Software Drivers • 3dfx Tools Summary SECTION 3: About the Voodoo3 Chip Page 10 • Overview SECTION 4: Installation and Start-Up Page 11 • Installing the Board • Start-Up SECTION 5: Testing Recommendations Page 14 • Testing the Voodoo3 Board • Cures to common benchmarking and image quality mistakes - 2 - Voodoo3™ Reviewers Guide August 1999 Table of Contents (cont.) SECTION 6: FAQ Page 16 SECTION 7: Glossary of 3D Terms Page 19 SECTION 8: Contacts Page 20 APPENDICES 1: Current Benchmark Page 21 • 3D WinBench • 3D Mark • Winbench 99 • Speedy • Game Gauge 1 • Quake II Time Demo 1 at 1600 x 1200 • Quake II Time Demo 1 at 1280 x 1024 Expected Performance of Popular Benchmarks 2: Errata: Known Problems Page 23 3: 3dfx Tools User Guide Page 24 - 3 - Voodoo3™ Reviewers Guide August 1999 INTRODUCTION: The Voodoo3 2000/3000 Reviewer’s Guide is a concise guide to the Voodoo3 143MHz, and 166MHz graphics accelerator boards. -
The Complete Amiga 500 User Guide the Complete Amiga 500 User Guide
The Complete Amiga 500 User Guide The Complete Amiga 500 User Guide by Peter Hutchison (2003) Introduction Page 2 Setting up the Amiga for First Time Page 3 Guide to Workbench 1.3 Page 5 Guide to Amiga DOS commands Page 18 Amiga BASIC Command List Page 30 Beyond Workbench 1.3 Page 35 Adding a Hard Disk to A500 Page 36 Installing Workbench onto a Hard Disk Page 36 Adding more Memory to the A500 Page 37 Upgrading the Processor Page 38 Upgrading the Kickstart and Workbench Page 29 Backward Compatibility Page 40 2 Introduction Welcome to the Commodore Amiga A500, one of the most popular Amiga models of its time. It was affordable, easy to use and good software in particular games which Jay Minor, the creator of the Amiga, had designed it for. The Amiga A500 is based on the Motorola 68000 7MHz Processor with 512K (or more) RAM, a single 880K floppy drive with support for 3 more floppy drives, a Custom Chipset that provides the Sound and Graphics. The Amiga runs the Operating System called AmigaOS which consists of the Kickstart ROM which contains some essential libraries and devices needed to load Workbench which is the desktop: Figure 1 You can a while menu bar at the top and all the disks mounted on the right hand of the screen. The Ram Disk is a special one which is a disk in memory basically. More on Workbench will be explained later. 3 Setting up the Amiga for First Time Before setting up the Amiga make sure you have the following items ready: Amiga A500 Monitor or TV Set Mouse Power Supply Joystick (optional) Speakers (optional) External Disk drives (optional) Withe Amiga facing you, first plug the square end of the Power Supply cable to the Power socket on the top left hand at the back of the Amiga.