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Bandrui Mysterious War Druidess The “bandraoidhean” are druidesses in a divine sisterhood dedicated to the war-goddesses called the Morrígan. The Bandrui emulate the goddesses’ principals of war, sovereignty, the land, fate, death, madness, and dedication to livestock. The sisterhood has been rendered furious by the devastation caused by the Celtic Twilight, and they look to the Morrigan to set the world right. The Morrigan favours her Bandrui, sending omens, divine visions, and sometimes even sidhe to guide them on secret missions in a grant plan that only makes sense to the Morrigan herself. The Bandrui trust in their goddess and feel empowered to slay on her behalf without impunity. Since the Bandrui are driven by often confusing signs brought by the Morrigan, they must sometimes do strange things, wander alone in their work for great distances, and make strange alliances. Role in the Group: Hit & run warriors and mo- bile spell-casters, preferring to visit terrible curs- es upon their foes, but capable combatants if they need to be. In History: Examples of a Bandrui in history include the Silver Raven Airgid Carog, the Queen of Tara her- self Gormflaith ingen Flann Sinna. The peak historic example is Queen Mebd, largely considered the per- fect Bandrui; the epitome of magical, societal, and martial capacities. Queen Mabd is remembered for being the most formidable and feared High Queen that ever ruled in Eire, even often considered a living avatar of the Morrigan herself by poets and bards. A small number of males occupy the ranks of the Bandrui as “crows”. They eschew the garments and any obvious show of allegiance as a Bandrui in favour of practical clothes catered to the task of infiltration into a nobleman’s court, a merchant guild, or even the church of the White God. Where the Morrigan sends them, they go. KICKSTARTER PREVIEW - 34 - Sun of Battle Crow Daughter of Womenfolk Neman The “Grian Banchure” The “Badb Catha” (Bah-b Neman, one of the three av- (Grayne Ban-shure-e) Incar- Kath-bah) are the mistresses atars of the Morrigan, is the nating the warrior-queens of of fear on the battlefield, fall- incarnation of battle madness old, fearsome riders, scream- ing into a trance and moving at and carnage. The Daughters ing before charging enemy flying speeds. Their enemies run from battlefield to battle- lines leading warriors to only hear a sinister screech be- file, screeching like banshees, achieve battlefield victories fore being impaled on a Battle and sprint towards their foes for her divine patron, collect- Crow’s long spear. Then, the to tear them apart as sacrific- ing heads as divine tributes, Battle Crow is gone again, leav- es. They are known to paint adding them to a pole of skulls ig only a feather behind in a pool their bodies with the blood of named the Mesrad Machae to of their enemy’s blood. their victims in intricate and better worship the Morrigan. beautiful designs. Blazing War Chariot of Terrifying Visage Swing of Madness Manoeuvre [Multi Range Amplify] Stance [Amplify Swift Multi] Queen Maeve (May-ve) Spell [Maintain Area Amplify] The Morrigan rules over the Your mind is precariously Summon a war-chariot of shin- Banshees, this power let you balanced, and this has readied ing light. Perform a Move ac- momentarily deforms your vis- you for any event. If attacked Active tion and inflict 1 Blind Condi- age to horrify your foes. from behind, gain 1 Trance Power tion [Counter P] to any anyone You cast your gaze upon an en- Condition and perform a Weak adjacent. The chariot cannot emy up Far (8 hexes) away. In- Attack action with your melee move fewer than its maximum flict 1 Fear Condition [Count- weapon on the attacker within number of hexes unless it col- er M] and cause Knockback Reach. You do not change lides with an obstacle. for 2 hexes [Counter P]. position. Cryptic Reply Defend vs. Inflict Terror Provoke to Fear Delight in Bad News Provoke Social Question +4 if more questions. with +4 SAF bonus. to Remorse with +4 each String Power [Mastery Abate Amplify] [Mastery Sinister Multi] [Mastery Sinister Area] Riding [Physical] The care of Perform [Physical] Make a Stargazing [Various] and command of a mundane presentation of song, dance, Gain physical orientation, Skill mount, typically a horse. or other learned athletic skill. inspiration, and maybe a sign. [Swift Surmount Mastery] [Mastery SurmountAid] [Swift Mastery Surmount] Shining Path [Enchantment] Dance Against Magic Anguish Driven [Enchantment] Passive Your path can be easily tracked [Enchantment] Gain 1 Trance When a negative Condition gets Power by your allies. when afflicted by an foe’s Spell. to max, make a Move action. Hobbie Pony, Macha Skull Crow Feather Cloak, Leather Leather Armour, Tribal Woad, Equip Pole, Black Wolf Pelt, and Bracers, Long Spear, Javelins, any one two-handed sword, your choice of weapon. and the Feather of a Raven. Dagger, and a Healing Potion. KICKSTARTER PREVIEW - 35 - Bandrui Active Powers Presence Corrosive Cu Sétanta Final Run the Run to Harbinger Attack of the Dark Path Shadow Touch Archetype (Attack +1 / Drain) Swift Sidhe (½Move + Fear) (Move + Shroud) (½Attack Reach +1, Archetype (½Move is Move) Damaged) Mental Ride the Blessing of Battlefield Mobile Shadow Emain Ablach Drain Life Assault Storm Stance Parasite (4 DF + Heal 4) Gale (2 M DF + Vulnerable) (Move on unstable (Reach +1, Move +1) (Move with foe) (Isle of Apples) (Range -8 to all) surfaces) (Heal 4 + Shroud) Dark Mental Mimicry Lunging Run Away Catharsis Switch the Confusion (Heal 4 + Attack Laughing (Reduce Condition + Puppets Juxt aposition (2 M DF + Blind) Shapechange) Heal 4) (Teleport Battlefield (Switch Places + (½Move + Attack) (Move + Heal 4) with Possession) Illusion) Howl of the Channel the Weapon of Bandrui Control Hand of the Rot the Banshee's Morrigan's Active Opponent Queen Flesh Bloody Lady (Degeneration + Wail (4 M DF) Wrath (Possession (1 M DF + Possession (2 M DF + Fear + Area) (M DF +1) Powers + control rune) increase) Possession) Aura of Sprig of Ash Unseelie Dark Snap to Clarity (Heal 4 + Reduce 2 Touch Castigation Battle Dance (Consume Trance + Feather Storm Frost Blind) (Damage convert (Defend Parry +3 / (Reduce + Trance) Possession) (4 DF + Area) (2 DF + Impeded ½Mental) Drain + Move / Drain) + adj) Conjure Sprig of Winged Blight Sorcerous Sprig of Birch Ogham (Counter S DF +1 (Heal 4 + Reduce 2 Arito's Aid Holly Shape Empowerment (Shapechange) (Heal 4 + Reduce 2 Weapon (Shapechange) + Area + PF +1) (Trance? Trance) Possession) (Create Weapon) Divine Wrath) Feint Blessing of Fianna Call Wind Cailleach's Bolg Gréine Power Over Horned (No armour Attack Ones Archetype Interrupt Move) (1 DF + Vulnerable + Kiss (Sun Bubble) Mists Next Parry +3) (Empower 1) (Reduce Condition (Blind + Area) Archetype + S Parry +2) Bandrui Social Powers Barrage of Tactfully Change the We're Not Reveal a Cu Sétanta Questions Deflect Subject Answering Half-truth Harbinger Archetype (Question +4 if allies (Defend vs. Question (Defend + M and S (Defend vs. Question (Defend vs. Question Archetype outnumber) +4 if redirected) Runes) +4 if allies outnumber) +4 if half-answer) Friendly Line of Tease Will Not Cryptic Reply Growl Roar Criticism Questioning (Defend vs. Question (Defend vs. (Defend +3 if (Provoke or Question (Question with Strings Mercilessly Budge +4 if more questions) Questions +3) Bloodied) +2 if familiar) +3) (Attack with Strings +2) (Defend +2) Riddle Question the You Are (Question +3 if Get My Way Ignore Stay Calm Stay Quiet unknown. Wager Facts (Defend with SPF +1 if (Defend vs. (Defend +3 if no Beneath Me (Question +1, String (Social Attack +2) previously Attacked) Provoke +3) Emotion) (Defend +4 if foe Provokes) +2) lower level) Dispassionate Sense Bandrui Verbal Glower You Are Interrogate Interest Motives Social Dismissed (Question +3) (Question +4 no (Question +4 to Manipulation Silently (Compel +4 for foe Emotion) discern intent) Powers (Compel +3) (Compel +4 in silence) to leave) Timely Take Voice of Make a Plan Lean on Advantage of Negotiate Distraction (Provoke to Inspired +2, Inflict Terror Weakness (Compel +4 for (Provoke to Vulnerable Doom String +3, if no Emotion) (Provoke to Fear +4) (Attack +3 if foe Weakness trade) +4 if unexpected) (Provoke to Grief +4) Emotional) (Compel +4 if foe Emotional) Base Manipulate Enrage Intimidating Undermine Clever Blackmail Insinuations Emotions (Provoke to Threats Credibility Questioning (Compel with (Provoke +3 if String (Provoke to Vulnerable Anger +4) (Provoke to Fear +3, (Defend +3 if foe (Question +4 if foe Strings +3) unplayed) +3, String +1) Strings +1) Emotional) Emotional) Attack Base Delight in Demand Fianna Preach Seduce Horned Ones Assumptions Bad News (Compel +4 to Confession Archetype (Provoke to Vulnerable (Provoke to Remorse Religion romance) (Question +4 if foe Archetype KICKSTARTERor Humiliated +2) with +4 each String) (Compel +1, Divine) PREVIEWGrief) - 36 - Bandrui Skills Technique Cu Sétanta Lore Locales Lock- of Fomorian Swim Lore Harbinger Archetype Picking Spear Personas Archetype Lore Drinking & Survival Athletics Tailteann Herbalist Feather Folklore Wenching Urban Games Medicine Fingers Repair Survival Equipment Boating Sneak War Tactics Fidchell Otherworld Disguise Champion's Bandrui Perception Riding Brew Lore Arcana Lore Eye Skills Tuatha Escape Appraisal Stargazing Perform Omens & Blot & Lore Portents Faining Poison Hound Animal Commune Oaths Master Empathy Scorn Pole The Sight with Dead Burial Fianna Animal Survival Sacred Wood Silent Horned Ones Archetype Shapeshift Wilderness Binding Tongue Learned Archetype Bandrui Passive Powers Emotionally Cu Sétanta Resistence to Woodland Mastermind Harbinger Thick Skinned Rigid Mind (String +1 to Compel Archetype Impeded Run (1st SDF gains free (SDF +1) Allies) Archetype (Full Move) Meta) Tech Duinn’s Secretive Emotionally Bond with Courtly Hover Agility Guarded Etiquette (Full Move) Celerity Disposition (SDF vs. Provoke or Maven (Court SAF +1, (Move 1 / Drain) (SDF vs.