Bandrui Mysterious War Druidess The “bandraoidhean” are druidesses in a divine sisterhood dedicated to the war-goddesses called the Morrígan. The Bandrui emulate the goddesses’ principals of war, sovereignty, the land, fate, death, madness, and dedication to livestock. The sisterhood has been rendered furious by the devastation caused by the Celtic Twilight, and they look to the Morrigan to set the world right. The Morrigan favours her Bandrui, sending omens, divine visions, and sometimes even sidhe to guide them on secret missions in a grant plan that only makes sense to the Morrigan herself. The Bandrui trust in their goddess and feel empowered to slay on her behalf without impunity. Since the Bandrui are driven by often confusing signs brought by the Morrigan, they must sometimes do strange things, wander alone in their work for great distances, and make strange alliances. Role in the Group: Hit & run warriors and mo- spell-casters, preferring to visit terrible curs- es upon their foes, but capable combatants if they need to be.

In History: Examples of a Bandrui in history include the Silver Raven Airgid Carog, the Queen of Tara her- self Gormflaith ingen Flann Sinna. The peak historic example is Queen Mebd, largely considered the per- fect Bandrui; the epitome of magical, societal, and martial capacities. Queen Mabd is remembered for being the most formidable and feared High Queen that ever ruled in Eire, even often considered a living avatar of the Morrigan herself by poets and bards.

A small number of males occupy the ranks of the Bandrui as “crows”. They eschew the garments and any obvious show of allegiance as a Bandrui in favour of practical clothes catered to the task of infiltration into a nobleman’s court, a merchant guild, or even the church of the White God. Where the Morrigan sends them, they go.

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- 34 - Sun of Battle Crow Daughter of Womenfolk Neman The “Grian Banchure” The “ Catha” (Bah-b Neman, one of the three av- (Grayne Ban-shure-e) Incar- Kath-bah) are the mistresses atars of the Morrigan, is the nating the warrior-queens of of fear on the battlefield, fall- incarnation of battle madness old, fearsome riders, scream- ing into a trance and moving at and carnage. The Daughters ing before charging enemy flying speeds. Their enemies run from battlefield to battle- lines leading warriors to only hear a sinister screech be- file, screeching like , achieve battlefield victories fore being impaled on a Battle and sprint towards their foes for her divine patron, collect- Crow’s long spear. Then, the to tear them apart as sacrific- ing heads as divine tributes, Battle Crow is gone again, leav- es. They are known to paint adding them to a pole of skulls ig only a feather behind in a pool their bodies with the blood of named the Mesrad Machae to of their enemy’s blood. their victims in intricate and better worship the Morrigan. beautiful designs. Blazing War Chariot of Terrifying Visage Swing of Madness Manoeuvre [Multi Range Amplify] Stance [Amplify Swift Multi] Queen Maeve (May-ve) Spell [Maintain Area Amplify] The Morrigan rules over the Your mind is precariously Summon a war-chariot of shin- Banshees, this power let you balanced, and this has readied ing light. Perform a Move ac- momentarily deforms your vis- you for any event. If attacked Active tion and inflict 1 Blind Condi- age to horrify your foes. from behind, gain 1 Trance Power tion [Counter P] to any anyone You cast your gaze upon an en- Condition and perform a Weak adjacent. The chariot cannot emy up Far (8 hexes) away. In- Attack action with your melee move fewer than its maximum flict 1 Fear Condition [Count- weapon on the attacker within number of hexes unless it col- er M] and cause Knockback Reach. You do not change lides with an obstacle. for 2 hexes [Counter P]. position. Cryptic Reply Defend vs. Inflict Terror Provoke to Fear Delight in Bad News Provoke Social Question +4 if more questions. with +4 SAF bonus. to Remorse with +4 each String Power [Mastery Abate Amplify] [Mastery Sinister Multi] [Mastery Sinister Area] Riding [Physical] The care of Perform [Physical] Make a Stargazing [Various] and command of a mundane presentation of song, dance, Gain physical orientation, Skill mount, typically a horse. or other learned athletic skill. inspiration, and maybe a sign. [Swift Surmount Mastery] [Mastery SurmountAid] [Swift Mastery Surmount] Shining Path [Enchantment] Dance Against Magic Anguish Driven [Enchantment] Passive Your path can be easily tracked [Enchantment] Gain 1 Trance When a negative Condition gets Power by your allies. when afflicted by an foe’s Spell. to max, make a Move action. Hobbie Pony, Skull Crow Feather Cloak, Leather Leather Armour, Tribal Woad, Equip Pole, Black Wolf Pelt, and Bracers, Long Spear, Javelins, any one two-handed sword, your choice of weapon. and the Feather of a Raven. Dagger, and a Healing Potion.

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- 35 - Bandrui Active Powers

Presence Corrosive Cu Sétanta Final Run the Run to Harbinger Attack of the Dark Path Shadow Touch Archetype (Attack +1 / Drain) Swift Sidhe (½Move + Fear) (Move + Shroud) (½Attack Reach +1, Archetype (½Move is Move) Damaged)

Mental Ride the Blessing of Battlefield Mobile Shadow Emain Ablach Drain Life Assault Storm Stance Parasite (4 DF + Heal 4) Gale (2 M DF + Vulnerable) (Move on unstable (Reach +1, Move +1) (Move with foe) (Isle of Apples) (Range -8 to all) surfaces) (Heal 4 + Shroud) Dark Mental Mimicry Lunging Run Away Catharsis Switch the Confusion (Heal 4 + Attack Laughing (Reduce Condition + Puppets Juxt aposition (2 M DF + Blind) Shapechange) Heal 4) (Teleport Battlefield (Switch Places + (½Move + Attack) (Move + Heal 4) with Possession) Illusion)

Howl of the Channel the Weapon of Bandrui Control Hand of the Rot the 's Morrigan's Active Opponent Queen Flesh Bloody Lady (Degeneration + Wail (4 M DF) Wrath (Possession (1 M DF + Possession (2 M DF + Fear + Area) (M DF +1) Powers + control rune) increase) Possession) Aura of Sprig of Ash Unseelie Dark Snap to Clarity (Heal 4 + Reduce 2 Touch Castigation Battle Dance (Consume Trance + Feather Storm Frost Blind) (Damage convert (Defend Parry +3 / (Reduce + Trance) Possession) (4 DF + Area) (2 DF + Impeded ½Mental) Drain + Move / Drain) + adj) Conjure Sprig of Winged Blight Sorcerous Sprig of Birch Ogham (Counter S DF +1 (Heal 4 + Reduce 2 Arito's Aid Holly Shape Empowerment (Shapechange) (Heal 4 + Reduce 2 Weapon (Shapechange) + Area + PF +1) (Trance? Trance) Possession) (Create Weapon) Divine Wrath) Feint Blessing of Fianna Call Wind 's Bolg Gréine Power Over Horned (No armour Attack Ones Archetype Interrupt Move) (1 DF + Vulnerable + Kiss (Sun Bubble) Mists Next Parry +3) (Empower 1) (Reduce Condition (Blind + Area) Archetype + S Parry +2) Bandrui Social Powers

Barrage of Tactfully Change the We're Not Reveal a Cu Sétanta Questions Deflect Subject Answering Half-truth Harbinger Archetype (Question +4 if allies (Defend vs. Question (Defend + M and S (Defend vs. Question (Defend vs. Question Archetype outnumber) +4 if redirected) Runes) +4 if allies outnumber) +4 if half-answer)

Friendly Line of Tease Will Not Cryptic Reply Growl Roar Criticism Questioning (Defend vs. Question (Defend vs. (Defend +3 if (Provoke or Question (Question with Strings Mercilessly Budge +4 if more questions) Questions +3) Bloodied) +2 if familiar) +3) (Attack with Strings +2) (Defend +2)

Riddle Question the You Are (Question +3 if Get My Way Ignore Stay Calm Stay Quiet unknown. Wager Facts (Defend with SPF +1 if (Defend vs. (Defend +3 if no Beneath Me (Question +1, String (Social Attack +2) previously Attacked) Provoke +3) Emotion) (Defend +4 if foe Provokes) +2) lower level)

Dispassionate Sense Bandrui Verbal Glower You Are Interrogate Interest Motives Social Dismissed (Question +3) (Question +4 no (Question +4 to Manipulation Silently (Compel +4 for foe Emotion) discern intent) Powers (Compel +3) (Compel +4 in silence) to leave)

Timely Take Voice of Make a Plan Lean on Advantage of Negotiate Distraction (Provoke to Inspired +2, Inflict Terror Weakness (Compel +4 for (Provoke to Vulnerable Doom String +3, if no Emotion) (Provoke to Fear +4) (Attack +3 if foe Weakness trade) +4 if unexpected) (Provoke to Grief +4) Emotional) (Compel +4 if foe Emotional) Base Manipulate Enrage Intimidating Undermine Clever Blackmail Insinuations Emotions (Provoke to Threats Credibility Questioning (Compel with (Provoke +3 if String (Provoke to Vulnerable Anger +4) (Provoke to Fear +3, (Defend +3 if foe (Question +4 if foe Strings +3) unplayed) +3, String +1) Strings +1) Emotional) Emotional) Attack Base Delight in Demand Fianna Preach Seduce Horned Ones Assumptions Bad News (Compel +4 to Confession Archetype (Provoke to Vulnerable (Provoke to Remorse Religion romance) (Question +4 if foe Archetype KICKSTARTERor Humiliated +2) with +4 each String) (Compel +1, Divine) PREVIEWGrief)

- 36 - Bandrui Skills

Technique Cu Sétanta Lore Locales Lock- of Fomorian Swim Lore Harbinger Archetype Picking Spear Personas Archetype

Lore Drinking & Survival Athletics Tailteann Herbalist Feather Folklore Wenching Urban Games Medicine Fingers

Repair Survival Equipment Boating Sneak War Tactics Fidchell Otherworld Disguise

Champion's Bandrui Perception Riding Brew Lore Arcana Lore Eye Skills Tuatha

Escape Appraisal Stargazing Perform Omens & Blot & Lore Portents Faining Poison

Hound Animal Commune Oaths Master Empathy Scorn Pole The Sight with Dead Burial

Fianna Animal Survival Sacred Wood Silent Horned Ones Archetype Shapeshift Wilderness Binding Tongue Learned Archetype

Bandrui Passive Powers

Emotionally Cu Sétanta Resistence to Woodland Mastermind Harbinger Thick Skinned Rigid Mind (String +1 to Compel Archetype Impeded Run (1st SDF gains free (SDF +1) Allies) Archetype (Full Move) Meta)

Tech Duinn’s Secretive Emotionally Bond with Courtly Hover Agility Guarded Etiquette (Full Move) Celerity Disposition (SDF vs. Provoke or Maven (Court SAF +1, (Move 1 / Drain) (SDF vs. Question +3) Question +1) (Companion) SDF +1)

Keen Parlay the Senses Nimble Fleet Footed Cool Head Interrogator Eye of Air (Overcome (Parry +1) (Move +1) (SDF vs. Provoke +2) (Question +2) Strange (M DF? +2) Shroud) (Speak with birds)

Tenebrous Unseelie Been There Get Back! Bandrui Dance of Pawn of the Ring (After Spell, adj Passive Gift (Accept Stun add Done That Allies can ½Move) Feathers Queen (Empower 1 per 4 Spell Area Meta) (2nd Spell Free Meta) Powers (Foe -1 Range / Trance) (M DF? Trance) Drain)

Arcane Mysterious Battle Combat Cerebral Enchanted Devour Hope Drums Rider Mantra Awareness Warrior (Max Trance? Heal 4) Prowess (Spell Range) (Behind? Defend not (Large weapons (Condition? Spell? (Shroud on mount) (Ally Bloodied? ½Move) ½Defend) M runes) Focus +1) Umbrial Brutalize Morrigan's Unbreakdable Brilliant (1st Attack + Shining Clash Striker Negotiations Shadow Mind (2nd Defend? Blind) (Reach +1, Range +5) Arms (Swap 1 Rune in Degeneration) (Shroud) (Bloodied? Mental (Reduce Shroud for all) Drain with 1 in- PF +1) Hand) Aura of Fianna Turn the Blade Attuned Silver-tipped Horned Steel Skin (If Defend < 0 then foe Suffering Ones Archetype (Consume for PF 3) Attacked) Weapon Weapons (Adj foes Take KICKSTARTER(DF +1, Parry +1) (Double Weapon Meta) PREVIEWStun to Reduce) Archetype

- 37 - Cu Sétanta Warrior Emulating a Legendary Hero Following in the footsteps of the legendary cham- pion Cú Chulainn, one of the, if not the, most re- vered hero in all the Celtic World. Some warriors seems more thirsty than others and none more so than the Cú Sétanta. This faction of warriors has abandoned everything to follow in his footsteps of the great Cú Chulainn, swearing to give up their very names to seek glory and become legends of their own. To chase the path of Cú Chulainn is not with- out its advantages in war. The Cu Sétanta are the embodiment of Cú Chulainn’s divine rage. All of them, either through their bloodline or because of a pact with the gods, have the “ríastrad”, the warp-spasms, turning them into monsters of bulg- ing muscles, eyes glowing, blinded by the wrath of the gods, killing like mindless beasts until they collapses of exhaustion or restrained by their allies. The Cú Sétanta focus on one aspect of their hero, since even these glory-seeking fighters know that they cannot be equal to ’s son.

Role in the Group: Front line hacking and slash- ing over-eager warriors, often wading in deeper than they can handle. The Cu Sétanta uses taunts to lure enemies, and summons their fury to deal with them, and has many skills for battling many opponents at once.

In History: Cú Chulainn is remembered as the epitome of bravery, strength, honour, and loyalty. The name Cú Chulainn was chosen for him by the druid Cathbad. Before then the hero was called Sétanta. After he killed the prized hound of the Chulainn the blacksmith, Sétanta swore to uphold the hounds duty. Cu meaning hound, Sétanta be- came the hound of Chulainn. The Cu Sétanta in turn are the hounds of Sétanta.

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- 38 - Head-hunters Dubán Glory-Seeker Head-hunters seeks out the The Dubán took on the name The Glory-seekers emulate champions and lords amongst of Cú Chulainn’s ashen shield Cú Chulainn’s lust for glory, the ranks of their enemies, kill- “Blackie” and strive to be- and would sacrifice honour, ing the chain of command to come the best defenders and reason and their very soul to force the hand of their oppo- bodyguards possible, to pro- become legends. They are of- nent. Once a head-hunter iden- tect their leaders and friends ten sent after isolated enemy tifies a worthy target they roar with the same unrelenting units, wiping them out in one challenges, picking off only the fervour as their hero. furious rush, tearing limbs, strongest and those of best rank, Most of them wear furs, jew- heads and leaving broken and acting as the being the big- ellery and tunics showing im- bodies in their wake. There is gest thorn in the side of their en- agery of war-hounds, beasts no danger a Glory-Seeker will emies until they have no choice revered as protectors and in not face. And they just may but send their best warriors. the namesake of their hero. have the skill to survive it. Challenge to Champions ’s Duty Aided Chon Culainn Manoeuvre [Range Range Amplify] Interrupt [Maintain Abate Amplify] Spell [Amplify Amplify Amplify] Call-out to a Worthy Foe from Perform a Defend action to The Violent Death of Cú Far (8 hexes) and challenge them protect an adjacent ally. Raise Chulainn. If Bloodied you may Active [Counter S]. They must engage you your shield to protect those let loose a primal scream to the Power or Accept a Wound. Anyone else on the Battlefield attacking you, or your behind you with a PF equal gods. Immediately Heal +4 chosen enemy, must Accept a Wound to your shield’s Size. Excess and gain 1 Bravery Condition to do so. This circumstance ends only damage falls on you alone. and 1 Fury Condition. when your enemy is defeated. Enrage Provoke to Anger with Bolster Ally Provoke action on an Boast of Greatness Provoke Social +4 SAF bonus. ally with a +4 SAF bonus. to Friendliness with a +3 SAF. Power [Mastery Sinister Area] [Aid Mastery Multi] [Mastery Sinister Area] Champion’s Eye [Mental] Technique of the Tailteann Games [Physical] Search the battlefield for the Shield [Mental] Attempts to Excel at friendly sport such Skills strongest opponents and disarm or damage a shield you high jump, distance running, those of the greatest rank. hold are increased by your AV. wrestling, and throwing rocks. [Aid Mastery Range] [Mastery Aid Surmount] [Mastery Mastery Mastery] Fury of the Manhunter [Feat] Fury to Protect the Weak Fury of Boiling Blood [Feat] Passive Gain 1 Fury when your direct [Feat] Gain 1 Fury when an Gain 1 Fury when you first Power foe gets a Wound the first time ally within Far Range (8 hexes) receive a Wound this round. in a round. first gets a Wound this round. Belt of Severed Heads, Black Shield, Fur Tunic with Chainmail Armour, Tribal Chainmail Armour, Dagger, a Hound Decoration, Leather Woad, Torc of a Warrior, Equip your choice of weapon, and the Armour, and your choice of a Javelins, and your choice of a Feather of a Seabhac (Hawk). one-handed weapon. weapon. KICKSTARTER PREVIEW

- 39 - Cu Sétanta Active Powers

Fianna Hack & Slash Hamstring Behead Throw Throw Bandrui (½Attack +2 + Multi + (½Attack +1 + (Fear + Taunt) Dirt Stone Archetype Self Degeneration) Impeded) (Move + Blind) (1 DF + Shroud) Archetype

Enchant Sprig of Alder Run Away Flying Run Away Satisfying Shield Bash (Reduce 2 Impeded) Laughing Charge Mocking Provocation (1/2 Attack +1 + Flesh (Move + Heal) (Move + ½Attack +1) (Move + Taunt) (Heal 4 + Taunt) Impeded) (PF 2 + Parry 4)

Feather Final Regenerating Living Shield Riposte Bull Rush Smackdown (½Defend +1 and Storm Attack (Move + Push) (Attack + Taunt) Block (Defend adj Ally. (4 DF + Area) (Attack +1 / Drain) (Defend + Heal 2) Consume for PF 2) ½Attack+1)

Howl, Presence of Riastrad Furious Cu Setanta Trwyd's Vengeful the Hound of Furious Roar (Fury Shapechange) Sprint Posture Parry (Fury + Heal 4 + Area) (Move + Fury) Active Powers (PF +1) (Defend + Push) Culann (½Defend are 1 Defend)

Dragon's Need for Furious Furious Defend the Furious Throw Breath Blood Tantrum Clang Weak Parry Shield (Damage is Size +2 in (If Fury 2 then + (In Fury Attack +2 / (Defend Ally at Far) Cone) Degenerate) (Damage + Fury) (Attack + Fury) Bloodied Ally) (Defend +1 / Fury)

Scavenger Flanking Whirlwind Furious Throw Furious Throw Slash Attack Attack Barrage Weapon Guard Enemy (Attack +3 if Bloodied) (Attack +3 if Ally (½Attack + Grab attacked) (Attack + Multi) (Attack +1 / Fury) (Attack + Far) (Defend + Fury) + Far) Misery Likes Strike of Harbinger Maime Blessing of Ballad of Horned (Impeded + Company Bereavement Ones Archetype Degeneration) (Attack +3 if damaged the Sun God Heroes (½Attack +1 + Area Heal ally) (Reduce + Fury) (Fury + Area) 7 / Drain) Archetype

Cu Sétanta Social Powers

Glower Shameless Rousing Disturbing Attack Base Fianna Flattery Speech Facts Assumptions Bandrui Archetype Silently (Provoke to Friendly +4 (Provoke to Bravery +4 (Provoke to Grief +2, (Provoke to Vulnerable Archetype (Compel +4 in silence) and Strings +1 , status) to a crowd, Strings +1) String +1) or Humiliated +2)

Intimidating Charged Boast of Voice of Ignore Accuse Storytelling (Defend with SPF (Compel +2. Demand Demand Greatness (Defend vs. Question +1 if previously Fail: Taunt) (Compel +4 if Allies (Attack +3 if you’re (Provoke to Friendly Doom +4 if distract) outnumbered) Emotional) +2, String +2) (Provoke to Grief +4) Attacked) Compelling Rhyming Chime-In Make Spur into Roar Cryptic Request (Social Defend for Demands Action (Defend +3 if Reply Reply (Attack +1, Nearby Ally +3) (Compel +4 (Provoke to Bloodied) (Defend vs. Question (Defend +3 if String +1) if lower Level) Bravery +4) +4 if more questions) rhyme)

Encourage Reveal a You Are Befriend Browbeat Cu Setanta Laugh It Off Ally (Provoke to (Compel +2, Social (Defend vs Compel Half-truth Beneath Me (Provoke to Friendly +4) Strings +1) +4 if danger) (Defend vs. Question (Defend +4 if Inspired +4) Abilities +4 if half-answer) foe lower level)

Riddle Sense Predator’s You Can’t Be Stay Quiet (Question +3 if Motives Interrogate Enrage Gaze (Defend +3 if no unknown. Wager (Question +4 to (Question +3) (Provoke to Anger +4) (Provoke +4 to Serious Emotion) Provokes) discern intent) reduce Bravery) (Defend vs Compel +3)

Tease Demand Publicly Familiar Incite Inflict Deliberate Mercilessly Confession Humiliate (Provoke +3) Terror (Defend +1 and String Arguments (Attack with Strings +2) (Question +4 if foe Grief (Provoke to Humiliated +2 if no Emotion) (Defend +2 per or Humiliated) +4) (Provoke to Fear +4) String) Base Publicly Intimidating Make Harbinger Battle Cry Horned Insinuations Denounce (Provoke +4 to Threats a Plan Ones Archetype (Provoke +4 if String (Provoke to Humiliated reduce Fear) (Provoke to Fear +3, (Provoke to Inspired +2, KICKSTARTERunplayed) +2, String +2) PREVIEWStrings +1) String +3, if no Emotion) Archetype

- 40 - Cu Sétanta Skills

Fianna Survival Speak in Blot & Bandrui Archetype Otherworld The Sight Tongues Faining Scorn Pole Archetype

Navigation Boating Swim Stargazing Lore Sneak Lock- Locales Picking

Silent Survival Feather Tongue Burial Brawling Bash Urban Fingers Escape

Champion's Perception Athletics Cu Setanta Drinking & War Tactics Eye Skills Wenching Fidchell

Falconry Animal Tailteann Repair Disguise Empathy Games Oaths Equipment Perform

Hound Survival Curadmir Lore Lore Herbalist Master Appraisal (Champion's Wilderness Portion) Personas Poison Medicine

Fir Bolg Horned Harbinger Hunting & Riding Shield Learned Brew Ones Archetype Trapping Technique Archetype

Cu Sétanta Passive Powers

Fury from Pain Fuelled Clear-headed Battle- Fianna Final Fury Defence hardened Bandrui Archetype Bravery Fury (No Ally? Fury) (Consume Fury gain (Heal 2, Reduce Archetype (Brave? Fury) (Fury? Heal 1) PF 3) Condition)

Tribal Weapon Drunk Drunken Fury From Deepen Fury From Constitution Regeneration Fury Sorrow Fury Anger Toss (Heal 1 / Condition) (Heal / Drunk) (Consume Fury, throw (Drunk? Fury) Grief? Humiliated? Fury) (Fury? Fury) (Anger? Fury) Weapon)

Drunken Drunken Drunken Martial Quick Draw Equipment Sgain-dubh Swagger Heckler Brawling Prowess (No rune to draw) Mastery (Have knife) (Move 1 / Drunk) (Drunk? Damage +1 (Drunk? Taunt) Imp. Weapons) (Weapon Damage +1) (Items Size -1) Leaping Pounce Combat Cu Setanta Survival Tribal Blood (1st Attack + Striker Protector (Ally Died? Damage +1, Impeded) (½Move? Next Manoeuvrability Passive Powers (Defend Allies) Instincts Parry +1) Attack +2) (No foe? Move) (Bloodied? Parry +2)

Blood Agility Fuelled by Emotionally Fomorian Bastion Bask in Blood (Full Move) (Nearby Bloodied? Drinker Crowd Demanding Size (Adj foes? PF 2) Heal 1) (Heal 2 or 4 if (Move / ½ foe) (Emotion? Compel +3) (Size +1) Bloodied adj)

Honest and Burrow Resistance to Drive Back Survival Blood Lust Steel Skin (½Move in ground) True (Attacks have (Foe Bloodied? (Consume for PF 3) Impeded (SDF vs Compel +3 Knockback) Instincts Damage +3) honesty) (Bloodied? Parry +2) Dramatic Harbinger Stubborn Resistance to Horned Ones Personality Rigid Mind (Costs 2 Runes to Stout Archetype (Emotion? (SDF +1) Counter) (Reduce Condition) Degeneration Archetype Provoke KICKSTARTER+3) PREVIEW

- 41 - Fianna Wandering Noble Survivalist The Fianna are a fraternity of landless nobles who survive in the wild. They are heroic by disposition but unbound by normal laws, as they live between tuaths. Given their unique legal status, Fianna are sometimes employed as tuath champions or as mer- cenaries, using their hunting skills to track down criminals, dangerous creatures, and oath-breakers.

Someday the a Fiann may come into their inher- itance and acquire land, take on the responsibility of their lordly title, and lead a calmer life. Until that time the Fiann is motivated by food (as a woodland existence always lends to hunger) and to protect the Six Kingdoms against invaders in the name of the gods, kin, and heroic glory.

Role in the Group: Sneaking, ambushing, horse- manship, and at their best in the wild. Fianna are experts at avoiding attack.

In History: For hundreds of years it was a proud pa- gan tradition for noble Celtic families to foster their youths with other families. Sometimes the foster par- ents were related and at other times the foster par- ents were paid so the youth could gain valuable trade skills. After the fosterage was over and before the Celt gained land the youth was in sort of a legal lim- bo. This how the Fianna began. Over time their sto- ries grew to be the stuff of legend. By the time of the Celtic Twilight, the Fianna of old has ceased to be, in part from the Church of the White God discourag- ing fosterage by characterizing the Fianna as bandits living like wild beasts. But the pagan traditions are being revived in the Twilight, and a new fraternity of Fianna has risen secretly, ready to defend the Isles.

Notible Fianna in history include Fionn mac Cu- mhaill, Oisin, and Oscar Deer-friend. And, al- though they lived about two hundred years after these events, and the pagan influence is exercised, the English folkhero Robin Hood and his merry men are certainly cut from the same cloth as the Fianna.

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- 42 - Gallóglach Ceithernach Hobelar (Gallow-Glash) Warriors of (Sith-er-nash) Ceithernach (Hob-lare) Lightly-armoured shared Celtic and Norse herit- are lightly-armoured ambush- cavalrymen, riding their “hob- age who have merged both their ers, rushing out of the woods bies” bare, without any sad- cultures and the best of their to fell their foe before they dle, bridle or stirrups to make fighting practices. Gallóglach have time to respond. Known them the fastest possible. Ex- are battle-hardened and ac- for leading packs of trained perts in scouting, harassing customed to being beset on all dogs in the charge, their hit- and guerrilla tactics, their mo- sides by invading Vikings and and-run tactics have been the bility and opportunistic nature by Celts trying to reclaim land, staple of Celtic warfare since make them a force on the bat- and so use two handed weapons before antiquity. tlefield and in the countryside. to cleave through enemy ranks.

Call the Dead to Arms Biting Spear (Prioctha Sleá) ’s Revenge Spell Song [Area Area Area] Manoeuvre [Amplify Range Swift] Manoeuvre [Maintain Amplify Maintain] Spirits of the dead within Far Perform an Attack action and Grab an enemy [Counter P] Active (8 hexes) Range area manifest set your hounds on your foe, the same Size or smaller and Power to fight for you. The ghosts can moving them 1 hex in any perform a Move action, dragging perform Cinematic Actions. direction and +2 hexes per them with you and dealing 1 The weapons they had in life are rank in the Houndmaster Skill. damage per 2 hexes travelled. Weak, but do Spiritual damage. [Counter P per hex]. Released unless Maintained.

Battle Cry Perform a Provoke to Laugh It Off Defend vs. Spur Into Action Perform a Social reduce intensities of Fear +4. Compel +4 if dangerous ask. Provoke to Bravery with +4. Power [Aid Mastery Area] [Mastery Abate Area] [Mastery Aid Multi] Commune with the Dead Houndmaster [Various] Riding [Physical] The care of [Spiritual] Speak with and even Control, command, rally, and and command of a mundane Skills command allies amongst the dead. care for a pack of hounds. mount, typically a horse. [Aid Mastery Surmount] [Multi Mastery Surmount] [Swift Surmount Mastery] Guardian [Enchantment] Give Chase [Feat] Once per Hooves and Iron [Feat] While When you assist an ally turn if an opponent is Bloodied on a mount, gain +1 PF for Passive by giving them an Attack, and flees with a Move action, every rank in the Riding Skill. Power Defend, or Move action, it you may immediately perform This bonus also applies to the gains a +1 bonus. a Move action to pursue them. mount. Belted Plaid, Leather Armour, Pack of Hunting Hounds, Hobbie Pony, Torc of a Noble, Torc of a Noble, and your Fur & Hide Armour, Torc Lasso, and a Dirk, and your choice of any two-handed of a Noble, and your choice choice of a Shortpsear or any Equip weapon. As well, the ghost of between a Skenes Sword, Size 3 sword. a long-dead ally haunts you. Javelins, or a Shortbow.

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- 43 - Fianna Active Powers

Warpaint of Branches to Ride the Death Insulting Cu Sétanta Arrows Storm Charge Bandrui Archetype Éal Glas (Tree does 2 DF + Far (Move on unstable (Move +2, ½Attack Attack Archetype (Ally Parry +2) Area) surfaces) +1 in a row) (½Attack +1 + Taunt)

Bloody Arch Face of the Fight On! Fly True Riding Riding Blessing of the (Stua fola) (Battlefield-wide (Ranged Attack Switch Green Man (½Attack +2 DF + Joust Emain Ablach (Shroud + Alert Allies ½Attack+1) anywhere) (½Move + (Move + Attack) (Heal 4 + Shroud) + Impeded + Knockback + Multi) Steal mount) Awareness) Double Twin Cover Attack From Throw Get Running Attack Strike Ally Above Stone Down! Recovery (Attack +1 on (½Attack + Ally (½Attack + (1 DF + Taunt or (Move + Heal 4) 2 foes) ½Attack) Ally ½Move) (Attack +3 Above) Shroud) (Ally Shroud, PF +1)

Elemental Flanking Assisting Fianna Run to Surprise Mistwalker Weapon Attack Attack Active Shadow Attack (Move + Teleport (½Attack + Elemental) (Attack +3 if Ally (Attack +3 / Shroud in mist) attacked) (Attack foe of Ally) Powers (Move + Shroud) Consumed)

Concentrated Watch Uncanny Uncanny Grid Your Touch of Sacrifice Attack Losgann Position (Attack + Vulnerable + Out! Disarm Ambush Loins (Parry +3 / Shroud (Ally Alert) (Heal 4 + Full Consume 2 Alert) (Disarm + Alert) (Attack + Alert) (Parry +2) Move Water) Consumed)

Hack & Slash Wooden Wild Faol Roll Out of Skin (½Attack +2 + Multi + Uncanny Jab Call Oak (1 + Alert + Parry 3) Weapon Shape The Way Servant (New tree PF 4) Self Degeneration) (Conjure Weapon) (Shapechange) (Defend + Parry / Alert) (Companion)

Howl of Touch of Blacksmith Hamstring Battlefield of Heedful Horned (½Attack +1 Survival Gearr One Archetype + Impeded) Bramble (Reduce Condition + Charge (Parry 4 + (2 DF if Move) Move) (Move + Parry 4) Jump ½Move) Archetype

Fianna Social Powers

Reveal a Tactfully Question Cu Sétanta Ignore Storytelling Bandrui Half-truth Deflect (Defend with SPF +1 if (Defend vs. Question the Facts Archetype (Defend vs. Question +4 (Defend vs. Question previously Attacked) +4 if distract) (Question +1, Archetype if half-answer) +4 if redirected) String +2)

Delight in Disturbing Friendly Stay Riddle Barrage of Bad News Facts Criticism (Question +3 if Interrogate Questions (Provoke to Remorse (Provoke to Grief +2, (Provoke or Question Calm unknown. Wager (Question +3) (Question +4 if allies with +4 each String) String +1) +2 if familiar) (Defend vs. Provoke) Provokes) outnumber) Rhyming Timely Chime-In Laugh It Off Sense Growl Roar Reply Distraction (Social Defend for (Defend vs Compel +4 if Motives (Defend vs. (Defend +3 if (Defend +3 (Provoke to Vulnerable Nearby Ally +3) dangerous) (Question +4 to Questions +3) Bloodied) if rhyme) +4 if unexpected) discern intent)

Predator’s Spur Into Rousing Encourage Fianna Verbal Tame Action Speech Ally Social Manipulation (Compel +4 to Gaze (Provoke to Bravery +4) (Provoke to Bravery +4 (Provoke to soothe a wild beast) (Provoke +4 to to a crowd, Strings +1) Inspired +4) Powers (Compel +3) reduce Bravery)

Make a Plan Boast of Make (Provoke to Inspired Befriend Battle Cry Negotiate Blackmail +2, String +3, if no Greatness (Provoke to (Provoke +4 to Demands (Compel with (Provoke to Friendly Friendly +4) reduce Fear) (Compel +4 for trade) (Compel +4 Strings +3) Emotion) +2, String +2) if lower Level)

Publically Undermine Seduce Flirt Tease Lean on You Are Denounce (Compel +4 (Provoke to Friendly +4 Mercilessly Weakness Beneath Me Credibility (Provoke to Humiliated to romance) if attractive, and +1 per (Attack with (Attack +3 if foe (Defend +4 if foe (Defend +3 if foe +2, String +2) shared Lifestyle) Strings +2) Emotional) lower Level) Emotional) Shameless Take Manipulate Compelling You Can’t Be Blacksmith Flattery Emotions Advantage Horned One Archetype (Provoke to Friendly (Provoke to Vulnerable Request of Weakness Serious Archetype KICKSTARTER+4 and Strings +1if +3, String +1) (Attack +1, String +1) PREVIEW(Compel +4 if foe (Defend vs Compel +3) lower status) Emotional)

- 44 - Fianna Skills

Cu Sétanta Blot & Silent Bandrui Archetype Faining Oaths Swim Navigation Tongue Archetype

Commune Burial with the Stargazing Boating Lore Escape Repair Dead Locales Equipment Lore of the Common Drinking & Lore Athletics Riding Falconry Lore Folk Wenching Personas Arcana

Survival Read Land Fianna Survival Hunting & Herbal Urban & Write Stewardship Skills Wilderness Trapping Medicine

Curadmir Learned Animal Hound Fidchell War Tactics Perception Empathy Master (Champion’s Portion)

Technique Disguise Perform Feather Sneak Animal Survival of Knocker Fingers Shapeshift Otherworld Sword

Blacksmith Lore Lore Rites & Horned One Archetype Poison Appraisal The Sight Tuatha Rituals Archetype

Fianna Passive Powers

Cu Sétanta Bond with Fey Favours Fangs Survival Equipment Bandrui Maven (SAF +1 and (Unarmed DF +1, Instincts Mastery Archetype (Companion) SDF +1 for Fey) Parry +1) (Bloodied? Parry +2) (Items Size -1) Archetype

Fox’s Parlay with Awareness of Woodland Silver-tipped Striker Swordplay (Reach +1, Tongue Woods Danger Cover (Sword? Parry +2) Weapons (SAF +1) (Foe Reach -2, Range +5) (Speak with beasts) (Parry 1 per 2 Alert) Range -4) (Double Weapon Meta)

Uncanny Keen Uncanny Uncanny Woodland Nimble Hidden Adaptability Danger Sense Opportunist Run (Parry +1) in Mist Senses (Consume + Alert) (Surprised? Alert) (Condition? Alert) (Full Move) (Mist? Shroud) (Overcome Shroud)

Charismatic Uncanny Companion Fianna Stealthy Hidden in Fathach’s Leadership Assistance in War Passive Striker Rain and Snow Might (1st Social Attack gets (Ally Move, Attack, (Attack +2 (Attacked? +4 DF) Meta) Defend? Alert) (Adj Allies Attack +1) Powers from behind) (Weather? Shroud)

Tribal Courtly Cauldron of Merry Mighty Arm Sea Legs Constitution Blood Etiquette Motion (Attack +2 Ranged (Heal 1 / Condition) (Ally died? DF +1, (Court SAF +1, (Ally Riding or Disposition Weapon) (Balance) Parry +1) SDF +1) Swimming) (SDF vs. Provoke +2)

Voice of Heart of Master Parlay with Protector Mysterious Long Shot Authority (Defend Allies) Rider a Poet (Range +2 / Alertness) Sailor Waters (Compel +2) (Compel +3 (Skill Checks (Speak with fish) (Shroud on mount) if Emotional) at Sea +1)

Honest Trick Silver Awareness Superb Blacksmith and True Tongue Horned One Archetype (SDF vs. Provoke +3 Riding (Chiefs SAF +1, of Breath Swimmer Archetype honesty)KICKSTARTER(½Move as Move) SDF +1) (Heal 1 per 2 Alert) PREVIEW(Move +2 water)

- 45 - Horned One The Druidic Traditions Revived These are the descendants of the sacerdotal Druids and ritualists of the pagan past of the Celtic World that have come back to retake their rightful place. When Eire converted en masse to the White God’s faith the Druidic caste was pushed to the fringes of so- ciety, only the most secular-minded judges, the Brithe- main, and poets, Fili, who chose appropriate subjects for their poems and songs, were free from persecution. With the Celtic Twilight now these same exiled Druids return with their powers renewed by the thinning of the Veil between the realms. It was the Fili who prophesied the start of the Celtic Twilight, and so the Druids were prepared. No longer are the Horned Ones pushed aside as simply blessings bargainers, potion makers, and charlatans. Under the direction of the Horned Ones are healing the sick, sparing the dy- ing and feeding the hungry, swaying vast numbers of the populace to their faith. All this while they open portals for the Fey to once more dwell in the Six Kingdoms in great numbers. The Horned Ones are now poised to step out from the shadows and become a political and mystical power in the Celtic World. Role in the Group: The Horned Ones choose to avoid battle when they can, acting as diplomats, diviners, healers and priests. Direct conflict is not their strong suit and will, but if caught in the fray they command awesome powers of terrain manip- ulation, magically strengthening the attributes of allies, and cursing foes with various afflictions. In History: All the most famous Celtic magic users were Horned Ones, from Merlin, Cu Roi (when he was mortal), Cathbad, Gwydywon, and an any oth- er Druid.

KICKSTARTER PREVIEW

- 50 - Fiordhtaoi Brithemain Fili (Fee-orth-dao-ee) The wan- (Brith-ee-mane) These are the (Fee-lee) A Fili is a high poet, dering courtless Druids are judges that uphold the ances- a person touched by a divine the traditional negotiators be- tral Brehon laws. Their word spark of creativity that allows tween mortals and the Fey. The is law, where ever they go. then to see glimpses of the Fiordhtaoi wander the mun- In the wake of the Twilight future through poetic fren- dane wilderness at intersection their words became amplified ezy. The Fili are the masters points with the Otherworld, by the weakening of the Veil of verbs and verses that can and to most Celts they are and took on the magic prop- glorify or curse other people. merely nomadic medicine-folk, erties of old. They hex, heal and bridge the herbalists and diviners. Secret- worlds by poetry, some be- ly they are also the informants While some Brithemain coming so good that they end and spies of the reborn Dru- wander, adjudicating legal up being taken by the sidhe as idic order laying rumours and matters as they please while entertainers for all eternity. omens to slowly but surely sow being put up in luxury by the local chief, others stay in one Some say there are more hu- dissent and accusations against man Fili in the Otherworld, the White God, and position location to make their rulings form a central home. plying their trade at Fey courts, the Horned Ones well in the than are left in the mundane. coming conflict.

Wild Shift Grinnthoil (“Lucid Intent”) Seanchaí (“Revered Tale”) Shapechange [Maintain Amplify Maintain] Interrupt [Amplify Amplify Amplify] Spell Song [Range Area Amplify] Trade weapons and armour for Interrupt a foe who is moving An adjacent allies gain 2 Active Size +2, PF +2, one element within Far (8 hex) Range of Intensities of the Bravery Power of the Elemental Meta tags and you and order them to stop, Condition. one positive Condition. These reducing their Move by 4. are chosen only once.

Preach Religion Compel Barrage of Questions Social Rhyming Reply: Perform a Social +1, if successful gain Divine Attack with Question +4 if Social Defend +3 if the answer Power Inspiration or inflict Wrath. allies outnumber foes. is presented in rhyme. [Mastery Sinister Area] [Mastery Sinister Multi] [Mastery Abate Area] Survival Wilderness [Various] Perception [Mental] Notice Perform [Physical] Sing, or Skill Navigate, survive, and thrive in a the obscured and hidden. recite poetry to awe. wild. [Surmount Mastery Aid] [Aid Mastery Surmount] [Mastery SurmountAid] Fey Favours When dealing Authority of Brehon Law Silver Tongue SAF +1 and Passive with any fey, gain SAF +1 and Gain SAF +1 and SAD +1 in SAD +1 against nobles, chiefs, Power SAD +1. all matters of law. or other mundane powers. Antlers, Druidic Robes, Druidic Robes, Torc of a Portable Harp, Fine Clothes, Multi-coloured Cape, Torc of Druid, Ceremonial Wreath, Travel Brat, your choice Equip a Druid, Druidic Sickle, and Shillelagh, Dirk, and 200 skatt. of Size 3 weapon, and the Feather of Iolar (Eagle). Feather of Eala (Swan). KICKSTARTER PREVIEW

- 51 - Horned Ones Active Powers

Battlefield Call Stone Power Over Harbinger (No weapon Vortex Interrupt S PF 3) Mists (Knockback 4 Archetype (Blind + Area) Clockwise)

Shapeshift Divine Call Wind Mist Switch Aqua Axe (No armour (Switch bodies in mist) (Battlefield attack Another Board Interrupt with Move) with water) (Shapechange)

Friend of Spiritual Call Oak Mistwalker (Interrupt PF 4) (Move Teleport in mist) Waves Scapegoat (Ally with Water + (Taunt + Possession) Impeded)

Draw from Draw from Friend of Friend of Horned Battlefield Throw Stone Nature Daggers Flames Ones Active (1 DF + Taunt or Nature (Benevolent) (Heal 1 + (Ally with blades, (Ally with Fire, + of Mist Shroud + ½Move) (Detrimental) (1 DF Elemental Meta tag) 1 DF or more) Degeneration) Powers (Battlefield Impeded) + Elemental Meta tag)

Run of Warpaint of Warpaint of Blessing of Triskelion Bolg Gréine (Adj allies Move +2 / Torc Dubh Cú Dearg (Reduce Condition + Condition) (Ally DF +2, PF +2) (Ally Parry +4, DF +3) S Parry +2)

Artio's Aid Warpaint of Warpaint of Geyser of Divine (Shapechange) Bearbhán Gorm Bradán Il-Dath Sacred Water (Ally Size +2, PF +1) (Ally avoids ally Spells) (2 hexes of Heal 4) Board

Fianna Ballad of Warpaint of Arcane Heroes Tarbh Bán Shell Archetype (Fury + Area) (Ally PF +3) (PF +4)

Horned Ones Social Powers

You Are Accuse Blackmail Harbinger (Compel +2. Fail Dismissed (Compel with Taunt) (Compel +4 for foe to Strings +3) Archetype leave)

Intimidating Manipulate Publicly Divine Negotiate Denounce Demand (Compel +4 for trade) Emotions (Provoke to Board (Compel +4 if Allies (Provoke to Vulnerable Humiliated +2, outnumber) +3, String +1) String s +2)

Preach Intimidating Lean on Interrogate Threats Weakness Religion (Question +3) (Provoke to Fear +3, (Attack +3 if foe (Compel +1, Divine) Strings +1) Emotional)

Make a Plan Stay Sense Horned Riddle Demand (Provoke to Inspired Motives Ones Social (Question +3 if Confession Get My Way +2, String +3, if no Calm (Question +4 to unknown. Wager (Question +4 if foe (Attack +2) Emotion) (Defend vs. Provoke) discern intent) Skills Provokes) Grief) Rhyming Spur Into Encourage Deliberate Reply Action Ally (Defend +1 and String (Defend +3 (Provoke to Bravery (Provoke to +2 if no Emotion) if rhyme) +4) Inspired +4) Change the Familiar Calm Ally Storytelling Divine Subject Arguments (Provoke to reduce (Defend vs. Question (Defend + M and S (Defend +2 per Anger or Grief +3) +4 if distract) Board Runes) String) Reveal a Cryptic Undermine Fianna Half-truth Reply Credibility Archetype (Defend vs. Question (Defend vs. Question (Defend +3 if foe KICKSTARTER+4 if half-answer) +4 if more questions) Emotional) PREVIEW

- 52 - Horned Ones Skills

Sacred Wood Harbinger Binding Learned Brew Archetype

Divine Omens & Herbalist Board Portents Lore Tuatha Medicine War Tactics

The Sight Fidchell Lore Poison Read & Write

Blot & Rites & Horned Scorn Pole Lore Arcana Burial Commune Faining Rituals Ones Skills with Dead

Creature Reliquary Perception Perform Disguise

Oaths Survival Divine Stargazing Escape Wilderness Board

Fianna Silent Animal Archetype Tongue Sneak Shapeshift

Horned Ones Passive Powers

Work in Cauldron of Knowledge Stubborn Harbinger Concert (Omens & Porents or (2 Runes to Counter) Archetype (Allies Heal 2 + Move 2) Commune with Dead)

Bestow Cauldron of Otherworldly Wondrous Divine Poetry Beauty Magic Board Conviction (Perform or Read & (Compel +4, but danger (Contingency? Focus (Allies S PF +1) Write) of love) +1)

Unencumbered Cauldron of Dodger Desperation Wyrd Ways (No Armour PF +1, Motion (Bloodied? Damage +3) (Contingency? PF +1) Parry +1) (Riding or Swimming)

Horned Been There Parlay with Parlay the Parlay with Hidden in Suave Singer Woods Strange Waters Ones Passive Mist Done That (Spell Song? Heal +5) (Speak with beasts) (2nd Spell Free (Speak with birds) (Speak with fish) Powers (Mist? Shroud) Meta)

Courtly Bond with Attention to Etiquette Fox's Tongue (Court SAF +1, Maven Detail (SAF +1) SDF +1) (Companion) (String +1)

Mastermind Silver Tongue Patient Voice of Divine (String +1 to (Chiefs SAF +1, Disposition Authority Compel Allies) SDF +1) (SDF vs. Provoke +2) (Compel +2) Board

Fury From Natural Charismatic Fianna Sorrow Leadership Archetype (Grief, Remouse, or Instigator (First Social Attack free Guilt to Fury)KICKSTARTER(Provoke +2) Meta) PREVIEW

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