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Games Ancient and Oriental and How to Play Them, Being the Games Of
CO CD CO GAMES ANCIENT AND ORIENTAL AND HOW TO PLAY THEM. BEING THE GAMES OF THE ANCIENT EGYPTIANS THE HIERA GRAMME OF THE GREEKS, THE LUDUS LATKUNCULOKUM OF THE ROMANS AND THE ORIENTAL GAMES OF CHESS, DRAUGHTS, BACKGAMMON AND MAGIC SQUAEES. EDWARD FALKENER. LONDON: LONGMANS, GEEEN AND Co. AND NEW YORK: 15, EAST 16"' STREET. 1892. All rights referred. CONTENTS. I. INTRODUCTION. PAGE, II. THE GAMES OF THE ANCIENT EGYPTIANS. 9 Dr. Birch's Researches on the games of Ancient Egypt III. Queen Hatasu's Draught-board and men, now in the British Museum 22 IV. The of or the of afterwards game Tau, game Robbers ; played and called by the same name, Ludus Latrunculorum, by the Romans - - 37 V. The of Senat still the modern and game ; played by Egyptians, called by them Seega 63 VI. The of Han The of the Bowl 83 game ; game VII. The of the Sacred the Hiera of the Greeks 91 game Way ; Gramme VIII. Tlie game of Atep; still played by Italians, and by them called Mora - 103 CHESS. IX. Chess Notation A new system of - - 116 X. Chaturanga. Indian Chess - 119 Alberuni's description of - 139 XI. Chinese Chess - - - 143 XII. Japanese Chess - - 155 XIII. Burmese Chess - - 177 XIV. Siamese Chess - 191 XV. Turkish Chess - 196 XVI. Tamerlane's Chess - - 197 XVII. Game of the Maharajah and the Sepoys - - 217 XVIII. Double Chess - 225 XIX. Chess Problems - - 229 DRAUGHTS. XX. Draughts .... 235 XX [. Polish Draughts - 236 XXI f. Turkish Draughts ..... 037 XXIII. }\'ci-K'i and Go . The Chinese and Japanese game of Enclosing 239 v. -
Inventaire Des Jeux Combinatoires Abstraits
INVENTAIRE DES JEUX COMBINATOIRES ABSTRAITS Ici vous trouverez une liste incomplète des jeux combinatoires abstraits qui sera en perpétuelle évolution. Ils sont classés par ordre alphabétique. Vous avez accès aux règles en cliquant sur leurs noms, si celles-ci sont disponibles. Elles sont parfois en anglais faute de les avoir trouvées en français. Si un jeu vous intéresse, j'ai ajouté une colonne « JOUER EN LIGNE » où le lien vous redirigera vers le site qui me semble le plus fréquenté pour y jouer contre d'autres joueurs. J'ai remarqué 7 catégories de ces jeux selon leur but du jeu respectif. Elles sont décrites ci-dessous et sont précisées pour chaque jeu. Ces catégories sont directement inspirées du livre « Le livre des jeux de pions » de Michel Boutin. Si vous avez des remarques à me faire sur des jeux que j'aurai oubliés ou une mauvaise classification de certains, contactez-moi via mon blog (http://www.papatilleul.fr/). La définition des jeux combinatoires abstraits est disponible ICI. Si certains ne répondent pas à cette définition, merci de me prévenir également. LES CATÉGORIES CAPTURE : Le but du jeu est de capturer ou de bloquer un ou plusieurs pions en particulier. Cette catégorie se caractérise souvent par une hiérarchie entre les pièces. Chacune d'elle a une force et une valeur matérielle propre, résultantes de leur capacité de déplacement. ELIMINATION : Le but est de capturer tous les pions de son adversaire ou un certain nombre. Parfois, il faut capturer ses propres pions. BLOCAGE : Il faut bloquer son adversaire. Autrement dit, si un joueur n'a plus de coup possible à son tour, il perd la partie. -
Chapter 15, New Pieces
Chapter 15 New pieces (2) : Pieces with limited range [This chapter covers pieces whose range of movement is limited, in the same way that the moves of the king and knight are limited in orthochess.] 15.1 Pieces which can move only one square [The only such piece in orthochess is the king, but the ‘wazir’ (one square orthogonally in any direction), ‘fers’ or ‘firzan’ (one square diagonally in any direction), ‘gold general’ (as wazir and also one square diagonally forward), and ‘silver general’ (as fers and also one square orthogonally forward), have been widely used and will be found in many of the games in the chapters devoted to historical and regional versions of chess. Some other flavours will be found below. In general, games which involve both a one-square mover and ‘something more powerful’ will be found in the section devoted to ‘something more powerful’, but the two later developments of ‘Le Jeu de la Guerre’ are included in this first section for convenience. One-square movers are slow and may seem to be weak, but even the lowly fers can be a potent attacking weapon. ‘Knight for two pawns’ is rarely a good swap, but ‘fers for two pawns’ is a different matter, and a sound tactic, when unobservant defence permits it, is to use the piece with a fers move to smash a hole in the enemy pawn structure so that other men can pour through. In xiangqi (Chinese chess) this piece is confined to a defensive role by the rules of the game, but to restrict it to such a role in other forms of chess may well be a losing strategy.] Le Jeu de la Guerre [M.M.] (‘M.M.’, ranks 1/11, CaHDCuGCaGCuDHCa on ranks perhaps J. -
HONOR PRIZE PROBLEM MARCH, 1937 MONTHLY 30 Cts
HONOR PRIZE PROBLEM VINCENT L. EATON, Alexandria, Va. , WHITE MATES IN THREE MOVES The OFFICIAL ORGAN of the AMERICAN CHESS FEDERATION THE MANHATTAN C. C. CHAMPIONSHIP A CHESSPLA YER TURNS EXPLORER ______ _.., ___ ___ __-.; __; ,; ____ LAJOS STEINER ADDENDA TO GRIFFITH AND WHITE _______ _____ ___________ FRED REINFELD ON CHANGING THE RULES OF THE GAME __ ___ -' _____ BARNIE F. WINKELMAN PLACHUTTA INTERFERENCE IN THE ENDGAME _______________TH. C. L. KOK CURIOUS CHESS FACTS __ __________________________________ IRVING CHERNEV MARCH, 1937 MONTHLY 30 cts, ANNUALLY $3,0() (Abroad 15,,) The Manhattan c.c. Championship Tieu (I'om practicall y the vCl'y insta nt of 13 I'xl' 0·0 tht'ir advent in the traditionally s trong: com '" 1'-115 •... petition of the Manhattan Chcs.'1 Club's annual --" F orcing .. BxKt after which Black experi· championship toul'nament, 1. Kas hdan and A. ences diff iculties anew through weak black C. Simonson fought their way through to tln ~qu ar{'~. The ~tage is ncarly set for the is h at the top-still deadlocked-a convincing bishops to dominate the board. 2!h point!! ahead of Il. Willman, who took 14 . BxKt third I)I'he. 1!l PxU Kt·B3 '''ill man, a former champiOIl, had been in 16 Q-Kt3ch .•. front of the fie ld in the early rounds, but sub Black must not be permitted .. B·Kf! sequently suffered losses to the two ultimate 16 . K·RI leaders who, both entering father late, played 17 B·Kt3 Q·Q1 out t he schedu le without a defeat. -
\0-9\0 and X ... \0-9\0 Grad Nord ... \0-9\0013 ... \0-9\007 Car Chase ... \0-9\1 X 1 Kampf ... \0-9\1, 2, 3
... \0-9\0 and X ... \0-9\0 Grad Nord ... \0-9\0013 ... \0-9\007 Car Chase ... \0-9\1 x 1 Kampf ... \0-9\1, 2, 3 ... \0-9\1,000,000 ... \0-9\10 Pin ... \0-9\10... Knockout! ... \0-9\100 Meter Dash ... \0-9\100 Mile Race ... \0-9\100,000 Pyramid, The ... \0-9\1000 Miglia Volume I - 1927-1933 ... \0-9\1000 Miler ... \0-9\1000 Miler v2.0 ... \0-9\1000 Miles ... \0-9\10000 Meters ... \0-9\10-Pin Bowling ... \0-9\10th Frame_001 ... \0-9\10th Frame_002 ... \0-9\1-3-5-7 ... \0-9\14-15 Puzzle, The ... \0-9\15 Pietnastka ... \0-9\15 Solitaire ... \0-9\15-Puzzle, The ... \0-9\17 und 04 ... \0-9\17 und 4 ... \0-9\17+4_001 ... \0-9\17+4_002 ... \0-9\17+4_003 ... \0-9\17+4_004 ... \0-9\1789 ... \0-9\18 Uhren ... \0-9\180 ... \0-9\19 Part One - Boot Camp ... \0-9\1942_001 ... \0-9\1942_002 ... \0-9\1942_003 ... \0-9\1943 - One Year After ... \0-9\1943 - The Battle of Midway ... \0-9\1944 ... \0-9\1948 ... \0-9\1985 ... \0-9\1985 - The Day After ... \0-9\1991 World Cup Knockout, The ... \0-9\1994 - Ten Years After ... \0-9\1st Division Manager ... \0-9\2 Worms War ... \0-9\20 Tons ... \0-9\20.000 Meilen unter dem Meer ... \0-9\2001 ... \0-9\2010 ... \0-9\21 ... \0-9\2112 - The Battle for Planet Earth ... \0-9\221B Baker Street ... \0-9\23 Matches .. -
The Chessmen of Mars
THE CHESSMEN OF MARS Edgar Rice Burroughs This public-domain (U.S.) text was prepared by Judy Boss, Omaha, NE. The Project Gutenberg edition (“cmars12”) was subse- quently converted to LATEX using Guten- Mark software and re-edited (for formatting only) by Ron Burkey. Report problems to [email protected]. Revision C1 differs from C in that “—-” has everywhere been replaced by “—”. Revision: C1 Date: 01/27/2008 Contents PRELUDE. JOHN CARTER COMES TO EARTH 1 CHAPTER I. TARA IN A TANTRUM 5 CHAPTER II. AT THE GALE’S MERCY 21 CHAPTER III. THE HEADLESS HUMANS 37 CHAPTER IV. CAPTURED 55 CHAPTER V. THE PERFECT BRAIN 73 CHAPTER VI. IN THE TOILS OF HORROR 87 CHAPTER VII. A REPELLENT SIGHT 105 CHAPTER VIII. CLOSE WORK 123 i ii CHAPTER IX. ADRIFT OVER STRANGE REGIONS 137 CHAPTER X. ENTRAPPED 153 CHAPTER XI. THE CHOICE OF TARA 167 CHAPTER XII. GHEK PLAYS PRANKS 183 CHAPTER XIII. A DESPERATE DEED 197 CHAPTER XIV. AT GHEKS COMMAND 213 CHAPTER XV. THE OLD MAN OF THE PITS 229 CHAPTER XVI. ANOTHER CHANGE OF NAME 245 CHAPTER XVII. A PLAY TO THE DEATH 261 CHAPTER XVIII. A TASK FOR LOYALTY 277 CHAPTER XIX. THE MENACE OF THE DEAD 295 CHAPTER XX. THE CHARGE OF COWARDICE 309 CHAPTER XXI. A RISK FOR LOVE 325 iii CHAPTER XXII. AT THE MOMENT OF MARRIAGE 339 JETAN, OR MARTIAN CHESS 357 iv PRELUDE. JOHN CARTER COMES TO EARTH Shea had just beaten me at chess, as usual, and, also as usual, I had gleaned what questionable satisfaction I might by twitting him with this indication of failing mental- ity by calling his attention to the nth time to that theory, propounded by certain sci- entists, which is based upon the assertion that phenomenal chess players are always found to be from the ranks of children un- der twelve, adults over seventy-two or the mentally defective—a theory that is lightly ig- nored upon those rare occasions that I win. -
Regular Boardgames
Regular Boardgames Jakub Kowalski, Maksymilian Mika, Jakub Sutowicz, Marek Szykuła Institute of Computer Science, University of Wrocław, Wrocław, Poland [email protected], [email protected], [email protected], [email protected] Abstract The key of every GGP approach is a well-defined domain of games (problems) that programsare trying to play (solve). We propose a new General Game Playing (GGP) language Such a class of games should be properly formalized, so the called Regular Boardgames (RBG), which is based on the language used to encode game rules will be sound. For prac- theory of regular languages. The objective of RBG is to join tical reasons, the language should be both easy to process key properties as expressiveness, efficiency, and naturalness of the description in one GGP formalism, compensating cer- by a computer and human-readable,so conciseness and sim- tain drawbacks of the existing languages. This often makes plicity are in demand. Finally, the defined domain has to be RBG more suitable for various research and practical de- broad enough to provide an appropriate level of challenge. velopments in GGP. While dedicated mostly for describing Existing languages. METAGAME is based on Dawson’s board games, RBG is universal for the class of all finite deter- Theory of Movements (Dickins 1971) that formalizes types ministic turn-based games with perfect information. We es- of piece behavior in chess-like games. It contains a large tablish foundations of RBG, and analyze it theoretically and number of predefined keywords describing allowed piece experimentally, focusing on the efficiency of reasoning. -
Board Games Studies 3/2000
Board Games Studies 3/ 2000 CNWS PUBLICATIONS Board Games Studies CNWS PUBLICATIONS is produced by the Research School of Asian, African, and Amerindian Studies (CNWS), Universiteit Leiden, The Netherlands. Editorial board: M. Baud, R.A.H.D. Effert, M. Forrer, F. Hüsken, K. Jongeling, H. Maier, P. Silva, B. Walraven. All correspondence should be addressed to: Dr. W.J. Vogelsang, editor in chief CNWS Publications, c/o Research School CNWS, Leiden University, PO Box 9515, 2300 RA Leiden, The Netherlands. Tel. +31 (0)71 5272987/5272171 Fax. +31 (0)71 5272939 E-mail: [email protected] Board Games Studies, Vol. 3. International Journal for the Study of Board Games - Leiden 2000: Research School of Asian, African, and Amerindian Studies (CNWS). ISSN 1566-1962 - (CNWS publications, ISSN 0925-3084) ISBN 90-5789-030-5 Subject heading: Board games. Board Games Studies: Internet: http://boardgamesstudies.org Cover photograph: Late-antique gaming table at the baths of Hadrian at Aphrodisias. (Photography: Ulrich Schädler. Published with the kind permission by R.R.R. Smith, Oxford). Typeset by Cymbalum, Paris (France) Cover design: Nelleke Oosten © Copyright 2000, Research School CNWS, Leiden University, The Netherlands Copyright reserved. Subject to the exceptions provided for by law, no part of this publication may be reproduced and/or published in print, by photocopying, on microfilm or in any other way without the written consent of the copyright-holder(s); the same applies to whole or partial adaptations. The publisher retains the sole right to collect from third parties fees in respect of copying and/or take legal or other action for this purpose. -
Winona Daily News Winona City Newspapers
Winona State University OpenRiver Winona Daily News Winona City Newspapers 1-11-1962 Winona Daily News Winona Daily News Follow this and additional works at: https://openriver.winona.edu/winonadailynews Recommended Citation Winona Daily News, "Winona Daily News" (1962). Winona Daily News. 221. https://openriver.winona.edu/winonadailynews/221 This Newspaper is brought to you for free and open access by the Winona City Newspapers at OpenRiver. It has been accepted for inclusion in Winona Daily News by an authorized administrator of OpenRiver. For more information, please contact [email protected]. Cloudy Tonight And Friday, Warmer Tonight Kennedy Asks Ta*, Tariff Powers Ava lanche in Peru Renews Plea 3 j 0004jOQQFeared For Federal Aid to Schools Lasf in Giant Slide WASHINGTON W — President Kennedy asked for LIMA, Peru (AP)—A giant ava- center of Huaraz, was feared to snow and water broke loose and unprecedented tax-cutting and tariff-slashing powers in lanche of snow and water caused have been wiped out. rumbled : like thunder down the laying before Congress today a massive legislative pro- by a thaw , roared . 'down . on the The town has a population of mountain and crashed onto the town of Ranrahica and several about" -3,000) and police said about agricultural community below. gram he described as keyed to "fulfill the world's hope by ranches in northwestern Peru that many persons were missing. It sped to' . the edge of the Santa fulfilling our own faith." Wednesday night. .Authorities said One unconfirmed report said a River and smashed into Ranra- 0 And, in a 6,060-word State of the Union message, the they feared between 3,000 and small mountain Me was pushed hica. -
The Classified Encyclopedia of Chess Variants
THE CLASSIFIED ENCYCLOPEDIA OF CHESS VARIANTS I once read a story about the discovery of a strange tribe somewhere in the Amazon basin. An eminent anthropologist recalls that there was some evidence that a space ship from Mars had landed in the area a millenium or two earlier. ‘Good heavens,’ exclaims the narrator, are you suggesting that this tribe are the descendants of Martians?’ ‘Certainly not,’ snaps the learned man, ‘they are the original Earth-people — it is we who are the Martians.’ Reflect that chess is but an imperfect variant of a game that was itself a variant of a germinal game whose origins lie somewhere in the darkness of time. The Classified Encyclopedia of Chess Variants D. B. Pritchard The second edition of The Encyclopedia of Chess Variants completed and edited by John Beasley Copyright © the estate of David Pritchard 2007 Published by John Beasley 7 St James Road Harpenden Herts AL5 4NX GB - England ISBN 978-0-9555168-0-1 Typeset by John Beasley Originally printed in Great Britain by Biddles Ltd, King’s Lynn Contents Introduction to the second edition 13 Author’s acknowledgements 16 Editor’s acknowledgements 17 Warning regarding proprietary games 18 Part 1 Games using an ordinary board and men 19 1 Two or more moves at a time 21 1.1 Two moves at a turn, intermediate check observed 21 1.2 Two moves at a turn, intermediate check ignored 24 1.3 Two moves against one 25 1.4 Three to ten moves at a turn 26 1.5 One more move each time 28 1.6 Every man can move 32 1.7 Other kinds of multiple movement 32 2 Games with concealed -
Sommaire (.Pdf 10
OUVERTURE..................................................................................................................................1 1. LES ANCETRES DU JEU ORTHODOXE ............................................................................6 LE CHATURANGA .....................................................................................................................8 LE CHATRANG OU SHATRANJ .............................................................................................13 UNE PREMIERE VARIANTE : LES ECHECS OBLONGS.................................................16 LES ECHECS « ORTHODOXES »...........................................................................................17 2. PREMIERES HERESIES, LES VARIANTES MEDIEVALES.......................................20 LES ECHECS COMPLETS .......................................................................................................21 LES ECHECS BYZANTINS .....................................................................................................23 VARIANTE MODERNE : LES ECHECS CIRCULAIRES ...................................................24 LES ECHECS CIRCULAIRES A PLUSIEURS JOUEURS..................................................25 LES ECHECS « CITADELLE »................................................................................................26 EL GRANDE ACEDREX ..........................................................................................................28 LES ECHECS DES QUATRE SAISONS ...............................................................................31 -
Chapter 12, Miscellanea
Chapter 12 Miscellanea [A final chapter on the 8x8 board containing games which do not fit readily into any other class but are too few to merit chapters to themselves. Included are games where the actual rules of play on the board are wholly orthodox, but there is something in the presentation or context which takes the game out of the ordinary.] 12.1 Multiple square occupancy Bi-Place Chess (B. de Beler, 1958). A piece removed, thus forming a mixed square. Men can move to a square occupied by a friendly on a mixed square are immune to each other. piece (where they can be captured Either man on a mixed square may be simultaneously). The pieces do not combine captured by a man of the opposite colour, thus but remain independent of each other. Not forming a double square again. Either man on more than two pieces can occupy a square. a double or mixed square may vacate the The line pieces (Q, R, B) can at all times leap square at any time. A king can be an occupant friendly men (and hence check in this of a double or mixed square. All moves are as manner). An unmoved pawn can leap a orthochess. The inventor was inspired by the friendly man immediately in front of it. Ising problem in theoretical physics. (Personal (Nouveaux Jeux d’Echecs Intéressants) communication) Duperchess (Jon Spencer, 1972). Any number Stacking Chess (origins unclear, cited by Jed of men of either colour or both colours may Stone in 1982). Any number of men of the occupy a square.