The Origin and Early History of Chess
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Games Ancient and Oriental and How to Play Them, Being the Games Of
CO CD CO GAMES ANCIENT AND ORIENTAL AND HOW TO PLAY THEM. BEING THE GAMES OF THE ANCIENT EGYPTIANS THE HIERA GRAMME OF THE GREEKS, THE LUDUS LATKUNCULOKUM OF THE ROMANS AND THE ORIENTAL GAMES OF CHESS, DRAUGHTS, BACKGAMMON AND MAGIC SQUAEES. EDWARD FALKENER. LONDON: LONGMANS, GEEEN AND Co. AND NEW YORK: 15, EAST 16"' STREET. 1892. All rights referred. CONTENTS. I. INTRODUCTION. PAGE, II. THE GAMES OF THE ANCIENT EGYPTIANS. 9 Dr. Birch's Researches on the games of Ancient Egypt III. Queen Hatasu's Draught-board and men, now in the British Museum 22 IV. The of or the of afterwards game Tau, game Robbers ; played and called by the same name, Ludus Latrunculorum, by the Romans - - 37 V. The of Senat still the modern and game ; played by Egyptians, called by them Seega 63 VI. The of Han The of the Bowl 83 game ; game VII. The of the Sacred the Hiera of the Greeks 91 game Way ; Gramme VIII. Tlie game of Atep; still played by Italians, and by them called Mora - 103 CHESS. IX. Chess Notation A new system of - - 116 X. Chaturanga. Indian Chess - 119 Alberuni's description of - 139 XI. Chinese Chess - - - 143 XII. Japanese Chess - - 155 XIII. Burmese Chess - - 177 XIV. Siamese Chess - 191 XV. Turkish Chess - 196 XVI. Tamerlane's Chess - - 197 XVII. Game of the Maharajah and the Sepoys - - 217 XVIII. Double Chess - 225 XIX. Chess Problems - - 229 DRAUGHTS. XX. Draughts .... 235 XX [. Polish Draughts - 236 XXI f. Turkish Draughts ..... 037 XXIII. }\'ci-K'i and Go . The Chinese and Japanese game of Enclosing 239 v. -
Inventaire Des Jeux Combinatoires Abstraits
INVENTAIRE DES JEUX COMBINATOIRES ABSTRAITS Ici vous trouverez une liste incomplète des jeux combinatoires abstraits qui sera en perpétuelle évolution. Ils sont classés par ordre alphabétique. Vous avez accès aux règles en cliquant sur leurs noms, si celles-ci sont disponibles. Elles sont parfois en anglais faute de les avoir trouvées en français. Si un jeu vous intéresse, j'ai ajouté une colonne « JOUER EN LIGNE » où le lien vous redirigera vers le site qui me semble le plus fréquenté pour y jouer contre d'autres joueurs. J'ai remarqué 7 catégories de ces jeux selon leur but du jeu respectif. Elles sont décrites ci-dessous et sont précisées pour chaque jeu. Ces catégories sont directement inspirées du livre « Le livre des jeux de pions » de Michel Boutin. Si vous avez des remarques à me faire sur des jeux que j'aurai oubliés ou une mauvaise classification de certains, contactez-moi via mon blog (http://www.papatilleul.fr/). La définition des jeux combinatoires abstraits est disponible ICI. Si certains ne répondent pas à cette définition, merci de me prévenir également. LES CATÉGORIES CAPTURE : Le but du jeu est de capturer ou de bloquer un ou plusieurs pions en particulier. Cette catégorie se caractérise souvent par une hiérarchie entre les pièces. Chacune d'elle a une force et une valeur matérielle propre, résultantes de leur capacité de déplacement. ELIMINATION : Le but est de capturer tous les pions de son adversaire ou un certain nombre. Parfois, il faut capturer ses propres pions. BLOCAGE : Il faut bloquer son adversaire. Autrement dit, si un joueur n'a plus de coup possible à son tour, il perd la partie. -
HONOR PRIZE PROBLEM MARCH, 1937 MONTHLY 30 Cts
HONOR PRIZE PROBLEM VINCENT L. EATON, Alexandria, Va. , WHITE MATES IN THREE MOVES The OFFICIAL ORGAN of the AMERICAN CHESS FEDERATION THE MANHATTAN C. C. CHAMPIONSHIP A CHESSPLA YER TURNS EXPLORER ______ _.., ___ ___ __-.; __; ,; ____ LAJOS STEINER ADDENDA TO GRIFFITH AND WHITE _______ _____ ___________ FRED REINFELD ON CHANGING THE RULES OF THE GAME __ ___ -' _____ BARNIE F. WINKELMAN PLACHUTTA INTERFERENCE IN THE ENDGAME _______________TH. C. L. KOK CURIOUS CHESS FACTS __ __________________________________ IRVING CHERNEV MARCH, 1937 MONTHLY 30 cts, ANNUALLY $3,0() (Abroad 15,,) The Manhattan c.c. Championship Tieu (I'om practicall y the vCl'y insta nt of 13 I'xl' 0·0 tht'ir advent in the traditionally s trong: com '" 1'-115 •... petition of the Manhattan Chcs.'1 Club's annual --" F orcing .. BxKt after which Black experi· championship toul'nament, 1. Kas hdan and A. ences diff iculties anew through weak black C. Simonson fought their way through to tln ~qu ar{'~. The ~tage is ncarly set for the is h at the top-still deadlocked-a convincing bishops to dominate the board. 2!h point!! ahead of Il. Willman, who took 14 . BxKt third I)I'he. 1!l PxU Kt·B3 '''ill man, a former champiOIl, had been in 16 Q-Kt3ch .•. front of the fie ld in the early rounds, but sub Black must not be permitted .. B·Kf! sequently suffered losses to the two ultimate 16 . K·RI leaders who, both entering father late, played 17 B·Kt3 Q·Q1 out t he schedu le without a defeat. -
22), 45.33E Sissyste
US006336632B1 (12) United States Patent (10) Patent No.: US 6,336,632 B1 London (45) Date of Patent: Jan. 8, 2002 (54) GAME SET, INCLUDING BOARD AND FOREIGN PATENT DOCUMENTS CHESSMEN AND RELATED METHODS AND PRODUCTS GB 22O1351 9/1988 ................. 273/261 OTHER PUBLICATIONS (76) Inventor: Alexander London, 8.158 Avenida Navidad, No. 23, San Diego, CA (US) “Double Chess', Julian S. Grant Hayward, The Chess Vari 92122-4409 ant Pages, www.chessVariants.com, Sep. 1996.* “N by N chess games, A. Missoum, The Chess Variant Notice: Subject to any disclaimer, the term of this Pages, www.chessVariants.com, Apr. 1997.* patent is extended or adjusted under 35 “Euchess', Carlos Cetina, The Chess Variant Pages, U.S.C. 154(b) by 0 days. www.chess variants.com, Dec. 1998.* (21) Appl. No.: 09/542,407 * cited by examiner (22) Filed: Apr. 4, 2000 Primary Examiner Benjamin H. Layno (51) Int. Cl.................................................... A63F 3/02 (57) ABSTRACT (52) U.S. Cl. ....................................................... 273/261 The present invention relates generally to a new game, (58) Field of Search .................................. 273/261,260 termed “Next Chess” (and related products and methods) Next Chess is played on a board Similar to a conventional (56) References Cited chess board, but instead being 10 files wide and 8 ranks U.S. PATENT DOCUMENTS deep. Notation is like a Standard algebraic chessboard, with two files added between the d file and the e file. The new files 4,033,586 A 7/1977 Carinthios preferably are designated y and Z. The files a through d, and 4,856,789 A : 8/1989 Carlson - - - - - - - - - - - - - - - - - - - - - - 273/261 e through h have the traditional pieces and Pawns placed on 5,280.913 A 1/1994 Sirk .......................... -
Regular Boardgames
Regular Boardgames Jakub Kowalski, Maksymilian Mika, Jakub Sutowicz, Marek Szykuła Institute of Computer Science, University of Wrocław, Wrocław, Poland [email protected], [email protected], [email protected], [email protected] Abstract The key of every GGP approach is a well-defined domain of games (problems) that programsare trying to play (solve). We propose a new General Game Playing (GGP) language Such a class of games should be properly formalized, so the called Regular Boardgames (RBG), which is based on the language used to encode game rules will be sound. For prac- theory of regular languages. The objective of RBG is to join tical reasons, the language should be both easy to process key properties as expressiveness, efficiency, and naturalness of the description in one GGP formalism, compensating cer- by a computer and human-readable,so conciseness and sim- tain drawbacks of the existing languages. This often makes plicity are in demand. Finally, the defined domain has to be RBG more suitable for various research and practical de- broad enough to provide an appropriate level of challenge. velopments in GGP. While dedicated mostly for describing Existing languages. METAGAME is based on Dawson’s board games, RBG is universal for the class of all finite deter- Theory of Movements (Dickins 1971) that formalizes types ministic turn-based games with perfect information. We es- of piece behavior in chess-like games. It contains a large tablish foundations of RBG, and analyze it theoretically and number of predefined keywords describing allowed piece experimentally, focusing on the efficiency of reasoning. -
Winona Daily News Winona City Newspapers
Winona State University OpenRiver Winona Daily News Winona City Newspapers 1-11-1962 Winona Daily News Winona Daily News Follow this and additional works at: https://openriver.winona.edu/winonadailynews Recommended Citation Winona Daily News, "Winona Daily News" (1962). Winona Daily News. 221. https://openriver.winona.edu/winonadailynews/221 This Newspaper is brought to you for free and open access by the Winona City Newspapers at OpenRiver. It has been accepted for inclusion in Winona Daily News by an authorized administrator of OpenRiver. For more information, please contact [email protected]. Cloudy Tonight And Friday, Warmer Tonight Kennedy Asks Ta*, Tariff Powers Ava lanche in Peru Renews Plea 3 j 0004jOQQFeared For Federal Aid to Schools Lasf in Giant Slide WASHINGTON W — President Kennedy asked for LIMA, Peru (AP)—A giant ava- center of Huaraz, was feared to snow and water broke loose and unprecedented tax-cutting and tariff-slashing powers in lanche of snow and water caused have been wiped out. rumbled : like thunder down the laying before Congress today a massive legislative pro- by a thaw , roared . 'down . on the The town has a population of mountain and crashed onto the town of Ranrahica and several about" -3,000) and police said about agricultural community below. gram he described as keyed to "fulfill the world's hope by ranches in northwestern Peru that many persons were missing. It sped to' . the edge of the Santa fulfilling our own faith." Wednesday night. .Authorities said One unconfirmed report said a River and smashed into Ranra- 0 And, in a 6,060-word State of the Union message, the they feared between 3,000 and small mountain Me was pushed hica. -
The Classified Encyclopedia of Chess Variants
THE CLASSIFIED ENCYCLOPEDIA OF CHESS VARIANTS I once read a story about the discovery of a strange tribe somewhere in the Amazon basin. An eminent anthropologist recalls that there was some evidence that a space ship from Mars had landed in the area a millenium or two earlier. ‘Good heavens,’ exclaims the narrator, are you suggesting that this tribe are the descendants of Martians?’ ‘Certainly not,’ snaps the learned man, ‘they are the original Earth-people — it is we who are the Martians.’ Reflect that chess is but an imperfect variant of a game that was itself a variant of a germinal game whose origins lie somewhere in the darkness of time. The Classified Encyclopedia of Chess Variants D. B. Pritchard The second edition of The Encyclopedia of Chess Variants completed and edited by John Beasley Copyright © the estate of David Pritchard 2007 Published by John Beasley 7 St James Road Harpenden Herts AL5 4NX GB - England ISBN 978-0-9555168-0-1 Typeset by John Beasley Originally printed in Great Britain by Biddles Ltd, King’s Lynn Contents Introduction to the second edition 13 Author’s acknowledgements 16 Editor’s acknowledgements 17 Warning regarding proprietary games 18 Part 1 Games using an ordinary board and men 19 1 Two or more moves at a time 21 1.1 Two moves at a turn, intermediate check observed 21 1.2 Two moves at a turn, intermediate check ignored 24 1.3 Two moves against one 25 1.4 Three to ten moves at a turn 26 1.5 One more move each time 28 1.6 Every man can move 32 1.7 Other kinds of multiple movement 32 2 Games with concealed -
Chapter 12, Miscellanea
Chapter 12 Miscellanea [A final chapter on the 8x8 board containing games which do not fit readily into any other class but are too few to merit chapters to themselves. Included are games where the actual rules of play on the board are wholly orthodox, but there is something in the presentation or context which takes the game out of the ordinary.] 12.1 Multiple square occupancy Bi-Place Chess (B. de Beler, 1958). A piece removed, thus forming a mixed square. Men can move to a square occupied by a friendly on a mixed square are immune to each other. piece (where they can be captured Either man on a mixed square may be simultaneously). The pieces do not combine captured by a man of the opposite colour, thus but remain independent of each other. Not forming a double square again. Either man on more than two pieces can occupy a square. a double or mixed square may vacate the The line pieces (Q, R, B) can at all times leap square at any time. A king can be an occupant friendly men (and hence check in this of a double or mixed square. All moves are as manner). An unmoved pawn can leap a orthochess. The inventor was inspired by the friendly man immediately in front of it. Ising problem in theoretical physics. (Personal (Nouveaux Jeux d’Echecs Intéressants) communication) Duperchess (Jon Spencer, 1972). Any number Stacking Chess (origins unclear, cited by Jed of men of either colour or both colours may Stone in 1982). Any number of men of the occupy a square. -
Teaser [PDF] – the Royal Chess Couple In
THE ROYAL CHESS COUPLE IN ACTION by Hans Böhm and Yochanan Afek www.thinkerspublishing.com Managing Editor Romain Edouard Assistant Editor Daniel Vanheirzeele English translation Yochanan Afek Proofreading Bob Holliman Graphic Artist Philippe Tonnard Cover design Mieke Mertens Typesetting i-Press ‹www.i-press.pl› Translated from the original Dutch edition 2014: Wij presenteren De KONING en De KONINGIN. First edition 2019 by Th inkers Publishing Th e Royal Chess Couple in Action Copyright © 2019 Hans Böhm and Yochanan Afek All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission from the publisher. ISBN 978-94-9251-057-0 D/2019/13730/10 All sales or enquiries should be directed to Th inkers Publishing, 9850 Landegem, Belgium. e-mail: [email protected] website: www.thinkerspublishing.com TABLE OF CONTENTS KEY TO SYMBOLS 7 FOREWORD 9 A BRIEF HISTORICAL REVIEW 11 First period: estimated precursors: 4000–400 BC 11 Second period: Chaturanga for two people 400 BC–750 13 Th ird period: Europe in the Middle Ages 750–1475 14 Fourth period: From 1475 to the present — modern chess 15 Special rules: castling, mate and stalemate 24 PART I. THE KING 27 Shouldering 27 Opposition 29 Bypass 33 Wrong king moves 35 Sophisticated king moves 37 Stalemates in pawn endings 40 Short, powerful and instructive 43 Shouldering in practice 45 Self confi nement 48 Facing a queen 51 A bishop under control 54 Combative kings 56 Remain cautious! 60 Stalemating Black! 62 Surprises in the opening 64 Weaving a mating net 67 Just one is right! 70 Th e paradox prevails 72 Defensive mechanisms 74 Th e queen is tamed 77 Reti maneuver 80 4 THE ROYAL CHESS COUPLE IN ACTION Asymmetry 83 Th e hand of the king 85 King vs. -
007 Chess 7.3 10X10 Chess (Sosnovsky) 15.2 2000 A.D. 17.9 3
Index 007 Chess 7.3 Alice (Alician) Chess 11.1 Aristocratic Chess 31.4 10x10 Chess All The King’s Men 18.4 Arithmetical Chess 3.5 (Sosnovsky) 15.2 All-Angle Chess 16.4 Arlequin 18.4 2000 A.D. 17.9 All-In Castling 8.6 Armageddon Chess 5.2 3 Dimensional Chess All-In Chess 7.1 Arrow Pawn Chess 15.2 (Carney) 25.2, All-In En Passant 3.5 Arthur Bliss’s Chess 13.5 (Mind Games) 25.2 All-Mate Chess 3.1 Artificial Intelligence 32.1 3-D Chess Allegiance Chess 37.3 Asha, The Game of 12.11 (Enjoyable Hour) 25.3 Allergy Chess 4.2 Assassin Chess 17.2 3-D Space Chess Alliance Assassin Kriegsspiel 2.1 (Dimensional Enterprises) (Liptak and Babcock) 34.3 Assizes 26.1 25.6 Alliance Chess Asteryx Chess 22.1 4-6-10 Chess 24.3 (Bathgate) 35.2, Astral Battle 37.2 4D 23.5 (Paletta) 19.6 Astral Chess 38.12 Allthought Chess 14.4 Astro (Lauterbach) 38.10 Abdication 19.6 Almost Chess 14.1 Astro Chess (Wilkins) 38.3 Abolition of castling 8.6 Altenburg Four-Handed Astronomical Chess 38.13 Absolute Checkless Chess 4.1 Chess 35.1 Asymmetric Chess 14.4 Absolute Rettah Chess 19.1 Alternating Chess Athletic Chess 12.9 Absorption Chess 18.1 (Marseillais) 1.1, Atkinson’s Three- Abstract Chess 18.2 (Poniachik) 4.3, dimensional Chess 25.6 According to Pritchard 38.11 (rotation) 12.3 Atomic Chess Acedrex de las Diez Casas Alternation Chess 34.2 (Benjamin) 17.4, 26.2 Amazon Chess 14.1 (originator unknown) 3.3, Active Chess 13.3 Amazon Queen 14.1 (Taher) 33.2 Actuated Revolving Centre Ambassador Chess 18.2 Atranj 29.2 8.4 Amber, The Royal Game of Attama, The Game of see Actuated -
Chapter 13, Larger and Smaller Boards
Chapter 13 Larger and smaller boards [In these games, the normal men are used but the size and perhaps the shape of the board are altered. The side-effects can sometimes be surprising. For example, the winning procedure with queen against rook in ordinary chess is somewhat unsystematic, and computer analysis by Marc Bourzutschky in 2004 showed that the defenders could hold out indefinitely on a 16x16 board; the same is presumably true of all larger boards though only one or two cases were explicitly verified. Conversely, the use of a very small board cramps the queen, and on 4x4 and 3x3 boards there are positions where the queen can win only if the rook has the move. It would therefore seem that this particular ‘won ending’ is in fact won only on boards from 5x5 to 15x15 inclusive (Variant Chess 44, also British Endgame Study News, June and September 2004). With boards of other than square shape, almost anything can happen, and one board that appears below was inspired by Troitsky’s observation that king and two knights could force a win against a bare king if additional squares at d9/e9 were available. Most modified-board games involve the use of additional pieces, and where one or more of these is unorthodox they normally appear in the chapters on new pieces. However, there are cases where this aspect is secondary (for example, the altered knight move in Betza’s ‘Narrow Chess’ and the extended pawn move in Legan’s ‘Game of Fortresses’), and the game seems more naturally placed here. -
A Note on the Recent Empirical Evaluation of Rbg and Ludii
A NOTE ON THE RECENT EMPIRICAL EVALUATION OF RBG AND LUDII JAKUB KOWALSKI, MAKSYMILIAN MIKA, JAKUB SUTOWICZ, AND MAREK SZYKULA Abstract. We present an experimental comparison of the efficiency of three General Game Playing systems in their current versions: Regular Boardgames (RBG 1.0), Ludii 0.3.0, and a Game Description Language (GDL) propnet. We show that in general, RBG is currently the fastest GGP system. For example, for chess, we demonstrate that RBG is about 37 times faster than Ludii, and Ludii is about 3 times slower than a GDL propnet. Referring to the recent comparison [An Empirical Evaluation of Two General Game Systems: Ludii and RBG, CoG 2019], we show evidences that the benchmark presented there contains a number of significant flaws that lead to wrong conclusions. 1. Introduction In this note, we are referring to three General Game Playing (GGP) standards described in the literature: Regular Boardgames (RBG) [6] { a novel formalism describing via regular expressions de- terministic perfect information games played on arbitrary graph boards; Ludii [10] { created mainly for modelling traditional strategy games and charting their historical development, a descendant of Ludi [1]; and the classic Stanford's GGP [3] based on Game Description Language (GDL) [9], which uses first-order logic to encode transition systems of all deterministic perfect information games in a very knowledge-free way. The most efficient implementations of GDL reasoners are based on Propositional Networks (propnets) [13]. The benchmark recently published in [11] contains a number of significant flaws skewing the results in favour of Ludii. Despite our requests, the authors did not share the Ludii version used for that experiment nor they turned into discussion about its correctness.