Inventaire Des Jeux Combinatoires Abstraits
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Woodturning Magazine Index 1
Woodturning Magazine Index 1 Mag Page Woodturning Magazine - Index - Issues 1 - 271 No. No. TYPE TITLE AUTHOR Types of articles are grouped together in the following sequence: Feature, Projects, Regulars, Readers please note: Skills and Projects, Technical, Technique, Test, Test Report, Tool Talk Feature - Pages 1 - 32 Projects - Pages 32 - 56 Regulars - Pages 56 - 57 Skills and Projects - Pages 57 - 70 Technical - Pages 70 - 84 Technique - Pages 84 - 91 Test - Pages 91 - 97 Test Report - Pages 97 - 101 Tool Talk - Pages 101 - 103 1 36 Feature A review of the AWGB's Hay on Wye exhibition in 1990 Bert Marsh 1 38 Feature A light hearted look at the equipment required for turning Frank Sharman 1 28 Feature A review of Raffan's work in 1990 In house 1 30 Feature Making a reasonable living from woodturning Reg Sherwin 1 19 Feature Making bowls from Norfolk Pine with a fine lustre Ron Kent 1 4 Feature Large laminated turned and carved work Ted Hunter 2 59 Feature The first Swedish woodturning seminar Anders Mattsson 2 49 Feature A report on the AAW 4th annual symposium, Gatlinburg, 1990 Dick Gerard 2 40 Feature A review of the work of Stephen Hogbin In house 2 52 Feature A review of the Craft Supplies seminar at Buxton John Haywood 2 2 31 Feature A review of the Irish Woodturners' Seminar, Sligo, 1990 Merryll Saylan 2 24 Feature A review of the Rufford Centre woodturning exhibition Ray Key 2 19 Feature A report of the 1990 instructors' conference in Caithness Reg Sherwin 2 60 Feature Melbourne Wood Show, Melbourne October 1990 Tom Darby 3 58 -
White Knight Review Chess E-Magazine January/February - 2012 Table of Contents
Chess E-Magazine Interactive E-Magazine Volume 3 • Issue 1 January/February 2012 Chess Gambits Chess Gambits The Immortal Game Canada and Chess Anderssen- Vs. -Kieseritzky Bill Wall’s Top 10 Chess software programs C Seraphim Press White Knight Review Chess E-Magazine January/February - 2012 Table of Contents Editorial~ “My Move” 4 contents Feature~ Chess and Canada 5 Article~ Bill Wall’s Top 10 Software Programs 9 INTERACTIVE CONTENT ________________ Feature~ The Incomparable Kasparov 10 • Click on title in Table of Contents Article~ Chess Variants 17 to move directly to Unorthodox Chess Variations page. • Click on “White Feature~ Proof Games 21 Knight Review” on the top of each page to return to ARTICLE~ The Immortal Game 22 Table of Contents. Anderssen Vrs. Kieseritzky • Click on red type to continue to next page ARTICLE~ News Around the World 24 • Click on ads to go to their websites BOOK REVIEW~ Kasparov on Kasparov Pt. 1 25 • Click on email to Pt.One, 1973-1985 open up email program Feature~ Chess Gambits 26 • Click up URLs to go to websites. ANNOTATED GAME~ Bareev Vs. Kasparov 30 COMMENTARY~ “Ask Bill” 31 White Knight Review January/February 2012 White Knight Review January/February 2012 Feature My Move Editorial - Jerry Wall [email protected] Well it has been over a year now since we started this publication. It is not easy putting together a 32 page magazine on chess White Knight every couple of months but it certainly has been rewarding (maybe not so Review much financially but then that really never was Chess E-Magazine the goal). -
Games Ancient and Oriental and How to Play Them, Being the Games Of
CO CD CO GAMES ANCIENT AND ORIENTAL AND HOW TO PLAY THEM. BEING THE GAMES OF THE ANCIENT EGYPTIANS THE HIERA GRAMME OF THE GREEKS, THE LUDUS LATKUNCULOKUM OF THE ROMANS AND THE ORIENTAL GAMES OF CHESS, DRAUGHTS, BACKGAMMON AND MAGIC SQUAEES. EDWARD FALKENER. LONDON: LONGMANS, GEEEN AND Co. AND NEW YORK: 15, EAST 16"' STREET. 1892. All rights referred. CONTENTS. I. INTRODUCTION. PAGE, II. THE GAMES OF THE ANCIENT EGYPTIANS. 9 Dr. Birch's Researches on the games of Ancient Egypt III. Queen Hatasu's Draught-board and men, now in the British Museum 22 IV. The of or the of afterwards game Tau, game Robbers ; played and called by the same name, Ludus Latrunculorum, by the Romans - - 37 V. The of Senat still the modern and game ; played by Egyptians, called by them Seega 63 VI. The of Han The of the Bowl 83 game ; game VII. The of the Sacred the Hiera of the Greeks 91 game Way ; Gramme VIII. Tlie game of Atep; still played by Italians, and by them called Mora - 103 CHESS. IX. Chess Notation A new system of - - 116 X. Chaturanga. Indian Chess - 119 Alberuni's description of - 139 XI. Chinese Chess - - - 143 XII. Japanese Chess - - 155 XIII. Burmese Chess - - 177 XIV. Siamese Chess - 191 XV. Turkish Chess - 196 XVI. Tamerlane's Chess - - 197 XVII. Game of the Maharajah and the Sepoys - - 217 XVIII. Double Chess - 225 XIX. Chess Problems - - 229 DRAUGHTS. XX. Draughts .... 235 XX [. Polish Draughts - 236 XXI f. Turkish Draughts ..... 037 XXIII. }\'ci-K'i and Go . The Chinese and Japanese game of Enclosing 239 v. -
Oases of Oman Livelihood Systems at the Crossroads
oases of oman livelihood systems at the crossroads Second EXPANDED edition AL ROYA PRESS & PUBLISHING HOUSE MUSCAT sponsored by University of agriculture, faisalabad, Pakistan The front cover of this volume shows the main terrace system of the 3,000 year old oasis of Biladsayt in the northern Al Hajar mountain range and the back page variation in irrigated wheat planting as a farmer strategy to cope with year-specific water availability during 2003, 2006 and 2007 in the agro-pastoral oasis of Maqta in the eastern Jabal Bani Jabir range of Oman. Al Roya Press & Publishing House P. O. Box 343, Postal Code 118, Al Harthy Complex, Muscat, Sultanate of Oman Tel: (968) 24 47 98 81/882/883/884/885/886/887/888, Fax: (968) 24 47 98 89 E-mail: [email protected] www.alroya.net © Compilation: Andreas Buerkert and Eva Schlecht © Individual texts: Named authors Publisher: Hatim Al Taie Editors: Andreas Buerkert and Eva Schlecht In-house Editor: Helen Kirkbride Dr. Muhammad Jalal Arif, Principal Officer Public Relations & Publications (PRP) Dept. University of Agriculture, Faisalabad, Pakistan Design & Production: Dhian Chand Mumtaz Ali Officer Incharge, University Press University of Agriculture, Faisalabad, Pakistan Printed by: University Press University of Agriculture Faisalabad, Pakistan Second Published: November 2010 ISBN: 978-969-8237-51-6 Note: Data and literature complementing the information collected in this book can be accessed on the internet at: http://www.oases-of-oman.org contents Foreword 5 Authors 6 Introduction 7 Chapter 1 8 -
Bibliography of Traditional Board Games
Bibliography of Traditional Board Games Damian Walker Introduction The object of creating this document was to been very selective, and will include only those provide an easy source of reference for my fu- passing mentions of a game which give us use- ture projects, allowing me to find information ful information not available in the substan- about various traditional board games in the tial accounts (for example, if they are proof of books, papers and periodicals I have access an earlier or later existence of a game than is to. The project began once I had finished mentioned elsewhere). The Traditional Board Game Series of leaflets, The use of this document by myself and published on my web site. Therefore those others has been complicated by the facts that leaflets will not necessarily benefit from infor- a name may have attached itself to more than mation in many of the sources below. one game, and that a game might be known Given the amount of effort this document by more than one name. I have dealt with has taken me, and would take someone else to this by including every name known to my replicate, I have tidied up the presentation a sources, using one name as a \primary name" little, included this introduction and an expla- (for instance, nine mens morris), listing its nation of the \families" of board games I have other names there under the AKA heading, used for classification. and having entries for each synonym refer the My sources are all in English and include a reader to the main entry. -
III Abierto Internacional De Deportes Mentales 3Rd International Mind Sports Open (Online) 1St April-2Nd May 2020
III Abierto Internacional de Deportes Mentales 3rd International Mind Sports Open (Online) 1st April-2nd May 2020 Organizers Sponsor Registrations: [email protected] Tournaments Modern Abstract Strategy 1. Abalone (http://www.abal.online/) 2. Arimaa (http://arimaa.com/arimaa/) 3. Entropy (https://www.mindoku.com/) 4. Hive (https://boardgamearena.com/) 5. Quoridor (https://boardgamearena.com/) N° of players: 32 max (first comes first served based) Time: date and time are flexible, as long as in the window determined by the organizers (see Calendar below) System: group phase (8 groups of 4 players) + Knock-out phase. Rounds: 7 (group phase (3), first round, Quarter Finals, Semifinals, Final) Time control: Real Time – Normal speed (BoardGameArena); 1’ per move (Arimaa); 10’ (Mindoku) Tie-breaks: Total points, tie-breaker match, draw Groups draw: will be determined once reached the capacity Calendar: 4 days per round. Tournament will start the 1st of April or whenever the capacity is reached and pairings are up Match format: every match consists of 5 games (one for each of those reported above). In odd numbered games (Abalone, Entropy, Quoridor) player 1 is the first player. In even numbered game (Arimaa, Hive) player 2 is the first player. The match is won by the player who scores at least 3 points. Prizes: see below Trophy Alfonso X Classical Abstract Strategy 1. Chess (https://boardgamearena.com/) 2. International Draughts (https://boardgamearena.com/) 3. Go 9x9 (https://boardgamearena.com/) 4. Stratego Duel (http://www.stratego.com/en/play/) 5. Xiangqi (https://boardgamearena.com/) N° of players: 32 max (first comes first served based) Time: date and time are flexible, as long as in the window determined by the organizers (see Calendar below) System: group phase (8 groups of 4 players) + Knock-out phase. -
Proposal to Encode Heterodox Chess Symbols in the UCS Source: Garth Wallace Status: Individual Contribution Date: 2016-10-25
Title: Proposal to Encode Heterodox Chess Symbols in the UCS Source: Garth Wallace Status: Individual Contribution Date: 2016-10-25 Introduction The UCS contains symbols for the game of chess in the Miscellaneous Symbols block. These are used in figurine notation, a common variation on algebraic notation in which pieces are represented in running text using the same symbols as are found in diagrams. While the symbols already encoded in Unicode are sufficient for use in the orthodox game, they are insufficient for many chess problems and variant games, which make use of extended sets. 1. Fairy chess problems The presentation of chess positions as puzzles to be solved predates the existence of the modern game, dating back to the mansūbāt composed for shatranj, the Muslim predecessor of chess. In modern chess problems, a position is provided along with a stipulation such as “white to move and mate in two”, and the solver is tasked with finding a move (called a “key”) that satisfies the stipulation regardless of a hypothetical opposing player’s moves in response. These solutions are given in the same notation as lines of play in over-the-board games: typically algebraic notation, using abbreviations for the names of pieces, or figurine algebraic notation. Problem composers have not limited themselves to the materials of the conventional game, but have experimented with different board sizes and geometries, altered rules, goals other than checkmate, and different pieces. Problems that diverge from the standard game comprise a genre called “fairy chess”. Thomas Rayner Dawson, known as the “father of fairy chess”, pop- ularized the genre in the early 20th century. -
ANALYSIS and IMPLEMENTATION of the GAME ARIMAA Christ-Jan
ANALYSIS AND IMPLEMENTATION OF THE GAME ARIMAA Christ-Jan Cox Master Thesis MICC-IKAT 06-05 THESIS SUBMITTED IN PARTIAL FULFILMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF SCIENCE OF KNOWLEDGE ENGINEERING IN THE FACULTY OF GENERAL SCIENCES OF THE UNIVERSITEIT MAASTRICHT Thesis committee: prof. dr. H.J. van den Herik dr. ir. J.W.H.M. Uiterwijk dr. ir. P.H.M. Spronck dr. ir. H.H.L.M. Donkers Universiteit Maastricht Maastricht ICT Competence Centre Institute for Knowledge and Agent Technology Maastricht, The Netherlands March 2006 II Preface The title of my M.Sc. thesis is Analysis and Implementation of the Game Arimaa. The research was performed at the research institute IKAT (Institute for Knowledge and Agent Technology). The subject of research is the implementation of AI techniques for the rising game Arimaa, a two-player zero-sum board game with perfect information. Arimaa is a challenging game, too complex to be solved with present means. It was developed with the aim of creating a game in which humans can excel, but which is too difficult for computers. I wish to thank various people for helping me to bring this thesis to a good end and to support me during the actual research. First of all, I want to thank my supervisors, Prof. dr. H.J. van den Herik for reading my thesis and commenting on its readability, and my daily advisor dr. ir. J.W.H.M. Uiterwijk, without whom this thesis would not have been reached the current level and the “accompanying” depth. The other committee members are also recognised for their time and effort in reading this thesis. -
Musichess. Music, Dance & Mind Sports
Bridge (WBF/IMSA) - 1999 Olympic Comitee (ARISF) Chess (FIDE/IMSA) - 1999 ? IMSA Mind sport definition: "game of skill where the Organizations SportAccord competition is based on a particular type of ? the intellectual ability as opposed to physical exercise." (Wikipedia) World Mind Sports Games "Any of various competitive games based Events Mind Sports Olympiad on intellectual capability, such as chess or ? bridge" (Collins English Dictionary) International Open Mind Sports International organization: MusiChess Events Mind Sports Grand Prix International Mind Sports Association (IMSA): Decathlon Mind Sports Bridge, Chess, Draughts (Checkers), Go, Mahjong, Xiangqi Las Ligas de la Ñ - 2019 International events: MusiChess Mind Sports Apolo y las Musas - 2019 World Mind Sports Games (WMSG) Las Ligas de la Ñ Internacional Mind Sports Olympiad (MSO) www.musichess.com Mind Games / Brain Games Chess (FIDE) Abstract Strategy Go (IGF) Stratego (ISF) Carcassonne Ancient Abstract Strategy: Adugo, Eurogames Catan Backgammon, Birrguu Matya, Chaturanga, Monopoly Checkers, Chinese Checkers, Dou Shou Qi, Bridge (WBF) Fanorona, Janggi, Mahjong, Makruk, Card games Magic: The Gathering Mancala games, Mengamenga, Mu Torere, Poker / Match Poker Nine Men's Morris, Petteia, Puluc, Royal (IFP/IFMP) Game of Ur, Senet, Shatranj, Shogi, Tafl Dungeons & Dragons games, Xiangqi, Yote Role-playing games The Lord of the Rings Modern Abstract Strategy: Abalone, Warhammer Arimaa, Blokus, Boku, Coalition Chess, Colour Chess, Djambi (Maquiavelli's Chess), Rubik's Cube (WCA) -
HONOR PRIZE PROBLEM MARCH, 1937 MONTHLY 30 Cts
HONOR PRIZE PROBLEM VINCENT L. EATON, Alexandria, Va. , WHITE MATES IN THREE MOVES The OFFICIAL ORGAN of the AMERICAN CHESS FEDERATION THE MANHATTAN C. C. CHAMPIONSHIP A CHESSPLA YER TURNS EXPLORER ______ _.., ___ ___ __-.; __; ,; ____ LAJOS STEINER ADDENDA TO GRIFFITH AND WHITE _______ _____ ___________ FRED REINFELD ON CHANGING THE RULES OF THE GAME __ ___ -' _____ BARNIE F. WINKELMAN PLACHUTTA INTERFERENCE IN THE ENDGAME _______________TH. C. L. KOK CURIOUS CHESS FACTS __ __________________________________ IRVING CHERNEV MARCH, 1937 MONTHLY 30 cts, ANNUALLY $3,0() (Abroad 15,,) The Manhattan c.c. Championship Tieu (I'om practicall y the vCl'y insta nt of 13 I'xl' 0·0 tht'ir advent in the traditionally s trong: com '" 1'-115 •... petition of the Manhattan Chcs.'1 Club's annual --" F orcing .. BxKt after which Black experi· championship toul'nament, 1. Kas hdan and A. ences diff iculties anew through weak black C. Simonson fought their way through to tln ~qu ar{'~. The ~tage is ncarly set for the is h at the top-still deadlocked-a convincing bishops to dominate the board. 2!h point!! ahead of Il. Willman, who took 14 . BxKt third I)I'he. 1!l PxU Kt·B3 '''ill man, a former champiOIl, had been in 16 Q-Kt3ch .•. front of the fie ld in the early rounds, but sub Black must not be permitted .. B·Kf! sequently suffered losses to the two ultimate 16 . K·RI leaders who, both entering father late, played 17 B·Kt3 Q·Q1 out t he schedu le without a defeat. -
CONNECT6 I-Chen Wu1, Dei-Yen Huang1, and Hsiu-Chen Chang1
234 ICGA Journal December 2005 NOTES CONNECT6 1 1 1 I-Chen Wu , Dei-Yen Huang , and Hsiu-Chen Chang Hsinchu, Taiwan ABSTRACT This note introduces the game Connect6, a member of the family of the k-in-a-row games, and investigates some related issues. We analyze the fairness of Connect6 and show that Connect6 is potentially fair. Then we describe other characteristics of Connect6, e.g., the high game-tree and state-space complexities. Thereafter we present some threat-based winning strategies for Connect6 players or programs. Finally, the note describes the current developments of Connect6 and lists five new challenges. 1. INTRODUCTION Traditionally, the game k-in-a-row is defined as follows. Two players, henceforth represented as B and W, alternately place one stone, black and white respectively, on one empty square2 of an m × n board; B is assumed to play first. The player who first obtains k consecutive stones (horizontally, vertically or diagonally) of his own colour wins the game. Recently, Wu and Huang (2005) presented a new family of k-in-a-row games, Connect(m,n,k,p,q), which are analogous to the traditional k-in-a-row games, except that B places q stones initially and then both W and B alternately place p stones subsequently. The additional parameter q is a key that significantly influences the fairness. The games in the family are also referred to as Connect games. For simplicity, Connect(k,p,q) denotes the games Connect(∞,∞,k,p,q), played on infinite boards. A well-known and popular Connect game is five-in-a-row, also called Go-Moku. -
Enjeux Systémiques De La Règle De
Aspects systémiques de la règle de Jeu AFSCET Andé, 9 juin 2012 (schéma d'intervention) Pierre Berloquin Très brève histoire du jeu Peut-être la plus ancienne activité humaine codée Le jeu a-t-il précédé la loi et les mathématiques ? sur la grille de Roger Caillois agôn & ludus ici représentée par naissent les Creative ludèmes Patterns Dans cette zone, naît et se développe un phénomène particulier : la règle de jeu, un système de ludèmes doté de propriétés homéostatiques Les jeux de cartes jusqu'en 1970 Les jeux de table jusqu'en 1970 Depuis 1970 foisonnement des créations Eclatement des productions dans tous les domaines : - matériel traditionnel - matériel informatique - jeux interactifs - jeux en ligne - etc. Cyprien de Carthage Anathème contre le jeu de aleatoribus 3ème siècle séparation du sacré et du jeu dans la culture occidentale De aleatoribus - 250 EC Chrétien, qui que tu sois, si tu te livres aux jeux de hasard, tu dois d'abord savoir ceci : tu n'es pas chrétien, mais tu reprends le nom de païen... joueur, qui que tu sois, tu te dis chrétien ; mais tu ne l'es pas, car tu partages les folies du monde. Tu ne peux être l'ami du Christ, toi qui es l'ami de l'ennemi du Christ ... Renonce au jeu et sois chrétien. En face du Christ, en présence des anges et des martyrs, jette ton argent sur la table du Seigneur. Ton patrimoine, que peut-être tu allais perdre dans la fureur de ta passion, partage-le entre les pauvres; confie tes richesses au Christ vainqueur..