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Das Leben Ist Wie Fahrrad Fahren, Um Die Balance Zu Halten Musst Du In
Schnapsen Die Regeln Das Leben ist DAS ZIEL In den weiteren Spielen wechseln sich die Spieler in den Rollen des Gebers und der Vorhand jeweils ab. Ziel des Spieles ist es, durch Stche und Ansagen wie Fahrrad fahren, möglichst rasch 66 Augen oder mehr zu sammeln. Anmerkung: Die in den Stchen enthaltenen Karten DAS SPIEL zählen nach ihren Augen, für ein gewonnenes oder Die Vorhand spielt zum ersten Stch aus. Zu Beginn verlorenes Spiel gibt es Punkte. um die Balance zu des Spieles herrscht weder Farb- noch Stchzwang: DIE KARTEN Der Geber kann entweder mit einer höheren Karte derselben Farbe oder einem Trumpf stechen – in DOPPELDEUTSCHE FARBEN diesem Fall gewinnt er den Stch. Er kann aber auch eine halten musst du in beliebige Karte abwerfen und den Stch der Vorhand überlassen. Der Spieler, der den Stch gewonnen hat, nimmt die Bewegung bleiben. oberste Karte des Talons, sein Gegner die folgende. Dann spielt der Gewinner des Stchs zum nächsten Stch aus. Albert Einstein Auf diese Weise setzt sich das Spiel fort, bis der Talon DAS GEBEN aufgebraucht ist – es sei denn, ein Spieler meldet zuvor Der Geber mischt, lässt abheben und teilt wie folgt die 66 Punkte oder dreht zu (das heißt, er sperrt den Talon). Karten: Zuerst erhält die Vorhand und danach der Geber Ist der Talon aufgebraucht oder wurde er zugedreht, gilt drei Karten. Die siebente Karte wird aufgeschlagen, ab diesem Zeitpunkt Farb- und Stchzwang; das heißt woraufin die Vorhand und zuletzt der Geber zwei ein Spieler muss, wenn er an der Reihe ist: Karten erhält. Die verbleibenden Karten bilden den Talon und werden • mit einer höheren Karte der angespielten Farbe als verdeckter Stapel quer auf die aufgeschlagene Karte stechen. -
Pinochle & Bezique
Pinochle & Bezique by MeggieSoft Games User Guide Copyright © MeggieSoft Games 1996-2004 Pinochle & Bezique Copyright ® 1996-2005 MeggieSoft Games All rights reserved. No parts of this work may be reproduced in any form or by any means - graphic, electronic, or mechanical, including photocopying, recording, taping, or information storage and retrieval systems - without the written permission of the publisher. Products that are referred to in this document may be either trademarks and/or registered trademarks of the respective owners. The publisher and the author make no claim to these trademarks. While every precaution has been taken in the preparation of this document, the publisher and the author assume no responsibility for errors or omissions, or for damages resulting from the use of information contained in this document or from the use of programs and source code that may accompany it. In no event shall the publisher and the author be liable for any loss of profit or any other commercial damage caused or alleged to have been caused directly or indirectly by this document. Printed: February 2006 Special thanks to: Publisher All the users who contributed to the development of Pinochle & MeggieSoft Games Bezique by making suggestions, requesting features, and pointing out errors. Contents I Table of Contents Part I Introduction 6 1 MeggieSoft.. .Games............ .Software............... .License............. ...................................................................................... 6 2 Other MeggieSoft............ ..Games.......... -
The Penguin Book of Card Games
PENGUIN BOOKS The Penguin Book of Card Games A former language-teacher and technical journalist, David Parlett began freelancing in 1975 as a games inventor and author of books on games, a field in which he has built up an impressive international reputation. He is an accredited consultant on gaming terminology to the Oxford English Dictionary and regularly advises on the staging of card games in films and television productions. His many books include The Oxford History of Board Games, The Oxford History of Card Games, The Penguin Book of Word Games, The Penguin Book of Card Games and the The Penguin Book of Patience. His board game Hare and Tortoise has been in print since 1974, was the first ever winner of the prestigious German Game of the Year Award in 1979, and has recently appeared in a new edition. His website at http://www.davpar.com is a rich source of information about games and other interests. David Parlett is a native of south London, where he still resides with his wife Barbara. The Penguin Book of Card Games David Parlett PENGUIN BOOKS PENGUIN BOOKS Published by the Penguin Group Penguin Books Ltd, 80 Strand, London WC2R 0RL, England Penguin Group (USA) Inc., 375 Hudson Street, New York, New York 10014, USA Penguin Group (Canada), 90 Eglinton Avenue East, Suite 700, Toronto, Ontario, Canada M4P 2Y3 (a division of Pearson Penguin Canada Inc.) Penguin Ireland, 25 St Stephen’s Green, Dublin 2, Ireland (a division of Penguin Books Ltd) Penguin Group (Australia) Ltd, 250 Camberwell Road, Camberwell, Victoria 3124, Australia -
Troggen Abaroque Game of Tarot from Solothurn
1 TROGGEN A BAROQUE GAME OF TAROT FROM SOLOTHURN Troggen is a tarot game played with an Italian suited tarot deck of 78 cards, commonly known as «Tarot de Marseille». If no such deck is available, any Tarot deck of 78 cards may be used. The card game tarot and its characteristic cards originated around 1430 in northern Italy. The oldest surviving cards were made in Milan. They were hand-painted in 1441 on the occasion of Francesco Sforza's marriage to Bianca Maria Visconti. In the early 16th century, French and Swiss mercenaries got to know the game in northern Italy and brought it back to their home countries. The Solothurn region was a centre of playing card production in Switzerland in the 18th century. The oldest surviving tarot cards in Switzerland were designed in the city of Solothurn in 1718. We know from historical sources that Troggen, as Tarock was called in Solothurn at that time, was very popular. In the course of the 19th century, other card games with French suits such as Whist, Bridge and finally the originally Dutch Jass replaced Troggen in Solothurn. In Switzerland, tarot has survived as a card game in Visperterminen and in the Surselva. Since the rules of Troggen originally applied in Solothurn are not documented, the Historical Museum Blumenstein in Solothurn redefined the rules of the game in 2015. In doing so, we relied on the very original rules of Troggu still played in Visperterminen and supplemented them with some elements of the modern French tarot. Our Troggen rules are designed to make it as easy as possible for new players to get into the game, while maximising the fun. -
Intelligent System for Playing Tarok
Journal of Computing and Information Technology - CIT 11, 2003, 3, 209-215 209 Intelligent System for Playing Tarok Mitja Lustrekˇ and Matjazˇ Gams “Jozefˇ Stefan” Institute, Ljubljana, Slovenia We present an advanced intelligent system for playing Tarok 7 is a very popular card game in several three-player tarok card game. The system is based countries of central Europe. There are some on alpha-beta search with several enhancements such as fuzzy transposition table, which clusters strategically tarok-playing programs 2, 9 , but they do not similar positions into generalised game states. Unknown seem to be particularly good and little is known distribution of other players’ cards is addressed by Monte of how they work. This is why we have cho- Carlo sampling. Experimental results show an additional sen tarok for the subject of our research. The reduction in size of expanded 9-ply game-tree by a factor of 184. Human players judge the resulting program to resulting program, Silicon Tarokist, is available play tarok reasonably well. online at httptarokbocosoftcom. Keywords: game playing, imperfect information, tarok, The paper is organised as follows. In section 2 alpha-beta search, transposition table, Monte Carlo rules of tarok and basic approaches to a tarok- sampling. playing program are presented. Section 3 gives the overview of Silicon Tarokist. Section 4 describes its game-tree search algorithm, i.e. an advanced version of alpha-beta search. In 1. Introduction section 5 Monte Carlo sampling is described, which is used to deal with imperfect informa- tion. Section 6 discusses the performance of Computer game playing is a well-developed the search algorithm and presents the results of area of artificial intelligence. -
Revised 03/18 Canasta Table Rules for Spring Run Clubhouse The
Revised 03/18 Canasta Table Rules for Spring Run Clubhouse The following guidelines have been compiled to unify and establish the House Rules for American Canasta at the Spring Run Clubhouse. Should there be questions on Rules or Guidelines, the Facilitator will make a judgement. Canasta is played with 2 decks of cards = 108. Each deck includes 2 Jokers = 4. The winner of the game is the first team to score a total of 8500 points. Canasta * A canasta consists of seven (7) cards. * A Natural or Pure canasta is 7 of the same card with NO wild cards and is indicated by closing it with a red card on top. * A Dirty or Mixed canasta must have 5 of the number as a minimum with 2 Wild Cards (2 and Jokers) and is indicated by closing it with a black card on top. * A Mixed or Dirty Canasta can NEVER have more than 2 Wild cards. Point Value of Each Card * 5 point card - 4, 5, 6, & 7 * 10 point card - 8, 9, 10, J, Q, & K * 20 point card - Aces and 2 * 50 point card - Jokers The Cut and Deal * Begins with the person on the right of the dealer cutting the deck. * The bottom portion is dealt one at a time until each player has 13 cards. * The player who cuts takes 8 cards from the bottom of the top cut and places them in the tray with a 9th card at right angle. This is one of the 2 Talons. The Play * Begins with each person picking and discarding in turn until they are able to meld the required amount. -
Solitaire: Man Versus Machine
Solitaire: Man Versus Machine Xiang Yan∗ Persi Diaconis∗ Paat Rusmevichientong† Benjamin Van Roy∗ ∗Stanford University {xyan,persi.diaconis,bvr}@stanford.edu †Cornell University [email protected] Abstract In this paper, we use the rollout method for policy improvement to an- alyze a version of Klondike solitaire. This version, sometimes called thoughtful solitaire, has all cards revealed to the player, but then follows the usual Klondike rules. A strategy that we establish, using iterated roll- outs, wins about twice as many games on average as an expert human player does. 1 Introduction Though proposed more than fifty years ago [1, 7], the effectiveness of the policy improve- ment algorithm remains a mystery. For discounted or average reward Markov decision problems with n states and two possible actions per state, the tightest known worst-case upper bound in terms of n on the number of iterations taken to find an optimal policy is O(2n/n) [9]. This is also the tightest known upper bound for deterministic Markov de- cision problems. It is surprising, however, that there are no known examples of Markov decision problems with two possible actions per state for which more than n + 2 iterations are required. A more intriguing fact is that even for problems with a large number of states – say, in the millions – an optimal policy is often delivered after only half a dozen or so iterations. In problems where n is enormous – say, a googol – this may appear to be a moot point because each iteration requires Ω(n) compute time. In particular, a policy is represented by a table with one action per state and each iteration improves the policy by updating each entry of this table. -
Pointe Parks Face Tax Peril
IN BRIEF ... New laws, low water, high hopes mark 2000 By Brad Lindberg natIOnally by wmnmg ~eventh news of 2000 "WIthout thf''''' 1"",,," ".,d N~w~ Staff Writer place In a natIOnal magazIne's Rlchnel, a rebldent of the Park, • In his weekly column, "Let's talk A" the level of Lake St Clair ranking of up:.cale lebldentJal January "the htlgatlOn proce~~ could stockb," Joseph Mengden says the continued to drop, boaters and commumtles severely stram the already Federal Reserve's latest action on reSIdents coped As Grosse • Andrew Richner, the Grosse bogged-down legal system, mterest rates IS too httle too late POinte reSidents facedoffm coun- Those and other I~bue" dunng POInte's Republican representa- depnvmg deserVIng partIeb of Page lOA ty and state electIOns, voters 2000 extended beyond the mdl- tlve In the state Legislature, theIr legItimate nght to rehef" • For Grosse POinte pubhc schools, made their deCISIOns VIdual Grosse Pomte& to encom- ~pon~ored one of a set of laws the year 2000 marked three success- pa!>s the entire wmmumty hmltmg the ablhty of people to The POlnteb earned recognItIOn ful mIllage campaIgns and an Impres- The follOWing ;,ummanzes the file nUisance laWSUIts See 2000, page IA sIve number of hIgh school JUnIOrb who pa"sed MEAP tests and receIved money for college Page 11A • The Grosse Pomte PublIc School Pointe parks System has JOined WIth hundreds of other MIchIgan school mstncts m a law SUIt agamst the state Called Durant III, the sUIt concerns relm- bur"ement for state-mandated pro- face tax peril grams such -
The Kpatience Handbook
The KPatience Handbook Paul Olav Tvete Maren Pakura Stephan Kulow Reviewer: Mike McBride Developer: Paul Olav Tvete Developer: Stephan Kulow The KPatience Handbook 2 Contents 1 Introduction 5 2 How to Play 6 3 Game Rules, Strategies and Tips7 3.1 General Rules . .7 3.2 Rules for Individual Games . .8 3.2.1 Klondike . .8 3.2.2 Grandfather . .9 3.2.3 Aces Up . .9 3.2.4 Freecell . 10 3.2.5 Mod3 . 10 3.2.6 Gypsy . 11 3.2.7 Forty & Eight . 11 3.2.8 Simple Simon . 11 3.2.9 Yukon . 11 3.2.10 Grandfather’s Clock . 12 3.2.11 Golf . 12 3.2.12 Spider . 12 3.2.13 Baker’s Dozen . 12 3.2.14 Castle . 13 4 Interface Overview 14 4.1 The Game Menu . 14 4.2 The Move Menu . 15 4.3 The Settings and Help Menu . 15 5 Frequently asked questions 17 6 Credits and License 18 7 Index 19 Abstract This documentation describes the game of KPatience version 21.04 The KPatience Handbook Chapter 1 Introduction GAMETYPE: Card NUMBER OF POSSIBLE PLAYERS: One To play patience you need, as the name suggests, patience. For simple games, where the way the game goes depends only upon how the cards fall, your patience might be the only thing you need. There are also patience games where you must plan your strategy and think ahead in order to win. A theme common to all the games is the player must put the cards in a special order — moving, turning and reordering them. -
Ulf Martin, John Mcleod Playing the Game: Dreierles
ULF MARTIN, JOHN McLEOD Playing the Game: Dreierles he 2018 IPCS Convention in Leinfelden-Echterdingen and the following days were particularly fruitful for card game research. Not only did we Tenjoy the experience of playing the Württemberg games Gaigel and Binokel with local players during the Convention itself, but we also took the opportunity to learn several other fascinating card games during our subsequent travels in Southwest Germany. In a future article we will write about the various types of Schafkopf we discovered in the Palatinate. Meanwhile this article is devoted to a little-known Tarot game played in Central Baden. The former state of Baden, now part of the Land Baden-Württemberg, is so far as we know the only region in Germany where the tradition of playing games with the Tarot cards has survived. In this region the special 54-card French-suited Tarot pack known as Cego is used. There are two designs – the one most often used is an animal Tarot, but another version with domestic scenes on the trumps, somewhat like the modern French Tarot design, may still occasionally be found. Cego is also the name of the Tarot game most often played with these cards, and it is sometimes described as the “national card game of Baden”. But the same cards are also used for at least two other games. One is Strassenwart, also known as Vier-Anderle, which is not a Tarot game proper. The other is Dreierles (“Dreierle”, “Dreier”), a true Tarot game with some resemblance to Austrian Tapp-Tarock. From a pack made by The existence of Dreierles was already known Jacob, Mannheim, c.1890 to us from an article by Friedrich Schlager1 and it is mentioned in history of Tarot games by Dummett and McLeod2, but until recently we were unsure whether the game had survived, and we had no detailed description of it. -
1-Person Card Games
1-Person Card Games SUPPLIES 1 Deck of Cards for more games, 2 Decks of cards for others Wish Solitaire THE OBJECTIVE To win the game, you must clear away all piles in pairs. SET UP Remove all 2s - 6s to form a deck of 32 cards Shuffle cards and deal 4 cards face down into a pile on the table. Deal the whole deck into piles of 4 cards, lining the piles up so that there are 8 total piles in a row from left to right. PLAY Turn over the top cards of each pile so that they are face up. Take any cards that are pairs of the same kind, regardless of suit - two 10’s, two Kings,etc. and clear them away. Once you have removed a card from the top of the pile, turn over the next card on thepile so it is face up. Accordion THE OBJECTIVE The goal is to get all the cards in one pile SET UP The player deals out the cards one by one face up, in a row from left to right, as many at a time as space allows. (Dealing may be interrupted at any time if the player wishes to make a move. After making a move, the deal is then resumed). PLAY Any card may be placed on top of the next card at its left, or the third card at its left, if the cards are of the same suit or of the same rank. EXAMPLE Four cards, from left to right, are: 6 hearts, J hearts, 9 clubs, 9 hearts. -
Bruckmühler Bürger Bote
Bruckmühler Bürger Bote Unabhängig · überparteiliches Marktgemeindeblatt · Jahrgang 26 · Ausgabe Mai 2018 Foto: Sarah Balz Mai 2018 Inhaltsverzeichnis ALLGEMEINE INFORMATIONEN Vortrag in der »Salusteria« �������������������������������������������������������45 Tatsachen in der Landwirtschaft ����������������������������������46 – 47 Vorwort �����������������������������������������������������������������������������������������������2 Holzhamer Feuerwehr�������������������������������������������������������47 – 48 Notrufe������������������������������������������������������������������������������������������������3 Schulkinder als Künstler ��������������������������������������������������48 – 49 Redaktionsschluss BBB Juni �������������������������������������������������������3 Senioren-Frühstücksrunde ���������������������������������������������49 – 50 Impressum �����������������������������������������������������������������������������������������3 Gymnasium Bruckmühl Lesung ������������������������������������50 – 51 Fundsachen ���������������������������������������������������������������������������������������3 Senioren-Schafkopf ��������������������������������������������������������������������51 Einwohnerzahl ���������������������������������������������������������������������������������3 Waldkindergarten ���������������������������������������������������������������51 – 52 Abholung Ausweise, Fundsachen���������������������������������������������3 Gemeinsam macht Bewegung mehr Spaß ������������������������52 Telefonverzeichnis