Solitaire: Man Versus Machine
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Das Leben Ist Wie Fahrrad Fahren, Um Die Balance Zu Halten Musst Du In
Schnapsen Die Regeln Das Leben ist DAS ZIEL In den weiteren Spielen wechseln sich die Spieler in den Rollen des Gebers und der Vorhand jeweils ab. Ziel des Spieles ist es, durch Stche und Ansagen wie Fahrrad fahren, möglichst rasch 66 Augen oder mehr zu sammeln. Anmerkung: Die in den Stchen enthaltenen Karten DAS SPIEL zählen nach ihren Augen, für ein gewonnenes oder Die Vorhand spielt zum ersten Stch aus. Zu Beginn verlorenes Spiel gibt es Punkte. um die Balance zu des Spieles herrscht weder Farb- noch Stchzwang: DIE KARTEN Der Geber kann entweder mit einer höheren Karte derselben Farbe oder einem Trumpf stechen – in DOPPELDEUTSCHE FARBEN diesem Fall gewinnt er den Stch. Er kann aber auch eine halten musst du in beliebige Karte abwerfen und den Stch der Vorhand überlassen. Der Spieler, der den Stch gewonnen hat, nimmt die Bewegung bleiben. oberste Karte des Talons, sein Gegner die folgende. Dann spielt der Gewinner des Stchs zum nächsten Stch aus. Albert Einstein Auf diese Weise setzt sich das Spiel fort, bis der Talon DAS GEBEN aufgebraucht ist – es sei denn, ein Spieler meldet zuvor Der Geber mischt, lässt abheben und teilt wie folgt die 66 Punkte oder dreht zu (das heißt, er sperrt den Talon). Karten: Zuerst erhält die Vorhand und danach der Geber Ist der Talon aufgebraucht oder wurde er zugedreht, gilt drei Karten. Die siebente Karte wird aufgeschlagen, ab diesem Zeitpunkt Farb- und Stchzwang; das heißt woraufin die Vorhand und zuletzt der Geber zwei ein Spieler muss, wenn er an der Reihe ist: Karten erhält. Die verbleibenden Karten bilden den Talon und werden • mit einer höheren Karte der angespielten Farbe als verdeckter Stapel quer auf die aufgeschlagene Karte stechen. -
Pinochle & Bezique
Pinochle & Bezique by MeggieSoft Games User Guide Copyright © MeggieSoft Games 1996-2004 Pinochle & Bezique Copyright ® 1996-2005 MeggieSoft Games All rights reserved. No parts of this work may be reproduced in any form or by any means - graphic, electronic, or mechanical, including photocopying, recording, taping, or information storage and retrieval systems - without the written permission of the publisher. Products that are referred to in this document may be either trademarks and/or registered trademarks of the respective owners. The publisher and the author make no claim to these trademarks. While every precaution has been taken in the preparation of this document, the publisher and the author assume no responsibility for errors or omissions, or for damages resulting from the use of information contained in this document or from the use of programs and source code that may accompany it. In no event shall the publisher and the author be liable for any loss of profit or any other commercial damage caused or alleged to have been caused directly or indirectly by this document. Printed: February 2006 Special thanks to: Publisher All the users who contributed to the development of Pinochle & MeggieSoft Games Bezique by making suggestions, requesting features, and pointing out errors. Contents I Table of Contents Part I Introduction 6 1 MeggieSoft.. .Games............ .Software............... .License............. ...................................................................................... 6 2 Other MeggieSoft............ ..Games.......... -
About Cards & Puzzle
Cards & Puzzle Fun Dozens of interesting card & $10 compelling puzzle games to play in solitude or against humans. Absolute Farkle Classic Mahjong Fashion Cents Deluxe A fun and easy to play dice game. Solitaire You are given a wide assortment But be careful, it is easy to get The objective of mahjong solitaire of hats, tops, bottoms, and shoes addicted. It also goes by other is simple – just removing the in a variety of styles and colors, names such as Ten Thousand and matching tiles. But there is a which you must combine into 6 Dice. simple rule that adds quite a bit outfits that are color-coordinated. of complexity to the game… White, black, and denim items are BombDunk Mahjong solitaire only lets you wild and go with any other color. Mixes the strategy of remove a tile if there isn't a tile Minesweeper with the cross- directly above it, or the tile can't GrassGames’ Cribbage checking logic of Sudoku, and slide to the left or right. Although A beautiful 3D computer game presents it in a fun arcade format. the rules are simple- the game version of the classic 400 year old The object of the game is to can require quite a bit of strategy card game for 2 players. With locate hidden Bombs without and forethought! Intelligent Computer opponents making too many mistakes! You or Full Network Play can work out where the bombs Classic Solitaire are with a combination of logical A fun and easy-to-use collection clues and a little guesswork. -
ROCKY MOUNTAIN National Park CO LO 1^^.00
ROCKY MOUNTAIN National Park CO LO 1^^.00 UNITED STATES RAILROAD ADMINISTRATION NATIONAL PARK. SERIES Copyright by WiswaU The Village of Estes Park nestles in a quiet little valley, surrounded by mountains Page two An Appreciation of Rocky Mountain National Park By ENOS A. MILLS, Author of "Wild Life on the Rockies," "The Rocky Mountain Wonderland," etc. Written Especially fer the United States Railroad Administration j]HE Rocky Mountain National Park is a marvelous grouping of gentle ness and grandeur; an eloquent, wordless hymn, sung in silent, poetic pictures; a wilderness mountain world of groves and grass plots, crags and canyons, rounded lakes with shadow-matted shores that rest in peace within the purple forest. There are wild flowers of every color, and many a silken meadow edged with ferns. Brokenness and beauty, terrace upon terrace, a magnificent hanging wild garden. Over these terraces waters rush and pour. From ice-sculptured, snow-piled peaks, young and eager streams leap in white cascades between crowding cliffs and pines. Through this wildness winds the trail, with its secrets of the centuries, where adventures come and go and where the magic camp fire blossoms in the night. In these primeval scenes the grizzly bear gives to the wilderness its master spell; the mountain ram poses on the cliff; the laughing, varied voice of the coyote echoes when the afterglow falls; the home-loving beaver builds his willow-fringed hut; the birds sing; the cheerful chipmunk frolics and never grows up; and here the world stays young. The Rocky Mountain National Park holds adventure for every visitor. -
Birding Northern California by Jean Richmond
BIRDING NORTHERN CALIFORNIA Site Guides to 72 of the Best Birding Spots by Jean Richmond Written for Mt. Diablo Audubon Society 1985 Dedicated to my husband, Rich Cover drawing by Harry Adamson Sketches by Marv Reif Graphics by dk graphics © 1985, 2008 Mt. Diablo Audubon Society All rights reserved. This book may not be reproduced in whole or in part by any means without prior permission of MDAS. P.O. Box 53 Walnut Creek, California 94596 TABLE OF CONTENTS Introduction . How To Use This Guide .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Birding Etiquette .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Terminology. Park Information .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 5 One Last Word. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 5 Map Symbols Used. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 6 Acknowledgements .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 6 Map With Numerical Index To Guides .. .. .. .. .. .. .. .. .. 8 The Guides. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 10 Where The Birds Are. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 158 Recommended References .. .. .. .. .. .. .. .. .. .. .. .. .. .. 165 Index Of Birding Locations. .. .. .. .. .. .. .. .. .. .. .. .. .. 166 5 6 Birding Northern California This book is a guide to many birding areas in northern California, primarily within 100 miles of the San Francisco Bay Area and easily birded on a one-day outing. Also included are several favorite spots which local birders -
What Is Casual Gaming?
CHAPTER ONE What Is Casual Gaming? Over the past several years, the term “ casual game ” has been bandied about quite a bit. It gets used to describe so many different types of games that the definition has become rather blurred. But if we look at all of the ways that “ casual ” gets used, we can begin to tease out common elements that inform the design of these games: ● Rules and goals must be clear. ● Players need to be able to quickly reach proficiency. ● Casual game play adapts to a player’s life and schedule. ● Game concepts borrow familiar content and themes from life. While all game design should take these issues into account, these elements are of particular importance if you want to reach a broad audience beyond traditional gamers. This book will look at elements that a wide array of casual games share and draw out common lessons for approaching game design. Hopefully it will be of use not just to casual game designers, but to all game designers and even general experience designers as well. Everywhere you look these days, you see impact of casual games. More than 200 million people play casual games on the Internet, according to the Casual Games Association. This audience generated revenues in excess of $2.25 billion in 2007. 1 This may seem meager compared to the $41 billion posted by the entire game indus- try worldwide,2 but casual games currently rank as one of the fastest growing sec- tors of the game industry. As growth in the rest of the industry stagnated, the casual downloadable market barreled ahead. -
Klondike Solitaire Solvability
Klondike Solitaire Solvability Mikko Voima BACHELOR’S THESIS April 2021 Degree Programme in Business Information Systems Option of Game Development ABSTRACT Tampereen ammattikorkeakoulu Tampere University of Applied Sciences Degree Programme in Business Information Systems Option of Game Development VOIMA, MIKKO: Klondike Solitaire Solvability Bachelor's thesis 32 pages, of which appendices 1 page June 2021 Klondike solitaire remains one of the most popular single-player card games, but the exact odds of winning were discovered as late as 2019. The objective of this thesis was to study Klondike solitaire solvability from the game design point of view. The purpose of this thesis was to develop a solitaire prototype and use it as a testbed to study the solvability of Klondike. The theoretical section explores the card game literature and the academic studies on the solvability of Klondike solitaire. Furthermore, Klondike solitaire rule variations and the game mechanics are analysed. In the practical section a Klondike game prototype was developed using Unity game engine. A new fast recursive method was developed which can detect 2.24% of random card configurations as unsolvable without simulating any moves. The study indicates that determining the solvability of Klondike is a computationally complex NP-complete problem. Earlier studies proved empirically that approximately 82% of the card configurations are solvable. The method developed in this thesis could detect over 12% of the unsolvable card configurations without making any moves. The method can be used to narrow the search space of brute-force searches and applied to other problems. Analytical research on Klondike solvability is called for because the optimal strategy is still not known. -
Download the Manual in PDF Format
/ 5Pectrum HdaByte1M division of Sphere, Inc. 2061 Challenger Drive, Alameda, CA 94501 (415) 522-3584 solitaire royale concept and design by Brad Fregger. Macintosh version programmed by Brodie Lockard. Produced by Software Resources International. Program graphics for Macintosh version by Dennis Fregger. Manual for Macintosh version by Bryant Pong, Brad Fregger, Mark Johnson, Larry Throgmorton and Karen Sherman. Editing and Layout by Mark Johnson and Larry Throgmorton. Package design by Brad Fregger and Karen Sherman. Package artwork by Marty Petersen. If you have questions regarding the use of solitaire royale, or any of our other products, please call Spectrum HoloByte Customer Support between the hours of 9:00 AM and 5:00PM Pacific time, Monday through Friday, at the following number: (415) 522-1164 / or write to: rbJ Spectrum HoloByte 2061 Challenger Drive Alameda, CA 94501 Attn: Customer Support solitaire royale is a trademark of Software Resources International. Copyright © 1987 by Software Resources International. All rights reserved. Published by the Spectrum HoloByte division of Sphere, Inc. Spectrum HoloByte is a trademark of Sphere, Inc. Macintosh is a registered trademark of Apple Computer, Inc. PageMaker is a trademark of Aldus Corporation. Player's Guide FullPaint is a trademark of Ann Arbor Softworks, Inc. Helvetica and Times are registered trademarks of Allied Corporation. ITC Zapf Dingbats is a registered trademark of International Typeface Corporation. Contents Introduction .................................................................................. -
9/11 Report”), July 2, 2004, Pp
Final FM.1pp 7/17/04 5:25 PM Page i THE 9/11 COMMISSION REPORT Final FM.1pp 7/17/04 5:25 PM Page v CONTENTS List of Illustrations and Tables ix Member List xi Staff List xiii–xiv Preface xv 1. “WE HAVE SOME PLANES” 1 1.1 Inside the Four Flights 1 1.2 Improvising a Homeland Defense 14 1.3 National Crisis Management 35 2. THE FOUNDATION OF THE NEW TERRORISM 47 2.1 A Declaration of War 47 2.2 Bin Ladin’s Appeal in the Islamic World 48 2.3 The Rise of Bin Ladin and al Qaeda (1988–1992) 55 2.4 Building an Organization, Declaring War on the United States (1992–1996) 59 2.5 Al Qaeda’s Renewal in Afghanistan (1996–1998) 63 3. COUNTERTERRORISM EVOLVES 71 3.1 From the Old Terrorism to the New: The First World Trade Center Bombing 71 3.2 Adaptation—and Nonadaptation— ...in the Law Enforcement Community 73 3.3 . and in the Federal Aviation Administration 82 3.4 . and in the Intelligence Community 86 v Final FM.1pp 7/17/04 5:25 PM Page vi 3.5 . and in the State Department and the Defense Department 93 3.6 . and in the White House 98 3.7 . and in the Congress 102 4. RESPONSES TO AL QAEDA’S INITIAL ASSAULTS 108 4.1 Before the Bombings in Kenya and Tanzania 108 4.2 Crisis:August 1998 115 4.3 Diplomacy 121 4.4 Covert Action 126 4.5 Searching for Fresh Options 134 5. -
Download Booklet
preMieRe Recording jonathan dove SiReNSONG CHAN 10472 siren ensemble henk guittart 81 CHAN 10472 Booklet.indd 80-81 7/4/08 09:12:19 CHAN 10472 Booklet.indd 2-3 7/4/08 09:11:49 Jonathan Dove (b. 199) Dylan Collard premiere recording SiReNSong An Opera in One Act Libretto by Nick Dear Based on the book by Gordon Honeycombe Commissioned by Almeida Opera with assistance from the London Arts Board First performed on 14 July 1994 at the Almeida Theatre Recorded live at the Grachtenfestival on 14 and 1 August 007 Davey Palmer .......................................... Brad Cooper tenor Jonathan Reed ....................................... Mattijs van de Woerd baritone Diana Reed ............................................. Amaryllis Dieltiens soprano Regulator ................................................. Mark Omvlee tenor Captain .................................................... Marijn Zwitserlood bass-baritone with Wireless Operator .................................... John Edward Serrano speaker Siren Ensemble Henk Guittart Jonathan Dove CHAN 10472 Booklet.indd 4-5 7/4/08 09:11:49 Siren Ensemble piccolo/flute Time Page Romana Goumare Scene 1 oboe 1 Davey: ‘Dear Diana, dear Diana, my name is Davey Palmer’ – 4:32 48 Christopher Bouwman Davey 2 Diana: ‘Davey… Davey…’ – :1 48 clarinet/bass clarinet Diana, Davey Michael Hesselink 3 Diana: ‘You mention you’re a sailor’ – 1:1 49 horn Diana, Davey Okke Westdorp Scene 2 violin 4 Diana: ‘i like chocolate, i like shopping’ – :52 49 Sanne Hunfeld Diana, Davey cello Scene 3 Pepijn Meeuws 5 -
The Penguin Book of Card Games
PENGUIN BOOKS The Penguin Book of Card Games A former language-teacher and technical journalist, David Parlett began freelancing in 1975 as a games inventor and author of books on games, a field in which he has built up an impressive international reputation. He is an accredited consultant on gaming terminology to the Oxford English Dictionary and regularly advises on the staging of card games in films and television productions. His many books include The Oxford History of Board Games, The Oxford History of Card Games, The Penguin Book of Word Games, The Penguin Book of Card Games and the The Penguin Book of Patience. His board game Hare and Tortoise has been in print since 1974, was the first ever winner of the prestigious German Game of the Year Award in 1979, and has recently appeared in a new edition. His website at http://www.davpar.com is a rich source of information about games and other interests. David Parlett is a native of south London, where he still resides with his wife Barbara. The Penguin Book of Card Games David Parlett PENGUIN BOOKS PENGUIN BOOKS Published by the Penguin Group Penguin Books Ltd, 80 Strand, London WC2R 0RL, England Penguin Group (USA) Inc., 375 Hudson Street, New York, New York 10014, USA Penguin Group (Canada), 90 Eglinton Avenue East, Suite 700, Toronto, Ontario, Canada M4P 2Y3 (a division of Pearson Penguin Canada Inc.) Penguin Ireland, 25 St Stephen’s Green, Dublin 2, Ireland (a division of Penguin Books Ltd) Penguin Group (Australia) Ltd, 250 Camberwell Road, Camberwell, Victoria 3124, Australia -
Spy Culture and the Making of the Modern Intelligence Agency: from Richard Hannay to James Bond to Drone Warfare By
Spy Culture and the Making of the Modern Intelligence Agency: From Richard Hannay to James Bond to Drone Warfare by Matthew A. Bellamy A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy (English Language and Literature) in the University of Michigan 2018 Dissertation Committee: Associate Professor Susan Najita, Chair Professor Daniel Hack Professor Mika Lavaque-Manty Associate Professor Andrea Zemgulys Matthew A. Bellamy [email protected] ORCID iD: 0000-0001-6914-8116 © Matthew A. Bellamy 2018 DEDICATION This dissertation is dedicated to all my students, from those in Jacksonville, Florida to those in Port-au-Prince, Haiti and Ann Arbor, Michigan. It is also dedicated to the friends and mentors who have been with me over the seven years of my graduate career. Especially to Charity and Charisse. ii TABLE OF CONTENTS Dedication ii List of Figures v Abstract vi Chapter 1 Introduction: Espionage as the Loss of Agency 1 Methodology; or, Why Study Spy Fiction? 3 A Brief Overview of the Entwined Histories of Espionage as a Practice and Espionage as a Cultural Product 20 Chapter Outline: Chapters 2 and 3 31 Chapter Outline: Chapters 4, 5 and 6 40 Chapter 2 The Spy Agency as a Discursive Formation, Part 1: Conspiracy, Bureaucracy and the Espionage Mindset 52 The SPECTRE of the Many-Headed HYDRA: Conspiracy and the Public’s Experience of Spy Agencies 64 Writing in the Machine: Bureaucracy and Espionage 86 Chapter 3: The Spy Agency as a Discursive Formation, Part 2: Cruelty and Technophilia