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Download the Manual in PDF Format / 5Pectrum HdaByte1M division of Sphere, Inc. 2061 Challenger Drive, Alameda, CA 94501 (415) 522-3584 solitaire royale concept and design by Brad Fregger. Macintosh version programmed by Brodie Lockard. Produced by Software Resources International. Program graphics for Macintosh version by Dennis Fregger. Manual for Macintosh version by Bryant Pong, Brad Fregger, Mark Johnson, Larry Throgmorton and Karen Sherman. Editing and Layout by Mark Johnson and Larry Throgmorton. Package design by Brad Fregger and Karen Sherman. Package artwork by Marty Petersen. If you have questions regarding the use of solitaire royale, or any of our other products, please call Spectrum HoloByte Customer Support between the hours of 9:00 AM and 5:00PM Pacific time, Monday through Friday, at the following number: (415) 522-1164 / or write to: rbJ Spectrum HoloByte 2061 Challenger Drive Alameda, CA 94501 Attn: Customer Support solitaire royale is a trademark of Software Resources International. Copyright © 1987 by Software Resources International. All rights reserved. Published by the Spectrum HoloByte division of Sphere, Inc. Spectrum HoloByte is a trademark of Sphere, Inc. Macintosh is a registered trademark of Apple Computer, Inc. PageMaker is a trademark of Aldus Corporation. Player's Guide FullPaint is a trademark of Ann Arbor Softworks, Inc. Helvetica and Times are registered trademarks of Allied Corporation. ITC Zapf Dingbats is a registered trademark of International Typeface Corporation. Contents Introduction ................................................................................... 4 History .......................................................................................... 4 Loading Instructions . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 5 General Rules for Game Play ....................................................... 5 Common Terms ......... ~ ................................................................. 6 The Games of Solitaire Royale ..................................................... 9 Scoring ........................................................................................ 26 Tour (Aunt Anne's Game) ........................................................... 26 Tournament Play ........................................................................ 27 Children's Games ........................................................................ 29 The Menu Bar ............................................................................. 36 Additional Reading ...................................................................... 48 Introduction By the beginning of the 1900's, there was no shortage of books written for the game of solitaire. The inspiration for these books can be traced back to the old ~ties "Patience" by Cheney and "Amusements for Invalids" by Henshaw. A Welcome to the world of Solitaire Royale. Each of the eleven card games hst of modem titles at the end of this guide will provide additional reading on included is uniquely challenging, and successful play will depend on a skillful the rules and strategy surrounding solitaire games. mastery of card strategy and, of course, a bit of luck! Names like Pyramid, Golf, Klondike, Canfield, Corners, Calculation, Three Shuffles and a Draw, and Reno will soon take on new meaning as you become Loading Instructions immersed in one of the most entertaining and addicting collections of computer games ever created! + Turn your compu!er on. Insert the Solitaire Royale disk in the disk drive and Playing the Tour of all the different games will allow you to compete with the game will load automatically. During loading, a message will appear on the yourself or others. As you improve your play in the Tour, you'll see your screen (e.g., "Marking the cards"). Then, the title screen will appear. scores increase. A leader board will keep track of the highest scores. If your computer is already on and running, insert the Solitaire Royale disk, In Tournament Play, you can directly challenge an opponent (more than one, if and select it. Then select Solitaire to load the game. you like) to achieve the highest score. Any of the eight games comprising the Tour may be chosen for the competition, or if you prefer, use the whole collec­ + Before you choose to start a new game, use the mouse to preview the other tion for a complete challenge. Any number of players can enter the competition, ~enus :rod selecti?ns on the menu bar. You won't need to know everything with the top five scores at any time being recorded. Solitaire Royale will lay 1mmedmtely, but if you're curious, all of the menu bar selections are discussed out the deal of each game exactly the same for all players. in the menu bar section of this manual. In addition to the eight games that make up the Tour, there are three other At this point, please read the following sections on terminology and game play formats designed for young children. Most of us have probably played these before. ~ou 11?' your hand at the games of Solitaire Royale. For those of you games at an early age. The Children's Games are fun ways to learn basic unfam1har w1th the rules of specific solitaire games, or if your memory is a bit solitaire techniques, and are excellent learning tools for the/development of rusty, please read aboutthe specific games starting on page 9 of the manual visual recognition and memory skills. Let the kids play ;hem over and over. and/or preview the help and how to play menus on the screen. ' Who knows. They may challenge you to a game of Kloildike before long! History General Rules for Game Play Although there is no precise historical record of where or when solitaire was + The arrow cursor will be used to select from the menu bar. actually created, historians agree that the game was introduced to northern Europe sometime in the fourteenth century. Even so, it was not until the 1800's + The "hand cursor" must be on top of a card before the card can be selected. that someone recorded rules for a solitaire game. In the beginning, it was a game played primarily by invalids, but the general populace soon became +Use your mouse to point the hand cursor at any card (or column) enamored of these "games of patience" consisting of beautifully illustrated you wish to select cards adorned with images of royalty. The names of these games were listed La Les almost always in French: Bell Lucie, Quatre Coins, L'Horloge, La + Clic~ th~ m~use button to select the desired card (or column). The Nivemaise, La Loi Salique, Le Carre Napoleon, etc. Many retain their French card will h1ghhght when it is selected. (Clicking the button again will title today. deselect the card.) J +Use your mouse to move the cursor to the location where you want the selected card to be played, and click the mouse button again. + The stock is the remainder from a standard deck of 52 playing cards not yet displayed on the screen. The player turns (exposes) cards from the stock, either + With the "drag cards" setting on, you place the hand cursor on a card 1 or 3 cards at a time, as the game is being played. and hold the mouse button down to seltx..: the card. Then, while continuing to hold the mouse button, move the cursor and the card to + The waste pile is made up of cards turned from the stock that cannot be the location where you want to play the selected card, and release the played as yet to the tableau or foundation. In most game situations, the top mouse button. (Only the top card in a pile moves. After the card is card is available for play onto the tableau or foundation. As each top card is placed, the rest of the pile is moved.) played, the one below it becomes available. In some games the waste pile can be turned over and replayed after the last stock card has been "turned" to it. If the move is not valid, the card you're dragging will slip back to its original spot. If you let go of a dragged card when it's touching more + The holding pile consists of cards that are placed face down on the screen, than one pile, Solitaire Royale has no way of knowing which pile to be turned up 1 at a time for play on the tableau or foundation according to you're playing to, and will count the move as invalid. the rules of the specific game. As each top card is played, the card below it be­ comes available for play. Common Terms + The score is the number of cards that have either been removed from the screen or moved to the foundation after all possible plays have been made. The There are twelve unique and attractive card decks that are available for use in highest score wins in any Solitaire Royale game, and 52 is the highest possible Solitaire Royale. However, certain standard characteristics of playing cards in score per game. general (related to appearance) stay the same in each game. For example, the cards are organized according to suit and color. The suits are Hearts, Diamonds, Clubs, and Spades. The Hearts and Diamonds are "red" (actually gray) while the Clubs and Spades are "black." Each suit has thirteen cards in it with "face values" ranging from the Ace, 2, 3, 4, etc., all the way up to Jack (11), Queen (12), and King (13). / // All of the Solitaire Royale games have two basic goals in common: +Move all cards to the foundation; or +Remove the cards from the screen completely. With these goals in mind, the following terms are used in each game: + The foundation is a pile (or piles) where cards are laid in a specific order during the course of a game. Some games will not have a foundation, as the objective may be to completely remove the cards from the screen. The founda­ tion receives cards from the tableau, holding pile, stock, and waste pile. + The tableau is the general layout of cards, upon which other cards are played prior to moving them to either the foundation or the waste pile. Cards placed on the tab~au after the opening layout may come from either the holding pile, stock, or waste pile. The Games of Solitaire Royale The objective of Pyramid is to clear the screen of all cards (tableau, stock and Pyramid waste pile).
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