Intelligent System for Playing Tarok
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Das Leben Ist Wie Fahrrad Fahren, Um Die Balance Zu Halten Musst Du In
Schnapsen Die Regeln Das Leben ist DAS ZIEL In den weiteren Spielen wechseln sich die Spieler in den Rollen des Gebers und der Vorhand jeweils ab. Ziel des Spieles ist es, durch Stche und Ansagen wie Fahrrad fahren, möglichst rasch 66 Augen oder mehr zu sammeln. Anmerkung: Die in den Stchen enthaltenen Karten DAS SPIEL zählen nach ihren Augen, für ein gewonnenes oder Die Vorhand spielt zum ersten Stch aus. Zu Beginn verlorenes Spiel gibt es Punkte. um die Balance zu des Spieles herrscht weder Farb- noch Stchzwang: DIE KARTEN Der Geber kann entweder mit einer höheren Karte derselben Farbe oder einem Trumpf stechen – in DOPPELDEUTSCHE FARBEN diesem Fall gewinnt er den Stch. Er kann aber auch eine halten musst du in beliebige Karte abwerfen und den Stch der Vorhand überlassen. Der Spieler, der den Stch gewonnen hat, nimmt die Bewegung bleiben. oberste Karte des Talons, sein Gegner die folgende. Dann spielt der Gewinner des Stchs zum nächsten Stch aus. Albert Einstein Auf diese Weise setzt sich das Spiel fort, bis der Talon DAS GEBEN aufgebraucht ist – es sei denn, ein Spieler meldet zuvor Der Geber mischt, lässt abheben und teilt wie folgt die 66 Punkte oder dreht zu (das heißt, er sperrt den Talon). Karten: Zuerst erhält die Vorhand und danach der Geber Ist der Talon aufgebraucht oder wurde er zugedreht, gilt drei Karten. Die siebente Karte wird aufgeschlagen, ab diesem Zeitpunkt Farb- und Stchzwang; das heißt woraufin die Vorhand und zuletzt der Geber zwei ein Spieler muss, wenn er an der Reihe ist: Karten erhält. Die verbleibenden Karten bilden den Talon und werden • mit einer höheren Karte der angespielten Farbe als verdeckter Stapel quer auf die aufgeschlagene Karte stechen. -
Pinochle & Bezique
Pinochle & Bezique by MeggieSoft Games User Guide Copyright © MeggieSoft Games 1996-2004 Pinochle & Bezique Copyright ® 1996-2005 MeggieSoft Games All rights reserved. No parts of this work may be reproduced in any form or by any means - graphic, electronic, or mechanical, including photocopying, recording, taping, or information storage and retrieval systems - without the written permission of the publisher. Products that are referred to in this document may be either trademarks and/or registered trademarks of the respective owners. The publisher and the author make no claim to these trademarks. While every precaution has been taken in the preparation of this document, the publisher and the author assume no responsibility for errors or omissions, or for damages resulting from the use of information contained in this document or from the use of programs and source code that may accompany it. In no event shall the publisher and the author be liable for any loss of profit or any other commercial damage caused or alleged to have been caused directly or indirectly by this document. Printed: February 2006 Special thanks to: Publisher All the users who contributed to the development of Pinochle & MeggieSoft Games Bezique by making suggestions, requesting features, and pointing out errors. Contents I Table of Contents Part I Introduction 6 1 MeggieSoft.. .Games............ .Software............... .License............. ...................................................................................... 6 2 Other MeggieSoft............ ..Games.......... -
The Devils Picturebooks a History of Playing Cards
P RE FA C E . “ ’ H E Devil s Book s was the name bestowed upon Playing- cards by the P urita n s and other piou s souls who were probably in h opes that this name would alarm timid persons and so prevent their use . Whether or not his S a tan ic P - Majesty originated laying cards , we have no means of discovering ; but it is more probable he - that only inspired their invention , and placed of who them in the hands mankind , have eagerly o of ad pted this simple means amusing themselves , and have used it according to the good or evil s which predominated in their own brea ts . Many learned men have written books or treatises on P - I for laying cards , and am indebted a large part of the information contained in this histo ry to “ ” Les C a . P C artes Jouer, by M aul la roix ; ” P - Facts and Speculations about laying cards , by h of P - . C T e Mr hatto ; History laying cards , by T The of the Rev . Edward aylor ; and History ” - P . laying cards , by M r Singer out of These books are now print, and some ffi I n what di cult to obtain ; and hope , by bringi g into a small compass the principal features set I to f forth in them , shall be able place be ore a number of readers interesting facts that would be otherwise unobtainable . Hearty thanks are due to the custodians of the o Nati nal M useum in Washington , who have aided t o me in every way in their power, and also the many kind friends who have sought far and wide for o of unique and uncomm n packs cards , and helped materially by gathering facts rel a ting to fo r them me . -
These Savvy Subitizing Cards Were Designed to Play a Card Game I Call Savvy Subitizing (Modeled After the Game Ratuki®)
********Advice for Printing******** You can print these on cardstock and then cut the cards out. However, the format was designed to fit on the Blank Playing Cards with Pattern Backs from http://plaincards.com. The pages come perforated so that once you print, all you have to do is tear them out. Plus, they are playing card size, which makes them easy to shufe and play with.! The educators at Mathematically Minded, LLC, believe that in order to build a child’s mathematical mind, connections must be built that help show children that mathematics is logical and not magical. Building a child’s number sense helps them see the logic in numbers. We encourage you to use !these cards in ways that build children’s sense of numbers in four areas (Van de Walle, 2013):! 1) Spatial relationships: recognizing how many without counting by seeing a visual pattern.! 2) One and two more, one and two less: this is not the ability to count on two or count back two, but instead knowing which numbers are one and two less or more than any given number.! 3) Benchmarks of 5 and 10: ten plays such an important role in our number system (and two fives make a 10), students must know how numbers relate to 5 and 10.! 4) Part-Part-Whole: seeing a number as being made up of two or more parts.! These Savvy Subitizing cards were designed to play a card game I call Savvy Subitizing (modeled after the game Ratuki®). Printing this whole document actually gives you two decks of cards. -
This Is Not a Dissertation: (Neo)Neo-Bohemian Connections Walter Gainor Moore Purdue University
Purdue University Purdue e-Pubs Open Access Dissertations Theses and Dissertations 1-1-2015 This Is Not A Dissertation: (Neo)Neo-Bohemian Connections Walter Gainor Moore Purdue University Follow this and additional works at: https://docs.lib.purdue.edu/open_access_dissertations Recommended Citation Moore, Walter Gainor, "This Is Not A Dissertation: (Neo)Neo-Bohemian Connections" (2015). Open Access Dissertations. 1421. https://docs.lib.purdue.edu/open_access_dissertations/1421 This document has been made available through Purdue e-Pubs, a service of the Purdue University Libraries. Please contact [email protected] for additional information. Graduate School Form 30 Updated 1/15/2015 PURDUE UNIVERSITY GRADUATE SCHOOL Thesis/Dissertation Acceptance This is to certify that the thesis/dissertation prepared By Walter Gainor Moore Entitled THIS IS NOT A DISSERTATION. (NEO)NEO-BOHEMIAN CONNECTIONS For the degree of Doctor of Philosophy Is approved by the final examining committee: Lance A. Duerfahrd Chair Daniel Morris P. Ryan Schneider Rachel L. Einwohner To the best of my knowledge and as understood by the student in the Thesis/Dissertation Agreement, Publication Delay, and Certification Disclaimer (Graduate School Form 32), this thesis/dissertation adheres to the provisions of Purdue University’s “Policy of Integrity in Research” and the use of copyright material. Approved by Major Professor(s): Lance A. Duerfahrd Approved by: Aryvon Fouche 9/19/2015 Head of the Departmental Graduate Program Date THIS IS NOT A DISSERTATION. (NEO)NEO-BOHEMIAN CONNECTIONS A Dissertation Submitted to the Faculty of Purdue University by Walter Moore In Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy December 2015 Purdue University West Lafayette, Indiana ii ACKNOWLEDGEMENTS I would like to thank Lance, my advisor for this dissertation, for challenging me to do better; to work better—to be a stronger student. -
BLACKJACK It’S Easy to Ace the Game of Blackjack, One of the Most Popular Table Games at Hollywood Casino and Around the World
BLACKJACK It’s easy to ace the game of Blackjack, one of the most popular table games at Hollywood Casino and around the world. Object of the Game Your goal is to draw cards that total 21, or come closer to 21 than the dealer without going over. How To Play • The dealer and each player start with two cards. The dealer’s first card faces up, the second faces down. Face cards each count as 10, Aces count as 1 or 11, all others count at face value. An Ace with any 10, Jack, Queen, or King is a “Blackjack.” • If you have a Blackjack, the dealer pays you one-and-a-half times your bet — unless the dealer also has a Blackjack, in which case it’s a “push” and neither wins. • If you don’t have Blackjack, you can ask the dealer to “hit” you by using a scratching motion with your fingers on the table. • You may draw as many cards as you like (one at a time), but if you go over 21, you “bust” and lose. If you do not want to “hit,” you may “stand” by making a side-to-side waving motion with you hand. • After all players are satisfied with their hands the dealer will turn his or her down card face up and stand or draw as necessary. The dealer stands on 17 or higher. BLACKJACK Payoff Schedule All winning bets are paid even money (1 to 1), except for Blackjack, which pays you one-and-a-half times your bet or 3 to 2. -
Bidding in Spades Arxiv:1912.11323V2 [Cs.AI] 10 Feb 2020
Bidding in Spades Gal Cohensius1 and Reshef Meir2 and Nadav Oved3 and Roni Stern4 Abstract. We present a Spades bidding algorithm that is \friend" with a common signal convention or an unknown superior to recreational human players and to publicly avail- AI/human where no convention can be assumed; (2) Partly able bots. Like in Bridge, the game of Spades is composed observable state: agents observe their hand but do not know of two independent phases, bidding and playing. This paper how the remaining cards are distributed between the other focuses on the bidding algorithm, since this phase holds a pre- players. Each partly observable state at the start of a round 39! ∼ 16 cise challenge: based on the input, choose the bid that maxi- can be completed to a full state in 13!3 = 8:45 · 10 ways; mizes the agent's winning probability. Our Bidding-in-Spades and (3) Goal choosing, as different bids mean that the agent (BIS) algorithm heuristically determines the bidding strat- should pursue different goals during the round. egy by comparing the expected utility of each possible bid. A major challenge is how to estimate these expected utilities. Related work. We first mention two general game-playing To this end, we propose a set of domain-specific heuristics, algorithms: Monte-Carlo Tree Search (MCTS) evaluates and then correct them via machine learning using data from moves by simulating many random games and taking the aver- real-world players. The BIS algorithm we present can be at- age score [6]. Upper Confidence bounds applied to Trees (UCT) tached to any playing algorithm. -
The Penguin Book of Card Games
PENGUIN BOOKS The Penguin Book of Card Games A former language-teacher and technical journalist, David Parlett began freelancing in 1975 as a games inventor and author of books on games, a field in which he has built up an impressive international reputation. He is an accredited consultant on gaming terminology to the Oxford English Dictionary and regularly advises on the staging of card games in films and television productions. His many books include The Oxford History of Board Games, The Oxford History of Card Games, The Penguin Book of Word Games, The Penguin Book of Card Games and the The Penguin Book of Patience. His board game Hare and Tortoise has been in print since 1974, was the first ever winner of the prestigious German Game of the Year Award in 1979, and has recently appeared in a new edition. His website at http://www.davpar.com is a rich source of information about games and other interests. David Parlett is a native of south London, where he still resides with his wife Barbara. The Penguin Book of Card Games David Parlett PENGUIN BOOKS PENGUIN BOOKS Published by the Penguin Group Penguin Books Ltd, 80 Strand, London WC2R 0RL, England Penguin Group (USA) Inc., 375 Hudson Street, New York, New York 10014, USA Penguin Group (Canada), 90 Eglinton Avenue East, Suite 700, Toronto, Ontario, Canada M4P 2Y3 (a division of Pearson Penguin Canada Inc.) Penguin Ireland, 25 St Stephen’s Green, Dublin 2, Ireland (a division of Penguin Books Ltd) Penguin Group (Australia) Ltd, 250 Camberwell Road, Camberwell, Victoria 3124, Australia -
Osmotically Driven Flows in Microchannels Separated by A
PAPER www.rsc.org/loc | Lab on a Chip Osmotically driven flows in microchannels separated by a semipermeable membrane Kare Hartvig Jensen,a Jinkee Lee,b Tomas Bohrc and Henrik Bruus†*a Received 24th October 2008, Accepted 25th March 2009 First published as an Advance Article on the web 20th April 2009 DOI: 10.1039/b818937d We have fabricated lab-on-a-chip systems with microchannels separated by integrated membranes allowing for osmotically driven microflows. We have investigated these flows experimentally by studying the dynamics and structure of the front of a sugar solution travelling in 200 mm wide and 50–200 mm deep microchannels. We find that the sugar front travels at a constant speed, and that this speed is proportional to the concentration of the sugar solution and inversely proportional to the depth of the channel. We propose a theoretical model, which, in the limit of low axial flow resistance, predicts that the sugar front should indeed travel with a constant velocity. The model also predicts an inverse relationship between the depth of the channel and the speed, and a linear relation between the sugar concentration and the speed. We thus find good qualitative agreement between the experimental results and the predictions of the model. Our motivation for studying osmotically driven microflows is that they are believed to be responsible for the translocation of sugar in plants through the phloem sieve element cells. Also, we suggest that osmotic elements can act as on-chip integrated pumps with no movable parts in lab-on-a-chip systems. I. Introduction a systematic survey of osmotically driven flows at the micrometre scale. -
Tactical and Strategic Game Play in Doppelkopf 1
TACTICAL AND STRATEGIC GAME PLAY IN DOPPELKOPF DANIEL TEMPLETON 1. Abstract The German card game of Doppelkopf is a complex game that in- volves both individual and team play and requires use of strategic and tactical reasoning, making it a challenging target for a com- puter solver. Building on previous work done with other related games, this paper is a survey of the viability of building a capable and efficient game solver for the game of Doppelkopf. 2. Introduction Throughout human history, games have served an important role, allowing real life prob- lems to be abstracted into a simplified environment where they can be explored and un- derstood. Today, games continue to serve that role and are useful in a variety of fields of research and study, including machine learning and artificial intelligence. By researching ways to enable computers to solve the abstracted, stylized problems represented by games, researchers are creating solutions that can be applied directly to real world problems. 2.1. Doppelkopf. Doppelkopf is a game in the same family as Schafkopf and Skat played mostly in northern areas of Germany. The rules are officially defined by the Deutscher Doppelkopf Verband [1], but optional rules and local variants abound. The game is played with a pinochle deck, which includes two each of the nines, tens, jacks, queens, kings, and aces of all four suits, for a total of 48 cards. As in many games, like Skat, Schafkopf, Spades, Bridge, etc., the general goal is to win points by taking tricks, with each trick going to the highest card, trump or non-trump, played. -
Troggen Abaroque Game of Tarot from Solothurn
1 TROGGEN A BAROQUE GAME OF TAROT FROM SOLOTHURN Troggen is a tarot game played with an Italian suited tarot deck of 78 cards, commonly known as «Tarot de Marseille». If no such deck is available, any Tarot deck of 78 cards may be used. The card game tarot and its characteristic cards originated around 1430 in northern Italy. The oldest surviving cards were made in Milan. They were hand-painted in 1441 on the occasion of Francesco Sforza's marriage to Bianca Maria Visconti. In the early 16th century, French and Swiss mercenaries got to know the game in northern Italy and brought it back to their home countries. The Solothurn region was a centre of playing card production in Switzerland in the 18th century. The oldest surviving tarot cards in Switzerland were designed in the city of Solothurn in 1718. We know from historical sources that Troggen, as Tarock was called in Solothurn at that time, was very popular. In the course of the 19th century, other card games with French suits such as Whist, Bridge and finally the originally Dutch Jass replaced Troggen in Solothurn. In Switzerland, tarot has survived as a card game in Visperterminen and in the Surselva. Since the rules of Troggen originally applied in Solothurn are not documented, the Historical Museum Blumenstein in Solothurn redefined the rules of the game in 2015. In doing so, we relied on the very original rules of Troggu still played in Visperterminen and supplemented them with some elements of the modern French tarot. Our Troggen rules are designed to make it as easy as possible for new players to get into the game, while maximising the fun. -
Discussions with Teachers
DISCUSSIONS WITH TEACHERS [III] FOU NDAT IONS OF WALDORF EDU C AT ION R U D O L F S T E I N E R Discussions with Teachers FIFTEEN DISCUSSIONS WITH THE TEACHERS OF THE STUTTGART WALDORF SCHOOL AUGUST 21– SEPTEMBER 6, 1919 THREE LECTURES ON THE CURRICULUM SEPTEMBER 6, 1919 Anthroposophic Press The publisher wishes to acknowledge the inspiration and support of Connie and Robert Dulaney ❖ ❖ ❖ Translated from shorthand reports unrevised by the lecturer from the German text: Erziehungskunst. Seminarbesprechungen und Lehrplanvorträge. (Vol. No. 295 in the Bibliographical Survey) published by Rudolf Steiner Verlag, Dornach, Switzerland, 1961. The fifteen discussions were translated by Helen Fox and revised by the publisher for this edition. English versions of the speech exercises, rendered by Maisie Jones, are from Creative Speech: The Nature of Speech Formation, published by Rudolf Steiner Press, London, 1978. The three lectures on the curriculum were translated by Katherine E. Creeger for this edition. Copyright © 1997 Anthroposophic Press Published by Anthroposophic Press 3390 Route 9, Hudson, NY 12534 Library of Congress Cataloging-in-Publication Data Steiner, Rudolf, 1861–1925. Discussions with teachers : fifteen discussions with the teachers of the Stuttgart Waldorf School from August 21 to September 6, 1919 : three lectures on the curriculum given on September 6, 1919 / Rudolf Steiner. p. cm. — (Foundations of Waldorf education ; 3) Translations of unrevised shorthand reports that were published in 1959 as part of Erziehungskunst, Seminarbesprechungen und Lehrplanvorträge. Includes bibliographical references and index. ISBN 0-88010-408-2 (paper) 1. Teaching. 2. Waldorf method of education. 3. Educational psychology. I. Steiner, Rudolf, 1861–1925.