These Savvy Subitizing Cards Were Designed to Play a Card Game I Call Savvy Subitizing (Modeled After the Game Ratuki®)
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(English-Kreyol Dictionary). Educa Vision Inc., 7130
DOCUMENT RESUME ED 401 713 FL 023 664 AUTHOR Vilsaint, Fequiere TITLE Diksyone Angle Kreyol (English-Kreyol Dictionary). PUB DATE 91 NOTE 294p. AVAILABLE FROM Educa Vision Inc., 7130 Cove Place, Temple Terrace, FL 33617. PUB TYPE Reference Materials Vocabularies /Classifications /Dictionaries (134) LANGUAGE English; Haitian Creole EDRS PRICE MFO1 /PC12 Plus Postage. DESCRIPTORS Alphabets; Comparative Analysis; English; *Haitian Creole; *Phoneme Grapheme Correspondence; *Pronunciation; Uncommonly Taught Languages; *Vocabulary IDENTIFIERS *Bilingual Dictionaries ABSTRACT The English-to-Haitian Creole (HC) dictionary defines about 10,000 English words in common usage, and was intended to help improve communication between HC native speakers and the English-speaking community. An introduction, in both English and HC, details the origins and sources for the dictionary. Two additional preliminary sections provide information on HC phonetics and the alphabet and notes on pronunciation. The dictionary entries are arranged alphabetically. (MSE) *********************************************************************** Reproductions supplied by EDRS are the best that can be made from the original document. *********************************************************************** DIKSIONt 7f-ngigxrzyd Vilsaint tick VISION U.S. DEPARTMENT OF EDUCATION Office of Educational Research and Improvement EDU ATIONAL RESOURCES INFORMATION "PERMISSION TO REPRODUCE THIS CENTER (ERIC) MATERIAL HAS BEEN GRANTED BY This document has been reproduced as received from the person or organization originating it. \hkavt Minor changes have been made to improve reproduction quality. BEST COPY AVAILABLE Points of view or opinions stated in this document do not necessarily represent TO THE EDUCATIONAL RESOURCES official OERI position or policy. INFORMATION CENTER (ERIC)." 2 DIKSYCAlik 74)25fg _wczyd Vilsaint EDW. 'VDRON Diksyone Angle-Kreyal F. Vilsaint 1992 2 Copyright e 1991 by Fequiere Vilsaint All rights reserved. -
Spooneye.Pdf
• • SPOONEYE! First dpcumented as "Thirt y-Fours" in a 1571 British list of injunctions, the modern form of the game developed aboard pirate ships sailing in rhe Caribbean in the late 17th centuty. The game's most nOlOrious enthusiast was none other than the rllthless pirate Spooneye, who had a spoon in the place of a lost hand due to a fo ndness for soups, :iIld who, owing to ext reme myopia in one eye (the right, it is believed), would often cover the bad eye with his spoon-hand in order to focus. During the infamous double mutiny fad of the 1690s, (itself immortalized in the gaIlle, as weI! as numernus ballads,) Spooneye learned of Thirty Fours from the crew fo rmerly belonging to his mortal enemy, the nefarious Danish privateer Weirdbeard. Legend has it that the most powerful card in the game, the Nine, or 'Spooneye', originated when Spooneye was engaged in a �ame with his ship's new cook (name unknown). Fnlstrated at his own poor performance, Spoon eye played a Nine-his favorite card, due to the rcsemulance-and then grabbed one of the cook's cards and placed it on his side of the table. Justifiably angty, the cook argued that rhis was not part of the rules: in rhe origi nal Thirty-fours, Nines grant no special privilege. Spooneye, in response, leaped out of his chair and gouged out the unfortunate cook's left eye with his mighty spoon-hand. Most accounts suggesr thar the cook was keelhauled after the game; some (possibly apoctyphal) accounts suggest that it was this cook who later became the despised buccaneer Disheye. -
A Fast Mental Poker Protocol
J. Math. Cryptol. 6 (2012), 39–68 DOI 10.1515/jmc-2012-0004 © de Gruyter 2012 A fast mental poker protocol Tzer-jen Wei and Lih-Chung Wang Communicated by Kwangjo Kim Abstract. In this paper, we present a fast and secure mental poker protocol. The basic structure is the same as Barnett & Smart’s and Castellà-Roca’s protocols but our encryp- tion scheme is different. With this alternative encryption scheme, our shuffle is not only twice as fast, but it also has different security properties. As such, Barnett & Smart’s and Castellà-Roca’s security proof cannot be applied to our protocol directly. Nevertheless, our protocol is still provably secure under the DDH assumption. The only weak point of our protocol is that reshuffling a small subset of cards might take longer than Barnett & Smart’s and Castellà-Roca’s protocols. Therefore, our protocol is more suitable for card games such as bridge, most poker games, mahjong, hearts, or black jack, which do not require much partial reshuffling. Keywords. Mental poker, DDH assumption. 2010 Mathematics Subject Classification. 94A60, 68M12. 1 Introduction 1.1 Mental poker Mental poker is the study of protocols that allow players to play fair poker games over the net without a trusted third party. There are very few assumptions about the behavior of adversaries in mental poker. Adversaries are typically allowed to have a coalition of any size and can conduct active attacks. The main challenge is to design a secure mental poker protocol that is fast enough for practical needs. Numerous mental poker protocols have been proposed ([4,5,10–12,17,18,20,25,26,28,30,34–36]) and many of them are provably secure, but all commercial online poker rooms are still based on client-server architec- tures. -
Commission Caiis for Charter Change by Ken Weingartner Supervises Departments and Liire.S/ Staff Writer Fires Personnel
Serving South Brunswick since 1958 Vol, 41, No. 28 Thursday, July 10,1997 60 Cents Publication Commission caiis for charter change By Ken Weingartner supervises departments and liire.s/ Staff Writer fires personnel. Committee members Picks council-manager as best form serve as liaisons, to tlie various ile- It is lime lor a ctiiingo in .Soiiih partmenls within the system. termine if a change is necessary.’ comment on , its proposal unlili that manager lorm would come to powei rtninswick. , Under tlie proposed council-man INSIbE At least ihat IS the (ipinion ol the In a three-page prehmmiiry re lime-. 111 .lanuary, 1999. ” ager form, the w’ouncil Imictions as Charier Sliitiy Gunimission. which oib port. the colnmission coiiChitleil that Ill November. Ihc eommission's Under the current township coni- the legislative liraneh ot tlie govern- Weclnesday recommeiKletl th:ii .South nnmerons llel leieocies, m the cm rent proposal will go belore township vo'l- niittee form, the Irve-meiiibei: body inenl. 'I'hemanager, who is appointed ■ Brunswick alianclou the. township lorm o f government were adequate ers. If the volers do not favor a acts as both tile exeeuiivc ;ind legisUir Time Off hy the cotinctl, serves as duel' exeeu- connniltee fonn of governnient in fa reasons to veeonimend the cliange. change, tlie township eommitice lorm live hranches (if.llie government. 'I he vor ol'coinicil-nianager. A lull report derailing the ration-; will remain III South Brunswick. mayor is selected tinnually hy mem live. According lo ini'ornuilion pro The five-member ptinel; empow ale lor recommending the eoimeil- ....If voters favor a change, iiuliyidu- bers o f the committee to serve as ered by voters last November, Inis manager lorm. -
Dai Di Analysis
3 << 2: Dai-di Analysis Teo Kai Meng, Roddy Kok Yik Siong, Jeremy Ang Kay Yong and Ivan Lim Wen Chiang Abstract Chor Dai Di is a popular local card game played usually with four players. Unlike other popular card games like Bridge or Poker, Big Two, as it is also known as, has little formal study made on it. An attempt is therefore made here to employ a systematic approach, not unlike that for the other card games, to formalise the workings of the game, as well as provide an insight to more advance play. With the compilation of a set of useful probabilistic data of the game, heuristics for playing can then be verified and new ones created. Introduction Amongst local card players, Chor Dai Di has to rank as one of the most popular, as the game is easy to get started on, though deceptively difficult to master. For some, the appeal of the game lies in its reliance on skill and judgment, though one can of course throw the decisions of game play to chance. As such, we believe that since it is possible to master the game, it must be possible to devise some guidelines for better play. To better appreciate the game, we had hoped to find out its origins. Unfortunately, the exact history of the game is unavailable, as we have yet to come across any book or documentation of the game. We did find a website on the game, but it had only an outline on the rules. Perhaps, it is then fair for us to make an inference on this apparent lack of information. -
This Is Not a Dissertation: (Neo)Neo-Bohemian Connections Walter Gainor Moore Purdue University
Purdue University Purdue e-Pubs Open Access Dissertations Theses and Dissertations 1-1-2015 This Is Not A Dissertation: (Neo)Neo-Bohemian Connections Walter Gainor Moore Purdue University Follow this and additional works at: https://docs.lib.purdue.edu/open_access_dissertations Recommended Citation Moore, Walter Gainor, "This Is Not A Dissertation: (Neo)Neo-Bohemian Connections" (2015). Open Access Dissertations. 1421. https://docs.lib.purdue.edu/open_access_dissertations/1421 This document has been made available through Purdue e-Pubs, a service of the Purdue University Libraries. Please contact [email protected] for additional information. Graduate School Form 30 Updated 1/15/2015 PURDUE UNIVERSITY GRADUATE SCHOOL Thesis/Dissertation Acceptance This is to certify that the thesis/dissertation prepared By Walter Gainor Moore Entitled THIS IS NOT A DISSERTATION. (NEO)NEO-BOHEMIAN CONNECTIONS For the degree of Doctor of Philosophy Is approved by the final examining committee: Lance A. Duerfahrd Chair Daniel Morris P. Ryan Schneider Rachel L. Einwohner To the best of my knowledge and as understood by the student in the Thesis/Dissertation Agreement, Publication Delay, and Certification Disclaimer (Graduate School Form 32), this thesis/dissertation adheres to the provisions of Purdue University’s “Policy of Integrity in Research” and the use of copyright material. Approved by Major Professor(s): Lance A. Duerfahrd Approved by: Aryvon Fouche 9/19/2015 Head of the Departmental Graduate Program Date THIS IS NOT A DISSERTATION. (NEO)NEO-BOHEMIAN CONNECTIONS A Dissertation Submitted to the Faculty of Purdue University by Walter Moore In Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy December 2015 Purdue University West Lafayette, Indiana ii ACKNOWLEDGEMENTS I would like to thank Lance, my advisor for this dissertation, for challenging me to do better; to work better—to be a stronger student. -
Bidding in Spades Arxiv:1912.11323V2 [Cs.AI] 10 Feb 2020
Bidding in Spades Gal Cohensius1 and Reshef Meir2 and Nadav Oved3 and Roni Stern4 Abstract. We present a Spades bidding algorithm that is \friend" with a common signal convention or an unknown superior to recreational human players and to publicly avail- AI/human where no convention can be assumed; (2) Partly able bots. Like in Bridge, the game of Spades is composed observable state: agents observe their hand but do not know of two independent phases, bidding and playing. This paper how the remaining cards are distributed between the other focuses on the bidding algorithm, since this phase holds a pre- players. Each partly observable state at the start of a round 39! ∼ 16 cise challenge: based on the input, choose the bid that maxi- can be completed to a full state in 13!3 = 8:45 · 10 ways; mizes the agent's winning probability. Our Bidding-in-Spades and (3) Goal choosing, as different bids mean that the agent (BIS) algorithm heuristically determines the bidding strat- should pursue different goals during the round. egy by comparing the expected utility of each possible bid. A major challenge is how to estimate these expected utilities. Related work. We first mention two general game-playing To this end, we propose a set of domain-specific heuristics, algorithms: Monte-Carlo Tree Search (MCTS) evaluates and then correct them via machine learning using data from moves by simulating many random games and taking the aver- real-world players. The BIS algorithm we present can be at- age score [6]. Upper Confidence bounds applied to Trees (UCT) tached to any playing algorithm. -
The Penguin Book of Card Games
PENGUIN BOOKS The Penguin Book of Card Games A former language-teacher and technical journalist, David Parlett began freelancing in 1975 as a games inventor and author of books on games, a field in which he has built up an impressive international reputation. He is an accredited consultant on gaming terminology to the Oxford English Dictionary and regularly advises on the staging of card games in films and television productions. His many books include The Oxford History of Board Games, The Oxford History of Card Games, The Penguin Book of Word Games, The Penguin Book of Card Games and the The Penguin Book of Patience. His board game Hare and Tortoise has been in print since 1974, was the first ever winner of the prestigious German Game of the Year Award in 1979, and has recently appeared in a new edition. His website at http://www.davpar.com is a rich source of information about games and other interests. David Parlett is a native of south London, where he still resides with his wife Barbara. The Penguin Book of Card Games David Parlett PENGUIN BOOKS PENGUIN BOOKS Published by the Penguin Group Penguin Books Ltd, 80 Strand, London WC2R 0RL, England Penguin Group (USA) Inc., 375 Hudson Street, New York, New York 10014, USA Penguin Group (Canada), 90 Eglinton Avenue East, Suite 700, Toronto, Ontario, Canada M4P 2Y3 (a division of Pearson Penguin Canada Inc.) Penguin Ireland, 25 St Stephen’s Green, Dublin 2, Ireland (a division of Penguin Books Ltd) Penguin Group (Australia) Ltd, 250 Camberwell Road, Camberwell, Victoria 3124, Australia -
The French Speech of Jefferson Parish
Louisiana State University LSU Digital Commons LSU Historical Dissertations and Theses Graduate School 1940 The rF ench Speech of Jefferson Parish. Frances Marion Hickman Louisiana State University and Agricultural & Mechanical College Follow this and additional works at: https://digitalcommons.lsu.edu/gradschool_disstheses Recommended Citation Hickman, Frances Marion, "The rF ench Speech of Jefferson Parish." (1940). LSU Historical Dissertations and Theses. 8189. https://digitalcommons.lsu.edu/gradschool_disstheses/8189 This Thesis is brought to you for free and open access by the Graduate School at LSU Digital Commons. It has been accepted for inclusion in LSU Historical Dissertations and Theses by an authorized administrator of LSU Digital Commons. For more information, please contact [email protected]. MANUSCRIPT THESES Unpublished theses submitted for the master's and doctor*s degrees and deposited in the Louisiana State University Library are available for inspection* Use of any thesis is limited by the rights of the author* Bibliographical references may be noted, but passages may not be copied unless the author has given permission. Credit must be given in subsequent vtfritten or published work* A library yrhich borrows this thesis for use by its clientele is expected to make sure that the borrower is aware of the above restrictions* LOUISIANA STATE UNIVERSITY LIBRARY 119-a THE FRENCH SPEECH OF JEFFERSON PARISH A Thesis Submitted to the Graduate Faculty of the Louisiana State University and Agricultural and Mechanical College in partial fulfillment of the requirements for the degree of Master of Arts in The Department of Romance Languages By Frances Marion Hickman B* A., Louisiana State University, 1939 June, 1940 UMI Number: EP69924 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. -
Osmotically Driven Flows in Microchannels Separated by A
PAPER www.rsc.org/loc | Lab on a Chip Osmotically driven flows in microchannels separated by a semipermeable membrane Kare Hartvig Jensen,a Jinkee Lee,b Tomas Bohrc and Henrik Bruus†*a Received 24th October 2008, Accepted 25th March 2009 First published as an Advance Article on the web 20th April 2009 DOI: 10.1039/b818937d We have fabricated lab-on-a-chip systems with microchannels separated by integrated membranes allowing for osmotically driven microflows. We have investigated these flows experimentally by studying the dynamics and structure of the front of a sugar solution travelling in 200 mm wide and 50–200 mm deep microchannels. We find that the sugar front travels at a constant speed, and that this speed is proportional to the concentration of the sugar solution and inversely proportional to the depth of the channel. We propose a theoretical model, which, in the limit of low axial flow resistance, predicts that the sugar front should indeed travel with a constant velocity. The model also predicts an inverse relationship between the depth of the channel and the speed, and a linear relation between the sugar concentration and the speed. We thus find good qualitative agreement between the experimental results and the predictions of the model. Our motivation for studying osmotically driven microflows is that they are believed to be responsible for the translocation of sugar in plants through the phloem sieve element cells. Also, we suggest that osmotic elements can act as on-chip integrated pumps with no movable parts in lab-on-a-chip systems. I. Introduction a systematic survey of osmotically driven flows at the micrometre scale. -
Intelligent System for Playing Tarok
Journal of Computing and Information Technology - CIT 11, 2003, 3, 209-215 209 Intelligent System for Playing Tarok Mitja Lustrekˇ and Matjazˇ Gams “Jozefˇ Stefan” Institute, Ljubljana, Slovenia We present an advanced intelligent system for playing Tarok 7 is a very popular card game in several three-player tarok card game. The system is based countries of central Europe. There are some on alpha-beta search with several enhancements such as fuzzy transposition table, which clusters strategically tarok-playing programs 2, 9 , but they do not similar positions into generalised game states. Unknown seem to be particularly good and little is known distribution of other players’ cards is addressed by Monte of how they work. This is why we have cho- Carlo sampling. Experimental results show an additional sen tarok for the subject of our research. The reduction in size of expanded 9-ply game-tree by a factor of 184. Human players judge the resulting program to resulting program, Silicon Tarokist, is available play tarok reasonably well. online at httptarokbocosoftcom. Keywords: game playing, imperfect information, tarok, The paper is organised as follows. In section 2 alpha-beta search, transposition table, Monte Carlo rules of tarok and basic approaches to a tarok- sampling. playing program are presented. Section 3 gives the overview of Silicon Tarokist. Section 4 describes its game-tree search algorithm, i.e. an advanced version of alpha-beta search. In 1. Introduction section 5 Monte Carlo sampling is described, which is used to deal with imperfect informa- tion. Section 6 discusses the performance of Computer game playing is a well-developed the search algorithm and presents the results of area of artificial intelligence. -
A Sampling of Card Games
A Sampling of Card Games Todd W. Neller Introduction • Classifications of Card Games • A small, diverse, simple sample of card games using the standard (“French”) 52-card deck: – Trick-Taking: Oh Hell! – Shedding: President – Collecting: Gin Rummy – Patience/Solitaire: Double Freecell Card Game Classifications • Classification of card games is difficult, but grouping by objective/mechanism clarifies similarities and differences. • Best references: – http://www.pagat.com/ by John McLeod (1800+ games) – “The Penguin Book of Card Games” by David Parlett (250+) Parlett’s Classification • Trick-Taking (or Trick-Avoiding) Games: – Plain-Trick Games: aim for maximum tricks or ≥/= bid tricks • E.g. Bridge, Whist, Solo Whist, Euchre, Hearts*, Piquet – Point-Trick Games: aim for maximum points from cards in won tricks • E.g. Pitch, Skat, Pinochle, Klabberjass, Tarot games *While hearts is more properly a point-trick game, many in its family have plain-trick scoring elements. Piquet is another fusion of scoring involving both tricks and cards. Parlett’s Classification (cont.) • Card-Taking Games – Catch-and-collect Games (e.g. GOPS), Fishing Games (e.g. Scopa) • Adding-Up Games (e.g. Cribbage) • Shedding Games – First-one-out wins (Stops (e.g. Newmarket), Eights (e.g. Crazy 8’s, Uno), Eleusis, Climbing (e.g. President), last-one-in loses (e.g. Durak) • Collecting Games – Forming sets (“melds”) for discarding/going out (e.g. Gin Rummy) or for scoring (e.g. Canasta) • Ordering Games, i.e. Competitive Patience/Solitaire – e.g. Racing Demon (a.k.a. Race/Double Canfield), Poker Squares • Vying Games – Claiming (implicitly via bets) that you have the best hand (e.g.