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Credits & Acknowledgements

Credits & Table of Contents

Acknowledgements: When a Boar Kissed a Wyvern pg. 3 by Adventure Pages Many thanks to our patient patrons and friends whose invaluable support made this project pos- Loko & Poloxia sible! pg. 4 by David Hardie The Mists of Immil Vale Cover Art: Tallulah Illustates (@FabricMagpie) pg.5 by Victoria Rogers ìParchment texture by Seth Tomlinsonî No Need to Say Goodbye pg. 6 by Alex Caton A word about this anthology: The Winged Wedding The contributors for this collection have been incredibly patient over the past few months as we've pg. 7 by Beth Breitmaier and Dave Breitmaier worked to bring this project to life. They've created The Rusalki of Vyriy River unique one shot concepts for a variety of player levels and intrests. pg. 8 by Linda Codega Roll steady! The Hearts of the Broken Corry (@DMCorry) & Hannah (@stopthtoldwoman) pg. 9 by Hunter Cahoon Political Affairs pg. 10 by Gyd Geza Gift of the (Ogre) Magi pg. 11 by Anthony Alipio Bridal Party p. 12 by Trystan S. Goetze Mind the Cat p. 13 by Cindy Butor The Witch's Gorge pg. 14 by Elise Cretel The Petrified Man pg. 15 by Todd Osborne & Mary Stephens Petal's Petals pg. 17 by Nathan Doyle

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2 TITLE Not for resale. Permission granted to print or photocopy this document for personal use only. What is currently known about the blue palace is When a Boar Kissed a that it is abandoned, haunted, treasure hunters avoid it, and is a den for wild boars. GM knows Wyvern that it is the wraith of the prince with a passion for defending women. What is known about the red palace is that A 5e module for 4 level 5 characters. it causes madness as anyone there can hear By Adventure Pages perpetual never ending crying and weeping echoing throughout the site. GM knows that she is a ghost who seeks her brave prince and is attracted to Local Tradition. Locals commonly uses the saying noble men. "like a boar kissing a wyvern" to mean that your proposed plan will most likely end in ruin just as if a boar tried to kiss a wyvern. There is more to that CALL TO ARMS. As adventurers and heroes enter saying than meets the eye. the local city, they witness a man posting 2 new reward posters and removing 3 wanted posters. The local church has posted 2 reward posters Backstory. The saying originated from a time for cleansing 2 haunted sites. The Red Palace for before our own, a time we know very little about. 50GP. The Blue Palace for 100GP. Approved by the We do know that a war ended their former city Captain of the Guard. splitting it in two; wyverns to the west and boars to the east. Now only ruins remain from their Goal at first is to rid the sites of undead entities once great metropolis. Two specific sites have which expands and becomes to reunite the been able to stand tall through the worst weather separated lovers so they may be at rest. and survived ruthless occupants. What has been keeping them standing safe for so long? Lovers Solutions. Either take his remains to her site and torn souls. bury them with her; or take her remains to his site She was a princess to a family under a red wyvern and bury them with him; or take both remains to banner. He was a prince under the banner of a a neutral site and bury them together; or get one blue boar. In an attempt at peace the Red King of them to accompany the group and escort them and the Blue King came to an agreement that o the others site so they can meet and be at rest; their children would wed, ending their petty street or they can reunite and mend the heart pendant fights. Forcibly the two children were married periapt; or they can be creative and come up with a against their wills uniting the Red with the Blue. unique solution. They knew each other for only a day but loved each other deeply. This love was not known to their followers who believed the marriage a sham Victory Scene. When they are finally united and put to unite the nations as a power move. to rest the wraith loses its wretched look and the ghost gains beauty as they are able to show their true selves adorned in ancient clothes as they hold At the wedding of the boar and wyvern the two hands, thanking the adventurers for their help. young lovers united their love in a heart shaped As the 2 lovers kiss a bright light engulfs the area pendant; a periapt of health. On their wedding before they disappear heading to their afterlives night, after the ceremony, as she was being together. Leaving behind a pendant for the players; escorted to her new husband’s room, she was the Periapt of Health. kidnapped by agents true to the old ways. Hearing her struggle, the prince came to the aid of his new bride. In the struggle they died together in that Monsters. Wraith. Ghost. Boars. Wyvern. Guards. hallway before they could ever be alone together. Unfortunately, the Red Wyverns blamed the Blue Boars and vice versa which brought about total war amongst the streets began and lasted for a lifetime, ending with the city in flames and both familiesSample annihilated. From that struggle the saying file came to be. Lost to time, only legends remain. The pendant was broken in 2; one half buried with him, the other buried with her as they were buried separately in their separated city.

Not for resale. Permission granted to print or photocopy this document for personal use only. TITLE 3 Poloxia will greet any visitors warmly in the Loko & Poloxia polymorphed form of a sultry dragonborn, asking them of their travels and accomplishments A tier 1 adventure by David Hardie and causing Loko to become faint. Poloxia will DRAMATIS PERSONAE eventually give the party a quest to complete LOKO (N, Kobold): A hopeless romantic. Poloxia’s before giving them the item Loko speaks of. They faithful assistant who wishes to change to be will direct this quest at Loko as much as at the someone Poloxia can love. Too embarrassed to party. The dragon mentions that a nomadic tribe confess true feelings, and if called out, will play it of Goblinoids have come near Burne, and Poloxia off as a joke. Thinks there is a treasure in Poloxia’s would be ever so impressed if the party could hoard that may help. deal with them – the dragon wants to see if the party is worthy of their help before they go out on POLOXIA (Po-Lo-Sha, CG Ancient Copper Dragon): a limb for them. Loko will take this to mean that An incorrigible prankster and lover of puns. they need to get involved and they will resolve to Allows kobolds in their territory because they are participate in the next encounter. Before the party amusing. Aware that their assistant Loko is in love leaves, Poloxia will present the party with a rusty- with them, and has caught feelings of their own, looking shortsword (Counts as a +3 shortsword and but wants to make a point first. Will be angered if counteracts the effects of Sunlight Sensitivity, but any of the party tries to actually steal from their only for Loko), saying that “If the weakest among hoard, but they prefer to hoist thieves by their own you can defeat at least one of those ruffin wit petards. Come up with clever punishments rather this, I think I’ll get… the point” and you should give than outright murder. Dislikes serious adventurers the party the biggest, most obvious wink you can. and will only give quests to parties who at least attempt to tell their best jokes or puns. PART 3 – Poloxia directs the party to a goblin camp. Both NPCs are presented without gender. Feel free 4 Goblins and 1 Goblin Boss will be planning a raid to assign a gender to both or neither as you see fit. on Burne. Loko is aggro, and it will be up to the PART 1 - The PCs begin play in a tavern in Burne, party to keep her alive. Upon returning to Poloxia, if a human town on the outskirts of a hilly, rocky Loko managed to defeat at least one enemy creature region. They are approached by a cloaked stranger, without herself being killed, and returns to Poloxia’s who turns out to be Loko and two other kobolds cave alive, Poloxia will give Loko a leather-bound, stacked on top of one another wearing a trench imposing-looking tome, which could be mistaken coat. If discovered, they beg for their lives, and for a spellbook at first. It is actually a book of 1001 beseech the party to help them. Loko is at first jokes that Loko knows well from looking after the too embarrassed but will eventually explain. dragon’s affairs. After a moment of confusion, Loko With the promise of “Lots-n-lots of shinies” the will demonstrate the following, to raucous laughter party is conscripted to sneak into the ancient from Poloxia: dragon’s hoard and steal something that will make “I saw a Lizardfolk using the bathroom, I suspect someone “Very special” like Loko. Loko will insist he was actually a Commode-O-Dragon.” -- “Did you on accompanying the party but will hide at the know dragonborn actually make great bards? They first sign of danger. If left behind, they will sneak really know their scales!” -- “You ever hear the one after the party alone, and can be spotted during about the Aarakocra cleric? She was a real bird of battles with a DC12 Wisdom (Perception) check. pray!” -- Add your own lousy D&D jokes! Make it as The other kobolds will not accompany the party and PAINFUL as you can for the party. will wish Loko luck. The people of Burne know the The jokes will continue to – ahem – Drag on until dragon to be peaceful and benevolent, as well as the party insists they stop. Loko has discovered an incorrigible prankster and lover of awful puns. that Poloxia already liked them for who they were Upon entering the Dragon’s territory, 5 Awakened and changing was never necessary. Loko will Wolves will attack the party and make bad puns the present the party with 100 gp worth of gems and whole time they do so – showcase Loko’s cowardice jewelry, as well as a Ring of Jumping, before going during this encounter. back to happily reading jokes for Poloxia. The party is free to take their prizes and either leave or enjoy PART 2 - The dragon’s cave is not a hostile place for the jokes at their leisure. an adventurer. Poloxia is immediately aware of any creatures entering their cave, unless they succeed Ring of Jumping (DMG Pg.191) on a DC28Sample Dexterity (Stealth) check. The cave is a file Actually, a Ring of Jumping… For Joy. In addition homey, inviting place with warm lighting and soft to the normal functions of this item, it also fills pillows where travelers can rest. the user with a sense of elation, like there are butterflies in their stomach.

4 TITLE Not for resale. Permission granted to print or photocopy this document for personal use only. Eventually, the ghost of Natasha manifests. She is The Mists of Immil Vale bent on killing Borovik. She does not pay any head By Victoria Rogers to the PCs if they try to fight her. Use Ghost stat block from the _Monster Manual_. SYNOPSIS While sleeping beneath the prophetic Moss DC 12 Charisma (Persuasion)will get her to stop Stones of Immil Vale in Rasheman, the heroes are attacking and talk. When Borovik went missing approached by Hulmarra Murnyetha, a powerful Natasha went to dream beneath the Moss Stones. spirit tied to the stones. She asks the heroes to She received a vision of Borovik with another escort a man named Borovik back to his village. woman (Hulmarra). She hanged herself in sorrow. Borovik was kept as Hulmarra’s consort for the Now she is bent on destroying Borovik as he past 20 years. His wife is now dead and is set on destroyed her. haunting both him and the heroes. The PCs can persuade her that Borovik was THE HOOK a victim in all of this with a DC 14 Charisma It is said you’ll have prophetic dreams if you (Persuasion)or DC 14 Intelligence (Investigation). sleep beneath the Moss Stones of the Immil Vale. The adventure ends with either Natasha finding Regular pilgrimage caravans go through the misty rest after being convinced that her husband was a vale. The characters all have their own reasons to victim, Borovik is dead, or Natasha’s spirit is put to dream beneath the stones, but their slumber is rest through violence. interrupted by the appearance of a powerful spirit, Hulmarra Murnyetha and a human man named Borovik. The characters are tasked with bringing Borovik home to a village two days travel south.

NPCS Hulmarra Murnyetha – Once a Rashemi ranger, Hulmarra was killed two centuries ago by a Red Wizard. It is said that she kidnaps men who remind her of her deceased husband. She returns the men back to the Material Plane years later. The men do not age in this time. Borovik – A human man. He is a tailor by trade and useless in a fight. Natasha – A ghost of a human woman, once the wife of Borovik.

THE HAUNTING After a day’s travel the PCs make camp. Various camping tools begin to move around. Things like tent pegs, sleeping bags, cooking tools, etc. are thrown into the brush by an invisible hand. This is the doing of Natasha. A DC 12 Wisdom (Perception) or DC 12 Intelligence (Investigation) determines that the items are being thrown away from Borovik. Sample file

Not for resale. Permission granted to print or photocopy this document for personal use only. TITLE 5