Basilisk Goggles & Wishing Wells
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Basilisk Goggles & Wishing Wells: An Old School Esoterica 1 Oliver Moody (Order #10629337) Basilisk Goggles & Wishing Wells: An Old School Esoterica Written by Derek Holland Edited and Co-written by Greg Chapin Layout and Design by Rick Hershey and Troy Daniels Fat Goblin Games Team Chris Bayes, Eric Hindley, Jeff Swank, John Bennett, Justice Mora, Kalyna Conrad, Kiel Howell, Lucus Palosaari, Nick Esposito, Rick Hershey, Richard Bennett, Troy Daniels, Tyler Beck Published by Fat Goblin Games Basilisk Goggles & Wishing Wells: An Old School Esoterica © 2015 Fat Goblin Games Labyrinth LordTM is copyright 2007-2011, Daniel Proctor. Labyrinth LordTM and Advanced Labyrinth LordTM are trademarks of Daniel Proctor. These trademarks are used under the Labyrinth LordTM Trademark License 1.2, available at www.goblinoidgames.com. Open Game Content: All material — including but not limited to art, place and character names, character and setting descriptions, background, and new class descriptions—is Product Identity. All other content is considered Open Game Content. ABOUT FAT GOBLIN GAMES Based in South Carolina, USA, Fat Goblin Games was founded in 2011 to create Pathfinder Roleplaying Game compatible products. With a focus on high quality production values and providing a creative environment for our writers, Fat Goblin Games has quickly become a recognized force in the world of third party publishers. With hundreds of support books, visual aids, campaign settings, and quality stock art, Fat Goblin Games continues to provide exciting content and fantastic worlds in which gamers can immerse themselves. Visit us on Facebook, follow us on Twitter and check out our website at fatgoblingames.com. 2 Oliver Moody (Order #10629337) Table of Contents Alien Technology 5 Protomatter 76 Animated Magic Items 8 Rods 77 Armor 8 Scrolls Of Power 84 Chaos Items 14 Sigil Charms 84 Clothing 15 Simple Implants 85 Complex Potions And Oils 19 Skulls Of Power 86 Eggs 20 Spirals 87 Fantastic Flora (Non-Supernatural Plants) 21 Stones And Minerals 88 Focusing Items 27 Techno-Magical Items 94 Fueled Magic Items 34 Tools 96 Greater Staves 37 Trees 109 Homunculus Items 37 Vehicles 112 Ioun Stones 39 Weapons 116 Jewelry 40 Other Magic Items 121 Lich Creations 44 Alternate Method of Creating Magical Items 138 Magical Catalysts 48 Random Magical Treasure Tables 139 Magical Materials 50 Magical Monster Parts 52 Monster Potions 55 Musical Instruments 56 Naga Items 58 Oils And Oil-Based Items 62 Optics And Light Producing Items 66 Paper Lanterns 74 Parasite Powers 75 3 Oliver Moody (Order #10629337) Introduction Magic items are dreams made solid. They’re among the most commonly found treasures, a way of reward- ing characters for skill, luck, or derring-do, and boosting their powers or abilities. More than 570 new magic items fill the pages that follow: large installations, tiny implants, equipment, vehicles — gear for most any… idiom..., no matter whether you have steam-punky preferences; genre-bending, futuristic inclinations; or the strong desire to stay firmly in the sword and spell tradition. While many items are intended for the adven- turing crowd, others have a more everyday flavor to them, a way to make your fantasy world more fantastic. And, although they were written with Labyrinth Lord in mind, these items can easily be used in most OSR/ fantasy games with little or no alteration. Many item types will be wholly unfamiliar to readers and players — fueled items, plants and trees, alien matter, lich creations, techno-magic. But this makes them even more useful to the Labyrinth Lord whose players have been there, slain that, and wear the +3 t-shirts of doom to prove it. Nothing focuses a char- acter’s attention faster than being presented with an unknown and potentially lethal whatsit. The new cat- egories not only increase the range of treasures, they expand the possibilities of who can and cannot use magic, and diversify how magic items function. After the item descriptions is a short essay describing an alternate method of creating magic items, one meant to allow all characters to earn or potentially design their own magic. The book concludes with a series of aides for reader and/or LL convenience: a series of random treasure tables and an alphabetized index. Mechanically, the items use magics from both the Labyrinth Lord core rules and the Advanced Edition Companion. If you have only the former, getting the AEC is well worth your effort. Should there be any question about restrictions on use, number of charges, recharge times, etc., these should be noted in the entry description. If they aren’t, use the guidelines provided in the core rules. Following the model provided by Laby- rinth Lord, there are no experience point or cash values; these are left to the LL’s discretion. Similarly, a number of the items have minimal visual descriptions. LLs should consider all these entries to be templates that can be applied to any number of items or types of gear, rather than unique artifacts. If you believe the item in question feels more like a cloak and less like a helmet, implement the captain’s directive and “make it so.” Penalties and bonuses for some things (like armor class) are either positive or negative values depending on the rules or edition used. In an edition neutral supplement like this, trying to address both camps leads only to confusion and despair, hate and recriminations. So we used a neutral mechanic, rather than be con- sistently irritating to one group. For example, in those systems where lower is better, “a 4-point AC bonus” means a -4 (e.g., an AC of 9 becomes an AC of 5). In systems where higher is better, the same note means a +4 bonus. As a note to any adventurous and discriminating soul who purchased either of the Bestiarum Vocabulum or Open Game Monthly #5: this book compiles the items from those articles. However, many of those early magic items have been revised, and the vast majority below are new. Derek Holland July 2015 4 Oliver Moody (Order #10629337) can return lost ability points, and there is no save ALIEN TECHNOLOGY versus the effects. Magic does not manifest the same way in every real- ity. Casters in Labyrinth Lord release magical energies using the words, gestures, and material components BRACERS OF DETECTION of their spells. The devices in this section are also When activated by a 2nd level spell, this pair of magical, but created on a plane where the dominant gunmetal arm guards detects motion within 100’. race uses magic to power technology, not spells. In One spell powers the bracers for 12 turns, but they effect, all of these arefocus items. Because this might inflict one point of CON and WIS damage per turn. be an unfamiliar concept, consider scanning the Although no known material blocks the detection, section introduction from Focusing Items for more extra-planar minerals or star metals might (see Magi- information on these items and how they work. For cal Materials, below), if the LL wants. Thebracers those looking for the nickel explanation: a spell of an blink and make strange sounds (alien speech) when appropriate level must be cast on the item for it to they sense movement. function. There are two important differences between this equipment and focus items from the Labyrinth Lord BUG ARMOR plane. First, the spell caster powering one of the items Bug armor is more of an exoskeleton than purpose- in this section need not be the character wielding made protection, increasing both the wearer’s STR it. Second, the beings who created the technology and DEX by six points. Thearmor also gives a live on a world where radiation is a fact of life, and 2-point AC bonus and doubles regular ground move- they are well-adapted to the energy emitted by their ment, but not for Swimming, Flying, or Wall-crawl- technology. ing. When powered by a 4th level spell, the armor runs for one hour and causes the wearer four points Characters from the Labyrinth Lord world are not of CON and WIS damage. so lucky. To them, the radiation is incredibly toxic, and wielders suffer damage to both Constitution and Wisdom for using one of these items. Fortunately for UTTON OF EMORY the rest of the party, the radiation is short-ranged and B M only affects the wielder. If wielder’s CON reaches 0, Tiny, useful, and potentially deadly, this device she dies. Characters with high CON scores lose hit records both audio and visual data. A 5th level spell points as their bonuses disappear. For example, a 5th powers the button for 24 hours. The user can alternate level character with a 13 CON and a +1 hit point bo- between recording and playback modes by uttering nus loses 5 hit points when her CON drops to 12. If a the proper command word. Other command words character’s WIS is reduced to 0, she mutates and goes speed up, slow down, or rewind the playback. insane. In a pinch, the LL could simulate insanity us- While the button has a visual range of 300’, it can ing the confusion spell, but the effect here is meant to only register audio out to 30’. But, a whisper recorded be a complete breakdown and an inability to interact at 30’ plays back at the same volume, so the user with others in a meaningful way. There is no muta- might be able to hear even quiet voices. Thebutton tion mechanic in Labyrinth Lord, so LLs might look displays recordings with a foot-tall illusory projection at Mutant Future or other systems for ideas, or do (a hologram), and apparently has no delete function.